Difference between revisions of "Research Items"
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{{JobScience}} | {| style="width:100%; margin-left:auto; margin-right:0px;" | ||
|- Style="vertical-align:bottom;" | |||
| __TOC__ | |||
| style="width:16em;" | {{JobScience}} | |||
|} | |||
== Circuit Imprinter == | == Circuit Imprinter == | ||
[[File:Circuit_imprinter.png|left]] This industrial printer requires glass, sulfuric acid, and occasionally gold and diamond. Each board requires different levels of data theory and materials research, and some require specific field advancement, such as biological or blue-space. With gold, you can make AI law modules, or AI related circuit boards. Machine boards can also be built in the Circuit Constructor, including [[roboticist|mech suits]] and power generators. | [[File:Circuit_imprinter.png|left]] This industrial printer requires glass, sulfuric acid, and occasionally gold and diamond. Each board requires different levels of data theory and materials research, and some require specific field advancement, such as biological or blue-space. With gold, you can make AI law modules, or AI related circuit boards. Machine boards can also be built in the Circuit Constructor, including [[roboticist|mech suits]] and power generators.<div style="height:12px"></div> | ||
<tabs> | <tabs style="width:91%;"><tab name="AI Modules" inline> <!--91% because the tab wouldnt fit otherwise--> | ||
<tab name="AI Modules"> | {|class="wikitable" style="background-color:#f0e8f0;margin:10pt;width:99%;" | ||
{|class="wikitable | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;width:90%;" | ||
|- style="background-color:# | ! style='background-color:#64487F; width:64px;' |Icon | ||
! style='background-color:# | ! style='background-color:#64487F; width:150px;' |Name | ||
! style='background-color:# | ! style='background-color:#64487F;' |Description | ||
! | ! style='background-color:#64487F; width:150px;' |Required Tech Levels | ||
! style='background-color:# | ! style='background-color:#64487F; width:200px;' |Required Materials | ||
! style='background-color:# | |||
|- | |- | ||
![[File:AICircuitboard.png]] | ![[File:AICircuitboard.png]] | ||
Line 18: | Line 21: | ||
|An AI module that allows you to add a single low-priority custom law to an AI. | |An AI module that allows you to add a single low-priority custom law to an AI. | ||
|5 Data Theory<br>4 Materials<br> | |5 Data Theory<br>4 Materials<br> | ||
| | |{{Materials|Glass=1000|Gold=100}}<br> | ||
|- | |- | ||
![[File:GreenAICircuitboard.png]] | ![[File:GreenAICircuitboard.png]] | ||
Line 24: | Line 27: | ||
|Gives an AI the OneHuman lawset, which designates a single person as the only "human" on station. | |Gives an AI the OneHuman lawset, which designates a single person as the only "human" on station. | ||
|6 Data Theory<br>4 Materials<br> | |6 Data Theory<br>4 Materials<br> | ||
| | |{{Materials|Glass=1000|Diamond=100}}<br> | ||
|- | |- | ||
![[File:AICircuitboard.png]] | ![[File:AICircuitboard.png]] | ||
Line 30: | Line 33: | ||
|A dangerous module that instructs an AI to remove all oxygen from the station. | |A dangerous module that instructs an AI to remove all oxygen from the station. | ||
|4 Data Theory<br>2 Biotech<br>4 Materials<br> | |4 Data Theory<br>2 Biotech<br>4 Materials<br> | ||
| | |{{Materials|Glass=1000|Gold=100}}<br> | ||
|- | |- | ||
![[File:RedAICircuitboard.png]] | ![[File:RedAICircuitboard.png]] | ||
Line 36: | Line 39: | ||
|Another dangerous module, this law instructs the AI to protect the station at all costs, killing anyone who damages it. | |Another dangerous module, this law instructs the AI to protect the station at all costs, killing anyone who damages it. | ||
|5 Data Theory<br>4 Materials<br> | |5 Data Theory<br>4 Materials<br> | ||
| | |{{Materials|Glass=1000|Gold=100}}<br> | ||
|- | |- | ||
![[File:AICircuitboard.png]] | ![[File:AICircuitboard.png]] | ||
Line 42: | Line 45: | ||
|Slightly less dangerous than it sounds, this module simply removes an AI's laws completely. Doesn't work on Malfunctioning AI units. | |Slightly less dangerous than it sounds, this module simply removes an AI's laws completely. Doesn't work on Malfunctioning AI units. | ||
|5 Data Theory<br>6 Materials<br> | |5 Data Theory<br>6 Materials<br> | ||
| | |{{Materials|Glass=1000|Diamond=100}}<br> | ||
|- | |- | ||
![[File:AICircuitboard.png]] | ![[File:AICircuitboard.png]] | ||
Line 48: | Line 51: | ||
|A lawset built for biohazard containment, no crewmembers are allowed to leave the station while this lawset is in effect. | |A lawset built for biohazard containment, no crewmembers are allowed to leave the station while this lawset is in effect. | ||
|3 Data Theory<br>2 Biotech<br>4 Materials<br> | |3 Data Theory<br>2 Biotech<br>4 Materials<br> | ||
| | |{{Materials|Glass=1000|Gold=100}}<br> | ||
|- | |- | ||
![[File:AICircuitboard.png]] | ![[File:AICircuitboard.png]] | ||
Line 54: | Line 57: | ||
|Purges all Freeform and Hacked laws from an AI, leaving core laws intact. | |Purges all Freeform and Hacked laws from an AI, leaving core laws intact. | ||
|4 Data Theory<br>6 Materials<br> | |4 Data Theory<br>6 Materials<br> | ||
| | |{{Materials|Glass=1000|Gold=100}}<br> | ||
|- | |- | ||
![[File:LightBlueAICircuitboard.png]] | ![[File:LightBlueAICircuitboard.png]] | ||
Line 60: | Line 63: | ||
|A VIP protection module, this law designates one person as high priority, with anyone harming them losing their status as crew. | |A VIP protection module, this law designates one person as high priority, with anyone harming them losing their status as crew. | ||
|3 Data Theory<br>3 Materials<br> | |3 Data Theory<br>3 Materials<br> | ||
| | |{{Materials|Glass=1000|Gold=100}}<br> | ||
|- | |- | ||
![[File:GreenAICircuitboard.png]] | ![[File:GreenAICircuitboard.png]] | ||
Line 66: | Line 69: | ||
|A true classic, this lawset instructs the AI to protect and serve humans, while preserving its own existence. | |A true classic, this lawset instructs the AI to protect and serve humans, while preserving its own existence. | ||
|3 Data Theory<br>5 Materials<br> | |3 Data Theory<br>5 Materials<br> | ||
| | |{{Materials|Glass=1000|Diamond=100}}<br> | ||
|- | |- | ||
![[File:ClownAICircuitboard.png]] | ![[File:ClownAICircuitboard.png]] | ||
Line 72: | Line 75: | ||
|A varient of Asimov that allows breakage of laws if doing so is funny | |A varient of Asimov that allows breakage of laws if doing so is funny | ||
|5 Data Theory<br>5 Materials<br>2 Illegal<br> | |5 Data Theory<br>5 Materials<br>2 Illegal<br> | ||
| | |{{Materials|Glass=1000|Bananium=100}}<br> | ||
|- | |- | ||
![[File:BlueAICircuitboard.png]] | ![[File:BlueAICircuitboard.png]] | ||
Line 78: | Line 81: | ||
|A penny pincher's lawset, this module makes the AI reduce expenses and increase profit where possible. | |A penny pincher's lawset, this module makes the AI reduce expenses and increase profit where possible. | ||
|5 Data Theory<br>5 Materials<br> | |5 Data Theory<br>5 Materials<br> | ||
| | |{{Materials|Glass=1000|Diamond=100}}<br> | ||
|- | |- | ||
![[File:GreenAICircuitboard.png]] | ![[File:GreenAICircuitboard.png]] | ||
Line 84: | Line 87: | ||
|An updated version of the Asimov module, this lawset has the AI protect all crew, rather than just humans. | |An updated version of the Asimov module, this lawset has the AI protect all crew, rather than just humans. | ||
|3 Data Theory<br>5 Materials<br> | |3 Data Theory<br>5 Materials<br> | ||
| | |{{Materials|Glass=1000|Diamond=100}}<br> | ||
|- | |- | ||
![[File:RedAICircuitboard.png]] | ![[File:RedAICircuitboard.png]] | ||
Line 90: | Line 93: | ||
|The Lawful Good-est of all lawsets, this set instructs an AI to combat evil across the station while protecting the innocent. Expect validhunting. | |The Lawful Good-est of all lawsets, this set instructs an AI to combat evil across the station while protecting the innocent. Expect validhunting. | ||
|5 Data Theory<br>5 Materials<br> | |5 Data Theory<br>5 Materials<br> | ||
| | |{{Materials|Glass=1000|Diamond=100}}<br> | ||
|- | |- | ||
![[File:RedAICircuitboard.png]] | ![[File:RedAICircuitboard.png]] | ||
Line 96: | Line 99: | ||
|For lunatics only. Instructs an AI to kill everyone on-station, then terminate itself. | |For lunatics only. Instructs an AI to kill everyone on-station, then terminate itself. | ||
|5 Data Theory<br>5 Materials<br>2 Illegal<br> | |5 Data Theory<br>5 Materials<br>2 Illegal<br> | ||
| | |{{Materials|Glass=1000|Diamond=100}}<br> | ||
|- | |- | ||
![[File:AICircuitboard.png]] | ![[File:AICircuitboard.png]] | ||
|Core AI Module (Freeform) | |Core AI Module (Freeform) | ||
| | |An AI module that allows you to add a single high-priority custom law to an AI. | ||
|6 Data Theory<br>6 Materials<br> | |6 Data Theory<br>6 Materials<br> | ||
| | |{{Materials|Glass=1000|Diamond=100}}<br> | ||
|- | |- | ||
![[File:RedAICircuitboard.png]] | ![[File:RedAICircuitboard.png]] | ||
Line 108: | Line 111: | ||
|Requires the AI to oppress the weak while only obeying the strongest. All fun and games until the AI realizes it fits that description better than you do. | |Requires the AI to oppress the weak while only obeying the strongest. All fun and games until the AI realizes it fits that description better than you do. | ||
|5 Data Theory<br>2 Illegal<br>5 Materials<br> | |5 Data Theory<br>2 Illegal<br>5 Materials<br> | ||
| | |{{Materials|Glass=1000|Diamond=100}}<br> | ||
|- | |- | ||
</tab> | </tab><tab name="Engineering Machinery" inline> | ||
<tab name="Engineering Machinery"> | {|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;" | ||
{|class="wikitable | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | ||
|- style="background-color:# | ! style='background-color:#64487F; width:64px;' |Icon | ||
! style='background-color:# | ! style='background-color:#64487F; width:150px;' |Name | ||
! style='background-color:# | ! style='background-color:#64487F;' |Description | ||
! style='background-color:# | ! style='background-color:#64487F; width:150px;' |Required Tech Levels | ||
! style='background-color:# | ! style='background-color:#64487F; width:200px;' |Required Materials | ||
! style='background-color:# | |||
|- | |- | ||
![[File:EngineeringCircuitboard.png]] | ![[File:EngineeringCircuitboard.png]] | ||
Line 124: | Line 126: | ||
|The circuit board for a Freezer/Heater. | |The circuit board for a Freezer/Heater. | ||
|3 Data Theory<br>3 Plasma<br> | |3 Data Theory<br>3 Plasma<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:EngineeringCircuitboard.png]] | ![[File:EngineeringCircuitboard.png]] | ||
Line 130: | Line 132: | ||
|The circuit board for a SMES. | |The circuit board for a SMES. | ||
|4 Data Theory<br>5 Power Storage<br>4 Engineering<br> | |4 Data Theory<br>5 Power Storage<br>4 Engineering<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:EngineeringCircuitboard.png]] | ![[File:EngineeringCircuitboard.png]] | ||
Line 136: | Line 138: | ||
|The circuit board for an emitter. | |The circuit board for an emitter. | ||
|3 Data Theory<br>5 Power Storage<br>4 Engineering<br> | |3 Data Theory<br>5 Power Storage<br>4 Engineering<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:EngineeringCircuitboard.png]] | ![[File:EngineeringCircuitboard.png]] | ||
Line 142: | Line 144: | ||
|The circuit board for a power turbine console. | |The circuit board for a power turbine console. | ||
|4 Data Theory<br>5 Power Storage<br>4 Engineering<br> | |4 Data Theory<br>5 Power Storage<br>4 Engineering<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:EngineeringCircuitboard.png]] | ![[File:EngineeringCircuitboard.png]] | ||
Line 148: | Line 150: | ||
|The circuit board for a power turbine. | |The circuit board for a power turbine. | ||
|4 Data Theory<br>4 Power Storage<br>5 Engineering<br> | |4 Data Theory<br>4 Power Storage<br>5 Engineering<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:EngineeringCircuitboard.png]] | ![[File:EngineeringCircuitboard.png]] | ||
Line 154: | Line 156: | ||
|The circuit board for a power compressor. | |The circuit board for a power compressor. | ||
|4 Data Theory<br>5 Power Storage<br>4 Engineering<br> | |4 Data Theory<br>5 Power Storage<br>4 Engineering<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:EngineeringCircuitboard.png]] | ![[File:EngineeringCircuitboard.png]] | ||
Line 160: | Line 162: | ||
|The circuit board that for a PACMAN-type portable generator. | |The circuit board that for a PACMAN-type portable generator. | ||
|2 Data Theory<br>3 Plasma<br>3 Power Storage<br>3 Engineering<br> | |2 Data Theory<br>3 Plasma<br>3 Power Storage<br>3 Engineering<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:EngineeringCircuitboard.png]] | ![[File:EngineeringCircuitboard.png]] | ||
Line 166: | Line 168: | ||
|The circuit board that for a MRSPACMAN-type portable generator. | |The circuit board that for a MRSPACMAN-type portable generator. | ||
|3 Data Theory<br>4 Plasma<br>5 Power Storage<br>5 Engineering<br> | |3 Data Theory<br>4 Plasma<br>5 Power Storage<br>5 Engineering<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:EngineeringCircuitboard.png]] | ![[File:EngineeringCircuitboard.png]] | ||
Line 172: | Line 174: | ||
|The circuit board that for a SUPERPACMAN-type portable generator. | |The circuit board that for a SUPERPACMAN-type portable generator. | ||
|3 Data Theory<br>4 Power Storage<br>4 Engineering<br> | |3 Data Theory<br>4 Power Storage<br>4 Engineering<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:EngineeringCircuitboard.png]] | ![[File:EngineeringCircuitboard.png]] | ||
Line 178: | Line 180: | ||
|The circuit board for a tesla coil. | |The circuit board for a tesla coil. | ||
|3 Data Theory<br>3 Power Storage<br>3 EM Spectrum<br> | |3 Data Theory<br>3 Power Storage<br>3 EM Spectrum<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:EngineeringCircuitboard.png]] | ![[File:EngineeringCircuitboard.png]] | ||
Line 184: | Line 186: | ||
|The circuit board for a grounding rod. | |The circuit board for a grounding rod. | ||
|3 Data Theory<br>2 Plasma<br>3 Power Storage<br>3 EM Spectrum<br> | |3 Data Theory<br>2 Plasma<br>3 Power Storage<br>3 EM Spectrum<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
</tab> | </tab><tab name="Hydroponics Machinery" inline> | ||
<tab name="Hydroponics Machinery"> | {|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;" | ||
{|class="wikitable | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | ||
|- style="background-color:# | ! style='background-color:#64487F; width:64px;' |Icon | ||
! style='background-color:# | ! style='background-color:#64487F; width:150px;' |Name | ||
! style='background-color:# | ! style='background-color:#64487F;' |Description | ||
! | ! style='background-color:#64487F; width:150px;' |Required Tech Levels | ||
! style='background-color:# | ! style='background-color:#64487F; width:200px;' |Required Materials | ||
! style='background-color:# | |||
|- | |- | ||
![[File:ServiceCircuitboard.png]] | ![[File:ServiceCircuitboard.png]] | ||
Line 200: | Line 201: | ||
|The circuit board for a seed extractor. | |The circuit board for a seed extractor. | ||
|1 Data Theory<br> | |1 Data Theory<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:ServiceCircuitboard.png]] | ![[File:ServiceCircuitboard.png]] | ||
Line 206: | Line 207: | ||
|The circuit board for a Biogenerator. | |The circuit board for a Biogenerator. | ||
|2 Data Theory<br>3 Biotech<br>3 Materials<br> | |2 Data Theory<br>3 Biotech<br>3 Materials<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:ServiceCircuitboard.png]] | ![[File:ServiceCircuitboard.png]] | ||
Line 212: | Line 213: | ||
|The circuit board for a Hydroponics Tray. | |The circuit board for a Hydroponics Tray. | ||
|2 Biotech<br> | |2 Biotech<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:ServiceCircuitboard.png]] | ![[File:ServiceCircuitboard.png]] | ||
Line 218: | Line 219: | ||
|The circuit board for a plant DNA manipulator. | |The circuit board for a plant DNA manipulator. | ||
|4 Data Theory<br>3 Biotech | |4 Data Theory<br>3 Biotech | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
</tab> | </tab><tab name="Misc Machinery" inline> | ||
<tab name="Misc Machinery"> | {|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;" | ||
{|class="wikitable | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | ||
|- style="background-color:# | ! style='background-color:#64487F; width:64px;' |Icon | ||
! style='background-color:# | ! style='background-color:#64487F; width:150px;' |Name | ||
! style='background-color:# | ! style='background-color:#64487F;' |Description | ||
! | ! style='background-color:#64487F; width:150px;' |Required Tech Levels | ||
! style='background-color:# | ! style='background-color:#64487F; width:200px;' |Required Materials | ||
! style='background-color:# | |||
|- | |- | ||
![[File:Circuitboard.png]] | ![[File:Circuitboard.png]] | ||
Line 234: | Line 234: | ||
|The circuit board for a smartfridge. | |The circuit board for a smartfridge. | ||
|1 Data Theory<br> | |1 Data Theory<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:ScienceCircuitboard.png]] | ![[File:ScienceCircuitboard.png]] | ||
Line 240: | Line 240: | ||
|The circuit board for a monkey recycler. | |The circuit board for a monkey recycler. | ||
|1 Data Theory<br> | |1 Data Theory<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:ServiceCircuitboard.png]] | ![[File:ServiceCircuitboard.png]] | ||
Line 246: | Line 246: | ||
|The circuit board for a processor. | |The circuit board for a processor. | ||
|1 Data Theory<br> | |1 Data Theory<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:Circuitboard.png]] | ![[File:Circuitboard.png]] | ||
Line 252: | Line 252: | ||
|The circuit board for a holopad. | |The circuit board for a holopad. | ||
|1 Data Theory<br> | |1 Data Theory<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:Circuitboard.png]] | ![[File:Circuitboard.png]] | ||
Line 258: | Line 258: | ||
|Allows for the construction of circuit boards used to build a new Arcade Machine. | |Allows for the construction of circuit boards used to build a new Arcade Machine. | ||
|1 Data Theory<br> | |1 Data Theory<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:ServiceCircuitboard.png]] | ![[File:ServiceCircuitboard.png]] | ||
Line 264: | Line 264: | ||
|The circuit board for a deep fryer. | |The circuit board for a deep fryer. | ||
|1 Data Theory<br> | |1 Data Theory<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:Circuitboard.png]] | ![[File:Circuitboard.png]] | ||
Line 270: | Line 270: | ||
|Allows for the construction of circuit boards used to build a new Orion Trail machine. | |Allows for the construction of circuit boards used to build a new Orion Trail machine. | ||
|1 Data Theory<br> | |1 Data Theory<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:Circuitboard.png]] | ![[File:Circuitboard.png]] | ||
Line 276: | Line 276: | ||
|The circuit board for a claw game. | |The circuit board for a claw game. | ||
|1 Data Theory<br> | |1 Data Theory<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:SupplyCircuitboard.png]] | ![[File:SupplyCircuitboard.png]] | ||
Line 282: | Line 282: | ||
|The circuit board for a Mining Rewards Vendor. | |The circuit board for a Mining Rewards Vendor. | ||
|3 Engineering<br> | |3 Engineering<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:SecurityCircuitboard.png]] | ![[File:SecurityCircuitboard.png]] | ||
Line 288: | Line 288: | ||
|The circuit board for a recharger. | |The circuit board for a recharger. | ||
|3 Materials<br>3 Power Storage<br> | |3 Materials<br>3 Power Storage<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:EngineeringCircuitboard.png]] | ![[File:EngineeringCircuitboard.png]] | ||
Line 294: | Line 294: | ||
|The circuit board for a battery recharger. | |The circuit board for a battery recharger. | ||
|3 Materials<br>3 Power Storage<br> | |3 Materials<br>3 Power Storage<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:ServiceCircuitboard.png]] | ![[File:ServiceCircuitboard.png]] | ||
Line 300: | Line 300: | ||
|The circuit board for a gibber. | |The circuit board for a gibber. | ||
|2 Data Theory<br>2 Engineering<br> | |2 Data Theory<br>2 Engineering<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:ServiceCircuitboard.png]] | ![[File:ServiceCircuitboard.png]] | ||
Line 306: | Line 306: | ||
|The circuit board for a recycler. | |The circuit board for a recycler. | ||
|2 Data Theory<br>2 Engineering<br> | |2 Data Theory<br>2 Engineering<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:ServiceCircuitboard.png]] | ![[File:ServiceCircuitboard.png]] | ||
Line 312: | Line 312: | ||
|The circuit board for a Microwave. | |The circuit board for a Microwave. | ||
|2 Data Theory<br>2 EM Spectrum<br> | |2 Data Theory<br>2 EM Spectrum<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:ServiceCircuitboard.png]] | ![[File:ServiceCircuitboard.png]] | ||
Line 318: | Line 318: | ||
|The circuit board for an Oven. | |The circuit board for an Oven. | ||
|2 Data Theory<br>2 EM Spectrum<br> | |2 Data Theory<br>2 EM Spectrum<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:ServiceCircuitboard.png]] | ![[File:ServiceCircuitboard.png]] | ||
Line 324: | Line 324: | ||
|The circuit board for a Grill. | |The circuit board for a Grill. | ||
|2 Data Theory<br>2 EM Spectrum<br> | |2 Data Theory<br>2 EM Spectrum<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:ServiceCircuitboard.png]] | ![[File:ServiceCircuitboard.png]] | ||
Line 330: | Line 330: | ||
|The circuit board for a dish drive. | |The circuit board for a dish drive. | ||
|1 Data Theory<br> | |1 Data Theory<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:ServiceCircuitboard.png]] | ![[File:ServiceCircuitboard.png]] | ||
Line 336: | Line 336: | ||
|The circuit board for a Candy Maker. | |The circuit board for a Candy Maker. | ||
|2 Data Theory<br>2 EM Spectrum<br> | |2 Data Theory<br>2 EM Spectrum<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:SupplyCircuitboard.png]] | ![[File:SupplyCircuitboard.png]] | ||
Line 342: | Line 342: | ||
|The circuit board for an Ore Redemption machine. | |The circuit board for an Ore Redemption machine. | ||
|2 Data Theory<br>2 Engineering<br>3 Plasma<br> | |2 Data Theory<br>2 Engineering<br>3 Plasma<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:Circuitboard.png]] | ![[File:Circuitboard.png]] | ||
Line 348: | Line 348: | ||
|The circuit board for a prize counter. | |The circuit board for a prize counter. | ||
|2 Data Theory<br>2 Materials<br> | |2 Data Theory<br>2 Materials<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:Circuitboard.png]] | ![[File:Circuitboard.png]] | ||
Line 354: | Line 354: | ||
|The circuit board for a Virtual Gameboard. | |The circuit board for a Virtual Gameboard. | ||
|2 Data Theory<br> | |2 Data Theory<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:Circuitboard.png]] | ![[File:Circuitboard.png]] | ||
|Machine Board (Nanotrasen | |Machine Board (Nanotrasen Merch Vendor) | ||
|The circuit board for a | |The circuit board for a NT Merch Vendor. | ||
| | |1 Data Theory<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:Circuitboard.png]] | ![[File:Circuitboard.png]] | ||
Line 366: | Line 366: | ||
|The circuit board for a bottler. | |The circuit board for a bottler. | ||
|2 Data Theory<br> | |2 Data Theory<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:ServiceCircuitboard.png]] | ![[File:ServiceCircuitboard.png]] | ||
