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{{Glossarytable}}
=Work In Progress Space Law Rework=


= Introduction to Space Law =
=Section 0 - Definitions=


<b>1.</b> Space Law is defined as Nanotrasen's set corporate regulations that protect:
0.1. Questioning: The act of holding an individual who may voluntarily choose to answer informative or clarifying questions without being formally restricted of their freedom of movement.


*registered crew members
0.2. Detaining: The act of holding an individual with no criminal charges, for no more than 10 minutes, for investigative purposes while restricting their freedom of movement due to reasonable suspicion the individual was involved or knows something about a crime.
*NT employees
*cataloged visitors.


<b>1.1</b> All that fall under one of these three categories must abide by Space Law while contracted by Nanotrasen as dictated by the Nanotrasen Board of Directors(NBD).
0.3. Arresting: The act of holding an individual with enough evidence that supports they have committed a crime and may be charged for it.


<b>1.2</b> Any subjects that do not fall under one of these categories are <b>NOT</b> considered crew, and therefore, not protected by Space Law.
0.4. Searching: The act of having probable cause to search an individual due to suspecting they may have items of illegality.


<b>1.3</b> <i>Nanotrasen Central Command, in any case, is above Space Law and can demand situations be handled at their behest.</i>
0.5. Implant Search: The act of having an extensive amount of probable cause to bring an individual into surgery in order to have a doctor conduct an implant check on them.


((((Great cases of RP may excuse certain crimes. Adminhelp if you wish to intentionally break a law. Just remember, you may get fired if you can't cover it up.))))
0.6. Probable Cause: Reasonable suspicion that an individual may be involved in a crime.


= Interpretation of the Law [[file:documents.png|32px]]=


<b>2.</b> The roles on the station that heavily revolve around Space Law are roles like Security Officer, Detective, Internal Affairs Agent, Warden, Head of Security, and Magistrate. These are the protectors of the station that oversee that all departments are following Space Law, and in some cases Standard Operating Procedures. Roles like Warden, Head of Security, and Magistrate are key figures that are not only in charge of their department, but also ensuring the station is running smoothly and all procedures, laws, and crimes are being dealt with appropriately.
=Section 1 - Standard Operating Procedure for Legal/Security=


<b>2.1</b> There are lots of factors to take into account when crimes are committed. One important one being intention. This can be the deciding factor between execution or perma, a prison sentence or a warning.
== 1.1. Alert: Code Green ==
<b>2.2</b> Space Law was established by the NTBD to help the crew, not hinder them.


<b>2.2.a</b> For example, if someone breaks into EVA while nuclear operatives are attacking the station, you shouldn't arrest them for Major Trespass.
1.1.1. Required to attempt to state the reasons behind detaining/arresting a suspect before any action is taken.  


'''2.3''' It is important to know the difference between DETAINING a crew member and ARRESTING a crew member.
1.1.2. Required to attempt to bring all individuals to the Brig without handcuffing or incapacitating them.


*You '''DETAIN''' someone when you want to search them or you are processing them or ask them questions. In this case, they do not have charges or have committed any crimes.
1.1.3. Required to attempt to have an identifying feature that they are from the Security Team at all times.
*You '''ARREST''' someone when they commit a crime or are charged with something. In this case, they have charges and/or have committed crimes.


'''2.3.a''' It is important you do these with haste and precision as not to waste anyone's time.
1.1.4. Required to have a written stamped search warrant from the Warden, Head of Security, Captain, or Magistrate that the individual in question can be searched.


== Multiple Charges ==
1.1.5. Required to get permission from the relevant law-abiding department head to gain access or patrol their associated department.
<b>3.</b> A suspect can only have one charge of any charge per offense.


<b>3.a</b> For example, stealing one item from one person and another item from another person is not two charges of Petty Theft, it is still One Charge of Petty Theft.
1.1.6. Required to keep any weapons holstered and protective gear stowed unless the need arises for usage.


== Crime Stacking ==
1.1.7. Permitted to have a disabler, flash, flashbang, security-issued baton, and a can of pepperspray, along with other items obtained from security vendors and respective lockers.


<b>4.</b> A suspect can not be charged with two crimes in the same horizontal row.
1.1.8. Detectives should prioritize investigations and collection of forensic evidence. Security Officers should prioritize patrol duties, stops, searches, and arrests. The Warden should prioritize prisoner care and armory delegation. The Head of Security should prioritize security briefs, dispatching, callouts, and task assignment.
 
<b>4.a</b> For example, you can not charge a suspect for 100(Damage to Station Assets) and 200(Workplace Hazard) for one offense.
 
<b>4.b</b> Other crimes can be stacked like 102(Battery) and 105(Indecent Exposure), in this case their times are added together which would be a warning to ten minutes maximum.
 
<b>4.c</b> When you have two charges that apply to someone and both are similar, you give them the most serious crime. For example, if someone has a stechkin pistol, you would give them Possession of Contraband OR Possession of Restricted Weapon as they're both a Major Crime, but not BOTH.
 
== Processing and Brigging [[file:handcuffs.png|32px]]==
 
'''5.''' The procedure for processing and brigging people.
 
  '''5.a''' After detaining a suspect whether they are in cuffs or without cuffs, you will bring them into processing and buckle them to a chair.
 
  '''5.a.a''' Check their security records with a Sec-Hud Glasses or a Security Records Console if need be to see what they're wanted for.
 
  '''5.b''' Start to take off their things one by one, checking each and every item for any contraband. You will want to look for the items that they could of possibly used to commit said crime.
 
  '''5.b.a''' When a suspect is brought into processing, you have 10 minutes to figure out what they're there for. If they are in processing for more than 10 minutes with no charges, crimes, or evidence brought against them, they must be released.
 
  '''5.c''' Take any contraband and/or items <i>CONFIRMED</i> to be used for the crime committed into the evidence locker in Evidence Storage. You do not return these.
 
  '''5.d''' Bring the suspect into a cell and move them inside the open locker. You'll then want to strip them of all their items except their headset, jumpsuit, shoes, ID, and PDA.
 
  '''5.d.a''' Perma prisoner procedure is different as a suspect loses all their items and are given a prisoner jumpsuit and shoes as well as a prisoner ID and no PDA.
 
  '''5.e''' Close the locker and buckle them to the bed. You do not need to lock the locker, but you may.
 
  '''5.f''' Move outside of the cell to the brig timer, input: the time for their charges, their name <i>EXACTLY</i> as it is shown, and the charges they've committed.
 
  '''5.g''' Move back into the cell and uncuff them then leave. If they are hostile, you may want to use the mounted flash or stun baton them to retrieve your handcuffs. Another alternative is leaving them buckle-cuffed to the bed.
 
'''5.1''' While in jail, prisoners may have their headsets revoked if they abuse it.
 
'''5.2''' All Vox and Plasmamen prisoners must keep their internal tanks at all times. If you remove it, they will die. If you need to remove it, do so, and place it back with haste.
 
'''5.3''' It is important to routinely check Permabrig, Solitary, and the Labor Camp areas if people have been sentenced there.
 
'''5.4''' Security is required to bring perma prisoners to departures at shift end! You never know if there will be an escape attempt, so plan ahead.
 
'''5.5''' Any suspect attempting to or escaping from perma may be executed at officer discretion.
 
'''5.6''' If the cells become an unsafe environment for any reason you should let go Minor-Major prisoners in danger or, if able, move them to another cell until crew transfer or the damage is repaired.
 
'''5.6.a''' Exceptional Prisoners and above should be moved to another cell or kept in custody until the damage is repaired.
 
== Legal Representation and Trials [[file:gavel.png|32px]]==
 
'''6.''' Prisoners who are not charged with '''Capital Crimes''' or facing '''Permanent Imprisonment''' are not entitled to legal representation.
 
'''6.a''' Security is not required to provide or allow legal representation unless the Magistrate says otherwise. In their absence, IAA may so do.
 
'''6.1''' The Legal Division, Internal Affairs Agents and Magistrate, are there to make sure civilians are properly sentenced and reasonable punishments are given for crimes.
 
