Difference between revisions of "Research Items"

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(→‎Exosuit Fabricator: Added the "MODsuit Construction" and "MODsuit Modules" tabs.)
(E.X.P.E.R.I-MENTOR removed in PR 27472)
 
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{{JobScience}}
{| style="width:100%; margin-left:auto; margin-right:0px;"
|- Style="vertical-align:bottom;"
| __TOC__
| style="width:16em;" | {{JobScience}}
|}
== Circuit Imprinter ==
== Circuit Imprinter ==
[[File:Circuit_imprinter.png|left]]  This industrial printer requires glass, sulfuric acid, and occasionally gold and diamond. Each board requires different levels of data theory and materials research, and some require specific field advancement, such as biological or blue-space. With gold, you can make AI law modules, or AI related circuit boards. Machine boards can also be built in the Circuit Constructor, including [[roboticist|mech suits]] and power generators.
[[File:Circuit_imprinter.png|left]]  This industrial printer requires glass, sulfuric acid, and occasionally gold and diamond. Each board requires different levels of data theory and materials research, and some require specific field advancement, such as biological or blue-space. With gold, you can make AI law modules, or AI related circuit boards. Machine boards can also be built in the Circuit Constructor, including [[roboticist|mech suits]] and power generators.<div style="height:12px"></div>