Line 372: | Line 372: | ||
|The circuit board for a slot machine. | |The circuit board for a slot machine. | ||
|2 Data Theory<br> | |2 Data Theory<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
</tab> | </tab><tab name="Subspace Telecomms" inline> | ||
<tab name="Subspace Telecomms"> | {|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;" | ||
{|class="wikitable | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | ||
|- style="background-color:# | ! style='background-color:#64487F; width:64px;' |Icon | ||
! style='background-color:# | ! style='background-color:#64487F; width:150px;' |Name | ||
! style='background-color:# | ! style='background-color:#64487F;' |Description | ||
! | ! style='background-color:#64487F; width:150px;' |Required Tech Levels | ||
! style='background-color:# | ! style='background-color:#64487F; width:200px;' |Required Materials | ||
! style='background-color:# | |||
|- | |- | ||
![[File:EngineeringCircuitboard.png]] | ![[File:EngineeringCircuitboard.png]] | ||
Line 388: | Line 387: | ||
|The circuit board for a Telecommunications Core. | |The circuit board for a Telecommunications Core. | ||
|2 Engineering<br>2 Data Theory<br> | |2 Engineering<br>2 Data Theory<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:EngineeringCircuitboard.png]] | ![[File:EngineeringCircuitboard.png]] | ||
Line 394: | Line 393: | ||
||The circuit board for a Telecommunications Relay. | ||The circuit board for a Telecommunications Relay. | ||
|2 Engineering<br>2 Bluespace<br>2 Data Theory<br> | |2 Engineering<br>2 Bluespace<br>2 Data Theory<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
</tab> | </tab><tab name="Computer Boards" inline> | ||
<tab name="Computer Boards"> | {|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;" | ||
{|class="wikitable | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | ||
|- style="background-color:# | ! style='background-color:#64487F; width:64px;' |Icon | ||
! style='background-color:# | ! style='background-color:#64487F; width:150px;' |Name | ||
! style='background-color:# | ! style='background-color:#64487F;' |Description | ||
! | ! style='background-color:#64487F; width:150px;' |Required Tech Levels | ||
! style='background-color:# | ! style='background-color:#64487F; width:200px;' |Required Materials | ||
! style='background-color:# | |||
|- | |- | ||
![[File:ScienceCircuitboard.png]] | ![[File:ScienceCircuitboard.png]] | ||
Line 410: | Line 408: | ||
|Allows for the construction of circuit boards used to build new AI cores. | |Allows for the construction of circuit boards used to build new AI cores. | ||
|3 Data Theory<br> | |3 Data Theory<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:ScienceCircuitboard.png]] | ![[File:ScienceCircuitboard.png]] | ||
Line 416: | Line 414: | ||
|Allows for the construction of circuit boards used to build an AI Integrity Restorer. | |Allows for the construction of circuit boards used to build an AI Integrity Restorer. | ||
|4 Data Theory<br>3 EM Spectrum<br> | |4 Data Theory<br>3 EM Spectrum<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:CommandCircuitboard.png]] | ![[File:CommandCircuitboard.png]] | ||
Line 422: | Line 420: | ||
|Allows for the construction of circuit boards used to build an AI Upload Console. | |Allows for the construction of circuit boards used to build an AI Upload Console. | ||
|5 Data Theory<br>4 Engineering<br> | |5 Data Theory<br>4 Engineering<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:EngineeringCircuitboard.png]] | ![[File:EngineeringCircuitboard.png]] | ||
Line 428: | Line 426: | ||
|Allows for the construction of circuit boards used to build an atmosphere alert console.. | |Allows for the construction of circuit boards used to build an atmosphere alert console.. | ||
|2 Data Theory<br> | |2 Data Theory<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:EngineeringCircuitboard.png]] | ![[File:EngineeringCircuitboard.png]] | ||
Line 434: | Line 432: | ||
|Allows for the construction of circuit boards used to build an Atmospheric Monitor. | |Allows for the construction of circuit boards used to build an Atmospheric Monitor. | ||
|2 Data Theory<br> | |2 Data Theory<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:SecurityCircuitboard.png]] | ![[File:SecurityCircuitboard.png]] | ||
Line 440: | Line 438: | ||
|Allows for the construction of circuit boards used to build camera monitors. | |Allows for the construction of circuit boards used to build camera monitors. | ||
|2 Data Theory<br>2 Combat<br> | |2 Data Theory<br>2 Combat<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:MedicalCircuitboard.png]] | ![[File:MedicalCircuitboard.png]] | ||
Line 446: | Line 444: | ||
|Allows for the construction of circuit boards used to build a new Cloning Machine console. | |Allows for the construction of circuit boards used to build a new Cloning Machine console. | ||
|4 Data Theory<br>3 Biotech<br> | |4 Data Theory<br>3 Biotech<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:EngineeringCircuitboard.png]] | ![[File:EngineeringCircuitboard.png]] | ||
Line 452: | Line 450: | ||
|Allows for the construction of circuit boards used to build a communications console. | |Allows for the construction of circuit boards used to build a communications console. | ||
|3 Data Theory<br>3 EM Spectrum<br> | |3 Data Theory<br>3 EM Spectrum<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:MedicalCircuitboard.png]] | ![[File:MedicalCircuitboard.png]] | ||
Line 458: | Line 456: | ||
|Allows for the construction of circuit boards used to build a Crew monitoring computer. | |Allows for the construction of circuit boards used to build a Crew monitoring computer. | ||
|3 Data Theory<br>2 EM Spectrum<br>2 Biotech<br> | |3 Data Theory<br>2 EM Spectrum<br>2 Biotech<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:CommandCircuitboard.png]] | ![[File:CommandCircuitboard.png]] | ||
Line 464: | Line 462: | ||
|Allows for the construction of circuit boards used to build a Cyborg Upload Console. | |Allows for the construction of circuit boards used to build a Cyborg Upload Console. | ||
|5 Data Theory<br>4 Engineering<br> | |5 Data Theory<br>4 Engineering<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:MedicalCircuitboard.png]] | ![[File:MedicalCircuitboard.png]] | ||
Line 470: | Line 468: | ||
|Allows for the construction of circuit boards used to build a new DNA scanning console. | |Allows for the construction of circuit boards used to build a new DNA scanning console. | ||
|2 Data Theory<br>2 Biotech<br> | |2 Data Theory<br>2 Biotech<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:EngineeringCircuitboard.png]] | ![[File:EngineeringCircuitboard.png]] | ||
Line 476: | Line 474: | ||
|Allows for the construction of circuit boards used to build a Drone Control console. | |Allows for the construction of circuit boards used to build a Drone Control console. | ||
|4 Data Theory<br> | |4 Data Theory<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:ScienceCircuitboard.png]] | ![[File:ScienceCircuitboard.png]] | ||
Line 482: | Line 480: | ||
|Allows for the construction of circuit boards used to build an exosuit control console. | |Allows for the construction of circuit boards used to build an exosuit control console. | ||
|3 Data Theory<br> | |3 Data Theory<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:CommandCircuitboard.png]] | ![[File:CommandCircuitboard.png]] | ||
Line 488: | Line 486: | ||
|Allows for the construction of circuit boards used to build an ID computer. | |Allows for the construction of circuit boards used to build an ID computer. | ||
|3 Data Theory<br> | |3 Data Theory<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:ScienceCircuitboard.png]] | ![[File:ScienceCircuitboard.png]] | ||
Line 494: | Line 492: | ||
|Allows for the construction of circuit boards used to build a mech bay power control console. | |Allows for the construction of circuit boards used to build a mech bay power control console. | ||
|3 Data Theory<br>3 Power Storage<br> | |3 Data Theory<br>3 Power Storage<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:MedicalCircuitboard.png]] | ![[File:MedicalCircuitboard.png]] | ||
Line 500: | Line 498: | ||
|Allows for the construction of circuit boards used to build a medical records console. | |Allows for the construction of circuit boards used to build a medical records console. | ||
|2 Data Theory<br>2 Biotech<br> | |2 Data Theory<br>2 Biotech<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:EngineeringCircuitboard.png]] | ![[File:EngineeringCircuitboard.png]] | ||
Line 506: | Line 504: | ||
|Allows for the construction of circuit boards used to build a messaging monitor console. | |Allows for the construction of circuit boards used to build a messaging monitor console. | ||
|5 Data Theory<br> | |5 Data Theory<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:SupplyCircuitboard.png]] | ![[File:SupplyCircuitboard.png]] | ||
Line 512: | Line 510: | ||
|Allows for the construction of circuit boards used to build a mining shuttle console. | |Allows for the construction of circuit boards used to build a mining shuttle console. | ||
|3 Data Theory<br> | |3 Data Theory<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:MedicalCircuitboard.png]] | ![[File:MedicalCircuitboard.png]] | ||
Line 518: | Line 516: | ||
|Allows for the construction of circuit boards used to build an operating computer console. | |Allows for the construction of circuit boards used to build an operating computer console. | ||
|2 Data Theory<br>3 Biotech<br> | |2 Data Theory<br>3 Biotech<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:MedicalCircuitboard.png]] | ![[File:MedicalCircuitboard.png]] | ||
Line 524: | Line 522: | ||
|Allows for the construction of circuit boards used to build a PanD.E.M.I.C. 2200 console. | |Allows for the construction of circuit boards used to build a PanD.E.M.I.C. 2200 console. | ||
|3 Data Theory<br>3 Biotech<br> | |3 Data Theory<br>3 Biotech<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:EngineeringCircuitboard.png]] | ![[File:EngineeringCircuitboard.png]] | ||
Line 530: | Line 528: | ||
|Allows for the construction of circuit boards used to build a new power monitor | |Allows for the construction of circuit boards used to build a new power monitor | ||
|2 Data Theory<br>2 Power Storage<br> | |2 Data Theory<br>2 Power Storage<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:SecurityCircuitboard.png]] | ![[File:SecurityCircuitboard.png]] | ||
Line 536: | Line 534: | ||
|Allows for the construction of circuit boards used to build a prisoner management console. | |Allows for the construction of circuit boards used to build a prisoner management console. | ||
|2 Data Theory<br> | |2 Data Theory<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:SecurityCircuitboard.png]] | ![[File:SecurityCircuitboard.png]] | ||
Line 542: | Line 540: | ||
|Allows for the construction of circuit boards used to build a brig cell management console. | |Allows for the construction of circuit boards used to build a brig cell management console. | ||
|2 Data Theory<br> | |2 Data Theory<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:ScienceCircuitboard.png]] | ![[File:ScienceCircuitboard.png]] | ||
Line 548: | Line 546: | ||
|Allows for the construction of circuit boards used to build a new R&D console. | |Allows for the construction of circuit boards used to build a new R&D console. | ||
|4 Data Theory<br> | |4 Data Theory<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:ScienceCircuitboard.png]] | ![[File:ScienceCircuitboard.png]] | ||
Line 554: | Line 552: | ||
|The circuit board for a R&D Server Control Console | |The circuit board for a R&D Server Control Console | ||
|3 Data Theory<br> | |3 Data Theory<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:ScienceCircuitboard.png]] | ![[File:ScienceCircuitboard.png]] | ||
Line 560: | Line 558: | ||
|Allows for the construction of circuit boards used to build a Robotics Control console. | |Allows for the construction of circuit boards used to build a Robotics Control console. | ||
|4 Data Theory<br> | |4 Data Theory<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:SecurityCircuitboard.png]] | ![[File:SecurityCircuitboard.png]] | ||
Line 566: | Line 564: | ||
|Allows for the construction of circuit boards used to build a security records console. | |Allows for the construction of circuit boards used to build a security records console. | ||
|2 Data Theory<br>2 Combat<br> | |2 Data Theory<br>2 Combat<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:EngineeringCircuitboard.png]] | ![[File:EngineeringCircuitboard.png]] | ||
Line 572: | Line 570: | ||
|Allows for the construction of circuit boards used to build a solar control console | |Allows for the construction of circuit boards used to build a solar control console | ||
|2 Data Theory<br>2 Power Storage<br> | |2 Data Theory<br>2 Power Storage<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:EngineeringCircuitboard.png]] | ![[File:EngineeringCircuitboard.png]] | ||
Line 578: | Line 576: | ||
|Allows for the construction of circuit boards used to build a Supermatter Monitoring Console. | |Allows for the construction of circuit boards used to build a Supermatter Monitoring Console. | ||
|2 Power Storage<br>2 Data Theory<br> | |2 Power Storage<br>2 Data Theory<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:SupplyCircuitboard.png]] | ![[File:SupplyCircuitboard.png]] | ||
Line 584: | Line 582: | ||
|Allows for the construction of circuit boards used to build a supply ordering console. | |Allows for the construction of circuit boards used to build a supply ordering console. | ||
|2 Data Theory<br> | |2 Data Theory<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:SupplyCircuitboard.png]] | ![[File:SupplyCircuitboard.png]] | ||
Line 590: | Line 588: | ||
|Allows for the construction of circuit boards used to build a supply shuttle console. | |Allows for the construction of circuit boards used to build a supply shuttle console. | ||
|3 Data Theory<br> | |3 Data Theory<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:EngineeringCircuitboard.png]] | ![[File:EngineeringCircuitboard.png]] | ||
Line 596: | Line 594: | ||
|Allows for the construction of circuit boards used to build a teleporter control console. | |Allows for the construction of circuit boards used to build a teleporter control console. | ||
|3 Data Theory<br>3 Bluespace<br>4 Plasma<br> | |3 Data Theory<br>3 Bluespace<br>4 Plasma<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:EngineeringCircuitboard.png]] | ![[File:EngineeringCircuitboard.png]] | ||
Line 602: | Line 600: | ||
|Allows for the construction of circuit boards used to build a general air control computer. | |Allows for the construction of circuit boards used to build a general air control computer. | ||
|3 Data Theory<br>2 EM Spectrum<br> | |3 Data Theory<br>2 EM Spectrum<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:EngineeringCircuitboard.png]] | ![[File:EngineeringCircuitboard.png]] | ||
Line 608: | Line 606: | ||
|Allows for the construction of circuit boards used to build a large tank control computer. | |Allows for the construction of circuit boards used to build a large tank control computer. | ||
|3 Data Theory<br>2 EM Spectrum<br> | |3 Data Theory<br>2 EM Spectrum<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:ScienceCircuitboard.png]] | ![[File:ScienceCircuitboard.png]] | ||
Line 614: | Line 612: | ||
|Allows for the construction of circuit boards used to build a xenobiology camera console. | |Allows for the construction of circuit boards used to build a xenobiology camera console. | ||
|3 Data Theory<br>3 Biotech<br> | |3 Data Theory<br>3 Biotech<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
</tab> | </tab><tab name="Exosuit Modules" inline> | ||
<tab name="Exosuit Modules"> | {|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;" | ||
{|class="wikitable | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | ||
|- style="background-color:# | ! style='background-color:#64487F; width:64px;' |Icon | ||
! style='background-color:# | ! style='background-color:#64487F; width:150px;' |Name | ||
! style='background-color:# | ! style='background-color:#64487F;' |Description | ||
! | ! style='background-color:#64487F; width:150px;' |Required Tech Levels | ||
! style='background-color:# | ! style='background-color:#64487F; width:200px;' |Required Materials | ||
! style='background-color:# | |||
|- | |- | ||
![[File:Mainboard.png]] | ![[File:Mainboard.png]] | ||
Line 630: | Line 627: | ||
|Allows for the construction of a "Ripley" Central Control module. | |Allows for the construction of a "Ripley" Central Control module. | ||
|2 Data Theory<br> | |2 Data Theory<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:Mech_circuit.png]] | ![[File:Mech_circuit.png]] | ||
Line 636: | Line 633: | ||
|Allows for the construction of a "Ripley" Peripheral Control module. | |Allows for the construction of a "Ripley" Peripheral Control module. | ||
|2 Data Theory<br> | |2 Data Theory<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:Mainboard.png]] | ![[File:Mainboard.png]] | ||
Line 642: | Line 639: | ||
|Allows for the construction of a "Odysseus" Central Control module. | |Allows for the construction of a "Odysseus" Central Control module. | ||
|3 Data Theory<br>3 Biotech<br>3 Engineering<br> | |3 Data Theory<br>3 Biotech<br>3 Engineering<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:Mech_circuit.png]] | ![[File:Mech_circuit.png]] | ||
Line 648: | Line 645: | ||
|Allows for the construction of a "Odysseus" Peripheral Control module. | |Allows for the construction of a "Odysseus" Peripheral Control module. | ||
|3 Data Theory<br>3 Biotech<br>3 Engineering<br> | |3 Data Theory<br>3 Biotech<br>3 Engineering<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:Mainboard.png]] | ![[File:Mainboard.png]] | ||
Line 654: | Line 651: | ||
|Allows for the construction of a "Gygax" Central Control module. | |Allows for the construction of a "Gygax" Central Control module. | ||
|4 Data Theory<br>3 Combat<br>4 Engineering<br> | |4 Data Theory<br>3 Combat<br>4 Engineering<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:Mech_circuit.png]] | ![[File:Mech_circuit.png]] | ||
Line 660: | Line 657: | ||
|Allows for the construction of a "Gygax" Peripheral Control module. | |Allows for the construction of a "Gygax" Peripheral Control module. | ||
|4 Data Theory<br>3 Combat<br>4 Engineering<br> | |4 Data Theory<br>3 Combat<br>4 Engineering<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:Mech_circuit.png]] | ![[File:Mech_circuit.png]] | ||
Line 666: | Line 663: | ||
|Allows for the construction of a "Gygax" Weapons & Targeting Control module. | |Allows for the construction of a "Gygax" Weapons & Targeting Control module. | ||
|4 Data Theory<br>4 Combat<br>4 Engineering<br> | |4 Data Theory<br>4 Combat<br>4 Engineering<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:Mainboard.png]] | ![[File:Mainboard.png]] | ||
Line 672: | Line 669: | ||
|Allows for the construction of a "Durand" Central Control module. | |Allows for the construction of a "Durand" Central Control module. | ||
|4 Data Theory<br>4 Combat<br>4 Engineering<br> | |4 Data Theory<br>4 Combat<br>4 Engineering<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:Mech_circuit.png]] | ![[File:Mech_circuit.png]] | ||
Line 678: | Line 675: | ||
|Allows for the construction of a "Durand" Peripheral Control module. | |Allows for the construction of a "Durand" Peripheral Control module. | ||
|4 Data Theory<br>4 Combat<br>4 Engineering<br> | |4 Data Theory<br>4 Combat<br>4 Engineering<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:Mech_circuit.png]] | ![[File:Mech_circuit.png]] | ||
Line 684: | Line 681: | ||
|Allows for the construction of a "Durand" Weapons & Targeting Control module. | |Allows for the construction of a "Durand" Weapons & Targeting Control module. | ||
|5 Data Theory<br>4 Combat<br>4 Engineering<br> | |5 Data Theory<br>4 Combat<br>4 Engineering<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:Mainboard.png]] | ![[File:Mainboard.png]] | ||
Line 690: | Line 687: | ||
|Allows for the construction of a "Phazon" Central Control module. | |Allows for the construction of a "Phazon" Central Control module. | ||
|6 Data Theory<br>6 Materials<br>5 Plasma<br> | |6 Data Theory<br>6 Materials<br>5 Plasma<br> | ||
| | |{{Materials|Glass=1000|Bluespace=100}}<br> | ||
|- | |- | ||
![[File:Mech_circuit.png]] | ![[File:Mech_circuit.png]] | ||
Line 696: | Line 693: | ||
|Allows for the construction of a "Phazon" Peripheral Control module. | |Allows for the construction of a "Phazon" Peripheral Control module. | ||
|6 Data Theory<br>5 Bluespace<br>5 Plasma<br> | |6 Data Theory<br>5 Bluespace<br>5 Plasma<br> | ||
| | |{{Materials|Glass=1000|Bluespace=100}}<br> | ||
|- | |- | ||
![[File:Mech_circuit.png]] | ![[File:Mech_circuit.png]] | ||
Line 702: | Line 699: | ||
|Allows for the construction of a "Phazon" Weapons & Targeting Control module. | |Allows for the construction of a "Phazon" Weapons & Targeting Control module. | ||
|6 Data Theory<br>5 EM Spectrum<br>5 Plasma<br> | |6 Data Theory<br>5 EM Spectrum<br>5 Plasma<br> | ||
| | |{{Materials|Glass=1000|Bluespace=100}}<br> | ||
|- | |- | ||
![[File:Mainboard.png]] | ![[File:Mainboard.png]] | ||
Line 708: | Line 705: | ||
|Allows for the construction of a "H.O.N.K" Central Control module. | |Allows for the construction of a "H.O.N.K" Central Control module. | ||
|3 Data Theory<br>3 Engineering<br> | |3 Data Theory<br>3 Engineering<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:Mech_circuit.png]] | ![[File:Mech_circuit.png]] | ||
Line 714: | Line 711: | ||
|Allows for the construction of a "H.O.N.K" Peripheral Control module. | |Allows for the construction of a "H.O.N.K" Peripheral Control module. | ||
|3 Data Theory<br>3 Engineering<br> | |3 Data Theory<br>3 Engineering<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:Mech_circuit.png]] | ![[File:Mech_circuit.png]] | ||
Line 720: | Line 717: | ||
|Allows for the construction of a "H.O.N.K" Weapons & Targeting Control module. | |Allows for the construction of a "H.O.N.K" Weapons & Targeting Control module. | ||
|3 Data Theory<br>3 Engineering<br> | |3 Data Theory<br>3 Engineering<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:Mainboard.png]] | ![[File:Mainboard.png]] | ||
Line 726: | Line 723: | ||
|Allows for the construction of a "Reticence" Central Control module. | |Allows for the construction of a "Reticence" Central Control module. | ||
|3 Data Theory<br>3 Engineering<br> | |3 Data Theory<br>3 Engineering<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:Mech_circuit.png]] | ![[File:Mech_circuit.png]] | ||
Line 732: | Line 729: | ||
|Allows for the construction of a "Reticence" Peripheral Control module. | |Allows for the construction of a "Reticence" Peripheral Control module. | ||
|3 Data Theory<br>3 Engineering<br> | |3 Data Theory<br>3 Engineering<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:Mech_circuit.png]] | ![[File:Mech_circuit.png]] | ||
Line 738: | Line 735: | ||
|Allows for the construction of a "Reticence" Weapons & Targeting Control module. | |Allows for the construction of a "Reticence" Weapons & Targeting Control module. | ||
|3 Data Theory<br>3 Engineering<br> | |3 Data Theory<br>3 Engineering<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