'''6.1.a''' Internal Affairs Agents don't have any authority over the Brig, Security, Prisoners, or final sentencing. Attempting to do so will result in them being ignored or reported to their boss, the Magistrate.
'''6.2''' If the IAA is asked to leave the brig by the Magistrate, Head of Security, Warden, or Captain due to being disruptive, they must do so until one of them allows them to return.
 
'''6.2.a''' Failing to follow this or continuing to be disruptive may result in the IAA's demotion. This can be done by asking permission from the Magistrate, if absent, then the Captain.
 
'''6.3''' If multiple parties conflict in what sentence of a prisoner should be given, this chain of command should follow: Magistrate > Captain > Head of Security > Warden > Detective/Officer.
 
== Use of Deadly Force [[file:laser.png|32px]]==
 
'''7.''' As a part of the Security Team, you are one of the few onboard that are legally and officially allowed to be armed with weapons in order to protect the station and its crew from threats to Space Law. There will be many cases when one decision may be life or death. And then other situations where non-lethal weapons may be more effective in subduing the threat than lethal options. With this being the case, it is important to know what type of force you should use and when.
 
'''7.1''' Use of Force is your friend as an officer. These are the things you should be thinking of when you go against a subject.
 
{| class="wikitable sortable" style="text-align: center; width: 60%; background-color: #ffffff;"
|- style="font-weight: bold; text-align: center; background-color: #000000; color: white;"
| style="width: 20px;" class="unsortable" | Threat
| style="width: 400px;" class="unsortable" | Best Response
| style="width: 400px;" class="unsortable" | Alternative Response
| style="width: 400px;" class="unsortable" | Notes / Example Threat
|- style="text-align: center; background-color: #B4FFA5; color: black;"
| style="width: 20px;" class="unsortable" | Empty Hands
| style="width: 400px;" class="unsortable" | Disable
| style="width: 400px;" class="unsortable" | Stun
| style="width: 400px;" class="unsortable" | N/A
|- style="text-align: center; background-color: #B4FFA5; color: black;"
| style="width: 20px;" class="unsortable" | Domestic Melee Weapon
| style="width: 400px;" class="unsortable" | Disable
| style="width: 400px;" class="unsortable" | Stun
| style="width: 400px;" class="unsortable" | Held Stool, Baseball Bat, Toolbox, etc
|- style="text-align: center; background-color: #B4FFA5; color: black;"
| style="width: 20px;" class="unsortable" | Disabling Weapon, Firearm
| style="width: 400px;" class="unsortable" | Incapacitate
| style="width: 400px;" class="unsortable" | Stun, Disable
| style="width: 400px;" class="unsortable" | Taser Gun, Energy Gun
|- style="text-align: center; background-color: #B4FFA5; color: black;"
| style="width: 20px;" class="unsortable" | Dangerous Melee Weapon
| style="width: 400px;" class="unsortable" | Lethal, Incapacitate
| style="width: 400px;" class="unsortable" | Stun, Disable
| style="width: 400px;" class="unsortable" | Cult Weapons, Energy Sword, Chainsaw, etc
|- style="text-align: center; background-color: #B4FFA5; color: black;"
| style="width: 20px;" class="unsortable" | Dangerous Ranged Weapon
| style="width: 400px;" class="unsortable" | Lethal
| style="width: 400px;" class="unsortable" | Incapacitate, Stun, Disable
| style="width: 400px;" class="unsortable" | Stechkin, Mechanical Firearms, SAW, AEGs
|- style="text-align: center; background-color: #B4FFA5; color: black;"
| style="width: 20px;" class="unsortable" | Non-Lethal Weapons Ineffective
| style="width: 400px;" class="unsortable" | Lethal
| style="width: 400px;" class="unsortable" | N/A
| style="width: 400px;" class="unsortable" | Xenomorphs, Morphs, Cyborgs, and Hulks
|- style="text-align: center; background-color: #B4FFA5; color: black;"
| style="width: 20px;" class="unsortable" | Severe Personal Risk
| style="width: 400px;" class="unsortable" | Lethal
| style="width: 400px;" class="unsortable" | N/A
| style="width: 400px;" class="unsortable" | Changelings, Wizards, Areas with Multiple Hostiles, Criminals in Hostile Areas (Space, Fire, Plasma Leaks, etc), Criminals in Possession of Large Explosives
|- style="text-align: center; background-color: #B4FFA5; color: black;"
| style="width: 20px;" class="unsortable" | Armed and Dangerous
| style="width: 400px;" class="unsortable" | Lethal
| style="width: 400px;" class="unsortable" | Incapacitate, if possible.
| style="width: 400px;" class="unsortable" | Those in possession of stun weapons with reasonable suspicion they will use them. Unauthorized personnel in the armory fall into this category by default.
|- style="text-align: center; background-color: #B4FFA5; color: black;"
| style="width: 20px;" class="unsortable" | Uncontainable
| style="width: 400px;" class="unsortable" | Lethal
| style="width: 400px;" class="unsortable" | N/A
| style="width: 400px;" class="unsortable" | These are EoCs and must be killed in order to protect the crew.
|- style="text-align: center; background-color: #B4FFA5; color: black;"
|}
 
'''7.2''' If lethal force is used against a target that is not an EoC, like a cultist, or thrall, you should revive and sentence/deconvert as soon as possible. Any petty criminals met with lethal force are to be given immediate medical attention when captured.
((((In general, if it is possible to capture personnel non-lethally you should. If you do not, expect to have to justify yourself to Internal Affairs to not get fired and to Administrators to not be Jobbanned.))))
 
== Probable Cause [[file:Question Mark.jpg|32px]]==
 
'''8.''' Probable cause is an important thing. It is defined as the reasonable suspicion that someone has committed a crime or will commit a crime. It is almost equivalent to a warrant in a way. Having probable cause means you have suspicion that someone might be up to no good. With that being said, if you have probable cause on someone, it means you can search them no matter the alert level.
 
'''8.1''' Here are a few ways you may get probable cause:
 
*Having visible items on you that you wouldn't have normally without a valid explanation. (i.e. a civilian with an engineering headset)
*A mindshielded crew member and AI (not rogue) reporting someone having committed a crime.
*Being on alert level blue or higher.
 
'''8.2''' Here are the two types of witnesses and why they're important.
 
*Eye Witness: A non-mind shielded reporting a crime. These reports may be true, or they may be false. You can't really know. These don't give you probable cause, but you may want to investigate these if your gut tells you they might be telling the truth or multiple people are saying the same thing.
*Direct Witness: A mind shielded crew member reporting a crime. These reports, SHOULD be true. Mindshielded personnel should not lie and are always looking to make sure space law is properly applied. These give you probable cause to search someone.
 
'''8.2.a''' It is important to note that personnel who provide false testimonies that lead to the death of a crew member (i.e. changeling) are to be charged with Murder or Attempted Murder depending on the state of the victim.
 
== Enemies of the Corporation [[file:emag.png|32px]]==
 
'''9.''' There will be suspects that are found to be working for the enemy of Nanotrasen, like the syndicate, or just in general want to overthrow Nanotrasen and its many stations.
 
