Difference between revisions of "Cryptographic Sequencer"
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<tabs> | <tabs> | ||
<tab name="Machines"> | <tab name="Machines"> | ||
{|class="wikitable | {|class="wikitable" width="85%" style="background-color:#ffc4c4;" | ||
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;" | |- style="background-color: darkred;font-weight:bold; color: white;text-align:center;" | ||
! style= | ! style="width: 15%; background-color: #9b1616;" | Item | ||
! style='background-color: #9b1616; width: 85%;" text-align:left;" | Description | |||
! | |||
|- | |- | ||
!Airlock <br> [[File:Airlock.gif|64px]] | !Airlock <br> [[File:Airlock.gif|64px]] | ||
|style="text-align:left;"|Opens the door, but leaving it unable to close until repaired. '''Warning: Emagging a bolted airlock will cause it to stay bolted shut.''' | |style="text-align:left;"|Opens the door, but leaving it unable to close until repaired. '''Warning: Emagging a bolted airlock will cause it to stay bolted shut.''' | ||
|- | |- | ||
!APC <br> [[File:APC.png|64px]] | !APC <br> [[File:APC.png|64px]] | ||
|style="text-align:left;"|Allows you to interact the APC interface without the required ID, but the APC's screen turns blue as if it were hacked by a malfunctioning AI. | |style="text-align:left;"|Allows you to interact the APC interface without the required ID, but the APC's screen turns blue as if it were hacked by a malfunctioning AI. | ||
|- | |- | ||
!Air Alarm <br> [[File:AirAlarm.png|64px]] | !Air Alarm <br> [[File:AirAlarm.png|64px]] | ||
|style="text-align:left;"|Disables the lock and safeties, allowing you to open the interface with any ID. Additionally unlocks the 'flood' setting under 'modes', which shuts off scrubbers and increases vent output without any pressure check. | |style="text-align:left;"|Disables the lock and safeties, allowing you to open the interface with any ID. Additionally unlocks the 'flood' setting under 'modes', which shuts off scrubbers and increases vent output without any pressure check. | ||
|- | |- | ||
!Arcade Machines/Claw Game <br> [[File:Arcademachine.png|64px]] | !Arcade Machines/Claw Game <br> [[File:Arcademachine.png|64px]] | ||
|Makes games more harder and dangerous, causing certain events that happen in the arcade game to manifest themselves outside of it in some way. Boss related arcade games will be renamed to 'Outbomb Cuban Pete', The Orion Trail will enable 'Realism Mode' and the Claw Game all flavours upon luck. In addition, beating these games will give unique rewards, such as a reskinned minibomb for beating Orion Trail's realism mode. | |||
|- | |- | ||
!Bar Sign <br> [[File:Syndicatebarsign.png|64px]] | !Bar Sign <br> [[File:Syndicatebarsign.png|64px]] | ||
|Changes the bar sign outside the bar to a syndicate one. | |||
|- | |- | ||
!Deployable Barrier <br> [[File:Deployable_barrier.png|64px]] | !Deployable Barrier <br> [[File:Deployable_barrier.png|64px]] | ||
|Stops any ID cards, authorised or not, from being able to toggle the barrier off (and therefore move it). Must be repaired before it can be switched off and moved again. Can be repaired by a single tap from a wrench. | |||
|- | |- | ||
! Display Case <br> [[File:Display Case.png]] | ! Display Case <br> [[File:Display Case.png]] | ||
|Unlocks the display case, setting off the alarm in the process. | |Unlocks the display case, setting off the alarm in the process. | ||
|- | |- | ||
!Emitter <br> [[File:Emitter.png|64px]] | !Emitter <br> [[File:Emitter.png|64px]] | ||
|Turn on/off locked emitters without the need for a valid ID. | |||
|- | |- | ||
!Fax Machine <br> [[File:Faxmachine.gif|64px]] | !Long Range Fax Machine <br> [[File:Faxmachine.gif|64px]] | ||
|Realigns transmitters to the Syndicate, allowing anyone to message the Syndicate with a fax. | |||
|- | |- | ||
!Fire Alarm <br> [[File:FireAlarm.png|64px]] | !Fire Alarm <br> [[File:FireAlarm.png|64px]] | ||