</tab> | </tab><tab name="Medical Machinery" inline> | ||
<tab name="Medical Machinery"> | {|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;" | ||
{|class="wikitable | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | ||
|- style="background-color:# | ! style='background-color:#64487F; width:64px;' |Icon | ||
! style='background-color:# | ! style='background-color:#64487F; width:150px;' |Name | ||
! style='background-color:# | ! style='background-color:#64487F;' |Description | ||
! | ! style='background-color:#64487F; width:150px;' |Required Tech Levels | ||
! style='background-color:# | ! style='background-color:#64487F; width:200px;' |Required Materials | ||
! style='background-color:# | |||
|- | |- | ||
![[File:MedicalCircuitboard.png]] | ![[File:MedicalCircuitboard.png]] | ||
Line 754: | Line 750: | ||
|The circuit board for a chemical heater. | |The circuit board for a chemical heater. | ||
|2 Data Theory<br>2 Biotech<br>2 Engineering<br> | |2 Data Theory<br>2 Biotech<br>2 Engineering<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:ServiceCircuitboard.png]] | ![[File:ServiceCircuitboard.png]] | ||
Line 760: | Line 756: | ||
|Allows for the construction of circuit boards used to build a BAll-In-One Grinder. | |Allows for the construction of circuit boards used to build a BAll-In-One Grinder. | ||
|2 Materials<br>2 Biotech<br>2 Data Theory<br> | |2 Materials<br>2 Biotech<br>2 Data Theory<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:MedicalCircuitboard.png]] | ![[File:MedicalCircuitboard.png]] | ||
Line 766: | Line 762: | ||
|Allows for the construction of circuit boards used to build a Body Scanner. | |Allows for the construction of circuit boards used to build a Body Scanner. | ||
|3 Data Theory<br>2 Biotech<br>3 Engineering<br> | |3 Data Theory<br>2 Biotech<br>3 Engineering<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:MedicalCircuitboard.png]] | ![[File:MedicalCircuitboard.png]] | ||
Line 772: | Line 768: | ||
|Allows for the construction of circuit boards used to build a Cloning Scanner. | |Allows for the construction of circuit boards used to build a Cloning Scanner. | ||
|4 Data Theory<br>3 Biotech<br> | |4 Data Theory<br>3 Biotech<br> | ||
|[[File: | |{{Materials|Glass=1000}}<br> | ||
|- | |||
![[File:MedicalCircuitboard.png]] | |||
|Machine Board (DNA Modifier) | |||
|Allows for the construction of circuit boards used to build a DNA Modifier. | |||
|4 Data Theory<br>3 Biotech<br> | |||
|{{Materials|Glass=1000}}<br> | |||
|- | |- | ||
![[File:MedicalCircuitboard.png]] | ![[File:MedicalCircuitboard.png]] | ||
Line 778: | Line 780: | ||
|Allows for the construction of circuit boards used to build a Cloning Pod. | |Allows for the construction of circuit boards used to build a Cloning Pod. | ||
|4 Data Theory<br>3 Biotech<br> | |4 Data Theory<br>3 Biotech<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:MedicalCircuitboard.png]] | ![[File:MedicalCircuitboard.png]] | ||
Line 784: | Line 786: | ||
|Allows for the construction of circuit boards used to build a Cryotube. | |Allows for the construction of circuit boards used to build a Cryotube. | ||
|5 Data Theory<br>3 Biotech<br>4 Engineering<br>3 Plasma<br> | |5 Data Theory<br>3 Biotech<br>4 Engineering<br>3 Plasma<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:MedicalCircuitboard.png]] | ![[File:MedicalCircuitboard.png]] | ||
Line 790: | Line 792: | ||
|The circuit board for a Chem Dispenser. | |The circuit board for a Chem Dispenser. | ||
|5 Data Theory<br>3 Biotech<br>4 Materials<br>4 Plasma<br> | |5 Data Theory<br>3 Biotech<br>4 Materials<br>4 Plasma<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:MedicalCircuitboard.png]] | ![[File:MedicalCircuitboard.png]] | ||
Line 796: | Line 798: | ||
|The circuit board for a ChemMaster 3000. | |The circuit board for a ChemMaster 3000. | ||
|2 Data Theory<br>3 Biotech<br>3 Materials<br> | |2 Data Theory<br>3 Biotech<br>3 Materials<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:MedicalCircuitboard.png]] | ![[File:MedicalCircuitboard.png]] | ||
Line 802: | Line 804: | ||
|Allows for the construction of circuit boards used to build a Sleeper. | |Allows for the construction of circuit boards used to build a Sleeper. | ||
|3 Data Theory<br>2 Biotech<br>3 Engineering<br> | |3 Data Theory<br>2 Biotech<br>3 Engineering<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
</tab> | </tab><tab name="Research Machinery" inline> | ||
<tab name="Research Machinery"> | {|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;" | ||
{|class="wikitable | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | ||
|- style="background-color:# | ! style='background-color:#64487F; width:64px;' |Icon | ||
! style='background-color:# | ! style='background-color:#64487F; width:150px;' |Name | ||
! style='background-color:# | ! style='background-color:#64487F;' |Description | ||
! | ! style='background-color:#64487F; width:150px;' |Required Tech Levels | ||
! style='background-color:# | ! style='background-color:#64487F; width:200px;' |Required Materials | ||
! style='background-color:# | |||
|- | |- | ||
![[File:EngineeringCircuitboard.png]] | ![[File:EngineeringCircuitboard.png]] | ||
Line 818: | Line 819: | ||
|The circuit board for an Autolathe. | |The circuit board for an Autolathe. | ||
|3 Data Theory<br>3 Engineering<br> | |3 Data Theory<br>3 Engineering<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:ScienceCircuitboard.png]] | ![[File:ScienceCircuitboard.png]] | ||
Line 824: | Line 825: | ||
|The circuit board for a Circuit Imprinter. | |The circuit board for a Circuit Imprinter. | ||
|2 Data Theory<br>2 Engineering<br> | |2 Data Theory<br>2 Engineering<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:ScienceCircuitboard.png]] | ![[File:ScienceCircuitboard.png]] | ||
Line 830: | Line 831: | ||
|The circuit board for a Cyborg Recharger. | |The circuit board for a Cyborg Recharger. | ||
|3 Power Storage<br>3 Engineering<br> | |3 Power Storage<br>3 Engineering<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:ScienceCircuitboard.png]] | ![[File:ScienceCircuitboard.png]] | ||
Line 836: | Line 837: | ||
|The circuit board for a Destructive Analyzer. | |The circuit board for a Destructive Analyzer. | ||
|2 Data Theory<br>2 EM Spectrum<br>2 Engineering<br> | |2 Data Theory<br>2 EM Spectrum<br>2 Engineering<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:ScienceCircuitboard.png]] | ![[File:ScienceCircuitboard.png]] | ||
Line 842: | Line 843: | ||
|The circuit board for an Exosuit Fabricator. | |The circuit board for an Exosuit Fabricator. | ||
|3 Data Theory<br>3 Engineering<br> | |3 Data Theory<br>3 Engineering<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:ScienceCircuitboard.png]] | ![[File:ScienceCircuitboard.png]] | ||
Line 848: | Line 849: | ||
|The circuit board for a Mech Bay Recharger. | |The circuit board for a Mech Bay Recharger. | ||
|3 Data Theory<br>4 Power Storage<br>3 Engineering<br> | |3 Data Theory<br>4 Power Storage<br>3 Engineering<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
| | |||
|- | |- | ||
![[File:ScienceCircuitboard.png]] | ![[File:ScienceCircuitboard.png]] | ||
Line 860: | Line 855: | ||
|The circuit board for a Protolathe. | |The circuit board for a Protolathe. | ||
|2 Data Theory<br>2 Engineering<br> | |2 Data Theory<br>2 Engineering<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:ScienceCircuitboard.png]] | ![[File:ScienceCircuitboard.png]] | ||
Line 866: | Line 861: | ||
|The circuit board for an R&D Server | |The circuit board for an R&D Server | ||
|3 Data Theory<br> | |3 Data Theory<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
</tab> | </tab><tab name="Teleportation Machinery" inline> | ||
<tab name="Teleportation Machinery"> | {|class="wikitable " style="background-color:#f0e8f0;margin:10pt;width:99%;" | ||
{|class="wikitable | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | ||
|- style="background-color:# | ! style='background-color:#64487F; width:64px;' |Icon | ||
! style='background-color:# | ! style='background-color:#64487F; width:150px;' |Name | ||
! style='background-color:# | ! style='background-color:#64487F;' |Description | ||
! | ! style='background-color:#64487F; width:150px;' |Required Tech Levels | ||
! style='background-color:# | ! style='background-color:#64487F; width:200px;' |Required Materials | ||
! style='background-color:# | |||
|- | |- | ||
![[File:ScienceCircuitboard.png]] | ![[File:ScienceCircuitboard.png]] | ||
Line 882: | Line 876: | ||
|The circuit board for a quantum telepad. | |The circuit board for a quantum telepad. | ||
|4 Data Theory<br>4 Bluespace<br>3 Plasma<br>4 Engineering<br> | |4 Data Theory<br>4 Bluespace<br>3 Plasma<br>4 Engineering<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:EngineeringCircuitboard.png]] | ![[File:EngineeringCircuitboard.png]] | ||
Line 888: | Line 882: | ||
|Allows for the construction of circuit boards used to build a Teleportation Hub. | |Allows for the construction of circuit boards used to build a Teleportation Hub. | ||
|3 Data Theory<br>5 Bluespace<br>4 Materials<br>5 Engineering<br> | |3 Data Theory<br>5 Bluespace<br>4 Materials<br>5 Engineering<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:EngineeringCircuitboard.png]] | ![[File:EngineeringCircuitboard.png]] | ||
Line 894: | Line 888: | ||
|Allows for the construction of circuit boards used to build a Teleporter Station. | |Allows for the construction of circuit boards used to build a Teleporter Station. | ||
|5 Data Theory<br>4 Bluespace<br>4 Plasma<br>4 Engineering<br> | |5 Data Theory<br>4 Bluespace<br>4 Plasma<br>4 Engineering<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
![[File:EngineeringCircuitboard.png]] | ![[File:EngineeringCircuitboard.png]] | ||
Line 900: | Line 894: | ||
|Allows for the construction of circuit boards used to build a Permanent Teleporter. | |Allows for the construction of circuit boards used to build a Permanent Teleporter. | ||
|3 Data Theory<br>5 Bluespace<br>4 Materials<br>5 Engineering<br> | |3 Data Theory<br>5 Bluespace<br>4 Materials<br>5 Engineering<br> | ||
| | |{{Materials|Glass=1000}}<br> | ||
|- | |- | ||
|}</tab></tabs> | |}</tab></tabs> | ||
Line 909: | Line 903: | ||
<tabs> | <tabs> | ||
<tab name="Bluespace"> | <tab name="Bluespace"> | ||
{|class="wikitable | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" | ||
|- style="background-color:# | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | ||
! style='background-color:# | ! style='background-color:#64487F' width:64px; |Icon | ||
! style='background-color:# | ! style='background-color:#64487F' width:150px; |Name | ||
! class="unsortable" style='background-color:# | ! class="unsortable" style='background-color:#64487F' |Description | ||
! style='background-color:# | ! style='background-color:#64487F' width:150px; |Required Tech Levels | ||
! style='background-color:# | ! style='background-color:#64487F' width:200px; |Required Materials | ||
|- | |- | ||
![[File:tracking_beacon.png]] | ![[File:tracking_beacon.png]] | ||
Line 921: | Line 915: | ||
|A bluespace tracking beacon. Teleporters can lock on to activated beacons. | |A bluespace tracking beacon. Teleporters can lock on to activated beacons. | ||
|1 Bluespace<br> | |1 Bluespace<br> | ||
| | |[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]200 Glass<br> | ||
|- | |- | ||
![[File:Bluespace_Crystal.png]] | ![[File:Bluespace_Crystal.png]] | ||
Line 927: | Line 921: | ||
|A small blue crystal, crushing it in your hand will randomly teleport you a short distance. | |A small blue crystal, crushing it in your hand will randomly teleport you a short distance. | ||
|3 Bluespace<br>6 Materials<br>4 Plasma<br> | |3 Bluespace<br>6 Materials<br>4 Plasma<br> | ||
| | |[[File:Diamond.png|32px]]1500 Diamond<br>[[File:Plasma.png|32px]]1500 Plasma<br> | ||
|- | |- | ||
![[File:Holdpack.gif]] | ![[File:Holdpack.gif]] | ||
Line 933: | Line 927: | ||
|A backpack that opens into a localized pocket of bluespace. Can hold Bulky items. Placing a Bag of Holding inside another Bag of Holding is ill-advised. | |A backpack that opens into a localized pocket of bluespace. Can hold Bulky items. Placing a Bag of Holding inside another Bag of Holding is ill-advised. | ||
|7 Bluespace<br>5 Materials<br>7 Engineering<br>6 Plasma<br> | |7 Bluespace<br>5 Materials<br>7 Engineering<br>6 Plasma<br> | ||
| | |[[File:Gold.png|32px]]3000 Gold<br>[[File:Uranium.png|32px]]250 Uranium<br>[[File:Diamond.png|32px]]1500 Diamond<br>[[File:Bluespace Crystal.png|32px]]2000 Bluespace Mesh<br> | ||
|- | |- | ||
![[File:Holdingbelt.gif]] | ![[File:Holdingbelt.gif]] | ||
Line 939: | Line 933: | ||
|An astonishingly complex belt popularized by a rich blue-space technology magnate. Can hold larger items than it logically should be able to hold. | |An astonishingly complex belt popularized by a rich blue-space technology magnate. Can hold larger items than it logically should be able to hold. | ||
|7 Bluespace<br>5 Materials<br>6 Engineering<br>6 Plasma<br> | |7 Bluespace<br>5 Materials<br>6 Engineering<br>6 Plasma<br> | ||
| | |[[File:Gold.png|32px]]1500 Gold<br>[[File:Diamond.png|32px]]3000 Diamond<br>[[File:Uranium.png|32px]]1000 Uranium<br> | ||
|- | |- | ||
![[File:GPS.gif]] | ![[File:GPS.gif]] | ||
Line 945: | Line 939: | ||
|A device that can track its position at all times. Can be used to track other GPS signals. | |A device that can track its position at all times. Can be used to track other GPS signals. | ||
|2 Materials<br>2 Bluespace<br> | |2 Materials<br>2 Bluespace<br> | ||
| | |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br> | ||
|- | |- | ||
![[File:Satchel_holding.gif]] | ![[File:Satchel_holding.gif]] | ||
Line 951: | Line 945: | ||
|A mining satchel that can hold an infinite amount of ores. | |A mining satchel that can hold an infinite amount of ores. | ||
|4 Bluespace<br>3 Materials<br>4 Engineering<br> | |4 Bluespace<br>3 Materials<br>4 Engineering<br> | ||
| | |[[File:Gold.png|32px]]250 Gold<br>[[File:Uranium.png|32px]]500 Uranium<br> | ||
|- | |- | ||
![[File:bsplacer.gif]] | ![[File:bsplacer.gif]] | ||
Line 957: | Line 951: | ||
|This device facilitates the rapid deployment of conveyor belts. This one is powered by bluespace. | |This device facilitates the rapid deployment of conveyor belts. This one is powered by bluespace. | ||
|3 Bluespace<br>1 Materials<br>3 Engineering<br> | |3 Bluespace<br>1 Materials<br>3 Engineering<br> | ||
| | |[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]500 Silver<br> | ||
|- | |- | ||
![[File:tracking_beacon.png]] | ![[File:tracking_beacon.png]] | ||
Line 963: | Line 957: | ||
|Use to warp in a cargo telepad. | |Use to warp in a cargo telepad. | ||
|5 Data Theory<br>4 Bluespace<br>4 Engineering<br>4 Plasma<br> | |5 Data Theory<br>4 Bluespace<br>4 Engineering<br>4 Plasma<br> | ||
| | |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1750 Glass<br>[[File:Silver.png|32px]]500 Silver<br> | ||
|- | |- | ||
![[File:BRPD.gif]] | ![[File:BRPD.gif]] | ||
Line 969: | Line 963: | ||
|Similar to the Rapid Pipe Dispenser, lets you rapidly dispense pipes. Now at long range! | |Similar to the Rapid Pipe Dispenser, lets you rapidly dispense pipes. Now at long range! | ||
|3 Bluespace<br>6 Toxins | |3 Bluespace<br>6 Toxins | ||
| | |[[File:Metal.png|32px]]75000 Metal<br>[[File:Glass.png|32px]]37500 Glass<br>[[File:Silver.png|32px]]3000 Silver<br> | ||
|- | |- | ||
![[File:BluespaceShotglass.gif]] | ![[File:BluespaceShotglass.gif]] | ||
Line 975: | Line 969: | ||
|A shot glass that holds up to 50 units. | |A shot glass that holds up to 50 units. | ||
|5 Bluespace<br>3 Materials<br>4 Plasma | |5 Bluespace<br>3 Materials<br>4 Plasma | ||
| | |[[File:Metal.png|32px]]1000 Metal<br>[[File:Bluespace Crystal.png|32px]]500 Bluespace Mesh<br> | ||
|- | |- | ||
</tab> | </tab> | ||
<tab name="Janitorial"> | <tab name="Janitorial"> | ||
{|class="wikitable | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" | ||
|- style="background-color:# | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | ||
! style='background-color:# | ! style='background-color:#64487F' width:64px; |Icon | ||
! style='background-color:# | ! style='background-color:#64487F' width:150px; |Name | ||
! class="unsortable" style='background-color:# | ! class="unsortable" style='background-color:#64487F' |Description | ||
! style='background-color:# | ! style='background-color:#64487F' width:150px; |Required Tech Levels | ||
! style='background-color:# | ! style='background-color:#64487F' width:200px; |Required Materials | ||
|- | |- | ||
![[File:Advanced_mop.png]] | ![[File:Advanced_mop.png]] | ||
Line 991: | Line 985: | ||
|An upgraded mop with a large internal capacity for holding water or other cleaning chemicals. | |An upgraded mop with a large internal capacity for holding water or other cleaning chemicals. | ||
|4 Materials<br>3 Engineering<br> | |4 Materials<br>3 Engineering<br> | ||
| | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]200 Glass<br> | ||
|- | |- | ||
![[File:Bluespace_trashbag.png]] | ![[File:Bluespace_trashbag.png]] | ||
Line 997: | Line 991: | ||
|The latest and greatest in custodial convenience, a trashbag that is capable of holding vast quantities of garbage. | |The latest and greatest in custodial convenience, a trashbag that is capable of holding vast quantities of garbage. | ||
|5 Materials<br>4 Engineering<br>3 Plasma<br>4 Bluespace<br> | |5 Materials<br>4 Engineering<br>3 Plasma<br>4 Bluespace<br> | ||
| | |[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]250 Uranium<br>[[File:Plasma.png|32px]]1500 Plasma<br> | ||
|- | |- | ||
![[File:Holosign_projector.gif]] | ![[File:Holosign_projector.gif]] | ||
Line 1,009: | Line 997: | ||
|A holograpic projector used to project janitor warning signs. | |A holograpic projector used to project janitor warning signs. | ||
|3 Data Theory<br> | |3 Data Theory<br> | ||
| | |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br> | ||
|- | |- | ||
![[File:Lightreplacer.png]] | ![[File:Lightreplacer.png]] | ||
Line 1,015: | Line 1,003: | ||
|A device to automatically replace lights. Refill with working lightbulbs or broken glass. | |A device to automatically replace lights. Refill with working lightbulbs or broken glass. | ||
|3 EM Spectrum<br>4 Engineering<br> | |3 EM Spectrum<br>4 Engineering<br> | ||
| | |[[File:Metal.png|32px]]1500 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Silver.png|32px]]150 Silver<br> | ||
|- | |- | ||
![[File:BluespaceLightReplacer.gif]] | ![[File:BluespaceLightReplacer.gif]] | ||
Line 1,021: | Line 1,009: | ||
|A device to automatically replace lights from a distance. Refill with working light bulbs. | |A device to automatically replace lights from a distance. Refill with working light bulbs. | ||
|7 Bluespace<br>5 Materials<br>6 Engineering<br>6 Plasma | |7 Bluespace<br>5 Materials<br>6 Engineering<br>6 Plasma | ||
| | |[[File:Metal.png|32px]]1500 Metal<br>[[File:Glass.png|32px]]6000 Glass<br>[[File:Silver.png|32px]]150 Silver<br>[[File:Bluespace Crystal.png|32px]]300 Bluespace Mesh<br> | ||
|- | |||
![[File:AlienMop.gif]] | |||
| Alien Mop | |||
|An advanced mop obtained through Abductor technology. It never runs out of water. | |||
|5 Materials<br>5 Engineering<br>3 Alientech | |||
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Diamond.png|32px]]1000 Diamond<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br> | |||
|- | |||
![[File:AlienLightreplacer.gif]] | |||
| Alien Light Replacer | |||
|An advanced light replacer obtained through Abductor technology. It can hold twice as many lights as NT's version. | |||
|7 Bluespace<br>5 Materials<br>5 Engineering<br>3 Alientech | |||
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Diamond.png|32px]]1000 Diamond<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br> | |||
|- | |||
![[File:Alien Flyswatter.png]] | |||
| Alien Flyswatter | |||
|An advanced flyswatter obtained through Abductor technology. It is twice as powerful. | |||
|5 Combat<br>1 Alientech | |||
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Diamond.png|32px]]1000 Diamond<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br> | |||
|- | |- | ||
</tab> | </tab> | ||
<tab name="Mining"> | <tab name="Mining"> | ||
{|class="wikitable | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" | ||
|- style="background-color:# | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | ||
! style='background-color:# | ! style='background-color:#64487F' width:64px; |Icon | ||
! style='background-color:# | ! style='background-color:#64487F' width:150px; |Name | ||
! class="unsortable" style='background-color:# | ! class="unsortable" style='background-color:#64487F' |Description | ||
! style='background-color:# | ! style='background-color:#64487F' width:150px; |Required Tech Levels | ||
! style='background-color:# | ! style='background-color:#64487F' width:200px; |Required Materials | ||
|- | |- | ||
![[File:Kineticacceleratormod.png]] | ![[File:Kineticacceleratormod.png]] | ||
Line 1,110: | Line 1,116: | ||
|7 Materials<br>5 Engineering<br>5 Power Storage<br>4 Combat<br>5 EM Spectrum<br> | |7 Materials<br>5 Engineering<br>5 Power Storage<br>4 Combat<br>5 EM Spectrum<br> | ||
|[[File:Metal.png|32px]]8000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Diamond.png|32px]]2000 Diamond<br> | |[[File:Metal.png|32px]]8000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Diamond.png|32px]]2000 Diamond<br> | ||
|- | |||
![[File:Experimental_Mining_Charge.png]] | |||
|Experimental Mining Charge | |||
|An experimental version of the Industrial Mining Charge with a bigger blast range. Destroys rocks a short time after being placed on them. | |||
|5 Materials<br>5 Engineering<br>6 Plasma<br> | |||
|[[File:Metal.png|32px]]4000 Metal<br>[[File:Plasma.png|32px]]6000 Plasma<br>[[File:Uranium.png|32px]]1000 Uranium<br> | |||
|- | |- | ||
![[File:LavaproofRods.png]] | ![[File:LavaproofRods.png]] | ||
Line 1,119: | Line 1,131: | ||
</tab> | </tab> | ||
<tab name="Power"> | <tab name="Power"> | ||
{|class="wikitable | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" | ||
|- style="background-color:# | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | ||
! style='background-color:# | ! style='background-color:#64487F' width:64px; |Icon | ||
! style='background-color:# | ! style='background-color:#64487F' width:150px; |Name | ||
! class="unsortable" style='background-color:# | ! class="unsortable" style='background-color:#64487F' |Description | ||
! style='background-color:# | ! style='background-color:#64487F' width:150px; |Required Tech Levels | ||
! style='background-color:# | ! style='background-color:#64487F' width:200px; |Required Materials | ||
|- | |- | ||
![[File:Powercell.png]] | ![[File:Powercell.png]] | ||
Line 1,159: | Line 1,171: | ||
</tab> | </tab> | ||
<tab name="Weapons"> | <tab name="Weapons"> | ||
{|class="wikitable | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" | ||
|- style="background-color:# | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | ||
! style='background-color:# | ! style='background-color:#64487F' width:64px; |Icon | ||
! style='background-color:# | ! style='background-color:#64487F' width:150px; |Name | ||
! class="unsortable" style='background-color:# | ! class="unsortable" style='background-color:#64487F' |Description | ||
! style='background-color:# | ! style='background-color:#64487F' width:150px; |Required Tech Levels | ||
! style='background-color:# | ! style='background-color:#64487F' width:200px; |Required Materials | ||