'''9.1''' The current enemies of Nanotrasen are seen in this list:
 
{| class="wikitable sortable" style="text-align: center; width: 60%; background-color: #ffffff;"
|- style="font-weight: bold; text-align: center; background-color: #000000; color: white;"
| style="width: 20px;" class="unsortable" | Known Enemies of the Corporation
| style="width: 400px;" class="unsortable" | Verdict
| style="width: 400px;" class="unsortable" | Notes
|- style="text-align: center; background-color: #B4FFA5; color: black;"
| style="width: 20px;" class="unsortable" | Syndicate Operative
| style="width: 400px;" class="unsortable" | Perma-Brig
| style="width: 400px;" class="unsortable" | Depending on the crimes they commit, they may be eligible for execution or parole. Still considered crew, they are usually blackmailed, forced, or do so of their own will.
|- style="text-align: center; background-color: #B4FFA5; color: black;"
| style="width: 20px;" class="unsortable" | Syndicate Nuke Operative
| style="width: 400px;" class="unsortable" | Field Execution
| style="width: 400px;" class="unsortable" | They are not considered crew. All crew are required by crew contract to assist in some way in exterminating this threat to the station.
|- style="text-align: center; background-color: #B4FFA5; color: black;"
| style="width: 20px;" class="unsortable" | Space Wizard Federation
| style="width: 400px;" class="unsortable" | Field Execution
| style="width: 400px;" class="unsortable" | They are not considered crew. All crew are required by crew contract to assist in some way in exterminating this threat to the station.
|- style="text-align: center; background-color: #B4FFA5; color: black;"
| style="width: 20px;" class="unsortable" | Changelings
| style="width: 400px;" class="unsortable" | Field Execution
| style="width: 400px;" class="unsortable" | They are not considered crew. They have killed the person they are impersonating before the shift and have taken their identity. Can revive themselves.
|- style="text-align: center; background-color: #B4FFA5; color: black;"
| style="width: 20px;" class="unsortable" | Shadowlings
| style="width: 400px;" class="unsortable" | Field Execution
| style="width: 400px;" class="unsortable" | They are not considered crew. They are disguised as crew. Can enthrall anyone, even those with mind shields. Surgery is the only way to de-thrall someone.
|- style="text-align: center; background-color: #B4FFA5; color: black;"
| style="width: 20px;" class="unsortable" | Vampires
| style="width: 400px;" class="unsortable" | Perma-Brig/Field Execution
| style="width: 400px;" class="unsortable" | They are considered crew. You want to perma-brig them as fast as possible. Once they obtain an unknown amount of blood, likely around 2 full humans, they will be able to mist. Once this occurs, they are uncontainable and to be executed on sight. They can thrall people; to stop this, you need to feed the thrall (50u) holy water. To test for vampirism, give (5u) holy water.
|- style="text-align: center; background-color: #B4FFA5; color: black;"
| style="width: 20px;" class="unsortable" | Xenos, Morphs, Demons, Revenants, Floor Cluwne, Cluwne, Abductors, Blob, Borers, Terror Spiders, Holo-Parasite,
| style="width: 400px;" class="unsortable" | Field Execution/Discretion
| style="width: 400px;" class="unsortable" | They are not crew. You want to kill these things on sight. The only exceptions are borers as some may be good, and you do not need to kill them. Cluwnes you kill to put them out of their misery.
|- style="text-align: center; background-color: #B4FFA5; color: black;"
| style="width: 20px;" class="unsortable" | Cultist
| style="width: 400px;" class="unsortable" | Detain, Deconvert
| style="width: 400px;" class="unsortable" | They are crew. Just brainwashed to believe in an evil demon god. If they pose a threat via use of force, you may lethal them. You must detain, revive, deconvert afterwards. You feed them (50u) holy water to deconvert. It is recommended confirmed cultist have their headset confiscated immediately upon detaining.
|- style="text-align: center; background-color: #B4FFA5; color: black;"
| style="width: 20px;" class="unsortable" | Revolutionaries
| style="width: 400px;" class="unsortable" | Detain, Deconvert, Execute Head Revolutionaries
| style="width: 400px;" class="unsortable" | They are crew. Just brainwashed to want to kill all department heads. If they pose a threat via use of force, you may lethal them. You must detain, revive, deconvert afterwards. You mindshield crew to deconvert them. If it doesn't seem to work, then you may execute them as they're a head revolutionary.
|- style="text-align: center; background-color: #B4FFA5; color: black;"
|}
 
'''9.2''' For the EoCs that do not fall under execution, or in other words are containable, and have not committed any [[#Capital Crimes|Capital Crimes]], they are to be put in permanent imprisonment.
 
'''9.2.a''' These are the following choices for permanent imprisonment:
 
*Permabrig
*Solitary
*Labor Camp
*Exile
 
'''9.2.b''' For the EoCs that willing turn themselves into security of their own accord, they are still to be kept in permanent imprisonment as long as their aren't impossible to contain.
 
'''9.3''' If an EoC meats the  requires for execution, it may be permitted at the whim of the Magistrate. Following that there is not one able to authorize such, the Captain may authorize it in their absence.
 
'''9.4''' Is it important to note, being a space-proof species does not constitute being impossible to contain. They are still to be treated as dangerous enemies, but are also to be protected from retribution and provided for.
 
'''9.5''' Parole can be offered to EoCs at the discretion of the Magistrate or Captain. All paroled EoCs are to be stripped of all their items and given basic civilian access.
 
'''9.5.a''' These are a few of the many things you should think about before offering parole:
 
*Reoffending Chance
*How Cooperative They Were
*Did they turn themselves in?
*What are their objectives?
*Have they told you about any other EoCs?
 
== Additional Clarifications [[file:filingcabopen.png|32px]]==
 
'''10.''' These are the only legal means by which execution can be done:
 
*[[Legal_Standard_Operating_Procedure##Execution:_Electric_Chair|Electric Chair]]
*[[Legal_Standard_Operating_Procedure##Execution:_Lethal_Injection|Lethal Injection]]
*[[Legal_Standard_Operating_Procedure##Execution:_Asphyxiation|Asphyxiation]]
*[[Legal_Standard_Operating_Procedure##Execution:_Gas_Inhalation|Gas Inhalation]]
*[[Legal_Standard_Operating_Procedure##Execution:_Firing_Squad|Firing Squad]]
*Cyborgification (this be used as an execution method or after execution)
 
'''10.a''' Other means are illegal unless requested by the prisoner. See [[Legal Standard Operating Procedure]] for more information regarding executions.
 
'''10.1''' When the final sentence of someone due to combined charges exceed 60 minutes, their sentence is to be changed to permanent imprisonment.
'''10.2''' As stated in Section 2.2, the point of Space Law is to protect the station and the crew, not hinder them.
 
= Space Law [[file:SpaceLaw.png|32px]]=
=== Crime Codes Quick Reference ===
[[File:LawTrial.png|frame|An internal affairs agent argues for his client's acquital based on a technicality.]]
'''11.''' This chart you can quickly use to find the Crime Code Numbers you are looking for.
 
'''11.a''' Crime Code Numbers are organized by their '''Category Code (Side)''' which are the non-stackable crimes in a row, followed by the '''Severity Number (Top)'''.
 