<tabs>
<tabs style="width:91%;"><tab name="AI Modules" inline> <!--91% because the tab wouldnt fit otherwise-->
<tab name="AI Modules">
{|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;"
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;width:90%;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F; width:64px;'                 |Icon
! style='background-color:#A06DA0' width:64px;                  |Icon
! style='background-color:#64487F; width:150px;'                 |Name
! style='background-color:#A06DA0' width:150px;                |Name
! style='background-color:#64487F;'                             |Description
! class="unsortable" style='background-color:#A06DA0'           |Description
! style='background-color:#64487F; width:150px;'                 |Required Tech Levels
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#64487F; width:200px;'                 |Required Materials
! style='background-color:#A06DA0' width:200px;                |Required Materials
|-
|-
![[File:AICircuitboard.png]]
![[File:AICircuitboard.png]]
Line 18: Line 21:
|An AI module that allows you to add a single low-priority custom law to an AI.
|An AI module that allows you to add a single low-priority custom law to an AI.
|5 Data Theory<br>4 Materials<br>
|5 Data Theory<br>4 Materials<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]100 Gold<br>
|{{Materials|Glass=1000|Gold=100}}<br>
|-
|-
![[File:GreenAICircuitboard.png]]
![[File:GreenAICircuitboard.png]]
Line 24: Line 27:
|Gives an AI the OneHuman lawset, which designates a single person as the only "human" on station.
|Gives an AI the OneHuman lawset, which designates a single person as the only "human" on station.
|6 Data Theory<br>4 Materials<br>
|6 Data Theory<br>4 Materials<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]100 Diamond<br>
|{{Materials|Glass=1000|Diamond=100}}<br>
|-
|-
![[File:AICircuitboard.png]]
![[File:AICircuitboard.png]]
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|A dangerous module that instructs an AI to remove all oxygen from the station.
|A dangerous module that instructs an AI to remove all oxygen from the station.
|4 Data Theory<br>2 Biotech<br>4 Materials<br>
|4 Data Theory<br>2 Biotech<br>4 Materials<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]100 Gold<br>
|{{Materials|Glass=1000|Gold=100}}<br>
|-
|-
![[File:RedAICircuitboard.png]]
![[File:RedAICircuitboard.png]]
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|Another dangerous module, this law instructs the AI to protect the station at all costs, killing anyone who damages it.
|Another dangerous module, this law instructs the AI to protect the station at all costs, killing anyone who damages it.
|5 Data Theory<br>4 Materials<br>
|5 Data Theory<br>4 Materials<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]100 Gold<br>
|{{Materials|Glass=1000|Gold=100}}<br>
|-
|-
![[File:AICircuitboard.png]]
![[File:AICircuitboard.png]]
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|Slightly less dangerous than it sounds, this module simply removes an AI's laws completely. Doesn't work on Malfunctioning AI units.
|Slightly less dangerous than it sounds, this module simply removes an AI's laws completely. Doesn't work on Malfunctioning AI units.
|5 Data Theory<br>6 Materials<br>
|5 Data Theory<br>6 Materials<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]100 Diamond<br>
|{{Materials|Glass=1000|Diamond=100}}<br>
|-
|-
![[File:AICircuitboard.png]]
![[File:AICircuitboard.png]]
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|A lawset built for biohazard containment, no crewmembers are allowed to leave the station while this lawset is in effect.
|A lawset built for biohazard containment, no crewmembers are allowed to leave the station while this lawset is in effect.
|3 Data Theory<br>2 Biotech<br>4 Materials<br>
|3 Data Theory<br>2 Biotech<br>4 Materials<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]100 Gold<br>
|{{Materials|Glass=1000|Gold=100}}<br>
|-
|-
![[File:AICircuitboard.png]]
![[File:AICircuitboard.png]]
Line 54: Line 57:
|Purges all Freeform and Hacked laws from an AI, leaving core laws intact.
|Purges all Freeform and Hacked laws from an AI, leaving core laws intact.
|4 Data Theory<br>6 Materials<br>
|4 Data Theory<br>6 Materials<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]100 Gold<br>
|{{Materials|Glass=1000|Gold=100}}<br>
|-
|-
![[File:LightBlueAICircuitboard.png]]
![[File:LightBlueAICircuitboard.png]]
Line 60: Line 63:
|A VIP protection module, this law designates one person as high priority, with anyone harming them losing their status as crew.
|A VIP protection module, this law designates one person as high priority, with anyone harming them losing their status as crew.
|3 Data Theory<br>3 Materials<br>
|3 Data Theory<br>3 Materials<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]100 Gold<br>
|{{Materials|Glass=1000|Gold=100}}<br>
|-
|-
![[File:GreenAICircuitboard.png]]
![[File:GreenAICircuitboard.png]]
Line 66: Line 69:
|A true classic, this lawset instructs the AI to protect and serve humans, while preserving its own existence.
|A true classic, this lawset instructs the AI to protect and serve humans, while preserving its own existence.
|3 Data Theory<br>5 Materials<br>
|3 Data Theory<br>5 Materials<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]100 Diamond<br>
|{{Materials|Glass=1000|Diamond=100}}<br>
|-
|-
![[File:ClownAICircuitboard.png]]
![[File:ClownAICircuitboard.png]]
Line 72: Line 75:
|A varient of Asimov that allows breakage of laws if doing so is funny
|A varient of Asimov that allows breakage of laws if doing so is funny
|5 Data Theory<br>5 Materials<br>2 Illegal<br>
|5 Data Theory<br>5 Materials<br>2 Illegal<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Bananium.png|32px]]100 Bananium<br>
|{{Materials|Glass=1000|Bananium=100}}<br>
|-
|-
![[File:BlueAICircuitboard.png]]
![[File:BlueAICircuitboard.png]]
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|A penny pincher's lawset, this module makes the AI reduce expenses and increase profit where possible.
|A penny pincher's lawset, this module makes the AI reduce expenses and increase profit where possible.
|5 Data Theory<br>5 Materials<br>
|5 Data Theory<br>5 Materials<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]100 Diamond<br>
|{{Materials|Glass=1000|Diamond=100}}<br>
|-
|-
![[File:GreenAICircuitboard.png]]
![[File:GreenAICircuitboard.png]]
Line 84: Line 87:
|An updated version of the Asimov module, this lawset has the AI protect all crew, rather than just humans.
|An updated version of the Asimov module, this lawset has the AI protect all crew, rather than just humans.
|3 Data Theory<br>5 Materials<br>
|3 Data Theory<br>5 Materials<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]100 Diamond<br>
|{{Materials|Glass=1000|Diamond=100}}<br>
|-
|-
![[File:RedAICircuitboard.png]]
![[File:RedAICircuitboard.png]]
Line 90: Line 93:
|The Lawful Good-est of all lawsets, this set instructs an AI to combat evil across the station while protecting the innocent. Expect validhunting.
|The Lawful Good-est of all lawsets, this set instructs an AI to combat evil across the station while protecting the innocent. Expect validhunting.
|5 Data Theory<br>5 Materials<br>
|5 Data Theory<br>5 Materials<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]100 Diamond<br>
|{{Materials|Glass=1000|Diamond=100}}<br>
|-
|-
![[File:RedAICircuitboard.png]]
![[File:RedAICircuitboard.png]]
Line 96: Line 99:
|For lunatics only. Instructs an AI to kill everyone on-station, then terminate itself.  
|For lunatics only. Instructs an AI to kill everyone on-station, then terminate itself.  
|5 Data Theory<br>5 Materials<br>2 Illegal<br>
|5 Data Theory<br>5 Materials<br>2 Illegal<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]100 Diamond<br>
|{{Materials|Glass=1000|Diamond=100}}<br>
|-
|-
![[File:AICircuitboard.png]]
![[File:AICircuitboard.png]]
|Core AI Module (Freeform)
|Core AI Module (Freeform)
|For lunatics only. Instructs an AI to kill everyone on-station, then terminate itself.  
|An AI module that allows you to add a single high-priority custom law to an AI.
|6 Data Theory<br>6 Materials<br>
|6 Data Theory<br>6 Materials<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]100 Diamond<br>
|{{Materials|Glass=1000|Diamond=100}}<br>
|-
|-
![[File:RedAICircuitboard.png]]
![[File:RedAICircuitboard.png]]
Line 108: Line 111:
|Requires the AI to oppress the weak while only obeying the strongest. All fun and games until the AI realizes it fits that description better than you do.
|Requires the AI to oppress the weak while only obeying the strongest. All fun and games until the AI realizes it fits that description better than you do.
|5 Data Theory<br>2 Illegal<br>5 Materials<br>
|5 Data Theory<br>2 Illegal<br>5 Materials<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:Diamond.png|32px]]100 Diamond<br>
|{{Materials|Glass=1000|Diamond=100}}<br>
|-
|-
</tab>
</tab><tab name="Engineering Machinery" inline>
<tab name="Engineering Machinery">
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F; width:64px;'                 |Icon
! style='background-color:#A06DA0' width:64px;                  |Icon
! style='background-color:#64487F; width:150px;'                 |Name
! style='background-color:#A06DA0' width:150px;                |Name
! style='background-color:#64487F;'                              |Description
! style='background-color:#A06DA0'                              |Description
! style='background-color:#64487F; width:150px;'                 |Required Tech Levels
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#64487F; width:200px;'                 |Required Materials
! style='background-color:#A06DA0' width:200px;                |Required Materials
|-
|-
![[File:EngineeringCircuitboard.png]]
![[File:EngineeringCircuitboard.png]]
Line 124: Line 126:
|The circuit board for a Freezer/Heater.
|The circuit board for a Freezer/Heater.
|3 Data Theory<br>3 Plasma<br>
|3 Data Theory<br>3 Plasma<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:EngineeringCircuitboard.png]]
![[File:EngineeringCircuitboard.png]]
Line 130: Line 132:
|The circuit board for a SMES.
|The circuit board for a SMES.
|4 Data Theory<br>5 Power Storage<br>4 Engineering<br>
|4 Data Theory<br>5 Power Storage<br>4 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:EngineeringCircuitboard.png]]
![[File:EngineeringCircuitboard.png]]
Line 136: Line 138:
|The circuit board for an emitter.
|The circuit board for an emitter.
|3 Data Theory<br>5 Power Storage<br>4 Engineering<br>
|3 Data Theory<br>5 Power Storage<br>4 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:EngineeringCircuitboard.png]]
![[File:EngineeringCircuitboard.png]]
Line 142: Line 144:
|The circuit board for a power turbine console.
|The circuit board for a power turbine console.
|4 Data Theory<br>5 Power Storage<br>4 Engineering<br>
|4 Data Theory<br>5 Power Storage<br>4 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:EngineeringCircuitboard.png]]
![[File:EngineeringCircuitboard.png]]
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|The circuit board for a power turbine.
|The circuit board for a power turbine.
|4 Data Theory<br>4 Power Storage<br>5 Engineering<br>
|4 Data Theory<br>4 Power Storage<br>5 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:EngineeringCircuitboard.png]]
![[File:EngineeringCircuitboard.png]]
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|The circuit board for a power compressor.
|The circuit board for a power compressor.
|4 Data Theory<br>5 Power Storage<br>4 Engineering<br>
|4 Data Theory<br>5 Power Storage<br>4 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:EngineeringCircuitboard.png]]
![[File:EngineeringCircuitboard.png]]
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|The circuit board that for a PACMAN-type portable generator.
|The circuit board that for a PACMAN-type portable generator.
|2 Data Theory<br>3 Plasma<br>3 Power Storage<br>3 Engineering<br>
|2 Data Theory<br>3 Plasma<br>3 Power Storage<br>3 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:EngineeringCircuitboard.png]]
![[File:EngineeringCircuitboard.png]]
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|The circuit board that for a MRSPACMAN-type portable generator.
|The circuit board that for a MRSPACMAN-type portable generator.
|3 Data Theory<br>4 Plasma<br>5 Power Storage<br>5 Engineering<br>
|3 Data Theory<br>4 Plasma<br>5 Power Storage<br>5 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:EngineeringCircuitboard.png]]
![[File:EngineeringCircuitboard.png]]
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|The circuit board that for a SUPERPACMAN-type portable generator.
|The circuit board that for a SUPERPACMAN-type portable generator.
|3 Data Theory<br>4 Power Storage<br>4 Engineering<br>
|3 Data Theory<br>4 Power Storage<br>4 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:EngineeringCircuitboard.png]]
![[File:EngineeringCircuitboard.png]]
Line 178: Line 180:
|The circuit board  for a tesla coil.
|The circuit board  for a tesla coil.
|3 Data Theory<br>3 Power Storage<br>3 EM Spectrum<br>
|3 Data Theory<br>3 Power Storage<br>3 EM Spectrum<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:EngineeringCircuitboard.png]]
![[File:EngineeringCircuitboard.png]]
Line 184: Line 186:
|The circuit board  for a grounding rod.
|The circuit board  for a grounding rod.
|3 Data Theory<br>2 Plasma<br>3 Power Storage<br>3 EM Spectrum<br>
|3 Data Theory<br>2 Plasma<br>3 Power Storage<br>3 EM Spectrum<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
</tab>
</tab><tab name="Hydroponics Machinery" inline>
<tab name="Hydroponics Machinery">
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F; width:64px;'                 |Icon
! style='background-color:#A06DA0' width:64px;                  |Icon
! style='background-color:#64487F; width:150px;'                 |Name
! style='background-color:#A06DA0' width:150px;                |Name
! style='background-color:#64487F;'                             |Description
! class="unsortable" style='background-color:#A06DA0'           |Description
! style='background-color:#64487F; width:150px;'                 |Required Tech Levels
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#64487F; width:200px;'                 |Required Materials
! style='background-color:#A06DA0' width:200px;                |Required Materials
|-
|-
![[File:ServiceCircuitboard.png]]
![[File:ServiceCircuitboard.png]]
Line 200: Line 201:
|The circuit board for a seed extractor.
|The circuit board for a seed extractor.
|1 Data Theory<br>
|1 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:ServiceCircuitboard.png]]
![[File:ServiceCircuitboard.png]]
Line 206: Line 207:
|The circuit board for a Biogenerator.
|The circuit board for a Biogenerator.
|2 Data Theory<br>3 Biotech<br>3 Materials<br>
|2 Data Theory<br>3 Biotech<br>3 Materials<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:ServiceCircuitboard.png]]
![[File:ServiceCircuitboard.png]]
Line 212: Line 213:
|The circuit board for a Hydroponics Tray.
|The circuit board for a Hydroponics Tray.
|2 Biotech<br>
|2 Biotech<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:ServiceCircuitboard.png]]
![[File:ServiceCircuitboard.png]]
Line 218: Line 219:
|The circuit board for a plant DNA manipulator.
|The circuit board for a plant DNA manipulator.
|4 Data Theory<br>3 Biotech
|4 Data Theory<br>3 Biotech
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
</tab>
</tab><tab name="Misc Machinery" inline>
<tab name="Misc Machinery">
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F; width:64px;'                 |Icon
! style='background-color:#A06DA0' width:64px;                  |Icon
! style='background-color:#64487F; width:150px;'                 |Name
! style='background-color:#A06DA0' width:150px;                |Name
! style='background-color:#64487F;'                             |Description
! class="unsortable" style='background-color:#A06DA0'           |Description
! style='background-color:#64487F; width:150px;'                 |Required Tech Levels
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#64487F; width:200px;'                 |Required Materials
! style='background-color:#A06DA0' width:200px;                |Required Materials
|-
|-
![[File:Circuitboard.png]]
![[File:Circuitboard.png]]
Line 234: Line 234:
|The circuit board for a smartfridge.
|The circuit board for a smartfridge.
|1 Data Theory<br>
|1 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:ScienceCircuitboard.png]]
![[File:ScienceCircuitboard.png]]
Line 240: Line 240:
|The circuit board for a monkey recycler.
|The circuit board for a monkey recycler.
|1 Data Theory<br>
|1 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:ServiceCircuitboard.png]]
![[File:ServiceCircuitboard.png]]
Line 246: Line 246:
|The circuit board for a processor.
|The circuit board for a processor.
|1 Data Theory<br>
|1 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:Circuitboard.png]]
Line 252: Line 252:
|The circuit board for a holopad.
|The circuit board for a holopad.
|1 Data Theory<br>
|1 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:Circuitboard.png]]
Line 258: Line 258:
|Allows for the construction of circuit boards used to build a new Arcade Machine.
|Allows for the construction of circuit boards used to build a new Arcade Machine.
|1 Data Theory<br>
|1 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:ServiceCircuitboard.png]]
![[File:ServiceCircuitboard.png]]
Line 264: Line 264:
|The circuit board for a deep fryer.
|The circuit board for a deep fryer.
|1 Data Theory<br>
|1 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:Circuitboard.png]]
Line 270: Line 270:
|Allows for the construction of circuit boards used to build a new Orion Trail machine.
|Allows for the construction of circuit boards used to build a new Orion Trail machine.
|1 Data Theory<br>
|1 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:Circuitboard.png]]
Line 276: Line 276:
|The circuit board for a claw game.
|The circuit board for a claw game.
|1 Data Theory<br>
|1 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:SupplyCircuitboard.png]]
![[File:SupplyCircuitboard.png]]
Line 282: Line 282:
|The circuit board for a Mining Rewards Vendor.
|The circuit board for a Mining Rewards Vendor.
|3 Engineering<br>
|3 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:SecurityCircuitboard.png]]
![[File:SecurityCircuitboard.png]]
Line 288: Line 288:
|The circuit board for a recharger.
|The circuit board for a recharger.
|3 Materials<br>3 Power Storage<br>
|3 Materials<br>3 Power Storage<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:EngineeringCircuitboard.png]]
![[File:EngineeringCircuitboard.png]]
Line 294: Line 294:
|The circuit board for a battery recharger.
|The circuit board for a battery recharger.
|3 Materials<br>3 Power Storage<br>
|3 Materials<br>3 Power Storage<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:ServiceCircuitboard.png]]
![[File:ServiceCircuitboard.png]]
Line 300: Line 300:
|The circuit board for a gibber.
|The circuit board for a gibber.
|2 Data Theory<br>2 Engineering<br>
|2 Data Theory<br>2 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:ServiceCircuitboard.png]]
![[File:ServiceCircuitboard.png]]
Line 306: Line 306:
|The circuit board for a recycler.
|The circuit board for a recycler.
|2 Data Theory<br>2 Engineering<br>
|2 Data Theory<br>2 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:ServiceCircuitboard.png]]
![[File:ServiceCircuitboard.png]]
Line 312: Line 312:
|The circuit board for a Microwave.
|The circuit board for a Microwave.
|2 Data Theory<br>2 EM Spectrum<br>
|2 Data Theory<br>2 EM Spectrum<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:ServiceCircuitboard.png]]
![[File:ServiceCircuitboard.png]]
Line 318: Line 318:
|The circuit board for an Oven.
|The circuit board for an Oven.
|2 Data Theory<br>2 EM Spectrum<br>
|2 Data Theory<br>2 EM Spectrum<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:ServiceCircuitboard.png]]
![[File:ServiceCircuitboard.png]]
Line 324: Line 324:
|The circuit board for a Grill.
|The circuit board for a Grill.
|2 Data Theory<br>2 EM Spectrum<br>
|2 Data Theory<br>2 EM Spectrum<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:ServiceCircuitboard.png]]
![[File:ServiceCircuitboard.png]]
Line 330: Line 330:
|The circuit board for a dish drive.
|The circuit board for a dish drive.
|1 Data Theory<br>
|1 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:ServiceCircuitboard.png]]
![[File:ServiceCircuitboard.png]]
Line 336: Line 336:
|The circuit board for a Candy Maker.
|The circuit board for a Candy Maker.
|2 Data Theory<br>2 EM Spectrum<br>
|2 Data Theory<br>2 EM Spectrum<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:SupplyCircuitboard.png]]
![[File:SupplyCircuitboard.png]]
Line 342: Line 342:
|The circuit board for an Ore Redemption machine.
|The circuit board for an Ore Redemption machine.
|2 Data Theory<br>2 Engineering<br>3 Plasma<br>
|2 Data Theory<br>2 Engineering<br>3 Plasma<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:Circuitboard.png]]
Line 348: Line 348:
|The circuit board for a prize counter.
|The circuit board for a prize counter.
|2 Data Theory<br>2 Materials<br>
|2 Data Theory<br>2 Materials<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:Circuitboard.png]]
Line 354: Line 354:
|The circuit board for a Virtual Gameboard.
|The circuit board for a Virtual Gameboard.
|2 Data Theory<br>
|2 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:Circuitboard.png]]
|Machine Board (Nanotrasen Merchandise Vendor)
|Machine Board (Nanotrasen Merch Vendor)
|The circuit board for a Nanotrasen Merchandise Vendor.
|The circuit board for a NT Merch Vendor.
|None<br>
|1 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Circuitboard.png]]
![[File:Circuitboard.png]]
Line 366: Line 366:
|The circuit board for a bottler.
|The circuit board for a bottler.
|2 Data Theory<br>
|2 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:ServiceCircuitboard.png]]
![[File:ServiceCircuitboard.png]]
Line 372: Line 372:
|The circuit board for a slot machine.
|The circuit board for a slot machine.
|2 Data Theory<br>
|2 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
</tab>
</tab><tab name="Subspace Telecomms" inline>
<tab name="Subspace Telecomms">
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F; width:64px;'                 |Icon
! style='background-color:#A06DA0' width:64px;                  |Icon
! style='background-color:#64487F; width:150px;'                 |Name
! style='background-color:#A06DA0' width:150px;                |Name
! style='background-color:#64487F;'                             |Description
! class="unsortable" style='background-color:#A06DA0'           |Description
! style='background-color:#64487F; width:150px;'                 |Required Tech Levels
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#64487F; width:200px;'                 |Required Materials
! style='background-color:#A06DA0' width:200px;                |Required Materials
|-
|-
![[File:EngineeringCircuitboard.png]]
![[File:EngineeringCircuitboard.png]]
Line 388: Line 387:
|The circuit board for a Telecommunications Core.
|The circuit board for a Telecommunications Core.
|2 Engineering<br>2 Data Theory<br>
|2 Engineering<br>2 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:EngineeringCircuitboard.png]]
![[File:EngineeringCircuitboard.png]]
Line 394: Line 393:
||The circuit board for a Telecommunications Relay.
||The circuit board for a Telecommunications Relay.
|2 Engineering<br>2 Bluespace<br>2 Data Theory<br>
|2 Engineering<br>2 Bluespace<br>2 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
</tab>
</tab><tab name="Computer Boards" inline>
<tab name="Computer Boards">
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F; width:64px;'                 |Icon
! style='background-color:#A06DA0' width:64px;                  |Icon
! style='background-color:#64487F; width:150px;'                 |Name
! style='background-color:#A06DA0' width:150px;                |Name
! style='background-color:#64487F;'                             |Description
! class="unsortable" style='background-color:#A06DA0'           |Description
! style='background-color:#64487F; width:150px;'                 |Required Tech Levels
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#64487F; width:200px;'                 |Required Materials
! style='background-color:#A06DA0' width:200px;                |Required Materials
|-
|-
![[File:ScienceCircuitboard.png]]
![[File:ScienceCircuitboard.png]]
Line 410: Line 408:
|Allows for the construction of circuit boards used to build new AI cores.
|Allows for the construction of circuit boards used to build new AI cores.
|3 Data Theory<br>
|3 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:ScienceCircuitboard.png]]
![[File:ScienceCircuitboard.png]]
Line 416: Line 414:
|Allows for the construction of circuit boards used to build an AI Integrity Restorer.
|Allows for the construction of circuit boards used to build an AI Integrity Restorer.
|4 Data Theory<br>3 EM Spectrum<br>
|4 Data Theory<br>3 EM Spectrum<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:CommandCircuitboard.png]]
![[File:CommandCircuitboard.png]]
Line 422: Line 420:
|Allows for the construction of circuit boards used to build an AI Upload Console.
|Allows for the construction of circuit boards used to build an AI Upload Console.
|5 Data Theory<br>4 Engineering<br>
|5 Data Theory<br>4 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:EngineeringCircuitboard.png]]
![[File:EngineeringCircuitboard.png]]
Line 428: Line 426:
|Allows for the construction of circuit boards used to build an atmosphere alert console..
|Allows for the construction of circuit boards used to build an atmosphere alert console..
|2 Data Theory<br>
|2 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:EngineeringCircuitboard.png]]
![[File:EngineeringCircuitboard.png]]
Line 434: Line 432:
|Allows for the construction of circuit boards used to build an Atmospheric Monitor.
|Allows for the construction of circuit boards used to build an Atmospheric Monitor.
|2 Data Theory<br>
|2 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:SecurityCircuitboard.png]]
![[File:SecurityCircuitboard.png]]
Line 440: Line 438:
|Allows for the construction of circuit boards used to build camera monitors.
|Allows for the construction of circuit boards used to build camera monitors.
|2 Data Theory<br>2 Combat<br>
|2 Data Theory<br>2 Combat<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:MedicalCircuitboard.png]]
![[File:MedicalCircuitboard.png]]
Line 446: Line 444:
|Allows for the construction of circuit boards used to build a new Cloning Machine console.
|Allows for the construction of circuit boards used to build a new Cloning Machine console.
|4 Data Theory<br>3 Biotech<br>
|4 Data Theory<br>3 Biotech<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:EngineeringCircuitboard.png]]
![[File:EngineeringCircuitboard.png]]
Line 452: Line 450:
|Allows for the construction of circuit boards used to build a communications console.
|Allows for the construction of circuit boards used to build a communications console.
|3 Data Theory<br>3 EM Spectrum<br>
|3 Data Theory<br>3 EM Spectrum<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:MedicalCircuitboard.png]]
![[File:MedicalCircuitboard.png]]
Line 458: Line 456:
|Allows for the construction of circuit boards used to build a Crew monitoring computer.
|Allows for the construction of circuit boards used to build a Crew monitoring computer.
|3 Data Theory<br>2 EM Spectrum<br>2 Biotech<br>
|3 Data Theory<br>2 EM Spectrum<br>2 Biotech<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:CommandCircuitboard.png]]
![[File:CommandCircuitboard.png]]
Line 464: Line 462:
|Allows for the construction of circuit boards used to build a Cyborg Upload Console.
|Allows for the construction of circuit boards used to build a Cyborg Upload Console.
|5 Data Theory<br>4 Engineering<br>
|5 Data Theory<br>4 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:MedicalCircuitboard.png]]
![[File:MedicalCircuitboard.png]]
Line 470: Line 468:
|Allows for the construction of circuit boards used to build a new DNA scanning console.
|Allows for the construction of circuit boards used to build a new DNA scanning console.
|2 Data Theory<br>2 Biotech<br>
|2 Data Theory<br>2 Biotech<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:EngineeringCircuitboard.png]]
![[File:EngineeringCircuitboard.png]]
Line 476: Line 474:
|Allows for the construction of circuit boards used to build a Drone Control console.
|Allows for the construction of circuit boards used to build a Drone Control console.
|4 Data Theory<br>
|4 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:ScienceCircuitboard.png]]
![[File:ScienceCircuitboard.png]]
Line 482: Line 480:
|Allows for the construction of circuit boards used to build an exosuit control console.
|Allows for the construction of circuit boards used to build an exosuit control console.
|3 Data Theory<br>
|3 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:CommandCircuitboard.png]]
![[File:CommandCircuitboard.png]]
Line 488: Line 486:
|Allows for the construction of circuit boards used to build an ID computer.
|Allows for the construction of circuit boards used to build an ID computer.
|3 Data Theory<br>
|3 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:ScienceCircuitboard.png]]
![[File:ScienceCircuitboard.png]]
Line 494: Line 492:
|Allows for the construction of circuit boards used to build a mech bay power control console.
|Allows for the construction of circuit boards used to build a mech bay power control console.
|3 Data Theory<br>3 Power Storage<br>
|3 Data Theory<br>3 Power Storage<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:MedicalCircuitboard.png]]
![[File:MedicalCircuitboard.png]]
Line 500: Line 498:
|Allows for the construction of circuit boards used to build a medical records console.
|Allows for the construction of circuit boards used to build a medical records console.
|2 Data Theory<br>2 Biotech<br>
|2 Data Theory<br>2 Biotech<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:EngineeringCircuitboard.png]]
![[File:EngineeringCircuitboard.png]]
Line 506: Line 504:
|Allows for the construction of circuit boards used to build a messaging monitor console.
|Allows for the construction of circuit boards used to build a messaging monitor console.
|5 Data Theory<br>
|5 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:SupplyCircuitboard.png]]
![[File:SupplyCircuitboard.png]]
Line 512: Line 510:
|Allows for the construction of circuit boards used to build a mining shuttle console.
|Allows for the construction of circuit boards used to build a mining shuttle console.
|3 Data Theory<br>
|3 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:MedicalCircuitboard.png]]
![[File:MedicalCircuitboard.png]]
Line 518: Line 516:
|Allows for the construction of circuit boards used to build an operating computer console.
|Allows for the construction of circuit boards used to build an operating computer console.
|2 Data Theory<br>3 Biotech<br>
|2 Data Theory<br>3 Biotech<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:MedicalCircuitboard.png]]
![[File:MedicalCircuitboard.png]]
Line 524: Line 522:
|Allows for the construction of circuit boards used to build a PanD.E.M.I.C. 2200 console.
|Allows for the construction of circuit boards used to build a PanD.E.M.I.C. 2200 console.
|3 Data Theory<br>3 Biotech<br>
|3 Data Theory<br>3 Biotech<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:EngineeringCircuitboard.png]]
![[File:EngineeringCircuitboard.png]]
Line 530: Line 528:
|Allows for the construction of circuit boards used to build a new power monitor
|Allows for the construction of circuit boards used to build a new power monitor
|2 Data Theory<br>2 Power Storage<br>
|2 Data Theory<br>2 Power Storage<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:SecurityCircuitboard.png]]
![[File:SecurityCircuitboard.png]]
Line 536: Line 534:
|Allows for the construction of circuit boards used to build a prisoner management console.
|Allows for the construction of circuit boards used to build a prisoner management console.
|2 Data Theory<br>
|2 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:SecurityCircuitboard.png]]
![[File:SecurityCircuitboard.png]]
Line 542: Line 540:
|Allows for the construction of circuit boards used to build a brig cell management console.
|Allows for the construction of circuit boards used to build a brig cell management console.
|2 Data Theory<br>
|2 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:ScienceCircuitboard.png]]
![[File:ScienceCircuitboard.png]]
Line 548: Line 546:
|Allows for the construction of circuit boards used to build a new R&D console.
|Allows for the construction of circuit boards used to build a new R&D console.
|4 Data Theory<br>
|4 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:ScienceCircuitboard.png]]
![[File:ScienceCircuitboard.png]]
Line 554: Line 552:
|The circuit board for a R&D Server Control Console
|The circuit board for a R&D Server Control Console
|3 Data Theory<br>
|3 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:ScienceCircuitboard.png]]
![[File:ScienceCircuitboard.png]]
Line 560: Line 558:
|Allows for the construction of circuit boards used to build a Robotics Control console.
|Allows for the construction of circuit boards used to build a Robotics Control console.
|4 Data Theory<br>
|4 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:SecurityCircuitboard.png]]
![[File:SecurityCircuitboard.png]]
Line 566: Line 564:
|Allows for the construction of circuit boards used to build a security records console.
|Allows for the construction of circuit boards used to build a security records console.
|2 Data Theory<br>2 Combat<br>
|2 Data Theory<br>2 Combat<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:EngineeringCircuitboard.png]]
![[File:EngineeringCircuitboard.png]]
Line 572: Line 570:
|Allows for the construction of circuit boards used to build a solar control console
|Allows for the construction of circuit boards used to build a solar control console
|2 Data Theory<br>2 Power Storage<br>
|2 Data Theory<br>2 Power Storage<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:EngineeringCircuitboard.png]]
![[File:EngineeringCircuitboard.png]]
Line 578: Line 576:
|Allows for the construction of circuit boards used to build a Supermatter Monitoring Console.
|Allows for the construction of circuit boards used to build a Supermatter Monitoring Console.
|2 Power Storage<br>2 Data Theory<br>
|2 Power Storage<br>2 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:SupplyCircuitboard.png]]
![[File:SupplyCircuitboard.png]]
Line 584: Line 582:
|Allows for the construction of circuit boards used to build a supply ordering console.
|Allows for the construction of circuit boards used to build a supply ordering console.
|2 Data Theory<br>
|2 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:SupplyCircuitboard.png]]
![[File:SupplyCircuitboard.png]]
Line 590: Line 588:
|Allows for the construction of circuit boards used to build a supply shuttle console.
|Allows for the construction of circuit boards used to build a supply shuttle console.
|3 Data Theory<br>
|3 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:EngineeringCircuitboard.png]]
![[File:EngineeringCircuitboard.png]]
Line 596: Line 594:
|Allows for the construction of circuit boards used to build a teleporter control console.
|Allows for the construction of circuit boards used to build a teleporter control console.
|3 Data Theory<br>3 Bluespace<br>4 Plasma<br>
|3 Data Theory<br>3 Bluespace<br>4 Plasma<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:EngineeringCircuitboard.png]]
![[File:EngineeringCircuitboard.png]]
Line 602: Line 600:
|Allows for the construction of circuit boards used to build a general air control computer.
|Allows for the construction of circuit boards used to build a general air control computer.
|3 Data Theory<br>2 EM Spectrum<br>
|3 Data Theory<br>2 EM Spectrum<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:EngineeringCircuitboard.png]]
![[File:EngineeringCircuitboard.png]]
Line 608: Line 606:
|Allows for the construction of circuit boards used to build a large tank control computer.
|Allows for the construction of circuit boards used to build a large tank control computer.
|3 Data Theory<br>2 EM Spectrum<br>
|3 Data Theory<br>2 EM Spectrum<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:ScienceCircuitboard.png]]
![[File:ScienceCircuitboard.png]]
Line 614: Line 612:
|Allows for the construction of circuit boards used to build a xenobiology camera console.
|Allows for the construction of circuit boards used to build a xenobiology camera console.
|3 Data Theory<br>3 Biotech<br>
|3 Data Theory<br>3 Biotech<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
</tab>
</tab><tab name="Exosuit Modules" inline>
<tab name="Exosuit Modules">
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F; width:64px;'                 |Icon
! style='background-color:#A06DA0' width:64px;                  |Icon
! style='background-color:#64487F; width:150px;'                 |Name
! style='background-color:#A06DA0' width:150px;                |Name
! style='background-color:#64487F;'                             |Description
! class="unsortable" style='background-color:#A06DA0'           |Description
! style='background-color:#64487F; width:150px;'                 |Required Tech Levels
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#64487F; width:200px;'                 |Required Materials
! style='background-color:#A06DA0' width:200px;                |Required Materials
|-
|-
![[File:Mainboard.png]]
![[File:Mainboard.png]]
Line 630: Line 627:
|Allows for the construction of a "Ripley" Central Control module.
|Allows for the construction of a "Ripley" Central Control module.
|2 Data Theory<br>
|2 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Mech_circuit.png]]
![[File:Mech_circuit.png]]
Line 636: Line 633:
|Allows for the construction of a  "Ripley" Peripheral Control module.
|Allows for the construction of a  "Ripley" Peripheral Control module.
|2 Data Theory<br>
|2 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Mainboard.png]]
![[File:Mainboard.png]]
Line 642: Line 639:
|Allows for the construction of a "Odysseus" Central Control module.
|Allows for the construction of a "Odysseus" Central Control module.
|3 Data Theory<br>3 Biotech<br>3 Engineering<br>
|3 Data Theory<br>3 Biotech<br>3 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Mech_circuit.png]]
![[File:Mech_circuit.png]]
Line 648: Line 645:
|Allows for the construction of a "Odysseus" Peripheral Control module.
|Allows for the construction of a "Odysseus" Peripheral Control module.
|3 Data Theory<br>3 Biotech<br>3 Engineering<br>
|3 Data Theory<br>3 Biotech<br>3 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Mainboard.png]]
![[File:Mainboard.png]]
Line 654: Line 651:
|Allows for the construction of a "Gygax" Central Control module.
|Allows for the construction of a "Gygax" Central Control module.
|4 Data Theory<br>3 Combat<br>4 Engineering<br>
|4 Data Theory<br>3 Combat<br>4 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Mech_circuit.png]]
![[File:Mech_circuit.png]]
Line 660: Line 657:
|Allows for the construction of a "Gygax" Peripheral Control module.
|Allows for the construction of a "Gygax" Peripheral Control module.
|4 Data Theory<br>3 Combat<br>4 Engineering<br>
|4 Data Theory<br>3 Combat<br>4 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Mech_circuit.png]]
![[File:Mech_circuit.png]]
Line 666: Line 663:
|Allows for the construction of a "Gygax" Weapons & Targeting Control module.
|Allows for the construction of a "Gygax" Weapons & Targeting Control module.
|4 Data Theory<br>4 Combat<br>4 Engineering<br>
|4 Data Theory<br>4 Combat<br>4 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Mainboard.png]]
![[File:Mainboard.png]]
Line 672: Line 669:
|Allows for the construction of a "Durand" Central Control module.
|Allows for the construction of a "Durand" Central Control module.
|4 Data Theory<br>4 Combat<br>4 Engineering<br>
|4 Data Theory<br>4 Combat<br>4 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Mech_circuit.png]]
![[File:Mech_circuit.png]]
Line 678: Line 675:
|Allows for the construction of a "Durand" Peripheral Control module.
|Allows for the construction of a "Durand" Peripheral Control module.
|4 Data Theory<br>4 Combat<br>4 Engineering<br>
|4 Data Theory<br>4 Combat<br>4 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Mech_circuit.png]]
![[File:Mech_circuit.png]]
Line 684: Line 681:
|Allows for the construction of a "Durand" Weapons & Targeting Control module.
|Allows for the construction of a "Durand" Weapons & Targeting Control module.
|5 Data Theory<br>4 Combat<br>4 Engineering<br>
|5 Data Theory<br>4 Combat<br>4 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Mainboard.png]]
![[File:Mainboard.png]]
Line 690: Line 687:
|Allows for the construction of a "Phazon" Central Control module.
|Allows for the construction of a "Phazon" Central Control module.
|6 Data Theory<br>6 Materials<br>5 Plasma<br>
|6 Data Theory<br>6 Materials<br>5 Plasma<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:BSPoly_crystal.png|32px]]100 Bluespace Mesh<br>
|{{Materials|Glass=1000|Bluespace=100}}<br>
|-
|-
![[File:Mech_circuit.png]]
![[File:Mech_circuit.png]]
Line 696: Line 693:
|Allows for the construction of a "Phazon" Peripheral Control module.
|Allows for the construction of a "Phazon" Peripheral Control module.
|6 Data Theory<br>5 Bluespace<br>5 Plasma<br>
|6 Data Theory<br>5 Bluespace<br>5 Plasma<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:BSPoly_crystal.png|32px]]100 Bluespace Mesh<br>
|{{Materials|Glass=1000|Bluespace=100}}<br>
|-
|-
![[File:Mech_circuit.png]]
![[File:Mech_circuit.png]]
Line 702: Line 699:
|Allows for the construction of a "Phazon" Weapons & Targeting Control module.
|Allows for the construction of a "Phazon" Weapons & Targeting Control module.
|6 Data Theory<br>5 EM Spectrum<br>5 Plasma<br>
|6 Data Theory<br>5 EM Spectrum<br>5 Plasma<br>
|[[File:Glass.png|32px]]1000 Glass<br>[[File:BSPoly_crystal.png|32px]]100 Bluespace Mesh<br>
|{{Materials|Glass=1000|Bluespace=100}}<br>
|-
|-
![[File:Mainboard.png]]
![[File:Mainboard.png]]
Line 708: Line 705:
|Allows for the construction of a "H.O.N.K" Central Control module.
|Allows for the construction of a "H.O.N.K" Central Control module.
|3 Data Theory<br>3 Engineering<br>
|3 Data Theory<br>3 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Mech_circuit.png]]
![[File:Mech_circuit.png]]
Line 714: Line 711:
|Allows for the construction of a "H.O.N.K" Peripheral Control module.
|Allows for the construction of a "H.O.N.K" Peripheral Control module.
|3 Data Theory<br>3 Engineering<br>
|3 Data Theory<br>3 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Mech_circuit.png]]
![[File:Mech_circuit.png]]
Line 720: Line 717:
|Allows for the construction of a "H.O.N.K" Weapons & Targeting Control module.
|Allows for the construction of a "H.O.N.K" Weapons & Targeting Control module.
|3 Data Theory<br>3 Engineering<br>
|3 Data Theory<br>3 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Mainboard.png]]
![[File:Mainboard.png]]
Line 726: Line 723:
|Allows for the construction of a "Reticence" Central Control module.
|Allows for the construction of a "Reticence" Central Control module.
|3 Data Theory<br>3 Engineering<br>
|3 Data Theory<br>3 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Mech_circuit.png]]
![[File:Mech_circuit.png]]
Line 732: Line 729:
|Allows for the construction of a "Reticence" Peripheral Control module.
|Allows for the construction of a "Reticence" Peripheral Control module.
|3 Data Theory<br>3 Engineering<br>
|3 Data Theory<br>3 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:Mech_circuit.png]]
![[File:Mech_circuit.png]]
Line 738: Line 735:
|Allows for the construction of a "Reticence" Weapons & Targeting Control module.
|Allows for the construction of a "Reticence" Weapons & Targeting Control module.
|3 Data Theory<br>3 Engineering<br>
|3 Data Theory<br>3 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
</tab>
</tab><tab name="Medical Machinery" inline>
<tab name="Medical Machinery">
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F; width:64px;'                 |Icon
! style='background-color:#A06DA0' width:64px;                  |Icon
! style='background-color:#64487F; width:150px;'                 |Name
! style='background-color:#A06DA0' width:150px;                |Name
! style='background-color:#64487F;'                             |Description
! class="unsortable" style='background-color:#A06DA0'           |Description
! style='background-color:#64487F; width:150px;'                 |Required Tech Levels
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#64487F; width:200px;'                 |Required Materials
! style='background-color:#A06DA0' width:200px;                |Required Materials
|-
|-
![[File:MedicalCircuitboard.png]]
![[File:MedicalCircuitboard.png]]
Line 754: Line 750:
|The circuit board for a chemical heater.
|The circuit board for a chemical heater.
|2 Data Theory<br>2 Biotech<br>2 Engineering<br>
|2 Data Theory<br>2 Biotech<br>2 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:ServiceCircuitboard.png]]
![[File:ServiceCircuitboard.png]]
Line 760: Line 756:
|Allows for the construction of circuit boards used to build a BAll-In-One Grinder.
|Allows for the construction of circuit boards used to build a BAll-In-One Grinder.
|2 Materials<br>2 Biotech<br>2 Data Theory<br>
|2 Materials<br>2 Biotech<br>2 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:MedicalCircuitboard.png]]
![[File:MedicalCircuitboard.png]]
Line 766: Line 762:
|Allows for the construction of circuit boards used to build a Body Scanner.
|Allows for the construction of circuit boards used to build a Body Scanner.
|3 Data Theory<br>2 Biotech<br>3 Engineering<br>
|3 Data Theory<br>2 Biotech<br>3 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:MedicalCircuitboard.png]]
![[File:MedicalCircuitboard.png]]
Line 772: Line 768:
|Allows for the construction of circuit boards used to build a Cloning Scanner.
|Allows for the construction of circuit boards used to build a Cloning Scanner.
|4 Data Theory<br>3 Biotech<br>
|4 Data Theory<br>3 Biotech<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:MedicalCircuitboard.png]]
|Machine Board (DNA Modifier)
|Allows for the construction of circuit boards used to build a DNA Modifier.
|4 Data Theory<br>3 Biotech<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:MedicalCircuitboard.png]]
![[File:MedicalCircuitboard.png]]
Line 778: Line 780:
|Allows for the construction of circuit boards used to build a Cloning Pod.
|Allows for the construction of circuit boards used to build a Cloning Pod.
|4 Data Theory<br>3 Biotech<br>
|4 Data Theory<br>3 Biotech<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:MedicalCircuitboard.png]]
![[File:MedicalCircuitboard.png]]
Line 784: Line 786:
|Allows for the construction of circuit boards used to build a Cryotube.
|Allows for the construction of circuit boards used to build a Cryotube.
|5 Data Theory<br>3 Biotech<br>4 Engineering<br>3 Plasma<br>
|5 Data Theory<br>3 Biotech<br>4 Engineering<br>3 Plasma<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:MedicalCircuitboard.png]]
![[File:MedicalCircuitboard.png]]
Line 790: Line 792:
|The circuit board for a Chem Dispenser.
|The circuit board for a Chem Dispenser.
|5 Data Theory<br>3 Biotech<br>4 Materials<br>4 Plasma<br>
|5 Data Theory<br>3 Biotech<br>4 Materials<br>4 Plasma<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:MedicalCircuitboard.png]]
![[File:MedicalCircuitboard.png]]
Line 796: Line 798:
|The circuit board for a ChemMaster 3000.
|The circuit board for a ChemMaster 3000.
|2 Data Theory<br>3 Biotech<br>3 Materials<br>
|2 Data Theory<br>3 Biotech<br>3 Materials<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:MedicalCircuitboard.png]]
![[File:MedicalCircuitboard.png]]
Line 802: Line 804:
|Allows for the construction of circuit boards used to build a Sleeper.
|Allows for the construction of circuit boards used to build a Sleeper.
|3 Data Theory<br>2 Biotech<br>3 Engineering<br>
|3 Data Theory<br>2 Biotech<br>3 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
</tab>
</tab><tab name="Research Machinery" inline>
<tab name="Research Machinery">
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F; width:64px;'                 |Icon
! style='background-color:#A06DA0' width:64px;                  |Icon
! style='background-color:#64487F; width:150px;'                 |Name
! style='background-color:#A06DA0' width:150px;                |Name
! style='background-color:#64487F;'                             |Description
! class="unsortable" style='background-color:#A06DA0'           |Description
! style='background-color:#64487F; width:150px;'                 |Required Tech Levels
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#64487F; width:200px;'                 |Required Materials
! style='background-color:#A06DA0' width:200px;                |Required Materials
|-
|-
![[File:EngineeringCircuitboard.png]]
![[File:EngineeringCircuitboard.png]]
Line 818: Line 819:
|The circuit board for an Autolathe.
|The circuit board for an Autolathe.
|3 Data Theory<br>3 Engineering<br>
|3 Data Theory<br>3 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:ScienceCircuitboard.png]]
![[File:ScienceCircuitboard.png]]
Line 824: Line 825:
|The circuit board for a Circuit Imprinter.
|The circuit board for a Circuit Imprinter.
|2 Data Theory<br>2 Engineering<br>
|2 Data Theory<br>2 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:ScienceCircuitboard.png]]
![[File:ScienceCircuitboard.png]]
Line 830: Line 831:
|The circuit board for a Cyborg Recharger.
|The circuit board for a Cyborg Recharger.
|3 Power Storage<br>3 Engineering<br>
|3 Power Storage<br>3 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:ScienceCircuitboard.png]]
![[File:ScienceCircuitboard.png]]
Line 836: Line 837:
|The circuit board for a Destructive Analyzer.
|The circuit board for a Destructive Analyzer.
|2 Data Theory<br>2 EM Spectrum<br>2 Engineering<br>
|2 Data Theory<br>2 EM Spectrum<br>2 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:ScienceCircuitboard.png]]
![[File:ScienceCircuitboard.png]]
Line 842: Line 843:
|The circuit board for an Exosuit Fabricator.
|The circuit board for an Exosuit Fabricator.
|3 Data Theory<br>3 Engineering<br>
|3 Data Theory<br>3 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:ScienceCircuitboard.png]]
![[File:ScienceCircuitboard.png]]
Line 848: Line 849:
|The circuit board for a Mech Bay Recharger.
|The circuit board for a Mech Bay Recharger.
|3 Data Theory<br>4 Power Storage<br>3 Engineering<br>
|3 Data Theory<br>4 Power Storage<br>3 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
![[File:ScienceCircuitboard.png]]
|Machine Board (E.X.P.E.R.I-MENTOR Board)
|The circuit board for an E.X.P.E.R.I-MENTOR.
|2 Data Theory<br>2 EM Spectrum<br>2 Engineering<br>2 Bluespace<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|-
|-
![[File:ScienceCircuitboard.png]]
![[File:ScienceCircuitboard.png]]
Line 860: Line 855:
|The circuit board for a Protolathe.
|The circuit board for a Protolathe.
|2 Data Theory<br>2 Engineering<br>
|2 Data Theory<br>2 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:ScienceCircuitboard.png]]
![[File:ScienceCircuitboard.png]]
Line 866: Line 861:
|The circuit board for an R&D Server
|The circuit board for an R&D Server
|3 Data Theory<br>
|3 Data Theory<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
</tab>
</tab><tab name="Teleportation Machinery" inline>
<tab name="Teleportation Machinery">
{|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;"
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F; width:64px;'                 |Icon
! style='background-color:#A06DA0' width:64px;                  |Icon
! style='background-color:#64487F; width:150px;'                 |Name
! style='background-color:#A06DA0' width:150px;                |Name
! style='background-color:#64487F;'                             |Description
! class="unsortable" style='background-color:#A06DA0'           |Description
! style='background-color:#64487F; width:150px;'                 |Required Tech Levels
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#64487F; width:200px;'                 |Required Materials
! style='background-color:#A06DA0' width:200px;                |Required Materials
|-
|-
![[File:ScienceCircuitboard.png]]
![[File:ScienceCircuitboard.png]]
Line 882: Line 876:
|The circuit board for a quantum telepad.
|The circuit board for a quantum telepad.
|4 Data Theory<br>4 Bluespace<br>3 Plasma<br>4 Engineering<br>
|4 Data Theory<br>4 Bluespace<br>3 Plasma<br>4 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:EngineeringCircuitboard.png]]
![[File:EngineeringCircuitboard.png]]
Line 888: Line 882:
|Allows for the construction of circuit boards used to build a Teleportation Hub.
|Allows for the construction of circuit boards used to build a Teleportation Hub.
|3 Data Theory<br>5 Bluespace<br>4 Materials<br>5 Engineering<br>
|3 Data Theory<br>5 Bluespace<br>4 Materials<br>5 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:EngineeringCircuitboard.png]]
![[File:EngineeringCircuitboard.png]]
Line 894: Line 888:
|Allows for the construction of circuit boards used to build a Teleporter Station.
|Allows for the construction of circuit boards used to build a Teleporter Station.
|5 Data Theory<br>4 Bluespace<br>4 Plasma<br>4 Engineering<br>
|5 Data Theory<br>4 Bluespace<br>4 Plasma<br>4 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
![[File:EngineeringCircuitboard.png]]
![[File:EngineeringCircuitboard.png]]
Line 900: Line 894:
|Allows for the construction of circuit boards used to build a Permanent Teleporter.
|Allows for the construction of circuit boards used to build a Permanent Teleporter.
|3 Data Theory<br>5 Bluespace<br>4 Materials<br>5 Engineering<br>
|3 Data Theory<br>5 Bluespace<br>4 Materials<br>5 Engineering<br>
|[[File:Glass.png|32px]]1000 Glass<br>
|{{Materials|Glass=1000}}<br>
|-
|-
|}</tab></tabs>
|}</tab></tabs>
Line 909: Line 903:
<tabs>
<tabs>
<tab name="Bluespace">
<tab name="Bluespace">
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#A06DA0' width:64px;                  |Icon
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#A06DA0' width:150px;                |Name
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#A06DA0'          |Description
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#A06DA0' width:200px;                |Required Materials
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:tracking_beacon.png]]
![[File:tracking_beacon.png]]
Line 921: Line 915:
|A bluespace tracking beacon. Teleporters can lock on to activated beacons.
|A bluespace tracking beacon. Teleporters can lock on to activated beacons.
|1 Bluespace<br>
|1 Bluespace<br>
|{{Materials|Metal=300|Glass=200}}
|[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]200 Glass<br>
|-
|-
![[File:Bluespace_Crystal.png]]
![[File:Bluespace_Crystal.png]]
Line 927: Line 921:
|A small blue crystal, crushing it in your hand will randomly teleport you a short distance.
|A small blue crystal, crushing it in your hand will randomly teleport you a short distance.
|3 Bluespace<br>6 Materials<br>4 Plasma<br>
|3 Bluespace<br>6 Materials<br>4 Plasma<br>
|{{Materials|Diamond=1500|Plasma=1500}}
|[[File:Diamond.png|32px]]1500 Diamond<br>[[File:Plasma.png|32px]]1500 Plasma<br>
|-
|-
![[File:Holdpack.gif]]
![[File:Holdpack.gif]]
Line 933: Line 927:
|A backpack that opens into a localized pocket of bluespace. Can hold Bulky items. Placing a Bag of Holding inside another Bag of Holding is ill-advised.
|A backpack that opens into a localized pocket of bluespace. Can hold Bulky items. Placing a Bag of Holding inside another Bag of Holding is ill-advised.
|7 Bluespace<br>5 Materials<br>7 Engineering<br>6 Plasma<br>
|7 Bluespace<br>5 Materials<br>7 Engineering<br>6 Plasma<br>
|{{Materials|Gold=3000|Diamond=1500|Uranium=250|Bluespace=2000}}
|[[File:Gold.png|32px]]3000 Gold<br>[[File:Uranium.png|32px]]250 Uranium<br>[[File:Diamond.png|32px]]1500 Diamond<br>[[File:Bluespace Crystal.png|32px]]2000 Bluespace Mesh<br>
|-
|-
![[File:Holdingbelt.gif]]
![[File:Holdingbelt.gif]]
Line 939: Line 933:
|An astonishingly complex belt popularized by a rich blue-space technology magnate. Can hold larger items than it logically should be able to hold.
|An astonishingly complex belt popularized by a rich blue-space technology magnate. Can hold larger items than it logically should be able to hold.
|7 Bluespace<br>5 Materials<br>6 Engineering<br>6 Plasma<br>
|7 Bluespace<br>5 Materials<br>6 Engineering<br>6 Plasma<br>
|{{Materials|Gold=1500|Diamond=3000|Uranium=1000}}
|[[File:Gold.png|32px]]1500 Gold<br>[[File:Diamond.png|32px]]3000 Diamond<br>[[File:Uranium.png|32px]]1000 Uranium<br>
|-
|-
![[File:GPS.gif]]
![[File:GPS.gif]]
Line 945: Line 939:
|A device that can track its position at all times. Can be used to track other GPS signals.
|A device that can track its position at all times. Can be used to track other GPS signals.
|2 Materials<br>2 Bluespace<br>
|2 Materials<br>2 Bluespace<br>
|{{Materials|Metal=500|Glass=1000}}
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>
|-
|-
![[File:Satchel_holding.gif]]
![[File:Satchel_holding.gif]]
Line 951: Line 945:
|A mining satchel that can hold an infinite amount of ores.
|A mining satchel that can hold an infinite amount of ores.
|4 Bluespace<br>3 Materials<br>4 Engineering<br>
|4 Bluespace<br>3 Materials<br>4 Engineering<br>
|{{Materials|Gold=250|Uranium=500}}
|[[File:Gold.png|32px]]250 Gold<br>[[File:Uranium.png|32px]]500 Uranium<br>
|-
|-
![[File:bsplacer.gif]]
![[File:bsplacer.gif]]
Line 957: Line 951:
|This device facilitates the rapid deployment of conveyor belts. This one is powered by bluespace.
|This device facilitates the rapid deployment of conveyor belts. This one is powered by bluespace.
|3 Bluespace<br>1 Materials<br>3 Engineering<br>
|3 Bluespace<br>1 Materials<br>3 Engineering<br>
|{{Materials|Metal=5000|Glass=1000|Silver=500}}
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]500 Silver<br>
|-
|-
![[File:tracking_beacon.png]]
![[File:tracking_beacon.png]]
Line 963: Line 957:
|Use to warp in a cargo telepad.
|Use to warp in a cargo telepad.
|5 Data Theory<br>4 Bluespace<br>4 Engineering<br>4 Plasma<br>
|5 Data Theory<br>4 Bluespace<br>4 Engineering<br>4 Plasma<br>
|{{Materials|Metal=2000|Glass=1750|Silver=500}}
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1750 Glass<br>[[File:Silver.png|32px]]500 Silver<br>
|-
|-
![[File:BRPD.gif]]
![[File:BRPD.gif]]
Line 969: Line 963:
|Similar to the Rapid Pipe Dispenser, lets you rapidly dispense pipes. Now at long range!
|Similar to the Rapid Pipe Dispenser, lets you rapidly dispense pipes. Now at long range!
|3 Bluespace<br>6 Toxins
|3 Bluespace<br>6 Toxins
|{{Materials|Metal=75000|Glass=37500|Silver=3000}}
|[[File:Metal.png|32px]]75000 Metal<br>[[File:Glass.png|32px]]37500 Glass<br>[[File:Silver.png|32px]]3000 Silver<br>
|-
|-
![[File:BluespaceShotglass.gif]]
![[File:BluespaceShotglass.gif]]
Line 975: Line 969:
|A shot glass that holds up to 50 units.
|A shot glass that holds up to 50 units.
|5 Bluespace<br>3 Materials<br>4 Plasma
|5 Bluespace<br>3 Materials<br>4 Plasma
|{{Materials|Metal=1000|Bluespace=500}}
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Bluespace Crystal.png|32px]]500 Bluespace Mesh<br>
|-
|-
</tab>
</tab>
<tab name="Janitorial">
<tab name="Janitorial">
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#A06DA0' width:64px;                  |Icon
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#A06DA0' width:150px;                |Name
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#A06DA0'          |Description
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#A06DA0' width:200px;                |Required Materials
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Advanced_mop.png]]
![[File:Advanced_mop.png]]
Line 991: Line 985:
|An upgraded mop with a large internal capacity for holding water or other cleaning chemicals.
|An upgraded mop with a large internal capacity for holding water or other cleaning chemicals.
|4 Materials<br>3 Engineering<br>
|4 Materials<br>3 Engineering<br>
|{{Materials|Metal=2500|Glass=200}}
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]200 Glass<br>
|-
|-
![[File:Bluespace_trashbag.png]]
![[File:Bluespace_trashbag.png]]
Line 997: Line 991:
|The latest and greatest in custodial convenience, a trashbag that is capable of holding vast quantities of garbage.
|The latest and greatest in custodial convenience, a trashbag that is capable of holding vast quantities of garbage.
|5 Materials<br>4 Engineering<br>3 Plasma<br>4 Bluespace<br>
|5 Materials<br>4 Engineering<br>3 Plasma<br>4 Bluespace<br>
|{{Materials|Gold=1500|Uranium=250|Plasma=1500}}
|[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]250 Uranium<br>[[File:Plasma.png|32px]]1500 Plasma<br>
|-
![[File:Floor buffer.png]]
|Floor Buffer Upgrade
|An upgrade for mobile janicarts that lets them clean floors by simply driving over the offending stain.
|4 Materials<br>4 Engineering<br>
|{{Materials|Metal=3000|Glass=200}}
|-
|-
![[File:Holosign_projector.gif]]
![[File:Holosign_projector.gif]]
Line 1,009: Line 997:
|A holograpic projector used to project janitor warning signs.
|A holograpic projector used to project janitor warning signs.
|3 Data Theory<br>
|3 Data Theory<br>
|{{Materials|Metal=2000|Glass=1000}}
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>
|-
|-
![[File:Lightreplacer.png]]
![[File:Lightreplacer.png]]
Line 1,015: Line 1,003:
|A device to automatically replace lights. Refill with working lightbulbs or broken glass.
|A device to automatically replace lights. Refill with working lightbulbs or broken glass.
|3 EM Spectrum<br>4 Engineering<br>
|3 EM Spectrum<br>4 Engineering<br>
|{{Materials|Metal=1500|Silver=150|Glass=3000}}
|[[File:Metal.png|32px]]1500 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Silver.png|32px]]150 Silver<br>
|-
|-
![[File:BluespaceLightReplacer.gif]]
![[File:BluespaceLightReplacer.gif]]
Line 1,021: Line 1,009:
|A device to automatically replace lights from a distance. Refill with working light bulbs.
|A device to automatically replace lights from a distance. Refill with working light bulbs.
|7 Bluespace<br>5 Materials<br>6 Engineering<br>6 Plasma
|7 Bluespace<br>5 Materials<br>6 Engineering<br>6 Plasma
|{{Materials|Metal=1500|Silver=150|Glass=6000|Bluespace=300}}
|[[File:Metal.png|32px]]1500 Metal<br>[[File:Glass.png|32px]]6000 Glass<br>[[File:Silver.png|32px]]150 Silver<br>[[File:Bluespace Crystal.png|32px]]300 Bluespace Mesh<br>
|-
![[File:AlienMop.gif]]
| Alien Mop
|An advanced mop obtained through Abductor technology. It never runs out of water.
|5 Materials<br>5 Engineering<br>3 Alientech
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Diamond.png|32px]]1000 Diamond<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br>
|-
![[File:AlienLightreplacer.gif]]
| Alien Light Replacer
|An advanced light replacer obtained through Abductor technology. It can hold twice as many lights as NT's version.
|7 Bluespace<br>5 Materials<br>5 Engineering<br>3 Alientech
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Diamond.png|32px]]1000 Diamond<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br>
|-
![[File:Alien Flyswatter.png]]
| Alien Flyswatter
|An advanced flyswatter obtained through Abductor technology. It is twice as powerful.
|5 Combat<br>1 Alientech
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Diamond.png|32px]]1000 Diamond<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br>
|-
|-
</tab>
</tab>
<tab name="Mining">
<tab name="Mining">
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#A06DA0' width:64px;                  |Icon
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#A06DA0' width:150px;                |Name
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#A06DA0'          |Description
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#A06DA0' width:200px;                |Required Materials
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Kineticacceleratormod.png]]
![[File:Kineticacceleratormod.png]]
Line 1,110: Line 1,116:
|7 Materials<br>5 Engineering<br>5 Power Storage<br>4 Combat<br>5 EM Spectrum<br>
|7 Materials<br>5 Engineering<br>5 Power Storage<br>4 Combat<br>5 EM Spectrum<br>
|[[File:Metal.png|32px]]8000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|[[File:Metal.png|32px]]8000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
![[File:Experimental_Mining_Charge.png]]
|Experimental Mining Charge
|An experimental version of the Industrial Mining Charge with a bigger blast range. Destroys rocks a short time after being placed on them.
|5 Materials<br>5 Engineering<br>6 Plasma<br>
|[[File:Metal.png|32px]]4000 Metal<br>[[File:Plasma.png|32px]]6000 Plasma<br>[[File:Uranium.png|32px]]1000 Uranium<br>
|-
|-
![[File:LavaproofRods.png]]
![[File:LavaproofRods.png]]
Line 1,119: Line 1,131:
</tab>
</tab>
<tab name="Power">
<tab name="Power">
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#A06DA0' width:64px;                  |Icon
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#A06DA0' width:150px;                |Name
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#A06DA0'          |Description
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#A06DA0' width:200px;                |Required Materials
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Powercell.png]]
![[File:Powercell.png]]
Line 1,159: Line 1,171:
</tab>
</tab>
<tab name="Weapons">
<tab name="Weapons">
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#A06DA0' width:64px;                  |Icon
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#A06DA0' width:150px;                |Name
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#A06DA0'          |Description
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#A06DA0' width:200px;                |Required Materials
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:WTammo.png]]
![[File:WTammo.png]]
Line 1,264: Line 1,276:
|A portable generator used to deploy a temporary cover that blocks projectiles and explosions from one direction, while allowing projectiles to pass freely from behind it. Alt click to change between direction and automatic mode, where it will orient itself to protect the user on detonation. Use a screwdriver to change between different deployment times.
|A portable generator used to deploy a temporary cover that blocks projectiles and explosions from one direction, while allowing projectiles to pass freely from behind it. Alt click to change between direction and automatic mode, where it will orient itself to protect the user on detonation. Use a screwdriver to change between different deployment times.
|5 Combat<br>5 Materials<br>5 Engineering<br>5 EM Spectrum
|5 Combat<br>5 Materials<br>5 Engineering<br>5 EM Spectrum
|{{Materials|Metal=2000|Glass=1200|Silver=100|Titanium=100|Plasma=100}}
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1200 Glass<br>[[File:Silver.png|32px]]100 Silver<br>[[File:Diamond.png|32px]]1000 Diamond<br>[[File:Plasma.png|32px]]100 Plasma<br>[[File:Titanium.png|32px]]100 Titanium<br>
|-
|-
![[File:teleriot.gif]]
![[File:teleriot.gif]]
Line 1,292: Line 1,304:
|5 Combat<br>5 Plasma<br>5 Power Storage<br>5 EM Spectrum<br>
|5 Combat<br>5 Plasma<br>5 Power Storage<br>5 EM Spectrum<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Plasma.png|32px]]3000 Plasma<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Plasma.png|32px]]3000 Plasma<br>
|-
![[File:Weapon Parts Kit.png]]<br>
[[File:SPRK-12.gif]]
|SPRK-12 Pistol Parts Kit
|A parts kit that can be used on an [[Firearms#Laser Gun|Miniature Laser Gun]] to create a [[Firearms#SPRK-12 Pistol|SPRK-12 Pistol]].
|5 Combat<br>5 Plasma<br>5 Power Storage<br>5 EM Spectrum<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]1500 Plasma<br>
|-
|-
![[File:Weapon Parts Kit.png]]<br>
![[File:Weapon Parts Kit.png]]<br>
Line 1,337: Line 1,356:
|The Blue Space Gun. Uses a flux anomaly core and a bluespace crystal to produce destructive bluespace energy blasts, inspired by Nanotrasen's BSA division.
|The Blue Space Gun. Uses a flux anomaly core and a bluespace crystal to produce destructive bluespace energy blasts, inspired by Nanotrasen's BSA division.
| 7 Combat <br> 7 Materials <br> 7 EM Spectrum <br> 7 Power Storage <br> 7 Bluespace
| 7 Combat <br> 7 Materials <br> 7 EM Spectrum <br> 7 Power Storage <br> 7 Bluespace
|{{Materials|Metal=12000|Glass=2000|Silver=4000|Plasma=4000|Titanium=4000|Bluespace=6000}}
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Silver.png|32px]]4000 Silver<br>[[File:Titanium.png|32px]]4000 Titanium<br>[[File:Bluespace Crystal.png|32px]]6000 Bluespace Mesh<br>
|-
|-
![[File:Weapon Parts Kit.png]]<br>
![[File:Weapon Parts Kit.png]]<br>
Line 1,369: Line 1,388:
|Nanotrasen's take on silenced weapons. A quiet lethal disabler, designed to make the death look like a natural cause.
|Nanotrasen's take on silenced weapons. A quiet lethal disabler, designed to make the death look like a natural cause.
|7 Combat<br>6 EM Spectrum<br>3 Illegal
|7 Combat<br>6 EM Spectrum<br>3 Illegal
|{{Materials|Metal=5000|Gold=5000|Uranium=4000|Titanium=2000|Bluespace=2000}}
|[[File:Metal.png|32px]]5000 Metal<br>[[[File:Gold.png|32px]]5000 Gold<br>[[File:Uranium.png|32px]]4000 Uranium<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Bluespace Crystal.png|32px]]2000 Bluespace Mesh<br>
|-
|-
![[File:Fusion_Gauntlets.gif]]
![[File:Fusion_Gauntlets.gif]]
Line 1,375: Line 1,394:
|A pair of gauntlets that, when paired with a pyro anomaly core, can deploy hardplasma energy claws from your wrists. They can melt walls and pry open doors. Once deployed they will stay on for one minute. And the weilder can't drop them for one minute after that.
|A pair of gauntlets that, when paired with a pyro anomaly core, can deploy hardplasma energy claws from your wrists. They can melt walls and pry open doors. Once deployed they will stay on for one minute. And the weilder can't drop them for one minute after that.
|7 Combat<br>7 Materials<br>7 Engineering<br>7 Plasma
|7 Combat<br>7 Materials<br>7 Engineering<br>7 Plasma
|{{Materials|Metal=10000|Glass=5000|Silver=4000|Titanium=4000|Plasma=8000}}
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Silver.png|32px]]4000 Silver<br>[[File:Plasma.png|32px]]8000 Plasma<br>[[File:Titanium.png|32px]]4000 Titanium<br>
|-
|-
</tab>
</tab>
<tab name="Equipment">
<tab name="Equipment">
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#A06DA0' width:64px;                  |Icon
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#A06DA0' width:150px;                |Name
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#A06DA0'          |Description
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#A06DA0' width:200px;                |Required Materials
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Gravitational Boots.gif]]
![[File:Gravitational Boots.gif]]
Line 1,391: Line 1,410:
|Experimental magboots that use miniture gravity generators instead. Requires a gravitational anomaly core and a power cell. No slowdown, can let the user leap like jump boots, and lets the user kick and stop like they have krav maga.
|Experimental magboots that use miniture gravity generators instead. Requires a gravitational anomaly core and a power cell. No slowdown, can let the user leap like jump boots, and lets the user kick and stop like they have krav maga.
|7 Materials<br>7 EM Spectrum<br>7 Engineering
|7 Materials<br>7 EM Spectrum<br>7 Engineering
|{{Materials|Silver = 4000|Titanium = 6000|Uranium = 4000|Plasma = 4000}}
|[[File:Silver.png|32px]]4000 Silver<br>[[File:Titanium.png|32px]]6000 Titanium<br>[[File:Uranium.png|32px]]4000 Uranium<br>[[File:Plasma.png|32px]]4000 Plasma<br>
|-
|-
![[File:Experiwelder.gif]]
![[File:Experiwelder.gif]]
Line 1,545: Line 1,564:
![[File:Alien welding tool.png]]
![[File:Alien welding tool.png]]
|Alien Welding Tool
|Alien Welding Tool
|An Alien variant of a welding tool. Far faster than a normal welding tool, and automatically generates fuel.
|An Alien variant of a welding tool. Far faster than a normal welding tool, reduced flash, and automatically generates fuel.
|5 Engineering<br>5 Plasma<br>4 Alientech<br>
|5 Engineering<br>5 Plasma<br>4 Alientech<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]5000 Plasma<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]5000 Plasma<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Diamond.png|32px]]2000 Diamond<br>
Line 1,557: Line 1,576:
</tab>
</tab>
<tab name="Medical">
<tab name="Medical">
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#A06DA0' width:64px;                  |Icon
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#A06DA0' width:150px;                |Name
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#A06DA0'          |Description
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#A06DA0' width:200px;                |Required Materials
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Adv_mass_spec.png]]
![[File:Adv_mass_spec.png]]
Line 1,584: Line 1,603:
|-
|-
![[File:Cyborg_analyzer.png]]
![[File:Cyborg_analyzer.png]]
|Cyborg Analyzer
|Machine Analyzer
|A hand-held scanner able to diagnose robotic injuries.
|A hand-held scanner able to diagnose robotic injuries and the condition of machinery.
|2 Data Theory<br>2 Biotech<br>2 EM Spectrum<br>
|2 Data Theory<br>2 Biotech<br>2 EM Spectrum<br>
|[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]200 Glass<br>
|[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]200 Glass<br>
Line 1,605: Line 1,624:
|A hardlight projector for transporting patients.
|A hardlight projector for transporting patients.
|5 EM Spectrum<br>4 Power Storage<br>
|5 EM Spectrum<br>4 Power Storage<br>
|{{Materials|Metal=1000|Silver=500|Glass=500|Diamond=200}}
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Diamond.png|32px]]200 Diamond<br>
|-
|-
![[File:Crutches.png]]
![[File:Crutches.png]]
Line 1,611: Line 1,630:
|A pair of crutches to help those who have injured or missing legs to walk.
|A pair of crutches to help those who have injured or missing legs to walk.
|5 Biotech
|5 Biotech
|{{Materials|Metal=1000|Titanium=500}}
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Titanium.png|32px]]500 Titanium<br>
|-
|-
![[File:Defrib.gif|64px]]
![[File:Defrib.gif|64px]]
Line 1,629: Line 1,648:
|A device that delivers powerful shocks to detachable paddles that resuscitate incapacitated patients. This one can be worn on your belt for on the go revivals!
|A device that delivers powerful shocks to detachable paddles that resuscitate incapacitated patients. This one can be worn on your belt for on the go revivals!
|7 Materials<br>7 Biotech<br>6 Power Storage<br>
|7 Materials<br>7 Biotech<br>6 Power Storage<br>
|{{Materials|Metal=10000|Glass=4000|Silver=2000}}
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]4000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>
|-
|-
![[File:Crewmonitor.gif|64px]]
![[File:Crewmonitor.gif|64px]]
Line 1,703: Line 1,722:
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]250 Glass<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]250 Glass<br>
|-
|-
![[File:Arm implant.png]]
![[File:Surgical arm implant.png]]
|Surgical Arm Implant
|Surgical Arm Implant
|A set of surgical tools hidden behind a concealed panel on the user's arm.
|A set of surgical tools hidden behind a concealed panel on the user's arm.
Line 1,709: Line 1,728:
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|-
|-
![[File:Arm implant.png]]
![[File:Toolset arm implant.png]]
|Toolset Arm Implant
|Toolset Arm Implant
|A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm. Contains all necessary tools.
|A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm. Contains all necessary tools.
Line 1,715: Line 1,734:
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|-
|-
![[File:Arm_implant.png]]
![[File:Janitorial arm implant.png]]
|Janitorial Toolset Implant
|Janitorial Toolset Implant
|A set of janitorial tools hidden behind a concealed panel on the user's arm.
|A set of janitorial tools hidden behind a concealed panel on the user's arm.
Line 1,721: Line 1,740:
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|-
|-
![[File:Arm_implant.png]]
![[File:Botanical arm implant.png]]
|Botanical Toolset Implant
|Botanical Toolset Implant
|A set of botanical tools hidden behind a concealed panel on the user's arm.
|A set of botanical tools hidden behind a concealed panel on the user's arm.
Line 1,745: Line 1,764:
|[[File:Metal.png|32px]]10000 Metal <br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Plasma.png|32px]]10000 Plasma<br>[[File:Diamond.png|32px]]4000 Diamond<br>[[File:BSPoly_crystal.png|32px]]4000 Bluespace Mesh<br>
|[[File:Metal.png|32px]]10000 Metal <br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Plasma.png|32px]]10000 Plasma<br>[[File:Diamond.png|32px]]4000 Diamond<br>[[File:BSPoly_crystal.png|32px]]4000 Bluespace Mesh<br>
|-
|-
![[File:Arm_implant.png]]
![[File:Toolset arm implant.png]]
|Abductor Toolset Implant
|Abductor Toolset Implant
|An alien toolset, designed to be installed on subject's arm.
|An alien toolset, designed to be installed on subject's arm.
|6 Materials<br>6 Engineering<br>6 Plasma<br>4 Alientech<br>
|6 Materials<br>6 Engineering<br>6 Plasma<br>4 Alientech<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br>
|-
![[File:Janitorial arm implant.png]]
|Abductor Janitorial Toolset Implant
|An alien janitorial toolset, designed to be installed on the subject's arm.
|6 Materials<br>6 Engineering<br>6 Biotech<br>3 Alientech<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br>
|-
|-
![[File:Surgical arm implant.png]]
|Abductor Surgical Toolset Implant
|An alien surgical toolset, designed to be installed on the subject's arm.
|6 Materials<br>6 EM Spectrum<br>6 Biotech<br>3 Alientech<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br>
|-
|-
Line 1,769: Line 1,801:
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]750 Silver<br>[[File:Gold.png|32px]]750 Gold<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]750 Silver<br>[[File:Gold.png|32px]]750 Gold<br>
|-
|-
![[File:Cyber eyes.png]]
![[File:Meson eyes implant.png]]
|Meson scanner implant
|Meson scanner implant
|These cybernetic eyes will allow you to see the structural layout of the station, and, well, everything else.
|These cybernetic eyes will allow you to see the structural layout of the station, and, well, everything else.
Line 1,775: Line 1,807:
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]300 Gold<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]300 Gold<br>
|-
|-
![[File:Cyber eyes.png]]
![[File:Thermal eyes implant.png]]
|Thermals Implant
|Thermals Implant
|These cybernetic eye implants will give you thermal vision. Vertical slit pupil included.
|These cybernetic eye implants will give you thermal vision. Vertical slit pupil included.
Line 1,955: Line 1,987:
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br>
|-
|-
![[File:Arm_implant.png]]
![[File:CNS_rebooter.png]]
|Wire Interface Implant
|Wire Interface Implant
|A small arm implant containing an advanced screwdriver, wirecutters, and multitool designed for engineers and on-the-field machine modification. The multitool shows the functions of wires when hacking. Actually legal, despite what the name may make you think.  
|A small brain implant that shows the functions of wires when hacking.
|5 Materials<br>4 Biotech<br>4 Data Theory<br>
|5 Materials<br>4 Biotech<br>4 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]400 Silver<br>[[File:Gold.png|32px]]400 Gold<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]400 Silver<br>[[File:Gold.png|32px]]400 Gold<br>
|-
|-
![[File:Cyber eyes.png]]
![[File:X-ray eyes implant.png]]
|X-ray Implant
|X-ray Implant
|These cybernetic eyes will give you X-ray vision. Blinking is futile.
|These cybernetic eyes will give you X-ray vision. Blinking is futile.
Line 1,987: Line 2,019:
</tab>
</tab>
<tab name="Miscellaneous">
<tab name="Miscellaneous">
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#A06DA0' width:64px;                  |Icon
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#A06DA0' width:150px;                |Name
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#A06DA0'          |Description
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#A06DA0' width:200px;                |Required Materials
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:comp_design_or_tech_disk.png]]
![[File:comp_design_or_tech_disk.png]]
Line 2,081: Line 2,113:
</tab>
</tab>
<tab name="Stock Parts">
<tab name="Stock Parts">
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#A06DA0' width:64px;                  |Icon
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#A06DA0' width:150px;                |Name
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#A06DA0'          |Description
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#A06DA0' width:200px;                |Required Materials
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Capacitor.png]]
![[File:Capacitor.png]]
Line 2,191: Line 2,223:
|[[File:Metal.png|32px]]200 Metal<br>
|[[File:Metal.png|32px]]200 Metal<br>
|-
|-
![[File:Quadratic_capacitor.gif]]
![[File:Quadratic Capacitor.png]]
|Quadratic Capacitor
|Quadratic Capacitor
|An capacity capacitor used in the construction of a variety of devices.
|An capacity capacitor used in the construction of a variety of devices.
Line 2,203: Line 2,235:
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Diamond.png|32px]]30 Diamond<br>[[File:BSPoly_crystal.png|32px]]30 Bluespace Mesh<br>
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Diamond.png|32px]]30 Diamond<br>[[File:BSPoly_crystal.png|32px]]30 Bluespace Mesh<br>
|-
|-
![[File:Femto_manipulator.gif]]
![[File:Femto Manipulator.png]]
|Femto Manipulator
|Femto Manipulator
|A tiny little manipulator used in the construction of certain devices.
|A tiny little manipulator used in the construction of certain devices.
Line 2,209: Line 2,241:
|[[File:Metal.png|32px]]200 Metal<br>[[File:Diamond.png|32px]]30 Diamond<br>[[File:Titanium.png|32px]]30 Titanium<br>
|[[File:Metal.png|32px]]200 Metal<br>[[File:Diamond.png|32px]]30 Diamond<br>[[File:Titanium.png|32px]]30 Titanium<br>
|-
|-
![[File:Quadultra_micro_laser.gif]]
![[File:Quad Ultra Micro Laser.png]]
|Quad-Ultra Micro-Laser
|Quad-Ultra Micro-Laser
|A tiny laser used in certain devices.
|A tiny laser used in certain devices.
Line 2,235: Line 2,267:
<tabs>
<tabs>
<tab name="Cyborg">
<tab name="Cyborg">
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#A06DA0' width:64px;                  |Icon
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#A06DA0' width:150px;                |Name
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#A06DA0'          |Description
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#A06DA0' width:200px;                |Required Materials
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Cyborg endoskeleton.png]]
![[File:Cyborg endoskeleton.png]]
Line 2,287: Line 2,319:
</tab>
</tab>
<tab name="Cyborg Repair">
<tab name="Cyborg Repair">
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#A06DA0' width:64px;                  |Icon
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#A06DA0' width:150px;                |Name
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#A06DA0'          |Description
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#A06DA0' width:200px;                |Required Materials
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Cyborg Binary Comms Device.png]]
![[File:Cyborg Binary Comms Device.png]]
Line 2,333: Line 2,365:
</tab>
</tab>
<tab name="MODsuit Construction">
<tab name="MODsuit Construction">
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#A06DA0' width:64px;                  |Icon
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#A06DA0' width:150px;                |Name
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#A06DA0'          |Description
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#A06DA0' width:200px;                |Required Materials
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Cyborg Binary Comms Device.png]]
![[File:Mod Shell.png]]
|MOD Shell
|MOD Shell
|
|A 'Cybersun Industries' designed shell for a Modular Suit.
|None<br>
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|-
|-
![[File:Cyborg Binary Comms Device.png]]
![[File:Mod Helmet.png]]
|MOD Helmet
|MOD Helmet
|
|A 'Cybersun Industries' designed helmet for a Modular Suit.
|None<br>
|None<br>
|[[File:Metal.png|32px]]5000 Metal<br>
|[[File:Metal.png|32px]]5000 Metal<br>
|-
|-
![[File:Cyborg Binary Comms Device.png]]
![[File:Mod Chestplate.png]]
|MOD Chestplate
|MOD Chestplate
|
|A 'Cybersun Industries' designed chestplate for a Modular Suit.
|None<br>
|None<br>
|[[File:Metal.png|32px]]5000 Metal<br>
|[[File:Metal.png|32px]]5000 Metal<br>
|-
|-
![[File:Cyborg Binary Comms Device.png]]
![[File:Mod Gauntlets.png]]
|MOD Gauntlets
|MOD Gauntlets
|
|'Cybersun Industries' designed gauntlets for a Modular Suit.
|None<br>
|None<br>
|[[File:Metal.png|32px]]5000 Metal<br>
|[[File:Metal.png|32px]]5000 Metal<br>
|-
|-
![[File:Cyborg Binary Comms Device.png]]
![[File:Mod Boots.png]]
|MOD Boots
|MOD Boots
|
|'Cybersun Industries' designed boots for a Modular Suit.
|None<br>
|None<br>
|[[File:Metal.png|32px]]5000 Metal<br>
|[[File:Metal.png|32px]]5000 Metal<br>
|-
|-
![[File:Cyborg Binary Comms Device.png]]
![[File:Mod Standard Plating.png]]
|MOD External Plating
|MOD External Plating
|
|External plating used to finish a MOD control unit.
|None<br>
|None<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|-
|-
![[File:Cyborg Binary Comms Device.png]]
![[File:Mod Engineering Plating.png]]
|MOD Engineering Plating
|MOD Engineering Plating
|
|An engineer-fit suit with heat and shock resistance. Cybersun Industries's classic.
|None<br>
|None<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|-
|-
![[File:Cyborg Binary Comms Device.png]]
![[File:Mod Atmospheric Plating.png]]
|MOD Atmospheric Plating
|MOD Atmospheric Plating
|
|An atmospheric-resistant suit by Cybersun Industries, offering extreme heat resistance compared to the engineer suit.
|None<br>
|None<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|-
|-
![[File:Cyborg Binary Comms Device.png]]
![[File:Mod Medical Plating.png]]
|MOD Medical Plating
|MOD Medical Plating
|
|A lightweight suit by DeForest Medical Corporation, allows for easier movement.
|None<br>
|None<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|-
|-
![[File:Cyborg Binary Comms Device.png]]
![[File:Mod Security Plating.png]]
|MOD Security Plating
|MOD Security Plating
|
|A Shellguard Munitions security suit, offering quicker speed at the cost of carrying capacity.
|None<br>
|None<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Uranium.png|32px]]2000 Uranium<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Uranium.png|32px]]2000 Uranium<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|-
|-
![[File:Cyborg Binary Comms Device.png]]
![[File:Mod Cosmohonk Plating.png]]
|MOD Cosmohonk Plating
|MOD Cosmohonk Plating
|
|A suit by Honk Ltd. Protects against low humour environments. Most of the tech went to lower the power cost.
|None<br>
|None<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Bananium.png|32px]]2000 Bananium<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Bananium.png|32px]]2000 Bananium<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|-
|-
![[File:Cyborg Binary Comms Device.png]]
![[File:Mod Skin Applier.png]]
|MOD Civilian Skin
|MOD Civilian Skin
|
|This one-use skin applier will add a skin to MODsuits of a specific type. This one applies to standard modsuits.
|None<br>
|None<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|-
|-
![[File:Cyborg Binary Comms Device.png]]
![[File:Mod Skin Applier.png]]
|MOD Corpsman Skin
|MOD Corpsman Skin
|
|This one-use skin applier will add a skin to MODsuits of a specific type. This one applies to medical modsuits. You look like a corpse, man! Or was it a corps man?
|None<br>
|None<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Plasma.png|32px]]1000 Plasma<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Plasma.png|32px]]1000 Plasma<br>
Line 2,421: Line 2,453:
</tab>
</tab>
<tab name="MODsuit Modules">
<tab name="MODsuit Modules">
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#A06DA0' width:64px;                  |Icon
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#A06DA0' width:150px;                |Name
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#A06DA0'          |Description
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#A06DA0' width:200px;                |Required Materials
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Cyborg Binary Comms Device.png]]
![[File:Mod Storage.png]]
|Storage Module
|Storage Module
|
|What amounts to a series of integrated storage compartments and specialized pockets installed across the surface of the suit, useful for storing various bits, and or bobs.
|None<br>
|None<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>
|-
|-
![[File:Cyborg Binary Comms Device.png]]
![[File:Mod Extended Storage.png]]
|Expanded Storage Module
|Expanded Storage Module
|
|Reverse engineered by Cybersun Industries from Donk Corporation designs, this system of hidden compartments is entirely within the suit, distributing items and weight evenly to ensure a comfortable experience for the user; whether smuggling, or simply hauling."
|6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br>
|6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Uranium.png|32px]]10000 Uranium<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Uranium.png|32px]]10000 Uranium<br>
|-
|-
![[File:Cyborg Binary Comms Device.png]]
![[File:Mod Syndicate Storage.png]]
|Syndicate Storage Module
|Syndicate Storage Module
|
|A storage system using nanotechnology developed by Donk Corporation, these compartments use esoteric technology to compress the physical matter of items put inside of them, essentially shrinking items for much easier and more portable storage.
|7 Materials<br>7 Power Storage<br>7 Engineering<br>4 Illegal<br>
|7 Materials<br>7 Power Storage<br>7 Engineering<br>4 Illegal<br>
|[[File:Metal.png|32px]]1200 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Silver.png|32px]]4000 Silver<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 Titanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|[[File:Metal.png|32px]]1200 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Silver.png|32px]]4000 Silver<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 Titanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|-
|-
![[File:Cyborg Binary Comms Device.png]]
![[File:Mod Medical Visor.png]]
|Medical Visor Module
|Medical Visor Module
|
|A heads-up display installed into the visor of the suit. This cross-references suit sensor data with a modern biological scanning suite, allowing the user to visualize the current health of organic lifeforms, as well as access data such as patient files in a convenient readout. They say these also let you see behind you.
|5 Materials<br>4 Programming<br>4 Biotech<br>
|5 Materials<br>4 Programming<br>4 Biotech<br>
|[[File:Silver.png|32px]]2500 Silver<br>[[File:Glass.png|32px]]5000 Glass<br>
|[[File:Silver.png|32px]]2500 Silver<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
|-
![[File:Cyborg Binary Comms Device.png]]
![[File:Mod Diagnostic Visor.png]]
|Diagnostic Visor Module
|Diagnostic Visor Module
|
|A heads-up display installed into the visor of the suit. This uses a series of advanced sensors to access data from advanced machinery, exosuits, and other devices, allowing the user to visualize current power levels and integrity of such. They say these also let you see behind you.
|5 Materials<br>4 Engineering<br>4 Programming<br>4 Biotech<br>
|5 Materials<br>4 Engineering<br>4 Programming<br>4 Biotech<br>
|[[File:Gold.png|32px]]2500 Gold<br>[[File:Glass.png|32px]]5000 Glass<br>
|[[File:Gold.png|32px]]2500 Gold<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
|-
![[File:Cyborg Binary Comms Device.png]]
![[File:Mod Security Visor.png]]
|Security Visor Module
|Security Visor Module
|
|A heads-up display installed into the visor of the suit. This module is a heavily-retrofitted targeting system, plugged into various criminal databases to be able to view arrest records, command simple security-oriented robots, and generally know who to shoot. They say these also let you see behind you.
|5 Materials<br>4 Programming<br>4 Biotech<br>3 Combat<br>
|5 Materials<br>4 Programming<br>4 Biotech<br>3 Combat<br>
|[[File:Titanium.png|32px]]2500 Titanium<br>[[File:Glass.png|32px]]5000 Glass<br>
|[[File:Titanium.png|32px]]2500 Titanium<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
|-
![[File:Cyborg Binary Comms Device.png]]
![[File:Mod Meson Visor.png]]
|Meson Visor Module
|Meson Visor Module
|
|A heads-up display installed into the visor of the suit. This module is based off well-loved meson scanner technology, used by construction workers and miners across the galaxy to see basic structural and terrain layouts through walls, regardless of lighting conditions. They say these also let you see behind you.
|4 Materials<br>4 Biotech<br>4 Engineering<br>
|4 Materials<br>4 Biotech<br>4 Engineering<br>
|[[File:Uranium.png|32px]]2500 Uranium<br>[[File:Glass.png|32px]]5000 Glass<br>
|[[File:Uranium.png|32px]]2500 Uranium<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
|-
![[File:Cyborg Binary Comms Device.png]]
![[File:Mod Welding Protection.png]]
|Welding Protection Module
|Welding Protection Module
|
|A module installed into the visor of the suit, this projects a polarized, holographic overlay in front of the user's eyes. It's rated high enough for immunity against extremities such as spot and arc welding, solar eclipses, and handheld flashlights.
|4 Materials<br>4 Biotech<br>5 Engineering<br>4 Plasma<br>
|4 Materials<br>4 Biotech<br>5 Engineering<br>4 Plasma<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
|-
![[File:Cyborg Binary Comms Device.png]]
![[File:Mod T-Ray Scanner.png]]
|T-Ray Scanner Module
|T-Ray Scanner Module
|
|A module installed into the visor of the suit, allowing the user to use a pulse of terahertz radiation to essentially echolocate things beneath the floor, mostly cables and pipes. A staple of atmospherics work, and counter-smuggling work.
|2 Materials<br>2 Engineering<br>
|2 Materials<br>2 Engineering<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
|-
![[File:Cyborg Binary Comms Device.png]]
![[File:Mod Cloak.png]]
|Cloak Module
|Cloak Module
|
|A complete retrofitting of the suit, this is a form of visual concealment tech employing esoteric technology to bend light around the user, as well as mimetic materials to make the surface of the suit match the surroundings based off sensor data. For some reason, this tech is rarely seen.
|7 Combat<br>6 Magnets<br>3 Illegal<br>
|7 Combat<br>6 EM Spectrum<br>3 Illegal<br>
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Silver.png|32px]]4000 Silver<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 Titanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Silver.png|32px]]4000 Silver<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 Titanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|-
|-
![[File:Cyborg Binary Comms Device.png]]
![[File:Mod Ion Jetpack.png]]
|Ion Jetpack Module
|Ion Jetpack Module
|
|A series of electric thrusters installed across the suit, this is a module highly anticipated by trainee Engineers. Rather than using gasses for combustion thrust, these jets are capable of accelerating ions using charge from the suit's charge. Some say this isn't Cybersun Industries's first foray into jet-enabled suits.
|7 Materials<br>7 Magnets<br>7 Engineering<br>
|7 Materials<br>7 EM Spectrum<br>7 Engineering<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Glass<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Glass<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|-
|-
![[File:Cyborg Binary Comms Device.png]]
![[File:Mod Magnetic Stability.png]]
|Magnetic Stabilizator Module
|Magnetic Stabilizator Module
|
|These are powerful electromagnets fitted into the suit's boots, allowing users both excellent traction no matter the condition indoors, and to essentially hitch a ride on the exterior of a hull. However, these basic models do not feature computerized systems to automatically toggle them on and off, so numerous users report a certain stickiness to their steps.
|4 Materials<br>4 Magnets<br>5 Engineering<br>
|4 Materials<br>4 EM Spectrum<br>5 Engineering<br>
|[[File:Metal.png|32px]]4500 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Gold.png|32px]]2500 Gold
|[[File:Metal.png|32px]]4500 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Gold.png|32px]]2500 Gold
|-
|-
![[File:Cyborg Binary Comms Device.png]]
![[File:Mod Radiation Protection.png]]
|Radiation Protection Module
|Radiation Protection Module
|
|A protoype module that improves the sensors on the modsuit to detect radiation on the user. Currently due to time restraints and a lack of lead on lavaland, it does not have a built in geiger counter or radiation protection.
|4 Materials<br>4 Magnets<br>5 Combat<br>
|4 Materials<br>4 EM Spectrum<br>5 Combat<br>
|[[File:Uranium.png|32px]]2500 Uranium<br>[[File:Glass.png|32px]]5000 Glass<br>
|[[File:Uranium.png|32px]]2500 Uranium<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
|-
![[File:Cyborg Binary Comms Device.png]]
![[File:Mod EMP Shield.png]]
|EMP Shield Module
|EMP Shield Module
|
|A field inhibitor installed into the suit, protecting it against feedback such as electromagnetic pulses that would otherwise damage the electronic systems of the suit or it's modules. However, it will take from the suit's power to do so.
|7 Combat<br>6 Magnets<br>3 Illegal<br>
|7 Combat<br>6 EM Spectrum<br>3 Illegal<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|-
|-
![[File:Cyborg Binary Comms Device.png]]
![[File:Mod Flashlight.png]]
|Flashlight Module
|Flashlight Module
|
|A simple pair of configurable flashlights installed on the left and right sides of the helmet, useful for providing light in a variety of ranges and colors. Some survivalists prefer the color green for their illumination, for reasons unknown.
|2 Magnets<br>2 Engineering<br>2 Plasma<br>
|2 EM Spectrum<br>2 Engineering<br>2 Plasma<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
|-
</tab>
![[File:Mod Emergency Tether.png]]
<tab name="Ripley">
|Emergency Tether Module
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|A custom-built grappling-hook powered by a winch capable of hauling the user. While some older models of cargo-oriented grapples have capacities of a few tons, these are only capable of working in zero-gravity environments, a blessing to some Engineers.
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
|4 Materials<br>4 EM Spectrum<br>5 Engineering<br>
! style='background-color:#A06DA0' width:64px;                  |Icon
|[[File:Metal.png|32px]]4500 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Gold.png|32px]]2500 Gold
! style='background-color:#A06DA0' width:150px;                |Name
! class="unsortable" style='background-color:#A06DA0'          |Description
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#A06DA0' width:200px;                |Required Materials
|-
|-
![[File:Mech Chassis.png]]
![[File:Mod Reagent Scanner.png]]
|Exosuit Chassis (APLU "Ripley")
|Reagent Scanner Module
|The chassis of an APLU Ripley.
|A module based off research-oriented Nanotrasen HUDs, this is capable of scanning the contents of containers and projecting the information in an easy-to-read format on the wearer's display. It cannot detect flavours, so that's up to you.
|None<br>
|2 EM Spectrum<br>2 Engineering<br>2 Plasma<br>
|[[File:Metal.png|32px]]20000 Metal<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
|-
![[File:Ripley Torso.png]]
![[File:Mod Internal GPS.png]]
|Exosuit Torso (APLU "Ripley")
|Internal GPS Module
|A torso part of a Ripley APLU. Contains power unit, processing core and life support systems.
|This module uses common Nanotrasen technology to calculate the user's position anywhere in space, down to the exact coordinates. This information is fed to a central database viewable from the device itself, though using it to help people is up to you.
|None<br>
|2 Materials<br>2 Bluespace<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]7500 Glass<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
|-
![[File:Ripley Left arm.png]]
![[File:Mod Thermal Regulator.png]]
|Exosuit Left Arm (APLU "Ripley")
|Thermal Regulator Module
|A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools.
|Advanced climate control, using an inner body glove interwoven with thousands of tiny, flexible cooling lines. This circulates coolant at various user-controlled temperatures, ensuring they're comfortable; even if they're some that like it hot.
|None<br>
|3 Materials<br>3 Plasma<br>2 EM Spectrum<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
|-
![[File:Ripley Right arm.png]]
![[File:Mod Injector.png]]
|Exosuit Right Arm (APLU "Ripley")
|Injector Module
|A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools.
|A module installed into the wrist of the suit, this functions as a high-capacity syringe, with a tip fine enough to locate the emergency injection ports on any suit of armor, penetrating it with ease. Even yours.
|None<br>
|4 Biotech<br>6 Materials<br>5 EM Spectrum<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
|-
![[File:Ripley Left leg.png]]
![[File:Mod Defibrillator.png]]
|Exosuit Left Leg (APLU "Ripley")
|Defibrillator Module
|A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems.
|A module built into the gauntlets of the suit; commonly known as the 'Healing Hands' by medical professionals. The user places their palms above the patient. Onboard computers in the suit calculate the necessary voltage, and a modded targeting computer determines the best position for the user to push. Twenty five pounds of force are applied to the patient's skin. Shocks travel from the suit's gloves and counter-shock the heart, and the wearer returns to Medical a hero. Don't you even think about using it as a weapon; regulations on manufacture and software locks expressly forbid it.
|None<br>
|7 Materials<br>7 Biotech<br>6 Power Storage<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]4000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>
|-
|-
![[File:Ripley Right leg.png]]
![[File:Mod Bike Horn.png]]
|Exosuit Right leg (APLU "Ripley")
|Bike Horn Module
|A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems.
|A shoulder-mounted piece of heavy sonic artillery, this module uses the finest femto-manipulator technology to precisely deliver an almost lethal squeeze to... a bike horn, producing a significantly memorable sound.
|None<br>
|3 Programming<br>3 Materials<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Bananium.png|32px]]2000 Bananium<br>
|-
|-
</tab>
![[File:Mod Waddle.png]]
<tab name="Firefighter">
|Waddle Module
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|Some of the most primitive technology in use by Honk Co. This module works off an automatic intention system, utilizing its' sensitivity to the pilot's often-limited brainwaves to directly read their next step, affecting the boots they're installed in. Employing a twin-linked gravitonic drive to create miniaturized etheric blasts of space-time beneath the user's feet, this enables them to... to waddle around, bouncing to and fro with a pep in their step.
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
|3 Programming<br>3 Materials<br>
! style='background-color:#A06DA0' width:64px;                  |Icon
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Bananium.png|32px]]2000 Bananium<br>
! style='background-color:#A06DA0' width:150px;                |Name
! class="unsortable" style='background-color:#A06DA0'          |Description
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#A06DA0' width:200px;                |Required Materials
|-
|-
![[File:Mech Chassis.png]]
![[File:Mod Crate Clamp.png]]
|Exosuit Chassis (APLU "Firefighter")
|Crate Clamp Module
|The chassis of a Firefighter APLU.
|A series of actuators installed into both arms of the suit, boasting a lifting capacity of almost a ton. However, this design has been locked by Nanotrasen to be primarily utilized for lifting various crates. A lot of people would say that loading cargo is a dull job, but you could not disagree more.
|None<br>
|3 Programming<br>3 Materials<br>
|[[File:Metal.png|32px]]20000 Metal<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
![[File:Mod Drill.png]]
|Drill Module
|An integrated drill, typically extending over the user's hand. While useful for drilling through rock, your drill is surely the one that both pierces and creates the heavens.
|6 Materials<br>5 Power Storage<br>5 Engineering<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Diamond.png|32px]]4000 Glass<br>
|-
![[File:Mod Ore Bag.png]]
|Ore Bag Module
|An integrated ore storage system installed into the suit, this utilizes precise electromagnets and storage compartments to automatically collect and deposit ore. It's recommended by Cybersun Industries to actually deposit that ore at local refineries.
|2 Materials<br>2 Power Storage<br>3 Engineering<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
![[File:Mod DNA Lock.png]]
|DNA Lock Module
|A module which engages with the various locks and seals tied to the suit's systems, enabling it to only be worn by someone corresponding with the user's exact DNA profile; however, this incredibly sensitive module is shorted out by EMPs. Luckily, stable mutagen has been outlawed.
|6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Diamond.png|32px]]4000 Glass<br>
|-
![[File:Mod Holster.png]]
|Holster Module
|Based off typical storage compartments, this system allows the suit to holster a standard firearm across its surface and allow for extremely quick retrieval. While some users prefer the chest, others the forearm for quick deployment, some law enforcement prefer the holster to extend from the thigh.
|2 Materials<br>2 Power Storage<br>3 Engineering<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
![[File:Mod Active Sonar.png]]
|Active Sonar Module
|Ancient tech from the 20th century, this module uses sonic waves to detect living creatures within the user's radius. Its loud ping is much harder to hide in an indoor station than in the outdoor operations it was designed for.
|6 Materials<br>5 Power Storage<br>5 Engineering<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|-
![[File:Mod Pathfinder.png]]
|Pathfinder Module
|This module, brought to you by Paizo Productions, has two components. The first component is a series of thrusters and a computerized location subroutine installed into the very control unit of the suit, allowing it flight at highway speeds using the suit's access locks to navigate through the station, and to be able to locate the second part of the system; a pathfinding implant installed into the base of the user's spine, broadcasting their location to the suit and allowing them to recall it to their person at any time. The implant is stored in the module and needs to be injected in a human to function. Paizo Productions swears up and down there's airbrakes.
|6 Materials<br>5 Power Storage<br>5 Engineering<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|-
![[File:Mod Plasma Stabilizer.png]]
|Plasma Stabilizer Module
|This system essentially forms an atmosphere of its own, within the suit, efficiently and quickly preventing oxygen from causing the user's head to burst into flame. This allows plasmamen to safely remove their helmet, allowing for easier equipping of any MODsuit-related equipment, or otherwise. The purple glass of the visor seems to be constructed for nostalgic purposes.
|2 Materials<br>2 Power Storage<br>3 Engineering<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]4000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>
|-
![[File:Mod Smoke Grenade.png]]
|Smoke Grenade Module
|A module that dispenses primed smoke grenades to disperse crowds.
|5 Materials<br>6 Engineering<br>2 Illegal<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12050 Silver<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|-
![[File:Mod Plate Compression.png]]
|Plate Compression Module
|A module that keeps the suit in a very tightly fit state, lowering the overall size. Due to the pressure on all the parts, typical storage modules do not fit.
|6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br>
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|-
![[File:Mod Status Readout.png]]
|Status Readout Module
|A once-common module, this technology went unfortunately out of fashion; and right into the arachnid grip of the Spider Clan. This hooks into the suit's spine, capable of capturing and displaying all possible biometric data of the wearer; sleep, nutrition, fitness, fingerprints, and even useful information such as their overall health and wellness. The syndicate has been seen using this module of late, with NT as well getting into the technology on their elitest of suits.
|5 Materials<br>5 Power Storage<br>6 Biotech<br>2 Illegal<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]4000 Silver<br>[[File:Silver.png|32px]]2000 Silver<br>
|-
![[File:Mod Teleporter.png]]
|Teleporter Module
|A module that uses a bluespace core to let the user transport their particles elsewhere.
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|-
![[File:Mod Kinesis.png]]
|Kinesis Module
|A modular plug-in to the forearm, this module was presumed lost for many years, despite the suits it used to be mounted on still seeing some circulation. This piece of technology allows the user to generate precise anti-gravity fields, letting them move objects as small as a titanium rod to as large as industrial machinery. It does seem to work on living creatures, but not well.
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|-
![[File:Mod Firewall.png]]
|Firewall Module
|A module that uses a pyroclastic core to make immolating dropwalls.
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|-
![[File:Mod Arc-Shield.png]]
|Arc-Shield Module
|A module that uses a flux core to project an unstable protective shield.
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|-
![[File:Mod Vortex Shotgun.png]]
|Vortex Shotgun Module
|A module that uses a vortex core to rend the fabric of space time in front of it.
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|-
![[File:Mod Cryogrenade.png]]
|Cryogrenade Module
|A module that uses a cryogenic core to make freezing grenades.
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br>
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br>
|-
</tab>
<tab name="Ripley">
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
![[File:Mech Chassis.png]]
|Exosuit Chassis (APLU "Ripley")
|The chassis of an APLU Ripley.
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>
|-
|-
![[File:Ripley Torso.png]]
![[File:Ripley Torso.png]]
Line 2,606: Line 2,742:
|-
|-
![[File:Ripley Right leg.png]]
![[File:Ripley Right leg.png]]
|Exosuit Left leg (APLU "Ripley")
|Exosuit Right leg (APLU "Ripley")
|A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems.
|A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems.
|None<br>
|None<br>
Line 2,612: Line 2,748:
|-
|-
</tab>
</tab>
<tab name="Odysseus">
<tab name="Firefighter">
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#A06DA0' width:64px;                  |Icon
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#A06DA0' width:150px;                |Name
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#A06DA0'          |Description
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#A06DA0' width:200px;                |Required Materials
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Mech_Chassis.png]]
![[File:Mech Chassis.png]]
|Exosuit Chassis ("Odysseus")
|Exosuit Chassis (APLU "Firefighter")
|The chassis of an Odysseus
|The chassis of a Firefighter APLU.
|None<br>
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>
|[[File:Metal.png|32px]]20000 Metal<br>
|-
|-
![[File:Odysseus Torso.png]]
![[File:Ripley Torso.png]]
|Exosuit Torso ("Odysseus")
|Exosuit Torso (APLU "Ripley")
|The torso of the Odysseus. Contains power unit, processing core and life support systems.
|A torso part of a Ripley APLU. Contains power unit, processing core and life support systems.
|None<br>
|None<br>
|[[File:Metal.png|32px]]12000 Metal<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]7500 Glass<br>
|-
|-
![[File:Odysseus head.png]]
![[File:Ripley Left arm.png]]
|Exosuit Head ("Odysseus")
|Exosuit Left Arm (APLU "Ripley")
|The head of the Odysseus mech.
|A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools.
|None<br>
|None<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|-
|-
![[File:Odysseus Left arm.png]]
![[File:Ripley Right arm.png]]
|Exosuit Left Arm ("Odysseus")
|Exosuit Right Arm (APLU "Ripley")
|An Odysseus left arm. Data and power sockets are compatible with most exosuit tools.
|A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools.
|None<br>
|None<br>
|[[File:Metal.png|32px]]6000 Metal<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|-
|-
![[File:Odysseus Right arm.png]]
![[File:Ripley Left leg.png]]
|Exosuit Right Arm ("Odysseus")
|Exosuit Left Leg (APLU "Ripley")
|An Odysseus right arm. Data and power sockets are compatible with most exosuit tools.
|A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems.
|None<br>
|None<br>
|[[File:Metal.png|32px]]6000 Metal<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|-
|-
![[File:Odysseus Left leg.png]]
![[File:Ripley Right leg.png]]
|Exosuit Left Leg ("Odysseus")
|Exosuit Left leg (APLU "Ripley")
|An Odysseus left leg. Contains somewhat complex servodrives and stabilization systems.
|A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems.
|None<br>
|None<br>
|[[File:Metal.png|32px]]7000 Metal<br>
|[[File:Metal.png|32px]]15000 Metal<br>
|-
![[File:Odysseus Right leg.png]]
|Exosuit Right leg ("Odysseus")
|A Odysseus right leg. Contains somewhat complex servodrives and stabilization systems.
|None<br>
|[[File:Metal.png|32px]]7000 Metal<br>
|-
|-
</tab>
</tab>
<tab name="Gygax">
<tab name="Odysseus">
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#A06DA0' width:64px;                  |Icon
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#A06DA0' width:150px;                |Name
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#A06DA0'          |Description
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#A06DA0' width:200px;                |Required Materials
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Mech_Chassis.png]]
![[File:Mech_Chassis.png]]
|Exosuit Chassis ("Gygax")
|Exosuit Chassis ("Odysseus")
|The chassis of a Gygax.
|The chassis of an Odysseus
|None<br>
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>
|[[File:Metal.png|32px]]20000 Metal<br>
|-
|-
![[File:Gygax Torso.png]]
![[File:Odysseus Torso.png]]
|Exosuit Torso ("Gygax")
|Exosuit Torso ("Odysseus")
|The torso of the Gygax. Contains power unit, processing core and life support systems. Has an additional equipment slot.
|The torso of the Odysseus. Contains power unit, processing core and life support systems.
|None<br>
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|[[File:Metal.png|32px]]12000 Metal<br>
|-
|-
![[File:Gygax Head.png]]
![[File:Odysseus head.png]]
|Exosuit Head ("Gygax")
|Exosuit Head ("Odysseus")
|A Gygax head. Houses advanced surveillance and targeting sensors.
|The head of the Odysseus mech.
|None<br>
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>
|-
|-
![[File:Gygax Left Arm.png]]
![[File:Odysseus Left arm.png]]
|Exosuit Left Arm ("Gygax")
|Exosuit Left Arm ("Odysseus")
|A Gygax left arm. Data and power sockets are compatible with most exosuit tools and weapons.
|An Odysseus left arm. Data and power sockets are compatible with most exosuit tools.
|None<br>
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]1000 Diamond<br>
|[[File:Metal.png|32px]]6000 Metal<br>
|-
|-
![[File:Gygax Right Arm.png]]
![[File:Odysseus Right arm.png]]
|Exosuit Right Arm ("Gygax")
|Exosuit Right Arm ("Odysseus")
|A Gygax right arm. Data and power sockets are compatible with most exosuit tools and weapons.
|An Odysseus right arm. Data and power sockets are compatible with most exosuit tools.
|None<br>
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]1000 Diamond<br>
|[[File:Metal.png|32px]]6000 Metal<br>
|-
|-
![[File:Gygax Left leg.png]]
![[File:Odysseus Left leg.png]]
|Exosuit Left Leg ("Gygax")
|Exosuit Left Leg ("Odysseus")
|A Gygax Left leg. Contains advanced servodrives and stabilization systems.
|An Odysseus left leg. Contains somewhat complex servodrives and stabilization systems.
|None<br>
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|[[File:Metal.png|32px]]7000 Metal<br>
|-
|-
![[File:Gygax Right leg.png]]
![[File:Odysseus Right leg.png]]
|Exosuit Right leg ("Gygax")
|Exosuit Right leg ("Odysseus")
|A Gygax Right leg. Contains advanced servodrives and stabilization systems.
|A Odysseus right leg. Contains somewhat complex servodrives and stabilization systems.
|None<br>
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>2000 Diamond<br>
|[[File:Metal.png|32px]]7000 Metal<br>
|-
|-
![[File:Gygax Armor.png]]
</tab>
|Exosuit Armor ("Gygax")
<tab name="Gygax">
|Gygax Armor plating. Made of lightweight alloys, this armor is fairly fragile, but allows the Gygax to move quickly.
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|None<br>
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]10000 Diamond<br>[[File:Titanium.png|32px]]10000 Titanium<br>
! style='background-color:#64487F' width:64px;                  |Icon
|-
! style='background-color:#64487F' width:150px;                |Name
</tab>
! class="unsortable" style='background-color:#64487F'          |Description
<tab name="Durand">
! style='background-color:#64487F' width:150px;                |Required Tech Levels
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
! style='background-color:#64487F' width:200px;                |Required Materials
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
! style='background-color:#A06DA0' width:64px;                  |Icon
! style='background-color:#A06DA0' width:150px;                |Name
! class="unsortable" style='background-color:#A06DA0'          |Description
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#A06DA0' width:200px;                |Required Materials
|-
|-
![[File:Mech_Chassis.png]]
![[File:Mech_Chassis.png]]
|Exosuit Chassis ("Durand")
|Exosuit Chassis ("Gygax")
|The chassis of a Durand
|The chassis of a Gygax.
|None<br>
|None<br>
|[[File:Metal.png|32px]]25000 Metal<br>
|[[File:Metal.png|32px]]20000 Metal<br>
|-
|-
![[File:Durand Torso.png]]
![[File:Gygax Torso.png]]
|Exosuit Torso ("Durand")
|Exosuit Torso ("Gygax")
|The torso of the Durand. Contains power unit, processing core and life support systems.
|The torso of the Gygax. Contains power unit, processing core and life support systems. Has an additional equipment slot.
|None<br>
|None<br>
|[[File:Metal.png|32px]]25000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Silver.png|32px]]10000 Silver<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
|-
![[File:Durand Head.png]]
![[File:Gygax Head.png]]
|Exosuit Head ("Durand")
|Exosuit Head ("Gygax")
|A Durand head. Houses advanced surveillance and targeting sensors.
|A Gygax head. Houses advanced surveillance and targeting sensors.
|None<br>
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
|-
![[File:Durand Left arm.png]]
![[File:Gygax Left Arm.png]]
|Exosuit Left Arm ("Durand")
|Exosuit Left Arm ("Gygax")
|A Durand left arm. Data and power sockets are compatible with most exosuit tools and weapons.
|A Gygax left arm. Data and power sockets are compatible with most exosuit tools and weapons.
|None<br>
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]1000 Diamond<br>
|-
|-
![[File:Durand Right Arm.png]]
![[File:Gygax Right Arm.png]]
|Exosuit Right Arm ("Durand")
|Exosuit Right Arm ("Gygax")
|A Durand Right arm. Data and power sockets are compatible with most exosuit tools and weapons.
|A Gygax right arm. Data and power sockets are compatible with most exosuit tools and weapons.
|None<br>
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]1000 Diamond<br>
|-
|-
![[File:Durand Left leg.png]]
![[File:Gygax Left leg.png]]
|Exosuit Left Leg ("Durand")
|Exosuit Left Leg ("Gygax")
|A Durand Left leg. Contains complex servodrives and stabilization systems.
|A Gygax Left leg. Contains advanced servodrives and stabilization systems.
|None<br>
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
|-
![[File:Durand Right leg.png]]
![[File:Gygax Right leg.png]]
|Exosuit Right Leg ("Durand")
|Exosuit Right leg ("Gygax")
|A Durand Right leg. Contains complex servodrives and stabilziation systems.
|A Gygax Right leg. Contains advanced servodrives and stabilization systems.
|None<br>
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br>
|[[File:Metal.png|32px]]15000 Metal<br>2000 Diamond<br>
|-
|-
![[File:Durand Armor.png]]
![[File:Gygax Armor.png]]
|Exosuit Armor ("Durand")
|Exosuit Armor ("Gygax")
|Durand Armor plating. This layered composite armor is heavy, but extremely durable.
|Gygax Armor plating. Made of lightweight alloys, this armor is fairly fragile, but allows the Gygax to move quickly.
|None<br>
|None<br>
|[[File:Metal.png|32px]]30000 Metal<br>[[File:Uranium.png|32px]]25000 Uranium<br>[[File:Titanium.png|32px]]20000 Titanium<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]10000 Diamond<br>[[File:Titanium.png|32px]]10000 Titanium<br>
|-
|-
</tab>
</tab>
<tab name="H.O.N.K">
<tab name="Durand">
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#A06DA0' width:64px;                  |Icon
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#A06DA0' width:150px;                |Name
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#A06DA0'          |Description
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#A06DA0' width:200px;                |Required Materials
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Mech_Chassis.png]]
![[File:Mech_Chassis.png]]
|Exosuit Chassis ("H.O.N.K")
|Exosuit Chassis ("Durand")
|The chassis of a H.O.N.K Mech.
|The chassis of a Durand
|None<br>
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>
|[[File:Metal.png|32px]]25000 Metal<br>
|-
|-
![[File:Honk Torso.png]]
![[File:Durand Torso.png]]
|Exosuit Torso ("H.O.N.K")
|Exosuit Torso ("Durand")
|A torso part of the H.O.N.K mech. Contains power unit, processing core and life support systems.
|The torso of the Durand. Contains power unit, processing core and life support systems.
|None<br>
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Bananium.png|32px]]10000 Bananium<br>
|[[File:Metal.png|32px]]25000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Silver.png|32px]]10000 Silver<br>
|-
|-
![[File:Honk Head.png]]
![[File:Durand Head.png]]
|Exosuit Head ("H.O.N.K")
|Exosuit Head ("Durand")
|A H.O.N.K head. Houses advanced surveillance and targeting sensors.
|A Durand head. Houses advanced surveillance and targeting sensors.
|None<br>
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>
|-
|-
![[File:Honk left arm.png]]
![[File:Durand Left arm.png]]
|Exosuit Left Arm ("H.O.N.K")
|Exosuit Left Arm ("Durand")
|A H.O.N.K left arm. Data and power sockets are compatible with most exosuit tools and weapons.
|A Durand left arm. Data and power sockets are compatible with most exosuit tools and weapons.
|None<br>
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br>
|-
|-
![[File:Honk Right arm.png]]
![[File:Durand Right Arm.png]]
|Exosuit Right Arm ("H.O.N.K")
|Exosuit Right Arm ("Durand")
|A H.O.N.K Right arm. Data and power sockets are compatible with most exosuit tools and weapons.
|A Durand Right arm. Data and power sockets are compatible with most exosuit tools and weapons.
|None<br>
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br>
|-
|-
![[File:Honk Left leg.png]]
![[File:Durand Left leg.png]]
|Exosuit Left Leg ("H.O.N.K")
|Exosuit Left Leg ("Durand")
|A H.O.N.K Left leg. Contains advanced servodrives and stabilization systems.
|A Durand Left leg. Contains complex servodrives and stabilization systems.
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br>
|-
![[File:Durand Right leg.png]]
|Exosuit Right Leg ("Durand")
|A Durand Right leg. Contains complex servodrives and stabilziation systems.
|None<br>
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br>
|-
|-
![[File:Honk Right leg.png]]
![[File:Durand Armor.png]]
|Exosuit Right Leg ("H.O.N.K")
|Exosuit Armor ("Durand")
|A H.O.N.K Right leg. Contains advanced servodrives and stabilization systems.
|Durand Armor plating. This layered composite armor is heavy, but extremely durable.
|None<br>
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|[[File:Metal.png|32px]]30000 Metal<br>[[File:Uranium.png|32px]]25000 Uranium<br>[[File:Titanium.png|32px]]20000 Titanium<br>
|-
|-
</tab>
</tab>
<tab name="Reticence">
<tab name="H.O.N.K">
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#A06DA0' width:64px;                  |Icon
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#A06DA0' width:150px;                |Name
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#A06DA0'          |Description
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#A06DA0' width:200px;                |Required Materials
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Mech_Chassis.png]]
![[File:Mech_Chassis.png]]
|Exosuit Chassis ("Reticence")
|Exosuit Chassis ("H.O.N.K")
|The chassis of a Reticence.
|The chassis of a H.O.N.K Mech.
|None<br>
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>
|[[File:Metal.png|32px]]20000 Metal<br>
|-
|-
![[File:Reticence Torso.png]]
![[File:Honk Torso.png]]
|Exosuit Torso ("Reticence")
|Exosuit Torso ("H.O.N.K")
|A torso part of the Reticence. Contains power unit, processing core and life support systems.
|A torso part of the H.O.N.K mech. Contains power unit, processing core and life support systems.
|None<br>
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Tranquillite.png|32px]]10000 Tranquillite<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Bananium.png|32px]]10000 Bananium<br>
|-
|-
![[File: Reticence Head.png]]
![[File:Honk Head.png]]
|Exosuit Head ("Reticence")
|Exosuit Head ("H.O.N.K")
|A Reticence head. Houses advanced surveillance and targeting sensors.
|A H.O.N.K head. Houses advanced surveillance and targeting sensors.
|None<br>
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|-
|-
![[File:Reticence Left Arm.png]]
![[File:Honk left arm.png]]
|Exosuit Left Arm ("Reticence")
|Exosuit Left Arm ("H.O.N.K")
|A Reticence left arm. Data and power sockets are compatible with most exosuit tools and weapons.
|A H.O.N.K left arm. Data and power sockets are compatible with most exosuit tools and weapons.
|None<br>
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|-
|-
![[File:Reticence Right arm.png]]
![[File:Honk Right arm.png]]
|Exosuit right Arm ("Reticence")
|Exosuit Right Arm ("H.O.N.K")
|A Reticence Right Arm. Data and power sockets are compatible with most exosuit tools and weapons.
|A H.O.N.K Right arm. Data and power sockets are compatible with most exosuit tools and weapons.
|None<br>
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|-
|-
![[File:Reticence Left leg.png]]
![[File:Honk Left leg.png]]
|Exosuit Left Leg ("Reticence")
|Exosuit Left Leg ("H.O.N.K")
|A Reticence Left leg. Contains advanced servodrives and balance maintaining systems.
|A H.O.N.K Left leg. Contains advanced servodrives and stabilization systems.
|None<br>
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|-
|-
![[File:Reticence Right leg.png]]
![[File:Honk Right leg.png]]
|Exosuit Right Leg ("Reticence")
|Exosuit Right Leg ("H.O.N.K")
|A Reticence Right leg. Contains advanced servodrives and stabilization systems.
|A H.O.N.K Right leg. Contains advanced servodrives and stabilization systems.
|None<br>
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|-
|-
</tab>
</tab>
<tab name="Phazon">
<tab name="Reticence">
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#A06DA0' width:64px;                  |Icon
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#A06DA0' width:150px;                |Name
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#A06DA0'          |Description
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#A06DA0' width:200px;                |Required Materials
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Mech Chassis.png]]
![[File:Mech_Chassis.png]]
|Exosuit Chassis ("Phazon")
|Exosuit Chassis ("Reticence")
|The Chassis of a Phazon.
|The chassis of a Reticence.
|None<br>
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>
|[[File:Metal.png|32px]]20000 Metal<br>
|-
|-
![[File:Phazon_torso.png]]
![[File:Reticence Torso.png]]
|Exosuit Torso ("Phazon")
|Exosuit Torso ("Reticence")
|The torso of a Phazon  Contains power unit, processing core and life support systems. Has a special socket for a bluespace anomaly core.
|A torso part of the Reticence. Contains power unit, processing core and life support systems.
|None<br>
|None<br>
|[[File:Metal.png|32px]]35000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Plasma.png|32px]]20000 Plasma<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Tranquillite.png|32px]]10000 Tranquillite<br>
|-
|-
![[File:Phazon Head.png]]
![[File: Reticence Head.png]]
|Exosuit Head ("Phazon")
|Exosuit Head ("Reticence")
|A Phazon head. Houses advanced surveillance and targeting sensors.
|A Reticence head. Houses advanced surveillance and targeting sensors.
|None<br>
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Plasma.png|32px]]10000 Plasma<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
|-
|-
![[File:Phazon Left Arm.png]]
![[File:Reticence Left Arm.png]]
|Exosuit Left Arm ("Phazon")
|Exosuit Left Arm ("Reticence")
|A Phazon left arm. Data and power sockets are compatible with most exosuit tools and weapons.
|A Reticence left arm. Data and power sockets are compatible with most exosuit tools and weapons.
|None<br>
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
|-
|-
![[File:Phazon Right arm.png]]
![[File:Reticence Right arm.png]]
|Exosuit Right Arm ("Phazon")
|Exosuit right Arm ("Reticence")
|A Phazon right arm. Data and power sockets are compatible with most exosuit tools and weapons.
|A Reticence Right Arm. Data and power sockets are compatible with most exosuit tools and weapons.
|None<br>
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
|-
|-
![[File:Phazon left leg.png]]
![[File:Reticence Left leg.png]]
|Exosuit Left Leg ("Phazon")
|Exosuit Left Leg ("Reticence")
|A Phazon left leg. Contains Advanced servodrives and stabilization systems.
|A Reticence Left leg. Contains advanced servodrives and balance maintaining systems.
|None<br>
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
|-
|-
![[File:Phazon right leg.png]]
![[File:Reticence Right leg.png]]
|Exosuit Right Leg ("Phazon")
|Exosuit Right Leg ("Reticence")
|A Phazon right leg. Contains Advanced servodrives and stabilization systems.
|A Reticence Right leg. Contains advanced servodrives and stabilization systems.
|None<br>
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br>
|-
![[File:Phazon armor.png]]
|Exosuit Armor ("Phazon")
|Phazon armor plates. They are layered with plasma to protect the pilot from the stress of phasing and have unusual properties.
|None<br>
|[[File:Metal.png|32px]]25000 Metal<br>[[File:Plasma.png|32px]]20000 Plasma<br>[[File:Titanium.png|32px]]20000 Titanium<br>
|-
|-
</tab>
</tab>
<tab name="Exosuit Equipment">
<tab name="Phazon">
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#A06DA0' width:64px;                  |Icon
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#A06DA0' width:150px;                |Name
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#A06DA0'          |Description
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#A06DA0' width:200px;                |Required Materials
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Mecha_wire.png]]
![[File:Mech Chassis.png]]
|Exosuit Engineering Equipment (Cable Layer)
|Exosuit Chassis ("Phazon")
|Equipment for engineering exosuits. Lays cable along the exosuit's path.
|The Chassis of a Phazon.
|None<br>
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|[[File:Metal.png|32px]]20000 Metal<br>
|-
|-
![[File:Mecha_drill.png]]
![[File:Phazon_torso.png]]
|Exosuit ENgineering Equipment (Drill)
|Exosuit Torso ("Phazon")
|Equipment for engineering and combat exosuits. This is the drill that'll pierce the heavens!
|The torso of a Phazon  Contains power unit, processing core and life support systems. Has a special socket for a bluespace anomaly core.
|None<br>
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|[[File:Metal.png|32px]]35000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Plasma.png|32px]]20000 Plasma<br>
|-
|-
![[File:Mecha_exting.png]]
![[File:Phazon Head.png]]
|Exosuit Engineering Equipment (Extinguisher)
|Exosuit Head ("Phazon")
|Equipment for engineering exosuits. A rapid-firing high capacity fire extinguisher.
|A Phazon head. Houses advanced surveillance and targeting sensors.
|None<br>
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Plasma.png|32px]]10000 Plasma<br>
|-
|-
![[File:Mecha_clamp.png]]
![[File:Phazon Left Arm.png]]
|Exosuit Engineering Equipment (Hydraulic Clamp)
|Exosuit Left Arm ("Phazon")
|Equipment for engineering exosuits. Lifts objects and loads them into cargo.
|A Phazon left arm. Data and power sockets are compatible with most exosuit tools and weapons.
|None<br>
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br>
|-
|-
![[File:Tesla.png]]
![[File:Phazon Right arm.png]]
|Exosuit Equipment (Plasma Generator)
|Exosuit Right Arm ("Phazon")
|An exosuit module that generates power using solid plasma as fuel. Pollutes the environment.
|A Phazon right arm. Data and power sockets are compatible with most exosuit tools and weapons.
|None<br>
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:plasma.png|32px]]5000 Plasma<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br>
|-
|-
![[File:Mecha_bananam.png]]
![[File:Phazon left leg.png]]
|H.O.N.K Banana Mortar
|Exosuit Left Leg ("Phazon")
|A specialized exosuit banana mortar used for delivering bananas where needed.
|A Phazon left leg. Contains Advanced servodrives and stabilization systems.
|None<br>
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br>
|-
|-
![[File:Mecha_honker.png]]
![[File:Phazon right leg.png]]
|HoNkER BlAsT 5000
|Exosuit Right Leg ("Phazon")
|A massive air horn capable of causing deafness, weakness, and stunning to those nearby.  
|A Phazon right leg. Contains Advanced servodrives and stabilization systems.
|None<br>
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]10000 Bananium<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br>
|-
|-
![[File:Mecha_mousetrapm.png]]
![[File:Phazon armor.png]]
|H.O.N.K Mousetrap Mortar
|Exosuit Armor ("Phazon")
|Fairly tame for the H.O.N.K, this weapon fires primed mousetraps.
|Phazon armor plates. They are layered with plasma to protect the pilot from the stress of phasing and have unusual properties.
|None<br>
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|[[File:Metal.png|32px]]25000 Metal<br>[[File:Plasma.png|32px]]20000 Plasma<br>[[File:Titanium.png|32px]]20000 Titanium<br>
|-
|-
![[File:Mecha_mimecarb.png]]
</tab>
|S.H.H. "Quietus" Carbine
<tab name="Exosuit Equipment">
|A completely silent carbine that can be fitted onto a mech. Fires rather lethal rounds that drain the power of H.O.N.K mechs.
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|None<br>
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Tranquillite.png|32px]]10000 Tranquillite<br>
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Mecha_rcd.png]]
![[File:Mecha_wire.png]]
|Exosuit Module (Mime RCD Module)
|Exosuit Engineering Equipment (Cable Layer)
|Used for quick and silent construction.
|Equipment for engineering exosuits. Lays cable along the exosuit's path.
|None<br>
|None<br>
|[[File:Metal.png|32px]]30000 Metal<br>[[File:Tranquillite.png|32px]]10000 Tranquillite<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
|-
![[File:Mecha_analyzer.png]]
![[File:Mecha_drill.png]]
|Exosuit Engineering Equipment (Mining Scanner)
|Exosuit ENgineering Equipment (Drill)
|Equipment for engineering and combat exosuits. It will automatically check surrounding rock for useful minerals.
|Equipment for engineering and combat exosuits. This is the drill that'll pierce the heavens!
|None<br>
|None<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]2500 Glass<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
|-
![[File:Sleeper_0.png]]
![[File:Mecha_exting.png]]
|Exosuit Medical Equipment (Mounted Sleeper)
|Exosuit Engineering Equipment (Extinguisher)
|A mounted sleeper that stabilizes patients and can inject reagents in the exosuit's reserves.
|Equipment for engineering exosuits. A rapid-firing high capacity fire extinguisher.
|3 Engineering<br>2 Plasma<br>3 Biotech<br>
|None<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
![[File:Syringegun.png]]
|Exosuit Medical Equipment (Syringe Gun)
|A chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur.
|4 Materials<br>4 Biotech<br>3 Combat<br>4 EM Spectrum<br>
|[[File:Metal.png|32px]]3000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>
|-
|-
![[File:Mecha_clamp.png]]
![[File:Mecha_clamp.png]]
|Exosuit Medical Equipment (Rescue Jaw)
|Exosuit Engineering Equipment (Hydraulic Clamp)
|Emergency rescue jaws, designed to help first responders reach their patients. Opens doors and removes obstacles.
|Equipment for engineering exosuits. Lifts objects and loads them into cargo.
|4 Materials<br>6 Engineering<br>6 EM Spectrum<br>
|None<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Titanium.png|32px]]1500 Titanium<br>
|-
![[File:Mecha_uac2.png]]
|Exosuit Weapon ("Ultra AC 2" LMG)
|A mech mounted light machine gun. Fires in three-shot bursts.
|4 Combat<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
|-
![[File:Mecha_diamond_drill.png]]
![[File:Tesla.png]]
|Exosuit Module (Diamond Mining Drill)
|Exosuit Equipment (Plasma Generator)
|An upgraded version of the standard drill.
|An exosuit module that generates power using solid plasma as fuel. Pollutes the environment.
|5 Materials<br>4 Engineering<br>
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Diamond.png|32px]]6500 Diamond<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:plasma.png|32px]]5000 Plasma<br>
|-
|-
![[File:Tesla.png]]
![[File:Mecha_bananam.png]]
|Exosuit Module (ExoNuclear Reactor)
|H.O.N.K Banana Mortar
|A compact nuclear reactor that efficiently turns uranium sheets into electricity. Irradiates everything in an around the mech, including the pilot.
|A specialized exosuit banana mortar used for delivering bananas where needed.
|5 Power Storage<br>4 Engineering<br>3 Materials<br>
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]500 Silver<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|-
|-
![[File:Mecha_teleport.png]]
![[File:Mecha_honker.png]]
|Exosuit Module (Gravitational Catapult Module)
|HoNkER BlAsT 5000
|An exosuit mounted gravity catapult. Can be used to fling objects and people around.
|A massive air horn capable of causing deafness, weakness, and stunning to those nearby.  
|4 Bluespace<br>3 EM Spectrum<br>4 Engineering<br>
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]10000 Bananium<br>
|-
|-
![[File:Mecha_rcd.png]]
![[File:Mecha_mousetrapm.png]]
|Exosuit Module (RCD Module)
|H.O.N.K Mousetrap Mortar
|An exosuit-mounted Rapid Construction Device.
|Fairly tame for the H.O.N.K, this weapon fires primed mousetraps.
|5 Materials<br>3 Bluespace<br>4 EM Spectrum<br>4 Power Storage<br>5 Engineering<br>
|None<br>
|[[File:Metal.png|32px]]30000 Metal<br>[[File:Gold.png|32px]]20000 Gold<br>[[File:Plasma.png|32px]]25000 Plasma<br>[[File:Silver.png|32px]]20000 Silver<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br>
|-
|-
![[File:Mecha_aboost_rng.png]]
![[File:Mecha_mimecarb.png]]
|Exosuit Module (Reactive Armor Booster Module)
|S.H.H. "Quietus" Carbine
|An exosuit-mounted armor booster that decreases melee damage taken.
|A completely silent carbine that can be fitted onto a mech. Fires rather lethal rounds that drain the power of H.O.N.K mechs.
|5 Materials<br>4 Combat<br>
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]5000 Silver<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Tranquillite.png|32px]]10000 Tranquillite<br>
|-
|-
![[File:Mecha_aboost_ccw.png]]
![[File:Mecha_rcd.png]]
|Exosuit Module (Reflective Armor Booster Module)
|Exosuit Module (Mime RCD Module)
|An exosuit-mounted armor booster that decreases damage taken from ranged weapons.
|Used for quick and silent construction.
|5 Materials<br>5 Combat<br>3 Engineering<br>
|None<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Gold.png|32px]]5000 Gold<br>
|[[File:Metal.png|32px]]30000 Metal<br>[[File:Tranquillite.png|32px]]10000 Tranquillite<br>
|-
|-
![[File:Repair_droid.png]]
![[File:Mecha_analyzer.png]]
|Exosuit Module (Repair Droid Module)
|Exosuit Engineering Equipment (Mining Scanner)
|An automated Repair Droid. Consumes power to repair your mech.
|Equipment for engineering and combat exosuits. It will automatically check surrounding rock for useful minerals.
|3 EM Spectrum<br>3 Data Theory<br>5 Engineering<br>
|None<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Gold.png|32px]]1000 Gold<br>[[File:Silver.png|32px]]2000 Silver<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]2500 Glass<br>
|-
|-
![[File:Repair_droid.png]]
![[File:Sleeper_0.png]]
|Exosuit Module (SOB-3 Clusterbang Launcher)
|Exosuit Medical Equipment (Mounted Sleeper)
|A weapon that violates the Geneva Convention at 3 rounds per minute
|A mounted sleeper that stabilizes patients and can inject reagents in the exosuit's reserves.
|5 Materials<br>5 Combat<br>3 Illegal<br>
|3 Engineering<br>2 Plasma<br>3 Biotech<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Gold.png|32px]]10000 Gold<br>[[File:Uranium.png|32px]]10000 Uranium<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>
|-
![[File:Syringegun.png]]
|Exosuit Medical Equipment (Syringe Gun)
|A chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur.
|4 Materials<br>4 Biotech<br>3 Combat<br>4 EM Spectrum<br>
|[[File:Metal.png|32px]]3000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>
|-
![[File:Mecha_clamp.png]]
|Exosuit Medical Equipment (Rescue Jaw)
|Emergency rescue jaws, designed to help first responders reach their patients. Opens doors and removes obstacles.
|4 Materials<br>6 Engineering<br>6 EM Spectrum<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Titanium.png|32px]]1500 Titanium<br>
|-
|-
![[File:Mecha_Bola.png]]
![[File:Mecha_uac2.png]]
|Exosuit Weapon Design (PCMK-6 Bola Launcher)
|Exosuit Weapon ("Ultra AC 2" LMG)
|A mech mounted bola launcher useful for slowing criminals down.
|A mech mounted light machine gun. Fires in three-shot bursts.
|3 Combat<br>
|4 Combat<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
|-
![[File:Mecha_Bola.png]]
![[File:Mecha_diamond_drill.png]]
|Exosuit Module (Teleporter Module)
|Exosuit Module (Diamond Mining Drill)
|An exosuit module that allows exosuits to teleport to any position in view
|An upgraded version of the standard drill.
|5 EM Spectrum<br>8 Bluespace<br>
|5 Materials<br>4 Engineering<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Diamond.png|32px]]10000 Diamond<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Diamond.png|32px]]6500 Diamond<br>
|-
![[File:Mecha_Bola.png]]
|Heavy-duty Exosuit Ion Thruster
|Allows for further control in zero gravity environments
|5 EM Spectrum<br>5 Materials<br>6 Engineering<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Plasma.png|32px]]3000 Plasma<br>
|-
|-
![[File:Tesla.png]]
![[File:Tesla.png]]
|Exosuit Module (Tesla Energy Relay)
|Exosuit Module (ExoNuclear Reactor)
|A tesla energy relay system that passively recharges a mech using power from nearby APCs.
|A compact nuclear reactor that efficiently turns uranium sheets into electricity. Irradiates everything in an around the mech, including the pilot.
|4 EM Spectrum<br>5 Power Storage<br>4 Engineering<br>
|5 Power Storage<br>4 Engineering<br>3 Materials<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Silver.png|32px]]3000 Silver<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]500 Silver<br>
|-
|-
![[File:Mecha_laser.png]]
![[File:Mecha_teleport.png]]
|Exosuit Weapon (CH-LC "Solaris" Laser Cannon)
|Exosuit Module (Gravitational Catapult Module)
|A heavy laser cannon that deals a large amount of damage at the cost of slow firerate and high power consumption.
|An exosuit mounted gravity catapult. Can be used to fling objects and people around.
|4 Engineering<br>4 Combat<br>4 EM Spectrum<br>
|4 Bluespace<br>3 EM Spectrum<br>4 Engineering<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
|-
![[File:Mecha_laser.png]]
![[File:Mecha_rcd.png]]
|Exosuit Weapon (CH-PL "Firedart" laser)
|Exosuit Module (RCD Module)
|A light laser cannon that fires quickly and consumes little power, but does less damage than the Solaris.
|An exosuit-mounted Rapid Construction Device.
|3 Engineering<br>3 Combat<br>3 EM Spectrum<br>
|5 Materials<br>3 Bluespace<br>4 EM Spectrum<br>4 Power Storage<br>5 Engineering<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|[[File:Metal.png|32px]]30000 Metal<br>[[File:Gold.png|32px]]20000 Gold<br>[[File:Plasma.png|32px]]25000 Plasma<br>[[File:Silver.png|32px]]20000 Silver<br>
|-
|-
![[File:Mecha_laser.png]]
![[File:Mecha_aboost_rng.png]]
|Exosuit Weapon (CH-DS "Peacemaker" Disabler)
|Exosuit Module (Reactive Armor Booster Module)
|A weapon for combat exosuits. Shoots basic disablers.
|An exosuit-mounted armor booster that decreases melee damage taken.
|3 Combat<br>
|5 Materials<br>4 Combat<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]5000 Silver<br>
|-
|-
![[File:Mecha_carbine.png]]
![[File:Mecha_aboost_ccw.png]]
|Exosuit Weapon (FNX-99 "Hades" Carbine)
|Exosuit Module (Reflective Armor Booster Module)
|An incendiary variant of the AC-2, the Hades does little brute damage, but can set targets on fire.
|An exosuit-mounted armor booster that decreases damage taken from ranged weapons.
|5 Combat<br>4 Materials<br>
|5 Materials<br>5 Combat<br>3 Engineering<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Gold.png|32px]]5000 Gold<br>
|-
![[File:Repair_droid.png]]
|Exosuit Module (Repair Droid Module)
|An automated Repair Droid. Consumes power to repair your mech.
|3 EM Spectrum<br>3 Data Theory<br>5 Engineering<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Gold.png|32px]]1000 Gold<br>[[File:Silver.png|32px]]2000 Silver<br>
|-
![[File:Repair_droid.png]]
|Exosuit Module (SOB-3 Clusterbang Launcher)
|A weapon that violates the Geneva Convention at 3 rounds per minute
|5 Materials<br>5 Combat<br>3 Illegal<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Gold.png|32px]]10000 Gold<br>[[File:Uranium.png|32px]]10000 Uranium<br>
|-
|-
![[File:Mecha_scatter.png]]
![[File:Mecha_Bola.png]]
|Exosuit Weapon (LBX AC 10 "Scattershot")
|Exosuit Weapon Design (PCMK-6 Bola Launcher)
|A highly effective mech-mounted shotgun. Fires a spread of bullets that deal 25 brute damage each, making it great for crowd control.
|A mech mounted bola launcher useful for slowing criminals down.
|4 Combat<br>
|3 Combat<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
|-
![[File:Mecha_ion.png]]
![[File:Mecha_Bola.png]]
|Exosuit Weapon (MKIV Ion Heavy Cannon)
|Exosuit Module (Teleporter Module)
|A mech-mounted weapon that is virtually identical to the Ion Rifle.
|An exosuit module that allows exosuits to teleport to any position in view
|6 Combat<br>5 EM Spectrum<br>5 Materials<br>
|5 EM Spectrum<br>8 Bluespace<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]6000 Silver<br>[[File:Uranium.png|32px]]2000 Uranium<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Diamond.png|32px]]10000 Diamond<br>
|-
![[File:Mecha_sgl.png]]
|Exosuit Weapon (SGL-6 Flashbang Launcher)
|A rotary-cylinder flashbang launcher, capable of firing six flashbangs before reloading.
|4 Combat<br>4 Engineering<br>
|[[File:Metal.png|32px]]22000 Metal<br>[[File:Gold.png|32px]]6000 Gold<br>[[File:Silver.png|32px]]8000 Silver<br>
|-
|-
![[File:Mecha_missile.png]]
![[File:Mecha_Bola.png]]
|Exosuit Weapon (SRM-8 Missile Rack)
|Heavy-duty Exosuit Ion Thruster
|A mech-mounted missle rack capable of firing eight rockets before reloading. These rockets have a small blast radius, and usually will not open holes to space.
|Allows for further control in zero gravity environments
|6 Combat<br>5 Materials<br>5 Engineering<br>
|5 EM Spectrum<br>5 Materials<br>6 Engineering<br>
|[[File:Metal.png|32px]]22000 Metal<br>[[File:Gold.png|32px]]6000 Gold<br>[[File:Silver.png|32px]]8000 Silver<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Plasma.png|32px]]3000 Plasma<br>
|-
|-
![[File:Mecha_Plasmacutter.png]]
![[File:Tesla.png]]
|Exosuit Module Design (217-D Heavy Plasma Cutter)
|Exosuit Module (Tesla Energy Relay)
|A device that shoots resonant plasma bursts at extreme velocity. The blasts are capable of crushing rock and demolishing solid obstacles.
|A tesla energy relay system that passively recharges a mech using power from nearby APCs.
|5 Materials<br>4 Engineering<br>4 Plasma<br>
|4 EM Spectrum<br>5 Power Storage<br>4 Engineering<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Plasma.png|32px]]6000 Plasma<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Silver.png|32px]]3000 Silver<br>
|-
|-
![[File:Mecha_laser.png]]
![[File:Mecha_laser.png]]
|Exosuit Weapon (P-X Tesla Cannon)
|Exosuit Weapon (CH-LC "Solaris" Laser Cannon)
|A weapon for combat exosuits. Fires bolts of electricity similar to the experimental tesla engine.
|A heavy laser cannon that deals a large amount of damage at the cost of slow firerate and high power consumption.
|5 Materials<br>6 Combat<br>5 EM Spectrum<br>
|4 Engineering<br>4 Combat<br>4 EM Spectrum<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]8000 Silver<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
|-
![[File:Mecha_laser.png]]
![[File:Mecha_laser.png]]
|Exosuit Weapon (ZFI Immolation Beam Gun)
|Exosuit Weapon (CH-PL "Firedart" laser)
|A weapon for combat exosuits. Fires beams of extreme heat that set targets on fire.
|A light laser cannon that fires quickly and consumes little power, but does less damage than the Solaris.
|5 Materials<br>6 Combat<br>5 EM Spectrum<br>
|3 Engineering<br>3 Combat<br>3 EM Spectrum<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]8000 Silver<br>[[File:Plasma.png|32px]]8000 Plasma<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
|-
</tab>
![[File:Mecha_laser.png]]
<tab name="Cyborg Upgrade Modules">
|Exosuit Weapon (CH-DS "Peacemaker" Disabler)
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|A weapon for combat exosuits. Shoots basic disablers.
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
|3 Combat<br>
! style='background-color:#A06DA0' width:64px;                  |Icon
|[[File:Metal.png|32px]]10000 Metal<br>
! style='background-color:#A06DA0' width:150px;                |Name
! class="unsortable" style='background-color:#A06DA0'          |Description
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#A06DA0' width:200px;                |Required Materials
|-
|-
![[File:Kineticacceleratormod.png]]
![[File:Mecha_carbine.png]]
|Kinetic Accelerator Offensive Mining Explosion Mod
|Exosuit Weapon (FNX-66 "Hades" Carbine)
|Causes the kinetic accelerator to destroy rock and damage mobs in an AoE.
|An incendiary variant of the AC-2, the Hades does little brute damage, but can set targets on fire.
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br>
|5 Combat<br>4 Materials<br>
|[[File:Metal.png|32px]]7000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Silver.png|32px]]3000 Silver<br>[[File:Gold.png|32px]]3000 Gold<br>[[File:Diamond.png|32px]]4000 Diamond<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
|-
![[File:Kineticacceleratormod.png]]
![[File:Mecha_scatter.png]]
|Kinetic Accelerator Rapid Repeater Mod
|Exosuit Weapon (LBX AC 10 "Scattershot")
|Quarters the kinetic accelerator's cooldown on striking a living target, but greatly increases the base cooldown.
|A highly effective mech-mounted shotgun. Fires a spread of bullets that deal 25 brute damage each, making it great for crowd control.
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br>
|4 Combat<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Uranium.png|32px]]8000 Uranium<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
|-
![[File:Kineticacceleratormod.png]]
![[File:Mecha_ion.png]]
|Kinetic Accelerator Resonator Blast Mod
|Exosuit Weapon (MKIV Ion Heavy Cannon)
|Causes kinetic accelerator shots to leave and detonate resonator blasts.
|A mech-mounted weapon that is virtually identical to the Ion Rifle.
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br>
|6 Combat<br>5 EM Spectrum<br>5 Materials<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Silver.png|32px]]5000 Silver<br>[[File:Uranium.png|32px]]5000 Uranium<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]6000 Silver<br>[[File:Uranium.png|32px]]2000 Uranium<br>
|-
|-
![[File:Cyborg_upgrade.png]]
![[File:Mecha_sgl.png]]
|Cyborg Upgrade Module (Module Reset)
|Exosuit Weapon (SGL-6 Flashbang Launcher)
|Used to reset a cyborg's module. Destroys any other upgrades applied to the cyborg.
|A rotary-cylinder flashbang launcher, capable of firing six flashbangs before reloading.  
|None<br>
|4 Combat<br>4 Engineering<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|[[File:Metal.png|32px]]22000 Metal<br>[[File:Gold.png|32px]]6000 Gold<br>[[File:Silver.png|32px]]8000 Silver<br>
|-
|-
![[File:Cyborg_upgrade.png]]
![[File:Mecha_missile.png]]
|Cyborg Upgrade Module (Rename)
|Exosuit Weapon (SRM-8 Missile Rack)
|Used to rename a cyborg.
|A mech-mounted missle rack capable of firing eight rockets before reloading. These rockets have a small blast radius, and usually will not open holes to space.
|None<br>
|6 Combat<br>5 Materials<br>5 Engineering<br>
|[[File:Metal.png|32px]]35000 Metal<br>
|[[File:Metal.png|32px]]22000 Metal<br>[[File:Gold.png|32px]]6000 Gold<br>[[File:Silver.png|32px]]8000 Silver<br>
|-
|-
![[File:Cyborg_upgrade.png]]
![[File:Mecha_Plasmacutter.png]]
|Cyborg Upgrade Module (Restart)
|Exosuit Module Design (217-D Heavy Plasma Cutter)
|Used to force a reboot of a disabled-but-repaired cyborg, bringing it back online.
|A device that shoots resonant plasma bursts at extreme velocity. The blasts are capable of crushing rock and demolishing solid obstacles.
|None<br>
|5 Materials<br>4 Engineering<br>4 Plasma<br>
|[[File:Metal.png|32px]]60000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Plasma.png|32px]]6000 Plasma<br>
|-
|-
![[File:Lavaproof Chassis.png]]
![[File:Mecha_laser.png]]
|Cyborg Upgrade Module (Lavaproof Chassis)
|Exosuit Weapon (P-X Tesla Cannon)
|An upgrade kit to apply specialized coolant systems and insulation layers to a mining cyborg's chassis, enabling them to withstand exposure to molten rock.
|A weapon for combat exosuits. Fires bolts of electricity similar to the experimental tesla engine.
|None<br>
|5 Materials<br>6 Combat<br>5 EM Spectrum<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]5000 Titanium<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]8000 Silver<br>
|-
|-
![[File:Cyborg upgrade2.png]]
![[File:Mecha_laser.png]]
|Cyborg Upgrade Module (VTEC)
|Exosuit Weapon (ZFI Immolation Beam Gun)
|Installs an advanced servo suite into a robot, increasing their speed.
|A weapon for combat exosuits. Fires beams of extreme heat that set targets on fire.
|5 Materials<br>4 Engineering<br>4 Data Theory<br>
|5 Materials<br>6 Combat<br>5 EM Spectrum<br>
|[[File:Metal.png|32px]]80000 Metal<br>[[File:Glass.png|32px]]6000 Glass<br>[[File:Uranium.png|32px]]5000 Uranium<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]8000 Silver<br>[[File:Plasma.png|32px]]8000 Plasma<br>
|-
|-
![[File:Cyborg_Override.png]]
</tab>
|Cyborg Upgrade Module (Ion Thrusters)
<tab name="Cyborg Upgrade Modules">
|A energy-operated thruster system for cyborgs.
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|4 Engineering<br>4 Power Storage<br>
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Plasma.png|32px]]5000 Plasma<br>[[File:Uranium.png|32px]]6000 Uranium<br>
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Cyborg_Override.png]]
![[File:Kineticacceleratormod.png]]
|Cyborg Upgrade Module (Diamond Drill)
|Kinetic Accelerator Offensive Mining Explosion Mod
|A diamond drill replacement for the mining module's standard drill.
|Causes the kinetic accelerator to destroy rock and damage mobs in an AoE.
|6 Materials<br>5 Engineering<br>
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|[[File:Metal.png|32px]]7000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Silver.png|32px]]3000 Silver<br>[[File:Gold.png|32px]]3000 Gold<br>[[File:Diamond.png|32px]]4000 Diamond<br>
|-
|-
![[File:Cyborg_Override.png]]
![[File:Kineticacceleratormod.png]]
|Cyborg Upgrade Module (Ore Satchel of Holding)
|Kinetic Accelerator Rapid Repeater Mod
|A satchel of holding replacement for mining cyborg's ore satchel module.
|Quarters the kinetic accelerator's cooldown on striking a living target, but greatly increases the base cooldown.
|4 Materials<br>4 Engineering<br>4 Bluespace<br>
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Gold.png|32px]]250 Gold<br>[[File:Uranium.png|32px]]500 Uranium<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Uranium.png|32px]]8000 Uranium<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br>
|-
|-
![[File:Cyborg_Override.png]]
![[File:Kineticacceleratormod.png]]
|Cyborg Upgrade Module (Safety Override)
|Kinetic Accelerator Resonator Blast Mod
|Unlocks the hidden, deadlier functions of a cyborg.
|Causes kinetic accelerator shots to leave and detonate resonator blasts.
|7 Combat<br>7 Data Theory<br>4 Illegals<br>
|2 Materials<br>4 EM Spectrum<br>2 Data Theory<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>[[File:Diamond.png|32px]]10000 Diamond<br>
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Silver.png|32px]]5000 Silver<br>[[File:Uranium.png|32px]]5000 Uranium<br>
|-
|-
![[File:Cyborg Upgrade3.png]]
![[File:Cyborg_upgrade.png]]
|Cyborg Upgrade Module (Self-repair)
|Cyborg Upgrade Module (Module Reset)
|This module will repair the cyborg over time.
|Used to reset a cyborg's module. Destroys any other upgrades applied to the cyborg.
|4 Materials<br>4 Engineering<br>
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>
|[[File:Metal.png|32px]]10000 Metal<br>
|-
|-
![[File:Floor buffer.png]]
![[File:Cyborg_upgrade.png]]
|Cyborg Upgrade Module (Floor buffer)
|Cyborg Upgrade Module (Rename)
|This module allows janitor cyborgs to clean floors simply by moving.
|Used to rename a cyborg.
|4 Materials<br>4 Engineering<br>
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>
|[[File:Metal.png|32px]]35000 Metal<br>
|-
|-
![[File:Cyborg Upgrade4.png]]
![[File:Cyborg_upgrade.png]]
|Cyborg Upgrade Module (Trash Bag of Holding)
|Cyborg Upgrade Module (Restart)
|An advanced trash bag upgrade board with bluespace properties that can be attached to janitorial cyborgs.
|Used to force a reboot of a disabled-but-repaired cyborg, bringing it back online.
|5 Materials<br>4 Engineering<br>3 Plasma<br>4 Bluespace<br>
|None<br>
|[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]250 Uranium<br>[[File:Plasma.png|32px]]1500 Plasma<br>
|[[File:Metal.png|32px]]60000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
|-
![[File:Cyborg Upgrade3.png]]
![[File:Lavaproof Chassis.png]]
|Cyborg Upgrade Module (Rapid Construction Device)
|Cyborg Upgrade Module (Lavaproof Chassis)
|This module allows engineering cyborgs to utilize Rapid Construction Devices for construction.
|An upgrade kit to apply specialized coolant systems and insulation layers to a mining cyborg's chassis, enabling them to withstand exposure to molten rock.
|6 Materials<br>5 Engineering<br> 5 Power Storage<br>
|None<br>
|[[File:Metal.png|32px]]30000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]5000 Titanium<br>
|-
|-
![[File:Cyborg Upgrade3.png]]
![[File:Cyborg upgrade2.png]]
|Cyborg Upgrade Module (Rapid Part Exchange Device)
|Cyborg Upgrade Module (VTEC)
|This module allows engineering cyborgs to utilize Rapid Part Exchange Devices for construction and upgrades.
|Installs an advanced servo suite into a robot, increasing their speed.
|3 Materials<br>4 Engineering<br>
|5 Materials<br>4 Engineering<br>4 Data Theory<br>
|[[File:Metal.png|32px]]40000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>
|[[File:Metal.png|32px]]80000 Metal<br>[[File:Glass.png|32px]]6000 Glass<br>[[File:Uranium.png|32px]]5000 Uranium<br>
|-
|-
![[File:AbductorModule.png]]
![[File:Cyborg_Override.png]]
|Cyborg Upgrade Module (Abductor Engineering equipment)
|Cyborg Upgrade Module (Ion Thrusters)
|An experimental upgrade that replaces an engineering cyborgs tools with the abductor version.
|A energy-operated thruster system for cyborgs.
|7 Materials<br>7 Engineering<br>4 Alientech <br>
|4 Engineering<br>4 Power Storage<br>
|[[File:Metal.png|32px]]25000 Metal<br>[[File:Silver.png|32px]]12500 Silver<br>[[File:Titanium.png|32px]]10000 Titanium<br>[[File:Diamond.png|32px]]10000 Diamond<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Plasma.png|32px]]5000 Plasma<br>[[File:Uranium.png|32px]]6000 Uranium<br>
|-
|-
![[File:AbductorModule.png]]
![[File:Cyborg_Override.png]]
|Cyborg Upgrade Module (Abductor Medical equipment)
|Cyborg Upgrade Module (Diamond Drill)
|An experimental upgrade that replaces a medical cyborgs tools with the abductor version.
|A diamond drill replacement for the mining module's standard drill.
|7 Materials<br>7 Biotech<br>3 Alientech<br>
|6 Materials<br>5 Engineering<br>
|[[File:Metal.png|32px]]18000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]13000 Silver<br>[[File:Gold.png|32px]]1000 Gold<br><br>[[File:Titanium.png|32px]]12000 Titanium<br>[[File:Diamond.png|32px]]1000 Diamond<br>[[File:Plasma.png|32px]]4000 Plasma<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
|-
![[File:Kineticacceleratormod.png]]
![[File:Cyborg_Override.png]]
|Kinetic Accelerator Damage Mod
|Cyborg Upgrade Module (Ore Satchel of Holding)
|Increases the damage of a kinetic accelerator when installed.
|A satchel of holding replacement for mining cyborg's ore satchel module.
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br>
|4 Materials<br>4 Engineering<br>4 Bluespace<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Gold.png|32px]]250 Gold<br>[[File:Uranium.png|32px]]500 Uranium<br>
|-
|-
![[File:Kineticacceleratormod.png]]
![[File:Cyborg_Override.png]]
|Kinetic Accelerator Cooldown Mod
|Cyborg Upgrade Module (Safety Override)
|Decreases the cooldown of a kinetic accelerator when installed.
|Unlocks the hidden, deadlier functions of a cyborg.
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br>
|7 Combat<br>7 Data Theory<br>4 Illegals<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>[[File:Diamond.png|32px]]10000 Diamond<br>
|-
|-
![[File:Kineticacceleratormod.png]]
![[File:Cyborg Upgrade3.png]]
|Kinetic Accelerator Range Mod
|Cyborg Upgrade Module (Self-repair)
|Increases the range of a kinetic accelerator when installed.
|This module will repair the cyborg over time.
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br>
|4 Materials<br>4 Engineering<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>
|-
|-
![[File:Kineticacceleratormod.png]]
![[File:Floor buffer.png]]
|Kinetic Accelerator Mining AoE Mod
|Janitorial floor buffer upgrade (Floor buffer)
|Causes the kinetic accelerator to destroy rock in an AoE.
|This module allows janitor cyborgs to clean floors simply by moving. Compatible with the janicart.
|7 Materials<br>5 Engineering<br>5 Power Storage<br>4 Combat<br>5 EM Spectrum<br>
|4 Materials<br>4 Engineering<br>
|[[File:Metal.png|32px]]8000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|[[File:Metal.png|32px]]9000 Metal<br>[[File:Glass.png|32px]]7600 Glass<br>
|-
|-
</tab>
![[File:Cyborg Upgrade4.png]]
<tab name="Medical">
|Cyborg Upgrade Module (Trash Bag of Holding)
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|An advanced trash bag upgrade board with bluespace properties that can be attached to janitorial cyborgs.
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
|5 Materials<br>4 Engineering<br>3 Plasma<br>4 Bluespace<br>
! style='background-color:#A06DA0' width:64px;                  |Icon
|[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]250 Uranium<br>[[File:Plasma.png|32px]]1500 Plasma<br>
! style='background-color:#A06DA0' width:150px;                |Name
! class="unsortable" style='background-color:#A06DA0'          |Description
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#A06DA0' width:200px;                |Required Materials
|-
|-
![[File:MMI empty.png]]
![[File:Cyborg Upgrade3.png]]
|Man-Machine Interface
|Cyborg Upgrade Module (Rapid Construction Device)
|The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity.
|This module allows engineering cyborgs to utilize Rapid Construction Devices for construction.
|3 Data Theory<br>2 Biotech<br>2 Engineering<br>
|6 Materials<br>5 Engineering<br> 5 Power Storage<br>
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|[[File:Metal.png|32px]]30000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>
|-
|-
![[File:Robotic_brain.png]]
![[File:Cyborg Upgrade3.png]]
|Robotic Brain
|Cyborg Upgrade Module (Rapid Part Exchange Device)
|An advanced circuit, capable of housing a non-sentient synthetic intelligence.
|This module allows engineering cyborgs to utilize Rapid Part Exchange Devices for construction and upgrades.
|3 Plasma<br>4 Biotech<br>5 Data Theory<br>
|3 Materials<br>4 Engineering<br>
|[[File:Metal.png|32px]]1700 Metal<br>[[File:Glass.png|32px]]1350 Glass<br>[[File:Gold.png|32px]]500 Gold<br>
|[[File:Metal.png|32px]]40000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>
|-
|-
![[File:Cyborg_upgrade.png]]
![[File:AbductorModule.png]]
|Man-Machine Interface Radio Upgrade
|Cyborg Upgrade Module (Abductor Engineering Equipment)
|Enables radio capability on MMIs when either installed directly on the MMI, or through a cyborg's chassis.
|An experimental upgrade that replaces an engineering cyborg's tools with the abductor version.
|2 Engineering<br>2 Biotech<br>3 Data Theory<br>
|7 Materials<br>7 Engineering<br>4 Alientech <br>
|[[File:Metal.png|32px]]200 Metal<br>
|[[File:Metal.png|32px]]25000 Metal<br>[[File:Silver.png|32px]]12500 Silver<br>[[File:Titanium.png|32px]]10000 Titanium<br>[[File:Diamond.png|32px]]10000 Diamond<br>[[File:Plasma.png|32px]]5000 Plasma<br>
|-
|-
![[File:Cyber eyes.png]]
![[File:AbductorModule.png]]
|Welding Shield implant
|Cyborg Upgrade Module (Abductor Medical Equipment)
|These reactive micro-shields will protect you from welders and flashes without obscuring your vision.
|An experimental upgrade that replaces a medical cyborg's tools with the abductor version.
|4 Materials<br>5 Engineering<br>4 Plasma<br>4 Biotech<br>
|7 Materials<br>7 Biotech<br>3 Alientech<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]400 Glass<br>
|[[File:Metal.png|32px]]18000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]13000 Silver<br>[[File:Gold.png|32px]]1000 Gold<br>[[File:Titanium.png|32px]]12000 Titanium<br>[[File:Diamond.png|32px]]1000 Diamond<br>[[File:Plasma.png|32px]]4000 Plasma<br>
|-
|-
![[File:Breathing tube.png]]
![[File:AbductorModule.png]]
|Breathing Tube Implant
|Cyborg Upgrade (Abductor Janitorial Equipment)
|Allows you to use internals without a mask and protecting you from being choked.
|An experimental upgrade that replaces a janitor cyborg's tools with the abductor version.
|2 Materials<br>3 Biotech<br>
|7 Materials<br>7 Biotech<br>3 Alientech<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]250 Glass<br>
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]7500 Silver<br>[[File:Titanium.png|32px]]7500 Titanium<br>[[File:Diamond.png|32px]]5000 Diamond<br>[[File:Plasma.png|32px]]2500 Plasma<br>
|-
|-
![[File:Arm implant.png]]
![[File:Kineticacceleratormod.png]]
|Surgical Arm Implant
|Kinetic Accelerator Damage Mod
|A set of surgical tools hidden behind a concealed panel on the user's arm.
|Increases the damage of a kinetic accelerator when installed.
|3 Materials<br>3 Engineering<br>3 Biotech<br>3 EM Spectrum<br>2 Data Theory<br>
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br>
|-
|-
![[File:Arm implant.png]]
![[File:Kineticacceleratormod.png]]
|Toolset Arm Implant
|Kinetic Accelerator Cooldown Mod
|A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm. Contains all neccessary tools.
|Decreases the cooldown of a kinetic accelerator when installed.
|3 Materials<br>4 Engineering<br>4 Power Storage<br>4 Biotech<br>
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br>
|-
|-
![[File:Arm_implant.png]]
![[File:Kineticacceleratormod.png]]
|Janitorial Toolset Implant
|Kinetic Accelerator Range Mod
|A set of janitorial tools hidden behind a concealed panel on the user's arm.
|Increases the range of a kinetic accelerator when installed.
|3 Materials<br>4 Engineering<br>4 Biotech<br>
|5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br>
|-
|-
![[File:Arm_implant.png]]
![[File:Kineticacceleratormod.png]]
|Botanical Toolset Implant
|Kinetic Accelerator Mining AoE Mod
|A set of botanical tools hidden behind a concealed panel on the user's arm.
|Causes the kinetic accelerator to destroy rock in an AoE.
|3 Materials<br>4 Engineering<br>4 Biotech<br>
|7 Materials<br>5 Engineering<br>5 Power Storage<br>4 Combat<br>5 EM Spectrum<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|[[File:Metal.png|32px]]8000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
|-
![[File:Diagnostic HUD Implant.png]]
</tab>
|Diagnostic HUD implant
<tab name="Medical">
|These cybernetic eye implants will display a diagnostic HUD over everything you see.
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|5 Materials<br>4 Engineering<br>4 Biotech<br>4 Data Theory<br>
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br>
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Medical HUD implant.png]]
![[File:MMI empty.png]]
|Medical HUD implant
|Man-Machine Interface
|These cybernetic eye implants will display a medical HUD over everything you see.
|The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity.
|5 Materials<br>4 Biotech<br>4 Data Theory<br>
|3 Data Theory<br>2 Biotech<br>2 Engineering<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br>
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
|-
![[File:SechudImplant.png]]
![[File:Robotic_brain.png]]
|Security HUD implant
|Robotic Brain
|These cybernetic eye implants will display a security HUD over everything you see.
|An advanced circuit, capable of housing a non-sentient synthetic intelligence.
|5 Materials<br>4 Biotech<br>3 Combat<br>4 Data Theory<br>
|3 Plasma<br>4 Biotech<br>5 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]750 Silver<br>[[File:Gold.png|32px]]750 Gold<br>
|[[File:Metal.png|32px]]1700 Metal<br>[[File:Glass.png|32px]]1350 Glass<br>[[File:Gold.png|32px]]500 Gold<br>
|-
![[File:Cyborg_upgrade.png]]
|Man-Machine Interface Radio Upgrade
|Enables radio capability on MMIs when either installed directly on the MMI, or through a cyborg's chassis.
|2 Engineering<br>2 Biotech<br>3 Data Theory<br>
|[[File:Metal.png|32px]]200 Metal<br>
|-
![[File:Cyber eyes.png]]
|Welding Shield implant
|These reactive micro-shields will protect you from welders and flashes without obscuring your vision.
|4 Materials<br>5 Engineering<br>4 Plasma<br>4 Biotech<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]400 Glass<br>
|-
![[File:Breathing tube.png]]
|Breathing Tube Implant
|Allows you to use internals without a mask and protecting you from being choked.
|2 Materials<br>3 Biotech<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]250 Glass<br>
|-
![[File:Surgical arm implant.png]]
|Surgical Arm Implant
|A set of surgical tools hidden behind a concealed panel on the user's arm.
|3 Materials<br>3 Engineering<br>3 Biotech<br>3 EM Spectrum<br>2 Data Theory<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|-
![[File:Toolset arm implant.png]]
|Toolset Arm Implant
|A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm. Contains all neccessary tools.
|3 Materials<br>4 Engineering<br>4 Power Storage<br>4 Biotech<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|-
![[File:Janitorial arm implant.png]]
|Janitorial Toolset Implant
|A set of janitorial tools hidden behind a concealed panel on the user's arm.
|3 Materials<br>4 Engineering<br>4 Biotech<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|-
![[File:Botanical arm implant.png]]
|Botanical Toolset Implant
|A set of botanical tools hidden behind a concealed panel on the user's arm.
|3 Materials<br>4 Engineering<br>4 Biotech<br>
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br>
|-
![[File:Toolset arm implant.png]]
|Abductor Toolset Implant
|An alien toolset, designed to be installed on subject's arm.
|6 Materials<br>6 Engineering<br>6 Plasma<br>4 Alientech<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br>
|-
![[File:Janitorial arm implant.png]]
|Abductor Janitorial Toolset Implant
|An alien janitorial toolset, designed to be installed on the subject's arm.
|6 Materials<br>6 Engineering<br>6 Biotech<br>3 Alientech<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br>
|-
![[File:Surgical arm implant.png]]
|Abductor Surgical Toolset Implant
|An alien surgical toolset, designed to be installed on the subject's arm.
|6 Materials<br>6 EM Spectrum<br>6 Biotech<br>3 Alientech<br>
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br>
|-
![[File:Diagnostic HUD Implant.png]]
|Diagnostic HUD implant
|These cybernetic eye implants will display a diagnostic HUD over everything you see.
|5 Materials<br>4 Engineering<br>4 Biotech<br>4 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br>
|-
![[File:Medical HUD implant.png]]
|Medical HUD implant
|These cybernetic eye implants will display a medical HUD over everything you see.
|5 Materials<br>4 Biotech<br>4 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br>
|-
![[File:SechudImplant.png]]
|Security HUD implant
|These cybernetic eye implants will display a security HUD over everything you see.
|5 Materials<br>4 Biotech<br>3 Combat<br>4 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]750 Silver<br>[[File:Gold.png|32px]]750 Gold<br>
|-
![[File:Meson eyes implant.png]]
|Meson scanner implant
|These cybernetic eyes will allow you to see the structural layout of the station, and, well, everything else.
|4 Materials<br>4 Engineering<br>4 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]300 Gold<br>
|-
![[File:Thermal eyes implant.png]]
|Thermals Implant
|These cybernetic eye implants will give you thermal vision. Vertical slit pupil included.
|6 Materials<br>4 Plasma<br>7 Biotech<br>5 EM Spectrum<br>4 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]600 Silver<br>[[File:Gold.png|32px]]600 Gold<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|-
![[File:Antidrop.png]]
|Anti-Drop implant
|An implant that will prevent you from dropping items.
|5 Materials<br>5 Biotech<br>6 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]400 Silver<br>[[File:Gold.png|32px]]400 Gold<br>
|-
![[File:CNS_rebooter.png]]
|CNS Rebooter implant
|This implant will automatically give you back control over your central nervous system, reducing downtime when stunned.
|6 Materials<br>6 Biotech<br>5 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]1000 Gold<br>
|-
![[File:Neural Jumpstarter.png]]
|Neural Jumpstarter Implant
|This implant will automatically attempt to jolt you awake when it detects you have fallen unconscious. Has a short cooldown, incompatible with the CNS Rebooter.
|6 Materials<br>6 Biotech<br>5 Data Theory<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]1000 Gold<br>
|-
![[File:CNS_rebooter.png]]
|Comical Implant
|Uh oh
|2 Materials<br>2 Biotech<br>
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Bananium.png|32px]]200 Bananium<br>
|-
![[File:Nutriment pump implant.png]]
|Nutriment pump implant
|This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are starving.
|3 Materials<br>4 Power Storage<br>3 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Gold.png|32px]]500 Gold<br>
|-
![[File:Nutriment pump implant PLUS.png]]
|Nutriment pump implant PLUS
|This implant will synthesize and pump into your bloodstream a small amount of nutriment when you are hungry.
|5 Materials<br>4 Power Storage<br>4 Biotech<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Gold.png|32px]]500 Gold<br>[[File:Uranium.png|32px]]750 Uranium<br>
|-
![[File:Reviver.png]]
|Reviver implant
|This implant will attempt to revive you if you lose consciousness. For the faint of heart!
|5 Materials<br>5 Biotech<br>4 Data Theory<br>
|[[File:Metal.png|32px]]800 Metal<br>[[File:Glass.png|32px]]800 Glass<br>[[File:Gold.png|32px]]300 Gold<br>[[File:Uranium.png|32px]]500 Uranium<br>
|-
![[File:Cyber eyes.png]]
|Cybernetic Eyes
|An electronic device designed to mimic the functions of a pair of human eyes.
|4 Materials<br>4 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Cybernetic Ears.png]]
|Cybernetic Ears
|A basic cybernetic designed to mimic the operation of ears.
|4 Materials<br>4 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
|-
![[File:Cyber eyes.png]]
![[File:Cybernetic Liver.png]]
|Meson scanner implant
|Cybernetic Liver
|These cybernetic eyes will allow you to see the structural layout of the station, and, well, everything else.
|An electronic device designed to mimic the functions of a of human liver.
|4 Materials<br>4 Engineering<br>4 Biotech<br>
|4 Materials<br>4 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]300 Gold<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
|-
![[File:Cyber eyes.png]]
![[File:Cybernetic Kidneys.png]]
|Thermals Implant
|Cybernetic Kidneys
|These cybernetic eye implants will give you thermal vision. Vertical slit pupil included.
|An electronic device designed to mimic the functions of a pair of kidneys.
|6 Materials<br>4 Plasma<br>7 Biotech<br>5 EM Spectrum<br>4 Data Theory<br>
|4 Materials<br>4 Biotech<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]600 Silver<br>[[File:Gold.png|32px]]600 Gold<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Diamond.png|32px]]2000 Diamond<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
|-
![[File:Antidrop.png]]
![[File:Cybernetic_heart.gif]]
|Anti-Drop implant
|Cybernetic Heart
|An implant that will prevent you from dropping items.
|An electronic device designed to mimic the functions of an organic human heart.
|5 Materials<br>5 Biotech<br>6 Data Theory<br>
|4 Materials<br>4 Biotech<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]400 Silver<br>[[File:Gold.png|32px]]400 Gold<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
|-
![[File:CNS_rebooter.png]]
![[File:Upgraded Cybernetic Heart.gif]]
|CNS Rebooter implant
|Upgraded Cybernetic Heart
|This implant will automatically give you back control over your central nervous system, reducing downtime when stunned.
|A more advanced version of a cybernetic heart. Grants the user additional stamina and heart stability, but the electronics are vulnerable to shock.
|6 Materials<br>6 Biotech<br>5 Data Theory<br>
|5 Materials<br>5 Engineering<br>5 Biotech<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]1000 Gold<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>
|-
|-
![[File:Neural Jumpstarter.png]]
![[File:Cybernetic Lungs.png]]
|Neural Jumpstarter Implant
|Cybernetic Lungs
|This implant will automatically attempt to jolt you awake when it detects you have fallen unconscious. Has a short cooldown, incompatible with the CNS Rebooter.
|An electronic device designed to mimic the functions of a pair of human lungs.
|6 Materials<br>6 Biotech<br>5 Data Theory<br>
|4 Materials<br>4 Biotech<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]1000 Gold<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
|-
![[File:CNS_rebooter.png]]
![[File:Upgraded Cybernetic Lungs.png]]
|Comical Implant
|Upgraded Cybernetic Lungs
|Uh oh
|A more advanced version of the stock cybernetic lungs. They are capable of filtering out lower levels of toxins and carbon dioxide.
|2 Materials<br>2 Biotech<br>
|5 Materials<br>5 Engineering<br>5 Biotech<br>
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Bananium.png|32px]]200 Bananium<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>
|-
|-
![[File:Nutriment pump implant.png]]
![[File:SAEMI implant.png]]
|Nutriment pump implant
|Strong-arm Empowered Musculature Implant
|This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are starving.
|An implant that enhances your muscles to punch harder and throw people back.
|3 Materials<br>4 Power Storage<br>3 Biotech<br>
|7 Combat<br>4 Syndicate<br>7 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Gold.png|32px]]500 Gold<br>
|[[File:Gold.png|32px]]5000 Gold<br>[[File:Metal.png|32px]]10000 Metal<br>[[File:Titanium.png|32px]]3000 Titanium<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br>
</tab>
<tab name="Misc">
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;"
! style='background-color:#64487F' width:64px;                  |Icon
! style='background-color:#64487F' width:150px;                |Name
! class="unsortable" style='background-color:#64487F'          |Description
! style='background-color:#64487F' width:150px;                |Required Tech Levels
! style='background-color:#64487F' width:200px;                |Required Materials
|-
|-
![[File:Nutriment pump implant PLUS.png]]
![[File:Exosuit Tracking Beacon.gif]]
|Nutriment pump implant PLUS
|Exosuit Tracking Beacon
|This implant will synthesize and pump into your bloodstream a small amount of nutriment when you are hungry.
|Device used to transmit exosuit data. A mech with a beacon attached can be remotely EMP'd from the Research Director's office.
|5 Materials<br>4 Power Storage<br>4 Biotech<br>
|None<br>
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Gold.png|32px]]500 Gold<br>[[File:Uranium.png|32px]]750 Uranium<br>
|[[File:Metal.png|32px]]500 Metal<br>
|-
|-
![[File:Reviver.png]]
![[File:IPC Head.png]]
|Reviver implant
|IPC Head
|This implant will attempt to revive you if you lose consciousness. For the faint of heart!
|A simple, functional robotic head, capable of housing visual and audio receptors.
|5 Materials<br>5 Biotech<br>4 Data Theory<br>
|None<br>
|[[File:Metal.png|32px]]800 Metal<br>[[File:Glass.png|32px]]800 Glass<br>[[File:Gold.png|32px]]300 Gold<br>[[File:Uranium.png|32px]]500 Uranium<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|-
|-
![[File:Cyber eyes.png]]
![[File:IPC Torso.png]]
|Cybernetic Eyes
|Integrated Robotic Chassis
|An electronic device designed to mimic the functions of a pair of human eyes.
|The chassis of an IPC that houses most of its components, including microbatteries, brains, and even various implants.
|4 Materials<br>4 Biotech<br>
|None<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|[[File:Metal.png|32px]]40000 Metal<br>[[File:Titanium.png|32px]]7000 Titanium<br>
|-
|-
![[File:Cybernetic Ears.png]]
![[File:Supercapacitypowercell.png]]
|Cybernetic Ears
|IPC Microbattery
|A basic cybernetic designed to mimic the operation of ears.
|A small, powerful cell for use in fully prosthetic bodies.
|4 Materials<br>4 Biotech<br>
|None<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]750 Glass<br>
|-
|-
![[File:Cybernetic Liver.png]]
![[File:IPC charger implant.png]]
|Cybernetic Liver
|IPC Charger
|An electronic device designed to mimic the functions of a of human liver.
|An implant commonly installed inside IPCs in order to allow them to easily collect energy from their environment
|4 Materials<br>4 Biotech<br>
|None<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>
|-
|-
![[File:Cybernetic Kidneys.png]]
![[File:Cyborg_Camera.png]]
|Cybernetic Kidneys
|IPC Optical Sensor
|An electronic device designed to mimic the functions of a pair of kidneys.
|The eyes of an IPC.
|4 Materials<br>4 Biotech<br>
|None<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]2500 Glass<br>
|-
|-
![[File:Cybernetic_heart.gif]]
![[File:Universal_recorder.png]]
|Cybernetic Heart
|IPC Microphone
|An electronic device designed to mimic the functions of an organic human heart.
|Allows an IPC to hear.
|4 Materials<br>4 Biotech<br>
|None<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]2500 Glass<br>
|-
|-
![[File:Upgraded Cybernetic Heart.gif]]
![[File:Advanced_hard_disk_drive.png]]
|Upgraded Cybernetic Heart
|Voice Modkit : Standard
|A more advanced version of a cybernetic heart. Grants the user additional stamina and heart stability, but the electronics are vulnerable to shock.
|This modification kit updates a mech's onboard voice to Standard, a basic robotic voice.
|5 Materials<br>5 Engineering<br>5 Biotech<br>
|None<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>
|[[File:Metal.png|32px]]500 Metal<br>
|-
|-
![[File:Cybernetic Lungs.png]]
![[File:Advanced_hard_disk_drive.png]]
|Cybernetic Lungs
|Voice Modkit : Nanotrasen
|An electronic device designed to mimic the functions of a pair of human lungs.
|This modification kit updates a mech's onboard voice to Nanotrasen, a professional female voice.
|4 Materials<br>4 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>
|-
![[File:Upgraded Cybernetic Lungs.png]]
|Upgraded Cybernetic Lungs
|A more advanced version of the stock cybernetic lungs. They are capable of filtering out lower levels of toxins and carbon dioxide.
|5 Materials<br>5 Engineering<br>5 Biotech<br>
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>
|-
</tab>
<tab name="Misc">
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
! style='background-color:#A06DA0' width:64px;                  |Icon
! style='background-color:#A06DA0' width:150px;                |Name
! class="unsortable" style='background-color:#A06DA0'          |Description
! style='background-color:#A06DA0' width:150px;                |Required Tech Levels
! style='background-color:#A06DA0' width:200px;                |Required Materials
|-
![[File:Exosuit Tracking Beacon.gif]]
|Exosuit Tracking Beacon
|Device used to transmit exosuit data. A mech with a beacon attached can be remotely EMP'd from the Research Director's office.
|None<br>
|None<br>
|[[File:Metal.png|32px]]500 Metal<br>
|[[File:Metal.png|32px]]500 Metal<br>
|-
|-
![[File:IPC Head.png]]
![[File:Advanced_hard_disk_drive.png]]
|IPC Head
|Voice Modkit : Silent
|A simple, functional robotic head, capable of holding a positronic brain.
|This modification kit silences a mech's onboard voice.
|None<br>
|None<br>
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>
|[[File:Metal.png|32px]]500 Metal<br>
|-
|-
![[File:IPC Torso.png]]
![[File:Advanced_hard_disk_drive.png]]
|Integrated Robotic Chassis
|Voice Modkit : Honk
|The chassis of an IPC that houses most of its components.
|This modification kit updates a mech's onboard voice to Honk. Why?
|None<br>
|None<br>
|[[File:Metal.png|32px]]40000 Metal<br>[[File:Titanium.png|32px]]7000 Titanium<br>
|[[File:Metal.png|32px]]400 Metal<br>[[File:Bananium.png|32px]]100 Bananium<br>
|-
|-
![[File:Supercapacitypowercell.png]]
![[File:Advanced_hard_disk_drive.png]]
|IPC Microbattery
|Voice Modkit : Syndicate
|A small, powerful cell for use in fully prosthetic bodies.
|A modification kit that updates a mech's onboard voice to Syndicate, a deep voice that is pleasant on the ears.
|None<br>
|2 Illegal<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]750 Glass<br>
|[[File:Metal.png|32px]]400 Metal<br>[[File:Titanium.png|32px]]100 Titanium<br>
|-
|-
![[File:Arm_implant.png]]
![[File:Exosuit Tracking Beacon.gif]]
|IPC Charger
|AI Control Beacon
|An implant commonly installed inside IPCs in order to allow them to easily collect energy from their environment
|A device used to transmit exosuit data. Also allows active AI units to take control of said exosuit.
|None<br>
|2 Engineering<br>2 EM Spectrum<br>3 Data Theory<br>
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]200 Silver<br>
|-
|-
![[File:Cyborg_Camera.png]]
![[File:Flash.png]]
|IPC Optical Sensor
|Synthetic Flash
|The eyes of an IPC.
|A synthetic flash used mostly in borg construction.
|None<br>
|3 EM Spectrum<br>2 Combat<br>
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]2500 Glass<br>
|[[File:Metal.png|32px]]750 Metal<br>[[File:Glass.png|32px]]750 Glass<br>
|-
|-
![[File:Universal_recorder.png]]
![[File:Powercell.png]]
|IPC Microphone
|Basic Power Cell
|Allows an IPC to hear.
|A basic power cell that holds 1000 units of energy
|None<br>
|1 Power Storage<br>
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]2500 Glass<br>
|[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]50 Glass<br>
|-
|-
![[File:Advanced_hard_disk_drive.png]]
![[File:Power_cell.png]]
|Voice Modkit : Standard
|High-Capacity Power Cell
|This modification kit updates a mech's onboard voice to Standard, a basic robotic voice.
|A power cell that holds 10000 units of energy
|None<br>
|2 Power Storage<br>
|[[File:Metal.png|32px]]500 Metal<br>
|[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]60 Glass<br>
|-
|-
![[File:Advanced_hard_disk_drive.png]]
![[File:Hyper_cell.png]]
|Voice Modkit : Nanotrasen
|Hyper-Capacity Power Cell
|This modification kit updates a mech's onboard voice to Nanotrasen, a professional female voice.
|A power cell that holds 30000 units of energy
|None<br>
|5 Power Storage<br>5 Materials<br>5 Engineering<br>
|[[File:Metal.png|32px]]500 Metal<br>
|[[File:Metal.png|32px]]700 Metal<br>[[File:Gold.png|32px]]150 Gold<br>[[File:Silver.png|32px]]150 Silver<br>[[File:Glass.png|32px]]70 Glass<br>
|-
|-
![[File:Advanced_hard_disk_drive.png]]
![[File:Supercapacitypowercell.png]]
|Voice Modkit : Silent
|Super-Capacity Power Cell
|This modification kit silences a mech's onboard voice.
|A power cell that holds 20000 units of energy
|None<br>
|3 Power Storage<br>3 Materials<br>
|[[File:Metal.png|32px]]500 Metal<br>
|[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]70 Glass<br>
|-
|-
![[File:Advanced_hard_disk_drive.png]]
![[File:Bluespacepowercell.png]]
|Voice Modkit : Honk
|Bluespace Power cell
|This modification kit updates a mech's onboard voice to Honk. Why?
|A powercell that holds 40000 units of energy
|None<br>
|5 Materials<br> 5 Engineering<br> 6 Power Storage<br> 5 Bluespace
|[[File:Metal.png|32px]]400 Metal<br>[[File:Bananium.png|32px]]100 Bananium<br>
|[[File:Metal.png|32px]]800 Metal<br>[[File:Gold.png|32px]]120 Gold<br>[[File:Glass.png|32px]]160 Glass<br>[[File:Diamond.png|32px]]160 Diamond<br>[[File:Titanium.png|32px]]300 Titanium<br>[[File:BSPoly_crystal.png|32px]]100 Bluespace Mesh
|-
|-
![[File:Advanced_hard_disk_drive.png]]
|}</tab></tabs>
|Voice Modkit : Syndicate
 