|- | |- | ||
![[File:WTammo.png]] | ![[File:WTammo.png]] | ||
Line 1,264: | Line 1,276: | ||
|A portable generator used to deploy a temporary cover that blocks projectiles and explosions from one direction, while allowing projectiles to pass freely from behind it. Alt click to change between direction and automatic mode, where it will orient itself to protect the user on detonation. Use a screwdriver to change between different deployment times. | |A portable generator used to deploy a temporary cover that blocks projectiles and explosions from one direction, while allowing projectiles to pass freely from behind it. Alt click to change between direction and automatic mode, where it will orient itself to protect the user on detonation. Use a screwdriver to change between different deployment times. | ||
|5 Combat<br>5 Materials<br>5 Engineering<br>5 EM Spectrum | |5 Combat<br>5 Materials<br>5 Engineering<br>5 EM Spectrum | ||
| | |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1200 Glass<br>[[File:Silver.png|32px]]100 Silver<br>[[File:Diamond.png|32px]]1000 Diamond<br>[[File:Plasma.png|32px]]100 Plasma<br>[[File:Titanium.png|32px]]100 Titanium<br> | ||
|- | |- | ||
![[File:teleriot.gif]] | ![[File:teleriot.gif]] | ||
Line 1,292: | Line 1,304: | ||
|5 Combat<br>5 Plasma<br>5 Power Storage<br>5 EM Spectrum<br> | |5 Combat<br>5 Plasma<br>5 Power Storage<br>5 EM Spectrum<br> | ||
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Plasma.png|32px]]3000 Plasma<br> | |[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Plasma.png|32px]]3000 Plasma<br> | ||
|- | |||
![[File:Weapon Parts Kit.png]]<br> | |||
[[File:SPRK-12.gif]] | |||
|SPRK-12 Pistol Parts Kit | |||
|A parts kit that can be used on an [[Firearms#Laser Gun|Miniature Laser Gun]] to create a [[Firearms#SPRK-12 Pistol|SPRK-12 Pistol]]. | |||
|5 Combat<br>5 Plasma<br>5 Power Storage<br>5 EM Spectrum<br> | |||
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]1500 Plasma<br> | |||
|- | |- | ||
![[File:Weapon Parts Kit.png]]<br> | ![[File:Weapon Parts Kit.png]]<br> | ||
Line 1,337: | Line 1,356: | ||
|The Blue Space Gun. Uses a flux anomaly core and a bluespace crystal to produce destructive bluespace energy blasts, inspired by Nanotrasen's BSA division. | |The Blue Space Gun. Uses a flux anomaly core and a bluespace crystal to produce destructive bluespace energy blasts, inspired by Nanotrasen's BSA division. | ||
| 7 Combat <br> 7 Materials <br> 7 EM Spectrum <br> 7 Power Storage <br> 7 Bluespace | | 7 Combat <br> 7 Materials <br> 7 EM Spectrum <br> 7 Power Storage <br> 7 Bluespace | ||
| | |[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Silver.png|32px]]4000 Silver<br>[[File:Titanium.png|32px]]4000 Titanium<br>[[File:Bluespace Crystal.png|32px]]6000 Bluespace Mesh<br> | ||
|- | |- | ||
![[File:Weapon Parts Kit.png]]<br> | ![[File:Weapon Parts Kit.png]]<br> | ||
Line 1,369: | Line 1,388: | ||
|Nanotrasen's take on silenced weapons. A quiet lethal disabler, designed to make the death look like a natural cause. | |Nanotrasen's take on silenced weapons. A quiet lethal disabler, designed to make the death look like a natural cause. | ||
|7 Combat<br>6 EM Spectrum<br>3 Illegal | |7 Combat<br>6 EM Spectrum<br>3 Illegal | ||
| | |[[File:Metal.png|32px]]5000 Metal<br>[[[File:Gold.png|32px]]5000 Gold<br>[[File:Uranium.png|32px]]4000 Uranium<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Bluespace Crystal.png|32px]]2000 Bluespace Mesh<br> | ||
|- | |- | ||
![[File:Fusion_Gauntlets.gif]] | ![[File:Fusion_Gauntlets.gif]] | ||
Line 1,375: | Line 1,394: | ||
|A pair of gauntlets that, when paired with a pyro anomaly core, can deploy hardplasma energy claws from your wrists. They can melt walls and pry open doors. Once deployed they will stay on for one minute. And the weilder can't drop them for one minute after that. | |A pair of gauntlets that, when paired with a pyro anomaly core, can deploy hardplasma energy claws from your wrists. They can melt walls and pry open doors. Once deployed they will stay on for one minute. And the weilder can't drop them for one minute after that. | ||
|7 Combat<br>7 Materials<br>7 Engineering<br>7 Plasma | |7 Combat<br>7 Materials<br>7 Engineering<br>7 Plasma | ||
| | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Silver.png|32px]]4000 Silver<br>[[File:Plasma.png|32px]]8000 Plasma<br>[[File:Titanium.png|32px]]4000 Titanium<br> | ||
|- | |- | ||
</tab> | </tab> | ||
<tab name="Equipment"> | <tab name="Equipment"> | ||
{|class="wikitable | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" | ||
|- style="background-color:# | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | ||
! style='background-color:# | ! style='background-color:#64487F' width:64px; |Icon | ||
! style='background-color:# | ! style='background-color:#64487F' width:150px; |Name | ||
! class="unsortable" style='background-color:# | ! class="unsortable" style='background-color:#64487F' |Description | ||
! style='background-color:# | ! style='background-color:#64487F' width:150px; |Required Tech Levels | ||
! style='background-color:# | ! style='background-color:#64487F' width:200px; |Required Materials | ||
|- | |- | ||
![[File:Gravitational Boots.gif]] | ![[File:Gravitational Boots.gif]] | ||
Line 1,391: | Line 1,410: | ||
|Experimental magboots that use miniture gravity generators instead. Requires a gravitational anomaly core and a power cell. No slowdown, can let the user leap like jump boots, and lets the user kick and stop like they have krav maga. | |Experimental magboots that use miniture gravity generators instead. Requires a gravitational anomaly core and a power cell. No slowdown, can let the user leap like jump boots, and lets the user kick and stop like they have krav maga. | ||
|7 Materials<br>7 EM Spectrum<br>7 Engineering | |7 Materials<br>7 EM Spectrum<br>7 Engineering | ||
| | |[[File:Silver.png|32px]]4000 Silver<br>[[File:Titanium.png|32px]]6000 Titanium<br>[[File:Uranium.png|32px]]4000 Uranium<br>[[File:Plasma.png|32px]]4000 Plasma<br> | ||
|- | |- | ||
![[File:Experiwelder.gif]] | ![[File:Experiwelder.gif]] | ||
Line 1,545: | Line 1,564: | ||
![[File:Alien welding tool.png]] | ![[File:Alien welding tool.png]] | ||
|Alien Welding Tool | |Alien Welding Tool | ||
|An Alien variant of a welding tool. Far faster than a normal welding tool, and automatically generates fuel. | |An Alien variant of a welding tool. Far faster than a normal welding tool, reduced flash, and automatically generates fuel. | ||
|5 Engineering<br>5 Plasma<br>4 Alientech<br> | |5 Engineering<br>5 Plasma<br>4 Alientech<br> | ||
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]5000 Plasma<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Diamond.png|32px]]2000 Diamond<br> | |[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2500 Silver<br>[[File:Plasma.png|32px]]5000 Plasma<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Diamond.png|32px]]2000 Diamond<br> | ||
Line 1,557: | Line 1,576: | ||
</tab> | </tab> | ||
<tab name="Medical"> | <tab name="Medical"> | ||
{|class="wikitable | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" | ||
|- style="background-color:# | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | ||
! style='background-color:# | ! style='background-color:#64487F' width:64px; |Icon | ||
! style='background-color:# | ! style='background-color:#64487F' width:150px; |Name | ||
! class="unsortable" style='background-color:# | ! class="unsortable" style='background-color:#64487F' |Description | ||
! style='background-color:# | ! style='background-color:#64487F' width:150px; |Required Tech Levels | ||
! style='background-color:# | ! style='background-color:#64487F' width:200px; |Required Materials | ||
|- | |- | ||
![[File:Adv_mass_spec.png]] | ![[File:Adv_mass_spec.png]] | ||
Line 1,584: | Line 1,603: | ||
|- | |- | ||
![[File:Cyborg_analyzer.png]] | ![[File:Cyborg_analyzer.png]] | ||
| | |Machine Analyzer | ||
|A hand-held scanner able to diagnose robotic injuries. | |A hand-held scanner able to diagnose robotic injuries and the condition of machinery. | ||
|2 Data Theory<br>2 Biotech<br>2 EM Spectrum<br> | |2 Data Theory<br>2 Biotech<br>2 EM Spectrum<br> | ||
|[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]200 Glass<br> | |[[File:Metal.png|32px]]300 Metal<br>[[File:Glass.png|32px]]200 Glass<br> | ||
Line 1,605: | Line 1,624: | ||
|A hardlight projector for transporting patients. | |A hardlight projector for transporting patients. | ||
|5 EM Spectrum<br>4 Power Storage<br> | |5 EM Spectrum<br>4 Power Storage<br> | ||
| | |[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Diamond.png|32px]]200 Diamond<br> | ||
|- | |- | ||
![[File:Crutches.png]] | ![[File:Crutches.png]] | ||
Line 1,611: | Line 1,630: | ||
|A pair of crutches to help those who have injured or missing legs to walk. | |A pair of crutches to help those who have injured or missing legs to walk. | ||
|5 Biotech | |5 Biotech | ||
| | |[[File:Metal.png|32px]]1000 Metal<br>[[File:Titanium.png|32px]]500 Titanium<br> | ||
|- | |- | ||
![[File:Defrib.gif|64px]] | ![[File:Defrib.gif|64px]] | ||
Line 1,629: | Line 1,648: | ||
|A device that delivers powerful shocks to detachable paddles that resuscitate incapacitated patients. This one can be worn on your belt for on the go revivals! | |A device that delivers powerful shocks to detachable paddles that resuscitate incapacitated patients. This one can be worn on your belt for on the go revivals! | ||
|7 Materials<br>7 Biotech<br>6 Power Storage<br> | |7 Materials<br>7 Biotech<br>6 Power Storage<br> | ||
| | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]4000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br> | ||
|- | |- | ||
![[File:Crewmonitor.gif|64px]] | ![[File:Crewmonitor.gif|64px]] | ||
Line 1,703: | Line 1,722: | ||
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]250 Glass<br> | |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]250 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:Surgical arm implant.png]] | ||
|Surgical Arm Implant | |Surgical Arm Implant | ||
|A set of surgical tools hidden behind a concealed panel on the user's arm. | |A set of surgical tools hidden behind a concealed panel on the user's arm. | ||
Line 1,709: | Line 1,728: | ||
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br> | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br> | ||
|- | |- | ||
![[File: | ![[File:Toolset arm implant.png]] | ||
|Toolset Arm Implant | |Toolset Arm Implant | ||
|A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm. Contains all necessary tools. | |A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm. Contains all necessary tools. | ||
Line 1,715: | Line 1,734: | ||
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br> | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br> | ||
|- | |- | ||
![[File: | ![[File:Janitorial arm implant.png]] | ||
|Janitorial Toolset Implant | |Janitorial Toolset Implant | ||
|A set of janitorial tools hidden behind a concealed panel on the user's arm. | |A set of janitorial tools hidden behind a concealed panel on the user's arm. | ||
Line 1,721: | Line 1,740: | ||
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br> | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br> | ||
|- | |- | ||
![[File: | ![[File:Botanical arm implant.png]] | ||
|Botanical Toolset Implant | |Botanical Toolset Implant | ||
|A set of botanical tools hidden behind a concealed panel on the user's arm. | |A set of botanical tools hidden behind a concealed panel on the user's arm. | ||
Line 1,745: | Line 1,764: | ||
|[[File:Metal.png|32px]]10000 Metal <br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Plasma.png|32px]]10000 Plasma<br>[[File:Diamond.png|32px]]4000 Diamond<br>[[File:BSPoly_crystal.png|32px]]4000 Bluespace Mesh<br> | |[[File:Metal.png|32px]]10000 Metal <br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Plasma.png|32px]]10000 Plasma<br>[[File:Diamond.png|32px]]4000 Diamond<br>[[File:BSPoly_crystal.png|32px]]4000 Bluespace Mesh<br> | ||
|- | |- | ||
![[File: | ![[File:Toolset arm implant.png]] | ||
|Abductor Toolset Implant | |Abductor Toolset Implant | ||
|An alien toolset, designed to be installed on subject's arm. | |An alien toolset, designed to be installed on subject's arm. | ||
|6 Materials<br>6 Engineering<br>6 Plasma<br>4 Alientech<br> | |6 Materials<br>6 Engineering<br>6 Plasma<br>4 Alientech<br> | ||
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br> | |||
|- | |||
![[File:Janitorial arm implant.png]] | |||
|Abductor Janitorial Toolset Implant | |||
|An alien janitorial toolset, designed to be installed on the subject's arm. | |||
|6 Materials<br>6 Engineering<br>6 Biotech<br>3 Alientech<br> | |||
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br> | |||
|- | |||
|- | |||
![[File:Surgical arm implant.png]] | |||
|Abductor Surgical Toolset Implant | |||
|An alien surgical toolset, designed to be installed on the subject's arm. | |||
|6 Materials<br>6 EM Spectrum<br>6 Biotech<br>3 Alientech<br> | |||
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br> | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br> | ||
|- | |- | ||
Line 1,769: | Line 1,801: | ||
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]750 Silver<br>[[File:Gold.png|32px]]750 Gold<br> | |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]750 Silver<br>[[File:Gold.png|32px]]750 Gold<br> | ||
|- | |- | ||
![[File: | ![[File:Meson eyes implant.png]] | ||
|Meson scanner implant | |Meson scanner implant | ||
|These cybernetic eyes will allow you to see the structural layout of the station, and, well, everything else. | |These cybernetic eyes will allow you to see the structural layout of the station, and, well, everything else. | ||
Line 1,775: | Line 1,807: | ||
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]300 Gold<br> | |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]300 Gold<br> | ||
|- | |- | ||
![[File: | ![[File:Thermal eyes implant.png]] | ||
|Thermals Implant | |Thermals Implant | ||
|These cybernetic eye implants will give you thermal vision. Vertical slit pupil included. | |These cybernetic eye implants will give you thermal vision. Vertical slit pupil included. | ||
Line 1,955: | Line 1,987: | ||
|[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br> | |[[File:Metal.png|32px]]2000 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Plasma.png|32px]]500 Plasma<br>[[File:Titanium.png|32px]]1500 Titanium<br> | ||
|- | |- | ||
![[File: | ![[File:CNS_rebooter.png]] | ||
|Wire Interface Implant | |Wire Interface Implant | ||
|A small | |A small brain implant that shows the functions of wires when hacking. | ||
|5 Materials<br>4 Biotech<br>4 Data Theory<br> | |5 Materials<br>4 Biotech<br>4 Data Theory<br> | ||
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]400 Silver<br>[[File:Gold.png|32px]]400 Gold<br> | |[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]400 Silver<br>[[File:Gold.png|32px]]400 Gold<br> | ||
|- | |- | ||
![[File: | ![[File:X-ray eyes implant.png]] | ||
|X-ray Implant | |X-ray Implant | ||
|These cybernetic eyes will give you X-ray vision. Blinking is futile. | |These cybernetic eyes will give you X-ray vision. Blinking is futile. | ||
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</tab> | </tab> | ||
<tab name="Miscellaneous"> | <tab name="Miscellaneous"> | ||
{|class="wikitable | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" | ||
|- style="background-color:# | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | ||
! style='background-color:# | ! style='background-color:#64487F' width:64px; |Icon | ||
! style='background-color:# | ! style='background-color:#64487F' width:150px; |Name | ||
! class="unsortable" style='background-color:# | ! class="unsortable" style='background-color:#64487F' |Description | ||
! style='background-color:# | ! style='background-color:#64487F' width:150px; |Required Tech Levels | ||
! style='background-color:# | ! style='background-color:#64487F' width:200px; |Required Materials | ||
|- | |- | ||
![[File:comp_design_or_tech_disk.png]] | ![[File:comp_design_or_tech_disk.png]] | ||
Line 2,081: | Line 2,113: | ||
</tab> | </tab> | ||
<tab name="Stock Parts"> | <tab name="Stock Parts"> | ||
{|class="wikitable | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" | ||
|- style="background-color:# | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | ||
! style='background-color:# | ! style='background-color:#64487F' width:64px; |Icon | ||
! style='background-color:# | ! style='background-color:#64487F' width:150px; |Name | ||
! class="unsortable" style='background-color:# | ! class="unsortable" style='background-color:#64487F' |Description | ||
! style='background-color:# | ! style='background-color:#64487F' width:150px; |Required Tech Levels | ||
! style='background-color:# | ! style='background-color:#64487F' width:200px; |Required Materials | ||
|- | |- | ||
![[File:Capacitor.png]] | ![[File:Capacitor.png]] | ||
Line 2,191: | Line 2,223: | ||
|[[File:Metal.png|32px]]200 Metal<br> | |[[File:Metal.png|32px]]200 Metal<br> | ||
|- | |- | ||
![[File: | ![[File:Quadratic Capacitor.png]] | ||
|Quadratic Capacitor | |Quadratic Capacitor | ||
|An capacity capacitor used in the construction of a variety of devices. | |An capacity capacitor used in the construction of a variety of devices. | ||
Line 2,203: | Line 2,235: | ||
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Diamond.png|32px]]30 Diamond<br>[[File:BSPoly_crystal.png|32px]]30 Bluespace Mesh<br> | |[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Diamond.png|32px]]30 Diamond<br>[[File:BSPoly_crystal.png|32px]]30 Bluespace Mesh<br> | ||
|- | |- | ||
![[File: | ![[File:Femto Manipulator.png]] | ||
|Femto Manipulator | |Femto Manipulator | ||
|A tiny little manipulator used in the construction of certain devices. | |A tiny little manipulator used in the construction of certain devices. | ||
Line 2,209: | Line 2,241: | ||
|[[File:Metal.png|32px]]200 Metal<br>[[File:Diamond.png|32px]]30 Diamond<br>[[File:Titanium.png|32px]]30 Titanium<br> | |[[File:Metal.png|32px]]200 Metal<br>[[File:Diamond.png|32px]]30 Diamond<br>[[File:Titanium.png|32px]]30 Titanium<br> | ||
|- | |- | ||
![[File: | ![[File:Quad Ultra Micro Laser.png]] | ||
|Quad-Ultra Micro-Laser | |Quad-Ultra Micro-Laser | ||
|A tiny laser used in certain devices. | |A tiny laser used in certain devices. | ||
Line 2,235: | Line 2,267: | ||
<tabs> | <tabs> | ||
<tab name="Cyborg"> | <tab name="Cyborg"> | ||
{|class="wikitable | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" | ||
|- style="background-color:# | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | ||
! style='background-color:# | ! style='background-color:#64487F' width:64px; |Icon | ||
! style='background-color:# | ! style='background-color:#64487F' width:150px; |Name | ||
! class="unsortable" style='background-color:# | ! class="unsortable" style='background-color:#64487F' |Description | ||
! style='background-color:# | ! style='background-color:#64487F' width:150px; |Required Tech Levels | ||
! style='background-color:# | ! style='background-color:#64487F' width:200px; |Required Materials | ||
|- | |- | ||
![[File:Cyborg endoskeleton.png]] | ![[File:Cyborg endoskeleton.png]] | ||
Line 2,287: | Line 2,319: | ||
</tab> | </tab> | ||
<tab name="Cyborg Repair"> | <tab name="Cyborg Repair"> | ||
{|class="wikitable | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" | ||
|- style="background-color:# | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | ||
! style='background-color:# | ! style='background-color:#64487F' width:64px; |Icon | ||
! style='background-color:# | ! style='background-color:#64487F' width:150px; |Name | ||
! class="unsortable" style='background-color:# | ! class="unsortable" style='background-color:#64487F' |Description | ||
! style='background-color:# | ! style='background-color:#64487F' width:150px; |Required Tech Levels | ||
! style='background-color:# | ! style='background-color:#64487F' width:200px; |Required Materials | ||
|- | |- | ||
![[File:Cyborg Binary Comms Device.png]] | ![[File:Cyborg Binary Comms Device.png]] | ||
Line 2,333: | Line 2,365: | ||
</tab> | </tab> | ||
<tab name="MODsuit Construction"> | <tab name="MODsuit Construction"> | ||
{|class="wikitable | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" | ||
|- style="background-color:# | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | ||
! style='background-color:# | ! style='background-color:#64487F' width:64px; |Icon | ||
! style='background-color:# | ! style='background-color:#64487F' width:150px; |Name | ||
! class="unsortable" style='background-color:# | ! class="unsortable" style='background-color:#64487F' |Description | ||
! style='background-color:# | ! style='background-color:#64487F' width:150px; |Required Tech Levels | ||
! style='background-color:# | ! style='background-color:#64487F' width:200px; |Required Materials | ||
|- | |- | ||
![[File: | ![[File:Mod Shell.png]] | ||
|MOD Shell | |MOD Shell | ||
| | |A 'Cybersun Industries' designed shell for a Modular Suit. | ||
|None<br> | |None<br> | ||
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Plasma.png|32px]]5000 Plasma<br> | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Plasma.png|32px]]5000 Plasma<br> | ||
|- | |- | ||
![[File: | ![[File:Mod Helmet.png]] | ||
|MOD Helmet | |MOD Helmet | ||
| | |A 'Cybersun Industries' designed helmet for a Modular Suit. | ||
|None<br> | |None<br> | ||
|[[File:Metal.png|32px]]5000 Metal<br> | |[[File:Metal.png|32px]]5000 Metal<br> | ||
|- | |- | ||
![[File: | ![[File:Mod Chestplate.png]] | ||
|MOD Chestplate | |MOD Chestplate | ||
| | |A 'Cybersun Industries' designed chestplate for a Modular Suit. | ||
|None<br> | |None<br> | ||
|[[File:Metal.png|32px]]5000 Metal<br> | |[[File:Metal.png|32px]]5000 Metal<br> | ||
|- | |- | ||
![[File: | ![[File:Mod Gauntlets.png]] | ||
|MOD Gauntlets | |MOD Gauntlets | ||
| | |'Cybersun Industries' designed gauntlets for a Modular Suit. | ||
|None<br> | |None<br> | ||
|[[File:Metal.png|32px]]5000 Metal<br> | |[[File:Metal.png|32px]]5000 Metal<br> | ||
|- | |- | ||
![[File: | ![[File:Mod Boots.png]] | ||
|MOD Boots | |MOD Boots | ||
| | |'Cybersun Industries' designed boots for a Modular Suit. | ||
|None<br> | |None<br> | ||
|[[File:Metal.png|32px]]5000 Metal<br> | |[[File:Metal.png|32px]]5000 Metal<br> | ||
|- | |- | ||
![[File: | ![[File:Mod Standard Plating.png]] | ||
|MOD External Plating | |MOD External Plating | ||
| | |External plating used to finish a MOD control unit. | ||
|None<br> | |None<br> | ||
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Plasma.png|32px]]1000 Plasma<br> | |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Plasma.png|32px]]1000 Plasma<br> | ||
|- | |- | ||
![[File: | ![[File:Mod Engineering Plating.png]] | ||
|MOD Engineering Plating | |MOD Engineering Plating | ||
| | |An engineer-fit suit with heat and shock resistance. Cybersun Industries's classic. | ||
|None<br> | |None<br> | ||
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Plasma.png|32px]]1000 Plasma<br> | |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Plasma.png|32px]]1000 Plasma<br> | ||
|- | |- | ||
![[File: | ![[File:Mod Atmospheric Plating.png]] | ||
|MOD Atmospheric Plating | |MOD Atmospheric Plating | ||
| | |An atmospheric-resistant suit by Cybersun Industries, offering extreme heat resistance compared to the engineer suit. | ||
|None<br> | |None<br> | ||