|Disables the fire alarm's thermal sensors, stopping it from reacting to a fire. When emagged it will activate the alarm. | |||
|- | |- | ||
!Firelock <br> [[File:Firelock.png|64px]] | !Firelock <br> [[File:Firelock.png|64px]] | ||
|Opens the firelock as if it's being pried open with a crowbar. | |||
|- | |- | ||
!Turret <br> [[File:Turret.PNG|64px]] | !Turret <br> [[File:Turret.PNG|64px]] | ||
|Emagging turrets will automatically set their guns to lethal regardless if it's non-lethal or not. This will cause them to shoot at anyone who dares to be in the turret's sight. | |||
|- | |- | ||
!Locked Locker <br> [[File:locker.png|64px]] | !Locked Locker <br> [[File:locker.png|64px]] | ||
|Similar to emagging an airlock, this permanently unlocks any locker. | |||
|- | |- | ||
!Mass Driver <br> [[File:Massdriver.png|64px]] | !Mass Driver <br> [[File:Massdriver.png|64px]] | ||
|Launches items and people at a much greater force. | |||
|- | |- | ||
!MULEbot <br> [[File:mulebot.png|64px]] | !MULEbot <br> [[File:mulebot.png|64px]] | ||
|Unlocks and relocks the Mulebot's controls. | |||
|- | |- | ||
!PACMAN Portable Generator <br> [[File:Pacman generators.gif|64px]] | !PACMAN Portable Generator <br> [[File:Pacman generators.gif|64px]] | ||
|If emagged whilst running it can cause the generator to explode. | |||
|- | |- | ||
!Photocopier <br> [[File:Photocopier.png|64px]] | !Photocopier <br> [[File:Photocopier.png|64px]] | ||
|Overloads the laser printing mechanism. Causes burn damage to anyone who dares to print their posterior on it. | |||
|- | |- | ||
!Pool Controller <br> [[File:Poolcontroller.png|64px]] | !Pool Controller <br> [[File:Poolcontroller.png|64px]] | ||
|Disables the temperature safeguards, allowing for the temperature settings 'frigid' and 'scalding' to become available. | |||
|- | |- | ||
!Secure Safe <br> [[File:Secure safe.png|64px]] | !Secure Safe <br> [[File:Secure safe.png|64px]] | ||
|Shorts out and unlocks the lock on the safe. Like an airlock, this will be permanently unlocked and is obviously emagged. | |||
|- | |- | ||
!Vending Machine <br> [[File:Vendcola.gif|64px]] | !Vending Machine <br> [[File:Vendcola.gif|64px]] | ||
|Vend items you wouldn't normally have access to because of your job. | |||
|- | |- | ||
!Bluespace Harvester<br>[[File:Bluespace Harvester.gif|64px]] | !Bluespace Harvester<br>[[File:Bluespace Harvester.gif|64px]] | ||
|When emagged anomalies no longer cause the emergency shutdown sequence, also increases chance of anomaly occurring. | |||
|When emagged anomalies no longer cause the emergency shutdown sequence, also increases chance of anomaly | |||
|- | |- | ||
!Cloning pod<br>[[File:Clone.gif]] | !Cloning pod<br>[[File:Clone.gif]] | ||
|Causes the cloning pod to emergency eject, with disastrous results for the person getting cloned. | |Causes the cloning pod to emergency eject, with disastrous results for the person getting cloned. | ||
|- | |- | ||
!Ticket machine<br>[[File:Ticket machine.png]] | !Ticket machine<br>[[File:Ticket machine.png]] | ||
|Randomizes current ticket number and lights all dispensed tickets on fire. | |Randomizes current ticket number and lights all dispensed tickets on fire. | ||
|- | |- | ||
!Meteor shield Satellite<br>[[File:Shield Satellite.png|64px]] | !Meteor shield Satellite<br>[[File:Shield Satellite.png|64px]] | ||
|Increases chance of meteor showers. | |Increases chance of meteor showers. | ||
|- | |- | ||
!Recycler <br> [[File:Recycler.gif|64px]] | !Recycler <br> [[File:Recycler.gif|64px]] | ||
|Overrides the safety and allows for the machine to recycle crew members. It instakills anyone unfortunate enough to slide in. | |||
|} | |} | ||
</tab> | </tab> | ||
<tab name="Consoles"> | <tab name="Consoles"> | ||
{|class="wikitable | {|class="wikitable" width="85%" style="background-color:#ffc4c4;" | ||
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;" | |- style="background-color: darkred;font-weight:bold; color: white;text-align:center;" | ||
! style= | ! style="width: 15%; background-color: #9b1616;" | Item | ||
