Difference between revisions of "EMP effects"
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==Effects== | ==Effects== | ||
===Machines=== | |||
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| Has a 20% chance to open the windoor | | Has a 20% chance to open the windoor | ||
|} | |} | ||
===Equipment=== | |||
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|Will cause the clothing to malfunction, changing outfits rapidly and randomly for a few seconds. | |Will cause the clothing to malfunction, changing outfits rapidly and randomly for a few seconds. | ||
|- | |- | ||
!Flashes <br> [[File:Flash.png|64px]] | ! Flashes <br> [[File:Flash.png|64px]] | ||
| Sets off the flash and causes it to burn out instantly. | | Sets off the flash and causes it to burn out instantly. | ||
|- | |- | ||
!Energy | ! DL-88 Energy Revolver <br> [[File:DL-88_Energy_Revolver.gif]] | ||
|Will completely deplete the weapon’s charge. | | Disables the revolvers tracker and unlinks it from its pinpointer. | ||
|- | |||
! Energy Weapons <br> [[File:Disabler.png]] | |||
| Will completely deplete the weapon’s charge. | |||
|- | |- | ||
! Lazarus Injector <br> [[File:Lazarusinjector.png]] | ! Lazarus Injector <br> [[File:Lazarusinjector.png]] | ||
| Will cause it to malfunction. | | Will cause it to malfunction. | ||
|- | |- | ||
!Stun Baton <br> [[File:Stun Baton.gif|64px]] | ! Stun Baton <br> [[File:Stun Baton.gif|64px]] | ||
|Will reduce the charge by only 10% | | Will reduce the charge by only 10% | ||
|- | |- | ||
! SMES <br> [[File:SMES.png|64px]] | ! SMES <br> [[File:SMES.png|64px]] | ||
| Has a chance to explode, spark and produce smoke, or drain the SMES by up to 100,000 watts. | | Has a chance to explode, spark and produce smoke, or drain the SMES by up to 100,000 watts. | ||
|- | |- | ||
!Syndicate Teleporter <br> [[File:Syndi Teleporter.gif|64px]] <br> | ! Syndicate Teleporter <br> [[File:Syndi Teleporter.gif|64px]] <br> | ||
|Forces the teleporter to activate, teleporting whoever is holding it in the direction they're facing. If EMP'd while the syndicate teleporter is on the ground, it will teleport itself out of existence. | | Forces the teleporter to activate, teleporting whoever is holding it in the direction they're facing. If EMP'd while the syndicate teleporter is on the ground, it will teleport itself out of existence. | ||
|- | |- | ||
!Reactive | ! [[Anomalies#Reactive_armors| Reactive Armor]] <br> [[File:Teleportarmor.png]] | ||
|Disables it for 5–10 seconds based on the severity of the EMP, must be turn backed on manually by the user. | | Disables it for 5–10 seconds based on the severity of the EMP, must be turn backed on manually by the user. | ||
|- | |- | ||
! Wall Flash <br> [[File:WallFlash.gif|64px]] | ! Wall Flash <br> [[File:WallFlash.gif|64px]] | ||
| Has a 75% chance to set off flash. | | Has a 75% chance to set off flash. | ||
|} | |} | ||
===Miscellaneous=== | |||
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|Breaks the barsign, making it cycle between different displays rapidly. | |Breaks the barsign, making it cycle between different displays rapidly. | ||
|- | |- | ||
!Locked Lockers/Crates <br> [[File: | !Locked Lockers/Crates <br> [[File:LockedLocker.png|64px]] <br> | ||
|Has a chance to unlock any locked crate/locker. | |Has a chance to unlock any locked crate/locker. | ||
|- | |- | ||
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|- | |- | ||
!Defibrillator <br> [[File:Defrib.gif|64px]] | !Defibrillator <br> [[File:Defrib.gif|64px]] | ||
|Will | |Will cause 60 stamina damage and 10 seconds of knockdown to the target. | ||
|- | |- | ||
! GPS <br> [[File: | ! GPS <br> [[File:GPS_EMP.gif|64px]] | ||
| Disables the GPS for 30 seconds. | | Disables the GPS for 30 seconds. | ||
|- | |- | ||
! Holodeck Computer <br> [[File:Holodeck_Control_Computer.gif|64px]] | |||
! Holodeck Computer <br> [[File: | |||
| Will shutdown the [[Holodeck]] | | Will shutdown the [[Holodeck]] | ||
|- | |- | ||
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| has a 40% chance to emag the fridge. | | has a 40% chance to emag the fridge. | ||
|} | |} | ||
===Silicons=== | |||
