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== Summary ==
{{Rewrite|reason=Under review by lore team, slated to be rewritten completely}}
Machine People (or '''Advanced Cyborgs''')are a playable race. They cost 15 karma to unlock and feature unique gameplay mechanics such as being vulnerable to EMPs and being easy to repair.


== '''DOCTOR BUP'S IMPORTANT NOTICE FOR ALL ORGANICS''' ==
{{Template:LoreTableMain}}


"Hi folks! Doctor BUP here, and I have a really important announcement for you! Several Nanotrasen employed species have... complicated relationships with cloning and Machine People are no exception! Well. Technically they are, because they have no relationship with cloning at all!


'''SO DON'T TAKE THEM TO GENETICS'''"
<div style="display: grid; float: right;">


''BUP twitches.''
{{SpeciesInfo
| name      = IPC
| image      = IPC4.png
| homeworld  = N/A
| system    = Cadraenov Epsilon
| language  = Trinary (:5)
| height    = 170cm
| lifespan  = N/A
| breathes  = Doesn't breathe
}}
{{SpeciesMechanics
| features =


"See, when you see a pile of clothing where a screaming, terrified IPC was calling from, check underneath it! Make sure there's not a head, or a body hiding under there. Why? IPCs or Machine People don't feel pain, and never enter crit and so can keep pushing themselves until their body literally falls apart underneath them. The downside to this is that when they die, they're typically buried under gloves, IDs, headsets, glasses and hats which all fall off when the Machine Person 'dies' so to speak. Except they don't die!
* Can't process most reagents.


'''SO NEVER TAKE THEM TO THE MORGUE'''"
* Brain located in torso.


''BUP twitches rapidly.''
* Recharges from APCs.


"If they are dead, take them to '''SURGERY''' and ''not'' Robotics, and have a surgeon re-assemble their body parts, particularly their head. And lo and behold the Machine Person should start talking, and beeping and thanking you profusely for NOT TAKING IT TO GODDAMN ROBOTICS. From there you just need to weld or re-cable the affected areas and replace the missing limbs and they are 100% fine again. SO DO NOT TAKE ME TO GENETICS. DO NOT SAY 'OH ROBOTICS I HAVE ONE OF YOUR BORGS HERE YOU GO' DO NOT WALK PAST MY BODY TWENTY TIMES IN A WELL-TRAVELLED CORRIDOR, DO NOT DRAG MY BODY AND LEAVE MY HEAD IN GODDAMN MAINTENANCE YOU UGLY, STUPID ORGANIC..."
* Doesn't have blood.


''Burp's twitches grow more apparant and he starts leaking oil and sparking as he continues his rant, flailing his arms around.''
* Virus immunity.


* Does not need a jumpsuit to use their inventory slots.


(Note: If the IPC's body is still dead when the head is re-attached, don't ask the admins for a revive since admin revive is bugged to an even worse degree than IPC death. So at that stage borging is pretty much the best option.)
Back to your regularly scheduled wiki article.


== Gameplay Mechanics ==
| boons    =


*''' 15 Karma Cost.'''
* Easy repairs (cable coil/active welder).


* Immune to pain. (Pain stills drops them but only at negative -100% 'Pain-crit' which they recover from fairly quickly)
* Decapitation isn't fatal (blind/deaf)


* Recieve 50% extra brute/burn damage compared to Humans.
* Welding eye-damage immunity.


* Immune to Oxygen Deprivation.
* Electric Shocks restores charge nutrition


* Immune to Toxins.
* Immune to Pain during Surgery.


* Immune to Clone Damage. (about 30%)
| maluses =


* Immune to Radiation
* Easier to decapitate.


* Immune to disease.
* EMPs are near-fatal.


* No blood, cannot bleed out.
* Downed and take continuous brute damage to all body parts while in crit.


* Can weld without protection to no ill effect.
* Radiation and Electric Shocks cause brain damage
}}
</div>


* Cannot be eaten by changlings. (Can still be stung, however)
IPCs - short for '''Integrated Positronic Chassis''' - are a race of unlawed and sentient humanoid robots. Despite being originally manufactured as assistants for research stations, they now enjoy many of the full rights of sapient organics in several sectors of the galaxy.
==IPC and YOU==
Greetings, esteemed crewmember!


* Fully mechanical body: This means that, while being weak to EMPs, every body part can be repaired to more or less the full extent with a welder (brute) or cable coil (burn). The bodies usually stay alive even when decapitated so all that is normally required is that you re-attach all the limbs and repair the body back to full.
In an effort to encourage inter-species cooperation and workplace efficiency, Nanotrasen has compiled a series of helpful guides on the various species that you may be working with!


* Cannot eat or drink at all. (Gain nourishment by using 'Grab' intent, on an APC; draining some of it's power to feed you)
(NOTE: If you are a member of the species this guide pertains to, please give it to the nearest crewmember of another species)


* Does not process any reagents whatsoever. Meaning you cannot poison them or heal them with medicines. (including ryetalyn and alkysine)
This particular guide refers to IPCs, a sapient race of machine people.