{| width='70%' style='text-align: center; background-color:#FFFFFF;' border=1 cellspacing=0
! style='background-color:#FFFFFF;' Width='20px'|Category Code
! style='background-color:#6FD15C;' Width='180px'|1XX - Minor<br>(0-5 minutes)
! style='background-color:#EAD672;' width='180px'|2XX - Medium<br>(5-10 minutes)
! style='background-color:#ffaa55;' width='180px'|3XX - Major<br>(10-15 minutes)
! style='background-color:#ff6655;' width='180px'|4XX - Exceptional<br>(Permabrig)
! style='background-color:#000000;' width='180px' |<span style="color:#ffffff">5XX - Capital<br>(Permabrig/Execution)</span>
|-
!style='background:#FFFFFF;' | 00
|style='background:#B4FFA5;' | [[#Damage to Station Assets|Damage to Station Assets]]
|style='background:#ffee99;' | [[#Creating a Workplace Hazard|Workplace Hazard]]
|style='background:#ffcc99;' | [[#Sabotage|Sabotage]]
|style='background:#ffaa99;' | [[#Grand Sabotage|Grand Sabotage]]
|style='background:#cccccc;' |
|-
!style='background:#FFFFFF;' | 01
|style='background:#B4FFA5;' | [[#Resisting|Resisting]]
|style='background:#ffee99;' | [[#Kidnapping|Kidnapping]]
|style='background:#ffcc99;' | [[#Kidnapping of an Officer|Kidnapping of an Officer]]
|style='background:#ffaa99;' | [[#Manslaughter|Manslaughter]]
|style='background:#cccccc;' |
|-
!style='background:#FFFFFF;' | 02
|style='background:#B4FFA5;' | [[#Battery|Battery]]
|style='background:#ffee99;' | [[#Assault|Assault]]
|style='background:#ffcc99;' | [[#Aggravated Assault|Aggravated Assault]]
|style='background:#ffaa99;' | [[#Attempted Murder|Attempted Murder]]
|style='background:#cccccc;' | [[#Murder|Murder]]
|-
!style='background:#FFFFFF;' | 03
|style='background:#B4FFA5;' | [[#Narcotics Possession|Narcotics Possession]]
|style='background:#ffee99;' | [[#Narcotics Distribution|Narcotics Distribution]]
|style='background:#ffcc99;' |
|style='background:#ffaa99;' |
|style='background:#cccccc;' |
|-
!style='background:#FFFFFF;' | 04
|style='background:#B4FFA5;' |
|style='background:#ffee99;' | [[#Possession of a Weapon|Possession of a Weapon]]
|style='background:#ffcc99;' | [[#Possession of a Restricted Weapon|Possession of a Restricted Weapon]]
|style='background:#ffaa99;' |
|style='background:#cccccc;' |
|-
!style='background:#FFFFFF;' | 05
|style='background:#B4FFA5;' | [[#Indecent Exposure|Indecent Exposure]]
|style='background:#ffee99;' | [[#Rioting|Rioting]]
|style='background:#ffcc99;' | [[#Inciting a Riot|Inciting a Riot]]
|style='background:#ffaa99;' | [[#Conspiracy|Conspiracy]]
|style='background:#cccccc;' | [[#Mutiny|Mutiny]]
|-
!style='background:#FFFFFF;' | 06
|style='background:#B4FFA5;' | [[#Possesion of Unauthorized Equipment|Abuse of Equipment]]
|style='background:#ffee99;' | [[#Possesion of Confiscated Equipment|Abuse of Confiscated Equipment]]
|style='background:#ffcc99;' | [[#Possession of Contraband|Possession of Contraband]]
|style='background:#ffaa99;' |
|style='background:#cccccc;' |
|-
!style='background:#FFFFFF;' | 07
|style='background:#B4FFA5;' | [[#Minor Theft|Minor Theft]]
|style='background:#ffee99;' | [[#Robbery|Robbery]]
|style='background:#ffcc99;' | [[#Theft|Theft]]
|style='background:#ffaa99;' | [[#Grand Theft|Grand Theft]]
|style='background:#cccccc;' |
|-
!style='background:#FFFFFF;' | 08
|style='background:#B4FFA5;' | [[#Minor Trespass|Minor Trespass]]
|style='background:#ffee99;' | [[#Breaking and Entering|Breaking and Entering]]
|style='background:#ffcc99;' | [[#Grand Trespass|Grand Trespass]]
|style='background:#ffaa99;' |
|style='background:#cccccc;' |
|}
 
=== Modifiers Quick Reference ===
 
Use this to quickly find [[#Modifiers & Special Situations|Modifiers]] and their values. You can click on the name of a modifier to immediately navigate to it.
 
Some modifiers, such as [[#Repeat Offender|Repeat Offender]], [[#Aiding and Abetting|Aiding and Abetting]], and [[#Parole|Parole]] have special clauses and conditions.
{| class="wikitable sortable" style="text-align: center; width: 70%; background-color: #B4FFA5;"
|- style="font-weight: bold; text-align: center; background-color: #000000; color: white;"
| style="width: 245px;" class="unsortable" | Situation
| style="width: 210px;" class="unsortable" | Modifier
| style="width: 245px;" class="unsortable" | Situation
| style="width: 210px;" class="unsortable" | Modifier
|-
! style="font-weight: normal;" | '''[[#Aiding and Abetting|Aiding and Abetting]]'''
| Partner's sentence; minimum 5
! style="font-weight: normal;" | '''[[#Medical Attention|Medical Attention]]'''
| Running Timer
|-
! style="font-weight: normal;" | '''[[#Central Command Directive|Central Command Directive]]'''
| Sentence Overridden
! style="font-weight: normal;" | '''[[#Parole|Parole]]'''
| Parole Until Release
|-
! style="font-weight: normal;" | '''[[#Cooperation with Security|Cooperation with Security]]'''
| 50% reduction
! style="font-weight: normal;" | '''[[#Refusal to Cooperate|Refusal to Cooperate]]'''
| 50% addition
|-
! style="font-weight: normal;" | '''[[#Escape from Brig|Escape from Brig]]'''
| Reset Timer or +5 mins
! style="font-weight: normal;" | '''[[#Repeat Offender|Repeat Offender]]'''
| +5 mins on 3rd same offense
|-
! style="font-weight: normal;" | '''[[#Hostile Brainwashing|Hostile Brainwashing]]'''
| Deconversion & Release
! style="font-weight: normal;" | '''[[#Self Defense|Self Defense]]'''
| Immediate Release
|-
! style="font-weight: normal;" | '''[[#Immediate Threat to Prisoner|Immediate Threat to Prisoner]]'''
| Immediate Release/Relocation
! style="font-weight: normal;" | '''[[#Surrender|Surrender]]'''
| 50% reduction
|}
 
=== Minor Crimes ===
<hr>
All of these crimes are punishable by <b>ONE</b> of the following:
*A Warning
*1-5 Minute Brig Sentence
[[File:LawDet.png|frame|The detective files a report during his investigation on Punpun's murder.]]
[[File:LawCell.png|frame|Security temporarily transfers a permabrig prisoner to a smaller cell due to safety concerns.]]
{| class="wikitable" style="text-align: center; width: 75%; background-color: #B4FFA5;"
|- style="font-weight: bold; text-align: center; background-color: #6FD15C; color: black;"
| style="width: 2em;"  | Code
| style="width: 9em;"  | Crime
| style="width: 60em;" | Applied
|-
! 100
|'''Station Damage'''{{anchor|Station Damage}}
|
  Deliberately damaging or killing with malicious intent:
# Windows, walls, doors, floors, or grilles.
# Xenobiology Golems
# [[Pets|Departmental Pets]]
# Bots (i.e. Medibot, Cleanbot, Floor Bot, etc)
# Personal Pets
#* Graffiti does <b>NOT</b> fall under this.
|-
! 101
|'''Resisting'''{{anchor|Resisting}}
|
  In order to be charged with this, the person in question must have done one of the following:
#Resisted a lawful arrest made by a security official.
#Resisted a lawful demotion requested by the head of their department.
#*Note that resisting is defined as actively attempting to evade, run from, or attack the person attempting these actions against the suspect.
|-
! 102
|'''Battery'''{{anchor|Battery}}
|
  Doing one or more of the following, without intent to seriously injure:
# Non-lethal chokeholds (grabbing someone by the neck).
# Disarming someone three or more times.
# Punching someone less than four times.
# Slipping someone three or more times.
# Smashing bottles on someone's head.
# Pushing someone on a table.
# Flashing someone.
# Stunning someone.
|-
! 103
|'''Narcotics Possession'''{{anchor|Narcotics Possession}}
|
  To possess [[Guide_to_Chemistry#Narcotics|Narcotics]] or [[Guide_to_Chemistry#Toxins|Lethal Toxins]] without authorization:
# Space drugs.
# Ambrosia.
# Krokodil.
# Crank.
# Meth.
# Aranesp.
# Bath Salts.
# THC.
# Jenkem.
# LSD.
# Surge.
# Ultra Lube.
# [[Guide_to_Chemistry#Toxins|Lethal Toxins.]]
#* The Chief Medical Officer/Research Director may authorize having these. In their absence, the Captain may authorize having these.
|-
! 104
|'''Indecent Exposure'''{{anchor|Indecent Exposure}}
|
  To be publically unclothed without the intent of redressing.
|-
! 106
|'''Abuse of Equipment'''{{anchor|Abuse of Equipment}}
|
  To use the following items in an illegitimate fashion:
# Disabling Devices.
# Flashes.
# Batons.
# Tasers.
# Bolas.
# Disablers.
# Krav Maga Gloves.
# Non-Lethal Rounds.
#* This means being used outside of one's assigned duties.
|-
! 107
|'''Minor Theft'''{{anchor|Minor Theft}}
|
  To steal minor items from an area someone doesn't have access to or that belongs to the station as a whole. These are a few examples:
# A crew member/doctor that takes all of the surgery items and hides them.
# A crew member/scientist that takes all the tank transfer valves (TTV).
# A crew member/chef that takes all the food from the kitchen.
# A civilian that steals tools from Tech Storage.
# A crew member that steals a station pet.
#* A crew member that resists DEMOTION also falls under this.
#* You'll want to make sure they were not given authorization to take said minor items.
|-
! 108
|'''Minor Trespass'''{{anchor|Minor Trespass}}
|
  To be charged with this, crew must meet <b>ALL</b> of the following requirements:
#Said crew member is somewhere they don't have access to normally or they weren't given authorization to be in.
#Said crew did not use tools to access the area they trespassed into.
#*It is important to note that this may apply to general areas too like past the lobby of medbay if the CMO for example were to want someone to leave.
|-
|}
 