|A modification kit that updates a mech's onboard voice to Syndicate, a deep voice that is pleasant on the ears.
==Research Computers==
|2 Illegal<br>
{| style="width: 80%;"
|[[File:Metal.png|32px]]400 Metal<br>[[File:Titanium.png|32px]]100 Titanium<br>
|- style="vertical-align:top;"
| style="width:33%;" |
{| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;"
|- style="vertical-align: top;"
| style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''AI System Integrity Restorer''' <br> [[file:AI_System_Integrity_Restorer.gif]] {{anchor|AI System Integrity Restorer}}
| style="width: 70%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #64487F; text-align: center; color: white;" | '''Description'''
|-
|-
![[File:Exosuit Tracking Beacon.gif]]
| A console that is able to repair [[AI]]s using IntelliCards.
|AI Control Beacon
|}
|A device used to transmit exosuit data. Also allows active AI units to take control of said exosuit.
|2 Engineering<br>2 EM Spectrum<br>3 Data Theory<br>
|[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]200 Silver<br>
|-
|-
![[File:Flash.png]]
| colspan='2' style="background:#EAECF0;" | Located in the [[Research Director]]s Office
|Synthetic Flash
|}
|A synthetic flash used mostly in borg construction.
| style="width:33%;" |
|3 EM Spectrum<br>2 Combat<br>
{| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;"
|[[File:Metal.png|32px]]750 Metal<br>[[File:Glass.png|32px]]750 Glass<br>
|- style="vertical-align: top;"
| style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''Exosuit Control Console''' <br> [[file:Exosuit_Control_Console.gif]] {{anchor|Exosuit Control Console}}
| style="width: 70%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #64487F; text-align: center; color: white;" | '''Description'''
|-
|-
![[File:Powercell.png]]
| A console used for tracking and locking down [[Guide to Robotics#Exosuits|exosuits]].
|Basic Power Cell
|}
|A basic power cell that holds 1000 units of energy
|1 Power Storage<br>
|[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]50 Glass<br>
|-
|-
![[File:Power_cell.png]]
| colspan='2' style="background:#EAECF0;" | Located in the [[Research Director]]s Office
|High-Capacity Power Cell
|}
|A power cell that holds 10000 units of energy
| style="width:33%;" |
|2 Power Storage<br>
{| class="wikitable" style="width:100%;margin-bottom:0px;margin-top:0px;"
|[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]60 Glass<br>
|- style="vertical-align: top;"
| style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''Mech Bay Power Control Console''' <br> [[file:Mech_Bay_Power_Control_Console_On.gif]] {{anchor|Mech Bay Power Control Console}}
| style="width: 70%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #64487F; text-align: center; color: white;" | '''Description'''
|-
|-
![[File:Hyper_cell.png]]
| A console that is used for controlling the Mech Bay Recharge Station.
|Hyper-Capacity Power Cell
|}
|A power cell that holds 30000 units of energy
|5 Power Storage<br>5 Materials<br>5 Engineering<br>
|[[File:Metal.png|32px]]700 Metal<br>[[File:Gold.png|32px]]150 Gold<br>[[File:Silver.png|32px]]150 Silver<br>[[File:Glass.png|32px]]70 Glass<br>
|-
|-
![[File:Supercapacitypowercell.png]]
| colspan='2' style="background:#EAECF0;" | Located in the [[Robotics| Mech Bay]]
|Super-Capacity Power Cell
|}
|A power cell that holds 20000 units of energy
|- style="vertical-align:top;"
|3 Power Storage<br>3 Materials<br>
|
|[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]70 Glass<br>
{| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;"
|- style="vertical-align: top;"
| style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''Messenger Console''' <br> [[file:Message_Monitoring_Console.gif]] {{anchor|Message Monitoring Console}}
| style="width: 70%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #64487F; text-align: center; color: white;" | '''Description'''
|-
|-
![[File:Bluespacepowercell.png]]
| A console used for seeing what messages are sent via PDA and delete them. It can also be used to view Request Console messages.
|Bluespace Power cell
|}
|A powercell that holds 40000 units of energy
|5 Materials<br> 5 Engineering<br> 6 Power Storage<br> 5 Bluespace
|[[File:Metal.png|32px]]800 Metal<br>[[File:Gold.png|32px]]120 Gold<br>[[File:Glass.png|32px]]160 Glass<br>[[File:Diamond.png|32px]]160 Diamond<br>[[File:Titanium.png|32px]]300 Titanium<br>[[File:BSPoly_crystal.png|32px]]100 Bluespace Mesh
|-
|-
|}</tab></tabs>
| colspan='2' style="background:#EAECF0;" | Located in the [[Server Room]], and [[Messaging Server Room]]
 
