Difference between revisions of "MODsuits"
m (→Fixing Wiring: This whole graph looked bad so I redone it and nobody knows anything about the wires, but coders, so I have updated it with what I know of the wires to the best of my knowledge.) |
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===Fixing Wiring=== | ===Fixing Wiring=== | ||
MODsuits wiring can malfunction after MODsuit is damaged by '' | MODsuits wiring can malfunction after MODsuit is damaged by ''EMPs''. <br> | ||
'''Possible Malfunctions include:''' | '''Possible Malfunctions include:''' | ||
* | * Lack of response from the MODsuits functions. | ||
* | * The User Interface becoming Dysfunctional until fixed. | ||
In order to fix the wiring: | In order to fix the wiring: | ||
Line 460: | Line 460: | ||
# Hack using a [[File:Multitool.png|32px]] '''Multitool''' or [[File:Wirecutters.png|32px]] '''Wirecutters'''. | # Hack using a [[File:Multitool.png|32px]] '''Multitool''' or [[File:Wirecutters.png|32px]] '''Wirecutters'''. | ||
# Use a [[File:Screwdriver tool.png|32px]] '''Screwdriver''' to hide the wires again when done. | # Use a [[File:Screwdriver tool.png|32px]] '''Screwdriver''' to hide the wires again when done. | ||
* Do note the wire order in every single MODsuit is different. | |||
{| class="wikitable" | {| class="wikitable mw-collapsible" width="65%" style="background-color: #f0e8f0;" | ||
|-style="font-weight: bold; background-color: #A06DA0; color: white;" | |||
! style='background-color: #A06DA0' width: 20%; | Wire | |||
! class="unsortable" style='background-color: #A06DA0' width: 40%; | Effects | |||
! class="unsortable" style='background-color: #A06DA0' width: 40%; | [[File:Multitool.png|32px]] Pulsing | |||
! class="unsortable" style='background-color: #A06DA0' width: 40%; | [[File:Wirecutters.png|32px]] Cutting | |||
! class="unsortable" style='background-color: #A06DA0' width: 40%; | [[File:Wirecutters.png|32px]] Mending | |||
|- | |- | ||
| Shock / Electrify | |||
'''(Orange Light)''' | |||
| Delivers an electrical shock to the person hacking the MODsuit. | |||
| Toggles shock mode for up to 30 seconds. Toggles the Orange Light. | |||
| Will shock anyone hacking the MODsuit until repaired. | |||
| Returns normal operation. | |||
|- | |- | ||
| | | Disable | ||
| | '''(Red Light)''' | ||
| | | Malfunctions the MODsuit, making it sometimes unresponsive to button presses. | ||
| | | Malfunctions the MODsuit until the wire is cut and mended. Toggles the Red Light. | ||
| | | Malfunctions the MODsuit until the wires mended. | ||
| Returns the MODsuit to normal functionality. | |||
|- | |- | ||
| | | ID Lock | ||
| | '''(Green Light)''' | ||
| Toggles | | Toggles the ID Lock on a MODsuit. | ||
| | | Toggles the ID Lock. Toggles the Green Light. | ||
| None | |||
| | | None | ||
|- | |- | ||
| | | Interface Functionality | ||
| | '''(Yellow Light)''' | ||
| Toggles | | Toggles the MODsuits User Interface functionality on a MODsuit. | ||
| | | Toggles the User Interfaces Functionality. Toggles the Yellow Light. | ||
| Breaks the User Interfaces Functionality until the wire is mended. | |||
| | | Restores the User Interface Functionality. | ||
|- | |- | ||
| Dud Wires | | Dud Wires | ||
| The remaining wires | | The remaining two wires in the MODsuit are duds and have no effect. | ||
| None | | None | ||
| None | | None | ||
| None | | None | ||
|} | |} | ||
Revision as of 07:27, 20 August 2023
REASON: THIS PAGE IS WORK IN PROGRESS. FOR ANY MISSING INFORMATION, PLEASE REFER TO: TG STATION WIKI
Assigned to:None
What are modsuits?
Modular Outerwear Devices, AKA MODsuits, are customizable hardsuits that support a variety of modules to assist the wearer. To manufacture and use one of these, you'll need to visit both Cargo and Robotics to gather up all the parts, put all of the parts together, extend each part of the armor and activate the suit!