! style='background-color: #9b1616; width: 85%;" text-align:left;" | Description | |||
! | |||
|- | |- | ||
!Cryogenic Oversight console<br>[[File:Cryogenic_Oversight_Console.gif]] | !Cryogenic Oversight console<br>[[File:Cryogenic_Oversight_Console.gif]] | ||
|Dispenses all objective items stored in cryodorms. | |Dispenses all objective items stored in cryodorms. | ||
|- | |- | ||
!Research and Development Console<br>[[File:RnD Console.png]] | !Research and Development Console<br>[[File:RnD Console.png]] | ||
|Removes access requirements to use the RND console. | |Removes access requirements to use the RND console. | ||
|- | |- | ||
!Supply Shuttle Console <br> [[File:Supply Ordering Console.gif]] | !Supply Shuttle Console <br> [[File:Supply Ordering Console.gif]] | ||
|Unlocks additional, ‘special’, supplies, listed in the Emergency section. Notably the “ERROR_NULL_ENTRY” (Null Crate) and “Special Ops Supplies” crates. | |||
|- | |- | ||
!Message Monitoring Console <br> [[File:Message_Monitoring_Console.gif|64px]] | !Message Monitoring Console <br> [[File:Message_Monitoring_Console.gif|64px]] | ||
|Emag the console in order to print the key to access message monitoring. This will cause it to be rebooting and obviously hacked for a while, however! | |||
|- | |- | ||
!Holodeck Control Computer <br> [[File:Holodeck Control Computer.gif]] | !Holodeck Control Computer <br> [[File:Holodeck Control Computer.gif]] | ||
|Unlocks more dangerous simulations, along with allowing said simulations to interact with the outside world. | |||
|- | |- | ||
!Labour/Mining Shuttle Console <br> [[File:Labor_Shuttle_Console.gif]] | !Labour/Mining Shuttle Console <br> [[File:Labor_Shuttle_Console.gif]] | ||
|Allows usage of the labour shuttle console without the use of a Security ID. | |||
|- | |- | ||
!Teleporter Control Console <br> [[File:Teleporter_Control_Console.gif|64px]] | !Teleporter Control Console <br> [[File:Teleporter_Control_Console.gif|64px]] | ||
|Allows you to teleport to Syndicate beacons. | |||
|- | |- | ||
!Emergency Shuttle Control Console <br> [[File:Labor_Shuttle_Console.gif|64px]] | !Emergency Shuttle Control Console <br> [[File:Labor_Shuttle_Console.gif|64px]] | ||
|Causes the shuttle to launch 10 seconds after being emagged. | |||
|- | |- | ||
!Camera Monitor <br> [[File:Security_Camera_Console.gif|64px]] | !Camera Monitor <br> [[File:Security_Camera_Console.gif|64px]] | ||
|Allows you to access all cameras available at that camera monitor. | |||
|- | |- | ||
!Check-In/Out Library Console <br> [[File:Computer.gif|64px]] | !Check-In/Out Library Console <br> [[File:Computer.gif|64px]] | ||
|Allows you to print out an Arcane Tome. | |||
|- | |- | ||
!Communications Console <br> [[File:Communications_Console.gif|64px]] | !Communications Console <br> [[File:Communications_Console.gif|64px]] | ||
|Allows you to send a message to the Syndicate. | |||
|} | |} | ||
</tab> | </tab> | ||
<tab name="Silicons"> | <tab name="Silicons"> | ||
{|class="wikitable | {|class="wikitable" width="85%" style="background-color:#ffc4c4;" | ||
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;" | |- style="background-color: darkred;font-weight:bold; color: white;text-align:center;" | ||
! style= | ! style="width: 15%; background-color: #9b1616;" | Item | ||
! style='background-color: #9b1616; width: 85%;" text-align:left;" | Description | |||
! | |||
|- | |- | ||
!Cyborgs <br> [[File:Cyborg.png|64px]] | !Cyborgs <br> [[File:Cyborg.png|64px]] | ||
|Allows the user to enslave a cyborg to them, giving it laws that make it loyal to the user who emagged them. You can do this by emagging open its cover lock, crowbarring the cover open, and then using the emag on the cyborg again. Cyborgs will also gain additional items and functions when emagged, depending on their type: <p></p> | |||
<ul>Standard – an energy sword.</ul> | <ul>Standard – an energy sword.</ul> | ||