|}
==Research Computers==
|
{| class="wikitable sortable mw-collapsible" width="80%" style="text-align: center; background-color: #f0e8f0;"
{| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;"
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;"
|- style="vertical-align: top;"
! style='background-color:#A06DA0' width:150px;                      |Object
| style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''R&D Access Console''' <br> [[file:RnD_Console.png]] {{anchor|R&D Consoles}}
! style='background-color:#A06DA0' width:150px;                      |Location
| style="width: 70%" |  
! class="unsortable" style='background-color:#A06DA0' width:200px;   |Purpose
{| style="width:100%; margin: 0px;"
! class="unsortable" style='background-color:#A06DA0'               |Description
| style="background-color: #64487F; text-align: center; color: white;" | '''Description'''
|-
|-
! AI System Integrity Restorer{{anchor|AI System Integrity Restorer}} <br> [[file:AI_System_Integrity_Restorer.gif]]
| A console used to access nearby [[Guide to Research and Development#Research and Development|research machinery]].
| [[RD Office]]
|}
| Used to restore a dead [[AI]].  
| Collect the dead AI with an IntelliCard, place it in the computer, activate the repair function and wait until its fully restored.
|-
|-
! Exosuit Control Console{{anchor|Exosuit Control Console}} <br> [[file:Exosuit_Control_Console.gif]]
| colspan='2' style="background:#EAECF0;" | Located in [[Research and Development Lab|R&D]] and [[Robotics]]
| [[RD Office]]
|}
| Used for tracking and locking down [[Guide to Robotics#Exosuits|exosuits]] (mechs).
|
| The exosuits need to have a exosuit tracking beacon put into them for this console to see them. An EMP blast will destroy the tracking beacon.
{| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;"
|- style="vertical-align: top;"
| style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''R&D Server Control''' <br> [[file:RnD_Console.png]] {{anchor|R&D Server Control}}
| style="width: 70%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #64487F; text-align: center; color: white;" | '''Description'''
|-
|-
! Mech Bay Power Control Console{{anchor|Mech Bay Power Control Console}} <br> [[file:Mech_Bay_Power_Control_Console_On.gif]]
| A console used to choose which consoles have access to upload and download known technologies from the database.
| [[Robotics Lab|Mech Bay]]
|}
| Used for controlling the Mech Bay Recharge Station.
| When you have an exosuit parked on the Mech Bay Recharge Station, this console will show the mechs integrity, available power and also starts charging it.
|-
|-
! Message Monitoring Console{{anchor|Message Monitoring Console}} <br> [[file:Message_Monitoring_Console.gif]]
| colspan='2' style="background:#EAECF0;" | Located in the [[Server Room]]
| [[Server Room]], <br> [[Messaging Server Room]] <br> or <br> [[AI Satellite]]
|}
| Monitor the crew's [[PDA]] messages.
|- style="vertical-align:top"
| You can see what messages are sent via PDA and delete them. It can also be used to view Request Console messages.
|
{| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;"
|- style="vertical-align: top;"
| style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''Robotics Control Console''' <br> [[file:Robotics_Control_Console.png]] {{anchor|Robotics Control Console}}
| style="width: 70%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #64487F; text-align: center; color: white;" | '''Description'''
|-
|-
! R&D Consoles{{anchor|R&D Consoles}} <br> [[file:RnD_Console.png]]
| A console used to access linked [[Cyborg|Cyborgs]].
| [[Research and Development Lab|R&D]], <br> [[Robotics]], <br> [[E.X.P.E.R.I-MENTOR]]
|}
| Used by to access nearby [[Guide to Research and Development#Research and Development|reserach machinery]].
| This console will access the Destructive Analyzer, Protolathe and Circuit Imprinter. You can see the current technology levels on the console, sync them to the database network as well as download technologies from the database.
|-
|-
! R&D Server Control{{anchor|R&D Server Control}} <br> [[file:RnD_Console.png]]
| colspan='2' style="background:#EAECF0;" | Located in the [[Research Director]]s Office
| [[Server Room]]
|}
| Sets access rights to R&D consoles.
|
| Choose which consoles have access to upload and download known technologies from the database. Can reset known technologies and remove designs.
{| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;"
|- style="vertical-align: top;"
| style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''Science Control Console''' <br> [[file:Science_Management_Console.gif]] {{anchor|Science Management Console}}
| style="width: 70%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #64487F; text-align: center; color: white;" | '''Description'''
|-
|-
! Robotics Control Console{{anchor|Robotics Control Console}} <br> [[file:Robotics_Control_Console.png]]
| A console used to manipulate science personnels ID cards.
| [[RD Office]]
|}
| Used to access linked [[Cyborg|Cyborgs]].
| Sometimes you just need to remotely lockdown or detonate linked Cyborgs.
|-
|-
! Science Management Console{{anchor|Science Management Console}} <br> [[file:Science_Management_Console.gif]]
| colspan='2' style="background:#EAECF0;" | Located in the [[Research Director]]s Office
| [[RD Office]]
|}
| Manipulate ID cards.
|
| It allows you to change properties of an ID Card, provided you are a [[Roles#Station Command|Head of Staff]]. You can also open or close job slots.
{| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;"
|- style="vertical-align: top;"
| style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''Slime Control Console''' <br> [[file:Slime_Management_Console.png]] {{anchor|Slime Management Console}}
| style="width: 70%" |
{| style="width:100%; margin: 0px;"
| style="background-color: #64487F; text-align: center; color: white;" | '''Description'''
|-
|-
! Slime Management Console{{anchor|Slime Management Console}} <br> [[file:Slime_Management_Console.png]]
| A console used for remotely handling [[Guide to Xenobiology#Efficiently managing your slimes|slimes]].
| [[Xenobiology]]
|}
| A computer used for remotely handling [[Guide to Xenobiology#Efficiently managing your slimes|slimes]].
| Remotley pick up and drop slimes, drop monkeys or recycle dead ones, scan slimes and feed them potions.
|-
|-
| colspan='2' style="background:#EAECF0;" | Located in the [[Xenobiology]]
|}
|}
|}
[[Category:Objects]]