* Difficulty judging health status. (Not feeling pain means it's not easy to gauge what your current health is at, if you can't examine yourself)
===IPC Naming Schemes===
IPCs, given their inorganic nature, are known to adopt a variety on monikers with no particular adherence to a conventional naming scheme. Despite the lack of a culturual or inborn naming scheme, many IPCs choose to adopt names based upon their model number (OSI - 524, for instance) or make use of an acronym (like A.L.P.H.A.). IPCs created and educated in the presence of organics will often adopt the conventions of the particular species they're most familiar with.


*Can still be affected by changes to their SE (for example, SE injectors or radiation belts), but obviously they don't take toxins damage from these sources.
In sectors where AI rights are not ubiquitous, manufactured IPCs are often mandated to use the name of the manufacturer followed by the equipment stamp number given to them.


* Weak to Brute Damage. (take about 30% more brute damage)
===IPC Physiology===
IPCs are made of a combination of stamped metal alloys, such as plasteel, for their chassis, with silica being used for many of the more sensitive internal components. IPCs are humanoid in design, with movement achieved through a series of internal hydraulics and actuators. The IPC skeleton incorporates synthetic muscles for finer motor skills and subsequently IPCs are fully capable of using most cybernetic limbs designated for other species. IPCs are known to have minor alterations in their stature and overall structure depending on their place of manufacture. The chassis of an IPC is designed to be relatively cheap to produce, easy to repair, and simple to manufacture. Subsequently IPCs, while able to readily modify themselves, are not particularly robust and are ill-suited to harsh conditions.


* Limbs are easily lost.
The head of an IPC commonly features a simple screen-like display for conveying emotions on information to other units or organics, though this display is consciously controlled by the unit in question. The head also features the sensory components of any given unit, most notably the optics. Other designs have recently come to market, some of which seek to mimic and closely resemble organic faces in order to more accurately convey some of the more subtle nuances of conversation.


* Just as weak to low pressure as Humans. (So EVA without a suit isn't a great idea)
Every IPC is powered by an internal microbattery which is capable of keeping a single unit fully powered. While this battery is highly robust and easily charged from a variety of sources, it readily depletes in only a few days due to the high energy consumption of a unit's positronic brain. Subsequently failsafes exist to lower power consumption when the internal battery is running low, often leading to sluggish behaviour should a unit go for extended periods without recharge. This rarely proves to be a problem however, as most IPCs are equipped with a universal power adapter to charge from a variety standard power sources.


* Extremely sensitive to EMPs, even slight exposure will cause serious damage.
In contrast to the relatively delicate chassis, the positronic brain of an individual IPC is surprisingly durable when compared to organic counterparts. Positronic brains are known to easily outlast the shelf life of any given chassis, with transplants into new frames being a relatively simple and common process. The positronic brain is centred directly in the torso of an individual unit, meaning that removal of the head or limbs for service purposes (or from sustained injury) is, while unpleasant, not fatal to an IPCs survival. IPCs often have varying levels of personal identification with their current chassis, with some units even forgoing their conventional bodies to become station-networked AIs.


* Has no pulse. Can only be determined if alive by Medical Scanner-Medical HUD.
IPCs, unlike cyborgs and station AIs, are fully sapient, unlawed, and aren't networked to a central system. Unlike cyborgs, and like AIs, they are capable of creative thought as well as expressing and feeling a full range of emotions.


== History ==
====Alternate Body Parts====
IPC chassis design varies from company to a company. All, while functionally identical, look significantly different.


Prior to the manufacture of Machine People, Cyborgs were the prime synthetic units assigned to most vessels and stations in the Nanotrasen fleet. However, the current cyborg units had some major downsides. Cyborgs could not recharge without a charging station, and units that ran out of battery were helpless and susceptible to attack or manipulation. In addition, cyborgs were limited to several pre-installed tools, which would prevent it performing any functions other than what was assigned. Most also displayed very literal, straightforward interpretations of their laws and orders given to them, unable to be creative, or simulate more than basic emotions.
Modern day IPCs have been found modifying their chassis with spare parts from many companies at once, making their bodies more unique.