=== Medium Crimes ===
<hr>
All of these crimes are punishable the following:
*5-10 Minute Brig Sentence
<div style="display: grid; float: right;">
<div style="float: right;">
[[File:LawProc.png|frame|Security processing a suspected cultist.]]
</div>
{{LawModifiers}}
</div>
 
{| class="wikitable sortable" style="text-align: center; width: 75%; background-color: #ffee99;"
|- style="font-weight: bold; text-align: center; background-color: #EAD672; color: black;"
| style="width: 2em;"  | Code
| style="width: 9em;"  | Crime
| style="width: 60em;" | Applied                   
|-
! 200
|'''Station Hazard'''{{anchor|Station Hazard}}
|
  Someone that endangers the crew or station through non-malicious (negligent) actions fall into this category. A few examples are:
#Causing accidental plasma leaks.
#Causing slipping hazards.
#Accidentally shocking doors.
#Accidentally breaking windows into space.
#Security failing to properly secure their gear.
#*Placing a banana peel in the hall is not a hazard, placing one in front of the engine is. If a hazard leads to death, they would also be charged with manslaughter.
|-
! 201
|'''Kidnapping'''{{anchor|Kidnapping}}
|
  Someone that holds a crew member against their will falls into this category. These are a few examples:
#Cuffing/Restraining someone against their will, prevented from leaving.
#Forcefully keeping a crew member in a location against their will, prevented from leaving.
#Forcefully moving a crew member to a location against their will, prevented from leaving.
#*Physical harm is not required for this to be applied.
#*Cuffing someone during an illegal arrest may fall under this.
|-
! 202
|'''Assault'''{{anchor|Assault}}
|
  Someone that uses unlawful excessive force against someone without the intent to kill falls into this category. (Serious, but non-critical harm) A few examples are:
#Forcing ingestion of toxic or illicit substances.
#Deceptive ingestion of toxic or illicit substances.
#* The level above battery, usually means the victim is bleeding but they are not in crit.
|-
! 203
|'''Narcotics Distribution'''{{anchor|Assault}}
|
  Someone that distributes any of the chemicals listed in [[#Narcotics Possession|Narcotics Possession]] falls into this category.
# Note. It is not illegal for plants (i.e. ambrosia) to be grown.
|-
! 204
|'''Weapon Possession'''{{anchor|Weapon Possession}}
|
  Someone that is in possession of a dangerous item that is not part of their occupation when applicable. These are a few examples:
#Saws.
#Fireaxes.
#Spears.
#Stunprods.
#Hachets.
#Baseball Bats.
#* Obviously, if a botanist had a hatchet you wouldn't charge them with this. Same goes for a medical doctor containing a surgical saw.
|-
! 205
|'''Rioting'''{{anchor|Rioting}}
|
  Someone that is failing to disperse after given a warning from an authorized and disruptive assembly of crew members.
* You must given the rioters a warning to disperse first.
* Crimes committed during riots are counted separately.  
|-
! 206
|'''Abuse of Contraband'''{{anchor|Abuse of Contraband}}
|
  Someone that takes (C-Class or above) contraband/evidence and uses it. Anything that is used as a crime falls under evidence.
* The one contraband item that does not fall under this is the syndicate encryption key.
|-
! 207
|'''Theft'''{{anchor|Theft}}
|
  Someone that steals items from another person. A few examples:
* The most common form of this is someone's ID/PDA.
* It is important that you return the items to the victim.
* It is important that you can prove the item in question has been stolen from the victim by the suspect.
|-
! 208
|'''Trespass'''{{anchor|Trespass}}
|
  To be charged with this, crew must meet ALL of the following requirements:
# Said crew member is somewhere they don't have access to normally or they weren't given authorization to be in.
# Said crew did use tools/forced entry into the area.
* It is important to note that this may apply to general areas too like past the lobby of medbay.
* If they don't manage to enter fully before getting caught, the damage to external surfaces is Station Damage. This doesn't stack unless damage occurs while inside the area.
|-
|}
 
=== Major Crimes ===
<hr>
All of these crimes are punishable the following:
 
10-15 Minute Brig Sentence
<div style="display: grid; float: right;">
{{LawReference}}
<div style="float: right;">
{{LawContraband}}
</div>
</div>
 
{| class="wikitable sortable" style="text-align: center; width: 75%; background-color: #ffcc99;"
|- style="font-weight: bold; text-align: center; background-color: #ffaa55; color: black;"
| style="width: 2em;"  | Code
| style="width: 9em;"  | Crime
| style="width: 60em;" | Applied                   
|-
! 300
|'''Station Sabotage'''{{anchor|Station Sabotage}}
|
  Someone that hinders the work of the crew or station through malicious actions. A few examples are:
#Deliberately releasing Plasma and/or N2O.
#Deliberately shocking/bolting doors without authorization.
#Disabling power for a small area (department) of the station.
#Destroying [[Cyborg|Cyborgs]]
#Cutting wires in maintenance.
#Deliberately causing an explosion that is confined to a small room. (About 4x4 tiles)
|-
! 301
|'''Kidnapping an Official'''{{anchor|Kidnapping an Official}}
|
  Someone that holds a member of (security, command, or central command) against their will falls into this category. These are a few examples:
#Cuffing/Restraining a (security, command, or central command) member against their will, prevented from leaving.
#Forcefully keeping a (security, command, or central command) member in a location against their will, prevented from leaving.
#Forcefully moving a (security, command, or central command) member to a location against their will, prevented from leaving.
#*Physical harm is not required for this to be applied.
#*Cuffing a (security, command, or central command) member during an illegal arrest may fall under this.
|-
! 302
|'''Aggravated Assault'''{{anchor|Aggravated Assault}}
|
  Someone that uses unlawful excessive force against someone leading to severe or life-threatening harm falls into this category. A few examples are:
#Breaking bones.
#Dismembering limbs.
#Disfiguring someone's face.
#Causing internal bleeding.
#Putting one into a critical state.
|-
! 304
|'''Restricted Weapon Possession'''{{anchor|Restricted Weapon Possession}}
|
  Someone that is in possession of a restricted weapon which can cause severe bodily harm without authorization. These are a few examples:
#Guns.
#Stun Batons.
#Grenades.
#Explosives.
#* The bartender is allowed their shotgun and beanbag rounds within the bar.
#* The Captain and Head of Security can issue weapons permits and/or give authorization to carry.
|-
! 304
|'''Inciting a Riot'''{{anchor|Inciting a Riot}}
|
  Someone that attempts to stir the crew into a riot.
 
