User:Shaw: Difference between revisions

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This is my draft area.
This is my draft area.


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|reason = WIP. This page is new and needs additional entries.}}
'''This page is a work in progress list of all objects that can be interacted with an EMP (Electromagnetic Pulse) and the result of using it on them. If a powered item is not on this list, it either hasn't been added yet or is not effected by EMPs.'''
'''This page is a work in progress list of all objects that can be interacted with an EMP (Electromagnetic Pulse) and the result of using it on them. If a powered item is not on this list, it either hasn't been added yet or is not effected by EMPs.'''
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Revision as of 00:30, 21 February 2021

This is my draft area.

This page is a work in progress list of all objects that can be interacted with an EMP (Electromagnetic Pulse) and the result of using it on them. If a powered item is not on this list, it either hasn't been added yet or is not effected by EMPs.

Item Item location Usage
Airlock

All over the station Has a chance to force open, remove power to, or electrify airlocks.
APC
All areas that have power Reduces amount of power stored in the APC's battery.
Arcade Machines/Claw Game
Arcade Has a chance to turn off, blow up, or spit out tickets/prizes.
Computers
Varying departments Has a chance to break computer screens, which will require repairs before use.
Locked Lockers/Crates

Various Departments Has a chance to unlock any locked crate/locker.
Defibrillator
Medbay Will instantly stun someone on harm intent, also has a 10% chance to cause a heart attack.
Handheld Defibrillator

Medbay Causes the Defib to overcharge its next shock and temporarily stun the next person it's used on.
Chameleon Clothing
Traitor Uplink, maint loot Will cause the clothing to malfunction, changing outfits rapidly and randomly for a few seconds.
Flashes
Security, robotics Causes flashes to burn out instantly.
Barsign
Bar Breaks the barsign, making it cycle between different displays rapidly.
Fire Alarms
Everywhere that is not maintenance Has a chance to trigger the fire alarm.
Cameras
File:Cameraemp.png
Everywhere that is not maintenance Temporarily deactivates the camera.
Status displays
Everywhere that is not maintenance Sets the status display to the BSOD display.
Syndicate Teleporter

Traitor Uplink Forces the teleporter to activate, teleporting whoever is holding it in the direction they're facing. If EMP'd while the syndicate teleporter is on the ground, it will teleport itself out of existence.
Intercoms, headsets, and bounced radios
In corridors and rooms(intercoms), on crewmembers, in the lockers in the locker room(headsets), and fabricated from autolathes(station bounced radios) Will display, in the chat, with red colored text, that the device in question buzzes violently, and temporarily renders them unusable. Applies to cyborg headsets as well.
Turrets
AI Satelite, AI Upload Temporarily disables the turret.
Turret Control
In rooms preceding turrets Turns off the turrets temporarily.
Reactive Teleport Armor
Research Director's locker Disables it for 5-10 seconds based on the severity of the EMP, must be turn backed on manually by the user.
Exosuits
If roboticists decided to make any then primarily found in armory, medbay and mining bay Deals brute damage, slightly drains energy level and has a chance to disable various systems.
Pacman Generators
Engineering and electrical maintenance Will explode if it's running, otherwise will just break it.
Cybernetic Organs
Inside Crew Members, Protolathe Deals damage to the organ and can have an additional effect depending on the organ, cybernetic heart results in cardiac arrest, cybernetic lungs causes loss of breath, etc.

Silicons

Item Item location Usage
Cyborgs
All around the station Will temporarily stun, damage and remove some of the charge from the cyborg's battery.
AI
AI Chamber Disables most of its functions temporarily, blinds it and deals small amount of brute damage.
IPC
All over the station Has a high chance of instantly killing IPC players.
Bots
Robotics, roaming about around the station Temporarily turns the bot off.
Maintenance Drone
Everywhere where something needs fixing Severely damages it and disables it temporarily.
Combat Drone
Spawns randomly in space during an event Will disable the drone.
Swarmer
Everywhere if you won't stop them from reproducing Deals huge amount of damage.
Swarmer's Beacon
Random chance of spawning in lavaland Deals some damage.

Implants

All of the following implants can be printed at Research and Development lab:

Item Usage
CNS Rebooter Implant
Stuns the user.
Anti Drop Implant
Throws all items the user is holding in their hands regardless of whether they are being held using the implant or not.
Hud Implants
Obstructs the vision of the user for short period of time.
Reviver Implant
Stops the user's heart.