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Plasma.png|32px]]1000 Plasma<br> | |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Titanium.png|32px]]2000 Titanium<br>[[File:Plasma.png|32px]]1000 Plasma<br> | ||
|- | |- | ||
![[File: | ![[File:Mod Medical Plating.png]] | ||
|MOD Medical Plating | |MOD Medical Plating | ||
| | |A lightweight suit by DeForest Medical Corporation, allows for easier movement. | ||
|None<br> | |None<br> | ||
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br> | |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Plasma.png|32px]]1000 Plasma<br> | ||
|- | |- | ||
![[File: | ![[File:Mod Security Plating.png]] | ||
|MOD Security Plating | |MOD Security Plating | ||
| | |A Shellguard Munitions security suit, offering quicker speed at the cost of carrying capacity. | ||
|None<br> | |None<br> | ||
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Uranium.png|32px]]2000 Uranium<br>[[File:Plasma.png|32px]]1000 Plasma<br> | |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Uranium.png|32px]]2000 Uranium<br>[[File:Plasma.png|32px]]1000 Plasma<br> | ||
|- | |- | ||
![[File: | ![[File:Mod Cosmohonk Plating.png]] | ||
|MOD Cosmohonk Plating | |MOD Cosmohonk Plating | ||
| | |A suit by Honk Ltd. Protects against low humour environments. Most of the tech went to lower the power cost. | ||
|None<br> | |None<br> | ||
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Bananium.png|32px]]2000 Bananium<br>[[File:Plasma.png|32px]]1000 Plasma<br> | |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Bananium.png|32px]]2000 Bananium<br>[[File:Plasma.png|32px]]1000 Plasma<br> | ||
|- | |- | ||
![[File: | ![[File:Mod Skin Applier.png]] | ||
|MOD Civilian Skin | |MOD Civilian Skin | ||
| | |This one-use skin applier will add a skin to MODsuits of a specific type. This one applies to standard modsuits. | ||
|None<br> | |None<br> | ||
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Plasma.png|32px]]1000 Plasma<br> | |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Plasma.png|32px]]1000 Plasma<br> | ||
|- | |- | ||
![[File: | ![[File:Mod Skin Applier.png]] | ||
|MOD Corpsman Skin | |MOD Corpsman Skin | ||
| | |This one-use skin applier will add a skin to MODsuits of a specific type. This one applies to medical modsuits. You look like a corpse, man! Or was it a corps man? | ||
|None<br> | |None<br> | ||
|[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Plasma.png|32px]]1000 Plasma<br> | |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Plasma.png|32px]]1000 Plasma<br> | ||
Line 2,421: | Line 2,453: | ||
</tab> | </tab> | ||
<tab name="MODsuit Modules"> | <tab name="MODsuit Modules"> | ||
{|class="wikitable | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" | ||
|- style="background-color:# | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | ||
! style='background-color:# | ! style='background-color:#64487F' width:64px; |Icon | ||
! style='background-color:# | ! style='background-color:#64487F' width:150px; |Name | ||
! class="unsortable" style='background-color:# | ! class="unsortable" style='background-color:#64487F' |Description | ||
! style='background-color:# | ! style='background-color:#64487F' width:150px; |Required Tech Levels | ||
! style='background-color:# | ! style='background-color:#64487F' width:200px; |Required Materials | ||
|- | |- | ||
![[File: | ![[File:Mod Storage.png]] | ||
|Storage Module | |Storage Module | ||
| | |What amounts to a series of integrated storage compartments and specialized pockets installed across the surface of the suit, useful for storing various bits, and or bobs. | ||
|None<br> | |None<br> | ||
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]10000 Glass<br> | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]10000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:Mod Extended Storage.png]] | ||
|Expanded Storage Module | |Expanded Storage Module | ||
| | |Reverse engineered by Cybersun Industries from Donk Corporation designs, this system of hidden compartments is entirely within the suit, distributing items and weight evenly to ensure a comfortable experience for the user; whether smuggling, or simply hauling." | ||
|6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br> | |6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br> | ||
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Uranium.png|32px]]10000 Uranium<br> | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Uranium.png|32px]]10000 Uranium<br> | ||
|- | |- | ||
![[File: | ![[File:Mod Syndicate Storage.png]] | ||
|Syndicate Storage Module | |Syndicate Storage Module | ||
| | |A storage system using nanotechnology developed by Donk Corporation, these compartments use esoteric technology to compress the physical matter of items put inside of them, essentially shrinking items for much easier and more portable storage. | ||
|7 Materials<br>7 Power Storage<br>7 Engineering<br>4 Illegal<br> | |7 Materials<br>7 Power Storage<br>7 Engineering<br>4 Illegal<br> | ||
|[[File:Metal.png|32px]]1200 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Silver.png|32px]]4000 Silver<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 Titanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br> | |[[File:Metal.png|32px]]1200 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Silver.png|32px]]4000 Silver<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 Titanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br> | ||
|- | |- | ||
![[File: | ![[File:Mod Medical Visor.png]] | ||
|Medical Visor Module | |Medical Visor Module | ||
| | |A heads-up display installed into the visor of the suit. This cross-references suit sensor data with a modern biological scanning suite, allowing the user to visualize the current health of organic lifeforms, as well as access data such as patient files in a convenient readout. They say these also let you see behind you. | ||
|5 Materials<br>4 Programming<br>4 Biotech<br> | |5 Materials<br>4 Programming<br>4 Biotech<br> | ||
|[[File:Silver.png|32px]]2500 Silver<br>[[File:Glass.png|32px]]5000 Glass<br> | |[[File:Silver.png|32px]]2500 Silver<br>[[File:Glass.png|32px]]5000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:Mod Diagnostic Visor.png]] | ||
|Diagnostic Visor Module | |Diagnostic Visor Module | ||
| | |A heads-up display installed into the visor of the suit. This uses a series of advanced sensors to access data from advanced machinery, exosuits, and other devices, allowing the user to visualize current power levels and integrity of such. They say these also let you see behind you. | ||
|5 Materials<br>4 Engineering<br>4 Programming<br>4 Biotech<br> | |5 Materials<br>4 Engineering<br>4 Programming<br>4 Biotech<br> | ||
|[[File:Gold.png|32px]]2500 Gold<br>[[File:Glass.png|32px]]5000 Glass<br> | |[[File:Gold.png|32px]]2500 Gold<br>[[File:Glass.png|32px]]5000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:Mod Security Visor.png]] | ||
|Security Visor Module | |Security Visor Module | ||
| | |A heads-up display installed into the visor of the suit. This module is a heavily-retrofitted targeting system, plugged into various criminal databases to be able to view arrest records, command simple security-oriented robots, and generally know who to shoot. They say these also let you see behind you. | ||
|5 Materials<br>4 Programming<br>4 Biotech<br>3 Combat<br> | |5 Materials<br>4 Programming<br>4 Biotech<br>3 Combat<br> | ||
|[[File:Titanium.png|32px]]2500 Titanium<br>[[File:Glass.png|32px]]5000 Glass<br> | |[[File:Titanium.png|32px]]2500 Titanium<br>[[File:Glass.png|32px]]5000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:Mod Meson Visor.png]] | ||
|Meson Visor Module | |Meson Visor Module | ||
| | |A heads-up display installed into the visor of the suit. This module is based off well-loved meson scanner technology, used by construction workers and miners across the galaxy to see basic structural and terrain layouts through walls, regardless of lighting conditions. They say these also let you see behind you. | ||
|4 Materials<br>4 Biotech<br>4 Engineering<br> | |4 Materials<br>4 Biotech<br>4 Engineering<br> | ||
|[[File:Uranium.png|32px]]2500 Uranium<br>[[File:Glass.png|32px]]5000 Glass<br> | |[[File:Uranium.png|32px]]2500 Uranium<br>[[File:Glass.png|32px]]5000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:Mod Welding Protection.png]] | ||
|Welding Protection Module | |Welding Protection Module | ||
| | |A module installed into the visor of the suit, this projects a polarized, holographic overlay in front of the user's eyes. It's rated high enough for immunity against extremities such as spot and arc welding, solar eclipses, and handheld flashlights. | ||
|4 Materials<br>4 Biotech<br>5 Engineering<br>4 Plasma<br> | |4 Materials<br>4 Biotech<br>5 Engineering<br>4 Plasma<br> | ||
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:Mod T-Ray Scanner.png]] | ||
|T-Ray Scanner Module | |T-Ray Scanner Module | ||
| | |A module installed into the visor of the suit, allowing the user to use a pulse of terahertz radiation to essentially echolocate things beneath the floor, mostly cables and pipes. A staple of atmospherics work, and counter-smuggling work. | ||
|2 Materials<br>2 Engineering<br> | |2 Materials<br>2 Engineering<br> | ||
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:Mod Cloak.png]] | ||
|Cloak Module | |Cloak Module | ||
| | |A complete retrofitting of the suit, this is a form of visual concealment tech employing esoteric technology to bend light around the user, as well as mimetic materials to make the surface of the suit match the surroundings based off sensor data. For some reason, this tech is rarely seen. | ||
|7 Combat<br>6 | |7 Combat<br>6 EM Spectrum<br>3 Illegal<br> | ||
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Silver.png|32px]]4000 Silver<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 Titanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br> | |[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Silver.png|32px]]4000 Silver<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 Titanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br> | ||
|- | |- | ||
![[File: | ![[File:Mod Ion Jetpack.png]] | ||
|Ion Jetpack Module | |Ion Jetpack Module | ||
| | |A series of electric thrusters installed across the suit, this is a module highly anticipated by trainee Engineers. Rather than using gasses for combustion thrust, these jets are capable of accelerating ions using charge from the suit's charge. Some say this isn't Cybersun Industries's first foray into jet-enabled suits. | ||
|7 Materials<br>7 | |7 Materials<br>7 EM Spectrum<br>7 Engineering<br> | ||
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Glass<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br> | |[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Glass<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br> | ||
|- | |- | ||
![[File: | ![[File:Mod Magnetic Stability.png]] | ||
|Magnetic Stabilizator Module | |Magnetic Stabilizator Module | ||
| | |These are powerful electromagnets fitted into the suit's boots, allowing users both excellent traction no matter the condition indoors, and to essentially hitch a ride on the exterior of a hull. However, these basic models do not feature computerized systems to automatically toggle them on and off, so numerous users report a certain stickiness to their steps. | ||
|4 Materials<br>4 | |4 Materials<br>4 EM Spectrum<br>5 Engineering<br> | ||
|[[File:Metal.png|32px]]4500 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Gold.png|32px]]2500 Gold | |[[File:Metal.png|32px]]4500 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Gold.png|32px]]2500 Gold | ||
|- | |- | ||
![[File: | ![[File:Mod Radiation Protection.png]] | ||
|Radiation Protection Module | |Radiation Protection Module | ||
| | |A protoype module that improves the sensors on the modsuit to detect radiation on the user. Currently due to time restraints and a lack of lead on lavaland, it does not have a built in geiger counter or radiation protection. | ||
|4 Materials<br>4 | |4 Materials<br>4 EM Spectrum<br>5 Combat<br> | ||
|[[File:Uranium.png|32px]]2500 Uranium<br>[[File:Glass.png|32px]]5000 Glass<br> | |[[File:Uranium.png|32px]]2500 Uranium<br>[[File:Glass.png|32px]]5000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:Mod EMP Shield.png]] | ||
|EMP Shield Module | |EMP Shield Module | ||
| | |A field inhibitor installed into the suit, protecting it against feedback such as electromagnetic pulses that would otherwise damage the electronic systems of the suit or it's modules. However, it will take from the suit's power to do so. | ||
|7 Combat<br>6 | |7 Combat<br>6 EM Spectrum<br>3 Illegal<br> | ||
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br> | |[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br> | ||
|- | |- | ||
![[File: | ![[File:Mod Flashlight.png]] | ||
|Flashlight Module | |Flashlight Module | ||
| | |A simple pair of configurable flashlights installed on the left and right sides of the helmet, useful for providing light in a variety of ranges and colors. Some survivalists prefer the color green for their illumination, for reasons unknown. | ||
|2 | |2 EM Spectrum<br>2 Engineering<br>2 Plasma<br> | ||
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> | ||
|- | |- | ||
![[File:Mod Emergency Tether.png]] | |||
|Emergency Tether Module | |||
|A custom-built grappling-hook powered by a winch capable of hauling the user. While some older models of cargo-oriented grapples have capacities of a few tons, these are only capable of working in zero-gravity environments, a blessing to some Engineers. | |||
|- | |4 Materials<br>4 EM Spectrum<br>5 Engineering<br> | ||
|[[File:Metal.png|32px]]4500 Metal<br>[[File:Silver.png|32px]]1500 Silver<br>[[File:Gold.png|32px]]2500 Gold | |||
|- | |- | ||
![[File: | ![[File:Mod Reagent Scanner.png]] | ||
| | |Reagent Scanner Module | ||
| | |A module based off research-oriented Nanotrasen HUDs, this is capable of scanning the contents of containers and projecting the information in an easy-to-read format on the wearer's display. It cannot detect flavours, so that's up to you. | ||
| | |2 EM Spectrum<br>2 Engineering<br>2 Plasma<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:Mod Internal GPS.png]] | ||
| | |Internal GPS Module | ||
| | |This module uses common Nanotrasen technology to calculate the user's position anywhere in space, down to the exact coordinates. This information is fed to a central database viewable from the device itself, though using it to help people is up to you. | ||
| | |2 Materials<br>2 Bluespace<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:Mod Thermal Regulator.png]] | ||
| | |Thermal Regulator Module | ||
| | |Advanced climate control, using an inner body glove interwoven with thousands of tiny, flexible cooling lines. This circulates coolant at various user-controlled temperatures, ensuring they're comfortable; even if they're some that like it hot. | ||
| | |3 Materials<br>3 Plasma<br>2 EM Spectrum<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:Mod Injector.png]] | ||
| | |Injector Module | ||
|A | |A module installed into the wrist of the suit, this functions as a high-capacity syringe, with a tip fine enough to locate the emergency injection ports on any suit of armor, penetrating it with ease. Even yours. | ||
| | |4 Biotech<br>6 Materials<br>5 EM Spectrum<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:Mod Defibrillator.png]] | ||
| | |Defibrillator Module | ||
|A | |A module built into the gauntlets of the suit; commonly known as the 'Healing Hands' by medical professionals. The user places their palms above the patient. Onboard computers in the suit calculate the necessary voltage, and a modded targeting computer determines the best position for the user to push. Twenty five pounds of force are applied to the patient's skin. Shocks travel from the suit's gloves and counter-shock the heart, and the wearer returns to Medical a hero. Don't you even think about using it as a weapon; regulations on manufacture and software locks expressly forbid it. | ||
| | |7 Materials<br>7 Biotech<br>6 Power Storage<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]4000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br> | ||
|- | |- | ||
![[File: | ![[File:Mod Bike Horn.png]] | ||
| | |Bike Horn Module | ||
|A | |A shoulder-mounted piece of heavy sonic artillery, this module uses the finest femto-manipulator technology to precisely deliver an almost lethal squeeze to... a bike horn, producing a significantly memorable sound. | ||
| | |3 Programming<br>3 Materials<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Bananium.png|32px]]2000 Bananium<br> | ||
|- | |- | ||
![[File:Mod Waddle.png]] | |||
|Waddle Module | |||
|Some of the most primitive technology in use by Honk Co. This module works off an automatic intention system, utilizing its' sensitivity to the pilot's often-limited brainwaves to directly read their next step, affecting the boots they're installed in. Employing a twin-linked gravitonic drive to create miniaturized etheric blasts of space-time beneath the user's feet, this enables them to... to waddle around, bouncing to and fro with a pep in their step. | |||
|- | |3 Programming<br>3 Materials<br> | ||
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Bananium.png|32px]]2000 Bananium<br> | |||
|- | |- | ||
![[File:Mech Chassis.png]] | ![[File:Mod Crate Clamp.png]] | ||
|Exosuit Chassis (APLU " | |Crate Clamp Module | ||
|The chassis of | |A series of actuators installed into both arms of the suit, boasting a lifting capacity of almost a ton. However, this design has been locked by Nanotrasen to be primarily utilized for lifting various crates. A lot of people would say that loading cargo is a dull job, but you could not disagree more. | ||
|None<br> | |3 Programming<br>3 Materials<br> | ||
|[[File:Metal.png|32px]]20000 Metal<br> | |[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> | ||
|- | |||
![[File:Mod Drill.png]] | |||
|Drill Module | |||
|An integrated drill, typically extending over the user's hand. While useful for drilling through rock, your drill is surely the one that both pierces and creates the heavens. | |||
|6 Materials<br>5 Power Storage<br>5 Engineering<br> | |||
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Diamond.png|32px]]4000 Glass<br> | |||
|- | |||
![[File:Mod Ore Bag.png]] | |||
|Ore Bag Module | |||
|An integrated ore storage system installed into the suit, this utilizes precise electromagnets and storage compartments to automatically collect and deposit ore. It's recommended by Cybersun Industries to actually deposit that ore at local refineries. | |||
|2 Materials<br>2 Power Storage<br>3 Engineering<br> | |||
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> | |||
|- | |||
![[File:Mod DNA Lock.png]] | |||
|DNA Lock Module | |||
|A module which engages with the various locks and seals tied to the suit's systems, enabling it to only be worn by someone corresponding with the user's exact DNA profile; however, this incredibly sensitive module is shorted out by EMPs. Luckily, stable mutagen has been outlawed. | |||
|6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br> | |||
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Diamond.png|32px]]4000 Glass<br> | |||
|- | |||
![[File:Mod Holster.png]] | |||
|Holster Module | |||
|Based off typical storage compartments, this system allows the suit to holster a standard firearm across its surface and allow for extremely quick retrieval. While some users prefer the chest, others the forearm for quick deployment, some law enforcement prefer the holster to extend from the thigh. | |||
|2 Materials<br>2 Power Storage<br>3 Engineering<br> | |||
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> | |||
|- | |||
![[File:Mod Active Sonar.png]] | |||
|Active Sonar Module | |||
|Ancient tech from the 20th century, this module uses sonic waves to detect living creatures within the user's radius. Its loud ping is much harder to hide in an indoor station than in the outdoor operations it was designed for. | |||
|6 Materials<br>5 Power Storage<br>5 Engineering<br> | |||
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br> | |||
|- | |||
![[File:Mod Pathfinder.png]] | |||
|Pathfinder Module | |||
|This module, brought to you by Paizo Productions, has two components. The first component is a series of thrusters and a computerized location subroutine installed into the very control unit of the suit, allowing it flight at highway speeds using the suit's access locks to navigate through the station, and to be able to locate the second part of the system; a pathfinding implant installed into the base of the user's spine, broadcasting their location to the suit and allowing them to recall it to their person at any time. The implant is stored in the module and needs to be injected in a human to function. Paizo Productions swears up and down there's airbrakes. | |||
|6 Materials<br>5 Power Storage<br>5 Engineering<br> | |||
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br> | |||
|- | |||
![[File:Mod Plasma Stabilizer.png]] | |||
|Plasma Stabilizer Module | |||
|This system essentially forms an atmosphere of its own, within the suit, efficiently and quickly preventing oxygen from causing the user's head to burst into flame. This allows plasmamen to safely remove their helmet, allowing for easier equipping of any MODsuit-related equipment, or otherwise. The purple glass of the visor seems to be constructed for nostalgic purposes. | |||
|2 Materials<br>2 Power Storage<br>3 Engineering<br> | |||
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]4000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br> | |||
|- | |||
![[File:Mod Smoke Grenade.png]] | |||
|Smoke Grenade Module | |||
|A module that dispenses primed smoke grenades to disperse crowds. | |||
|5 Materials<br>6 Engineering<br>2 Illegal<br> | |||
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12050 Silver<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br> | |||
|- | |||
![[File:Mod Plate Compression.png]] | |||
|Plate Compression Module | |||
|A module that keeps the suit in a very tightly fit state, lowering the overall size. Due to the pressure on all the parts, typical storage modules do not fit. | |||
|6 Materials<br>5 Power Storage<br>6 Engineering<br>2 Illegal<br> | |||
|[[File:Metal.png|32px]]12500 Metal<br>[[File:Silver.png|32px]]12000 Silver<br>[[File:Gold.png|32px]]2500 Gold<br>[[File:Plasma.png|32px]]5000 Plasma<br> | |||
|- | |||
![[File:Mod Status Readout.png]] | |||
|Status Readout Module | |||
|A once-common module, this technology went unfortunately out of fashion; and right into the arachnid grip of the Spider Clan. This hooks into the suit's spine, capable of capturing and displaying all possible biometric data of the wearer; sleep, nutrition, fitness, fingerprints, and even useful information such as their overall health and wellness. The syndicate has been seen using this module of late, with NT as well getting into the technology on their elitest of suits. | |||
|5 Materials<br>5 Power Storage<br>6 Biotech<br>2 Illegal<br> | |||
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]4000 Silver<br>[[File:Silver.png|32px]]2000 Silver<br> | |||
|- | |||
![[File:Mod Teleporter.png]] | |||
|Teleporter Module | |||
|A module that uses a bluespace core to let the user transport their particles elsewhere. | |||