* The may also be given a tracking implant.
* Restrictions on their radio traffic should also be given.
* Seconds offenses or violent uprisings may lead to [[Mutiny|Mutiny.]]
|-
! 306
|'''Contraband Possession'''{{anchor|Contraband Possession}}
|
  Someone that has C-Level Contraband on their person.
#* Contraband items from gateway are included in this.
#* Crew members turning in contraband of their own will to security are exempt from this charge.
|-
! 307
|'''Major Theft'''{{anchor|Major Theft}}
|
  Someone that steals restricted or dangerous items from an area or person. A few examples are:
#* Restricted Weapons.
#* Hard/Space Suits.
#* Jetpacks.
#* Security Armor.
#* Breaking open Cargo Crates to illegally arm/armor one's self.
#* Cracking or Drilling open a restricted area's safe.
|-
! 308
|'''Major Trespass'''{{anchor|Major Trespass}}
|
  To be charged with this, crew must meet ALL of the following requirements:
#* They are inside of an area one lacks authorized ID or authorization for.
#* They entered forcibly or through an opening.
#* The area is restricted. (Security Doors, Command Doors, Engine Room, Atmos Room, Toxins Research Room, EVA)
|-
! 309
|'''Assault of an Official'''{{anchor|Assault of an Official}}
|
  Someone that uses unlawful excessive force against a (security, command, or central command) member without the intent to kill falls into this category. (Serious, but non-critical harm) This also includes:
#* Forcing a (security, command, or central command) member to ingest toxic or illicit substances.
#* Deceiving a (security, command, or central command) member to ingest toxic or illicit substances.
|-
|}
 
=== Exceptional Crimes ===
<hr>
All of these crimes are punishable by one of the following:
*Permanent Prison Time - Authorized by: Magistrate, Captain, Head of Security, or Warden.
*Exile - Authorized by: Magistrate, Captain, Head of Security, or Warden.
*Permanent Labor Camp Time - Authorized by: Magistrate, Captain, Head of Security, or Warden.
*Cyborgification - Authorized by: Perma-Prisoner's Request.
*Execution - Authorized by: Perma-Prisoner's Request.
 
*<b>Any prisoners that escape any of these punishments may be detained, executed, or killed on sight at the discretion of Security, regardless of detainibility.</b>
 
{| class="wikitable sortable" style="text-align: center; width: 75%; background-color: #ffaa99;"
|- style="font-weight: bold; text-align: center; background-color: #ff6655; color: black;"
| style="width: 2em;"  | Code
| style="width: 1px;"  | Image
| style="width: 9em;"  | Crime
| style="width: 17em;" | Description
|                      | Notes
|-
! 400
|'''Station Grand Sabotage'''{{anchor|Station Grand Sabotage}}
|
  Someone that engages in maliciously destructive actions which endanger the crew or station. A few examples are:
#Releasing damaging or deadly viruses.
#Hotwiring the engine.
#Disabling the gravity generator.
#Disabling power for a department or large part of the station.
#Subverting or destroying the AI.
#Setting fire to large areas.
#Opening several holes in the station hull.
#Detonating cyborgs from the console.
#Deliberately causing a massive explosion. (Anything above 4x4 tiles)
*If death was caused, you may charge the suspect with Murder.
|-
! 401
|'''Manslaughter'''{{anchor|Manslaughter}}
|
  Someone that has caused the death of a person (or gibbing) via negligence or injury without the intent to kill them. A few examples are:
#* Lubing the floors in medbay leading to stalling of treatment.
#* Strange Reagenting a body improperly.
#* Spacing someone through the calling of a shuttle.
|-
! 402
|'''Attempted Murder'''{{anchor|Attempted Murder}}
|
  Someone that has used excessive force with the intent to cause death.
* Use of lethal firearms or explosives against a victim are considered intent to murder.
* If aid was rendered to a victim after by the suspect, it may be considered Manslaughter.
|-
! 407
|'''Grand Theft'''{{anchor|Grand Theft}}
|
  Someone that steals items of high value or sensitive nature from an area or a person. These are a few examples:
#* Official Top Secret Documents.
#* Unused Slime Extracts.
#* Hand Teleporters.
#* Captain/Head of Security's (XO-1 MultiPhase) Antique Laser Gun.
#* Command IDs.
#* Mechs.
#* Krav Maga Martial Arts Gloves.
#* Medal of Captaincy.
#* Reactive Teleport Armor.
#* Ablative Armor.
#* Captain Jetpack.
#* Nuclear Fission Explosive.
#* Nuclear Authentication Device.
#* NASA Void Suit.
#* Functioning AI.
#* Station Blueprints.
#* Advanced Magboots.
#* Plasma Tank.
#* Compact Defib.
#* Chief Medical Officer Hypospray.
|-
! 408
|[[File:SL_Conspiracy.png]]{{anchor|Conspiracy}}
|'''Conspiracy'''
| To plot or plan a crime of at least Exceptional level either as a group or individual.
| Planning to murder a member of the crew, organising attempts on causing massive damage to the station or crafting ideas to steal items of high value all count as Conspiracy. Do note that intent is required and reasonable evidence for planning must be present.
|}
 
=== Capital Crimes ===
<hr>
All of these crimes can result in Execution, Permanent Prison Time, Permanent Labor Camp Time, Exile or Cyborgization.
 
* Only the Magistrate, Captain, Head of Security, and Warden can authorize a Permanent Sentence or Exile.
 
* Only the Magistrate or Captain can authorize an Execution or Forced Cyborgization.
 
* If a prisoner requests an Execution or Cyborgization, they may be given one.
 
* Any prisoners that escape Permanent Imprisonment or Exile may be detained, executed or killed on sight at the discretion of Security.
 
* Any prisoners that escape from an Execution sentence are to be killed on sight.
{| class="wikitable sortable" style="text-align: center; width: 75%; background-color: #cccccc;"
|- style="font-weight: bold; text-align: center; background-color: #000000; color: white;"
| style="width: 2em;"  | Code
| style="width: 1px;"  | Image
| style="width: 9em;"  | Crime
| style="width: 17em;" | Description
|                      | Notes
|-
! 502
|[[File:Murder.PNG]]{{anchor|Murder}}
|'''Murder'''
| To deliberately and maliciously cause the death of another crewmember via direct or indirect means.
| Any effort to prevent the resuscitation or cloning of the victim is to be considered proof of Murder. Unauthorised executions are also considered Murder. If there is no evidence of intent, see [[#Manslaughter|Manslaughter]].
|-
! 505
|[[File:SL_Mutiny.png]]{{anchor|Mutiny}}
|'''Mutiny'''
| To act individually, or as a group, to overthrow or subvert the established Chain of Command without lawful and legitimate cause.
| Mutiny is not as clear cut as it may seem, there may be a legitimate reason for their actions, such as their head of staff being utterly incompetent. Application of this crime should always be reviewed by a third party. If the perpetrator's actions are for the betterment of Nanotrasen, consider a lesser sentence, pardon, or promotion.
|}
 