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|Disables most of its functions temporarily, blinds it and deals small amount of brute damage. Additionally has a 30% chance to either force a shuttle call or sent the AI's view back to their core. | |Disables most of its functions temporarily, blinds it and deals small amount of brute damage. Additionally has a 30% chance to either force a shuttle call or sent the AI's view back to their core. | ||
|- | |- | ||
!IPC <br> [[File:IPC.png|64px]] | !IPC/IRC <br> [[File:IPC.png|64px]] | ||
| | |Damages the IPC or IRC. | ||
|- | |- | ||
!Bots <br> [[File:bots.gif|48px]] | !Bots <br> [[File:bots.gif|48px]] | ||
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| The [[PAI]] will be disabled for 2 minutes and it has a 66% chance of either having its directives changed or being unbinded from its master. | | The [[PAI]] will be disabled for 2 minutes and it has a 66% chance of either having its directives changed or being unbinded from its master. | ||
|- | |- | ||
! Mass Driver <br> [[File: | ! Mass Driver <br> [[File:Mass_Driver.gif|64px]] | ||
| Will cause the Mass driver to eject whatever is in it. | | Will cause the Mass driver to eject whatever is in it. | ||
|- | |- | ||
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! Robotic Brain <br> [[File:Robotic brain.png|64px]] | ! Robotic Brain <br> [[File:Robotic brain.png|64px]] | ||
| Will cause varying brain damage to the brain. | | Will cause varying brain damage to the brain. | ||
|- | |- | ||
!Cybernetic Organs <br> [[File:Cybernetic heart.gif]] | !Cybernetic Organs <br> [[File:Cybernetic heart.gif]] | ||
|Deals damage to the organ and can have an additional effect depending on the organ, cybernetic heart results in cardiac arrest, cybernetic lungs causes loss of breath, | |Deals damage to the organ and can have an additional effect depending on the organ, cybernetic heart results in cardiac arrest, cybernetic lungs causes loss of breath, cybernetic eyes causes blindness, cybernetic liver causes vomiting, and cybernetic kidneys cause large amounts of toxins damage. | ||
|} | |} | ||
===Implants=== | |||
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|Stuns the user. | |Stuns the user. | ||
|- | |- | ||
! Death Alarm Implanter <br> [[File: | ! Death Alarm Implanter <br> [[File:Biochip Nanotrasen.png]] | ||
| Will set off the alarm alerting over general comms that " | |Will set off the alarm alerting over general comms that "[Implanted individual] has died in [Random location (can both be on and off station)]. | ||
|- | |- | ||
!Anti Drop Implant <br> [[File:Antidrop.png]] | !Anti Drop Implant <br> [[File:Antidrop.png]] | ||
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|Stops the user's heart. | |Stops the user's heart. | ||
|- | |- | ||
![[File:Nutriment_pump_implant.png]] | !Nutriment Pump Implant <br> [[File:Nutriment_pump_implant.png]] | ||
|Will cause the user to projectile vomit resulting in a minor stun, loss of nutriment, and a temporary disabling of the implant. | |||
| | |- | ||
!Nutriment Pump Plus Implant <br> [[File:Nutriment pump implant PLUS.png]] | |||
|Will cause the user to projectile vomit resulting in a minor stun, loss of nutriment, and a temporary disabling of the implant. | |||
|- | |||
!Shell Launch System Implant <br> [[File:Shell Launch System Implant.png]] | |||
|Causes the cannon to misfire and can damage the user depending on what ammo is used. Misfired ions will break the organ, misfired pulses dusts the arm, and misfired frags explodes the arm into a shower of gore. | |||
|- | |- | ||
![[File: | !Qani-Laaca Sensory Computer <br> [[File:Qani-Laaca Sensory Computer.png]] | ||
|Injects the user with a heavy dose of [[Guide_to_Chemistry#Mephedrone|Mephedrone]], requiring immediate medical attention. | |||
| | |||
|} | |} | ||
Latest revision as of 11:14, 7 March 2024
EMPs or, Electromagnetic Pulses is an intense pulse of electromagnetic radiation that can have varying effects on certain electronic equipment. Occasionally it can disable equipment and other times cause it to overload and explode. EMPs often come from grenades, Singularities, Implants, and other sources.