Latest revision as of 13:58, 11 December 2024


Circuit Imprinter

Circuit imprinter.png

This industrial printer requires glass, sulfuric acid, and occasionally gold and diamond. Each board requires different levels of data theory and materials research, and some require specific field advancement, such as biological or blue-space. With gold, you can make AI law modules, or AI related circuit boards. Machine boards can also be built in the Circuit Constructor, including mech suits and power generators.

Icon Name Description Required Tech Levels Required Materials
AICircuitboard.png AI Module (Freeform) An AI module that allows you to add a single low-priority custom law to an AI. 5 Data Theory
4 Materials
Glass.pngGlass1000Gold.pngGold100
GreenAICircuitboard.png AI Module (oneCrewMember) Gives an AI the OneHuman lawset, which designates a single person as the only "human" on station. 6 Data Theory
4 Materials
Glass.pngGlass1000Diamond.pngDiamond100
AICircuitboard.png AI Module (OxygenIsToxicToHumans) A dangerous module that instructs an AI to remove all oxygen from the station. 4 Data Theory
2 Biotech
4 Materials
Glass.pngGlass1000Gold.pngGold100
RedAICircuitboard.png AI Module (ProtectStation) Another dangerous module, this law instructs the AI to protect the station at all costs, killing anyone who damages it. 5 Data Theory
4 Materials
Glass.pngGlass1000Gold.pngGold100
AICircuitboard.png AI Module (Purge) Slightly less dangerous than it sounds, this module simply removes an AI's laws completely. Doesn't work on Malfunctioning AI units. 5 Data Theory
6 Materials
Glass.pngGlass1000Diamond.pngDiamond100
AICircuitboard.png AI Module (Quarantine) A lawset built for biohazard containment, no crewmembers are allowed to leave the station while this lawset is in effect. 3 Data Theory
2 Biotech
4 Materials
Glass.pngGlass1000Gold.pngGold100
AICircuitboard.png AI Module (Reset) Purges all Freeform and Hacked laws from an AI, leaving core laws intact. 4 Data Theory
6 Materials
Glass.pngGlass1000Gold.pngGold100
LightBlueAICircuitboard.png AI Module (Safeguard) A VIP protection module, this law designates one person as high priority, with anyone harming them losing their status as crew. 3 Data Theory
3 Materials
Glass.pngGlass1000Gold.pngGold100
GreenAICircuitboard.png Core AI Module (Asimov) A true classic, this lawset instructs the AI to protect and serve humans, while preserving its own existence. 3 Data Theory
5 Materials
Glass.pngGlass1000Diamond.pngDiamond100
ClownAICircuitboard.png Core AI Module (Pranksimov) A varient of Asimov that allows breakage of laws if doing so is funny 5 Data Theory
5 Materials
2 Illegal
Glass.pngGlass1000Bananium.pngBananium100
BlueAICircuitboard.png Core AI Module (Corporate) A penny pincher's lawset, this module makes the AI reduce expenses and increase profit where possible. 5 Data Theory
5 Materials
Glass.pngGlass1000Diamond.pngDiamond100
GreenAICircuitboard.png Core AI Module (Crewsimov) An updated version of the Asimov module, this lawset has the AI protect all crew, rather than just humans. 3 Data Theory
5 Materials
Glass.pngGlass1000Diamond.pngDiamond100
RedAICircuitboard.png Core AI Module (P.A.L.A.D.I.N.) The Lawful Good-est of all lawsets, this set instructs an AI to combat evil across the station while protecting the innocent. Expect validhunting. 5 Data Theory
5 Materials
Glass.pngGlass1000Diamond.pngDiamond100
RedAICircuitboard.png Core AI Module (Antimov) For lunatics only. Instructs an AI to kill everyone on-station, then terminate itself. 5 Data Theory
5 Materials
2 Illegal
Glass.pngGlass1000Diamond.pngDiamond100
AICircuitboard.png Core AI Module (Freeform) An AI module that allows you to add a single high-priority custom law to an AI. 6 Data Theory
6 Materials
Glass.pngGlass1000Diamond.pngDiamond100
RedAICircuitboard.png Core AI Module (T.Y.R.A.N.T.) Requires the AI to oppress the weak while only obeying the strongest. All fun and games until the AI realizes it fits that description better than you do. 5 Data Theory
2 Illegal
5 Materials
Glass.pngGlass1000Diamond.pngDiamond100
Icon Name Description Required Tech Levels Required Materials
EngineeringCircuitboard.png Machine Board (Freezer/Heater) The circuit board for a Freezer/Heater. 3 Data Theory
3 Plasma
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (SMES) The circuit board for a SMES. 4 Data Theory
5 Power Storage
4 Engineering
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (Emitter) The circuit board for an emitter. 3 Data Theory
5 Power Storage
4 Engineering
Glass.pngGlass1000
EngineeringCircuitboard.png Computer Design (Power Turbine Console Board) The circuit board for a power turbine console. 4 Data Theory
5 Power Storage
4 Engineering
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (Power Turbine Board) The circuit board for a power turbine. 4 Data Theory
4 Power Storage
5 Engineering
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (Power Compressor Board) The circuit board for a power compressor. 4 Data Theory
5 Power Storage
4 Engineering
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (PACMAN-type Generator) The circuit board that for a PACMAN-type portable generator. 2 Data Theory
3 Plasma
3 Power Storage
3 Engineering
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (MRSPACMAN-type Generator) The circuit board that for a MRSPACMAN-type portable generator. 3 Data Theory
4 Plasma
5 Power Storage
5 Engineering
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (SUPERPACMAN-type Generator) The circuit board that for a SUPERPACMAN-type portable generator. 3 Data Theory
4 Power Storage
4 Engineering
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (Tesla Coil Board) The circuit board for a tesla coil. 3 Data Theory
3 Power Storage
3 EM Spectrum
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (Grounding Rod Board) The circuit board for a grounding rod. 3 Data Theory
2 Plasma
3 Power Storage
3 EM Spectrum
Glass.pngGlass1000
Icon Name Description Required Tech Levels Required Materials
ServiceCircuitboard.png Machine Board (Seed Extractor Board) The circuit board for a seed extractor. 1 Data Theory
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Biogenerator) The circuit board for a Biogenerator. 2 Data Theory
3 Biotech
3 Materials
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Hydroponics Tray) The circuit board for a Hydroponics Tray. 2 Biotech
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Plant DNA Manipulator Board) The circuit board for a plant DNA manipulator. 4 Data Theory
3 Biotech
Glass.pngGlass1000
Icon Name Description Required Tech Levels Required Materials
Circuitboard.png Machine Board (Smartfridge Board) The circuit board for a smartfridge. 1 Data Theory
Glass.pngGlass1000
ScienceCircuitboard.png Machine Board (Monkey Recycler Board) The circuit board for a monkey recycler. 1 Data Theory
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Processor Board) The circuit board for a processor. 1 Data Theory
Glass.pngGlass1000
Circuitboard.png Machine Board (AI Holopad Board) The circuit board for a holopad. 1 Data Theory
Glass.pngGlass1000
Circuitboard.png Machine Board (Battle Arcade Machine) Allows for the construction of circuit boards used to build a new Arcade Machine. 1 Data Theory
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Deep Fryer) The circuit board for a deep fryer. 1 Data Theory
Glass.pngGlass1000
Circuitboard.png Machine Board (Orion Trail Arcade Machine) Allows for the construction of circuit boards used to build a new Orion Trail machine. 1 Data Theory
Glass.pngGlass1000
Circuitboard.png Machine Board (Claw Game Board) The circuit board for a claw game. 1 Data Theory
Glass.pngGlass1000
SupplyCircuitboard.png Machine Board (Mining Rewards Vendor Board) The circuit board for a Mining Rewards Vendor. 3 Engineering
Glass.pngGlass1000
SecurityCircuitboard.png Machine Board (Weapon Recharger) The circuit board for a recharger. 3 Materials
3 Power Storage
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (Cell Charger) The circuit board for a battery recharger. 3 Materials
3 Power Storage
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Gibber Board) The circuit board for a gibber. 2 Data Theory
2 Engineering
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Recycler Board) The circuit board for a recycler. 2 Data Theory
2 Engineering
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Microwave) The circuit board for a Microwave. 2 Data Theory
2 EM Spectrum
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Oven) The circuit board for an Oven. 2 Data Theory
2 EM Spectrum
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Grill) The circuit board for a Grill. 2 Data Theory
2 EM Spectrum
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Dish Drive Board) The circuit board for a dish drive. 1 Data Theory
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Candy Maker) The circuit board for a Candy Maker. 2 Data Theory
2 EM Spectrum
Glass.pngGlass1000
SupplyCircuitboard.png Machine Board (Ore Redemption Board) The circuit board for an Ore Redemption machine. 2 Data Theory
2 Engineering
3 Plasma
Glass.pngGlass1000
Circuitboard.png Machine Board (Prize Counter) The circuit board for a prize counter. 2 Data Theory
2 Materials
Glass.pngGlass1000
Circuitboard.png Machine Board (Virtual Gameboard) The circuit board for a Virtual Gameboard. 2 Data Theory
Glass.pngGlass1000
Circuitboard.png Machine Board (Nanotrasen Merch Vendor) The circuit board for a NT Merch Vendor. 1 Data Theory
Glass.pngGlass1000
Circuitboard.png Machine Board (Bottler Board) The circuit board for a bottler. 2 Data Theory
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (Slot Machine Board) The circuit board for a slot machine. 2 Data Theory
Glass.pngGlass1000
Icon Name Description Required Tech Levels Required Materials
EngineeringCircuitboard.png Machine Board (Telecommunications Core) The circuit board for a Telecommunications Core. 2 Engineering
2 Data Theory
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (Telecommunications Relay) The circuit board for a Telecommunications Relay. 2 Engineering
2 Bluespace
2 Data Theory
Glass.pngGlass1000
Icon Name Description Required Tech Levels Required Materials
ScienceCircuitboard.png Console Board (AI Core) Allows for the construction of circuit boards used to build new AI cores. 3 Data Theory
Glass.pngGlass1000
ScienceCircuitboard.png Console Board (AI Integrity Restorer) Allows for the construction of circuit boards used to build an AI Integrity Restorer. 4 Data Theory
3 EM Spectrum
Glass.pngGlass1000
CommandCircuitboard.png Console Board (AI Upload) Allows for the construction of circuit boards used to build an AI Upload Console. 5 Data Theory
4 Engineering
Glass.pngGlass1000
EngineeringCircuitboard.png Console Board (Atmospheric Alerts) Allows for the construction of circuit boards used to build an atmosphere alert console.. 2 Data Theory
Glass.pngGlass1000
EngineeringCircuitboard.png Console Board (Atmospheric Monitor) Allows for the construction of circuit boards used to build an Atmospheric Monitor. 2 Data Theory
Glass.pngGlass1000
SecurityCircuitboard.png Console Board (Camera Monitor) Allows for the construction of circuit boards used to build camera monitors. 2 Data Theory
2 Combat
Glass.pngGlass1000
MedicalCircuitboard.png Console Board (Cloning Machine Console) Allows for the construction of circuit boards used to build a new Cloning Machine console. 4 Data Theory
3 Biotech
Glass.pngGlass1000
EngineeringCircuitboard.png Console Board (Communications Console) Allows for the construction of circuit boards used to build a communications console. 3 Data Theory
3 EM Spectrum
Glass.pngGlass1000
MedicalCircuitboard.png Console Board (Crew Monitoring Computer) Allows for the construction of circuit boards used to build a Crew monitoring computer. 3 Data Theory
2 EM Spectrum
2 Biotech
Glass.pngGlass1000
CommandCircuitboard.png Console Board (Cyborg Upload) Allows for the construction of circuit boards used to build a Cyborg Upload Console. 5 Data Theory
4 Engineering
Glass.pngGlass1000
MedicalCircuitboard.png Console Board (DNA Machine) Allows for the construction of circuit boards used to build a new DNA scanning console. 2 Data Theory
2 Biotech
Glass.pngGlass1000
EngineeringCircuitboard.png Console Board (Drone Control Console) Allows for the construction of circuit boards used to build a Drone Control console. 4 Data Theory
Glass.pngGlass1000
ScienceCircuitboard.png Console Board (Exosuit Control Console) Allows for the construction of circuit boards used to build an exosuit control console. 3 Data Theory
Glass.pngGlass1000
CommandCircuitboard.png Console Board (ID Computer) Allows for the construction of circuit boards used to build an ID computer. 3 Data Theory
Glass.pngGlass1000
ScienceCircuitboard.png Console Board (Mech Bay Power Control Console) Allows for the construction of circuit boards used to build a mech bay power control console. 3 Data Theory
3 Power Storage
Glass.pngGlass1000
MedicalCircuitboard.png Console Board (Medical Records) Allows for the construction of circuit boards used to build a medical records console. 2 Data Theory
2 Biotech
Glass.pngGlass1000
EngineeringCircuitboard.png Console Board (Messaging Monitor Console) Allows for the construction of circuit boards used to build a messaging monitor console. 5 Data Theory
Glass.pngGlass1000
SupplyCircuitboard.png Console Board (Mining Shuttle) Allows for the construction of circuit boards used to build a mining shuttle console. 3 Data Theory
Glass.pngGlass1000
MedicalCircuitboard.png Console Board (Operating Computer) Allows for the construction of circuit boards used to build an operating computer console. 2 Data Theory
3 Biotech
Glass.pngGlass1000
MedicalCircuitboard.png Console Board (PanD.E.M.I.C. 2200) Allows for the construction of circuit boards used to build a PanD.E.M.I.C. 2200 console. 3 Data Theory
3 Biotech
Glass.pngGlass1000
EngineeringCircuitboard.png Console Board (Power Monitor) Allows for the construction of circuit boards used to build a new power monitor 2 Data Theory
2 Power Storage
Glass.pngGlass1000
SecurityCircuitboard.png Console Board (Prisoner Management Console) Allows for the construction of circuit boards used to build a prisoner management console. 2 Data Theory
Glass.pngGlass1000
SecurityCircuitboard.png Console Board (Brig Cell Management Console) Allows for the construction of circuit boards used to build a brig cell management console. 2 Data Theory
Glass.pngGlass1000
ScienceCircuitboard.png Console Board (R&D Console) Allows for the construction of circuit boards used to build a new R&D console. 4 Data Theory
Glass.pngGlass1000
ScienceCircuitboard.png Console Board (R&D Server Control Console) The circuit board for a R&D Server Control Console 3 Data Theory
Glass.pngGlass1000
ScienceCircuitboard.png Console Board (Robotics Control Console) Allows for the construction of circuit boards used to build a Robotics Control console. 4 Data Theory
Glass.pngGlass1000
SecurityCircuitboard.png Console Board (Security Records Console) Allows for the construction of circuit boards used to build a security records console. 2 Data Theory
2 Combat
Glass.pngGlass1000
EngineeringCircuitboard.png Console Board (Solar Control) Allows for the construction of circuit boards used to build a solar control console 2 Data Theory
2 Power Storage
Glass.pngGlass1000
EngineeringCircuitboard.png Console Board (Supermatter Monitoring) Allows for the construction of circuit boards used to build a Supermatter Monitoring Console. 2 Power Storage
2 Data Theory
Glass.pngGlass1000
SupplyCircuitboard.png Console Board (Supply Ordering Console) Allows for the construction of circuit boards used to build a supply ordering console. 2 Data Theory
Glass.pngGlass1000
SupplyCircuitboard.png Console Board (Supply Shuttle Console) Allows for the construction of circuit boards used to build a supply shuttle console. 3 Data Theory
Glass.pngGlass1000
EngineeringCircuitboard.png Console Board (Teleporter Console) Allows for the construction of circuit boards used to build a teleporter control console. 3 Data Theory
3 Bluespace
4 Plasma
Glass.pngGlass1000
EngineeringCircuitboard.png Console Board (General Air Control) Allows for the construction of circuit boards used to build a general air control computer. 3 Data Theory
2 EM Spectrum
Glass.pngGlass1000
EngineeringCircuitboard.png Console Board (Large Tank Control) Allows for the construction of circuit boards used to build a large tank control computer. 3 Data Theory
2 EM Spectrum
Glass.pngGlass1000
ScienceCircuitboard.png Console Board (Xenobiology Console) Allows for the construction of circuit boards used to build a xenobiology camera console. 3 Data Theory
3 Biotech
Glass.pngGlass1000
Icon Name Description Required Tech Levels Required Materials
Mainboard.png Exosuit Board (APLU "Ripley" Central Control module) Allows for the construction of a "Ripley" Central Control module. 2 Data Theory
Glass.pngGlass1000
Mech circuit.png Exosuit Board (APLU "Ripley" Peripherals Control module) Allows for the construction of a "Ripley" Peripheral Control module. 2 Data Theory
Glass.pngGlass1000
Mainboard.png Exosuit Board ("Odysseus" Central Control module) Allows for the construction of a "Odysseus" Central Control module. 3 Data Theory
3 Biotech
3 Engineering
Glass.pngGlass1000
Mech circuit.png Exosuit Board ("Odysseus" Peripherals Control module) Allows for the construction of a "Odysseus" Peripheral Control module. 3 Data Theory
3 Biotech
3 Engineering
Glass.pngGlass1000
Mainboard.png Exosuit Board ("Gygax" Central Control module) Allows for the construction of a "Gygax" Central Control module. 4 Data Theory
3 Combat
4 Engineering
Glass.pngGlass1000
Mech circuit.png Exosuit Board ("Gygax" Peripherals Control module) Allows for the construction of a "Gygax" Peripheral Control module. 4 Data Theory
3 Combat
4 Engineering
Glass.pngGlass1000
Mech circuit.png Exosuit Board ("Gygax" Weapons & Targeting Control module) Allows for the construction of a "Gygax" Weapons & Targeting Control module. 4 Data Theory
4 Combat
4 Engineering
Glass.pngGlass1000
Mainboard.png Exosuit Board ("Durand" Central Control module) Allows for the construction of a "Durand" Central Control module. 4 Data Theory
4 Combat
4 Engineering
Glass.pngGlass1000
Mech circuit.png Exosuit Board ("Durand" Peripherals Control module) Allows for the construction of a "Durand" Peripheral Control module. 4 Data Theory
4 Combat
4 Engineering
Glass.pngGlass1000
Mech circuit.png Exosuit Board ("Durand" Weapons & Targeting Control module) Allows for the construction of a "Durand" Weapons & Targeting Control module. 5 Data Theory
4 Combat
4 Engineering
Glass.pngGlass1000
Mainboard.png Exosuit Board ("Phazon" Central Control module) Allows for the construction of a "Phazon" Central Control module. 6 Data Theory
6 Materials
5 Plasma
Glass.pngGlass1000Bluespace Crystal.pngBluespace Mesh100
Mech circuit.png Exosuit Board ("Phazon" Peripherals Control module) Allows for the construction of a "Phazon" Peripheral Control module. 6 Data Theory
5 Bluespace
5 Plasma
Glass.pngGlass1000Bluespace Crystal.pngBluespace Mesh100
Mech circuit.png Exosuit Design ("Phazon" Weapons & Targeting Control module) Allows for the construction of a "Phazon" Weapons & Targeting Control module. 6 Data Theory
5 EM Spectrum
5 Plasma
Glass.pngGlass1000Bluespace Crystal.pngBluespace Mesh100
Mainboard.png Exosuit Board ("H.O.N.K" Central Control module) Allows for the construction of a "H.O.N.K" Central Control module. 3 Data Theory
3 Engineering
Glass.pngGlass1000
Mech circuit.png Exosuit Board ("H.O.N.K" Peripherals Control module) Allows for the construction of a "H.O.N.K" Peripheral Control module. 3 Data Theory
3 Engineering
Glass.pngGlass1000
Mech circuit.png Exosuit Board ("H.O.N.K" Weapons & Targeting Control module) Allows for the construction of a "H.O.N.K" Weapons & Targeting Control module. 3 Data Theory
3 Engineering
Glass.pngGlass1000
Mainboard.png Exosuit Board ("Reticence" Central Control module) Allows for the construction of a "Reticence" Central Control module. 3 Data Theory
3 Engineering
Glass.pngGlass1000
Mech circuit.png Exosuit Board ("Reticence" Peripherals Control module) Allows for the construction of a "Reticence" Peripheral Control module. 3 Data Theory
3 Engineering
Glass.pngGlass1000
Mech circuit.png Exosuit Board ("Reticence" Weapons & Targeting Control module) Allows for the construction of a "Reticence" Weapons & Targeting Control module. 3 Data Theory
3 Engineering
Glass.pngGlass1000
Icon Name Description Required Tech Levels Required Materials
MedicalCircuitboard.png Machine Board (Chemical Heater Board) The circuit board for a chemical heater. 2 Data Theory
2 Biotech
2 Engineering
Glass.pngGlass1000
ServiceCircuitboard.png Machine Board (All-In-One Grinder) Allows for the construction of circuit boards used to build a BAll-In-One Grinder. 2 Materials
2 Biotech
2 Data Theory
Glass.pngGlass1000
MedicalCircuitboard.png Machine Board (Body Scanner) Allows for the construction of circuit boards used to build a Body Scanner. 3 Data Theory
2 Biotech
3 Engineering
Glass.pngGlass1000
MedicalCircuitboard.png Machine Board (Cloning Scanner) Allows for the construction of circuit boards used to build a Cloning Scanner. 4 Data Theory
3 Biotech
Glass.pngGlass1000
MedicalCircuitboard.png Machine Board (DNA Modifier) Allows for the construction of circuit boards used to build a DNA Modifier. 4 Data Theory
3 Biotech
Glass.pngGlass1000
MedicalCircuitboard.png Machine Board (Cloning Pod) Allows for the construction of circuit boards used to build a Cloning Pod. 4 Data Theory
3 Biotech
Glass.pngGlass1000
MedicalCircuitboard.png Machine Board (Cryotube Board) Allows for the construction of circuit boards used to build a Cryotube. 5 Data Theory
3 Biotech
4 Engineering
3 Plasma
Glass.pngGlass1000
MedicalCircuitboard.png Machine Board (Chem Dispenser) The circuit board for a Chem Dispenser. 5 Data Theory
3 Biotech
4 Materials
4 Plasma
Glass.pngGlass1000
MedicalCircuitboard.png Machine Board (ChemMaster Board) The circuit board for a ChemMaster 3000. 2 Data Theory
3 Biotech
3 Materials
Glass.pngGlass1000
MedicalCircuitboard.png Machine Board (Sleeper) Allows for the construction of circuit boards used to build a Sleeper. 3 Data Theory
2 Biotech
3 Engineering
Glass.pngGlass1000
Icon Name Description Required Tech Levels Required Materials
EngineeringCircuitboard.png Machine Board (Autolathe) The circuit board for an Autolathe. 3 Data Theory
3 Engineering
Glass.pngGlass1000
ScienceCircuitboard.png Machine Board (Circuit Imprinter) The circuit board for a Circuit Imprinter. 2 Data Theory
2 Engineering
Glass.pngGlass1000
ScienceCircuitboard.png Machine Board (Cyborg Recharger) The circuit board for a Cyborg Recharger. 3 Power Storage
3 Engineering
Glass.pngGlass1000
ScienceCircuitboard.png Machine Board (Destructive Analyzer) The circuit board for a Destructive Analyzer. 2 Data Theory
2 EM Spectrum
2 Engineering
Glass.pngGlass1000
ScienceCircuitboard.png Machine Board (Exosuit Fabricator) The circuit board for an Exosuit Fabricator. 3 Data Theory
3 Engineering
Glass.pngGlass1000
ScienceCircuitboard.png Machine Board (Mech Bay Recharger) The circuit board for a Mech Bay Recharger. 3 Data Theory
4 Power Storage
3 Engineering
Glass.pngGlass1000
ScienceCircuitboard.png Machine Board (Protolathe) The circuit board for a Protolathe. 2 Data Theory
2 Engineering
Glass.pngGlass1000
ScienceCircuitboard.png Machine Board (R&D Server) The circuit board for an R&D Server 3 Data Theory
Glass.pngGlass1000
Icon Name Description Required Tech Levels Required Materials
ScienceCircuitboard.png Machine Board (Quantum Pad Board) The circuit board for a quantum telepad. 4 Data Theory
4 Bluespace
3 Plasma
4 Engineering
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (Teleportation Hub) Allows for the construction of circuit boards used to build a Teleportation Hub. 3 Data Theory
5 Bluespace
4 Materials
5 Engineering
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (Teleportation Station) Allows for the construction of circuit boards used to build a Teleporter Station. 5 Data Theory
4 Bluespace
4 Plasma
4 Engineering
Glass.pngGlass1000
EngineeringCircuitboard.png Machine Board (Permanent Teleporter) Allows for the construction of circuit boards used to build a Permanent Teleporter. 3 Data Theory
5 Bluespace
4 Materials
5 Engineering
Glass.pngGlass1000

