Difference between revisions of "User:Shaw"

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|Everywhere that is not maintenance
|Everywhere that is not maintenance
|Sets the status display to the BSOD display.
|Sets the status display to the BSOD display.
|-
!Syndicate Teleporter <br> [[File:Syndi Teleporter.gif|64px]] <br>
|Traitor Uplink
|Forces the teleporter to activate, teleporting whoever is holding it in the direction they're facing. If EMP'd while the syndicate teleporter is on the ground, it will teleport itself out of existence.
|-
|-
!Intercoms, headsets, and bounced radios <br> [[File:comms.gif|48px]]
!Intercoms, headsets, and bounced radios <br> [[File:comms.gif|48px]]

Revision as of 02:41, 6 January 2021

This is my draft area.

NR Flavor.gif
NR Flavor.gif
This page needs to be reviewed/updated:
REASON:
WIP. This page is new and needs additional entries.


This page is a work in progress list of all objects that can be interacted with an EMP (Electromagnetic Pulse) and the result of using it on them. If a powered item is not on this list, it either hasn't been added yet or is not effected by EMPs.

Item Item location Usage
Airlock
Airlock.gif
All over the station Has a chance to force open, remove power to, or electrify airlocks.
APC
APC.png
All areas that have power Reduces amount of power stored in the APC's battery.
Arcade Machines/Claw Game
Arcademachine.png
Arcade Has a chance to turn off, blow up, or spit out tickets/prizes.
Computers
Consoles.gif
Varying departments Has a chance to break computer screens, which will require repairs before use.
Locked Lockers/Crates
Locker.png
Various Departments Has a chance to unlock any locked crate/locker.
Defibrillator
Defrib.gif
Medbay Will instantly stun someone on harm intent, also has a 10% chance to cause a heart attack.
Chameleon Clothing
Chameleon jumpsuit.gif
Traitor Uplink, maint loot Will cause the clothing to malfunction, changing outfits rapidly and randomly for a few seconds.
Flashes
Flash.png
Security, robotics Causes flashes to burn out instantly.
Barsign
Haywirebarsign.gif
Bar Breaks the barsign, making it cycle between different displays rapidly.
Fire Alarms
Firealarm.png
Everywhere that is not maintenance Has a chance to trigger the fire alarm.
Cameras
File:Cameraemp.png
Everywhere that is not maintenance Temporarily deactivates the camera.
Status displays
AIbsod.png
Everywhere that is not maintenance Sets the status display to the BSOD display.
Syndicate Teleporter
Syndi Teleporter.gif
Traitor Uplink Forces the teleporter to activate, teleporting whoever is holding it in the direction they're facing. If EMP'd while the syndicate teleporter is on the ground, it will teleport itself out of existence.
Intercoms, headsets, and bounced radios
Comms.gif
In corridors and rooms(intercoms), on crewmembers, in the lockers in the locker room(headsets), and fabricated from autolathes(station bounced radios) Will display, in the chat, with red colored text, that the device in question buzzes violently, and temporarily renders them unusable. Applies to cyborg headsets as well.
Turrets
Turret.PNG
AI Satelite, AI Upload Temporarily disables the turret.
Turret Control
Turretcontrol.png
In rooms preceding turrets Turns off the turrets temporarily.
Reactive Teleport Armor
Teleportarmor.png
Research Director's locker Disables it for 5-10 seconds based on the severity of the EMP, must be turn backed on manually by the user.
Exosuits
Most common mechs.gif
If roboticists decided to make any then primarily found in armory, medbay and mining bay Deals brute damage, slightly drains energy level and has a chance to disable various systems.
Pacman Generators
Pacman generators.gif
Engineering and electrical maintenance Will explode if it's running, otherwise will just break it.
Cybernetic Organs
Cybernetic heart.gif
Inside Crew Members, Protolathe Deals damage to the organ and can have an additional effect depending on the organ, cybernetic heart results in cardiac arrest, cybernetic lungs causes loss of breath, etc.

Silicons

Item Item location Usage
Cyborgs
Cyborg.png
All around the station Will temporarily stun, damage and remove some of the charge from the cyborg's battery.
AI
AI.gif
AI Chamber Disables most of its functions temporarily, blinds it and deals small amount of brute damage.
IPC
IPC.png
All over the station Has a high chance of instantly killing IPC players.
Bots
Bots.gif
Robotics, roaming about around the station Temporarily turns the bot off.
Maintenance Drone
Maintenance drone.png
Everywhere where something needs fixing Severely damages it and disables it temporarily.
Combat Drone
Combatdrone.png
Spawns randomly in space during an event Will disable the drone.
Swarmer
Swarmer.png
Everywhere if you won't stop them from reproducing Deals huge amount of damage.
Swarmer's Beacon
Swarmerbeacon.png
Random chance of spawning in lavaland Deals some damage.

Implants

All of the following implants can be printed at Research and Development lab:

Things to add

Draft Area

Item Usage
CNS Rebooter Implant
CNS rebooter.png
Stuns the user.
Anti Drop Implant
Antidrop.png
Throws all items the user is holding in their hands regardless of whether they are being held using the implant or not.
Hud Implants
SechudImplant.png
Obstructs the vision of the user for short period of time.
Reviver Implant
Reviver.png
Stops the user's heart.
Item Item location Usage
Handheld Defibrillator
Handheld defib.png
Medbay Causes the Defib to overcharge its next shock and temporarily stun the next person it's used on.
Syndicate Teleporter
Syndi Teleporter.gif
Traitor Uplink Forces the teleporter to activate, teleporting whoever is holding it in the direction they're facing. If EMP'd while the syndicate teleporter is on the ground, it will teleport itself out of existence.
Locked Lockers/Crates
Locker.png
Various Departments Has a chance to unlock any locked crate/locker.