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==Contractor==


===Welcome to the Big Leagues===
====The Offer====
When becoming a traitor, you may be offered the chance to become a Syndicate Contractor.
On top of their primary objectives, a Contractor has the ability to take on randomly generated kidnapping contracts to earn telecrystals.
This opportunity is made obvious by an additional message displayed along with the primary objectives:
<blockquote>
<i>
"You have been offered a chance to become a Contractor.
Contractors forfeit 20 telecrystals for the privilege of taking on kidnapping contracts for credit and TC payouts that can add up to more than the normal starting amount of TC.
If you are interested, simply access your hidden uplink and select the "Contracting Opportunity" tab for more information.
This offer will expire in 10 minutes starting now."
</i>
</blockquote>
Long story short, you can forfeit your 20 initial telecrystals (if you spend any of them, the offer is void!) to become a Contractor through the uplink hidden in your PDA. The offer only lasts for 10 minutes before it goes away — becoming a Contractor is something you commit to!
====Becoming a Contractor====
If you are ready to do the jump and join the elite, access the hidden uplink within your PDA and you will find a new tab called '''Contracting Opportunity''', alongside a timer indicating how much time the offer has left. Clicking it will display a confirmation box — accept the offer.
Two things will happen then:
<ol>
<li>You will lose all of your 20 TC, but don't worry! You will have the chance of earning them and more.</li>
<li>You will receive a '''Contractor Kit''' that contains essential supplies to get you started as a Contractor. It contains:</li>
</ol>
{| border="2" cellspacing="1" cellpadding="2" class="wikitable"
! style="background-color:goldenrod" width='180px'|Name
! style="background-color:goldenrod" width='830px'|Description
|-
!Contractor Uplink<br>[[File:ContractorUplink.gif|64px]]
|A Contractor's lifeline. It allows them to view the contracts available to them and accept them. It also permits the withdrawal of telecrystals once a contract is confirmed completed. Finally, it allows for Contractor-specific purchases.
|-
!Contractor Standard Loadout Box<br>[[File:SyndicateBox.png|64px]]
|A box containing basic gear issued to all Contractors. The contents can be found below.
|-
!Contractor Guide<br>[[File:Paper.png|64px]]
|A detailed paper explaining you the basics of being a Contractor, from receiving the kit to kidnapping someone and finally extracting them. Make sure to read it then dispose of it permanently by burning it!
|-
!3 random low TC cost items
|A random assortment of [[Syndicate Items]] to aid you in your contracting endeavours. Most items cost less than 5 TC and there may not be duplicates.
'''The possible items are: (organized in 3 bullets depending on the item's purpose — there is no such distinction in-game!)'''
* ''Offensive:'' Donksoft SMG, Boxed Throwing Kit, Energy Dagger, Foam Force Riot Pistol, Syndicate Soap, Dart Gun Kit, Rapid Syringe Gun, Pack of X4 Charges
* ''Mixed:'' Boxed EMP Kit, EMP Flashlight
* ''Support:'' Syndicate Donk Pockets, Traitor Belt, Chameleon No-Slip Shoes, Suspicious Toolbox, Surgery Duffelbag, AI Detector, Binary Translator Key, Radio Jammer, Freedom Implant
|-
|}
The Standard Loadout Box contains the following:
{| border="2" cellspacing="1" cellpadding="2" class="wikitable"
! style="background-color:goldenrod" width='180px'|Name
! style="background-color:goldenrod" width='830px'|Description
|-
!Contractor Space Suit<br>[[File:ContractorSuitAndHelmet.png|64px]]
|An exclusive space suit. Useful for manoeuvring around the station from space. Does not come with internals. The suit and helmet are ultra-compact, meaning they can fit in your pockets!
|-
!Contractor Baton<br>[[File:ContractorBaton.png|64px]]
|A telescopic baton that applies light electrical shocks. Unlike regular batons, this one has a very low stun time and cooldown time (up to 2.5 seconds) but it deals 70 stamina damage. It is an excellent tool for exhausting your target, making your chases easier. Hitting them twice will exhaust them completely (stamina crit), immobilizing them for some time. '''This baton is capable of stunning cyborgs, handy if they are being an annoyance.'''
Like the regular telescopic baton, attacking a target on Help intent will stun them while Harm intent will do a regular attack.
|-
!Chameleon Jumpsuit and Mask<br>[[File:Chameleon_jumpsuit.gif|64px]][[File:Gas_mask.png|64px]]
|A chameleon jumpsuit and chameleon voice changer that allow you to change your uniform and voice at will, perfect to conceal your identity.
|-
!Agent ID Card<br>[[File:Id_card.png|64px]]
|A special ID card that can be used to forge any identity and occupation. While it starts with very basic access (maintenance tunnels and external airlocks), '''it can scan real ID cards to gain their access.'''