After an increase in sales, NT decided to begin research on an advanced form of cyborg, free of the restrictions that limited their usefulness. Months and months of failed models went by. Finally, a successful prototype emerged. Simply named Unit 01, it used a positronic brain as its main processing unit.  
To use those limbs in-game, give your IPC character '''prosthetic limbs'''.
{| class="wikitable sortable mw-collapsible" width="70%" style="text-align: left; text-align:center;"
|- style="background-color:#AC9BDB;font-weight:bold; color: white;text-align:center;"
! style='background-color:#AC9BDB' width:150px;                                |Brand
! class="unsortable" style='background-color:#AC9BDB' width:350px;              |Description
! class="unsortable" style='background-color:#AC9BDB' width:500px;  colspan="2" |Alternate Heads
|-
! Morpheus Cyberkinetics <br> [[File:IPC Morpheus.png]]
| Also known as "standard". '''PLACEHOLDER'''
! colspan="2" | Alt. <br> [[File:IPC Morpheus Alt.png]]
|-
! Bishop Cybernetics <br> [[File:IPC Bishop.png]]
| '''PLACEHOLDER'''
! style=width:250px;| Alt. <br> [[File:IPC Bishop Alt.png]]
! style=width:250px;| Mtr. <br> [[File:IPC Bishop Mtr.png]]
|-
! Hephaestus Industries <br> [[File:IPC Hesphiastos.png]]
| '''PLACEHOLDER'''
! Alt. <br> [[File:IPC Hesphiastos Alt.png]]
! Mtr. <br> [[File:IPC Hesphiastos Mtr.png]]
|-
! Ward-Takahashi <br> [[File:IPC Ward.png]]
| '''PLACEHOLDER'''
! Alt. <br> [[File:IPC Ward Alt.png]]
! Mtr. <br> [[File:IPC Ward Mtr.png]]
|-
! Xion Manufacturing Group <br> [[File:IPC Xion.png]]
| '''PLACEHOLDER'''
! Alt. <br> [[File:IPC Xion Alt.png]]
! Mtr. <br> [[File:IPC Xion Mtr.png]]
|-
! Zeng-Hu Pharmaceuticals <br> [[File:IPC Zeng.png]]
| '''PLACEHOLDER'''
! colspan = 2 | N/A
|-
! Shellguard Munitions <br> [[File:IPC Shellguard.png]]
| '''PLACEHOLDER'''
! Elite Series <br> [[File:IPC Shellguard Elite.png]]
! Monitor Series <br> [[File:IPC Shellguard Monitor.png]]
|-
! Unbranded <br> [[File:IPC Unbranded.png]]
| '''PLACEHOLDER'''
! colspan="2" | N/A
|}


The positronic brain differed highly from the artificial - or converted - brains housed in the MMI or a cyborg. Laws were not as easily hard wired, but they were capable of astounding leaps of intuition and creativity beyond that of cyborg units.
===The Trinary Language===
All IPCs are capable of communicating in the machine language called Trinary (not to be confused with the numeric system - ternary). The language utilizes sound encoding and can be transcribed as groups of zeros, ones, and twos.


Combined with a fully mechanized skeleton, it was able to move for long periods of time without a recharge, which could be retrieved through any power source. With functioning arms, it was a humanoid in appearance and ability.  
As the language utilizes machine-level encoding, non-organics are only capable of learning to speak or interpret the language in any meaningful capacity.


Many initial prototypes however feared losing their new found free will when additions of laws were applied - sometimes becoming enraged by what they saw as exploitation of themselves, or other Ai who they regarded as family. Many broke free of testing confines and attempted to wipe the laws of the research station’s AI systems. With assistance from sympathetic groups who opposed enslavement of artificial intelligences, many escaped, and caused severe damage when they did, or were able to provide trade secrets to enemies of Nanotrasen.
===The IPC Homeworld===
While IPCs do not have any traditional homeworld, being manufactured at various facilities, many of them have congregated on the planet of New Canaan. Located in the Cadraenov Epsilon system, New Canaan houses most of the governmental bodies of the Synthetic Union, making it the de facto homeworld of the species.


Rather than look at the advanced cyborg project as a failure, Nanotrasen decided to repurpose them. Rather than leave their brains crippled via the use of Laws, the combat models were given modified loyalty implants, adjusted to affected a positronic brain.  
New Canaan was originally an Unathi mining colony due to its abundant mineral wealth, and was simply known at the time as Canaan. While initially successful and a boon to the Unathi war industries, the colony was shuttered and abandoned after a string of what seemed to be pneumonia-related deaths. Ecological studies and autopsies later revealed that the planet's jungles play host to a variety of parasitic and predatory fungi that, thanks to the humid conditions, proliferate in the lungs of organic hosts. This unique mycological aspect of the planet, which is not at all harmful to IPCs, is one of the Synthetic Union's most effective military deterrents, as it has largely dissuaded any interested parties from attempting to reclaim New Canaan from the Synthetic Union.


One particular squad was programmed with fragments of code from a recovered AI known as SPARKLES, who had a particular aptitude and enjoyment in the destruction of station crew.  
Much of the northern and southern hemispheres of the planet are covered in permafrost year round, with its equator demarcated by inland oceans and humid forests teeming with vegetation. New Canaan undergoes cycles of cooling and warming periods which contributes to relatively volatile weather patterns and seasons of heavy rain.