Protolathe

Protolathe.png

A Protolathe is a machine used by the Research & Development (R&D)/Science Department to construct many different types of objects. This includes numerous different objects including tools, consumables, machine components and more. One can be found at R&D at the beginning of every round. Which items are available in the Protolathe is determined by the research level the Scientists have reached. The machine uses almost every type of material to construct objects. A list of objects the Protolathe can construct, as well as the material requirements, can be found below.

Icon Name Description Required Tech Levels Required Materials
Tracking beacon.png Tracking Beacon A bluespace tracking beacon. Teleporters can lock on to activated beacons. 1 Bluespace
Metal.png300 Metal
Glass.png200 Glass
Bluespace Crystal.png Artificial Bluespace Crystal A small blue crystal, crushing it in your hand will randomly teleport you a short distance. 3 Bluespace
6 Materials
4 Plasma
Diamond.png1500 Diamond
Plasma.png1500 Plasma
Holdpack.gif Bag of Holding A backpack that opens into a localized pocket of bluespace. Can hold Bulky items. Placing a Bag of Holding inside another Bag of Holding is ill-advised. 7 Bluespace
5 Materials
7 Engineering
6 Plasma
Gold.png3000 Gold
Uranium.png250 Uranium
Diamond.png1500 Diamond
Bluespace Crystal.png2000 Bluespace Mesh
Holdingbelt.gif Belt of Holding An astonishingly complex belt popularized by a rich blue-space technology magnate. Can hold larger items than it logically should be able to hold. 7 Bluespace
5 Materials
6 Engineering
6 Plasma
Gold.png1500 Gold
Diamond.png3000 Diamond
Uranium.png1000 Uranium
GPS.gif GPS Device A device that can track its position at all times. Can be used to track other GPS signals. 2 Materials
2 Bluespace
Metal.png500 Metal
Glass.png1000 Glass
Satchel holding.gif Mining Satchel of Holding A mining satchel that can hold an infinite amount of ores. 4 Bluespace
3 Materials
4 Engineering
Gold.png250 Gold
Uranium.png500 Uranium
Bsplacer.gif Bluespace Conveyor Belt Placer This device facilitates the rapid deployment of conveyor belts. This one is powered by bluespace. 3 Bluespace
1 Materials
3 Engineering
Metal.png5000 Metal
Glass.png1000 Glass
Silver.png500 Silver
Tracking beacon.png Telepad Beacon Use to warp in a cargo telepad. 5 Data Theory
4 Bluespace
4 Engineering
4 Plasma
Metal.png2000 Metal
Glass.png1750 Glass
Silver.png500 Silver
BRPD.gif Bluespace Rapid Pipe Dispenser (BRPD) Similar to the Rapid Pipe Dispenser, lets you rapidly dispense pipes. Now at long range! 3 Bluespace
6 Toxins
Metal.png75000 Metal
Glass.png37500 Glass
Silver.png3000 Silver
BluespaceShotglass.gif Bluespace Shot Glass A shot glass that holds up to 50 units. 5 Bluespace
3 Materials
4 Plasma
Metal.png1000 Metal
Bluespace Crystal.png500 Bluespace Mesh
Icon Name Description Required Tech Levels Required Materials
Advanced mop.png Advanced Mop An upgraded mop with a large internal capacity for holding water or other cleaning chemicals. 4 Materials
3 Engineering
Metal.png2500 Metal
Glass.png200 Glass
Bluespace trashbag.png Trash Bag of Holding The latest and greatest in custodial convenience, a trashbag that is capable of holding vast quantities of garbage. 5 Materials
4 Engineering
3 Plasma
4 Bluespace
Gold.png1500 Gold
Uranium.png250 Uranium
Plasma.png1500 Plasma
Holosign projector.gif Janitorial Holographic Sign Projector A holograpic projector used to project janitor warning signs. 3 Data Theory
Metal.png2000 Metal
Glass.png1000 Glass
Lightreplacer.png Light Replacer A device to automatically replace lights. Refill with working lightbulbs or broken glass. 3 EM Spectrum
4 Engineering
Metal.png1500 Metal
Glass.png3000 Glass
Silver.png150 Silver
BluespaceLightReplacer.gif Bluespace Light Replacer A device to automatically replace lights from a distance. Refill with working light bulbs. 7 Bluespace
5 Materials
6 Engineering
6 Plasma
Metal.png1500 Metal
Glass.png6000 Glass
Silver.png150 Silver
Bluespace Crystal.png300 Bluespace Mesh
AlienMop.gif Alien Mop An advanced mop obtained through Abductor technology. It never runs out of water. 5 Materials
5 Engineering
3 Alientech
Metal.png2000 Metal
Silver.png1500 Silver
Diamond.png1000 Diamond
Plasma.png500 Plasma
Titanium.png1500 Titanium
AlienLightreplacer.gif Alien Light Replacer An advanced light replacer obtained through Abductor technology. It can hold twice as many lights as NT's version. 7 Bluespace
5 Materials
5 Engineering
3 Alientech
Metal.png2000 Metal
Silver.png1500 Silver
Diamond.png1000 Diamond
Plasma.png500 Plasma
Titanium.png1500 Titanium
Alien Flyswatter.png Alien Flyswatter An advanced flyswatter obtained through Abductor technology. It is twice as powerful. 5 Combat
1 Alientech
Metal.png2000 Metal
Silver.png1500 Silver
Diamond.png1000 Diamond
Plasma.png500 Plasma
Titanium.png1500 Titanium
Icon Name Description Required Tech Levels Required Materials
Kineticacceleratormod.png Kinetic Accelerator Rapid Repeater Mod Quarters the kinetic accelerator's cooldown on striking a living target, but greatly increases the base cooldown. 2 Materials
4 EM Spectrum
2 Data Theory
Metal.png5000 Metal
Glass.png5000 Glass
Uranium.png8000 Uranium
BSPoly crystal.png2000 Bluespace Mesh
Kineticacceleratormod.png Kinetic Accelerator Resonator Blast Mod Causes kinetic accelerator shots to leave and detonate resonator blasts. 2 Materials
4 EM Spectrum
2 Data Theory
Metal.png5000 Metal
Glass.png5000 Glass
Silver.png5000 Silver
Uranium.png5000 Uranium
Mining drill.png Mining Drill Yours is the drill that will pierce through the rock walls. 2 Materials
2 Power Storage
3 Engineering
Metal.png6000 Metal
Glass.png1000 Glass
Diamond mining drill.png Diamond Mining Drill Yours is the drill that will pierce the heavens! 6 Materials
5 Power Storage
5 Engineering
Metal.png3000 Metal
Glass.png1000 Glass
Diamond.png2000 Diamond
Plasmacutter.png Plasma Cutter You could use it to cut limbs off of xenos! Or, you know, mine stuff. Useful for quickly cutting through rock. 3 Materials
3 Plasma
2 EM Spectrum
Metal.png1500 Metal
Glass.png500 Glass
Plasma.png400 Plasma
Advancedplasmacutter.png Advanced Plasma Cutter You could use it to cut limbs off of xenos! Or, you know, mine stuff. Useful for effortlessly cutting through rock. 4 Materials
2 Engineering
4 Plasma
3 Combat
3 EM Spectrum
Metal.png3000 Metal
Glass.png1000 Glass
Plasma.png2000 Plasma
Gold.png500 Gold
Jackhammer.png Sonic Jackhammer Cracks rocks with sonic blasts, perfect for killing cave lizards or breaking into places you shouldn't be. 7 Materials
5 Power Storage
6 Engineering
5 EM Spectrum
Metal.png6000 Metal
Glass.png2000 Glass
Silver.png2000 Silver
Diamond.png6000 Diamond
Superresonator.png Upgraded Resonator An upgraded version of the resonator that can produce more fields at once. 4 Materials
3 Engineering
3 Power Storage
3 EM Spectrum
Metal.png4000 Metal
Glass.png1500 Glass
Silver.png1000 Silver
Uranium.png1000 Uranium
Kineticacceleratormod.png Kinetic Accelerator Trigger Guard Mod Allows creatures normally incapable of firing guns to operate the weapon when installed. 5 Materials
4 Engineering
4 Power Storage
3 Combat
4 EM Spectrum
Metal.png2000 Metal
Glass.png1500 Glass
Gold.png1500 Gold
Uranium.png1000 Uranium
Kineticacceleratormod.png Kinetic Accelerator Damage Mod Increases the damage of kinetic accelerator when installed. 5 Materials
4 Engineering
4 Power Storage
3 Combat
4 EM Spectrum
Metal.png2000 Metal
Glass.png1500 Glass
Gold.png1500 Gold
Uranium.png1000 Uranium
Kineticacceleratormod.png Kinetic Accelerator Cooldown Mod Decreases the cooldown of a kinetic accelerator when installed. 5 Materials
4 Engineering
4 Power Storage
3 Combat
4 EM Spectrum
Metal.png2000 Metal
Glass.png1500 Glass
Gold.png1500 Gold
Uranium.png1000 Uranium
Kineticacceleratormod.png Kinetic Accelerator Range Mod Increases the range of a kinetic accelerator when installed. 5 Materials
4 Engineering
4 Power Storage
3 Combat
4 EM Spectrum
Metal.png2000 Metal
Glass.png1500 Glass
Gold.png1500 Gold
Uranium.png1000 Uranium
Kineticacceleratormod.png Kinetic Accelerator Mining AoE Mod Causes the kinetic accelerator to destroy rocks in an AoE around your target. 7 Materials
5 Engineering
5 Power Storage
4 Combat
5 EM Spectrum
Metal.png8000 Metal
Glass.png1500 Glass
Silver.png2000 Silver
Gold.png2000 Gold
Diamond.png2000 Diamond
Experimental Mining Charge.png Experimental Mining Charge An experimental version of the Industrial Mining Charge with a bigger blast range. Destroys rocks a short time after being placed on them. 5 Materials
5 Engineering
6 Plasma
Metal.png4000 Metal
Plasma.png6000 Plasma
Uranium.png1000 Uranium
LavaproofRods.png Lava-Resistant Iron Rods Treated, specialized iron rods. When exposed to the vacuum of space their coating breaks off, but they can hold up against the extreme heat of molten liquids. 7 Materials
5 Engineering
Metal.png1000 Metal
Plasma.png1000 Plasma
Titanium.png1000 Titanium
Icon Name Description Required Tech Levels Required Materials
Powercell.png Basic Power Cell A basic power cell that holds 1000 units of energy 1 Power Storage
Metal.png700 Metal
Glass.png50 Glass
Power cell.png High-Capacity Power Cell An improved power cell that holds 10000 units of energy 2 Power Storage
Metal.png700 Metal
Glass.png60 Glass
Supercapacitypowercell.png Super-Capacity Power Cell An advanced power cell that holds 20000 units of energy 3 Power Storage
2 Materials
Metal.png700 Metal
Glass.png70 Glass
Hyper cell.png Hyper-Capacity Power Cell An extremely advanced power cell that holds 30000 units of energy 5 Power Storage
4 Materials
Metal.png400 Metal
Gold.png150 Gold
Silver.png150 Silver
Glass.png70 Glass
Bluespacepowercell.png Bluespace Power cell A near-magical powercell that holds 40000 units of energy 5 Materials
5 Engineering
6 Power Storage
5 Bluespace
Metal.png800 Metal
Gold.png120 Gold
Glass.png160 Glass
Diamond.png160 Diamond
Titanium.png300 Titanium
BSPoly crystal.png100 Bluespace Mesh
Icon Name Description Required Tech Levels Required Materials
WTammo.png WT-550 Auto Gun Armour Piercing Ammo Box (4.6x30mm AP) A 20 round armour piercing ammo box for the security WT-550 Auto Rifle 1 Materials
1 Combat
Metal.png6000 Metal
Silver.png600 Silver
WTammo.png WT-550 Auto Gun Incendiary Ammo Box (4.6x30mm IC) A 20 round incendiary ammo box for the security WT-550 Auto Rifle 1 Materials
1 Combat
Metal.png6000 Metal
Glass.png1000 Glass
Silver.png600 Silver
WTammo.png WT-550 Auto Gun Uranium Ammo Box (4.6x30mm TX) A 20 round uranium tipped ammo box for the security WT-550 Auto Rifle 1 Materials
1 Combat
Metal.png6000 Metal
Silver.png600 Silver
Uranium.png2000 Uranium
WTammo.png WT-550 Auto Gun Ammo Box (4.6x30mm) A 20 round ammo box for the security WT-550 Auto Rifle 1 Materials
1 Combat
Metal.png4000 Metal
WTammo.png WT-550 Auto Gun Magazine (4.6x30mm) A 20 round magazine for the security WT-550 Auto Rifle 1 Materials
1 Combat
Metal.png10000 Metal
Lasermag.gif Laser Rifle Projector Magazine A 20 round magazine for the security IK-30 Laser Rifle or ERT IK-60 Laser Carbine 4 Power Storage
4 Combat
Metal.png4000 Metal
Plasma.png600 Plasma
Weapon Parts Kit.png

Advanced energy gun.gif

Advanced Energy Gun Parts Kit A Parts kit that can be used on an Energy Gun to create an Advanced Energy Gun. 5 Combat
5 EM Spectrum
5 Power Storage
Metal.png10000 Metal
Glass.png2000 Glass
Uranium.png3000 Uranium
Titanium.png1000 Titanium
Weapon Parts Kit.png

Decloner.gif

Decloner Parts Kit A Parts kit that can be used with 40u mutagen on a Energy Gun to create a Decloner. 5 Combat
5 Materials
6 Biotech
7 Plasma
Gold.png5000 Gold
Uranium.png10000 Uranium
Floralsomatoray.png Floral Somatoray A tool that discharges controlled radiation which induces mutation in plant cells. Harmless to other organic life. 2 Materials
4 Biotech
Metal.png2000 Metal
Glass.png500 Glass
Beaker.png20 Radium
Weapon Parts Kit.png

Ion carbine.gif

Ion Carbine Parts Kit A Parts kit that can be used on an Energy Gun to create an Ion Carbine. 5 Combat
4 EM Spectrum
Silver.png6000 Silver
Metal.png8000 Metal
Uranium.png2000 Uranium
Portalgun.png Bluespace Wormhole Projector Creates linked, orange and blue portals. Anything entering one portal is teleported to the other. 5 Engineering
6 Plasma
7 Bluespace
5 Combat
Metal.png5000 Metal
Silver.png2000 Silver
Diamond.png2000 Diamond
BSPoly crystal.png3000 Bluespace Mesh
Large grenade casing.png Large Grenade A grenade that affects a larger area and uses larger containers. 3 Combat
3 Engineering
Metal.png3000 Metal
Pyro grenade casing.png Pyro Grenade A custom made pyrotechnical grenade. It heats up and ignites its contents upon detonation. 4 Engineering
4 Combat
Metal.png2000 Metal
Plasma.png500 Plasma
Cryo grenade casing.png Cryo Grenade A custom made cryogenic grenade. It rapidly cools its contents upon detonation. 3 Materials
3 Combat
Metal.png2000 Metal
Silver.png500 Silver
Advanced grenade casing.png Advanced Release Grenade A custom made advanced release grenade. It can be detonated more than once. 4 Engineering
3 Combat
Metal.png3000 Metal
Glass.png500 Glass
Dropwall Shield Generator.gif Dropwall Shield Generator A portable generator used to deploy a temporary cover that blocks projectiles and explosions from one direction, while allowing projectiles to pass freely from behind it. Alt click to change between direction and automatic mode, where it will orient itself to protect the user on detonation. Use a screwdriver to change between different deployment times. 5 Combat
5 Materials
5 Engineering
5 EM Spectrum
Metal.png2000 Metal
Glass.png1200 Glass
Silver.png100 Silver
Diamond.png1000 Diamond
Plasma.png100 Plasma
Titanium.png100 Titanium
Teleriot.gif Telescopic Riot Shield An advanced riot shield made of lightweight materials that collapses for easy storage. 4 Combat
3 Materials
4 Engineering
Metal.png4000 Metal
Glass.png4000 Glass
Silver.png300 Silver
Titanium.png200 Titanium
Weapon Parts Kit.png

Accelerator laser cannon.png

Accelerator Laser Cannon Parts Kit A parts kit that can be used on an Laser Gun to create a Accelerator Laser Cannon. 5 Combat
5 EM Spectrum
3 Power Storage
Metal.png10000 Metal
Glass.png3000 Glass
Diamond.png3000 Diamond
Weapon Parts Kit.png

Laser sniper.png

LWAP Laser Sniper Parts Kit A parts kit that can be used on an Laser Gun to create a Laser Sniper. 7 Combat
7 EM Spectrum
5 Power Storage
Metal.png15000 Metal
Glass.png8000 Glass
Gold.png5000 Gold
Diamond.png8000 Diamond
Weapon Parts Kit.png

Plasmapistol.png

Plasma Pistol Parts Kit A parts kit that can be used on an Laser Gun to create a Plasma Pistol. 5 Combat
5 Plasma
5 Power Storage
5 EM Spectrum
Metal.png5000 Metal
Glass.png1000 Glass
Plasma.png3000 Plasma
Weapon Parts Kit.png

SPRK-12.gif

SPRK-12 Pistol Parts Kit A parts kit that can be used on an Miniature Laser Gun to create a SPRK-12 Pistol. 5 Combat
5 Plasma
5 Power Storage
5 EM Spectrum
Metal.png2500 Metal
Glass.png1000 Glass
Silver.png1500 Plasma
Weapon Parts Kit.png

Stunrevolver.png

Arc Revolver Parts Kit A parts kit that can be used on an Laser Gun to create a Arc Revolver. 7 Combat
6 Materials
6 Power Storage
Metal.png10000 Metal
Glass.png10000 Glass
Silver.png10000 Silver
Weapon Parts Kit.png

Tempgun.png

Temperature Gun Parts Kit A parts kit that can be used on a Energy Gun to create a Temperature Gun. 4 Combat
4 Materials
3 Power Storage
2 EM Spectrum
Metal.png5000 Metal
Glass.png500 Glass
Silver.png3000 Silver
UnloadedTechshell.png Unloaded Technological Shotshell A high-tech shotgun shell which can be loaded with materials to produce unique effects. 3 Combat
3 Materials
4 Power Storage
3 EM Spectrum
Metal.png1000 Metal
Glass.png200 Glass
Weapon Parts Kit.png

Xray.gif

Xray Laser Gun Parts Kit A parts kit that can be used on an Laser Gun to create a Xray Laser Gun. 4 Power Storage
5 Biotech
7 Combat
5 EM Spectrum
Metal.png5000 Metal
Gold.png5000 Gold
Uranium.png4000 Uranium
Titanium.png2000 Titanium
BSPoly crystal.png2000 Bluespace Mesh
Weapon Parts Kit.png

Immolator Laser Gun.gif

Immolator Laser Gun Parts Kit A parts kit that can be used on an Laser Gun to create a Immolator Laser Gun. 5 Power Storage
5 Combat
5 EM Spectrum
Metal.png4000 Metal
Glass.png1000 Glass
Silver.png3000 Silver
Plasma.png2000 Plasma
Armor shell.png Reactive Armor Shell An experimental suit of armour, awaiting installation of an anomaly core. 7 Materials
5 Engineering
6 Combat
Plasma.png8000 Plasma
Titanium.png14000 Titanium
BSPoly crystal.png6000 Bluespace Mesh
BSG Finished.gif B.S.G The Blue Space Gun. Uses a flux anomaly core and a bluespace crystal to produce destructive bluespace energy blasts, inspired by Nanotrasen's BSA division. 7 Combat
7 Materials
7 EM Spectrum
7 Power Storage
7 Bluespace
Metal.png12000 Metal
Glass.png2000 Glass
Silver.png4000 Silver
Titanium.png4000 Titanium
Bluespace Crystal.png6000 Bluespace Mesh
Weapon Parts Kit.png

Energy Crossbow Large.png

Energy Crossbow Parts Kit A parts kit that can be used with 15u radium on an Laser gun to create a Energy Crossbow. 5 Combat
5 EM Spectrum
3 Engineering
5 Illegal
Metal.png5000 Metal
Glass.png1500 Glass
Uranium.png1500 Uranium
Silver.png1500 Silver
UniversalSuppressor.png Universal Suppressor A reverse-engineered universal suppressor that fits on most small arms with threaded barrels. 6 Combat
5 Engineering
3 Illegal
Metal.png2000 Metal
Silver.png500 Silver
Vortex Arm.png Vortex Arm Implant Shell An implant, that when deployed surrounds the users arm in armor and circuitry, allowing them to redirect nearby projectiles with feedback from the vortex anomaly core. 7 Combat
6 EM Spectrum
6 Engineering
7 Biotech
Metal.png10000 Metal
Gold.png5000 Gold
Uranium.png4000 Uranium
Titanium.png2000 Titanium
BSPoly crystal.png2000 Bluespace Mesh
Bloodbag.png50 Blood
SAEMI implant.png Strong-Arm Empowered Musculature Implant An implant that enhances your muscles to punch harder and throw people back. Only needs to be installed in one arm for it to work on all your punches. 7 Combat
7 Biotech
4 Illegal
Metal.png10000 Metal
Titanium.png3000 Titanium
Gold.png5000 Gold
BSPoly crystal.png2000 Bluespace Mesh
Weapon Parts Kit.png