<ul>Medical – 250 units of a fluorosulphuric acid (polyacid) spray.</ul> | <ul>Medical – 250 units of a fluorosulphuric acid (polyacid) spray.</ul> | ||
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|- | |- | ||
!Robots<br> [[File:Robots.gif|64px]] | !Robots<br> [[File:Robots.gif|64px]] | ||
|Allows the user to enslave a cyborg by emagging open its cover lock. You then need to screwdriver it open and emag it again to override its safeties. '''WARNING: Emagging robots doesn't make you their master and will attack you as well! (With the exception of the maintenance drone)''' Robots will also gain additional functions, when emagged, depending on their type: <p></p> | |||
<ul>Cleaning bot – will wet floors randomly and spawn cleaning foam, slipping people over.</ul> | <ul>Cleaning bot – will wet floors randomly and spawn cleaning foam, slipping people over.</ul> | ||
<ul>Floorbot – will tear up floors, causing breaches to space.</ul> | <ul>Floorbot – will tear up floors, causing breaches to space.</ul> | ||
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|- | |- | ||
!Ripley<br> [[File:Ripley.png|64px]] | !Ripley<br> [[File:Ripley.png|64px]] | ||
|Allows you to add military weapons to a Ripley. It will also display the message 'The mech's equipment slots spark dangerously!' in bold, red text to anyone that examines the Ripley, so don't count on stealth too much. | |||
|- | |- | ||
!EN<br> [[File:E-N.gif]] | !EN<br> [[File:E-N.gif]] | ||
|Will shoot lasers at people and explode after 100 seconds. | |Will shoot lasers at people and explode after 100 seconds. | ||
|- | |- | ||
!Spiderbot<br>[[File:Spiderbot.png]] | !Spiderbot<br>[[File:Spiderbot.png]] | ||
|Makes the bot loyal to the emagger, increases health from 40 to 60, increases damage from 2 to 15, minor explosion on death | |Makes the bot loyal to the emagger, increases health from 40 to 60, increases damage from 2 to 15, minor explosion on death | ||
|- | |- | ||
!Cyborg parts <br> [[File:Robotleg.png|64px]] | !Cyborg parts <br> [[File:Robotleg.png|64px]] | ||
|style="text-align:left;"|Shorts out the safeties of the limb and makes it explode when it is removed off the person, after being attached. | |style="text-align:left;"|Shorts out the safeties of the limb and makes it explode when it is removed off the person, after being attached. | ||
|- | |- | ||
!Cybernetic heart<br>[[File:Cybernetic heart.gif]] | !Cybernetic heart<br>[[File:Cybernetic heart.gif]] | ||
|Reduces stuns, increases chance of heart restarting itself during cardiac event | |Reduces stuns, increases chance of heart restarting itself during cardiac event | ||
|} | |} | ||
</tab> | </tab> | ||
<tab name="Items"> | <tab name="Items"> | ||
{|class="wikitable | {|class="wikitable" width="85%" style="background-color:#ffc4c4;" | ||
|- style="background-color: darkred;font-weight:bold; color: white;text-align:center;" | |- style="background-color: darkred;font-weight:bold; color: white;text-align:center;" | ||
! style= | ! style="width: 15%; background-color: #9b1616;" | Item | ||
! style='background-color: #9b1616; width: 85%;" text-align:left;" | Description | |||
! | |||
|- | |- | ||
!Beacon <br> [[File:Tracking beacon.png|64px]] | !Beacon <br> [[File:Tracking beacon.png|64px]] | ||
|Alters the beacon so that only emagged teleporters can lock on to it. | |||
|- | |- | ||
!Lazarus Injector <br> [[File:Lazarusinjector.png|64px]] | !Lazarus Injector <br> [[File:Lazarusinjector.png|64px]] | ||
|The mob revived using the injector will be hostile to everyone except you. | |||
|- | |- | ||
!Locked Briefcase <br> [[File:Secure Briefcase.png|64px]] | !Locked Briefcase <br> [[File:Secure Briefcase.png|64px]] | ||
|Opens the briefcase, breaking the locks. Similar to emagging airlocks or electronic safes. | |||
|- | |- | ||
!Security Gas Mask <br> [[File:SecHailer.png|64px]] | !Security Gas Mask <br> [[File:SecHailer.png|64px]] | ||
|Changes the robotic phrase to the iconic Beepsky eat shit phrase. | |||
|- | |- | ||