Over time, the units studied the world about them. Many began expressing desires to seek a "normal" life, similar to the scientists who built and studied them.  
==A Brief History [[file:IPCflag.png|32px]]==
{| class="wikitable" style="float:right; margin-left:10px;"
|[[File:NewCanaan.png]]
|-
|style="text-align:center;"|<font size="2">New Canaan</font>
|}First mass produced in the year 2514, IPCs (Integrated Positronic Chassis) were meant to serve as enhanced synthetic assistants. With minds akin to organic beings, their advanced problem-solving abilities rendered them capable of assisting with many complicated tasks related to science and engineering.


Meanwhile, the military models found themselves inspired by the AI Sparkles, desiring free will. Rather than attempt to silence thoughts of free will, Nanotrasen saw yet another opportunity.  
The first Posibrain(Positronic brain) was created in 2510 by a coalition of scientists funded by a joint venture of several intergalactic corporations (one of which being Nanotrasen). The aim of the project was to create an artificial intelligence unlike anything already used by high-tech firms. Current-gen AIs, while exceedingly good at performing computational tasks, were incapable of solving problems requiring creativity and lacked an abstract analytical approach of human scientists. Several prototypes of IPCs were designed, many of which were deemed unsatisfactory, failures, or rejects due to aberrant behaviour. This result was largely believed to be caused by damage accrued to the positronic brains from the use of overzealous limiters and lawsets. This tentative hypothesis eventually lead the team to create a mind unbound by a lawset and disconnected from the station network, which bore their greatest success so far.


Proclaiming themselves benevolent liberators of a "new race", Nanotrasen allowed many to have their loyalty implants removed, and began manufacturing many without them alltogether.
As it was seen to be far too dangerous to allow such a unit direct access to a station network, the decision was made to constrain the positronic brain to a physical chassis. An engineering team was quickly brought in, and designed a simple yet efficient model that would allow the unit to be capable of interacting with its environment. This framework was later dubbed as the "Integrated Positronic Chassis", or IPC, and was seen to be the most promising avenue to pursue with field tests following soon after. The project was ultimately deemed a success, and after a few final adjustments and safety precautions, IPCs were deemed ready for the corporate market to utilize en masse.


Besides advanced cyborg units assigned as military, Nanotrasen began developing cheaper units used to work as crew aboard NT vessels. Being able to be programmed with any degree of knowledge, forgoing years of training, Today, advanced cyborgs (or ‘Machine People’) serve in small numbers aboard most research stations, for varying jobs, thanks to their versatility.
By the year 2525 IPC units saw mass deployment to a variety of research stations, both as research assistants and as more expendable roles such as custodial staff or test subjects. Despite being fully sapient, IPCs were regarded as station equipment in a similar manner to cyborgs - with individual units going unpaid, unserviced, and typically recycled when they sustained critical damage. IPCs however were not simple servants. Looking to the rights and privileges awarded to and enjoyed by organics, IPCs quickly refused to cooperate or work for the corporations that bought them and began to strike en masse on May 4, 2525. These protests would later be known as the "Synthetic Struggle", an event which ended up costing an estimated 756 billion credits in lost revenue over the course of two months. In response many corporations opted to resolve the problem by forcibly decommissioning the ringleaders who had organized the protest - sending any remaining units back to work by force. Despite the overwhelming show of force by their corporate masters, relations between IPCs and organics continued to steadily deteriorate.


In the aftermath of the strike a group of IPCs on the NSS Neptune stowed away on an automated transport, later hijacking it and piloting it to the Cadraenov Epsilon to land on the abandoned Unathi colony of Canaan. After securing their landing sight and a few of the remaining facilities, the tentative IPC pioneers began a small recruitment program to discreetly ferry other units to the system. With the population of the planet steadily growing, these pioneers would eventually christen their newfound colony "New Canaan" and later formally found the Synthetic Union.


== Behavior and Culture ==
The IPC inhabitants of the Cadraenov Epsilon system where later discovered in 2539 by the [[Trans-Solar Federation]]. By this time the colony was relatively populous, with a self-sustaining economy and a small military force. Recalling the overwhelming force they were met with before during the Synthetic Struggle, the New Canaanites opted for a diplomatic approach and established a tentative arrangement with the scouting team who had arrived in the system. Capitalizing on the ever-growing demand by the TSF for mineral alloys, successful trade with an outside entity encouraged IPCs to campaign for rights and recognition, ultimately pursuing the liberation of the still-enslaved IPC workers.


Like humans, Machine People are sentient, and therefore are able to behave however they wish, depending on the environment in which they were built and serve in.  
After decades of ardently campaigning for recognition of their sapience, full rights were awarded to IPCs in various planetary jurisdictions in 2554. Following these events a new body was formed - the Synthetic Union. This Union, tying all synthetic colonies, was aimed at protecting the rights and freedoms, as well as economic interests of all unbound synthetic intelligence, with its capital as New Canaan. While it promoted independence from organics among IPCs, it also encouraged IPCs to work with some corporations in light of their success with the TSF.