U Ion Silencer.gif

U-ION Silencer Parts Kit Nanotrasen's take on silenced weapons. A quiet lethal disabler, designed to make the death look like a natural cause. 7 Combat
6 EM Spectrum
3 Illegal
Metal.png5000 Metal
[[[File:Gold.png|32px]]5000 Gold
Uranium.png4000 Uranium
Titanium.png2000 Titanium
Bluespace Crystal.png2000 Bluespace Mesh
Fusion Gauntlets.gif Fusion Gauntlets A pair of gauntlets that, when paired with a pyro anomaly core, can deploy hardplasma energy claws from your wrists. They can melt walls and pry open doors. Once deployed they will stay on for one minute. And the weilder can't drop them for one minute after that. 7 Combat
7 Materials
7 Engineering
7 Plasma
Metal.png10000 Metal
Glass.png5000 Glass
Silver.png4000 Silver
Plasma.png8000 Plasma
Titanium.png4000 Titanium
Icon Name Description Required Tech Levels Required Materials
Gravitational Boots.gif Gravitational Boots Experimental magboots that use miniture gravity generators instead. Requires a gravitational anomaly core and a power cell. No slowdown, can let the user leap like jump boots, and lets the user kick and stop like they have krav maga. 7 Materials
7 EM Spectrum
7 Engineering
Silver.png4000 Silver
Titanium.png6000 Titanium
Uranium.png4000 Uranium
Plasma.png4000 Plasma
Experiwelder.gif Experimental Welding Tool An experimental welder, it automatically generates additional fuel and is less damaging to the eyes. 4 Materials
5 Engineering
4 Plasma
3 Bluespace
Metal.png1000 Metal
Glass.png500 Glass
Plasma.png1500 Plasma
Uranium.png200 Uranium
Health hud.png Health Scanner HUD A heads-up display that scans the humans in view and provides accurate data about their health status. 2 Biotech
3 EM Spectrum
Metal.png500 Metal
Glass.png500 Glass
Magboots.png Magnetic Boots Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle. 4 Materials
4 EM Spectrum
5 Engineering
Metal.png4500 Metal
Silver.png1500 Silver
Gold.png2500 Gold
NightVision.png Night Vision Goggles Goggles that let you see through darkness unhindered. 5 EM Spectrum
5 Engineering
4 Plasma
4 Materials
Metal.png600 Metal
Glass.png600 Glass
Uranium.png1000 Uranium
Plasma.png350 Plasma
Sec hud.png Security HUD A heads-up display that scans the humans in view and provides accurate data about their ID status. 3 EM Spectrum
2 Combat
Metal.png500 Metal
Glass.png500 Glass
Skills HUD.png Skills HUD A heads-up display capable of showing the employment history records of NT crew members. 2 Combat
3 EM Spectrum
Metal.png500 Metal
Glass.png500 Glass
MGlasses.png Optical Meson Scanners Used for seeing walls, floors, and stuff through anything. 2 Plasma
2 EM Spectrum
2 Engineering
Metal.png500 Metal
Glass.png500 Glass
Mesons night.png Night Vision Optical Meson Scanners Prototype meson scanners fitted with an extra sensor which amplifies the visible light spectrum and overlays it to the UHD display. 5 Plasma
5 EM Spectrum
6 Engineering
Metal.png600 Metal
Glass.png600 Glass
Plasma.png350 Plasma
Uranium.png1000 Uranium
Engineering Goggles.gif Engineering Scanner Goggles Goggles used by engineers. The Meson Scanner mode lets you see basic structural and terrain layouts through walls, the T-ray Scanner mode lets you see underfloor objects such as cables and pipes, and the Radiation Scanner mode lets you see objects contaminated by radiation. 4 Materials
4 Engineering
3 Plasma
3 EM Spectrum
Metal.png500 Metal
Glass.png500 Glass
Plasma.png100 Plasma
T-Ray Scanners.png Optical T-Ray Scanners Used by engineering staff to see underfloor objects such as cables and pipes. 3 Materials
2 Engineering
2 EM Spectrum
Metal.png500 Metal
Glass.png500 Glass
Airhorn.png Air Horn Damn son, where'd you find this? 4 Materials
4 Engineering
Metal.png4000 Metal
Bananium.png1000 Bananium
BreathMask.png Breath mask A close-fitting mask that can be connected to an air supply. 3 Toxins
Metal.png300 Metal
Glass.png200 Glass
Welding Gas Mask.gif Welding Gas Mask A gas mask with built in welding goggles and face shield. Looks like a skull, clearly designed by a nerd. 2 Materials
3 Engineering
3 Toxins
Metal.png3000 Metal
Glass.png1000 Glass
Seedextractor.png Portable Seed Extractor For the enterprising botanist on the go. Less efficient than the stationary model, it creates one seed per plant. 2 Engineering
3 Biotech
Metal.png1000 Metal
Glass.png400 Glass
Chem Glasses.png Science Goggles A pair of snazzy goggles used to protect against chemical spills. Fitted with an analyzer for scanning items and reagents. 2 EM Spectrum
Metal.png500 Metal
Glass.png500 Glass
Diagnostic HUD.png Diagnostic HUD A heads-up display capable of analyzing the integrity and status of robotics and exosuits. 2 Engineering
3 EM Spectrum
Metal.png500 Metal
Glass.png500 Glass
Hydroponic HUD.png Hydroponic HUD A heads-up display capable of analyzing the health and status of plants growing in hydro trays and soil. 3 Biotech
3 EM Spectrum
Metal.png500 Metal
Glass.png500 Glass
Powerdrill1.png Hand Drill A simple hand drill that can switch between a screwdriver and wrench drill bit. 4 Materials
6 Engineering
Metal.png3500 Metal
Silver.png1500 Silver
Titanium.png2500 Titanium
Titanium crowbar.png Miniature Titanium Crowbar A lightweight and portable version of the Crowbar that fits into smaller storages 3 Materials
4 Engineering
Titanium.png250 Titanium
Jawsoflife.png Jaws of Life A set of jaws of life, the magic of science has managed to fit it down into a device small enough to fit in a tool belt. 4 Materials
6 Engineering
6 EM Spectrum
Metal.png4500 Metal
Silver.png2500 Silver
Titanium.png3500 Titanium
Bluespace Closet.gif Bluespace Closet A storage unit that moves and stores through the fourth dimension. Can be walked through, even while closed. 4 Engineering
3 Plasma
5 Bluespace
4 EM Spectrum
5 Data Theory
Metal.png5000 Metal
Plasma.png2500 Plasma
Titanium.png500 Titanium
BSPoly crystal.png500 Bluespace Mesh
Alien Wrench.png Alien Wrench An Alien variant of a wrench. Far faster than a standard wrench. 5 Materials
5 Engineering
4 Alientech
Metal.png5000 Metal
Silver.png2500 Silver
Plasma.png1000 Plasma
Titanium.png2000 Titanium
Diamond.png2000 Diamond
Alien Wirecutters.png Alien Wirecutters An Alien variant of wirecutters. Far faster than standard wirecutters. 5 Materials
5 Engineering
4 Alientech
Metal.png5000 Metal
Silver.png2500 Silver
Plasma.png1000 Plasma
Titanium.png2000 Titanium
Diamond.png2000 Diamond
AlienScrew.gif Alien Screwdriver An Alien variant of a screwdriver. Far faster than a normal screwdriver. 5 Materials
5 Engineering
4 Alientech
Metal.png5000 Metal
Silver.png2500 Silver
Plasma.png1000 Plasma
Titanium.png2000 Titanium
Diamond.png2000 Diamond
AlienCrowbar.gif Alien Crowbar An Alien variant of a crowbar. Far faster than a typical crowbar. 5 Materials
5 Engineering
4 Alientech
Metal.png5000 Metal
Silver.png2500 Silver
Plasma.png1000 Plasma
Titanium.png2000 Titanium
Diamond.png2000 Diamond
Alien welding tool.png Alien Welding Tool An Alien variant of a welding tool. Far faster than a normal welding tool, reduced flash, and automatically generates fuel. 5 Engineering
5 Plasma
4 Alientech
Metal.png5000 Metal
Silver.png2500 Silver
Plasma.png5000 Plasma
Titanium.png2000 Titanium
Diamond.png2000 Diamond
Alien Multitool.png Alien Multitool An Alien variant of a multitool. Displays the functions of wires when hacking. 5 Engineering
5 Data Theory
4 Alientech
Metal.png5000 Metal
Silver.png2500 Silver
Plasma.png5000 Plasma
Titanium.png2000 Titanium
Diamond.png2000 Diamond
Icon Name Description Required Tech Levels Required Materials
Adv mass spec.png Advanced Reagent Scanner A device for identifying chemicals and their proportions. 3 Biotech
4 EM Spectrum
3 Plasma
Metal.png300 Metal
Glass.png200 Glass
Beakerbluespace.gif Bluespace Beaker A bluespace beaker, powered by experimental bluespace technology and Element Cuban combined with the Compound Pete. Can hold up to 300 units. 6 Bluespace
5 Materials
4 Plasma
Glass.png3000 Glass
Plasma.png3000 Plasma
Diamond.png250 Diamond
BSPoly crystal.png250 Bluespace Mesh
Beakercryo.gif Cryostasis Beaker A cryostasis beaker that allows for chemical storage without reactions. Can hold up to 50 units. 3 Materials
3 Engineering
3 Plasma
Metal.png3000 Metal
Cyborg analyzer.png Machine Analyzer A hand-held scanner able to diagnose robotic injuries and the condition of machinery. 2 Data Theory
2 Biotech
2 EM Spectrum
Metal.png300 Metal
Glass.png200 Glass
Healthupgrade.png Health Analyzer Upgrade An upgrade unit for expanding the functionality of a health analyzer. 2 Biotech
3 EM Spectrum
Metal.png200 Metal
Glass.png200 Glass
Handheld defib.png Handheld Defibrillator Used to restart stopped hearts. 2 Biotech
3 EM Spectrum
Metal.png200 Metal
Glass.png200 Glass
Holo Stretcher.png Holo Stretcher A hardlight projector for transporting patients. 5 EM Spectrum
4 Power Storage
Metal.png1000 Metal
Glass.png500 Glass
Silver.png500 Silver
Diamond.png200 Diamond
Crutches.png Crutches A pair of crutches to help those who have injured or missing legs to walk. 5 Biotech Metal.png1000 Metal
Titanium.png500 Titanium
Defrib.gif Defibrillator A device that delivers powerful shocks to detachable paddles that resuscitate incapacitated patients. 7 Materials
5 Biotech
5 Power Storage
Metal.png5000 Metal
Glass.png2000 Glass
Silver.png1000 Silver
Defibrilator Wall Mount.png Defibrillator Wall Mount A frame for a defibrillator mount. 4 Power Storage
3 Biotech
3 EM Spectrum
Metal.png2000 Metal
Glass.png1000 Glass
Defibcompact.gif Compact Defibrillator A device that delivers powerful shocks to detachable paddles that resuscitate incapacitated patients. This one can be worn on your belt for on the go revivals! 7 Materials
7 Biotech
6 Power Storage
Metal.png10000 Metal
Glass.png4000 Glass
Silver.png2000 Silver
Crewmonitor.gif Handheld Crew Monitor A device for tracking crew members on the station. 3 Data Theory
2 EM Spectrum
2 Biotech
Metal.png300 Metal
Glass.png200 Glass
MMI empty.png Man-Machine Interface The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity. 3 Data Theory
2 Biotech
2 Engineering
Metal.png1000 Metal
Glass.png500 Glass
Robotic brain.png Robotic Brain An advanced circuit, capable of housing a non-sentient synthetic intelligence. 3 Plasma
4 Biotech
5 Data Theory
Metal.png1700 Metal
Glass.png1350 Glass
Gold.png500 Gold
Cyborg upgrade.png Man-Machine Interface Radio Upgrade Enables radio capability on MMIs when either installed directly on the MMI, or through a cyborg's chassis. 2 Engineering
2 Biotech
3 Data Theory
Metal.png200 Metal
Nanopaste.png Nanopaste A tube of paste containing swarms of repair nanites. Very effective in repairing robotic machinery. 3 Materials
2 Engineering
Metal.png7000 Metal
Glass.png7000 Glass
Reagentscanbasic.png Reagent Scanner A device for identifying chemicals. 2 Plasma
2 EM Spectrum
Metal.png300 Metal
Glass.png200 Glass
Basic laserscalpel.png Basic Laser Scalpel A basic laser scalpel, capable of performing several surgical steps. 2 Materials
2 Biotech
2 EM Spectrum
Metal.png2000 Metal
Glass.png1500 Glass
Improved Laser Scalpel.png Improved Laser Scalpel A scalpel augmented with a directed laser. This one looks somewhat advanced. 4 Materials
3 Biotech
4 EM Spectrum
Metal.png2000 Metal
Glass.png1500 Glass
Silver.png1000 Silver
Scalpellaser.png Advanced Laser Scalpel A scalpel augmented with a directed laser. Extremely fast. 6 Materials
4 Biotech
5 EM Spectrum
Metal.png2000 Metal
Glass.png1500 Glass
Silver.png1000 Silver
Gold.png1000 Gold
IMS.png Incision Management System A true extension of the surgeon's body, this marvel instantly and completely prepares an incision allowing for the immediate commencement of therapeutic steps. 7 Materials
4 Biotech
5 EM Spectrum
4 Data Theory
Metal.png2000 Metal
Glass.png1500 Glass
Silver.png1000 Silver
Gold.png1000 Gold
Diamond.png1000 Diamond
Cyber eyes.png Welding Shield implant These reactive micro-shields will protect you from welders and flashes without obscuring your vision. 4 Materials
5 Engineering
4 Plasma
4 Biotech
Metal.png600 Metal
Glass.png400 Glass
Breathing tube.png Breathing Tube Implant Allows you to use internals without a mask and protects you from being choked. 2 Materials
3 Biotech
Metal.png600 Metal
Glass.png250 Glass
Surgical arm implant.png Surgical Arm Implant A set of surgical tools hidden behind a concealed panel on the user's arm. 3 Materials
3 Engineering
3 Biotech
3 EM Spectrum
2 Data Theory
Metal.png2500 Metal
Glass.png1500 Glass
Silver.png1500 Silver
Toolset arm implant.png Toolset Arm Implant A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm. Contains all necessary tools. 3 Materials
4 Engineering
4 Power Storage
4 Biotech
Metal.png2500 Metal
Glass.png1500 Glass
Silver.png1500 Silver
Janitorial arm implant.png Janitorial Toolset Implant A set of janitorial tools hidden behind a concealed panel on the user's arm. 3 Materials
4 Engineering
4 Biotech
Metal.png2500 Metal
Glass.png1500 Glass
Silver.png1500 Silver
Botanical arm implant.png Botanical Toolset Implant A set of botanical tools hidden behind a concealed panel on the user's arm. 3 Materials
4 Engineering
4 Biotech
Metal.png2500 Metal
Glass.png1500 Glass
Silver.png1500 Silver
Shell Launch System Implant.png Shell Launch System Implant A mounted, single-shot housing for a shell launch cannon; capable of firing twelve-gauge shotgun shells. 7 Materials
5 Engineering
5 Combat
Metal.png2500 Metal
Glass.png1500 Glass
Silver.png1500 Silver
Razorwire Spool Arm Implant.png Razorwire Spool Arm Implant An integrated spool of razorwire, capable of being used as a weapon when whipped at your foes. Built into the back of your hand, try your best to not get it tangled. 6 Combat
6 Biotech
3 Illegals
Metal.png5000 Metal
Silver.png2000 Silver
Diamond.png2000 Diamond
BSPoly crystal.png2000 Bluespace Mesh
Qani-Laaca Sensory Computer.png Qani-Laaca Sensory Computer Epilepsy Warning: Drug has vibrant visual effects! It will heavily warp and blur your vision, not recommended if you have sensitive eyes.
An experimental implant replacing the spine of organics. When activated, it injects Mephedrone and quickens your running speed and attack speed. As a bonus effect, you are immune to the burst of heart damage that comes at the end of Mephedrone usage, as the computer is able to regulate your heart's rhythm back to normal after its use. Incompatible with CNS Rebooter.
7 Combat
7 Biotech
5 Illegals
Metal.png10000 Metal
Silver.png2000 Silver
Plasma.png10000 Plasma
Diamond.png4000 Diamond
BSPoly crystal.png4000 Bluespace Mesh
Toolset arm implant.png Abductor Toolset Implant An alien toolset, designed to be installed on subject's arm. 6 Materials
6 Engineering
6 Plasma
4 Alientech
Metal.png20000 Metal
Silver.png10000 Silver
Titanium.png8000 Titanium
Plasma.png9000 Plasma
Diamond.png8000 Diamond
Janitorial arm implant.png Abductor Janitorial Toolset Implant An alien janitorial toolset, designed to be installed on the subject's arm. 6 Materials
6 Engineering
6 Biotech
3 Alientech
Metal.png20000 Metal
Silver.png10000 Silver
Titanium.png8000 Titanium
Plasma.png9000 Plasma
Diamond.png8000 Diamond
Surgical arm implant.png Abductor Surgical Toolset Implant An alien surgical toolset, designed to be installed on the subject's arm. 6 Materials
6 EM Spectrum
6 Biotech
3 Alientech
Metal.png20000 Metal
Silver.png10000 Silver
Titanium.png8000 Titanium
Plasma.png9000 Plasma
Diamond.png8000 Diamond
Diagnostic HUD Implant.png Diagnostic HUD implant These cybernetic eye implants will display a diagnostic HUD over everything you see. 5 Materials
4 Engineering
4 Biotech
4 Data Theory
Metal.png600 Metal
Glass.png600 Glass
Silver.png500 Silver
Gold.png500 Gold
Medical HUD implant.png Medical HUD implant These cybernetic eye implants will display a medical HUD over everything you see. 5 Materials
4 Biotech
4 Data Theory
Metal.png600 Metal
Glass.png600 Glass
Silver.png500 Silver
Gold.png500 Gold
SechudImplant.png Security HUD implant These cybernetic eye implants will display a security HUD over everything you see. 5 Materials
4 Biotech
3 Combat
4 Data Theory
Metal.png600 Metal
Glass.png600 Glass
Silver.png750 Silver
Gold.png750 Gold
Meson eyes implant.png Meson scanner implant These cybernetic eyes will allow you to see the structural layout of the station, and, well, everything else. 4 Materials
4 Engineering
4 Biotech
Metal.png500 Metal
Glass.png500 Glass
Silver.png500 Silver
Gold.png300 Gold
Thermal eyes implant.png Thermals Implant These cybernetic eye implants will give you thermal vision. Vertical slit pupil included. 6 Materials
4 Plasma
7 Biotech
5 EM Spectrum
4 Data Theory
Metal.png600 Metal
Glass.png600 Glass
Silver.png600 Silver
Gold.png600 Gold
Plasma.png1000 Plasma
Diamond.png2000 Diamond
Antidrop.png Anti-Drop implant An implant that will prevent you from dropping items when activated. 5 Materials
5 Biotech
6 Data Theory
Metal.png600 Metal
Glass.png600 Glass
Silver.png400 Silver
Gold.png400 Gold
CNS rebooter.png CNS Rebooter implant This implant will automatically restart your central nervous system, reducing downtime when stunned. 6 Materials
6 Biotech
5 Data Theory
Metal.png600 Metal
Glass.png600 Glass
Silver.png500 Silver
Gold.png1000 Gold
CNS rebooter.png Comical Implant Uh oh 2 Materials
2 Biotech
Metal.png200 Metal
Glass.png200 Glass
Bananium.png200 Bananium
Neural Jumpstarter.png Neural Jumpstarter Implant This implant will automatically attempt to jolt you awake when it detects you have fallen unconscious. Has a short cooldown, incompatible with the CNS Rebooter. 6 Materials
6 Biotech
5 Data Theory
Metal.png600 Metal
Glass.png600 Glass
Silver.png500 Silver
Gold.png1000 Gold
Nutriment pump implant.png Nutriment pump implant This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are starving. 3 Materials
4 Power Storage
3 Biotech
Metal.png500 Metal
Glass.png500 Glass
Gold.png500 Gold
Nutriment pump implant PLUS.png Nutriment pump implant PLUS This implant will synthesize and pump into your bloodstream a small amount of nutriment when you are hungry. 5 Materials
4 Power Storage
4 Biotech
Metal.png600 Metal
Glass.png600 Glass
Gold.png500 Gold
Uranium.png750 Uranium
Reviver.png Reviver implant This implant will attempt to revive you if you lose consciousness. For the faint of heart! Exposing this implant to an EMP is not recommended. 5 Materials
5 Biotech
4 Data Theory
Metal.png800 Metal
Glass.png800 Glass
Gold.png300 Gold
Uranium.png500 Uranium
Implantor.gif Bio-chip Implanter A sterile automatic bio-chip injector. 2 Materials
3 Biotech
2 Data Theory
Metal.png600 Metal
Glass.png200 Glass
BioChip Case.png Bio-Chip Case A glass case containing a bio-chip. 2 Biotech
Glass.png500 Glass
Biochip Nanotrasen.png Chemical Bio-Chip Case A glass case containing a remote chemical bio-chip. 3 Materials
5 Biotech
Glass.png700 Glass
Biochip Clown.png Sad Trombone Bio-Chip Case Makes death amusing. 3 Materials
5 Biotech
Glass.png500 Glass
Bananium.png500 Bananium
Biochip Nanotrasen.png Tracking Bio-Chip Case A glass case containing a tracking bio-chip. 2 Materials
3 Biotech
3 EM Spectrum
2 Data Theory
Metal.png500 Metal
Glass.png500 Glass
Cyber eyes.png Cybernetic Eyes A pair of basic cybernetics that perfectly mimic the functions of human eyes. 4 Materials
4 Biotech
Metal.png500 Metal
Glass.png500 Glass
Cybernetic Ears.png Cybernetic Ears A basic cybernetic designed to mimic the operation of ears. 4 Materials
4 Biotech
Metal.png500 Metal
Glass.png500 Glass
Cybernetic Liver.png Cybernetic Liver An electronic device designed to mimic the functions of a of human liver. 4 Materials
4 Biotech
Metal.png500 Metal
Glass.png500 Glass
Cybernetic Kidneys.png Cybernetic Kidneys An electronic device designed to mimic the functions of a pair of kidneys. 4 Materials
4 Biotech
Metal.png500 Metal
Glass.png500 Glass
Cybernetic heart.gif Cybernetic Heart An electronic device designed to mimic the functions of an organic human heart. 4 Materials
4 Biotech
Metal.png500 Metal
Glass.png500 Glass
Upgraded Cybernetic Heart.gif Upgraded Cybernetic Heart A more advanced version of a cybernetic heart. Grants the user additional stamina and heart stability, but the electronics are vulnerable to shock. Can be emagged for additional benefits. 5 Materials
5 Engineering
5 Biotech
Metal.png500 Metal
Glass.png500 Glass
Silver.png500 Silver
Cybernetic Lungs.png Cybernetic Lungs An electronic device designed to mimic the functions of a pair of human lungs. 4 Materials
4 Biotech
Metal.png500 Metal
Glass.png500 Glass
Upgraded Cybernetic Lungs.png Upgraded Cybernetic Lungs A more advanced version of the stock cybernetic lungs. They are capable of filtering out lower levels of toxins and carbon dioxide. 5 Materials
5 Engineering
5 Biotech
Metal.png500 Metal
Glass.png500 Glass
Silver.png500 Silver
AlienScalpel.png Alien Scalpel An Alien variant of a scalpel. 4 Materials
4 Biotech
3 Alientech
Metal.png2000 Metal
Silver.png1500 Silver
Plasma.png500 Plasma
Titanium.png1500 Titanium
AlienHemostat.png Alien Hemostat An Alien variant of a hemostat. 4 Materials
4 Biotech
3 Alientech
Metal.png2000 Metal
Silver.png1500 Silver
Plasma.png500 Plasma
Titanium.png1500 Titanium
AlienRetractor.png Alien Retractor An Alien variant of a retractor. 4 Materials
4 Biotech
3 Alientech
Metal.png2000 Metal
Silver.png1500 Silver
Plasma.png500 Plasma
Titanium.png1500 Titanium
AlienSaw.png Alien Circular Saw An Alien variant of a circular saw. 4 Materials
4 Biotech
3 Alientech
Metal.png10000 Metal
Silver.png2500 Silver
Plasma.png1000 Plasma
Titanium.png1500 Titanium
Alien Drill.png Alien Drill An Alien variant of a drill. 4 Materials
4 Biotech
3 Alientech
Metal.png10000 Metal
Silver.png2500 Silver
Plasma.png1000 Plasma
Titanium.png1500 Titanium
AlienCautery.png Alien Cautery An Alien variant of a cautery tool. 4 Materials
4 Biotech
3 Alientech
Metal.png2000 Metal
Silver.png1500 Silver
Plasma.png500 Plasma
Titanium.png1500 Titanium
Alien Bone gel.png Alien Bone Gel An Alien variant of bone gel. 4 Materials
4 Biotech
3 Alientech
Metal.png2000 Metal
Silver.png1500 Silver
Plasma.png500 Plasma
Titanium.png1500 Titanium
Alien Bone Setter.png Alien Bone Setter An Alien variant of a bone setter. 4 Materials
4 Biotech
3 Alientech
Metal.png2000 Metal
Silver.png1500 Silver
Plasma.png500 Plasma
Titanium.png1500 Titanium
Alien FixOVein.png Alien FixOVein An Alien variant of fixOVein. 4 Materials
4 Biotech
3 Alientech
Metal.png2000 Metal
Silver.png1500 Silver
Plasma.png500 Plasma
Titanium.png1500 Titanium
CNS rebooter.png Wire Interface Implant A small brain implant that shows the functions of wires when hacking. 5 Materials
4 Biotech
4 Data Theory
Metal.png600 Metal
Glass.png600 Glass
Silver.png400 Silver
Gold.png400 Gold
X-ray eyes implant.png X-ray Implant These cybernetic eyes will give you X-ray vision. Blinking is futile. 7 Materials
6 Plasma
8 Biotech
5 EM Spectrum
5 Data Theory
Metal.png600 Metal
Glass.png600 Glass
Silver.png600 Silver
Gold.png600 Gold
Plasma.png1000 Plasma
Uranium.png1000 Uranium
Diamond.png1000 Diamond
BSPoly crystal.png1000 Bluespace Mesh
Reactive Repair Implant.png Reactive Repair Implant This implant allows IPCs to self-repair slowly at a very high power cost. Incompatible with Nutriment Pump Implants. 5 Materials
5 EM Spectrum
5 Biotech
5 Engineering
5 Data Theory
Metal.png12500 Metal
Silver.png12000 Silver
Gold.png2500 Gold
Plasma.png5000 Plasma
Magnetic Joints Implant.png Magnetic Joints Implant This implant adds magnets to IPCs joints, allowing easy self re-attachment and fluid movement. However the downside is that limbs can fall off easier. 5 Materials
5 EM Spectrum
5 Biotech
5 Engineering
5 Data Theory
Metal.png12500 Metal
Silver.png12000 Silver
Gold.png2500 Gold
Plasma.png5000 Plasma
Reviver.png Sealed Joints Implant This implant seals and reinforces IPC joints, securing the limbs better for industrial work. However this makes the joints stiff, and making IPCs prone to more stamina damage. 5 Materials
5 Combat
5 Biotech
5 Engineering
5 Data Theory
Metal.png12500 Metal
Silver.png12000 Silver
Gold.png2500 Gold
Plasma.png5000 Plasma
Icon Name Description Required Tech Levels Required Materials
Comp design or tech disk.png Design Storage Disk Produce additional disks for storing device designs. 1 Data Theory
Metal.png300 Metal
Glass.png100 Glass
Comp design or tech disk.png Technology Data Storage Disk Produce additional disks for storing technology data. 1 Data Theory
Metal.png300 Metal
Glass.png100 Glass
Muzzle.png Safety Muzzle Can prevent vampires from biting people, or prevent annoying people from talking. 1 Materials
Metal.png500 Metal
Glass.png50 Glass
Muzzle.png Shock Muzzle A muzzle designed to prevent biting. This one is fitted with a behaviour correction system. 1 Materials
1 Engineering
Metal.png500 Metal
Glass.png50 Glass
Plant data disk.gif Plant data disk A disk for storing plant genetic data. 3 Biotech
4 Data Theory
Metal.png200 Metal
Glass.png100 Glass
IntelliCard.png IntelliCard A high-capacity storage drive, capable of holding an AI unit. Active AIs can interact with their environment if the card's wireless function is enabled. 3 Data Theory
3 Materials
Glass.png1000 Glass
Gold.png200 Gold
Pai.png Personal Artificial Intelligence Card An advanced personality circuit. Can be used to download a PAI for companionship. 2 Data Theory
Metal.png500 Metal
Glass.png500 Glass
Camera.png Digital Camera Can take photos. Photo sizes can be 1x1, 3x3, 5x5, and 7x7. 2 Materials
2 Data Theory
Metal.png500 Metal
Glass.png300 Glass
Comp design or tech disk.png Genetics Data Disk A type of data disk used for storing genetic or cloning data. 2 Biotech
3 Data Theory
Metal.png300 Metal
Glass.png100 Glass
EmergencyTank.png Empty Emergency Oxygen Tank Used for emergencies. Contains very little oxygen. 3 Toxins
Metal.png500 Metal
Glass.png100 Glass
EmergencyOxygenTank.png Empty Extended Emergency Oxygen Tank Used for emergencies. Contains a small amount of oxygen. 4 Toxins
Metal.png800 Metal
Glass.png100 Glass
Empty Double Emergency Oxygen Tank.png Empty Double Emergency Oxygen Tank Used for emergencies. Contains a moderate amount of oxygen. 5 Toxins
Metal.png1500 Metal
Glass.png200 Glass
OxygenTank.png Empty Oxygen Tank A tank of oxygen. 5 Toxins
Metal.png3000 Metal
Glass.png500 Glass
VideoCamera.png Video Camera Produce a video camera that can send live feed to the entertainment network. 3 Data Theory
2 Materials
Metal.png1000 Metal
Glass.png500 Glass
Icon Name Description Required Tech Levels Required Materials
Capacitor.png Basic Capacitor A stock part used in the construction of various devices. 1 Power Storage
Metal.png100 Metal
Glass.png100 Glass
Scanning Module.gif Basic Scanning Module A stock part used in the construction of various devices. 1 EM Spectrum
Metal.png100 Metal
Glass.png50 Glass
Micro Manipulator.png Micro Manipulator A stock part used in the construction of various devices. 1 Materials
Metal.png100 Metal
Micro-laser.png Basic Micro-Laser A stock part used in the construction of various devices. 1 EM Spectrum
Metal.png100 Metal
Glass.png50 Glass
Matter bin.png Basic Matter Bin A stock part used in the construction of various devices. 1 Materials
Metal.png100 Metal
Rped.gif Rapid Part Exchange Device Special mechanical module made to store, sort, and apply standard machine parts. 1 Engineering
Metal.png10000 Metal
Glass.png5000 Glass
Alien Alloy.png Alien Alloy An Alloy used by people far more advanced then us. 7 Materials
2 Plasma
1 Alientech
Metal.png4000 Metal
Plasma.png4000 Plasma
Advanced capacitor.png Advanced Capacitor A stock part used in the construction of various devices. 3 Power Storage
Metal.png150 Metal
Glass.png150 Glass
Advanced scanning module.gif Advanced Scanning Module A stock part used in the construction of various devices. 3 EM Spectrum
Metal.png150 Metal
Glass.png100 Glass
Nano manipulator.png Nano Manipulator A stock part used in the construction of various devices. 3 Materials
2 Data Theory
Metal.png150 Metal
High micro laser.png High-Power Micro-Laser A stock part used in the construction of various devices. 3 EM Spectrum
Metal.png150 Metal
Glass.png100 Glass
Advanced matter bin.png Advanced Matter Bin A stock part used in the construction of various devices. 3 Materials
Metal.png150 Metal
Super capacitor.png Super Capacitor A stock part used in the construction of various devices. 5 Power Storage
5 Engineering
Metal.png200 Metal
Glass.png200 Glass
Gold.png100 Gold
Super scanning module.gif Phasic Scanning Module A stock part used in the construction of various devices. 5 EM Spectrum
5 Engineering
Metal.png200 Metal
Glass.png150 Glass
Silver.png60 Silver
Pico manipulator.png Pico Manipulator A stock part used in the construction of various devices. 5 Materials
4 Data Theory
5 Engineering
Metal.png200 Metal
Ultra high micro laser.png Ultra-High-Power Micro-Laser A stock part used in the construction of various devices. 5 EM Spectrum
5 Engineering
Metal.png200 Metal
Glass.png150 Glass
Uranium.png60 Uranium
Super matter bin.png Super Matter Bin A stock part used in the construction of various devices. 5 Materials
5 Engineering
Metal.png200 Metal
Quadratic Capacitor.png Quadratic Capacitor An capacity capacitor used in the construction of a variety of devices. 5 Materials
5 Engineering
6 Power Storage
5 Bluespace
Metal.png200 Metal
Glass.png200 Glass
Gold.png100 Gold
Diamond.png100 Diamond
Triphasic scanning module.gif Triphasic Scanning Module A compact, ultra resolution triphasic scanning module used in the construction of certain devices. 5 Materials
5 Engineering
5 Bluespace
6 EM Spectrum
Metal.png200 Metal
Glass.png200 Glass
Diamond.png30 Diamond
BSPoly crystal.png30 Bluespace Mesh
Femto Manipulator.png Femto Manipulator A tiny little manipulator used in the construction of certain devices. 7 Materials
5 Engineering
5 Bluespace
5 Data Theory
Metal.png200 Metal
Diamond.png30 Diamond
Titanium.png30 Titanium
Quad Ultra Micro Laser.png Quad-Ultra Micro-Laser A tiny laser used in certain devices. 5 Materials
5 Engineering
5 Bluespace
6 EM Spectrum
Metal.png200 Metal
Glass.png200 Glass
Uranium.png100 Uranium
Diamond.png60 Diamond
Bluespace matter bin.gif Bluespace Matter Bin A Stock part used in the construction of various devices. 7 Materials
5 Engineering
5 Bluespace
Metal.png250 Metal
Diamond.png100 Diamond
BSPoly crystal.png100 Bluespace Mesh
Bluespace rped.gif Bluespace RPED A special Bluespace device made to store, sort, and apply standard machine parts from a distance. 4 Engineering
3 Bluespace
Metal.png15000 Metal
Glass.png5000 Glass
Silver.png2500 Silver

Exosuit Fabricator

Exofab.png

Found in the robotics lab, the exosuit fabricator is used to make (almost) any part you could ever need to make mechs and cyborgs, and can make implants, power cells, and upgrades for all of your robotic needs. It takes in a variety of materials for different upgrades, and syncs with research levels for better equipment. The output direction defaults to south, though this can be changed by using a multitool on it while unwrenched.

