Difference between revisions of "MODsuits"
Sadhorizon (talk | contribs) (→Plating Types: armor values filled out) |
Sadhorizon (talk | contribs) (→Printable Modules: added all the modules, not fillled out yet) |
||
Line 528: | Line 528: | ||
! class="unsortable" style='background-color:#A06DA0' width:70%; | Description | ! class="unsortable" style='background-color:#A06DA0' width:70%; | Description | ||
|- | |- | ||
! | ! Storage Module <br> [[File:Mod Storage.png]] {{anchor|Storage}} | ||
| 3 | | 3 | ||
| | | || || | ||
| N/A | | N/A | ||
| | | | ||
|- | |- | ||
! | ! Extended Storage Module <br> [[File:Mod Extended Storage.png]] {{anchor|Extended Storage}} | ||
| 3 | | 3 | ||
| | | || || | ||
| 6 Materials <br> 5 Power <br> 6 Engineering <br> 2 EM Spectrum <br> 2 | | 6 Materials <br> 5 Power <br> 6 Engineering <br> 2 EM Spectrum <br> 2 Illegal | ||
| | | | ||
|- | |- | ||
! | ! Medical Visor Module <br> [[File:Mod Medical Visor.png]] {{anchor|Medical Visor}} | ||
| 1 | |||
| || || | |||
| 5 Materials <br> 4 Biotech <br> 4 Data Theory | |||
| | |||
|- | |||
! Diagnostic Visor Module <br> [[File:Mod Diagnostic Visor.png]] {{anchor|Diagnostic Visor}} | |||
| 1 | |||
| || || | |||
| 5 Materials <br> 4 Engineering <br> 4 Biotech <br> 4 Data Theory | |||
| | |||
|- | |||
! Security Visor Module <br> [[File:Mod Security Visor.png]] {{anchor|Security Visor}} | |||
| 1 | |||
| || || | |||
| 5 Materials <br> 4 Biotech <br> 4 Data Theory <br> 3 Combat | |||
| | |||
|- | |||
! Meson Visor Module <br> [[File:Mod Meson Visor.png]] {{anchor|Meson Visor}} | |||
| 1 | |||
| || || | |||
| 4 Materials <br> 4 Biotech <br> 4 Data Theory | |||
| | |||
|- | |||
! Welding Protection Module <br> [[File:Mod Welding Protection.png]] {{anchor|Welding Protection}} | |||
| 1 | |||
| || || | |||
| 4 Materials <br> 5 Engineering <br> 4 Biotech <br> 4 Plasma | |||
| | |||
|- | |||
! T-Ray Scanner Module <br> [[File:Mod T-Ray Scanner.png]] {{anchor|T-Ray Scanner}} | |||
| 1 | |||
| || || | |||
| 2 Materials <br> 2 Engineering | |||
| | |||
|- | |||
! Cloak Module <br> [[File:Mod Cloak.png]] {{anchor|Cloak}} | |||
| 4 | |||
| || || | |||
| 7 Combat <br> 6 EM Spectrum <br> 3 Illegal | |||
| | |||
|- | |||
! Ion Jetpack Module <br> [[File:Mod Ion Jetpack.png]] {{anchor|Ion Jetpack}} | |||
| 3 | |||
| || || | |||
| 7 Materials <br> 7 Engineering <br> <br> 7 EM Spectrum | |||
| | |||
|- | |||
! Magnetic Stability Module <br> [[File:Mod Magnetic Stability.png]] {{anchor|Magnetic Stability}} | |||
| 2 | |||
| || || | |||
| 4 Materials <br> 5 Engineering <br> 4 EM Spectrum | |||
| | |||
|- | |||
! Radiation Protection Module <br> [[File:Mod Radiation Protection.png]] {{anchor|Radiation Protection}} | |||
| 0 | |||
| || || | |||
| 4 Materials <br> 4 EM Spectrum <br> 5 Combat | |||
| | |||
|- | |||
! EMP Shield Module <br> [[File:Mod EMP Shield.png]] {{anchor|EMP Shield}} | |||
| 1 | |||
| || || | |||
| 6 EM Spectrum <br> 7 Combat <br> 3 Illegal | |||
| | |||
|- | |||
! Flashlight Module <br> [[File:Mod Flashlight.png]] {{anchor|Flashlight}} | |||
| 1 | |||