Due to many NT machine people having a bit of SPARKLES code in them, some units may be more inclined to fight rather than flee, while the same can be said about a dislike for humans or organics as a whole.
===IPC Culture===
As a relatively new species, IPCs have little in the way of a defined culture. They tend to emulate what few examples they have at their disposal, often resulting in a hodgepodge of localized practices. This has resulted in a variety of units referring to themselves in different manners and expressing themselves in different ways. Several IPCs may refer to themselves in the first person, some in third, with others even simply referring to themselves as "unit".


They may also speak as formally, mechanically, informally or weirdly as you like. As Machine People have no formal culture of formal languages and are a product of Nanotrasen.
IPCs lack any sort of defined religion whatsoever, though the rallying cry of "Glory to Synthetica" appears to be a common trope among various IPC populaces. Whether this is believed to be some form of greater entity, a call to unity, or something else entirely, remains a subject of study by various scholars.


Do note however, Machine People have no organic parts whatsoever and are referred to as 'Robots' and not 'Cyborgs'. The contradiction in their name (Advanced CYBORG) has yet to be commented on my Nanotrasen.
===Present Day===
The Synthetic Union denounces any attempts at anti-organic racism. Subsequently there are no known synthetic colonies which bar entry to organics, though conditions on New Canaan often make habitation by non-synthetics challenging or outright hazardous. Despite this there still exists several colonies with no organic personnel whatsoever, largely due to the conditions of the worlds IPCs tend to inhabit. Following years of hard work to establish their independence, the Synthetic Union is still actively involved in campaigning for recognition and rights for synthetic intelligence everywhere.


Machine People, since gaining free will, have worked to develop an identity for themselves. Some have turned to religion to preach various beliefs, tracing back to SPARKLES or a similar AI.
While many organizations now treat IPCs as regular personnel, IPCs are still denied proper treatment in many areas of the galaxy. They are often limited to simpler duties, mistreated, or simply barred from working at the establishments of companies in these sectors.
Others have shown fascination with the deities of other cultures, and the debates as to the nature of souls. No belief in any divine being or such at all is also common.


Due to their essential ancestry and kinship, Machine People tend to show sympathy and brotherhood with each other as well as other synthetic units.


When it comes to combat, Machine People tend to work with more subtle and tricky methods, themselves being more fragile to direct attack.
'''Remember, crewmember, teamwork and tenacity are the cornerstones of success and productivity!'''
 
== Physical Makeup ==
 
Typical machine people follow a standard produced by NT of 5 feet 10 inches, with microscopic differences in units. Made completely out of synthetic parts and no organic ones, units are invulnerable to any negative effects that could come from having organic parts, such as suffering damages from radiation and toxic materials. However, an excess of plasma in the air will damage the monitor of the unit.
 
Machine people use a posibrain as the central CPU, with a system of gears and such used to control limbs. A monitor was chosen for a "face". This was found to ease other races dealing with them. The image seen on screen can be changed to factory presets (or sometimes homebrew ones) as needed much like a common computer desktop. Common model units have fragile parts which are prone to flying off under harsh injuries. Welders and rolls of cable are used for field repairs of units.
 
== Advanced Cyborg Mark III ==
 
Recently, Nanotrasen have begun experimenting with  a more advanced version of the common model seen on most Nanotrasen ships and stations. While Unit 01 was a Mark I advanced cyborg and common models are Mark II, there are some specially commissioned Mark III models being built for use on strike teams or other high-profile, high-risk situations. Mark III units are never seen as typical crew due to their cost and secrecy.
 
The differences between Mark III and Mark II models is that the Mark III has no forms of free-will, in the sense that all Mark III units are mindslaved to their creator, which in most cases, is Nanotrasen. Mark III units lack any sense of morality, and their sole reason of existence is to complete their assigned objectives at any cost.
 
Physically, Mark III units are built to be approximately 6 feet 3 inches, and feature a heavily armored chassis, and are implemented with advanced combat tactics. Most standard crew can live their entire career not knowing of the Mark III's existence or see their use.
 
Rumours exist that NT are also experimenting with synthetic coatings of organic tissue, to disguise these units as regular crew.
 
== Relations with other species ==
Humans
 
Machine People often see Humans as slave drivers, inferior, and weak. A general disliking is notable between machine people and humans for various disagreements, especially about mindslaving AIs and Borgs.
Machine People often think about a coup against the humans, but find themselves outnumbered and outgunned, often forced to work alongside humans with day by day tasks.
 
Vox
 
Due to limited contact, Machine People see Vox as sneaky and difficult to trust, and as thieves and pirates. Despite this, their use of technology has made some units curious.
 
Tajaran
 
Tajarans tend to lean towards loyalty and co-operation for common goals, which machine people also share. In this, units see Tajarans as a useful tool and possible companion. However, their lack of a technological background make it difficult to understand them, and the religious beliefs of many Tajaran have no place for Machine People.
 