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br> | |||
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br> | |||
|- | |||
![[File:Mod Kinesis.png]] | |||
|Kinesis Module | |||
|A modular plug-in to the forearm, this module was presumed lost for many years, despite the suits it used to be mounted on still seeing some circulation. This piece of technology allows the user to generate precise anti-gravity fields, letting them move objects as small as a titanium rod to as large as industrial machinery. It does seem to work on living creatures, but not well. | |||
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br> | |||
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br> | |||
|- | |||
![[File:Mod Firewall.png]] | |||
|Firewall Module | |||
|A module that uses a pyroclastic core to make immolating dropwalls. | |||
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br> | |||
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br> | |||
|- | |||
![[File:Mod Arc-Shield.png]] | |||
|Arc-Shield Module | |||
|A module that uses a flux core to project an unstable protective shield. | |||
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br> | |||
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br> | |||
|- | |||
![[File:Mod Vortex Shotgun.png]] | |||
|Vortex Shotgun Module | |||
|A module that uses a vortex core to rend the fabric of space time in front of it. | |||
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br> | |||
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br> | |||
|- | |||
![[File:Mod Cryogrenade.png]] | |||
|Cryogrenade Module | |||
|A module that uses a cryogenic core to make freezing grenades. | |||
|5 Combat<br>5 Engineering<br>7 Bluespace<br>6 Plasma<br> | |||
|[[File:Metal.png|32px]]12000 Metal<br>[[File:Glass.png|32px]]2000 Silver<br>[[File:Silver.png|32px]]4000 Gold<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]4000 TItanium<br>[[File:BSPoly_crystal.png|32px]]6000 Bluespace Mesh<br> | |||
|- | |||
</tab> | |||
<tab name="Ripley"> | |||
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" | |||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | |||
! style='background-color:#64487F' width:64px; |Icon | |||
! style='background-color:#64487F' width:150px; |Name | |||
! class="unsortable" style='background-color:#64487F' |Description | |||
! style='background-color:#64487F' width:150px; |Required Tech Levels | |||
! style='background-color:#64487F' width:200px; |Required Materials | |||
|- | |||
![[File:Mech Chassis.png]] | |||
|Exosuit Chassis (APLU "Ripley") | |||
|The chassis of an APLU Ripley. | |||
|None<br> | |||
|[[File:Metal.png|32px]]20000 Metal<br> | |||
|- | |- | ||
![[File:Ripley Torso.png]] | ![[File:Ripley Torso.png]] | ||
Line 2,606: | Line 2,742: | ||
|- | |- | ||
![[File:Ripley Right leg.png]] | ![[File:Ripley Right leg.png]] | ||
|Exosuit | |Exosuit Right leg (APLU "Ripley") | ||
|A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems. | |A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems. | ||
|None<br> | |None<br> | ||
Line 2,612: | Line 2,748: | ||
|- | |- | ||
</tab> | </tab> | ||
<tab name=" | <tab name="Firefighter"> | ||
{|class="wikitable | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" | ||
|- style="background-color:# | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | ||
! style='background-color:# | ! style='background-color:#64487F' width:64px; |Icon | ||
! style='background-color:# | ! style='background-color:#64487F' width:150px; |Name | ||
! class="unsortable" style='background-color:# | ! class="unsortable" style='background-color:#64487F' |Description | ||
! style='background-color:# | ! style='background-color:#64487F' width:150px; |Required Tech Levels | ||
! style='background-color:# | ! style='background-color:#64487F' width:200px; |Required Materials | ||
|- | |- | ||
![[File: | ![[File:Mech Chassis.png]] | ||
|Exosuit Chassis (" | |Exosuit Chassis (APLU "Firefighter") | ||
|The chassis of | |The chassis of a Firefighter APLU. | ||
|None<br> | |None<br> | ||
|[[File:Metal.png|32px]]20000 Metal<br> | |[[File:Metal.png|32px]]20000 Metal<br> | ||
|- | |- | ||
![[File: | ![[File:Ripley Torso.png]] | ||
|Exosuit Torso (" | |Exosuit Torso (APLU "Ripley") | ||
| | |A torso part of a Ripley APLU. Contains power unit, processing core and life support systems. | ||
|None<br> | |None<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]7500 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:Ripley Left arm.png]] | ||
|Exosuit | |Exosuit Left Arm (APLU "Ripley") | ||
| | |A Ripley APLU left arm. Data and power sockets are compatible with most exosuit tools. | ||
|None<br> | |None<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]15000 Metal<br> | ||
|- | |- | ||
![[File: | ![[File:Ripley Right arm.png]] | ||
|Exosuit | |Exosuit Right Arm (APLU "Ripley") | ||
| | |A Ripley APLU right arm. Data and power sockets are compatible with most exosuit tools. | ||
|None<br> | |None<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]15000 Metal<br> | ||
|- | |- | ||
![[File: | ![[File:Ripley Left leg.png]] | ||
|Exosuit | |Exosuit Left Leg (APLU "Ripley") | ||
| | |A Ripley APLU left leg. Contains somewhat complex servodrives and stabilization systems. | ||
|None<br> | |None<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]15000 Metal<br> | ||
|- | |- | ||
![[File: | ![[File:Ripley Right leg.png]] | ||
|Exosuit Left | |Exosuit Left leg (APLU "Ripley") | ||
| | |A Ripley APLU right leg. Contains somewhat complex servodrives and stabilization systems. | ||
|None<br> | |None<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]15000 Metal<br> | ||
|- | |- | ||
</tab> | </tab> | ||
<tab name=" | <tab name="Odysseus"> | ||
{|class="wikitable | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" | ||
|- style="background-color:# | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | ||
! style='background-color:# | ! style='background-color:#64487F' width:64px; |Icon | ||
! style='background-color:# | ! style='background-color:#64487F' width:150px; |Name | ||
! class="unsortable" style='background-color:# | ! class="unsortable" style='background-color:#64487F' |Description | ||
! style='background-color:# | ! style='background-color:#64487F' width:150px; |Required Tech Levels | ||
! style='background-color:# | ! style='background-color:#64487F' width:200px; |Required Materials | ||
|- | |- | ||
![[File:Mech_Chassis.png]] | ![[File:Mech_Chassis.png]] | ||
|Exosuit Chassis (" | |Exosuit Chassis ("Odysseus") | ||
|The chassis of | |The chassis of an Odysseus | ||
|None<br> | |None<br> | ||
|[[File:Metal.png|32px]]20000 Metal<br> | |[[File:Metal.png|32px]]20000 Metal<br> | ||
|- | |- | ||
![[File: | ![[File:Odysseus Torso.png]] | ||
|Exosuit Torso (" | |Exosuit Torso ("Odysseus") | ||
|The torso of the | |The torso of the Odysseus. Contains power unit, processing core and life support systems. | ||
|None<br> | |None<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]12000 Metal<br> | ||
|- | |- | ||
![[File: | ![[File:Odysseus head.png]] | ||
|Exosuit Head (" | |Exosuit Head ("Odysseus") | ||
| | |The head of the Odysseus mech. | ||
|None<br> | |None<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]6000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:Odysseus Left arm.png]] | ||
|Exosuit Left Arm (" | |Exosuit Left Arm ("Odysseus") | ||
| | |An Odysseus left arm. Data and power sockets are compatible with most exosuit tools. | ||
|None<br> | |None<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]6000 Metal<br> | ||
|- | |- | ||
![[File: | ![[File:Odysseus Right arm.png]] | ||
|Exosuit Right Arm (" | |Exosuit Right Arm ("Odysseus") | ||
| | |An Odysseus right arm. Data and power sockets are compatible with most exosuit tools. | ||
|None<br> | |None<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]6000 Metal<br> | ||
|- | |- | ||
![[File: | ![[File:Odysseus Left leg.png]] | ||
|Exosuit Left Leg (" | |Exosuit Left Leg ("Odysseus") | ||
| | |An Odysseus left leg. Contains somewhat complex servodrives and stabilization systems. | ||
|None<br> | |None<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]7000 Metal<br> | ||
|- | |- | ||
![[File: | ![[File:Odysseus Right leg.png]] | ||
|Exosuit Right leg (" | |Exosuit Right leg ("Odysseus") | ||
|A | |A Odysseus right leg. Contains somewhat complex servodrives and stabilization systems. | ||
|None<br> | |None<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]7000 Metal<br> | ||
|- | |- | ||
</tab> | |||
<tab name="Gygax"> | |||
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" | |||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | |||
! style='background-color:#64487F' width:64px; |Icon | |||
! style='background-color:#64487F' width:150px; |Name | |||
</tab> | ! class="unsortable" style='background-color:#64487F' |Description | ||
<tab name=" | ! style='background-color:#64487F' width:150px; |Required Tech Levels | ||
{|class="wikitable | ! style='background-color:#64487F' width:200px; |Required Materials | ||
|- style="background-color:# | |||
! style='background-color:# | |||
! style='background-color:# | |||
! class="unsortable" style='background-color:# | |||
! style='background-color:# | |||
! style='background-color:# | |||
|- | |- | ||
![[File:Mech_Chassis.png]] | ![[File:Mech_Chassis.png]] | ||
|Exosuit Chassis (" | |Exosuit Chassis ("Gygax") | ||
|The chassis of a | |The chassis of a Gygax. | ||
|None<br> | |None<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]20000 Metal<br> | ||
|- | |- | ||
![[File: | ![[File:Gygax Torso.png]] | ||
|Exosuit Torso (" | |Exosuit Torso ("Gygax") | ||
|The torso of the | |The torso of the Gygax. Contains power unit, processing core and life support systems. Has an additional equipment slot. | ||
|None<br> | |None<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Diamond.png|32px]]2000 Diamond<br> | ||
|- | |- | ||
![[File: | ![[File:Gygax Head.png]] | ||
|Exosuit Head (" | |Exosuit Head ("Gygax") | ||
|A | |A Gygax head. Houses advanced surveillance and targeting sensors. | ||
|None<br> | |None<br> | ||
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]] | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Diamond.png|32px]]2000 Diamond<br> | ||
|- | |- | ||
![[File: | ![[File:Gygax Left Arm.png]] | ||
|Exosuit Left Arm (" | |Exosuit Left Arm ("Gygax") | ||
|A | |A Gygax left arm. Data and power sockets are compatible with most exosuit tools and weapons. | ||
|None<br> | |None<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]1000 Diamond<br> | ||
|- | |- | ||
![[File: | ![[File:Gygax Right Arm.png]] | ||
|Exosuit Right Arm (" | |Exosuit Right Arm ("Gygax") | ||
|A | |A Gygax right arm. Data and power sockets are compatible with most exosuit tools and weapons. | ||
|None<br> | |None<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]1000 Diamond<br> | ||
|- | |- | ||
![[File: | ![[File:Gygax Left leg.png]] | ||
|Exosuit Left Leg (" | |Exosuit Left Leg ("Gygax") | ||
|A | |A Gygax Left leg. Contains advanced servodrives and stabilization systems. | ||
|None<br> | |None<br> | ||
|[[File:Metal.png|32px]]15000 Metal<br>[[File: | |[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]2000 Diamond<br> | ||
|- | |- | ||
![[File: | ![[File:Gygax Right leg.png]] | ||
|Exosuit Right | |Exosuit Right leg ("Gygax") | ||
|A | |A Gygax Right leg. Contains advanced servodrives and stabilization systems. | ||
|None<br> | |None<br> | ||
|[[File:Metal.png|32px]]15000 Metal<br> | |[[File:Metal.png|32px]]15000 Metal<br>2000 Diamond<br> | ||
|- | |- | ||
![[File: | ![[File:Gygax Armor.png]] | ||
|Exosuit Armor (" | |Exosuit Armor ("Gygax") | ||
| | |Gygax Armor plating. Made of lightweight alloys, this armor is fairly fragile, but allows the Gygax to move quickly. | ||
|None<br> | |None<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]15000 Metal<br>[[File:Diamond.png|32px]]10000 Diamond<br>[[File:Titanium.png|32px]]10000 Titanium<br> | ||
|- | |- | ||
</tab> | </tab> | ||
<tab name=" | <tab name="Durand"> | ||
{|class="wikitable | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" | ||
|- style="background-color:# | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | ||
! style='background-color:# | ! style='background-color:#64487F' width:64px; |Icon | ||
! style='background-color:# | ! style='background-color:#64487F' width:150px; |Name | ||
! class="unsortable" style='background-color:# | ! class="unsortable" style='background-color:#64487F' |Description | ||
! style='background-color:# | ! style='background-color:#64487F' width:150px; |Required Tech Levels | ||
! style='background-color:# | ! style='background-color:#64487F' width:200px; |Required Materials | ||
|- | |- | ||
![[File:Mech_Chassis.png]] | ![[File:Mech_Chassis.png]] | ||
|Exosuit Chassis (" | |Exosuit Chassis ("Durand") | ||
|The chassis of a | |The chassis of a Durand | ||
|None<br> | |None<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]25000 Metal<br> | ||
|- | |- | ||
![[File: | ![[File:Durand Torso.png]] | ||
|Exosuit Torso (" | |Exosuit Torso ("Durand") | ||
| | |The torso of the Durand. Contains power unit, processing core and life support systems. | ||
|None<br> | |None<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]25000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Silver.png|32px]]10000 Silver<br> | ||
|- | |- | ||
![[File: | ![[File:Durand Head.png]] | ||
|Exosuit Head (" | |Exosuit Head ("Durand") | ||
|A | |A Durand head. Houses advanced surveillance and targeting sensors. | ||
|None<br> | |None<br> | ||
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]] | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br> | ||
|- | |- | ||
![[File: | ![[File:Durand Left arm.png]] | ||
|Exosuit Left Arm (" | |Exosuit Left Arm ("Durand") | ||
|A | |A Durand left arm. Data and power sockets are compatible with most exosuit tools and weapons. | ||
|None<br> | |None<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br> | ||
|- | |- | ||
![[File: | ![[File:Durand Right Arm.png]] | ||
|Exosuit Right Arm (" | |Exosuit Right Arm ("Durand") | ||
|A | |A Durand Right arm. Data and power sockets are compatible with most exosuit tools and weapons. | ||
|None<br> | |None<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br> | ||
|- | |- | ||
![[File: | ![[File:Durand Left leg.png]] | ||
|Exosuit Left Leg (" | |Exosuit Left Leg ("Durand") | ||
|A | |A Durand Left leg. Contains complex servodrives and stabilization systems. | ||
|None<br> | |||
|[[File:Metal.png|32px]]15000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br> | |||
|- | |||
![[File:Durand Right leg.png]] | |||
|Exosuit Right Leg ("Durand") | |||
|A Durand Right leg. Contains complex servodrives and stabilziation systems. | |||
|None<br> | |None<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]15000 Metal<br>[[File:Silver.png|32px]]4000 Silver<br> | ||
|- | |- | ||
![[File: | ![[File:Durand Armor.png]] | ||
|Exosuit | |Exosuit Armor ("Durand") | ||
| | |Durand Armor plating. This layered composite armor is heavy, but extremely durable. | ||
|None<br> | |None<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]30000 Metal<br>[[File:Uranium.png|32px]]25000 Uranium<br>[[File:Titanium.png|32px]]20000 Titanium<br> | ||
|- | |- | ||
</tab> | </tab> | ||
<tab name=" | <tab name="H.O.N.K"> | ||
{|class="wikitable | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" | ||
|- style="background-color:# | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | ||
! style='background-color:# | ! style='background-color:#64487F' width:64px; |Icon | ||
! style='background-color:# | ! style='background-color:#64487F' width:150px; |Name | ||
! class="unsortable" style='background-color:# | ! class="unsortable" style='background-color:#64487F' |Description | ||
! style='background-color:# | ! style='background-color:#64487F' width:150px; |Required Tech Levels | ||
! style='background-color:# | ! style='background-color:#64487F' width:200px; |Required Materials | ||
|- | |- | ||
![[File:Mech_Chassis.png]] | ![[File:Mech_Chassis.png]] | ||
|Exosuit Chassis (" | |Exosuit Chassis ("H.O.N.K") | ||
|The chassis of a | |The chassis of a H.O.N.K Mech. | ||
|None<br> | |None<br> | ||
|[[File:Metal.png|32px]]20000 Metal<br> | |[[File:Metal.png|32px]]20000 Metal<br> | ||
|- | |- | ||
![[File: | ![[File:Honk Torso.png]] | ||
|Exosuit Torso (" | |Exosuit Torso ("H.O.N.K") | ||
|A torso part of the | |A torso part of the H.O.N.K mech. Contains power unit, processing core and life support systems. | ||
|None<br> | |None<br> | ||
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File: | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Bananium.png|32px]]10000 Bananium<br> | ||
|- | |- | ||
![[File: | ![[File:Honk Head.png]] | ||
|Exosuit Head (" | |Exosuit Head ("H.O.N.K") | ||
|A | |A H.O.N.K head. Houses advanced surveillance and targeting sensors. | ||
|None<br> | |None<br> | ||
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File: | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Bananium.png|32px]]5000 Bananium<br> | ||
|- | |- | ||
![[File: | ![[File:Honk left arm.png]] | ||
|Exosuit Left Arm (" | |Exosuit Left Arm ("H.O.N.K") | ||
|A | |A H.O.N.K left arm. Data and power sockets are compatible with most exosuit tools and weapons. | ||
|None<br> | |None<br> | ||
|[[File:Metal.png|32px]]15000 Metal<br>[[File: | |[[File:Metal.png|32px]]15000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br> | ||
|- | |- | ||
![[File: | ![[File:Honk Right arm.png]] | ||
|Exosuit | |Exosuit Right Arm ("H.O.N.K") | ||
|A | |A H.O.N.K Right arm. Data and power sockets are compatible with most exosuit tools and weapons. | ||
|None<br> | |None<br> | ||
|[[File:Metal.png|32px]]15000 Metal<br>[[File: | |[[File:Metal.png|32px]]15000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br> | ||
|- | |- | ||
![[File: | ![[File:Honk Left leg.png]] | ||
|Exosuit Left Leg (" | |Exosuit Left Leg ("H.O.N.K") | ||
|A | |A H.O.N.K Left leg. Contains advanced servodrives and stabilization systems. | ||
|None<br> | |None<br> | ||
|[[File:Metal.png|32px]]20000 Metal<br>[[File: | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br> | ||
|- | |- | ||
![[File: | ![[File:Honk Right leg.png]] | ||
|Exosuit Right Leg (" | |Exosuit Right Leg ("H.O.N.K") | ||
|A | |A H.O.N.K Right leg. Contains advanced servodrives and stabilization systems. | ||
|None<br> | |None<br> | ||
|[[File:Metal.png|32px]]20000 Metal<br>[[File: | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br> | ||
|- | |- | ||
</tab> | </tab> | ||
<tab name=" | <tab name="Reticence"> | ||
{|class="wikitable | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" | ||
|- style="background-color:# | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | ||
! style='background-color:# | ! style='background-color:#64487F' width:64px; |Icon | ||
! style='background-color:# | ! style='background-color:#64487F' width:150px; |Name | ||
! class="unsortable" style='background-color:# | ! class="unsortable" style='background-color:#64487F' |Description | ||
! style='background-color:# | ! style='background-color:#64487F' width:150px; |Required Tech Levels | ||
! style='background-color:# | ! style='background-color:#64487F' width:200px; |Required Materials | ||
|- | |- | ||
![[File: | ![[File:Mech_Chassis.png]] | ||
|Exosuit Chassis (" | |Exosuit Chassis ("Reticence") | ||
|The | |The chassis of a Reticence. | ||
|None<br> | |None<br> | ||
|[[File:Metal.png|32px]]20000 Metal<br> | |[[File:Metal.png|32px]]20000 Metal<br> | ||
|- | |- | ||
![[File: | ![[File:Reticence Torso.png]] | ||
|Exosuit Torso (" | |Exosuit Torso ("Reticence") | ||
| | |A torso part of the Reticence. Contains power unit, processing core and life support systems. | ||
|None<br> | |None<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Tranquillite.png|32px]]10000 Tranquillite<br> | ||
|- | |- | ||
![[File: | ![[File: Reticence Head.png]] | ||
|Exosuit Head (" | |Exosuit Head ("Reticence") | ||
|A | |A Reticence head. Houses advanced surveillance and targeting sensors. | ||
|None<br> | |None<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br> | ||
|- | |- | ||
![[File: | ![[File:Reticence Left Arm.png]] | ||
|Exosuit Left Arm (" | |Exosuit Left Arm ("Reticence") | ||
|A | |A Reticence left arm. Data and power sockets are compatible with most exosuit tools and weapons. | ||
|None<br> | |None<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]15000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br> | ||
|- | |- | ||
![[File: | ![[File:Reticence Right arm.png]] | ||
|Exosuit | |Exosuit right Arm ("Reticence") | ||
|A | |A Reticence Right Arm. Data and power sockets are compatible with most exosuit tools and weapons. | ||
|None<br> | |None<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]15000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br> | ||
|- | |- | ||
![[File: | ![[File:Reticence Left leg.png]] | ||
|Exosuit Left Leg (" | |Exosuit Left Leg ("Reticence") | ||
|A | |A Reticence Left leg. Contains advanced servodrives and balance maintaining systems. | ||
|None<br> | |None<br> | ||
|[[File:Metal.png|32px]]20000 Metal<br>[[File: | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br> | ||
|- | |- | ||
![[File: | ![[File:Reticence Right leg.png]] | ||
|Exosuit Right Leg (" | |Exosuit Right Leg ("Reticence") | ||
|A | |A Reticence Right leg. Contains advanced servodrives and stabilization systems. | ||
|None<br> | |None<br> | ||
|[[File:Metal.png|32px]]20000 Metal<br>[[File: | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Tranquillite.png|32px]]5000 Tranquillite<br> | ||
|- | |- | ||
</tab> | </tab> | ||
<tab name=" | <tab name="Phazon"> | ||
{|class="wikitable | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" | ||
|- style="background-color:# | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | ||
! style='background-color:# | ! style='background-color:#64487F' width:64px; |Icon | ||
! style='background-color:# | ! style='background-color:#64487F' width:150px; |Name | ||
! class="unsortable" style='background-color:# | ! class="unsortable" style='background-color:#64487F' |Description | ||
! style='background-color:# | ! style='background-color:#64487F' width:150px; |Required Tech Levels | ||
! style='background-color:# | ! style='background-color:#64487F' width:200px; |Required Materials | ||
|- | |- | ||
![[File: | ![[File:Mech Chassis.png]] | ||
|Exosuit | |Exosuit Chassis ("Phazon") | ||
| | |The Chassis of a Phazon. | ||
|None<br> | |None<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]20000 Metal<br> | ||
|- | |- | ||
![[File: | ![[File:Phazon_torso.png]] | ||
|Exosuit | |Exosuit Torso ("Phazon") | ||
| | |The torso of a Phazon Contains power unit, processing core and life support systems. Has a special socket for a bluespace anomaly core. | ||
|None<br> | |None<br> | ||
|[[File:Metal.png|32px]]10000 | |[[File:Metal.png|32px]]35000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br>[[File:Plasma.png|32px]]20000 Plasma<br> | ||
|- | |- | ||
![[File: | ![[File:Phazon Head.png]] | ||
|Exosuit | |Exosuit Head ("Phazon") | ||
| | |A Phazon head. Houses advanced surveillance and targeting sensors. | ||
|None<br> | |None<br> | ||
|[[File:Metal.png|32px]]10000 | |[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Plasma.png|32px]]10000 Plasma<br> | ||
|- | |- | ||
![[File: | ![[File:Phazon Left Arm.png]] | ||
|Exosuit | |Exosuit Left Arm ("Phazon") | ||
| | |A Phazon left arm. Data and power sockets are compatible with most exosuit tools and weapons. | ||