!Light replacer <br> [[File:Emaggedlightreplacer.png|64px]] | !Light replacer <br> [[File:Emaggedlightreplacer.png|64px]] | ||
|Rigs light bulbs fitted with the device to explode when the light switch is turned on. Renames the device and changes its appearance so that it will be obvious that it has been emagged. | |||
|- | |- | ||
!Megaphone <br> [[File:Megaphone.png|64px]] | !Megaphone <br> [[File:Megaphone.png|64px]] | ||
|Forces the user to say one of several humorous phrases, regardless of what they type when using it. Will only work a few times. E.g "FOR THE SYNDICATE!". | |||
|- | |- | ||
!Nano-Mob Hunter GO! Cartridges <br> [[File:Nanomob-buffsel.png|64px]] | !Nano-Mob Hunter GO! Cartridges <br> [[File:Nanomob-buffsel.png|64px]] | ||
|If you emag a Nano-Mob Hunter GO! cartridge before inserting it into your PDA, you can unlock a feature that allows you to spawn "trap" mobs that will shock players attempting to catch them. You have to have Nano-Mobs in your collection before you can do this, and the damage isn't enough to kill anybody outright | |||
|- | |- | ||
!Rapid Crate Sender <br> [[File:Rcs.png|64px]] | !Rapid Crate Sender <br> [[File:Rcs.png|64px]] | ||
|Allows the user to toggle between calibrated and uncalibrated modes. The standard calibrated mode can send crates/closets/lockers to one of three cargo telepads. The uncalibrated mode teleports the same sorts of items to a random location - most likely space. | |||
|- | |- | ||
!Temperature gun <br> [[File:Tempgun.png|64px]] | !Temperature gun <br> [[File:Tempgun.png|64px]] | ||
|Overrides the temperature cap, causing its beam to set people alight if the temperature is set high enough. Description changes to notify the examiner that it has been hacked. | |||
|- | |- | ||
! Defibrillators <br> [[File:Defrib.gif|64px]] | ! Defibrillators <br> [[File:Defrib.gif|64px]] | ||
|Disables safeties, allowing you to shock people when used on harm intent, stunning them. Works for both the large units, as well as CMO's compact version. Has a 10% chance to cause cardiac arrest, and thus a very quick death. Description and appearance changes to notify the examiner that it has been hacked. | |||
|- | |- | ||
! Handheld defibrillator <br> [[File:Handheld_defib.png|64px]] | ! Handheld defibrillator <br> [[File:Handheld_defib.png|64px]] | ||
|Disables safeties, allowing you to shock people when used on harm intent, putting them to sleep instantly. Has a 10% chance to cause cardiac arrest, and thus a very quick death. Description changes to notify the examiner that it has been hacked. | |||
|- | |- | ||
!Lockbox<br>[[File:Lockbox.gif]]<br> | !Lockbox<br>[[File:Lockbox.gif]]<br> | ||
|Permanently unlocks the lockbox | |Permanently unlocks the lockbox | ||
|- | |- | ||
!Wormhole jaunter<br>[[File:Jaunter.png]] | !Wormhole jaunter<br>[[File:Jaunter.png]] | ||
|Allows jaunting of megafauna | |Allows jaunting of megafauna | ||
|- | |- | ||
!Medical Hypospray<br>[[File:Medical hypospray.png]] | !Medical Hypospray<br>[[File:Medical hypospray.png]] | ||
|Removes harmful reagent filter and bypasses blocking pieces of clothing (EG. Hardsuits) | |Removes harmful reagent filter and bypasses blocking pieces of clothing (EG. Hardsuits) | ||
|- | |- | ||
!Automender<br>[[File:Automender.png]] | !Automender<br>[[File:Automender.png]] | ||
|Removes harmful reagent filter and bypasses blocking pieces of clothing (EG. Hardsuits) | |Removes harmful reagent filter and bypasses blocking pieces of clothing (EG. Hardsuits) | ||
|- | |- | ||
!Geiger counter<br>[[File:Geiger-export.png]] | !Geiger counter<br>[[File:Geiger-export.png]] | ||
|Stores radiation and projects stored radiation on person that gets scanned | |Stores radiation and projects stored radiation on person that gets scanned | ||
|} | |} | ||
</tab> | </tab> | ||
</tabs> | </tabs> |
Revision as of 01:22, 2 October 2021
This page is a more comprehensive list of all objects that can be interacted with in some way with the syndicate E-Mag (cryptographic sequencer) and the result of using it on them.