=== Modifiers & Special Situations ===
<hr>
 
{| class="wikitable" style="text-align: center; width: 70%; background-color: #aaffaa;"
|- style="font-weight: bold; text-align: center; background-color: #000000; color: white;"
| style="width: 14em;" | Situation {{anchor|Aiding and Abetting}}
| style="width: 20em;" | Description
|                      | Notes
| style="width: 14em;" | Modifier
|-
!'''Aiding and Abetting'''
| To knowingly assist a criminal.
| Knowingly assisting a criminal is a crime. This includes but is not limited to: interfering with an arrest, stealing a prisoner in transit, breaking a prisoner out of the brig/prison, hiding a fugitive, and willingly rendering medical aid. If the aided prisoner ends up receiving no charges, apply five minutes to the offender. {{anchor|Central Command Directive}}
| The original criminal's sentence; 5 minute minimum
|-
!'''Central Command Directive'''
| To be issued a pardon/sentence modification by Central Command.
| Central Command may, under certain circumstances, legally waive sections of Space Law. Irrespective of the original crime, if a pardon or modification to a sentence is issued it is to be followed immediately. {{anchor|Cooperation with Security}}
| Immediate Release/Modification
|-
!'''Cooperation with Security'''
| Being helpful to the members of security, revealing things during questioning.
| Note that the information must be true in order for this modifier to apply. Prisoners giving false information to officers should not be awarded time off. {{anchor|Escape from Brig}}
| 50% reduction
|-
!'''Escape from Brig'''
| To flee successfully or unsuccessfully from a lawful sentence.
| Repeatedly damaging or otherwise destroying a cell enclosure is considered an escape attempt. Unless the prisoner was attempting to escape from an [[#Immediate Threat to Prisoner|immediate threat]], reset the timer to the original sentence or add five minutes (whichever is greater). {{anchor|Hostile Brainwashing}}
| Reset Timer or +5 minutes.
|-
!'''Hostile Brainwashing'''
| To be under the mind control of a Cult, Shadowling, or other mind-controlling circumstances.
| Any brainwashed person is to be detained non-lethally and deconverted or dethralled. Deconverted/dethralled persons are to be immediately pardoned of their crimes and released. Any contraband or dangerous items found at the time of deconversion are to be confiscated without punishment. {{anchor|Immediate Threat to Prisoner}}
| Deconversion & Release
|-
!'''Immediate Threat to Prisoner'''
| A severe threat to a prisoner's person.
| The singularity eats something near the brig, an explosion goes off, etc. Officer must relocate the prisoner(s) to a safe location or otherwise immediately release them. {{anchor|Medical Attention}}
| Immediate Release/Relocation
|-
!'''Medical Attention'''
| A sick or injured prisoner requires medical aid.
| Prisoners are entitled to medical aid if injured or sick. In cases of self-harm, aid may be rendered at the discretion of Security. The timer continues to run during this time. {{anchor|Parole}}
| Running Timer
|-
!'''Parole'''
| To be released, under parole, before the allotted sentence for a crime is up.
| For non-Capital Crimes, Parole may be offered at the discretion of the Warden, Head of Security, Captain or Magistrate. For Capital Crimes, see [[#Enemies of the Corporation|Enemy of the Corporation]]. Parolees are to be kept under surveillance and, should they commit another crime, be charged with it on top of their original sentence. Breaking parole disqualifies any chance of future parole. Prisoners breaking parole from Capital Crimes are to be executed upon capture. {{anchor|Refusal to Cooperate}}
| Parole Until Release
|-
!'''Refusal to Cooperate'''
| Non-cooperative behaviour/repeated attempts to escape.
| While already detained inside the brig and awaiting a sentence, acting in a manner which makes security waste time processing you. Attempting to resist/fleeing from processing or imprisonment is refusal to cooperate. This modifier can result in Permanent Imprisonment if it brings the sentence above 60 minutes. {{anchor|Repeat Offender}}
| 50% addition
|-
!'''Repeat Offender'''
| To be brigged for the same offense more than twice.
| Offenses must not be committed as part of one crime spree, and must be separate repeat offenses. Upon the third sentencing for the same crime, five minutes is to be added. An additional five minutes is to be added for every successive imprisonment. After three applications of this modifier (on their fifth same-crime offense), the perpetrator is to be permabrigged. {{anchor|Self Defense}}
| 5 minute cumulative addition on 3rd offense.
Permabrig on 5th offense.
|-
!'''Self Defense'''
| Acting to protect one's self, coworkers, or workplace.
| Persons intentionally getting involved in fights which occur in a department that isn't theirs is an act of vigilantism, not self-defense. Self-defense typically involves attempts to disarm or disengage, beating someone while they're down should be considered [[#Assault|Assault]] unless the defender's life was in danger. {{anchor|Surrender}}
| Immediate Release
|-
!'''Surrender'''
| Willfully surrendering to Security.
| Coming to the brig, confessing what you've done, and taking the punishment. Getting arrested without a fuss is not surrender.
| 50% reduction
|}
 
=== Contraband ===
<hr>
* It is the duty of crew to turn in C or S grade Contraband when found. Failure to turn in Contraband will result in charges.
{| class="wikitable sortable" style="text-align: center; width: 60%; background-color: #ffffff;"
|- style="font-weight: bold; text-align: center; background-color: #000000; color: white;"
| style="width: 20px;" class="unsortable" | Code
| style="width: 300px;" class="unsortable" | Explanation
| style="width: 400px;" class="unsortable" | Description
|- style="text-align: center; background-color: #B4FFA5; color: black;"
!NC
| Non-Contraband items. These items are not to be charged as [[#Possession of Contraband|Contraband]].
| The [[#Possession of Contraband|Contraband]] charge does not apply to any of these items. They may not be confiscated unless directly used in the commission of a crime.
|- style="text-align: center; background-color: #ffee99; color: black;"
!C
| Standard Contraband items. These items are chargeable as [[#Possession of Contraband|Contraband]].
| These items are to be confiscated and the owner is to be charged for [[#Possession of Contraband|Contraband]]. If used in committing a non-contraband related [[#Major Crimes|Major Crime]], the owner is to be charged as an [[#Enemies of the Corporation|Enemy of the Corporation]]. The amount or variety of C-grade Contraband is irrelevant to the charge, it only applies once.
|- style="text-align: center; background-color: #ffaa99; color: black;"
!S
| Dangerous Contraband items. The owner is to be charged as an [[#Enemies of the Corporation|Enemy of the Corporation]].
| Any person caught with a S-Grade contraband item is to be immediately charged as an [[#Enemies of the Corporation|Enemy of the Corporation]]. These items are considered to be highly dangerous and are to be immediately confiscated. The origin of the item is irrelevant to the charge.
|}
 