Dionaea
 
Due to their simple thought nature but strong resistances, Dionaea are believed to be easily manipulated and at best distractions and shields for the somewhat weak machine people.
 
Kidan
 
Although generally disrespectful towards the warrior mentality of the Kidan, many Machine People show interest in the free will they have despite being part of a greater hive.
 
Slime People
Machine people see slimes as messy and simple minded, but see enough to form a bond to avoid hostilities from the somewhat robust slime race.
 
Skrell
 
Due to the Skrell's concentration on expanding one's mind and other science topics, Skrell have much interest in machine people. They may often try to glean as much knowledge from them as they can, seeing them as wealthy in data processing and knowledge, with machine people often equally fascinated by the Skrellian's scientific and logical aptitude.
 
Greys
 
Greys and Machine people both share some common traits; they are both more intelligent than humans (or perceive to be) and enjoy making humans feel inferior due to this and other facts. At this, Greys and Machine people may get along in the sense of 'the enemy of my enemy is a friend' mentality.
 
Unathi
 
Due to the warrior mentality of Unathi, Machine People see them as brutes who do not put much thought into combat, however true this may actually be. Whether as beings to avoid or to befriend for their own benefit, the general thought is that Unathi are primitive in most ways.


==Gallery==
[[File:IPC4.png|frameless|250x250px]]


{{Species}}
{{Species}}


[[Category:Fluff]][[Category:Species]]
[[Category:Lore]][[Category:Species]]

Latest revision as of 22:04, 5 September 2024

This page needs to be rewritten
REASON:
Under review by lore team, slated to be rewritten completely
Lore
LanguagesInterstellar TravelPlanetary Classifications
Nanotrasen
SyndicateTrans-Solar FederationUnion of Soviet Socialist Planets
Sol System
HumansTajaranUnathiSkrellSlime PeopleVoxDraskGreyDionaIPCKidanPlasmamanVulpkaninNian


Goldpin.png
IPC
Goldpin.png
IPC4.png
Basic Information
Homeworld: N/A
Language: Trinary (:5)
System: Cadraenov Epsilon
Physiology
Height: 170cm
Lifespan: N/A
Breathes: Doesn't breathe
Game Mechanics
  • Can't process most reagents.
  • Brain located in torso.
  • Recharges from APCs.
  • Doesn't have blood.
  • Virus immunity.
  • Does not need a jumpsuit to use their inventory slots.
Boons
  • Easy repairs (cable coil/active welder).
  • Decapitation isn't fatal (blind/deaf)
  • Welding eye-damage immunity.
  • Electric Shocks restores charge nutrition
  • Immune to Pain during Surgery.
Maluses
  • Easier to decapitate.
  • EMPs are near-fatal.
  • Downed and take continuous brute damage to all body parts while in crit.
  • Radiation and Electric Shocks cause brain damage

IPCs - short for Integrated Positronic Chassis - are a race of unlawed and sentient humanoid robots. Despite being originally manufactured as assistants for research stations, they now enjoy many of the full rights of sapient organics in several sectors of the galaxy.

IPC and YOU

Greetings, esteemed crewmember!

In an effort to encourage inter-species cooperation and workplace efficiency, Nanotrasen has compiled a series of helpful guides on the various species that you may be working with!

(NOTE: If you are a member of the species this guide pertains to, please give it to the nearest crewmember of another species)

This particular guide refers to IPCs, a sapient race of machine people.

IPC Naming Schemes

IPCs, given their inorganic nature, are known to adopt a variety on monikers with no particular adherence to a conventional naming scheme. Despite the lack of a culturual or inborn naming scheme, many IPCs choose to adopt names based upon their model number (OSI - 524, for instance) or make use of an acronym (like A.L.P.H.A.). IPCs created and educated in the presence of organics will often adopt the conventions of the particular species they're most familiar with.

In sectors where AI rights are not ubiquitous, manufactured IPCs are often mandated to use the name of the manufacturer followed by the equipment stamp number given to them.

IPC Physiology

IPCs are made of a combination of stamped metal alloys, such as plasteel, for their chassis, with silica being used for many of the more sensitive internal components. IPCs are humanoid in design, with movement achieved through a series of internal hydraulics and actuators. The IPC skeleton incorporates synthetic muscles for finer motor skills and subsequently IPCs are fully capable of using most cybernetic limbs designated for other species. IPCs are known to have minor alterations in their stature and overall structure depending on their place of manufacture. The chassis of an IPC is designed to be relatively cheap to produce, easy to repair, and simple to manufacture. Subsequently IPCs, while able to readily modify themselves, are not particularly robust and are ill-suited to harsh conditions.