| || || | |||
| 2 Engineering <br> 2 EM Spectrum <br> 2 Plasma | |||
| | |||
|- | |||
! Emergency Tether Module <br> [[File:Mod Emergency Tether.png]] {{anchor|Emergency Tether}} | |||
| 1 | |||
| || || | |||
| 4 Materials <br> 5 Engineering <br> 4 EM Spectrum | |||
| | |||
|- | |||
! Reagent Scanner Module <br> [[File:Mod Reagent Scanner.png]] {{anchor|Reagent Scanner}} | |||
| 1 | |||
| || || | |||
| 2 Engineering <br> 2 EM Spectrum <br> 2 Plasma | |||
| | |||
|- | |||
! Internal GPS Module <br> [[File:Mod Internal GPS.png]] {{anchor|Internal GPS}} | |||
| 1 | |||
| || || | |||
| 2 Materials <br> 2 Bluespace | |||
| | |||
|- | |||
! Thermal Regulator Module <br> [[File:Mod Thermal Regulator.png]] {{anchor|Thermal Regulator}} | |||
| 1 | |||
| || || | |||
| 3 Materials <br> 2 EM Spectrum <br> 3 Plasma | |||
| | |||
|- | |||
! Injector Module <br> [[File:Mod Injector.png]] {{anchor|Injector}} | |||
| 1 | |||
| || || | |||
| 6 Materials <br> 4 Biotech <br> 5 EM Spectrum | |||
| | |||
|- | |||
! Defibrillator Module <br> [[File:Mod Defibrillator.png]] {{anchor|Defibrillator}} | |||
| 2 | | 2 | ||
| | | || || | ||
| 5 Materials <br> | | 7 Materials <br> 7 Biotech <br> 6 Power | ||
| | |||
|- | |||
! Bike Horn Module <br> [[File:Mod Bike Horn.png]] {{anchor|Bike Horn}} | |||
| 1 | |||
| || || | |||
| 3 Materials <br> 3 Data Theory | |||
| | |||
|- | |||
! Waddle Module <br> [[File:Mod Waddle.png]] {{anchor|Waddle}} | |||
| 1 | |||
| || || | |||
| 3 Materials <br> 3 Data Theory | |||
| | |||
|- | |||
! Crate Clamp Module <br> [[File:Mod Crate Clamp.png]] {{anchor|Crate Clamp}} | |||
| 3 | |||
| || || | |||
| 3 Materials <br> 3 Data Theory | |||
| | |||
|- | |||
! Drill Module <br> [[File:Mod Drill.png]] {{anchor|Drill}} | |||
| 2 | |||
| || || | |||
| 6 Materials <br> 5 Engineering <br> 5 Power | |||
| | |||
|- | |||
! Ore Bag Module <br> [[File:Mod Ore Bag.png]] {{anchor|Ore Bag}} | |||
| 1 | |||
| || || | |||
| 2 Materials <br> 3 Engineering <br> 2 Power | |||
| | |||
|- | |||
! DNA Lock Module <br> [[File:Mod DNA Lock.png]] {{anchor|DNA Lock}} | |||
| 2 | |||
| || || | |||
| 6 Materials <br> 6 Engineering <br> 5 Power <br> 2 Illegal | |||
| | |||
|- | |||
! Holster Module <br> [[File:Mod Holster.png]] {{anchor|Holster}} | |||
| 2 | |||
| || || | |||
| 2 Materials <br> 3 Engineering <br> 2 Power | |||
| | |||
|- | |||
! Active Sonar Module <br> [[File:Mod Active Sonar.png]] {{anchor|Active Sonar}} | |||
| 2 | |||
| || || | |||
| 6 Materials <br> 5 Engineering <br> 5 Power | |||
| | |||
|- | |||
! Pathfinder Module <br> [[File:Mod Pathfinder.png]] {{anchor|Pathfinder}} | |||
| 2 | |||
| || || | |||
| 6 Materials <br> 5 Engineering <br> 5 Power | |||
| | |||
|- | |||
! Plasma Stabilizer Module <br> [[File:Mod Plasma Stabilizer.png]] {{anchor|Plasma Stabilizer}} | |||
| 1 | |||
| || || | |||
| 2 Materials <br> 3 Engineering <br> 2 Power | |||
| | |||
|- | |||
! Status Readout Module <br> [[File:Mod Status Readout.png]] {{anchor|Status Readout}} | |||
| 1 | |||
| || || | |||
| 5 Materials <br> 6 Biotech <br> 5 Power <br> 2 Illegal | |||