To use a MODsuit, place it on your backpack slot, where your satchel/backpack would normally go. You can also place items into the MODsuit as you would place them into a backpack. Deploy each part of the suit, and then activate it.
To charge your MODsuit's cell, enter a cyborg charger while wearing the suit.
Pre-Equipped MODsuits
Item | location | Default Modules |
---|---|---|
Standard MODsuit |
Can be built by robotics | N/A |
Engineering MODsuit |
Engineering Suit Storage, can be built by robotics |
|
Atmospheric MODsuit |
Atmospherics Suit Storage, can be built by robotics |
|
Advanced MODsuit |
Chief Enginner's Office, can be bought from Sol Traders |
|
Loader MODsuit |
Can be ordered from cargo |
|
Mining MODsuit |
Mining Equipment Vendor |
|
Medical MODsuit |
Medbay Suit Storage, can be built by robotics |
|
Rescue MODsuit |
Paramedic's office, Chief Medical Officer's Office, can be bought from Sol Traders |
|
Research MODsuit |
Research Director's Office, can be bought from Sol Traders |
|
Security MODsuit |
Armory, can be built by robotics |
|
Safeguard MODsuit |
Head of Security's Office, can be bought from Sol Traders |
|
Magnate MODsuit |
Captain's Office |
|
Cosmohonk MODsuit |
Can be built by robotics | N/A |
Syndicate MODsuit |
Syndicate Uplink, Nuclear Operative Uplink |
|
Syndicate Elite MODsuit |
Syndicate Uplink, Nuclear Operative Uplink |
|
Prototype MODsuit |
Space Ruins |
|
ERT MODsuit File:Mod ERT.gif |
Emergency Response Team |
|
Apocryphal MODsuit |
Death Squad |
Apocryphal Officer MODsuit Only:
|
Corporate MODsuit |
Central Command |
|
Debug and Administrative MODsuits |
N/A |
|
Building a MODsuit
- Print out helmet, chestplate, gauntlets, boots, MOD shell, and armor from the Exosuit Fabricator.
- Order a MOD core from Cargo OR find a broken MOD core in maintenance and repair it with a screwdriver. Keep in mind, Robotics Lab also starts with one.
- Add core to shell.
- Screwdriver core to shell.
- Add helmet to assembly.
- Add chestplate to assembly.
- Add gauntlets to assembly.
- Add boots to assembly.
- Wrench assembly.
- Screwdriver assembly.
- Add external plating to assembly.
- Open modsuit panel with screwdriver.
- Insert a power cell.
- Close modsuit panel with screwdriver.
Plating Types
Item | Complexity | Melee | Bullet | Laser | Energy | Bomb | Rad | Fire | Cell Drain | Slowdown | Other Traits | In-Built Modules | Alternate Skins |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Standard MODsuit |
15 | 15 | 5 | 5 | 5 | 0 | 25 | 33 | 5 | 0.75 | civilian File:Mod Civilian Skin.png | ||
Engineering MODsuit |
15 | 20 | 5 | 5 | 5 | 30 | 150 | IMMUNE | 5 | 0.75 | shock-proof and heat resistant | ||
Atmospheric MODsuit |
12 | 20 | 5 | 5 | 5 | 15 | 15 | IMMUNE | 10 | 0.75 | extreme heat resistance | ||
Advanced MODsuit |
12 | 35 | 10 | 10 | 10 | 50 | IMMUNE | IMMUNE | 7.5 | 0.45 | Acid and Fire resistant, shock-proof | ||
Loader MODsuit |
10 | 20 | 5 | 5 | 5 | 10 | 0 | 25 | 5 | 0 | |||
Mining MODsuit |
12 | 30 | 5 | 5 | 5 | 50 | 50 | 50 | 10 | 0.5 | ash-proof | asteroid mining File:Mod Asteroid Skin.png | |
Medical MODsuit |
15 | 10 | 5 | 5 | 5 | 10 | 0 | 75 | 10 | 0.45 | corpsman File:Mod Corpsman Skin.png | ||
Rescue MODsuit |
15 | 20 | 20 | 5 | 5 | 10 | 50 | 150 | 7.5 | 0.25 | |||
Research MODsuit |