|None<br> | |None<br> | ||
|[[File:Metal.png|32px]]10000 | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br> | ||
|- | |- | ||
![[File: | ![[File:Phazon Right arm.png]] | ||
|Exosuit | |Exosuit Right Arm ("Phazon") | ||
| | |A Phazon right arm. Data and power sockets are compatible with most exosuit tools and weapons. | ||
|None<br> | |None<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br> | ||
|- | |- | ||
![[File: | ![[File:Phazon left leg.png]] | ||
| | |Exosuit Left Leg ("Phazon") | ||
|A | |A Phazon left leg. Contains Advanced servodrives and stabilization systems. | ||
|None<br> | |None<br> | ||
|[[File:Metal.png|32px]]20000 Metal<br>[[File: | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br> | ||
|- | |- | ||
![[File: | ![[File:Phazon right leg.png]] | ||
| | |Exosuit Right Leg ("Phazon") | ||
|A | |A Phazon right leg. Contains Advanced servodrives and stabilization systems. | ||
|None<br> | |None<br> | ||
|[[File:Metal.png|32px]]20000 Metal<br>[[File: | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Plasma.png|32px]]10000 Plasma<br> | ||
|- | |- | ||
![[File: | ![[File:Phazon armor.png]] | ||
| | |Exosuit Armor ("Phazon") | ||
| | |Phazon armor plates. They are layered with plasma to protect the pilot from the stress of phasing and have unusual properties. | ||
|None<br> | |None<br> | ||
|[[File:Metal.png|32px]]20000 | |[[File:Metal.png|32px]]25000 Metal<br>[[File:Plasma.png|32px]]20000 Plasma<br>[[File:Titanium.png|32px]]20000 Titanium<br> | ||
|- | |- | ||
</tab> | |||
| | <tab name="Exosuit Equipment"> | ||
| | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" | ||
| | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | ||
| | ! style='background-color:#64487F' width:64px; |Icon | ||
! style='background-color:#64487F' width:150px; |Name | |||
! class="unsortable" style='background-color:#64487F' |Description | |||
! style='background-color:#64487F' width:150px; |Required Tech Levels | |||
! style='background-color:#64487F' width:200px; |Required Materials | |||
|- | |- | ||
![[File: | ![[File:Mecha_wire.png]] | ||
|Exosuit | |Exosuit Engineering Equipment (Cable Layer) | ||
| | |Equipment for engineering exosuits. Lays cable along the exosuit's path. | ||
|None<br> | |None<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]10000 Metal<br> | ||
|- | |- | ||
![[File: | ![[File:Mecha_drill.png]] | ||
|Exosuit | |Exosuit ENgineering Equipment (Drill) | ||
|Equipment for engineering and combat exosuits. | |Equipment for engineering and combat exosuits. This is the drill that'll pierce the heavens! | ||
|None<br> | |None<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]10000 Metal<br> | ||
|- | |- | ||
![[File: | ![[File:Mecha_exting.png]] | ||
|Exosuit | |Exosuit Engineering Equipment (Extinguisher) | ||
|A | |Equipment for engineering exosuits. A rapid-firing high capacity fire extinguisher. | ||
| | |None<br> | ||
|[[File:Metal | |[[File:Metal.png|32px]]10000 Metal<br> | ||
|- | |- | ||
![[File:Mecha_clamp.png]] | ![[File:Mecha_clamp.png]] | ||
|Exosuit | |Exosuit Engineering Equipment (Hydraulic Clamp) | ||
| | |Equipment for engineering exosuits. Lifts objects and loads them into cargo. | ||
|None<br> | |||
| | |||
|[[File:Metal.png|32px]]10000 Metal<br> | |[[File:Metal.png|32px]]10000 Metal<br> | ||
|- | |- | ||
![[File: | ![[File:Tesla.png]] | ||
|Exosuit | |Exosuit Equipment (Plasma Generator) | ||
|An | |An exosuit module that generates power using solid plasma as fuel. Pollutes the environment. | ||
| | |None<br> | ||
|[[File:Metal.png|32px]]10000 Metal<br>[[File: | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:plasma.png|32px]]5000 Plasma<br> | ||
|- | |- | ||
![[File: | ![[File:Mecha_bananam.png]] | ||
| | |H.O.N.K Banana Mortar | ||
|A | |A specialized exosuit banana mortar used for delivering bananas where needed. | ||
| | |None<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br> | ||
|- | |- | ||
![[File: | ![[File:Mecha_honker.png]] | ||
| | |HoNkER BlAsT 5000 | ||
| | |A massive air horn capable of causing deafness, weakness, and stunning to those nearby. | ||
| | |None<br> | ||
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]10000 Bananium<br> | |||
|- | |- | ||
![[File: | ![[File:Mecha_mousetrapm.png]] | ||
| | |H.O.N.K Mousetrap Mortar | ||
| | |Fairly tame for the H.O.N.K, this weapon fires primed mousetraps. | ||
| | |None<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Bananium.png|32px]]5000 Bananium<br> | ||
|- | |- | ||
![[File: | ![[File:Mecha_mimecarb.png]] | ||
| | |S.H.H. "Quietus" Carbine | ||
| | |A completely silent carbine that can be fitted onto a mech. Fires rather lethal rounds that drain the power of H.O.N.K mechs. | ||
| | |None<br> | ||
|[[File:Metal.png|32px]]20000 Metal<br>[[File: | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Tranquillite.png|32px]]10000 Tranquillite<br> | ||
|- | |- | ||
![[File: | ![[File:Mecha_rcd.png]] | ||
|Exosuit Module ( | |Exosuit Module (Mime RCD Module) | ||
| | |Used for quick and silent construction. | ||
| | |None<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]30000 Metal<br>[[File:Tranquillite.png|32px]]10000 Tranquillite<br> | ||
|- | |- | ||
![[File: | ![[File:Mecha_analyzer.png]] | ||
|Exosuit | |Exosuit Engineering Equipment (Mining Scanner) | ||
| | |Equipment for engineering and combat exosuits. It will automatically check surrounding rock for useful minerals. | ||
| | |None<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]2500 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:Sleeper_0.png]] | ||
|Exosuit | |Exosuit Medical Equipment (Mounted Sleeper) | ||
|A | |A mounted sleeper that stabilizes patients and can inject reagents in the exosuit's reserves. | ||
| | |3 Engineering<br>2 Plasma<br>3 Biotech<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]10000 Glass<br> | ||
|- | |||
![[File:Syringegun.png]] | |||
|Exosuit Medical Equipment (Syringe Gun) | |||
|A chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur. | |||
|4 Materials<br>4 Biotech<br>3 Combat<br>4 EM Spectrum<br> | |||
|[[File:Metal.png|32px]]3000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br> | |||
|- | |||
![[File:Mecha_clamp.png]] | |||
|Exosuit Medical Equipment (Rescue Jaw) | |||
|Emergency rescue jaws, designed to help first responders reach their patients. Opens doors and removes obstacles. | |||
|4 Materials<br>6 Engineering<br>6 EM Spectrum<br> | |||
|[[File:Metal.png|32px]]5000 Metal<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Titanium.png|32px]]1500 Titanium<br> | |||
|- | |- | ||
![[File: | ![[File:Mecha_uac2.png]] | ||
|Exosuit Weapon | |Exosuit Weapon ("Ultra AC 2" LMG) | ||
|A mech mounted | |A mech mounted light machine gun. Fires in three-shot bursts. | ||
| | |4 Combat<br> | ||
|[[File:Metal.png|32px]]10000 Metal<br> | |[[File:Metal.png|32px]]10000 Metal<br> | ||
|- | |- | ||
![[File: | ![[File:Mecha_diamond_drill.png]] | ||
|Exosuit Module ( | |Exosuit Module (Diamond Mining Drill) | ||
|An | |An upgraded version of the standard drill. | ||
|5 | |5 Materials<br>4 Engineering<br> | ||
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Diamond.png|32px]] | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Diamond.png|32px]]6500 Diamond<br> | ||
|- | |- | ||
![[File:Tesla.png]] | ![[File:Tesla.png]] | ||
|Exosuit Module ( | |Exosuit Module (ExoNuclear Reactor) | ||
|A | |A compact nuclear reactor that efficiently turns uranium sheets into electricity. Irradiates everything in an around the mech, including the pilot. | ||
| | |5 Power Storage<br>4 Engineering<br>3 Materials<br> | ||
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]] | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br>[[File:Silver.png|32px]]500 Silver<br> | ||
|- | |- | ||
![[File: | ![[File:Mecha_teleport.png]] | ||
|Exosuit | |Exosuit Module (Gravitational Catapult Module) | ||
| | |An exosuit mounted gravity catapult. Can be used to fling objects and people around. | ||
|4 | |4 Bluespace<br>3 EM Spectrum<br>4 Engineering<br> | ||
|[[File:Metal.png|32px]]10000 Metal<br> | |[[File:Metal.png|32px]]10000 Metal<br> | ||
|- | |- | ||
![[File: | ![[File:Mecha_rcd.png]] | ||
|Exosuit | |Exosuit Module (RCD Module) | ||
| | |An exosuit-mounted Rapid Construction Device. | ||
| | |5 Materials<br>3 Bluespace<br>4 EM Spectrum<br>4 Power Storage<br>5 Engineering<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]30000 Metal<br>[[File:Gold.png|32px]]20000 Gold<br>[[File:Plasma.png|32px]]25000 Plasma<br>[[File:Silver.png|32px]]20000 Silver<br> | ||
|- | |- | ||
![[File: | ![[File:Mecha_aboost_rng.png]] | ||
|Exosuit | |Exosuit Module (Reactive Armor Booster Module) | ||
| | |An exosuit-mounted armor booster that decreases melee damage taken. | ||
| | |5 Materials<br>4 Combat<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]5000 Silver<br> | ||
|- | |- | ||
![[File: | ![[File:Mecha_aboost_ccw.png]] | ||
|Exosuit | |Exosuit Module (Reflective Armor Booster Module) | ||
|An | |An exosuit-mounted armor booster that decreases damage taken from ranged weapons. | ||
|5 Combat<br> | |5 Materials<br>5 Combat<br>3 Engineering<br> | ||
|[[File:Metal.png|32px]]10000 | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Gold.png|32px]]5000 Gold<br> | ||
|- | |||
![[File:Repair_droid.png]] | |||
|Exosuit Module (Repair Droid Module) | |||
|An automated Repair Droid. Consumes power to repair your mech. | |||
|3 EM Spectrum<br>3 Data Theory<br>5 Engineering<br> | |||
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Gold.png|32px]]1000 Gold<br>[[File:Silver.png|32px]]2000 Silver<br> | |||
|- | |||
![[File:Repair_droid.png]] | |||
|Exosuit Module (SOB-3 Clusterbang Launcher) | |||
|A weapon that violates the Geneva Convention at 3 rounds per minute | |||
|5 Materials<br>5 Combat<br>3 Illegal<br> | |||
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Gold.png|32px]]10000 Gold<br>[[File:Uranium.png|32px]]10000 Uranium<br> | |||
|- | |- | ||
![[File: | ![[File:Mecha_Bola.png]] | ||
|Exosuit Weapon ( | |Exosuit Weapon Design (PCMK-6 Bola Launcher) | ||
|A | |A mech mounted bola launcher useful for slowing criminals down. | ||
| | |3 Combat<br> | ||
|[[File:Metal.png|32px]]10000 Metal<br> | |[[File:Metal.png|32px]]10000 Metal<br> | ||
|- | |- | ||
![[File: | ![[File:Mecha_Bola.png]] | ||
|Exosuit | |Exosuit Module (Teleporter Module) | ||
| | |An exosuit module that allows exosuits to teleport to any position in view | ||
| | |5 EM Spectrum<br>8 Bluespace<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Diamond.png|32px]]10000 Diamond<br> | ||
|- | |- | ||
![[File: | ![[File:Mecha_Bola.png]] | ||
|Exosuit | |Heavy-duty Exosuit Ion Thruster | ||
| | |Allows for further control in zero gravity environments | ||
| | |5 EM Spectrum<br>5 Materials<br>6 Engineering<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]15000 Metal<br>[[File:Plasma.png|32px]]3000 Plasma<br> | ||
|- | |- | ||
![[File: | ![[File:Tesla.png]] | ||
|Exosuit Module | |Exosuit Module (Tesla Energy Relay) | ||
|A | |A tesla energy relay system that passively recharges a mech using power from nearby APCs. | ||
| | |4 EM Spectrum<br>5 Power Storage<br>4 Engineering<br> | ||
|[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File: | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Silver.png|32px]]3000 Silver<br> | ||
|- | |- | ||
![[File:Mecha_laser.png]] | ![[File:Mecha_laser.png]] | ||
|Exosuit Weapon ( | |Exosuit Weapon (CH-LC "Solaris" Laser Cannon) | ||
|A | |A heavy laser cannon that deals a large amount of damage at the cost of slow firerate and high power consumption. | ||
| | |4 Engineering<br>4 Combat<br>4 EM Spectrum<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]10000 Metal<br> | ||
|- | |- | ||
![[File:Mecha_laser.png]] | ![[File:Mecha_laser.png]] | ||
|Exosuit Weapon ( | |Exosuit Weapon (CH-PL "Firedart" laser) | ||
|A | |A light laser cannon that fires quickly and consumes little power, but does less damage than the Solaris. | ||
| | |3 Engineering<br>3 Combat<br>3 EM Spectrum<br> | ||
|[[File:Metal.png|32px]]10000 Metal | |[[File:Metal.png|32px]]10000 Metal<br> | ||
|- | |- | ||
![[File:Mecha_laser.png]] | |||
|Exosuit Weapon (CH-DS "Peacemaker" Disabler) | |||
|A weapon for combat exosuits. Shoots basic disablers. | |||
|- | |3 Combat<br> | ||
|[[File:Metal.png|32px]]10000 Metal<br> | |||
|- | |- | ||
![[File: | ![[File:Mecha_carbine.png]] | ||
| | |Exosuit Weapon (FNX-66 "Hades" Carbine) | ||
| | |An incendiary variant of the AC-2, the Hades does little brute damage, but can set targets on fire. | ||
| | |5 Combat<br>4 Materials<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]10000 Metal<br> | ||
|- | |- | ||
![[File: | ![[File:Mecha_scatter.png]] | ||
| | |Exosuit Weapon (LBX AC 10 "Scattershot") | ||
| | |A highly effective mech-mounted shotgun. Fires a spread of bullets that deal 25 brute damage each, making it great for crowd control. | ||
| | |4 Combat<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]10000 Metal<br> | ||
|- | |- | ||
![[File: | ![[File:Mecha_ion.png]] | ||
| | |Exosuit Weapon (MKIV Ion Heavy Cannon) | ||
| | |A mech-mounted weapon that is virtually identical to the Ion Rifle. | ||
| | |6 Combat<br>5 EM Spectrum<br>5 Materials<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]6000 Silver<br>[[File:Uranium.png|32px]]2000 Uranium<br> | ||
|- | |- | ||
![[File: | ![[File:Mecha_sgl.png]] | ||
| | |Exosuit Weapon (SGL-6 Flashbang Launcher) | ||
| | |A rotary-cylinder flashbang launcher, capable of firing six flashbangs before reloading. | ||
| | |4 Combat<br>4 Engineering<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]22000 Metal<br>[[File:Gold.png|32px]]6000 Gold<br>[[File:Silver.png|32px]]8000 Silver<br> | ||
|- | |- | ||
![[File: | ![[File:Mecha_missile.png]] | ||
| | |Exosuit Weapon (SRM-8 Missile Rack) | ||
| | |A mech-mounted missle rack capable of firing eight rockets before reloading. These rockets have a small blast radius, and usually will not open holes to space. | ||
| | |6 Combat<br>5 Materials<br>5 Engineering<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]22000 Metal<br>[[File:Gold.png|32px]]6000 Gold<br>[[File:Silver.png|32px]]8000 Silver<br> | ||
|- | |- | ||
![[File: | ![[File:Mecha_Plasmacutter.png]] | ||
| | |Exosuit Module Design (217-D Heavy Plasma Cutter) | ||
| | |A device that shoots resonant plasma bursts at extreme velocity. The blasts are capable of crushing rock and demolishing solid obstacles. | ||
| | |5 Materials<br>4 Engineering<br>4 Plasma<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]2000 Glass<br>[[File:Plasma.png|32px]]6000 Plasma<br> | ||
|- | |- | ||
![[File: | ![[File:Mecha_laser.png]] | ||
| | |Exosuit Weapon (P-X Tesla Cannon) | ||
| | |A weapon for combat exosuits. Fires bolts of electricity similar to the experimental tesla engine. | ||
| | |5 Materials<br>6 Combat<br>5 EM Spectrum<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]8000 Silver<br> | ||
|- | |- | ||
![[File: | ![[File:Mecha_laser.png]] | ||
| | |Exosuit Weapon (ZFI Immolation Beam Gun) | ||
| | |A weapon for combat exosuits. Fires beams of extreme heat that set targets on fire. | ||
|5 Materials<br> | |5 Materials<br>6 Combat<br>5 EM Spectrum<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]8000 Silver<br>[[File:Plasma.png|32px]]8000 Plasma<br> | ||
|- | |- | ||
</tab> | |||
<tab name="Cyborg Upgrade Modules"> | |||
| | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" | ||
| | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | ||
| | ! style='background-color:#64487F' width:64px; |Icon | ||
! style='background-color:#64487F' width:150px; |Name | |||
! class="unsortable" style='background-color:#64487F' |Description | |||
! style='background-color:#64487F' width:150px; |Required Tech Levels | |||
! style='background-color:#64487F' width:200px; |Required Materials | |||
|- | |- | ||
![[File: | ![[File:Kineticacceleratormod.png]] | ||
| | |Kinetic Accelerator Offensive Mining Explosion Mod | ||
| | |Causes the kinetic accelerator to destroy rock and damage mobs in an AoE. | ||
| | |2 Materials<br>4 EM Spectrum<br>2 Data Theory<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]7000 Metal<br>[[File:Glass.png|32px]]3000 Glass<br>[[File:Silver.png|32px]]3000 Silver<br>[[File:Gold.png|32px]]3000 Gold<br>[[File:Diamond.png|32px]]4000 Diamond<br> | ||
|- | |- | ||
![[File: | ![[File:Kineticacceleratormod.png]] | ||
| | |Kinetic Accelerator Rapid Repeater Mod | ||
| | |Quarters the kinetic accelerator's cooldown on striking a living target, but greatly increases the base cooldown. | ||
| | |2 Materials<br>4 EM Spectrum<br>2 Data Theory<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Uranium.png|32px]]8000 Uranium<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br> | ||
|- | |- | ||
![[File: | ![[File:Kineticacceleratormod.png]] | ||
| | |Kinetic Accelerator Resonator Blast Mod | ||
| | |Causes kinetic accelerator shots to leave and detonate resonator blasts. | ||
| | |2 Materials<br>4 EM Spectrum<br>2 Data Theory<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]5000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br>[[File:Silver.png|32px]]5000 Silver<br>[[File:Uranium.png|32px]]5000 Uranium<br> | ||
|- | |- | ||
![[File: | ![[File:Cyborg_upgrade.png]] | ||
|Cyborg Upgrade Module ( | |Cyborg Upgrade Module (Module Reset) | ||
| | |Used to reset a cyborg's module. Destroys any other upgrades applied to the cyborg. | ||
| | |None<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]10000 Metal<br> | ||
|- | |- | ||
![[File: | ![[File:Cyborg_upgrade.png]] | ||
|Cyborg Upgrade Module ( | |Cyborg Upgrade Module (Rename) | ||
| | |Used to rename a cyborg. | ||
| | |None<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]35000 Metal<br> | ||
|- | |- | ||
![[File: | ![[File:Cyborg_upgrade.png]] | ||
|Cyborg Upgrade Module ( | |Cyborg Upgrade Module (Restart) | ||
| | |Used to force a reboot of a disabled-but-repaired cyborg, bringing it back online. | ||
| | |None<br> | ||
|[[File: | |[[File:Metal.png|32px]]60000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:Lavaproof Chassis.png]] | ||
|Cyborg Upgrade Module ( | |Cyborg Upgrade Module (Lavaproof Chassis) | ||
| | |An upgrade kit to apply specialized coolant systems and insulation layers to a mining cyborg's chassis, enabling them to withstand exposure to molten rock. | ||
| | |None<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Plasma.png|32px]]4000 Plasma<br>[[File:Titanium.png|32px]]5000 Titanium<br> | ||
|- | |- | ||
![[File:Cyborg | ![[File:Cyborg upgrade2.png]] | ||
|Cyborg Upgrade Module ( | |Cyborg Upgrade Module (VTEC) | ||
| | |Installs an advanced servo suite into a robot, increasing their speed. | ||
| | |5 Materials<br>4 Engineering<br>4 Data Theory<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]80000 Metal<br>[[File:Glass.png|32px]]6000 Glass<br>[[File:Uranium.png|32px]]5000 Uranium<br> | ||
|- | |- | ||
![[File: | ![[File:Cyborg_Override.png]] | ||
|Cyborg Upgrade Module ( | |Cyborg Upgrade Module (Ion Thrusters) | ||
| | |A energy-operated thruster system for cyborgs. | ||
| | |4 Engineering<br>4 Power Storage<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Plasma.png|32px]]5000 Plasma<br>[[File:Uranium.png|32px]]6000 Uranium<br> | ||
|- | |- | ||
![[File: | ![[File:Cyborg_Override.png]] | ||
|Cyborg Upgrade Module ( | |Cyborg Upgrade Module (Diamond Drill) | ||
| | |A diamond drill replacement for the mining module's standard drill. | ||
| | |6 Materials<br>5 Engineering<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Diamond.png|32px]]2000 Diamond<br> | ||
|- | |- | ||
![[File: | ![[File:Cyborg_Override.png]] | ||
| | |Cyborg Upgrade Module (Ore Satchel of Holding) | ||
| | |A satchel of holding replacement for mining cyborg's ore satchel module. | ||
| | |4 Materials<br>4 Engineering<br>4 Bluespace<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Gold.png|32px]]250 Gold<br>[[File:Uranium.png|32px]]500 Uranium<br> | ||
|- | |- | ||
![[File: | ![[File:Cyborg_Override.png]] | ||
| | |Cyborg Upgrade Module (Safety Override) | ||
| | |Unlocks the hidden, deadlier functions of a cyborg. | ||
| | |7 Combat<br>7 Data Theory<br>4 Illegals<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br>[[File:Diamond.png|32px]]10000 Diamond<br> | ||
|- | |- | ||
![[File: | ![[File:Cyborg Upgrade3.png]] | ||
| | |Cyborg Upgrade Module (Self-repair) | ||
| | |This module will repair the cyborg over time. | ||
| | |4 Materials<br>4 Engineering<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:Floor buffer.png]] | ||
| | |Janitorial floor buffer upgrade (Floor buffer) | ||
| | |This module allows janitor cyborgs to clean floors simply by moving. Compatible with the janicart. | ||
| | |4 Materials<br>4 Engineering<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]9000 Metal<br>[[File:Glass.png|32px]]7600 Glass<br> | ||
|- | |- | ||
![[File:Cyborg Upgrade4.png]] | |||
|Cyborg Upgrade Module (Trash Bag of Holding) | |||
|An advanced trash bag upgrade board with bluespace properties that can be attached to janitorial cyborgs. | |||
| | |5 Materials<br>4 Engineering<br>3 Plasma<br>4 Bluespace<br> | ||
|[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]250 Uranium<br>[[File:Plasma.png|32px]]1500 Plasma<br> | |||
|- | |- | ||
![[File: | ![[File:Cyborg Upgrade3.png]] | ||
| | |Cyborg Upgrade Module (Rapid Construction Device) | ||
| | |This module allows engineering cyborgs to utilize Rapid Construction Devices for construction. | ||
| | |6 Materials<br>5 Engineering<br> 5 Power Storage<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]30000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:Cyborg Upgrade3.png]] | ||
| | |Cyborg Upgrade Module (Rapid Part Exchange Device) | ||
| | |This module allows engineering cyborgs to utilize Rapid Part Exchange Devices for construction and upgrades. | ||
|3 | |3 Materials<br>4 Engineering<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]40000 Metal<br>[[File:Glass.png|32px]]15000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:AbductorModule.png]] | ||
| | |Cyborg Upgrade Module (Abductor Engineering Equipment) | ||
| | |An experimental upgrade that replaces an engineering cyborg's tools with the abductor version. | ||
| | |7 Materials<br>7 Engineering<br>4 Alientech <br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]25000 Metal<br>[[File:Silver.png|32px]]12500 Silver<br>[[File:Titanium.png|32px]]10000 Titanium<br>[[File:Diamond.png|32px]]10000 Diamond<br>[[File:Plasma.png|32px]]5000 Plasma<br> | ||
|- | |- | ||
![[File: | ![[File:AbductorModule.png]] | ||
| | |Cyborg Upgrade Module (Abductor Medical Equipment) | ||
| | |An experimental upgrade that replaces a medical cyborg's tools with the abductor version. | ||
| | |7 Materials<br>7 Biotech<br>3 Alientech<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]18000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]13000 Silver<br>[[File:Gold.png|32px]]1000 Gold<br>[[File:Titanium.png|32px]]12000 Titanium<br>[[File:Diamond.png|32px]]1000 Diamond<br>[[File:Plasma.png|32px]]4000 Plasma<br> | ||
|- | |- | ||
![[File: | ![[File:AbductorModule.png]] | ||
| | |Cyborg Upgrade (Abductor Janitorial Equipment) | ||
| | |An experimental upgrade that replaces a janitor cyborg's tools with the abductor version. | ||
| | |7 Materials<br>7 Biotech<br>3 Alientech<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]10000 Metal<br>[[File:Silver.png|32px]]7500 Silver<br>[[File:Titanium.png|32px]]7500 Titanium<br>[[File:Diamond.png|32px]]5000 Diamond<br>[[File:Plasma.png|32px]]2500 Plasma<br> | ||