| | | | ||
|- | |- | ||
|} | |} | ||
====Anomaly-Powered Modules==== | |||
{|class="wikitable mw-collapsible sortable" width="80%" style="text-align: center; background-color: #f0e8f0;" | |||
|-style="font-weight: bold;text-align: center;background-color: #A06DA0; color: white;" | |||
! style='background-color:#A06DA0' width:15%; | Module | |||
! style='background-color:#A06DA0' width:5%; | Complexity | |||
! style='background-color:#A06DA0'; | Passive Cell Drain | |||
! style='background-color:#A06DA0'; | Active Cell Drain | |||
! style='background-color:#A06DA0'; | On-Use Cell Drain | |||
! style='background-color:#A06DA0' width:10%; | Required Tech Levels | |||
! class="unsortable" style='background-color:#A06DA0' width:70%; | Description | |||
|- | |||
! Teleporter Module <br> [[File:Mod Teleporter.png]] {{anchor|Teleporter}} | |||
| 3 | |||
| || || | |||
| 5 Engineering <br> 6 Plasma <br> 7 Bluespace <br> 5 Combat | |||
| '''Requires bluespace anomaly core to function.''' <hr> | |||
|- | |||
! Kinesis Module <br> [[File:Mod Kinesis.png]] {{anchor|Kinesis}} | |||
| 3 | |||
| || || | |||
| 5 Engineering <br> 6 Plasma <br> 7 Bluespace <br> 5 Combat | |||
| '''Requires gravitational anomaly core to function.''' <hr> | |||
|- | |||
|} | |||
====Illegal Modules==== <!-- only for illegal modules that can be printed, should only contain links and levels required--> | |||
{|class="wikitable mw-collapsible sortable" width="30%" style="text-align: center; background-color: #f0e8f0;" | |||
|-style="font-weight: bold;text-align: center;background-color: #A06DA0; color: white;" | |||
! style='background-color:#A06DA0'; | Module | |||
! style='background-color:#A06DA0'; | Required Tech Levels | |||
|- | |||
! [[#Syndicate Storage|Syndicate Storage Module]] <br> [[File:Mod Syndicate Storage.png]] | |||
| 7 Materials <br> 7 Power <br> 7 Engineering <br> 4 Illegal | |||
|- | |||
! [[#Plate Compression|Plate Compression Module]] <br> [[File:Mod Plate Compression.png]] | |||
| 6 Materials <br> 6 Engineering <br> 5 Power <br> 2 Illegal | |||
|} | |||
===Maintenance Modules=== | ===Maintenance Modules=== | ||
Modules, that can be found in [[Maintenance]]. | Modules, that can be found in [[Maintenance]]. |
Revision as of 23:02, 19 August 2023
REASON: THIS IS VERY MUCH WORK IN PROGRESS. FOR INFORMATION ABOUT MODSUITS, PLEASE REFER TO: TG STATION WIKI
Pull Request: Modsuits
Assigned to:None
What are modsuits?
Modular Outerwear Devices, AKA MODsuits, are customizable hardsuits that support a variety of modules to assist the wearer. To manufacture and use one of these, you'll need to visit both Cargo and Robotics to gather up all the parts, put all of the parts together, extend each part of the armor and activate the suit!
To use a MODsuit, place it on your backpack slot, where your satchel/backpack would normally go. You can also place items into the MODsuit as you would place them into a backpack. Deploy each part of the suit, and then activate it.
To charge your MODsuit's cell, enter a cyborg charger while wearing the suit.