{| class="wikitable" style="text-align: center; width: 60%; background-color: #B4FFA5;"
! colspan="7" style="font-weight: bold; text-align: center; background-color: #6FD15C;" | Non-Contraband Items (NC)
|-
| width = 130px | [[File:Securebriefcase.png|32px]]
Briefcase Full of Cash
| width = 130px | [[File:DonksBox.png|32px]]
Donk Pockets (Stimulants)
| width = 130px | [[File:SyndicateShoes.png|32px]]
No-Slip Shoes
| width = 130px | [[File:Syndicate Playing Cards.png|32px]]
Sharpened Playing Cards
| width = 130px | [[File:Smuggler's_Satchel.png|32px]]
Smuggler's Satchel
| width = 130px | [[File:SyndicateSuit.png|32px]]
Space Suit
| width = 130px |[[File:DuffleSyndiMed.png|32px]]
Surgery Duffelbag
|-
| [[File:SyndieTank.png|32px]]
Suspicious Oxygen Tank
| [[File:SyndicateToolbox.png|32px]]
Suspicious Toolbox
| [[File:SyndicateBalloon.png|32px]]
Syndicate Balloon
| [[File:Syndicate Smoke.png|32px]]
Syndicate Cigarettes
| [[File:SWATmask.png|32px]]
Syndicate Mask
| [[File:SyndicateSoap.png|32px]]
Syndicate Soap
|
|-
! colspan="7" style="font-weight: bold; text-align: center; background-color: #EAD672;" | Contraband Items (C)
|- style="background-color: #ffee99;"
| [[File:Implant.png|32px]]
Adrenal Implant
| [[File:Cardboard_Cutout.png|32px]]
Adaptive Cardboard Cutout
| [[File:Pinpointer.png|32px]]
Advanced Pinpointer
| [[File:Multitool.png|32px]]
AI Detector
| [[File:Ambrosiavulgarisseed.png|32px]]
Ambrosia Cruciatus
| [[File:Grenade.png|32px]]
Banana Grenade
| [[File:SyndiKey.png|32px]]
Binary Translator Key
|- style="background-color: #ffee99;"
| [[File:SyndicateBox.png|32px]]
Boozy Shotgun Shells
| [[File:Chameleon_jumpsuit.gif|32px]]
Chameleon Jumpsuit
| [[File:Camera_Bug.png|32px]]
Camera Bug
| [[File:Chameleon_Stamp.png|32px]]
Chameleon Stamp
| [[File:Atmosjumpsuit.png|32px]]
Contortionist's Jumpsuit
| [[File:DartPistol.png|32px]]
Dart Pistol
| [[File:DNA_Scrambler.png|32px]]
DNA Scrambler
|- style="background-color: #ffee99;"
| [[File:Flashlight.png|32px]]
EMP Flashlight
| [[File:FoamPistol.png|32px]]
Foam Force Riot Pistol
| [[File:RiotDart.png|32px]]
Foam Force Riot Foam Dart
| [[File:Implant.png|32px]]
Freedom Implant
| [[File:Traitorbelt.gif|32px]]
Military/Traitor Belt
| [[File:Black_Gloves.png|32px]]
Pickpocket's Gloves
| [[File:Poison.png|32px]]
Poison Bottle (Non-Lethal)
|- style="background-color: #ffee99;"
| [[File:Ammo.gif|32px]]
Standard Ammunition
| [[File:Stimulants.png|32px]]
Stimulants
| [[File:Implant.png|32px]]
Storage Implants
| [[File:SyndiPistol.png|32px]]
Syndicate Pistol
| [[File:Sunglasses.png|32px]]
Thermal Imaging Glasses
| [[File:ThermalDrill.png|32px]]
Thermal Safe Drill
| [[File:UniversalSuppressor.png|32px]]
Universal Supressor
|- style="background-color: #ffee99;"
| [[File:Gas mask.png|32px]]
Voice Changer
| [[File:VoodooDoll.png|32px]]
Voodoo Doll
|
|
|
|
|-
! colspan="7" style="font-weight: bold; text-align: center; background-color: #ff6655;" | Dangerous Contraband Items (S)
|- style="background-color: #ffaa99;"
| [[File:SyndiRevolver.png|32px]]
.357 Revolver
| [[File:AccessTuner.gif|32px]]
Access Tuner
| [[File:Id_card.png|32px]]
Agent ID Card
| [[File:Artistic_Toolbox.png|32px]]
Artistic Toolbox
| [[File:clustergrenade.png|32px]]
Atmos Grenades
| [[File:Syndi_Hardsuit.png|32px]]
Blood Red Hardsuit
| [[File:Ninjastar.png|32px]]
Box of Throwing Weapons
|- style="background-color: #ffaa99;"
| [[File:Shotguncane.png|32px]]
Cane Shotgun
| [[File:Ntflag.png|32px]]
Chameleon Flag
| [[File:Chameleon_projector.gif|32px]]
Chameleon Projector
| [[File:SecHud.png|32px]]
Chameleon Security HUD
| [[File:MiscCondiment.png|32px]]
Chef's Excellence Special Sauce
| [[File:Emag.png|32px]]
Cryptographic Sequencer (Emag)
| [[File:C4.gif|32px]]
Composition C4
|- style="background-color: #ffaa99;"
| [[File:cqcmanual.png|32px]]
CQC Manual
| [[File:PlushieCarp.png|32px]]
Dehydrated Space Carp
| [[File:Pda_cartrige.png|32px]]
Detomatix Cartridge
| [[File:SyndicateBox.png|32px]]
EMP Kit
| [[File:Energy_crossbow.png|32px]]
Energy Crossbow
| [[File:Edagger.gif|32px]]
Energy Dagger
| [[File:Sword.gif|32px]]
Energy Sword
|- style="background-color: #ffaa99;"
| [[File:d20.png|32px]]
E20
| [[File:Grenade.png|32px]]
Feral Cat Grenade
| [[File:Garrote.png|32px]]
Fibre Wire Garrote
| [[File:Pda cartrige.png|32px]]
F.R.A.M.E Cartridge
| [[File:Fingerless.png|32px]]
Gloves of the North Star
| [[File:Uploadmodule.png|32px]]
Hacked AI Upload Module
| [[File:Combathypo.gif|32px]]
Holoparasites
|- style="background-color: #ffaa99;"
| [[File:Meat_Cleaver.png|32px]]
Meat Cleaver
| [[File:Mindbatterer.png|32px]]
Mind Batterer
| [[File:Implant.png|32px]]
Mindslave Implant
| [[File:godstaff_blue.png|32px]]
Missionary Starter Kit
| [[File:Scroll1.png|32px]]
Mysterious Scroll (Sleeping Carp)
| [[File:Nanocalciuminjector.png|32px]]
Nanocalcium Injector
| [[File:Ammo2.gif|32px]]
Non-Standard Ammunition
|- style="background-color: #ffaa99;"
| [[File:PizzaBomb.gif|32px]]
Pizza Bomb
| [[File:Poison.png|32px]]
Poison Bottle (Lethal)
| [[File:SingularityBeacon.gif|32px]]
Power Beacon
| [[File:Powerfist.png|32px]]
Powerfist
| [[File:Yellowgloves.png|32px]]
Power Gloves
| [[File:Powersink.gif|32px]]
Powersink
| [[File:WetFloorSign.png|32px]]
Proximity Mine
|- style="background-color: #ffaa99;"
| [[File:Healthanalyzer.png|32px]]
Radiation Laser
| [[File:Rjammer.png|32px]]
Radio Jammer
| [[File:Rawtelecrystal.png|32px]]
Raw Telecrystal
| [[File:Scissors.png|32px]]
Safety Scissors
| [[File:Pen.png|32px]]
Sleepy Pen
| [[File:Syndicate_Bomb.png|32px]]
Syndicate Bomb
| [[File:Chainsaw.gif|32px]]
Syndicate Chainsaw
|- style="background-color: #ffaa99;"
| [[File:syndicatedocs.gif|32px]]
Syndicate Documents
| [[File:SyndiKey.png|32px]]
Syndicate Encryption Key
| [[File:GunContra.gif|32px]]
Syndicate Long Arms
| [[File:SyndiMinibomb.png|32px]]
Syndicate Minibomb
| [[File:MMI empty.png|32px]]
Syndicate MMI
| [[File:SyndiPDA.png|32px]]
Syndicate Uplink
| [[File:GunTele.png|32px]]
Telegun
|- style="background-color: #ffaa99;"
| [[File:Implant.png|32px]]
Uplink Implant
| [[File:Pipette.png|32px]]
Viral Injector
|
|
|
|
|
|}
 
[[Category:Guides]]
 
See [[Legal Standard Operating Procedure]].

Latest revision as of 01:52, 4 December 2023

Work In Progress Space Law Rework

Section 0 - Definitions

0.1. Questioning: The act of holding an individual who may voluntarily choose to answer informative or clarifying questions without being formally restricted of their freedom of movement.

0.2. Detaining: The act of holding an individual with no criminal charges, for no more than 10 minutes, for investigative purposes while restricting their freedom of movement due to reasonable suspicion the individual was involved or knows something about a crime.

0.3. Arresting: The act of holding an individual with enough evidence that supports they have committed a crime and may be charged for it.

0.4. Searching: The act of having probable cause to search an individual due to suspecting they may have items of illegality.

0.5. Implant Search: The act of having an extensive amount of probable cause to bring an individual into surgery in order to have a doctor conduct an implant check on them.

0.6. Probable Cause: Reasonable suspicion that an individual may be involved in a crime.


Section 1 - Standard Operating Procedure for Legal/Security

1.1. Alert: Code Green

1.1.1. Required to attempt to state the reasons behind detaining/arresting a suspect before any action is taken.

1.1.2. Required to attempt to bring all individuals to the Brig without handcuffing or incapacitating them.

1.1.3. Required to attempt to have an identifying feature that they are from the Security Team at all times.

1.1.4. Required to have a written stamped search warrant from the Warden, Head of Security, Captain, or Magistrate that the individual in question can be searched.

1.1.5. Required to get permission from the relevant law-abiding department head to gain access or patrol their associated department.

1.1.6. Required to keep any weapons holstered and protective gear stowed unless the need arises for usage.

1.1.7. Permitted to have a disabler, flash, flashbang, security-issued baton, and a can of pepperspray, along with other items obtained from security vendors and respective lockers.

1.1.8. Detectives should prioritize investigations and collection of forensic evidence. Security Officers should prioritize patrol duties, stops, searches, and arrests. The Warden should prioritize prisoner care and armory delegation. The Head of Security should prioritize security briefs, dispatching, callouts, and task assignment.