20 | 30 | 30 | 5 | 5 | IMMUNE | 75 | 75 | 5 | 1 | |||
Security MODsuit |
12 | 25 | 20 | 20 | 5 | 25 | 0 | 150 | 5 | 0.45 | shock-proof | ||
Safeguard MODsuit |
15 | 30 | 25 | 25 | 15 | 40 | 25 | IMMUNE | 5 | 0.25 | shock-proof | ||
Magnate MODsuit |
20 | 50 | 50 | 50 | 15 | 15 | 50 | IMMUNE | 5 | 0.25 | shock-proof | ||
Cosmohonk MODsuit |
15 | 5 | 5 | 5 | 5 | 5 | 0 | 75 | 1.25 | 1.25 | |||
Syndicate MODsuit |
15 | 15 in EVA mode 40 in combat mode |
20 in EVA mode 50 in combat mode |
5 in EVA mode 20 in combat mode |
5 in EVA mode 20 in combat mode |
35 | 50 | 50 | 5 | 0.5 in EVA mode 0 in combat mode |
|||
Syndicate Elite MODsuit |
15 | 50 in EVA mode 75 in combat mode |
45 in EVA mode 75 in combat mode |
35 in EVA mode 50 in combat mode |
10 in EVA mode 25 in combat mode |
60 | 150 | IMMUNE | 5 | 0.5 in EVA mode 0 in combat mode |
|||
Prototype MODsuit |
20 | 20 | 5 | 10 | 10 | 50 | 50 | 150 | 10 | 0.95 | |||
ERT MODsuit File:Mod ERT.gif |
15 | 40 | 25 | 25 | 20 | 25 | IMMUNE | 200 | 5 | 0 | |||
Apocryphal MODsuit |
25 | 200 | 200 | 50 | 50 | IMMUNE | IMMUNE | IMMUNE | 5 | 0.75 | |||
Corporate MODsuit |
15 | 200 | 200 | 50 | 50 | IMMUNE | IMMUNE | IMMUNE | 5 | 0 | |||
Debug MODsuit |
50 | 200 | 200 | 50 | 50 | IMMUNE | IMMUNE | IMMUNE | 5 | 0 | |||
Administrative MODsuit |
1000 | 200 | 200 | 50 | 50 | IMMUNE | IMMUNE | IMMUNE | 0 | 0 |
Modsuit Maintenance
Exchanging the Power Cell
- Use Screwdriver on the MODsuit central controller.
- Use Wrench.
- Re-insert the MODsuit core.
- Insert the Power Cell.
- Use Screwdriver.
Fixing Wiring
MODsuits wiring can malfunction after MODsuit is damaged by EMPs.
Possible Malfunctions include:
- Lack of response from the MODsuits functions.
- The User Interface becoming Dysfunctional until fixed.
In order to fix the wiring:
- Use a Screwdriver to expose the wiring.
- Hack using a Multitool or Wirecutters.
- Use a Screwdriver to hide the wires again when done.
- Do note the wire order in every single MODsuit is different.
Upgrading the MODsuit
Module Addition:
- Use Screwdriver on the MODsuit central controller.
- Insert modules of your choosing.
- Use Screwdriver.
Module Removal:
- Use Screwdriver on the MODsuit central controller.
- Use Crowbar to take the modules out.
- Use Screwdriver.
Modules
Printable Modules
Anomaly-Powered Modules
Illegal Modules
Module | Required Tech Levels |
---|---|
Syndicate Storage Module |
7 Materials 7 Power 7 Engineering 4 Illegal |
Plate Compression Module |
6 Materials 6 Engineering 5 Power 2 Illegal |
Maintenance Modules
Modules, that can be found in Maintenance.
Module | Complexity | Passive Cell Drain | Active Cell Drain | On-Use Cell Drain | Description |
---|---|---|---|---|---|
Springlock Module |
3 | 0 | 0 | 0 | |
Balloon Blower Module |
1 | ||||
Stamper Module |
1 |
Syndicate Modules
Modules that can be obtained through Syndicate Uplink.
Module | Complexity | Passive Cell Drain | Active Cell Drain | On-Use Cell Drain | Telecrystal Cost | Description |
---|---|---|---|---|---|---|
Other Modules
Modules obtainable via other means, as well as ones you cannot obtain.
Module | Complexity | Passive Cell Drain | Active Cell Drain | On-Use Cell Drain | Location | Description |
---|---|---|---|---|---|---|
MOD Magnet Module | 0 | Pre-Equipped on Loader MODsuit. |