Pre-Equipped MODsuits
Item | location | Default Modules |
---|---|---|
Standard MODsuit |
Can be built by robotics | N/A |
Engineering MODsuit |
Engineering Suit Storage, can be built by robotics |
|
Atmospheric MODsuit |
Atmospherics Suit Storage, can be built by robotics |
|
Advanced MODsuit |
Chief Enginner's Office, can be bought from Sol Traders |
|
Loader MODsuit |
Can be ordered from cargo |
|
Mining MODsuit |
Mining Equipment Vendor |
|
Medical MODsuit |
Medbay Suit Storage, can be built by robotics |
|
Rescue MODsuit |
Paramedic's office, Chief Medical Officer's Office, can be bought from Sol Traders |
|
Research MODsuit |
Research Director's Office, can be bought from Sol Traders |
|
Security MODsuit |
Armory, can be built by robotics |
|
Safeguard MODsuit |
Head of Security's Office, can be bought from Sol Traders |
|
Magnate MODsuit |
Captain's Office |
|
Cosmohonk MODsuit |
Can be built by robotics | N/A |
Syndicate MODsuit |
Syndicate Uplink, Nuclear Operative Uplink |
|
Syndicate Elite MODsuit |
Syndicate Uplink, Nuclear Operative Uplink |
|
Prototype MODsuit |
Space Ruins |
|
ERT MODsuit File:Mod ERT.gif |
Emergency Response Team |
|
Apocryphal MODsuit |
Death Squad |
Apocryphal Officer MODsuit Only:
|
Corporate MODsuit |
Central Command |
|
Debug and Administrative MODsuits |
N/A |
|
Building a MODsuit
- Print out helmet, chestplate, gauntlets, boots, MOD shell, and armor from the Exosuit Fabricator.
- Order a MOD core from Cargo OR find a broken MOD core in maintenance and repair it with a screwdriver. Keep in mind, Robotics Lab also starts with one.
- Add core to shell.
- Screwdriver core to shell.
- Add helmet to assembly.
- Add chestplate to assembly.
- Add gauntlets to assembly.
- Add boots to assembly.
- Wrench assembly.
- Screwdriver assembly.
- Add external plating to assembly.
- Open modsuit panel with screwdriver.
- Insert a power cell.
- Close modsuit panel with screwdriver.
Plating Types
Item | Complexity | Melee | Bullet | Laser | Energy | Bomb | Rad | Fire | Cell Drain | Slowdown | Other Traits | In-Built Modules | Alternate Skins |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Standard MODsuit |
15 | 15 | 5 | 5 | 5 | 0 | 25 | 33 | 5 | 0.75 | civilian File:Mod Civilian Skin.png | ||
Engineering MODsuit |
15 | 20 | 5 | 5 | 5 | 30 | 150 | IMMUNE | 5 | 0.75 | shock-proof and heat resistant | ||
Atmospheric MODsuit |
12 | 20 | 5 | 5 | 5 | 15 | 15 | IMMUNE | 10 | 0.75 | extreme heat resistance | ||
Advanced MODsuit |
12 | 35 | 10 | 10 | 10 | 50 | IMMUNE | IMMUNE | 7.5 | 0.45 | Acid and Fire resistant, shock-proof | ||
Loader MODsuit |
10 | 20 | 5 | 5 | 5 | 10 | 0 | 25 | 5 | 0 | |||
Mining MODsuit |
12 | 30 | 5 | 5 | 5 | 50 | 50 | 50 | 10 | 0.5 | ash-proof | asteroid mining File:Mod Asteroid Skin.png | |
Medical MODsuit |
15 | 10 | 5 | 5 | 5 | 10 | 0 | 75 | 10 | 0.45 | corpsman File:Mod Corpsman Skin.png | ||
Rescue MODsuit |
15 | 20 | 20 | 5 | 5 | 10 | 50 | 150 | 7.5 | 0.25 | |||
Research MODsuit |
20 | 30 | 30 | 5 | 5 | IMMUNE | 75 | 75 | 5 | 1 | |||