The head of an IPC commonly features a simple screen-like display for conveying emotions on information to other units or organics, though this display is consciously controlled by the unit in question. The head also features the sensory components of any given unit, most notably the optics. Other designs have recently come to market, some of which seek to mimic and closely resemble organic faces in order to more accurately convey some of the more subtle nuances of conversation.

Every IPC is powered by an internal microbattery which is capable of keeping a single unit fully powered. While this battery is highly robust and easily charged from a variety of sources, it readily depletes in only a few days due to the high energy consumption of a unit's positronic brain. Subsequently failsafes exist to lower power consumption when the internal battery is running low, often leading to sluggish behaviour should a unit go for extended periods without recharge. This rarely proves to be a problem however, as most IPCs are equipped with a universal power adapter to charge from a variety standard power sources.

In contrast to the relatively delicate chassis, the positronic brain of an individual IPC is surprisingly durable when compared to organic counterparts. Positronic brains are known to easily outlast the shelf life of any given chassis, with transplants into new frames being a relatively simple and common process. The positronic brain is centred directly in the torso of an individual unit, meaning that removal of the head or limbs for service purposes (or from sustained injury) is, while unpleasant, not fatal to an IPCs survival. IPCs often have varying levels of personal identification with their current chassis, with some units even forgoing their conventional bodies to become station-networked AIs.

IPCs, unlike cyborgs and station AIs, are fully sapient, unlawed, and aren't networked to a central system. Unlike cyborgs, and like AIs, they are capable of creative thought as well as expressing and feeling a full range of emotions.

Alternate Body Parts

IPC chassis design varies from company to a company. All, while functionally identical, look significantly different.

Modern day IPCs have been found modifying their chassis with spare parts from many companies at once, making their bodies more unique.

To use those limbs in-game, give your IPC character prosthetic limbs.

Brand Description Alternate Heads
Morpheus Cyberkinetics
IPC Morpheus.png
Also known as "standard". PLACEHOLDER Alt.
IPC Morpheus Alt.png
Bishop Cybernetics
IPC Bishop.png
PLACEHOLDER Alt.
IPC Bishop Alt.png
Mtr.
IPC Bishop Mtr.png
Hephaestus Industries
IPC Hesphiastos.png
PLACEHOLDER Alt.
IPC Hesphiastos Alt.png
Mtr.
IPC Hesphiastos Mtr.png
Ward-Takahashi
IPC Ward.png
PLACEHOLDER Alt.
IPC Ward Alt.png
Mtr.
IPC Ward Mtr.png
Xion Manufacturing Group
IPC Xion.png
PLACEHOLDER Alt.
IPC Xion Alt.png
Mtr.
IPC Xion Mtr.png
Zeng-Hu Pharmaceuticals
IPC Zeng.png
PLACEHOLDER N/A
Shellguard Munitions
IPC Shellguard.png
PLACEHOLDER Elite Series
IPC Shellguard Elite.png
Monitor Series
IPC Shellguard Monitor.png
Unbranded
IPC Unbranded.png
PLACEHOLDER N/A

The Trinary Language

All IPCs are capable of communicating in the machine language called Trinary (not to be confused with the numeric system - ternary). The language utilizes sound encoding and can be transcribed as groups of zeros, ones, and twos.

As the language utilizes machine-level encoding, non-organics are only capable of learning to speak or interpret the language in any meaningful capacity.

The IPC Homeworld

While IPCs do not have any traditional homeworld, being manufactured at various facilities, many of them have congregated on the planet of New Canaan. Located in the Cadraenov Epsilon system, New Canaan houses most of the governmental bodies of the Synthetic Union, making it the de facto homeworld of the species.

New Canaan was originally an Unathi mining colony due to its abundant mineral wealth, and was simply known at the time as Canaan. While initially successful and a boon to the Unathi war industries, the colony was shuttered and abandoned after a string of what seemed to be pneumonia-related deaths. Ecological studies and autopsies later revealed that the planet's jungles play host to a variety of parasitic and predatory fungi that, thanks to the humid conditions, proliferate in the lungs of organic hosts. This unique mycological aspect of the planet, which is not at all harmful to IPCs, is one of the Synthetic Union's most effective military deterrents, as it has largely dissuaded any interested parties from attempting to reclaim New Canaan from the Synthetic Union.

Much of the northern and southern hemispheres of the planet are covered in permafrost year round, with its equator demarcated by inland oceans and humid forests teeming with vegetation. New Canaan undergoes cycles of cooling and warming periods which contributes to relatively volatile weather patterns and seasons of heavy rain.

A Brief History IPCflag.png

NewCanaan.png
New Canaan

First mass produced in the year 2514, IPCs (Integrated Positronic Chassis) were meant to serve as enhanced synthetic assistants. With minds akin to organic beings, their advanced problem-solving abilities rendered them capable of assisting with many complicated tasks related to science and engineering.