If a container is EMP'd, then everything in that container will be effected.
Effects
Machines
Equipment
Item | Description |
---|---|
Chameleon Clothing |
Will cause the clothing to malfunction, changing outfits rapidly and randomly for a few seconds. |
Flashes |
Sets off the flash and causes it to burn out instantly. |
DL-88 Energy Revolver |
Disables the revolvers tracker and unlinks it from its pinpointer. |
Energy Weapons |
Will completely deplete the weapon’s charge. |
Lazarus Injector |
Will cause it to malfunction. |
Stun Baton |
Will reduce the charge by only 10% |
SMES |
Has a chance to explode, spark and produce smoke, or drain the SMES by up to 100,000 watts. |
Syndicate Teleporter |
Forces the teleporter to activate, teleporting whoever is holding it in the direction they're facing. If EMP'd while the syndicate teleporter is on the ground, it will teleport itself out of existence. |
Reactive Armor |
Disables it for 5–10 seconds based on the severity of the EMP, must be turn backed on manually by the user. |
Wall Flash |
Has a 75% chance to set off flash. |
Miscellaneous
Item | Description |
---|---|
Barsign |
Breaks the barsign, making it cycle between different displays rapidly. |
Locked Lockers/Crates |
Has a chance to unlock any locked crate/locker. |
Light Switch |
Will flip the light switch |
Defibrillator |
Will cause 60 stamina damage and 10 seconds of knockdown to the target. |
GPS |
Disables the GPS for 30 seconds. |
Holodeck Computer |
Will shutdown the Holodeck |
Igniter |
Will spark the igniter. |
Power Cells |
Will reduce the power in the cell by up to 1000 watts. |
SmartFridge |
has a 40% chance to emag the fridge. |
Silicons
Item | Description |
---|---|
Cyborgs |
Will temporarily stun, damage and remove some of the charge from the cyborg's battery. |
AI |
Disables most of its functions temporarily, blinds it and deals small amount of brute damage. Additionally has a 30% chance to either force a shuttle call or sent the AI's view back to their core. |
IPC/IRC |
Damages the IPC or IRC. |
Bots |
Temporarily turns the bot off. |
Maintenance Drone |
Severely damages it and disables it temporarily. |
Minebot |
Will do up to 100 damage to the minebot |
Combat Drone |
Will disable the drone. |
PAI |
The PAI will be disabled for 2 minutes and it has a 66% chance of either having its directives changed or being unbinded from its master. |
Mass Driver |
Will cause the Mass driver to eject whatever is in it. |
M.U.L.E Bot |
Will reduce the charge in the Mulebot and EMP whatever it is carrying. |
Robotic Brain |
Will cause varying brain damage to the brain. |
Cybernetic Organs |
Deals damage to the organ and can have an additional effect depending on the organ, cybernetic heart results in cardiac arrest, cybernetic lungs causes loss of breath, cybernetic eyes causes blindness, cybernetic liver causes vomiting, and cybernetic kidneys cause large amounts of toxins damage. |
Implants
Item | Description |
---|---|
CNS Rebooter Implant |
Stuns the user. |
Death Alarm Implanter |
Will set off the alarm alerting over general comms that "[Implanted individual] has died in [Random location (can both be on and off station)]. |
Anti Drop Implant |
Throws all items the user is holding in their hands regardless of whether they are being held using the implant or not. |
Hud Implants |
Obstructs the vision of the user for short period of time. |
Reviver Implant |
Stops the user's heart. |
Nutriment Pump Implant |
Will cause the user to projectile vomit resulting in a minor stun, loss of nutriment, and a temporary disabling of the implant. |
Nutriment Pump Plus Implant |
Will cause the user to projectile vomit resulting in a minor stun, loss of nutriment, and a temporary disabling of the implant. |
Shell Launch System Implant |
Causes the cannon to misfire and can damage the user depending on what ammo is used. Misfired ions will break the organ, misfired pulses dusts the arm, and misfired frags explodes the arm into a shower of gore. |
Qani-Laaca Sensory Computer |
Injects the user with a heavy dose of Mephedrone, requiring immediate medical attention. |