Security MODsuit |
12 | 25 | 20 | 20 | 5 | 25 | 0 | 150 | 5 | 0.45 | shock-proof | ||
Safeguard MODsuit |
15 | 30 | 25 | 25 | 15 | 40 | 25 | IMMUNE | 5 | 0.25 | shock-proof | ||
Magnate MODsuit |
20 | 50 | 50 | 50 | 15 | 15 | 50 | IMMUNE | 5 | 0.25 | shock-proof | ||
Cosmohonk MODsuit |
15 | 5 | 5 | 5 | 5 | 5 | 0 | 75 | 1.25 | 1.25 | |||
Syndicate MODsuit |
15 | 15 in EVA mode 40 in combat mode |
20 in EVA mode 50 in combat mode |
5 in EVA mode 20 in combat mode |
5 in EVA mode 20 in combat mode |
35 | 50 | 50 | 5 | 0.5 in EVA mode 0 in combat mode |
|||
Syndicate Elite MODsuit |
15 | 50 in EVA mode 75 in combat mode |
45 in EVA mode 75 in combat mode |
35 in EVA mode 50 in combat mode |
10 in EVA mode 25 in combat mode |
60 | 150 | IMMUNE | 5 | 0.5 in EVA mode 0 in combat mode |
|||
Prototype MODsuit |
20 | 20 | 5 | 10 | 10 | 50 | 50 | 150 | 10 | 0.95 | |||
ERT MODsuit File:Mod ERT.gif |
15 | 40 | 25 | 25 | 20 | 25 | IMMUNE | 200 | 5 | 0 | |||
Apocryphal MODsuit |
25 | 200 | 200 | 50 | 50 | IMMUNE | IMMUNE | IMMUNE | 5 | 0.75 | |||
Corporate MODsuit |
15 | 200 | 200 | 50 | 50 | IMMUNE | IMMUNE | IMMUNE | 5 | 0 | |||
Debug MODsuit |
50 | 200 | 200 | 50 | 50 | IMMUNE | IMMUNE | IMMUNE | 5 | 0 | |||
Administrative MODsuit |
1000 | 200 | 200 | 50 | 50 | IMMUNE | IMMUNE | IMMUNE | 0 | 0 |
Modsuit Maintenance
Exchanging the Power Cell
- Use Screwdriver on the MODsuit central controller.
- Use Wrench.
- Re-insert the MODsuit core.
- Insert the Power Cell.
- Use Screwdriver.
Fixing Wiring
MODsuits wiring can malfunction after MODsuit is damaged by stuff.
Possible Malfunctions include:
- stuff
- stuff
In order to fix the wiring:
- Use a Screwdriver to expose the wiring.
- Hack using a Multitool or Wirecutters.
- Use a Screwdriver to hide the wires again when done.
Upgrading the MODsuit
Module Addition:
- Use Screwdriver on the MODsuit central controller.
- Insert modules of your choosing.
- Use Screwdriver.
Module Removal:
- Use Screwdriver on the MODsuit central controller.
- Use Crowbar to take the modules out.
- Use Screwdriver.
Modules
Printable Modules
Anomaly-Powered Modules
Illegal Modules
Module | Required Tech Levels |
---|---|
Syndicate Storage Module |
7 Materials 7 Power 7 Engineering 4 Illegal |
Plate Compression Module |
6 Materials 6 Engineering 5 Power 2 Illegal |
Maintenance Modules
Modules, that can be found in Maintenance.
Module | Complexity | Passive Cell Drain | Active Cell Drain | On-Use Cell Drain | Description |
---|---|---|---|---|---|
MOD Springlock Module |
3 | 0 | 0 | 0 |
Syndicate Modules
Modules that can be obtained through Syndicate Uplink.
Module | Complexity | Passive Cell Drain | Active Cell Drain | On-Use Cell Drain | Telecrystal Cost | Description |
---|---|---|---|---|---|---|
Other Modules
Modules obtainable via other means, as well as ones you cannot obtain.
Module | Complexity | Passive Cell Drain | Active Cell Drain | On-Use Cell Drain | Location | Description |
---|---|---|---|---|---|---|
MOD Magnet Module | 0 | Pre-Equipped on Loader MODsuit. |