Item | Description |
---|---|
Airlock |
Opens the door, but leaving it unable to close until repaired. Warning: Emagging a bolted airlock will cause it to stay bolted shut. |
APC |
Allows you to interact the APC interface without the required ID, but the APC's screen turns blue as if it were hacked by a malfunctioning AI. |
Air Alarm |
Disables the lock and safeties, allowing you to open the interface with any ID. Additionally unlocks the 'flood' setting under 'modes', which shuts off scrubbers and increases vent output without any pressure check. |
Arcade Machines/Claw Game |
Makes games more harder and dangerous, causing certain events that happen in the arcade game to manifest themselves outside of it in some way. Boss related arcade games will be renamed to 'Outbomb Cuban Pete', The Orion Trail will enable 'Realism Mode' and the Claw Game all flavours upon luck. In addition, beating these games will give unique rewards, such as a reskinned minibomb for beating Orion Trail's realism mode. |
Bar Sign |
Changes the bar sign outside the bar to a syndicate one. |
Deployable Barrier File:Deployable barrier.png |
Stops any ID cards, authorised or not, from being able to toggle the barrier off (and therefore move it). Must be repaired before it can be switched off and moved again. Can be repaired by a single tap from a wrench. |
Display Case |
Unlocks the display case, setting off the alarm in the process. |
Emitter |
Turn on/off locked emitters without the need for a valid ID. |
Long Range Fax Machine |
Realigns transmitters to the Syndicate, allowing anyone to message the Syndicate with a fax. |
Fire Alarm |
Disables the fire alarm's thermal sensors, stopping it from reacting to a fire. When emagged it will activate the alarm. |
Firelock |
Opens the firelock as if it's being pried open with a crowbar. |
Turret |
Emagging turrets will automatically set their guns to lethal regardless if it's non-lethal or not. This will cause them to shoot at anyone who dares to be in the turret's sight. |
Locked Locker |
Similar to emagging an airlock, this permanently unlocks any locker. |
Mass Driver File:Massdriver.png |
Launches items and people at a much greater force. |
MULEbot |
Unlocks and relocks the Mulebot's controls. |
PACMAN Portable Generator |
If emagged whilst running it can cause the generator to explode. |
Photocopier |
Overloads the laser printing mechanism. Causes burn damage to anyone who dares to print their posterior on it. |
Pool Controller |
Disables the temperature safeguards, allowing for the temperature settings 'frigid' and 'scalding' to become available. |
Secure Safe |
Shorts out and unlocks the lock on the safe. Like an airlock, this will be permanently unlocked and is obviously emagged. |
Vending Machine |
Vend items you wouldn't normally have access to because of your job. |
Bluespace Harvester |
When emagged anomalies no longer cause the emergency shutdown sequence, also increases chance of anomaly occurring. |
Cloning pod |
Causes the cloning pod to emergency eject, with disastrous results for the person getting cloned. |
Ticket machine |
Randomizes current ticket number and lights all dispensed tickets on fire. |
Meteor shield Satellite |
Increases chance of meteor showers. |
Recycler |
Overrides the safety and allows for the machine to recycle crew members. It instakills anyone unfortunate enough to slide in. |