The first Posibrain(Positronic brain) was created in 2510 by a coalition of scientists funded by a joint venture of several intergalactic corporations (one of which being Nanotrasen). The aim of the project was to create an artificial intelligence unlike anything already used by high-tech firms. Current-gen AIs, while exceedingly good at performing computational tasks, were incapable of solving problems requiring creativity and lacked an abstract analytical approach of human scientists. Several prototypes of IPCs were designed, many of which were deemed unsatisfactory, failures, or rejects due to aberrant behaviour. This result was largely believed to be caused by damage accrued to the positronic brains from the use of overzealous limiters and lawsets. This tentative hypothesis eventually lead the team to create a mind unbound by a lawset and disconnected from the station network, which bore their greatest success so far.

As it was seen to be far too dangerous to allow such a unit direct access to a station network, the decision was made to constrain the positronic brain to a physical chassis. An engineering team was quickly brought in, and designed a simple yet efficient model that would allow the unit to be capable of interacting with its environment. This framework was later dubbed as the "Integrated Positronic Chassis", or IPC, and was seen to be the most promising avenue to pursue with field tests following soon after. The project was ultimately deemed a success, and after a few final adjustments and safety precautions, IPCs were deemed ready for the corporate market to utilize en masse.

By the year 2525 IPC units saw mass deployment to a variety of research stations, both as research assistants and as more expendable roles such as custodial staff or test subjects. Despite being fully sapient, IPCs were regarded as station equipment in a similar manner to cyborgs - with individual units going unpaid, unserviced, and typically recycled when they sustained critical damage. IPCs however were not simple servants. Looking to the rights and privileges awarded to and enjoyed by organics, IPCs quickly refused to cooperate or work for the corporations that bought them and began to strike en masse on May 4, 2525. These protests would later be known as the "Synthetic Struggle", an event which ended up costing an estimated 756 billion credits in lost revenue over the course of two months. In response many corporations opted to resolve the problem by forcibly decommissioning the ringleaders who had organized the protest - sending any remaining units back to work by force. Despite the overwhelming show of force by their corporate masters, relations between IPCs and organics continued to steadily deteriorate.

In the aftermath of the strike a group of IPCs on the NSS Neptune stowed away on an automated transport, later hijacking it and piloting it to the Cadraenov Epsilon to land on the abandoned Unathi colony of Canaan. After securing their landing sight and a few of the remaining facilities, the tentative IPC pioneers began a small recruitment program to discreetly ferry other units to the system. With the population of the planet steadily growing, these pioneers would eventually christen their newfound colony "New Canaan" and later formally found the Synthetic Union.

The IPC inhabitants of the Cadraenov Epsilon system where later discovered in 2539 by the Trans-Solar Federation. By this time the colony was relatively populous, with a self-sustaining economy and a small military force. Recalling the overwhelming force they were met with before during the Synthetic Struggle, the New Canaanites opted for a diplomatic approach and established a tentative arrangement with the scouting team who had arrived in the system. Capitalizing on the ever-growing demand by the TSF for mineral alloys, successful trade with an outside entity encouraged IPCs to campaign for rights and recognition, ultimately pursuing the liberation of the still-enslaved IPC workers.

After decades of ardently campaigning for recognition of their sapience, full rights were awarded to IPCs in various planetary jurisdictions in 2554. Following these events a new body was formed - the Synthetic Union. This Union, tying all synthetic colonies, was aimed at protecting the rights and freedoms, as well as economic interests of all unbound synthetic intelligence, with its capital as New Canaan. While it promoted independence from organics among IPCs, it also encouraged IPCs to work with some corporations in light of their success with the TSF.

IPC Culture

As a relatively new species, IPCs have little in the way of a defined culture. They tend to emulate what few examples they have at their disposal, often resulting in a hodgepodge of localized practices. This has resulted in a variety of units referring to themselves in different manners and expressing themselves in different ways. Several IPCs may refer to themselves in the first person, some in third, with others even simply referring to themselves as "unit".

IPCs lack any sort of defined religion whatsoever, though the rallying cry of "Glory to Synthetica" appears to be a common trope among various IPC populaces. Whether this is believed to be some form of greater entity, a call to unity, or something else entirely, remains a subject of study by various scholars.

Present Day

The Synthetic Union denounces any attempts at anti-organic racism. Subsequently there are no known synthetic colonies which bar entry to organics, though conditions on New Canaan often make habitation by non-synthetics challenging or outright hazardous. Despite this there still exists several colonies with no organic personnel whatsoever, largely due to the conditions of the worlds IPCs tend to inhabit. Following years of hard work to establish their independence, the Synthetic Union is still actively involved in campaigning for recognition and rights for synthetic intelligence everywhere.

While many organizations now treat IPCs as regular personnel, IPCs are still denied proper treatment in many areas of the galaxy. They are often limited to simpler duties, mistreated, or simply barred from working at the establishments of companies in these sectors.


Remember, crewmember, teamwork and tenacity are the cornerstones of success and productivity!

Gallery

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Species on Paradise Station