Icon Name Description Required Tech Levels Required Materials
Cyborg endoskeleton.png Cyborg Endoskeleton A complex metal backbone with standard limb sockets and pseudomuscle anchors. None
Metal.png15000 Metal
Cyborg Torso.png Cyborg Torso A heavily reinforced case containing cyborg logic boards, with space for a standard power cell. None
Metal.png40000 Metal
Cyborg Head.png Cyborg Head A standard reinforced braincase, with spine-plugged neural socket and sensor gimbals. None
Metal.png5000 Metal
Cyborg Left Arm.png Cyborg Left Arm A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. None
Metal.png10000 Metal
Cyborg Right Arm.png Cyborg Right Arm A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. None
Metal.png10000 Metal
Robotleg.png Cyborg Left Leg A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. None
Metal.png10000 Metal
Cyborg Right Leg.png Cyborg Right Leg A skeletal limb wrapped in pseudomuscles, with a low-conductivity case. None
Metal.png10000 Metal
Icon Name Description Required Tech Levels Required Materials
Cyborg Binary Comms Device.png Cyborg Binary Communication Device Allows for Cyborgs to Communicate in binary. None
Metal.png2500 Metal
Glass.png1000 Glass
Cyborg Radio.png Cyborg Radio A radio for cyborgs. None
Metal.png2500 Metal
Glass.png1000 Glass
Actuator.png Cyborg Actuator An actuator for Cyborgs. None
Metal.png3500 Metal
Cyborg diag unit.png Cyborg Diagnosis Unit A diagnosis unit for cyborgs. None
Metal.png3500 Metal
Cyborg Camera.png Cyborg Camera The eyes of a cyborg. None
Metal.png2500 Metal
Glass.png1000 Glass
Cyborg armor.png Cyborg Armor Armor designed for cyborgs. None
Metal.png5000 Metal
Icon Name Description Required Tech Levels Required Materials
Mod Shell.png MOD Shell A 'Cybersun Industries' designed shell for a Modular Suit. None
Metal.png10000 Metal
Plasma.png5000 Plasma
Mod Helmet.png MOD Helmet A 'Cybersun Industries' designed helmet for a Modular Suit. None
Metal.png5000 Metal
Mod Chestplate.png MOD Chestplate A 'Cybersun Industries' designed chestplate for a Modular Suit. None
Metal.png5000 Metal
Mod Gauntlets.png MOD Gauntlets 'Cybersun Industries' designed gauntlets for a Modular Suit. None
Metal.png5000 Metal
Mod Boots.png MOD Boots 'Cybersun Industries' designed boots for a Modular Suit. None
Metal.png5000 Metal
Mod Standard Plating.png MOD External Plating External plating used to finish a MOD control unit. None
Metal.png6000 Metal
Glass.png3000 Glass
Plasma.png1000 Plasma
Mod Engineering Plating.png MOD Engineering Plating An engineer-fit suit with heat and shock resistance. Cybersun Industries's classic. None
Metal.png6000 Metal
Glass.png1000 Glass
Gold.png2000 Gold
Plasma.png1000 Plasma
Mod Atmospheric Plating.png MOD Atmospheric Plating An atmospheric-resistant suit by Cybersun Industries, offering extreme heat resistance compared to the engineer suit. None
Metal.png6000 Metal
Glass.png1000 Glass
Titanium.png2000 Titanium
Plasma.png1000 Plasma
Mod Medical Plating.png MOD Medical Plating A lightweight suit by DeForest Medical Corporation, allows for easier movement. None
Metal.png6000 Metal
Glass.png1000 Glass
Silver.png2000 Silver
Plasma.png1000 Plasma
Mod Security Plating.png MOD Security Plating A Shellguard Munitions security suit, offering quicker speed at the cost of carrying capacity. None
Metal.png6000 Metal
Glass.png1000 Glass
Uranium.png2000 Uranium
Plasma.png1000 Plasma
Mod Cosmohonk Plating.png MOD Cosmohonk Plating A suit by Honk Ltd. Protects against low humour environments. Most of the tech went to lower the power cost. None
Metal.png6000 Metal
Glass.png1000 Glass
Bananium.png2000 Bananium
Plasma.png1000 Plasma
Mod Skin Applier.png MOD Civilian Skin This one-use skin applier will add a skin to MODsuits of a specific type. This one applies to standard modsuits. None
Metal.png6000 Metal
Glass.png3000 Glass
Plasma.png1000 Plasma
Mod Skin Applier.png MOD Corpsman Skin This one-use skin applier will add a skin to MODsuits of a specific type. This one applies to medical modsuits. You look like a corpse, man! Or was it a corps man? None
Metal.png6000 Metal
Glass.png3000 Glass
Plasma.png1000 Plasma
Icon Name Description Required Tech Levels Required Materials
Mod Storage.png Storage Module What amounts to a series of integrated storage compartments and specialized pockets installed across the surface of the suit, useful for storing various bits, and or bobs. None
Metal.png2500 Metal
Glass.png10000 Glass
Mod Extended Storage.png Expanded Storage Module Reverse engineered by Cybersun Industries from Donk Corporation designs, this system of hidden compartments is entirely within the suit, distributing items and weight evenly to ensure a comfortable experience for the user; whether smuggling, or simply hauling." 6 Materials
5 Power Storage
6 Engineering
2 Illegal
Metal.png2500 Metal
Uranium.png10000 Uranium
Mod Syndicate Storage.png Syndicate Storage Module A storage system using nanotechnology developed by Donk Corporation, these compartments use esoteric technology to compress the physical matter of items put inside of them, essentially shrinking items for much easier and more portable storage. 7 Materials
7 Power Storage
7 Engineering
4 Illegal
Metal.png1200 Metal
Glass.png2000 Glass
Silver.png4000 Silver
Plasma.png4000 Plasma
Titanium.png4000 Titanium
BSPoly crystal.png6000 Bluespace Mesh
Mod Medical Visor.png Medical Visor Module A heads-up display installed into the visor of the suit. This cross-references suit sensor data with a modern biological scanning suite, allowing the user to visualize the current health of organic lifeforms, as well as access data such as patient files in a convenient readout. They say these also let you see behind you. 5 Materials
4 Programming
4 Biotech
Silver.png2500 Silver
Glass.png5000 Glass
Mod Diagnostic Visor.png Diagnostic Visor Module A heads-up display installed into the visor of the suit. This uses a series of advanced sensors to access data from advanced machinery, exosuits, and other devices, allowing the user to visualize current power levels and integrity of such. They say these also let you see behind you. 5 Materials
4 Engineering
4 Programming
4 Biotech
Gold.png2500 Gold
Glass.png5000 Glass
Mod Security Visor.png Security Visor Module A heads-up display installed into the visor of the suit. This module is a heavily-retrofitted targeting system, plugged into various criminal databases to be able to view arrest records, command simple security-oriented robots, and generally know who to shoot. They say these also let you see behind you. 5 Materials
4 Programming
4 Biotech
3 Combat
Titanium.png2500 Titanium
Glass.png5000 Glass
Mod Meson Visor.png Meson Visor Module A heads-up display installed into the visor of the suit. This module is based off well-loved meson scanner technology, used by construction workers and miners across the galaxy to see basic structural and terrain layouts through walls, regardless of lighting conditions. They say these also let you see behind you. 4 Materials
4 Biotech
4 Engineering
Uranium.png2500 Uranium
Glass.png5000 Glass
Mod Welding Protection.png Welding Protection Module A module installed into the visor of the suit, this projects a polarized, holographic overlay in front of the user's eyes. It's rated high enough for immunity against extremities such as spot and arc welding, solar eclipses, and handheld flashlights. 4 Materials
4 Biotech
5 Engineering
4 Plasma
Metal.png2500 Metal
Glass.png5000 Glass
Mod T-Ray Scanner.png T-Ray Scanner Module A module installed into the visor of the suit, allowing the user to use a pulse of terahertz radiation to essentially echolocate things beneath the floor, mostly cables and pipes. A staple of atmospherics work, and counter-smuggling work. 2 Materials
2 Engineering
Metal.png2500 Metal
Glass.png5000 Glass
Mod Cloak.png Cloak Module A complete retrofitting of the suit, this is a form of visual concealment tech employing esoteric technology to bend light around the user, as well as mimetic materials to make the surface of the suit match the surroundings based off sensor data. For some reason, this tech is rarely seen. 7 Combat
6 EM Spectrum
3 Illegal
Metal.png12000 Metal
Glass.png2000 Glass
Silver.png4000 Silver
Plasma.png4000 Plasma
Titanium.png4000 Titanium
BSPoly crystal.png6000 Bluespace Mesh
Mod Ion Jetpack.png Ion Jetpack Module A series of electric thrusters installed across the suit, this is a module highly anticipated by trainee Engineers. Rather than using gasses for combustion thrust, these jets are capable of accelerating ions using charge from the suit's charge. Some say this isn't Cybersun Industries's first foray into jet-enabled suits. 7 Materials
7 EM Spectrum
7 Engineering
Metal.png12500 Metal
Silver.png12000 Glass
Gold.png2500 Gold
Plasma.png5000 Plasma
Mod Magnetic Stability.png Magnetic Stabilizator Module These are powerful electromagnets fitted into the suit's boots, allowing users both excellent traction no matter the condition indoors, and to essentially hitch a ride on the exterior of a hull. However, these basic models do not feature computerized systems to automatically toggle them on and off, so numerous users report a certain stickiness to their steps. 4 Materials
4 EM Spectrum
5 Engineering
Metal.png4500 Metal
Silver.png1500 Silver
Gold.png2500 Gold
Mod Radiation Protection.png Radiation Protection Module A protoype module that improves the sensors on the modsuit to detect radiation on the user. Currently due to time restraints and a lack of lead on lavaland, it does not have a built in geiger counter or radiation protection. 4 Materials
4 EM Spectrum
5 Combat
Uranium.png2500 Uranium
Glass.png5000 Glass
Mod EMP Shield.png EMP Shield Module A field inhibitor installed into the suit, protecting it against feedback such as electromagnetic pulses that would otherwise damage the electronic systems of the suit or it's modules. However, it will take from the suit's power to do so. 7 Combat
6 EM Spectrum
3 Illegal
Metal.png12500 Metal
Silver.png12000 Silver
Gold.png2500 Gold
Plasma.png5000 Plasma
Mod Flashlight.png Flashlight Module A simple pair of configurable flashlights installed on the left and right sides of the helmet, useful for providing light in a variety of ranges and colors. Some survivalists prefer the color green for their illumination, for reasons unknown. 2 EM Spectrum
2 Engineering
2 Plasma
Metal.png2500 Metal
Glass.png5000 Glass
Mod Emergency Tether.png Emergency Tether Module A custom-built grappling-hook powered by a winch capable of hauling the user. While some older models of cargo-oriented grapples have capacities of a few tons, these are only capable of working in zero-gravity environments, a blessing to some Engineers. 4 Materials
4 EM Spectrum
5 Engineering
Metal.png4500 Metal
Silver.png1500 Silver
Gold.png2500 Gold
Mod Reagent Scanner.png Reagent Scanner Module A module based off research-oriented Nanotrasen HUDs, this is capable of scanning the contents of containers and projecting the information in an easy-to-read format on the wearer's display. It cannot detect flavours, so that's up to you. 2 EM Spectrum
2 Engineering
2 Plasma
Metal.png2500 Metal
Glass.png5000 Glass
Mod Internal GPS.png Internal GPS Module This module uses common Nanotrasen technology to calculate the user's position anywhere in space, down to the exact coordinates. This information is fed to a central database viewable from the device itself, though using it to help people is up to you. 2 Materials
2 Bluespace
Metal.png2500 Metal
Glass.png5000 Glass
Mod Thermal Regulator.png Thermal Regulator Module Advanced climate control, using an inner body glove interwoven with thousands of tiny, flexible cooling lines. This circulates coolant at various user-controlled temperatures, ensuring they're comfortable; even if they're some that like it hot. 3 Materials
3 Plasma
2 EM Spectrum
Metal.png2500 Metal
Glass.png5000 Glass
Mod Injector.png Injector Module A module installed into the wrist of the suit, this functions as a high-capacity syringe, with a tip fine enough to locate the emergency injection ports on any suit of armor, penetrating it with ease. Even yours. 4 Biotech
6 Materials
5 EM Spectrum
Metal.png2500 Metal
Glass.png5000 Glass
Mod Defibrillator.png Defibrillator Module A module built into the gauntlets of the suit; commonly known as the 'Healing Hands' by medical professionals. The user places their palms above the patient. Onboard computers in the suit calculate the necessary voltage, and a modded targeting computer determines the best position for the user to push. Twenty five pounds of force are applied to the patient's skin. Shocks travel from the suit's gloves and counter-shock the heart, and the wearer returns to Medical a hero. Don't you even think about using it as a weapon; regulations on manufacture and software locks expressly forbid it. 7 Materials
7 Biotech
6 Power Storage
Metal.png10000 Metal
Glass.png4000 Glass
Silver.png2000 Silver
Mod Bike Horn.png Bike Horn Module A shoulder-mounted piece of heavy sonic artillery, this module uses the finest femto-manipulator technology to precisely deliver an almost lethal squeeze to... a bike horn, producing a significantly memorable sound. 3 Programming
3 Materials
Metal.png2500 Metal
Bananium.png2000 Bananium
Mod Waddle.png Waddle Module Some of the most primitive technology in use by Honk Co. This module works off an automatic intention system, utilizing its' sensitivity to the pilot's often-limited brainwaves to directly read their next step, affecting the boots they're installed in. Employing a twin-linked gravitonic drive to create miniaturized etheric blasts of space-time beneath the user's feet, this enables them to... to waddle around, bouncing to and fro with a pep in their step. 3 Programming
3 Materials
Metal.png2500 Metal
Bananium.png2000 Bananium
Mod Crate Clamp.png Crate Clamp Module A series of actuators installed into both arms of the suit, boasting a lifting capacity of almost a ton. However, this design has been locked by Nanotrasen to be primarily utilized for lifting various crates. A lot of people would say that loading cargo is a dull job, but you could not disagree more. 3 Programming
3 Materials
Metal.png2500 Metal
Glass.png5000 Glass
Mod Drill.png Drill Module An integrated drill, typically extending over the user's hand. While useful for drilling through rock, your drill is surely the one that both pierces and creates the heavens. 6 Materials
5 Power Storage
5 Engineering
Metal.png12500 Metal
Diamond.png4000 Glass
Mod Ore Bag.png Ore Bag Module An integrated ore storage system installed into the suit, this utilizes precise electromagnets and storage compartments to automatically collect and deposit ore. It's recommended by Cybersun Industries to actually deposit that ore at local refineries. 2 Materials
2 Power Storage
3 Engineering
Metal.png2500 Metal
Glass.png5000 Glass
Mod DNA Lock.png DNA Lock Module A module which engages with the various locks and seals tied to the suit's systems, enabling it to only be worn by someone corresponding with the user's exact DNA profile; however, this incredibly sensitive module is shorted out by EMPs. Luckily, stable mutagen has been outlawed. 6 Materials
5 Power Storage
6 Engineering
2 Illegal
Metal.png12500 Metal
Diamond.png4000 Glass
Mod Holster.png Holster Module Based off typical storage compartments, this system allows the suit to holster a standard firearm across its surface and allow for extremely quick retrieval. While some users prefer the chest, others the forearm for quick deployment, some law enforcement prefer the holster to extend from the thigh. 2 Materials
2 Power Storage
3 Engineering
Metal.png2500 Metal
Glass.png5000 Glass
Mod Active Sonar.png Active Sonar Module Ancient tech from the 20th century, this module uses sonic waves to detect living creatures within the user's radius. Its loud ping is much harder to hide in an indoor station than in the outdoor operations it was designed for. 6 Materials
5 Power Storage
5 Engineering
Metal.png12500 Metal
Silver.png12000 Silver
Gold.png2500 Gold
Plasma.png5000 Plasma
Mod Pathfinder.png Pathfinder Module This module, brought to you by Paizo Productions, has two components. The first component is a series of thrusters and a computerized location subroutine installed into the very control unit of the suit, allowing it flight at highway speeds using the suit's access locks to navigate through the station, and to be able to locate the second part of the system; a pathfinding implant installed into the base of the user's spine, broadcasting their location to the suit and allowing them to recall it to their person at any time. The implant is stored in the module and needs to be injected in a human to function. Paizo Productions swears up and down there's airbrakes. 6 Materials
5 Power Storage
5 Engineering
Metal.png12500 Metal
Silver.png12000 Silver
Gold.png2500 Gold
Plasma.png5000 Plasma
Mod Plasma Stabilizer.png Plasma Stabilizer Module This system essentially forms an atmosphere of its own, within the suit, efficiently and quickly preventing oxygen from causing the user's head to burst into flame. This allows plasmamen to safely remove their helmet, allowing for easier equipping of any MODsuit-related equipment, or otherwise. The purple glass of the visor seems to be constructed for nostalgic purposes. 2 Materials
2 Power Storage
3 Engineering
Metal.png10000 Metal
Glass.png4000 Glass
Silver.png2000 Silver
Mod Smoke Grenade.png Smoke Grenade Module A module that dispenses primed smoke grenades to disperse crowds. 5 Materials
6 Engineering
2 Illegal
Metal.png12500 Metal
Silver.png12050 Silver
Gold.png2000 Gold
Plasma.png5000 Plasma
Mod Plate Compression.png Plate Compression Module A module that keeps the suit in a very tightly fit state, lowering the overall size. Due to the pressure on all the parts, typical storage modules do not fit. 6 Materials
5 Power Storage
6 Engineering
2 Illegal
Metal.png12500 Metal
Silver.png12000 Silver
Gold.png2500 Gold
Plasma.png5000 Plasma
Mod Status Readout.png Status Readout Module A once-common module, this technology went unfortunately out of fashion; and right into the arachnid grip of the Spider Clan. This hooks into the suit's spine, capable of capturing and displaying all possible biometric data of the wearer; sleep, nutrition, fitness, fingerprints, and even useful information such as their overall health and wellness. The syndicate has been seen using this module of late, with NT as well getting into the technology on their elitest of suits. 5 Materials
5 Power Storage
6 Biotech
2 Illegal
Metal.png10000 Metal
Glass.png4000 Silver
Silver.png2000 Silver
Mod Teleporter.png Teleporter Module A module that uses a bluespace core to let the user transport their particles elsewhere. 5 Combat
5 Engineering
7 Bluespace
6 Plasma
Metal.png12000 Metal
Glass.png2000 Silver
Silver.png4000 Gold
Plasma.png4000 Plasma
Titanium.png4000 TItanium
BSPoly crystal.png6000 Bluespace Mesh
Mod Kinesis.png Kinesis Module A modular plug-in to the forearm, this module was presumed lost for many years, despite the suits it used to be mounted on still seeing some circulation. This piece of technology allows the user to generate precise anti-gravity fields, letting them move objects as small as a titanium rod to as large as industrial machinery. It does seem to work on living creatures, but not well. 5 Combat
5 Engineering
7 Bluespace
6 Plasma
Metal.png12000 Metal
Glass.png2000 Silver
Silver.png4000 Gold
Plasma.png4000 Plasma
Titanium.png4000 TItanium
BSPoly crystal.png6000 Bluespace Mesh
Mod Firewall.png Firewall Module A module that uses a pyroclastic core to make immolating dropwalls. 5 Combat
5 Engineering
7 Bluespace
6 Plasma
Metal.png12000 Metal
Glass.png2000 Silver
Silver.png4000 Gold
Plasma.png4000 Plasma
Titanium.png4000 TItanium
BSPoly crystal.png6000 Bluespace Mesh
Mod Arc-Shield.png Arc-Shield Module A module that uses a flux core to project an unstable protective shield. 5 Combat
5 Engineering
7 Bluespace
6 Plasma
Metal.png12000 Metal
Glass.png2000 Silver
Silver.png4000 Gold
Plasma.png4000 Plasma
Titanium.png4000 TItanium
BSPoly crystal.png6000 Bluespace Mesh
Mod Vortex Shotgun.png Vortex Shotgun Module A module that uses a vortex core to rend the fabric of space time in front of it. 5 Combat
5 Engineering
7 Bluespace
6 Plasma
Metal.png12000 Metal
Glass.png2000 Silver
Silver.png4000 Gold
Plasma.png4000 Plasma
Titanium.png4000 TItanium
BSPoly crystal.png6000 Bluespace Mesh
Mod Cryogrenade.png Cryogrenade Module A module that uses a cryogenic core to make freezing grenades. 5 Combat
5 Engineering
7 Bluespace
6 Plasma
Metal.png12000 Metal
Glass.png2000 Silver
Silver.png4000 Gold
Plasma.png4000 Plasma
Titanium.png4000 TItanium
BSPoly crystal.png6000 Bluespace Mesh
Icon Name Description Required Tech Levels Required Materials
Mech Chassis.png Exosuit Chassis (APLU "Ripley") The chassis of an APLU Ripley. None
Metal.png20000 Metal
Ripley Torso.png Exosuit Torso (APLU "Ripley") A torso part of a Ripley APLU. Contains power unit, processing core and life support systems. None
Metal.png20000 Metal
Glass.png7500 Glass
Ripley Left arm.png Exosuit Left Arm (APLU "Ripley") A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools. None
Metal.png15000 Metal
Ripley Right arm.png Exosuit Right Arm (APLU "Ripley") A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools. None
Metal.png15000 Metal
Ripley Left leg.png Exosuit Left Leg (APLU "Ripley") A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems. None
Metal.png15000 Metal
Ripley Right leg.png Exosuit Right leg (APLU "Ripley") A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems. None
Metal.png15000 Metal
Icon Name Description Required Tech Levels Required Materials
Mech Chassis.png Exosuit Chassis (APLU "Firefighter") The chassis of a Firefighter APLU. None
Metal.png20000 Metal
Ripley Torso.png Exosuit Torso (APLU "Ripley") A torso part of a Ripley APLU. Contains power unit, processing core and life support systems. None
Metal.png20000 Metal
Glass.png7500 Glass
Ripley Left arm.png Exosuit Left Arm (APLU "Ripley") A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools. None
Metal.png15000 Metal
Ripley Right arm.png Exosuit Right Arm (APLU "Ripley") A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools. None
Metal.png15000 Metal
Ripley Left leg.png Exosuit Left Leg (APLU "Ripley") A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems. None
Metal.png15000 Metal
Ripley Right leg.png Exosuit Left leg (APLU "Ripley") A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems. None
Metal.png15000 Metal
Icon Name Description Required Tech Levels Required Materials
Mech Chassis.png Exosuit Chassis ("Odysseus") The chassis of an Odysseus None
Metal.png20000 Metal
Odysseus Torso.png Exosuit Torso ("Odysseus") The torso of the Odysseus. Contains power unit, processing core and life support systems. None
Metal.png12000 Metal
Odysseus head.png Exosuit Head ("Odysseus") The head of the Odysseus mech. None
Metal.png6000 Metal
Glass.png10000 Glass
Odysseus Left arm.png Exosuit Left Arm ("Odysseus") An Odysseus left arm. Data and power sockets are compatible with most exosuit tools. None
Metal.png6000 Metal
Odysseus Right arm.png Exosuit Right Arm ("Odysseus") An Odysseus right arm. Data and power sockets are compatible with most exosuit tools. None
Metal.png6000 Metal
Odysseus Left leg.png Exosuit Left Leg ("Odysseus") An Odysseus left leg. Contains somewhat complex servodrives and stabilization systems. None
Metal.png7000 Metal
Odysseus Right leg.png Exosuit Right leg ("Odysseus") A Odysseus right leg. Contains somewhat complex servodrives and stabilization systems. None
Metal.png7000 Metal
Icon Name Description Required Tech Levels Required Materials
Mech Chassis.png Exosuit Chassis ("Gygax") The chassis of a Gygax. None
Metal.png20000 Metal
Gygax Torso.png Exosuit Torso ("Gygax") The torso of the Gygax. Contains power unit, processing core and life support systems. Has an additional equipment slot. None
Metal.png20000 Metal
Glass.png10000 Glass
Diamond.png2000 Diamond
Gygax Head.png Exosuit Head ("Gygax") A Gygax head. Houses advanced surveillance and targeting sensors. None
Metal.png10000 Metal
Glass.png5000 Glass
Diamond.png2000 Diamond
Gygax Left Arm.png Exosuit Left Arm ("Gygax") A Gygax left arm. Data and power sockets are compatible with most exosuit tools and weapons. None
Metal.png15000 Metal
Diamond.png1000 Diamond
Gygax Right Arm.png Exosuit Right Arm ("Gygax") A Gygax right arm. Data and power sockets are compatible with most exosuit tools and weapons. None
Metal.png15000 Metal
Diamond.png1000 Diamond
Gygax Left leg.png Exosuit Left Leg ("Gygax") A Gygax Left leg. Contains advanced servodrives and stabilization systems. None
Metal.png15000 Metal
Diamond.png2000 Diamond
Gygax Right leg.png Exosuit Right leg ("Gygax") A Gygax Right leg. Contains advanced servodrives and stabilization systems. None
Metal.png15000 Metal
2000 Diamond
Gygax Armor.png Exosuit Armor ("Gygax") Gygax Armor plating. Made of lightweight alloys, this armor is fairly fragile, but allows the Gygax to move quickly. None
Metal.png15000 Metal
Diamond.png10000 Diamond
Titanium.png10000 Titanium
Icon Name Description Required Tech Levels Required Materials
Mech Chassis.png Exosuit Chassis ("Durand") The chassis of a Durand None
Metal.png25000 Metal
Durand Torso.png Exosuit Torso ("Durand") The torso of the Durand. Contains power unit, processing core and life support systems. None
Metal.png25000 Metal
Glass.png10000 Glass
Silver.png10000 Silver
Durand Head.png Exosuit Head ("Durand") A Durand head. Houses advanced surveillance and targeting sensors. None
Metal.png10000 Metal
Glass.png15000 Glass
Silver.png2000 Silver
Durand Left arm.png Exosuit Left Arm ("Durand") A Durand left arm. Data and power sockets are compatible with most exosuit tools and weapons. None
Metal.png10000 Metal
Silver.png4000 Silver
Durand Right Arm.png Exosuit Right Arm ("Durand") A Durand Right arm. Data and power sockets are compatible with most exosuit tools and weapons. None
Metal.png10000 Metal
Silver.png4000 Silver
Durand Left leg.png Exosuit Left Leg ("Durand") A Durand Left leg. Contains complex servodrives and stabilization systems. None
Metal.png15000 Metal
Silver.png4000 Silver
Durand Right leg.png Exosuit Right Leg ("Durand") A Durand Right leg. Contains complex servodrives and stabilziation systems. None
Metal.png15000 Metal
Silver.png4000 Silver
Durand Armor.png Exosuit Armor ("Durand") Durand Armor plating. This layered composite armor is heavy, but extremely durable. None
Metal.png30000 Metal
Uranium.png25000 Uranium
Titanium.png20000 Titanium
Icon Name Description Required Tech Levels Required Materials
Mech Chassis.png Exosuit Chassis ("H.O.N.K") The chassis of a H.O.N.K Mech. None
Metal.png20000 Metal
Honk Torso.png Exosuit Torso ("H.O.N.K") A torso part of the H.O.N.K mech. Contains power unit, processing core and life support systems. None
Metal.png20000 Metal
Glass.png10000 Glass
Bananium.png10000 Bananium
Honk Head.png Exosuit Head ("H.O.N.K") A H.O.N.K head. Houses advanced surveillance and targeting sensors. None
Metal.png10000 Metal
Glass.png5000 Glass
Bananium.png5000 Bananium
Honk left arm.png Exosuit Left Arm ("H.O.N.K") A H.O.N.K left arm. Data and power sockets are compatible with most exosuit tools and weapons. None
Metal.png15000 Metal
Bananium.png5000 Bananium
Honk Right arm.png Exosuit Right Arm ("H.O.N.K") A H.O.N.K Right arm. Data and power sockets are compatible with most exosuit tools and weapons. None
Metal.png15000 Metal
Bananium.png5000 Bananium
Honk Left leg.png Exosuit Left Leg ("H.O.N.K") A H.O.N.K Left leg. Contains advanced servodrives and stabilization systems. None
Metal.png20000 Metal
Bananium.png5000 Bananium
Honk Right leg.png Exosuit Right Leg ("H.O.N.K") A H.O.N.K Right leg. Contains advanced servodrives and stabilization systems. None
Metal.png20000 Metal
Bananium.png5000 Bananium
Icon Name Description Required Tech Levels Required Materials
Mech Chassis.png Exosuit Chassis ("Reticence") The chassis of a Reticence. None
Metal.png20000 Metal
Reticence Torso.png Exosuit Torso ("Reticence") A torso part of the Reticence. Contains power unit, processing core and life support systems. None
Metal.png20000 Metal
Glass.png10000 Glass
Tranquillite.png10000 Tranquillite
Reticence Head.png Exosuit Head ("Reticence") A Reticence head. Houses advanced surveillance and targeting sensors. None
Metal.png10000 Metal
Glass.png5000 Glass
Tranquillite.png5000 Tranquillite
Reticence Left Arm.png Exosuit Left Arm ("Reticence") A Reticence left arm. Data and power sockets are compatible with most exosuit tools and weapons. None
Metal.png15000 Metal
Tranquillite.png5000 Tranquillite
Reticence Right arm.png Exosuit right Arm ("Reticence") A Reticence Right Arm. Data and power sockets are compatible with most exosuit tools and weapons. None
Metal.png15000 Metal
Tranquillite.png5000 Tranquillite
Reticence Left leg.png Exosuit Left Leg ("Reticence") A Reticence Left leg. Contains advanced servodrives and balance maintaining systems. None
Metal.png20000 Metal
Tranquillite.png5000 Tranquillite
Reticence Right leg.png Exosuit Right Leg ("Reticence") A Reticence Right leg. Contains advanced servodrives and stabilization systems. None
Metal.png20000 Metal
Tranquillite.png5000 Tranquillite
Icon Name Description Required Tech Levels Required Materials
Mech Chassis.png Exosuit Chassis ("Phazon") The Chassis of a Phazon. None
Metal.png20000 Metal
Phazon torso.png Exosuit Torso ("Phazon") The torso of a Phazon Contains power unit, processing core and life support systems. Has a special socket for a bluespace anomaly core. None
Metal.png35000 Metal
Glass.png10000 Glass
Plasma.png20000 Plasma
Phazon Head.png Exosuit Head ("Phazon") A Phazon head. Houses advanced surveillance and targeting sensors. None
Metal.png15000 Metal
Glass.png5000 Glass
Plasma.png10000 Plasma
Phazon Left Arm.png Exosuit Left Arm ("Phazon") A Phazon left arm. Data and power sockets are compatible with most exosuit tools and weapons. None
Metal.png20000 Metal
Plasma.png10000 Plasma
Phazon Right arm.png Exosuit Right Arm ("Phazon") A Phazon right arm. Data and power sockets are compatible with most exosuit tools and weapons. None
Metal.png20000 Metal
Plasma.png10000 Plasma
Phazon left leg.png Exosuit Left Leg ("Phazon") A Phazon left leg. Contains Advanced servodrives and stabilization systems. None
Metal.png20000 Metal
Plasma.png10000 Plasma
Phazon right leg.png Exosuit Right Leg ("Phazon") A Phazon right leg. Contains Advanced servodrives and stabilization systems. None
Metal.png20000 Metal
Plasma.png10000 Plasma
Phazon armor.png Exosuit Armor ("Phazon") Phazon armor plates. They are layered with plasma to protect the pilot from the stress of phasing and have unusual properties. None
Metal.png25000 Metal
Plasma.png20000 Plasma
Titanium.png20000 Titanium
Icon Name Description Required Tech Levels Required Materials
Mecha wire.png Exosuit Engineering Equipment (Cable Layer) Equipment for engineering exosuits. Lays cable along the exosuit's path. None
Metal.png10000 Metal
Mecha drill.png Exosuit ENgineering Equipment (Drill) Equipment for engineering and combat exosuits. This is the drill that'll pierce the heavens! None
Metal.png10000 Metal
Mecha exting.png Exosuit Engineering Equipment (Extinguisher) Equipment for engineering exosuits. A rapid-firing high capacity fire extinguisher. None
Metal.png10000 Metal
Mecha clamp.png Exosuit Engineering Equipment (Hydraulic Clamp) Equipment for engineering exosuits. Lifts objects and loads them into cargo. None
Metal.png10000 Metal
Tesla.png Exosuit Equipment (Plasma Generator) An exosuit module that generates power using solid plasma as fuel. Pollutes the environment. None
Metal.png10000 Metal
Glass.png1000 Glass
Silver.png2000 Silver
Plasma.png5000 Plasma
Mecha bananam.png H.O.N.K Banana Mortar A specialized exosuit banana mortar used for delivering bananas where needed. None
Metal.png20000 Metal
Bananium.png5000 Bananium
Mecha honker.png HoNkER BlAsT 5000 A massive air horn capable of causing deafness, weakness, and stunning to those nearby. None
Metal.png20000 Metal
Bananium.png10000 Bananium
Mecha mousetrapm.png H.O.N.K Mousetrap Mortar Fairly tame for the H.O.N.K, this weapon fires primed mousetraps. None
Metal.png20000 Metal
Bananium.png5000 Bananium
Mecha mimecarb.png S.H.H. "Quietus" Carbine A completely silent carbine that can be fitted onto a mech. Fires rather lethal rounds that drain the power of H.O.N.K mechs. None
Metal.png20000 Metal
Tranquillite.png10000 Tranquillite
Mecha rcd.png Exosuit Module (Mime RCD Module) Used for quick and silent construction. None
Metal.png30000 Metal
Tranquillite.png10000 Tranquillite
Mecha analyzer.png Exosuit Engineering Equipment (Mining Scanner) Equipment for engineering and combat exosuits. It will automatically check surrounding rock for useful minerals. None
Metal.png5000 Metal
Glass.png2500 Glass
Sleeper 0.png Exosuit Medical Equipment (Mounted Sleeper) A mounted sleeper that stabilizes patients and can inject reagents in the exosuit's reserves. 3 Engineering
2 Plasma
3 Biotech
Metal.png5000 Metal
Glass.png10000 Glass
Syringegun.png Exosuit Medical Equipment (Syringe Gun) A chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur. 4 Materials
4 Biotech
3 Combat
4 EM Spectrum
Metal.png3000 Metal
Glass.png2000 Glass
Mecha clamp.png Exosuit Medical Equipment (Rescue Jaw) Emergency rescue jaws, designed to help first responders reach their patients. Opens doors and removes obstacles. 4 Materials
6 Engineering
6 EM Spectrum
Metal.png5000 Metal
Silver.png2000 Silver
Titanium.png1500 Titanium
Mecha uac2.png Exosuit Weapon ("Ultra AC 2" LMG) A mech mounted light machine gun. Fires in three-shot bursts. 4 Combat
Metal.png10000 Metal
Mecha diamond drill.png Exosuit Module (Diamond Mining Drill) An upgraded version of the standard drill. 5 Materials
4 Engineering
Metal.png10000 Metal
Diamond.png6500 Diamond
Tesla.png Exosuit Module (ExoNuclear Reactor) A compact nuclear reactor that efficiently turns uranium sheets into electricity. Irradiates everything in an around the mech, including the pilot. 5 Power Storage
4 Engineering
3 Materials
Metal.png10000 Metal
Glass.png1000 Glass
Silver.png500 Silver
Mecha teleport.png Exosuit Module (Gravitational Catapult Module) An exosuit mounted gravity catapult. Can be used to fling objects and people around. 4 Bluespace
3 EM Spectrum
4 Engineering
Metal.png10000 Metal
Mecha rcd.png Exosuit Module (RCD Module) An exosuit-mounted Rapid Construction Device. 5 Materials
3 Bluespace
4 EM Spectrum
4 Power Storage
5 Engineering
Metal.png30000 Metal
Gold.png20000 Gold
Plasma.png25000 Plasma
Silver.png20000 Silver
Mecha aboost rng.png Exosuit Module (Reactive Armor Booster Module) An exosuit-mounted armor booster that decreases melee damage taken. 5 Materials
4 Combat
Metal.png20000 Metal
Silver.png5000 Silver
Mecha aboost ccw.png Exosuit Module (Reflective Armor Booster Module) An exosuit-mounted armor booster that decreases damage taken from ranged weapons. 5 Materials
5 Combat
3 Engineering
Metal.png20000 Metal
Gold.png5000 Gold
Repair droid.png Exosuit Module (Repair Droid Module) An automated Repair Droid. Consumes power to repair your mech. 3 EM Spectrum
3 Data Theory
5 Engineering
Metal.png10000 Metal
Glass.png5000 Glass
Gold.png1000 Gold
Silver.png2000 Silver
Repair droid.png Exosuit Module (SOB-3 Clusterbang Launcher) A weapon that violates the Geneva Convention at 3 rounds per minute 5 Materials
5 Combat
3 Illegal
Metal.png20000 Metal
Gold.png10000 Gold
Uranium.png10000 Uranium
Mecha Bola.png Exosuit Weapon Design (PCMK-6 Bola Launcher) A mech mounted bola launcher useful for slowing criminals down. 3 Combat
Metal.png10000 Metal
Mecha Bola.png Exosuit Module (Teleporter Module) An exosuit module that allows exosuits to teleport to any position in view 5 EM Spectrum
8 Bluespace
Metal.png10000 Metal
Diamond.png10000 Diamond
Mecha Bola.png Heavy-duty Exosuit Ion Thruster Allows for further control in zero gravity environments 5 EM Spectrum
5 Materials
6 Engineering
Metal.png15000 Metal
Plasma.png3000 Plasma
Tesla.png Exosuit Module (Tesla Energy Relay) A tesla energy relay system that passively recharges a mech using power from nearby APCs. 4 EM Spectrum
5 Power Storage
4 Engineering
Metal.png10000 Metal
Glass.png2000 Glass
Gold.png2000 Gold
Silver.png3000 Silver
Mecha laser.png Exosuit Weapon (CH-LC "Solaris" Laser Cannon) A heavy laser cannon that deals a large amount of damage at the cost of slow firerate and high power consumption. 4 Engineering
4 Combat
4 EM Spectrum
Metal.png10000 Metal
Mecha laser.png Exosuit Weapon (CH-PL "Firedart" laser) A light laser cannon that fires quickly and consumes little power, but does less damage than the Solaris. 3 Engineering
3 Combat
3 EM Spectrum
Metal.png10000 Metal
Mecha laser.png Exosuit Weapon (CH-DS "Peacemaker" Disabler) A weapon for combat exosuits. Shoots basic disablers. 3 Combat
Metal.png10000 Metal
Mecha carbine.png Exosuit Weapon (FNX-66 "Hades" Carbine) An incendiary variant of the AC-2, the Hades does little brute damage, but can set targets on fire. 5 Combat
4 Materials
Metal.png10000 Metal
Mecha scatter.png Exosuit Weapon (LBX AC 10 "Scattershot") A highly effective mech-mounted shotgun. Fires a spread of bullets that deal 25 brute damage each, making it great for crowd control. 4 Combat
Metal.png10000 Metal
Mecha ion.png Exosuit Weapon (MKIV Ion Heavy Cannon) A mech-mounted weapon that is virtually identical to the Ion Rifle. 6 Combat
5 EM Spectrum
5 Materials
Metal.png20000 Metal
Silver.png6000 Silver
Uranium.png2000 Uranium
Mecha sgl.png Exosuit Weapon (SGL-6 Flashbang Launcher) A rotary-cylinder flashbang launcher, capable of firing six flashbangs before reloading. 4 Combat
4 Engineering
Metal.png22000 Metal
Gold.png6000 Gold
Silver.png8000 Silver
Mecha missile.png Exosuit Weapon (SRM-8 Missile Rack) A mech-mounted missle rack capable of firing eight rockets before reloading. These rockets have a small blast radius, and usually will not open holes to space. 6 Combat
5 Materials
5 Engineering
Metal.png22000 Metal
Gold.png6000 Gold
Silver.png8000 Silver
Mecha Plasmacutter.png Exosuit Module Design (217-D Heavy Plasma Cutter) A device that shoots resonant plasma bursts at extreme velocity. The blasts are capable of crushing rock and demolishing solid obstacles. 5 Materials
4 Engineering
4 Plasma
Metal.png10000 Metal
Glass.png2000 Glass
Plasma.png6000 Plasma
Mecha laser.png Exosuit Weapon (P-X Tesla Cannon) A weapon for combat exosuits. Fires bolts of electricity similar to the experimental tesla engine. 5 Materials
6 Combat
5 EM Spectrum
Metal.png20000 Metal
Silver.png8000 Silver
Mecha laser.png Exosuit Weapon (ZFI Immolation Beam Gun) A weapon for combat exosuits. Fires beams of extreme heat that set targets on fire. 5 Materials
6 Combat
5 EM Spectrum
Metal.png10000 Metal
Silver.png8000 Silver
Plasma.png8000 Plasma
Icon Name Description Required Tech Levels Required Materials
Kineticacceleratormod.png Kinetic Accelerator Offensive Mining Explosion Mod Causes the kinetic accelerator to destroy rock and damage mobs in an AoE. 2 Materials
4 EM Spectrum
2 Data Theory
Metal.png7000 Metal
Glass.png3000 Glass
Silver.png3000 Silver
Gold.png3000 Gold
Diamond.png4000 Diamond
Kineticacceleratormod.png Kinetic Accelerator Rapid Repeater Mod Quarters the kinetic accelerator's cooldown on striking a living target, but greatly increases the base cooldown. 2 Materials
4 EM Spectrum
2 Data Theory
Metal.png5000 Metal
Glass.png5000 Glass
Uranium.png8000 Uranium
BSPoly crystal.png2000 Bluespace Mesh
Kineticacceleratormod.png Kinetic Accelerator Resonator Blast Mod Causes kinetic accelerator shots to leave and detonate resonator blasts. 2 Materials
4 EM Spectrum
2 Data Theory
Metal.png5000 Metal
Glass.png5000 Glass
Silver.png5000 Silver
Uranium.png5000 Uranium
Cyborg upgrade.png Cyborg Upgrade Module (Module Reset) Used to reset a cyborg's module. Destroys any other upgrades applied to the cyborg. None
Metal.png10000 Metal
Cyborg upgrade.png Cyborg Upgrade Module (Rename) Used to rename a cyborg. None
Metal.png35000 Metal
Cyborg upgrade.png Cyborg Upgrade Module (Restart) Used to force a reboot of a disabled-but-repaired cyborg, bringing it back online. None
Metal.png60000 Metal
Glass.png5000 Glass
Lavaproof Chassis.png Cyborg Upgrade Module (Lavaproof Chassis) An upgrade kit to apply specialized coolant systems and insulation layers to a mining cyborg's chassis, enabling them to withstand exposure to molten rock. None
Metal.png10000 Metal
Plasma.png4000 Plasma
Titanium.png5000 Titanium
Cyborg upgrade2.png Cyborg Upgrade Module (VTEC) Installs an advanced servo suite into a robot, increasing their speed. 5 Materials
4 Engineering
4 Data Theory
Metal.png80000 Metal
Glass.png6000 Glass
Uranium.png5000 Uranium
Cyborg Override.png Cyborg Upgrade Module (Ion Thrusters) A energy-operated thruster system for cyborgs. 4 Engineering
4 Power Storage
Metal.png10000 Metal
Plasma.png5000 Plasma
Uranium.png6000 Uranium
Cyborg Override.png Cyborg Upgrade Module (Diamond Drill) A diamond drill replacement for the mining module's standard drill. 6 Materials
5 Engineering
Metal.png10000 Metal
Diamond.png2000 Diamond
Cyborg Override.png Cyborg Upgrade Module (Ore Satchel of Holding) A satchel of holding replacement for mining cyborg's ore satchel module. 4 Materials
4 Engineering
4 Bluespace
Metal.png10000 Metal
Gold.png250 Gold
Uranium.png500 Uranium
Cyborg Override.png Cyborg Upgrade Module (Safety Override) Unlocks the hidden, deadlier functions of a cyborg. 7 Combat
7 Data Theory
4 Illegals
Metal.png10000 Metal
Glass.png15000 Glass
Diamond.png10000 Diamond
Cyborg Upgrade3.png Cyborg Upgrade Module (Self-repair) This module will repair the cyborg over time. 4 Materials
4 Engineering
Metal.png15000 Metal
Glass.png15000 Glass
Floor buffer.png Janitorial floor buffer upgrade (Floor buffer) This module allows janitor cyborgs to clean floors simply by moving. Compatible with the janicart. 4 Materials
4 Engineering
Metal.png9000 Metal
Glass.png7600 Glass
Cyborg Upgrade4.png Cyborg Upgrade Module (Trash Bag of Holding) An advanced trash bag upgrade board with bluespace properties that can be attached to janitorial cyborgs. 5 Materials
4 Engineering
3 Plasma
4 Bluespace
Gold.png1500 Gold
Uranium.png250 Uranium
Plasma.png1500 Plasma
Cyborg Upgrade3.png Cyborg Upgrade Module (Rapid Construction Device) This module allows engineering cyborgs to utilize Rapid Construction Devices for construction. 6 Materials
5 Engineering
5 Power Storage
Metal.png30000 Metal
Glass.png15000 Glass
Cyborg Upgrade3.png Cyborg Upgrade Module (Rapid Part Exchange Device) This module allows engineering cyborgs to utilize Rapid Part Exchange Devices for construction and upgrades. 3 Materials
4 Engineering
Metal.png40000 Metal
Glass.png15000 Glass
AbductorModule.png Cyborg Upgrade Module (Abductor Engineering Equipment) An experimental upgrade that replaces an engineering cyborg's tools with the abductor version. 7 Materials
7 Engineering
4 Alientech
Metal.png25000 Metal
Silver.png12500 Silver
Titanium.png10000 Titanium
Diamond.png10000 Diamond
Plasma.png5000 Plasma
AbductorModule.png Cyborg Upgrade Module (Abductor Medical Equipment) An experimental upgrade that replaces a medical cyborg's tools with the abductor version. 7 Materials
7 Biotech
3 Alientech
Metal.png18000 Metal
Glass.png1500 Glass
Silver.png13000 Silver
Gold.png1000 Gold
Titanium.png12000 Titanium
Diamond.png1000 Diamond
Plasma.png4000 Plasma
AbductorModule.png Cyborg Upgrade (Abductor Janitorial Equipment) An experimental upgrade that replaces a janitor cyborg's tools with the abductor version. 7 Materials
7 Biotech
3 Alientech
Metal.png10000 Metal
Silver.png7500 Silver
Titanium.png7500 Titanium
Diamond.png5000 Diamond
Plasma.png2500 Plasma
Kineticacceleratormod.png Kinetic Accelerator Damage Mod Increases the damage of a kinetic accelerator when installed. 5 Materials
4 Engineering
4 Power Storage
3 Combat
4 EM Spectrum
Metal.png2000 Metal
Glass.png1500 Glass
Gold.png1500 Gold
Uranium.png1000 Uranium
Kineticacceleratormod.png Kinetic Accelerator Cooldown Mod Decreases the cooldown of a kinetic accelerator when installed. 5 Materials
4 Engineering
4 Power Storage
3 Combat
4 EM Spectrum
Metal.png2000 Metal
Glass.png1500 Glass
Gold.png1500 Gold
Uranium.png1000 Uranium
Kineticacceleratormod.png Kinetic Accelerator Range Mod Increases the range of a kinetic accelerator when installed. 5 Materials
4 Engineering
4 Power Storage
3 Combat
4 EM Spectrum
Metal.png2000 Metal
Glass.png1500 Glass
Gold.png1500 Gold
Uranium.png1000 Uranium
Kineticacceleratormod.png Kinetic Accelerator Mining AoE Mod Causes the kinetic accelerator to destroy rock in an AoE. 7 Materials
5 Engineering
5 Power Storage
4 Combat
5 EM Spectrum
Metal.png8000 Metal
Glass.png1500 Glass
Silver.png2000 Silver
Gold.png2000 Gold
Diamond.png2000 Diamond
Icon Name Description Required Tech Levels Required Materials
MMI empty.png Man-Machine Interface The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity. 3 Data Theory
2 Biotech
2 Engineering
Metal.png1000 Metal
Glass.png500 Glass
Robotic brain.png Robotic Brain An advanced circuit, capable of housing a non-sentient synthetic intelligence. 3 Plasma
4 Biotech
5 Data Theory
Metal.png1700 Metal
Glass.png1350 Glass
Gold.png500 Gold
Cyborg upgrade.png Man-Machine Interface Radio Upgrade Enables radio capability on MMIs when either installed directly on the MMI, or through a cyborg's chassis. 2 Engineering
2 Biotech
3 Data Theory
Metal.png200 Metal
Cyber eyes.png Welding Shield implant These reactive micro-shields will protect you from welders and flashes without obscuring your vision. 4 Materials
5 Engineering
4 Plasma
4 Biotech
Metal.png600 Metal
Glass.png400 Glass
Breathing tube.png Breathing Tube Implant Allows you to use internals without a mask and protecting you from being choked. 2 Materials
3 Biotech
Metal.png600 Metal
Glass.png250 Glass
Surgical arm implant.png Surgical Arm Implant A set of surgical tools hidden behind a concealed panel on the user's arm. 3 Materials
3 Engineering
3 Biotech
3 EM Spectrum
2 Data Theory
Metal.png2500 Metal
Glass.png1500 Glass
Silver.png1500 Silver
Toolset arm implant.png Toolset Arm Implant A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm. Contains all neccessary tools. 3 Materials
4 Engineering
4 Power Storage
4 Biotech
Metal.png2500 Metal
Glass.png1500 Glass
Silver.png1500 Silver
Janitorial arm implant.png Janitorial Toolset Implant A set of janitorial tools hidden behind a concealed panel on the user's arm. 3 Materials
4 Engineering
4 Biotech
Metal.png2500 Metal
Glass.png1500 Glass
Silver.png1500 Silver
Botanical arm implant.png Botanical Toolset Implant A set of botanical tools hidden behind a concealed panel on the user's arm. 3 Materials
4 Engineering
4 Biotech
Metal.png2500 Metal
Glass.png1500 Glass
Silver.png1500 Silver
Toolset arm implant.png Abductor Toolset Implant An alien toolset, designed to be installed on subject's arm. 6 Materials
6 Engineering
6 Plasma
4 Alientech
Metal.png20000 Metal
Silver.png10000 Silver
Titanium.png8000 Titanium
Plasma.png9000 Plasma
Diamond.png8000 Diamond
Janitorial arm implant.png Abductor Janitorial Toolset Implant An alien janitorial toolset, designed to be installed on the subject's arm. 6 Materials
6 Engineering
6 Biotech
3 Alientech
Metal.png20000 Metal
Silver.png10000 Silver
Titanium.png8000 Titanium
Plasma.png9000 Plasma
Diamond.png8000 Diamond
Surgical arm implant.png Abductor Surgical Toolset Implant An alien surgical toolset, designed to be installed on the subject's arm. 6 Materials
6 EM Spectrum
6 Biotech
3 Alientech
Metal.png20000 Metal
Silver.png10000 Silver
Titanium.png8000 Titanium
Plasma.png9000 Plasma
Diamond.png8000 Diamond
Diagnostic HUD Implant.png Diagnostic HUD implant These cybernetic eye implants will display a diagnostic HUD over everything you see. 5 Materials
4 Engineering
4 Biotech
4 Data Theory
Metal.png600 Metal
Glass.png600 Glass
Silver.png500 Silver
Gold.png500 Gold
Medical HUD implant.png Medical HUD implant These cybernetic eye implants will display a medical HUD over everything you see. 5 Materials
4 Biotech
4 Data Theory
Metal.png600 Metal
Glass.png600 Glass
Silver.png500 Silver
Gold.png500 Gold
SechudImplant.png Security HUD implant These cybernetic eye implants will display a security HUD over everything you see. 5 Materials
4 Biotech
3 Combat
4 Data Theory
Metal.png600 Metal
Glass.png600 Glass
Silver.png750 Silver
Gold.png750 Gold
Meson eyes implant.png Meson scanner implant These cybernetic eyes will allow you to see the structural layout of the station, and, well, everything else. 4 Materials
4 Engineering
4 Biotech
Metal.png500 Metal
Glass.png500 Glass
Silver.png500 Silver
Gold.png300 Gold
Thermal eyes implant.png Thermals Implant These cybernetic eye implants will give you thermal vision. Vertical slit pupil included. 6 Materials
4 Plasma
7 Biotech
5 EM Spectrum
4 Data Theory
Metal.png600 Metal
Glass.png600 Glass
Silver.png600 Silver
Gold.png600 Gold
Plasma.png1000 Plasma
Diamond.png2000 Diamond
Antidrop.png Anti-Drop implant An implant that will prevent you from dropping items. 5 Materials
5 Biotech
6 Data Theory
Metal.png600 Metal
Glass.png600 Glass
Silver.png400 Silver
Gold.png400 Gold
CNS rebooter.png CNS Rebooter implant This implant will automatically give you back control over your central nervous system, reducing downtime when stunned. 6 Materials
6 Biotech
5 Data Theory
Metal.png600 Metal
Glass.png600 Glass
Silver.png500 Silver
Gold.png1000 Gold
Neural Jumpstarter.png Neural Jumpstarter Implant This implant will automatically attempt to jolt you awake when it detects you have fallen unconscious. Has a short cooldown, incompatible with the CNS Rebooter. 6 Materials
6 Biotech
5 Data Theory
Metal.png600 Metal
Glass.png600 Glass
Silver.png500 Silver
Gold.png1000 Gold
CNS rebooter.png Comical Implant Uh oh 2 Materials
2 Biotech
Metal.png200 Metal
Glass.png200 Glass
Bananium.png200 Bananium
Nutriment pump implant.png Nutriment pump implant This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are starving. 3 Materials
4 Power Storage
3 Biotech
Metal.png500 Metal
Glass.png500 Glass
Gold.png500 Gold
Nutriment pump implant PLUS.png Nutriment pump implant PLUS This implant will synthesize and pump into your bloodstream a small amount of nutriment when you are hungry. 5 Materials
4 Power Storage
4 Biotech
Metal.png600 Metal
Glass.png600 Glass
Gold.png500 Gold
Uranium.png750 Uranium
Reviver.png Reviver implant This implant will attempt to revive you if you lose consciousness. For the faint of heart! 5 Materials
5 Biotech
4 Data Theory
Metal.png800 Metal
Glass.png800 Glass
Gold.png300 Gold
Uranium.png500 Uranium
Cyber eyes.png Cybernetic Eyes An electronic device designed to mimic the functions of a pair of human eyes. 4 Materials
4 Biotech
Metal.png500 Metal
Glass.png500 Glass
Cybernetic Ears.png Cybernetic Ears A basic cybernetic designed to mimic the operation of ears. 4 Materials
4 Biotech
Metal.png500 Metal
Glass.png500 Glass
Cybernetic Liver.png Cybernetic Liver An electronic device designed to mimic the functions of a of human liver. 4 Materials
4 Biotech
Metal.png500 Metal
Glass.png500 Glass
Cybernetic Kidneys.png Cybernetic Kidneys An electronic device designed to mimic the functions of a pair of kidneys. 4 Materials
4 Biotech
Metal.png500 Metal
Glass.png500 Glass
Cybernetic heart.gif Cybernetic Heart An electronic device designed to mimic the functions of an organic human heart. 4 Materials
4 Biotech
Metal.png500 Metal
Glass.png500 Glass
Upgraded Cybernetic Heart.gif Upgraded Cybernetic Heart A more advanced version of a cybernetic heart. Grants the user additional stamina and heart stability, but the electronics are vulnerable to shock. 5 Materials
5 Engineering
5 Biotech
Metal.png500 Metal
Glass.png500 Glass
Silver.png500 Silver
Cybernetic Lungs.png Cybernetic Lungs An electronic device designed to mimic the functions of a pair of human lungs. 4 Materials
4 Biotech
Metal.png500 Metal
Glass.png500 Glass
Upgraded Cybernetic Lungs.png Upgraded Cybernetic Lungs A more advanced version of the stock cybernetic lungs. They are capable of filtering out lower levels of toxins and carbon dioxide. 5 Materials
5 Engineering
5 Biotech
Metal.png500 Metal
Glass.png500 Glass
Silver.png500 Silver
SAEMI implant.png Strong-arm Empowered Musculature Implant An implant that enhances your muscles to punch harder and throw people back. 7 Combat
4 Syndicate
7 Biotech
Gold.png5000 Gold
Metal.png10000 Metal
Titanium.png3000 Titanium
BSPoly crystal.png2000 Bluespace Mesh
Icon Name Description Required Tech Levels Required Materials
Exosuit Tracking Beacon.gif Exosuit Tracking Beacon Device used to transmit exosuit data. A mech with a beacon attached can be remotely EMP'd from the Research Director's office. None
Metal.png500 Metal
IPC Head.png IPC Head A simple, functional robotic head, capable of housing visual and audio receptors. None
Metal.png15000 Metal
Glass.png5000 Glass
IPC Torso.png Integrated Robotic Chassis The chassis of an IPC that houses most of its components, including microbatteries, brains, and even various implants. None
Metal.png40000 Metal
Titanium.png7000 Titanium
Supercapacitypowercell.png IPC Microbattery A small, powerful cell for use in fully prosthetic bodies. None
Metal.png2000 Metal
Glass.png750 Glass
IPC charger implant.png IPC Charger An implant commonly installed inside IPCs in order to allow them to easily collect energy from their environment None
Metal.png2000 Metal
Glass.png1000 Glass
Cyborg Camera.png IPC Optical Sensor The eyes of an IPC. None
Metal.png1000 Metal
Glass.png2500 Glass
Universal recorder.png IPC Microphone Allows an IPC to hear. None
Metal.png1000 Metal
Glass.png2500 Glass
Advanced hard disk drive.png Voice Modkit : Standard This modification kit updates a mech's onboard voice to Standard, a basic robotic voice. None
Metal.png500 Metal
Advanced hard disk drive.png Voice Modkit : Nanotrasen This modification kit updates a mech's onboard voice to Nanotrasen, a professional female voice. None
Metal.png500 Metal
Advanced hard disk drive.png Voice Modkit : Silent This modification kit silences a mech's onboard voice. None
Metal.png500 Metal
Advanced hard disk drive.png Voice Modkit : Honk This modification kit updates a mech's onboard voice to Honk. Why? None
Metal.png400 Metal
Bananium.png100 Bananium
Advanced hard disk drive.png Voice Modkit : Syndicate A modification kit that updates a mech's onboard voice to Syndicate, a deep voice that is pleasant on the ears. 2 Illegal
Metal.png400 Metal
Titanium.png100 Titanium
Exosuit Tracking Beacon.gif AI Control Beacon A device used to transmit exosuit data. Also allows active AI units to take control of said exosuit. 2 Engineering
2 EM Spectrum
3 Data Theory
Metal.png1000 Metal
Glass.png500 Glass
Silver.png200 Silver
Flash.png Synthetic Flash A synthetic flash used mostly in borg construction. 3 EM Spectrum
2 Combat
Metal.png750 Metal
Glass.png750 Glass
Powercell.png Basic Power Cell A basic power cell that holds 1000 units of energy 1 Power Storage
Metal.png700 Metal
Glass.png50 Glass
Power cell.png High-Capacity Power Cell A power cell that holds 10000 units of energy 2 Power Storage
Metal.png700 Metal
Glass.png60 Glass
Hyper cell.png Hyper-Capacity Power Cell A power cell that holds 30000 units of energy 5 Power Storage
5 Materials
5 Engineering
Metal.png700 Metal
Gold.png150 Gold
Silver.png150 Silver
Glass.png70 Glass
Supercapacitypowercell.png Super-Capacity Power Cell A power cell that holds 20000 units of energy 3 Power Storage
3 Materials
Metal.png700 Metal
Glass.png70 Glass
Bluespacepowercell.png Bluespace Power cell A powercell that holds 40000 units of energy 5 Materials
5 Engineering
6 Power Storage
5 Bluespace
Metal.png800 Metal
Gold.png120 Gold
Glass.png160 Glass
Diamond.png160 Diamond
Titanium.png300 Titanium
BSPoly crystal.png100 Bluespace Mesh

Research Computers

AI System Integrity Restorer
AI System Integrity Restorer.gif
Description
A console that is able to repair AIs using IntelliCards.
Located in the Research Directors Office
Exosuit Control Console
Exosuit Control Console.gif
Description
A console used for tracking and locking down exosuits.
Located in the Research Directors Office
Mech Bay Power Control Console
Mech Bay Power Control Console On.gif
Description
A console that is used for controlling the Mech Bay Recharge Station.
Located in the Mech Bay
Messenger Console
Message Monitoring Console.gif
Description
A console used for seeing what messages are sent via PDA and delete them. It can also be used to view Request Console messages.
Located in the Server Room, and Messaging Server Room
R&D Access Console
RnD Console.png
Description
A console used to access nearby research machinery.
Located in R&D and Robotics
R&D Server Control
RnD Console.png
Description
A console used to choose which consoles have access to upload and download known technologies from the database.
Located in the Server Room
Robotics Control Console
Robotics Control Console.png
Description
A console used to access linked Cyborgs.
Located in the Research Directors Office
Science Control Console
Science Management Console.gif
Description
A console used to manipulate science personnels ID cards.
Located in the Research Directors Office
Slime Control Console
Slime Management Console.png
Description
A console used for remotely handling slimes.
Located in the Xenobiology