Remember to wear it when kidnapping people to conceal your identity and to scan their ID cards to gain more access throughout the station.
|-
!Syndicate Cigarettes<br>[[File:Syndicate_Smoke.png|64px]]
|Cigarettes infused with Omnizine, a healing chemical.
Don't smoke one for too long, or you will get addicted to it, causing crippling effects!
|-
!Zippo<br>[[File:Zippo.png|64px]]
|A zippo lighter. Use it to light cigarettes or burn the contractor guide.
|-
|}
===Contractor Quick Guide===
Here is a quick primer on the most important aspects of being a Contractor:
<big><b>Contractor Uplink</b></big>
This is your most important as Contractor — do '''not''' lose it or you will be unable to accept contracts or withdraw TC! Using it will bring up its' interface, which is divided in 2 parts:
* Your Contractor statistics for the round. From there you can see your unclaimed TC, number of completed contracts and your Contractor Rep (more on that further down).
* Two tabs serving as the main content:
** '''Contracts''': The most important tab. Accept contracts from there.
** '''Hub''': Allows you to spend Contractor Rep for special purchases.
<big><b>Accepting a Contract</b></big>
Before you can kidnap a crew member and earn TC, you need to accept a contract. Open the Contracts tab in your Contractor Uplink and you will be presented with a list of contracts. Each contract contains the following information:
* The '''name, occupation''' and photograph of the target to kidnap.
* An IC reason as to why they are a target. These are randomly generated, so don't pay too much attention to it.
* More importantly, the '''Extraction Zone'''. This decides where your target is to be brought and extracted from. Each contract has 3 possible extraction zones, each varying in difficulty. You may pick (and lock the contract) only one location — there is no going back once you made your choice, so be careful!
* The '''TC payout per contract depends on the chosen Extraction Zone'''. Maintenance tunnels are generally considered easy, so have the lowest payout. Highly frequented or restricted areas are considered more difficult and thus yield more TC as a reward.
Once you've ascertained the available contracts, you are free to accept one by picking one of its' extraction zones. You will be locked to that contract until it is either completed or aborted. That means you can only do one contract at a time.
<big><b>Performing the Contract</b></big>
So you've accepted a contract, memorised your target's name, job and appearance. It's time to get to work.
Here is a list of useful equipment that you can procure to make your job easier:
* [[File:Zipties.png|32px]] '''Cable Ties''': Restrains your victim, preventing them from using items or moving when you are pulling them. Always carry a pair. Make them using 15 cable coils.
* [[File:Stunprod.PNG|32px]] '''Stun Prod''': Boasts a longer stun time compared to your baton but has a limited battery. '''Good opener when kidnapping someone.''' Craft it with metal rods, an igniter and cable ties, then add a power cell to it.
* [[File:Syringegun.png|32px]] '''Syringe Gun''': While less accessible, if you manage to grab one from Medbay's [[Primary Storage]], you will be able to load it with syringes containing tranquillizers such as Ether or Morphine, making anyone shot with them fall asleep after some time! Another option is loading them with [[Guide_to_Chemistry#Perfluorodecalin|Perfluorodecalin]] which, as long as there are more than 4 units in the bloodstream, will silence anyone, preventing them from calling for help.
Once you have the equipment you need, forge yourself a new identity (or an existing one to frame another crew member) using your Agent ID, Chameleon Jumpsuit and Mask to throw Security off when you are called out. Make contact with your target then kidnap and restrain them when the time is right. Bring them to the chosen extraction zone and access your Contractor Uplink. If you have the correct target and you are both in the selected extraction zone, the '''Call Extraction''' button will light up — click it and stand still to start the extraction process:
<ol>
<li>The process starts by you lighting up a signal flare.</li>
<li>Once it's lit up, a portal will appear shortly after.</li>
<li>Finally, when the portal appears, push the target in it. It will not accept non-targets.</li>
</ol>
'''Important:''' The portal remains for up to 5 minutes. After that period it will vanish and you will have to wait some time before calling for another extraction, so be swift!
<big><b>Aborting a Contract</b></big>
If you feel a contract you've accepted suddenly became very difficult or impossible to complete, you have the ability to abort it through your Contractor Uplink. However, you will not be able to take it up again nor will a new one be given to you, losing precious TC!
<big><b>Contractor Rep</b></big>
TODO

Latest revision as of 20:42, 14 December 2020