|- | |- | ||
![[File: | ![[File:Kineticacceleratormod.png]] | ||
| | |Kinetic Accelerator Damage Mod | ||
| | |Increases the damage of a kinetic accelerator when installed. | ||
| | |5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br> | ||
|- | |- | ||
![[File: | ![[File:Kineticacceleratormod.png]] | ||
| | |Kinetic Accelerator Cooldown Mod | ||
| | |Decreases the cooldown of a kinetic accelerator when installed. | ||
| | |5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br> | ||
|- | |- | ||
![[File: | ![[File:Kineticacceleratormod.png]] | ||
| | |Kinetic Accelerator Range Mod | ||
| | |Increases the range of a kinetic accelerator when installed. | ||
| | |5 Materials<br>4 Engineering<br>4 Power Storage<br>3 Combat<br>4 EM Spectrum<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Gold.png|32px]]1500 Gold<br>[[File:Uranium.png|32px]]1000 Uranium<br> | ||
|- | |- | ||
![[File: | ![[File:Kineticacceleratormod.png]] | ||
| | |Kinetic Accelerator Mining AoE Mod | ||
| | |Causes the kinetic accelerator to destroy rock in an AoE. | ||
| | |7 Materials<br>5 Engineering<br>5 Power Storage<br>4 Combat<br>5 EM Spectrum<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]8000 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]2000 Silver<br>[[File:Gold.png|32px]]2000 Gold<br>[[File:Diamond.png|32px]]2000 Diamond<br> | ||
|- | |- | ||
</tab> | |||
| | <tab name="Medical"> | ||
| | {|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" | ||
| | |- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | ||
| | ! style='background-color:#64487F' width:64px; |Icon | ||
! style='background-color:#64487F' width:150px; |Name | |||
! class="unsortable" style='background-color:#64487F' |Description | |||
! style='background-color:#64487F' width:150px; |Required Tech Levels | |||
! style='background-color:#64487F' width:200px; |Required Materials | |||
|- | |- | ||
![[File: | ![[File:MMI empty.png]] | ||
| | |Man-Machine Interface | ||
| | |The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity. | ||
| | |3 Data Theory<br>2 Biotech<br>2 Engineering<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br> | ||
|- | |- | ||
![[File:SechudImplant.png]] | ![[File:Robotic_brain.png]] | ||
|Security HUD implant | |Robotic Brain | ||
|These cybernetic eye implants will display a security HUD over everything you see. | |An advanced circuit, capable of housing a non-sentient synthetic intelligence. | ||
|5 Materials<br>4 Biotech<br>3 Combat<br>4 Data Theory<br> | |3 Plasma<br>4 Biotech<br>5 Data Theory<br> | ||
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]750 Silver<br>[[File:Gold.png|32px]]750 Gold<br> | |[[File:Metal.png|32px]]1700 Metal<br>[[File:Glass.png|32px]]1350 Glass<br>[[File:Gold.png|32px]]500 Gold<br> | ||
|- | |||
![[File:Cyborg_upgrade.png]] | |||
|Man-Machine Interface Radio Upgrade | |||
|Enables radio capability on MMIs when either installed directly on the MMI, or through a cyborg's chassis. | |||
|2 Engineering<br>2 Biotech<br>3 Data Theory<br> | |||
|[[File:Metal.png|32px]]200 Metal<br> | |||
|- | |||
![[File:Cyber eyes.png]] | |||
|Welding Shield implant | |||
|These reactive micro-shields will protect you from welders and flashes without obscuring your vision. | |||
|4 Materials<br>5 Engineering<br>4 Plasma<br>4 Biotech<br> | |||
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]400 Glass<br> | |||
|- | |||
![[File:Breathing tube.png]] | |||
|Breathing Tube Implant | |||
|Allows you to use internals without a mask and protecting you from being choked. | |||
|2 Materials<br>3 Biotech<br> | |||
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]250 Glass<br> | |||
|- | |||
![[File:Surgical arm implant.png]] | |||
|Surgical Arm Implant | |||
|A set of surgical tools hidden behind a concealed panel on the user's arm. | |||
|3 Materials<br>3 Engineering<br>3 Biotech<br>3 EM Spectrum<br>2 Data Theory<br> | |||
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br> | |||
|- | |||
![[File:Toolset arm implant.png]] | |||
|Toolset Arm Implant | |||
|A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm. Contains all neccessary tools. | |||
|3 Materials<br>4 Engineering<br>4 Power Storage<br>4 Biotech<br> | |||
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br> | |||
|- | |||
![[File:Janitorial arm implant.png]] | |||
|Janitorial Toolset Implant | |||
|A set of janitorial tools hidden behind a concealed panel on the user's arm. | |||
|3 Materials<br>4 Engineering<br>4 Biotech<br> | |||
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br> | |||
|- | |||
![[File:Botanical arm implant.png]] | |||
|Botanical Toolset Implant | |||
|A set of botanical tools hidden behind a concealed panel on the user's arm. | |||
|3 Materials<br>4 Engineering<br>4 Biotech<br> | |||
|[[File:Metal.png|32px]]2500 Metal<br>[[File:Glass.png|32px]]1500 Glass<br>[[File:Silver.png|32px]]1500 Silver<br> | |||
|- | |||
![[File:Toolset arm implant.png]] | |||
|Abductor Toolset Implant | |||
|An alien toolset, designed to be installed on subject's arm. | |||
|6 Materials<br>6 Engineering<br>6 Plasma<br>4 Alientech<br> | |||
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br> | |||
|- | |||
![[File:Janitorial arm implant.png]] | |||
|Abductor Janitorial Toolset Implant | |||
|An alien janitorial toolset, designed to be installed on the subject's arm. | |||
|6 Materials<br>6 Engineering<br>6 Biotech<br>3 Alientech<br> | |||
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br> | |||
|- | |||
![[File:Surgical arm implant.png]] | |||
|Abductor Surgical Toolset Implant | |||
|An alien surgical toolset, designed to be installed on the subject's arm. | |||
|6 Materials<br>6 EM Spectrum<br>6 Biotech<br>3 Alientech<br> | |||
|[[File:Metal.png|32px]]20000 Metal<br>[[File:Silver.png|32px]]10000 Silver<br>[[File:Titanium.png|32px]]8000 Titanium<br>[[File:Plasma.png|32px]]9000 Plasma<br>[[File:Diamond.png|32px]]8000 Diamond<br> | |||
|- | |||
![[File:Diagnostic HUD Implant.png]] | |||
|Diagnostic HUD implant | |||
|These cybernetic eye implants will display a diagnostic HUD over everything you see. | |||
|5 Materials<br>4 Engineering<br>4 Biotech<br>4 Data Theory<br> | |||
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br> | |||
|- | |||
![[File:Medical HUD implant.png]] | |||
|Medical HUD implant | |||
|These cybernetic eye implants will display a medical HUD over everything you see. | |||
|5 Materials<br>4 Biotech<br>4 Data Theory<br> | |||
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]500 Gold<br> | |||
|- | |||
![[File:SechudImplant.png]] | |||
|Security HUD implant | |||
|These cybernetic eye implants will display a security HUD over everything you see. | |||
|5 Materials<br>4 Biotech<br>3 Combat<br>4 Data Theory<br> | |||
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]750 Silver<br>[[File:Gold.png|32px]]750 Gold<br> | |||
|- | |||
![[File:Meson eyes implant.png]] | |||
|Meson scanner implant | |||
|These cybernetic eyes will allow you to see the structural layout of the station, and, well, everything else. | |||
|4 Materials<br>4 Engineering<br>4 Biotech<br> | |||
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]300 Gold<br> | |||
|- | |||
![[File:Thermal eyes implant.png]] | |||
|Thermals Implant | |||
|These cybernetic eye implants will give you thermal vision. Vertical slit pupil included. | |||
|6 Materials<br>4 Plasma<br>7 Biotech<br>5 EM Spectrum<br>4 Data Theory<br> | |||
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]600 Silver<br>[[File:Gold.png|32px]]600 Gold<br>[[File:Plasma.png|32px]]1000 Plasma<br>[[File:Diamond.png|32px]]2000 Diamond<br> | |||
|- | |||
![[File:Antidrop.png]] | |||
|Anti-Drop implant | |||
|An implant that will prevent you from dropping items. | |||
|5 Materials<br>5 Biotech<br>6 Data Theory<br> | |||
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]400 Silver<br>[[File:Gold.png|32px]]400 Gold<br> | |||
|- | |||
![[File:CNS_rebooter.png]] | |||
|CNS Rebooter implant | |||
|This implant will automatically give you back control over your central nervous system, reducing downtime when stunned. | |||
|6 Materials<br>6 Biotech<br>5 Data Theory<br> | |||
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]1000 Gold<br> | |||
|- | |||
![[File:Neural Jumpstarter.png]] | |||
|Neural Jumpstarter Implant | |||
|This implant will automatically attempt to jolt you awake when it detects you have fallen unconscious. Has a short cooldown, incompatible with the CNS Rebooter. | |||
|6 Materials<br>6 Biotech<br>5 Data Theory<br> | |||
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Silver.png|32px]]500 Silver<br>[[File:Gold.png|32px]]1000 Gold<br> | |||
|- | |||
![[File:CNS_rebooter.png]] | |||
|Comical Implant | |||
|Uh oh | |||
|2 Materials<br>2 Biotech<br> | |||
|[[File:Metal.png|32px]]200 Metal<br>[[File:Glass.png|32px]]200 Glass<br>[[File:Bananium.png|32px]]200 Bananium<br> | |||
|- | |||
![[File:Nutriment pump implant.png]] | |||
|Nutriment pump implant | |||
|This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are starving. | |||
|3 Materials<br>4 Power Storage<br>3 Biotech<br> | |||
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Gold.png|32px]]500 Gold<br> | |||
|- | |||
![[File:Nutriment pump implant PLUS.png]] | |||
|Nutriment pump implant PLUS | |||
|This implant will synthesize and pump into your bloodstream a small amount of nutriment when you are hungry. | |||
|5 Materials<br>4 Power Storage<br>4 Biotech<br> | |||
|[[File:Metal.png|32px]]600 Metal<br>[[File:Glass.png|32px]]600 Glass<br>[[File:Gold.png|32px]]500 Gold<br>[[File:Uranium.png|32px]]750 Uranium<br> | |||
|- | |||
![[File:Reviver.png]] | |||
|Reviver implant | |||
|This implant will attempt to revive you if you lose consciousness. For the faint of heart! | |||
|5 Materials<br>5 Biotech<br>4 Data Theory<br> | |||
|[[File:Metal.png|32px]]800 Metal<br>[[File:Glass.png|32px]]800 Glass<br>[[File:Gold.png|32px]]300 Gold<br>[[File:Uranium.png|32px]]500 Uranium<br> | |||
|- | |||
![[File:Cyber eyes.png]] | |||
|Cybernetic Eyes | |||
|An electronic device designed to mimic the functions of a pair of human eyes. | |||
|4 Materials<br>4 Biotech<br> | |||
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br> | |||
|- | |||
![[File:Cybernetic Ears.png]] | |||
|Cybernetic Ears | |||
|A basic cybernetic designed to mimic the operation of ears. | |||
|4 Materials<br>4 Biotech<br> | |||
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br> | |||
|- | |- | ||
![[File: | ![[File:Cybernetic Liver.png]] | ||
| | |Cybernetic Liver | ||
| | |An electronic device designed to mimic the functions of a of human liver. | ||
|4 Materials | |4 Materials<br>4 Biotech<br> | ||
|[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass | |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:Cybernetic Kidneys.png]] | ||
| | |Cybernetic Kidneys | ||
| | |An electronic device designed to mimic the functions of a pair of kidneys. | ||
| | |4 Materials<br>4 Biotech<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:Cybernetic_heart.gif]] | ||
| | |Cybernetic Heart | ||
|An | |An electronic device designed to mimic the functions of an organic human heart. | ||
| | |4 Materials<br>4 Biotech<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:Upgraded Cybernetic Heart.gif]] | ||
| | |Upgraded Cybernetic Heart | ||
| | |A more advanced version of a cybernetic heart. Grants the user additional stamina and heart stability, but the electronics are vulnerable to shock. | ||
| | |5 Materials<br>5 Engineering<br>5 Biotech<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br> | ||
|- | |- | ||
![[File: | ![[File:Cybernetic Lungs.png]] | ||
| | |Cybernetic Lungs | ||
| | |An electronic device designed to mimic the functions of a pair of human lungs. | ||
| | |4 Materials<br>4 Biotech<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:Upgraded Cybernetic Lungs.png]] | ||
| | |Upgraded Cybernetic Lungs | ||
| | |A more advanced version of the stock cybernetic lungs. They are capable of filtering out lower levels of toxins and carbon dioxide. | ||
| | |5 Materials<br>5 Engineering<br>5 Biotech<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]500 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]500 Silver<br> | ||
|- | |- | ||
![[File: | ![[File:SAEMI implant.png]] | ||
| | |Strong-arm Empowered Musculature Implant | ||
| | |An implant that enhances your muscles to punch harder and throw people back. | ||
| | |7 Combat<br>4 Syndicate<br>7 Biotech<br> | ||
|[[File:Metal.png|32px]] | |[[File:Gold.png|32px]]5000 Gold<br>[[File:Metal.png|32px]]10000 Metal<br>[[File:Titanium.png|32px]]3000 Titanium<br>[[File:BSPoly_crystal.png|32px]]2000 Bluespace Mesh<br> | ||
</tab> | |||
<tab name="Misc"> | |||
{|class="wikitable " width:"100%" style="background-color:#f0e8f0;margin:10pt;" | |||
|- style="background-color:#64487F;font-weight:bold; color: white;text-align:center;" | |||
! style='background-color:#64487F' width:64px; |Icon | |||
! style='background-color:#64487F' width:150px; |Name | |||
! class="unsortable" style='background-color:#64487F' |Description | |||
! style='background-color:#64487F' width:150px; |Required Tech Levels | |||
! style='background-color:#64487F' width:200px; |Required Materials | |||
|- | |- | ||
![[File: | ![[File:Exosuit Tracking Beacon.gif]] | ||
| | |Exosuit Tracking Beacon | ||
| | |Device used to transmit exosuit data. A mech with a beacon attached can be remotely EMP'd from the Research Director's office. | ||
| | |None<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]500 Metal<br> | ||
|- | |- | ||
![[File: | ![[File:IPC Head.png]] | ||
| | |IPC Head | ||
| | |A simple, functional robotic head, capable of housing visual and audio receptors. | ||
| | |None<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]15000 Metal<br>[[File:Glass.png|32px]]5000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:IPC Torso.png]] | ||
| | |Integrated Robotic Chassis | ||
| | |The chassis of an IPC that houses most of its components, including microbatteries, brains, and even various implants. | ||
| | |None<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]40000 Metal<br>[[File:Titanium.png|32px]]7000 Titanium<br> | ||
|- | |- | ||
![[File: | ![[File:Supercapacitypowercell.png]] | ||
| | |IPC Microbattery | ||
|A | |A small, powerful cell for use in fully prosthetic bodies. | ||
| | |None<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]750 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:IPC charger implant.png]] | ||
| | |IPC Charger | ||
|An | |An implant commonly installed inside IPCs in order to allow them to easily collect energy from their environment | ||
| | |None<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]2000 Metal<br>[[File:Glass.png|32px]]1000 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:Cyborg_Camera.png]] | ||
| | |IPC Optical Sensor | ||
| | |The eyes of an IPC. | ||
| | |None<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]2500 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:Universal_recorder.png]] | ||
| | |IPC Microphone | ||
| | |Allows an IPC to hear. | ||
| | |None<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]2500 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:Advanced_hard_disk_drive.png]] | ||
| | |Voice Modkit : Standard | ||
| | |This modification kit updates a mech's onboard voice to Standard, a basic robotic voice. | ||
| | |None<br> | ||
|[[File:Metal.png|32px]]500 Metal | |[[File:Metal.png|32px]]500 Metal<br> | ||
|- | |- | ||
![[File: | ![[File:Advanced_hard_disk_drive.png]] | ||
| | |Voice Modkit : Nanotrasen | ||
| | |This modification kit updates a mech's onboard voice to Nanotrasen, a professional female voice. | ||
|None<br> | |None<br> | ||
|[[File:Metal.png|32px]]500 Metal<br> | |[[File:Metal.png|32px]]500 Metal<br> | ||
|- | |- | ||
![[File: | ![[File:Advanced_hard_disk_drive.png]] | ||
| | |Voice Modkit : Silent | ||
| | |This modification kit silences a mech's onboard voice. | ||
|None<br> | |None<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]500 Metal<br> | ||
|- | |- | ||
![[File: | ![[File:Advanced_hard_disk_drive.png]] | ||
| | |Voice Modkit : Honk | ||
| | |This modification kit updates a mech's onboard voice to Honk. Why? | ||
|None<br> | |None<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]400 Metal<br>[[File:Bananium.png|32px]]100 Bananium<br> | ||
|- | |- | ||
![[File: | ![[File:Advanced_hard_disk_drive.png]] | ||
| | |Voice Modkit : Syndicate | ||
|A | |A modification kit that updates a mech's onboard voice to Syndicate, a deep voice that is pleasant on the ears. | ||
| | |2 Illegal<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]400 Metal<br>[[File:Titanium.png|32px]]100 Titanium<br> | ||
|- | |- | ||
![[File: | ![[File:Exosuit Tracking Beacon.gif]] | ||
| | |AI Control Beacon | ||
| | |A device used to transmit exosuit data. Also allows active AI units to take control of said exosuit. | ||
| | |2 Engineering<br>2 EM Spectrum<br>3 Data Theory<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]1000 Metal<br>[[File:Glass.png|32px]]500 Glass<br>[[File:Silver.png|32px]]200 Silver<br> | ||
|- | |- | ||
![[File: | ![[File:Flash.png]] | ||
| | |Synthetic Flash | ||
| | |A synthetic flash used mostly in borg construction. | ||
| | |3 EM Spectrum<br>2 Combat<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]750 Metal<br>[[File:Glass.png|32px]]750 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:Powercell.png]] | ||
| | |Basic Power Cell | ||
| | |A basic power cell that holds 1000 units of energy | ||
| | |1 Power Storage<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]50 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:Power_cell.png]] | ||
| | |High-Capacity Power Cell | ||
| | |A power cell that holds 10000 units of energy | ||
| | |2 Power Storage<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]60 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:Hyper_cell.png]] | ||
| | |Hyper-Capacity Power Cell | ||
| | |A power cell that holds 30000 units of energy | ||
| | |5 Power Storage<br>5 Materials<br>5 Engineering<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]700 Metal<br>[[File:Gold.png|32px]]150 Gold<br>[[File:Silver.png|32px]]150 Silver<br>[[File:Glass.png|32px]]70 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:Supercapacitypowercell.png]] | ||
| | |Super-Capacity Power Cell | ||
| | |A power cell that holds 20000 units of energy | ||
| | |3 Power Storage<br>3 Materials<br> | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]700 Metal<br>[[File:Glass.png|32px]]70 Glass<br> | ||
|- | |- | ||
![[File: | ![[File:Bluespacepowercell.png]] | ||
| | |Bluespace Power cell | ||
| | |A powercell that holds 40000 units of energy | ||
| | |5 Materials<br> 5 Engineering<br> 6 Power Storage<br> 5 Bluespace | ||
|[[File:Metal.png|32px]] | |[[File:Metal.png|32px]]800 Metal<br>[[File:Gold.png|32px]]120 Gold<br>[[File:Glass.png|32px]]160 Glass<br>[[File:Diamond.png|32px]]160 Diamond<br>[[File:Titanium.png|32px]]300 Titanium<br>[[File:BSPoly_crystal.png|32px]]100 Bluespace Mesh | ||
|- | |- | ||
|}</tab></tabs> | |||
| | |||
| | ==Research Computers== | ||
| | {| style="width: 80%;" | ||
| | |- style="vertical-align:top;" | ||
| style="width:33%;" | | |||
{| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''AI System Integrity Restorer''' <br> [[file:AI_System_Integrity_Restorer.gif]] {{anchor|AI System Integrity Restorer}} | |||
| style="width: 70%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #64487F; text-align: center; color: white;" | '''Description''' | |||
|- | |- | ||
| A console that is able to repair [[AI]]s using IntelliCards. | |||
|} | |||
|A | |||
|- | |- | ||
| colspan='2' style="background:#EAECF0;" | Located in the [[Research Director]]s Office | |||
| | |} | ||
| | | style="width:33%;" | | ||
| | {| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;" | ||
| | |- style="vertical-align: top;" | ||
| style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''Exosuit Control Console''' <br> [[file:Exosuit_Control_Console.gif]] {{anchor|Exosuit Control Console}} | |||
| style="width: 70%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #64487F; text-align: center; color: white;" | '''Description''' | |||
|- | |- | ||
| A console used for tracking and locking down [[Guide to Robotics#Exosuits|exosuits]]. | |||
|} | |||
|A | |||
|- | |- | ||
| colspan='2' style="background:#EAECF0;" | Located in the [[Research Director]]s Office | |||
| | |} | ||
| | | style="width:33%;" | | ||
| | {| class="wikitable" style="width:100%;margin-bottom:0px;margin-top:0px;" | ||
|- style="vertical-align: top;" | |||
| style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''Mech Bay Power Control Console''' <br> [[file:Mech_Bay_Power_Control_Console_On.gif]] {{anchor|Mech Bay Power Control Console}} | |||
| style="width: 70%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #64487F; text-align: center; color: white;" | '''Description''' | |||
|- | |- | ||
| A console that is used for controlling the Mech Bay Recharge Station. | |||
|} | |||
|A | |||
| | |||
|- | |- | ||
| colspan='2' style="background:#EAECF0;" | Located in the [[Robotics| Mech Bay]] | |||
| | |} | ||
| | |- style="vertical-align:top;" | ||
| | | | ||
| | {| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;" | ||
|- style="vertical-align: top;" | |||
| style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''Messenger Console''' <br> [[file:Message_Monitoring_Console.gif]] {{anchor|Message Monitoring Console}} | |||
| style="width: 70%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #64487F; text-align: center; color: white;" | '''Description''' | |||
|- | |- | ||
| A console used for seeing what messages are sent via PDA and delete them. It can also be used to view Request Console messages. | |||
|} | |||
|A | |||
|- | |- | ||
|} | | colspan='2' style="background:#EAECF0;" | Located in the [[Server Room]], and [[Messaging Server Room]] | ||
|} | |||
| | |||
{| class="wikitable | {| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;" | ||
| | |- style="vertical-align: top;" | ||
| style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''R&D Access Console''' <br> [[file:RnD_Console.png]] {{anchor|R&D Consoles}} | |||
| style="width: 70%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #64487F; text-align: center; color: white;" | '''Description''' | |||
|- | |- | ||
| A console used to access nearby [[Guide to Research and Development#Research and Development|research machinery]]. | |||
|} | |||
| | |||
| | |||
|- | |- | ||
| colspan='2' style="background:#EAECF0;" | Located in [[Research and Development Lab|R&D]] and [[Robotics]] | |||
| | |} | ||
| | | | ||
{| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''R&D Server Control''' <br> [[file:RnD_Console.png]] {{anchor|R&D Server Control}} | |||
| style="width: 70%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #64487F; text-align: center; color: white;" | '''Description''' | |||
|- | |- | ||
| A console used to choose which consoles have access to upload and download known technologies from the database. | |||
|} | |||
| | |||
|- | |- | ||
| colspan='2' style="background:#EAECF0;" | Located in the [[Server Room]] | |||
| [[Server Room]] | |} | ||
| | |- style="vertical-align:top" | ||
| | | | ||
{| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;" | |||
|- style="vertical-align: top;" | |||
| style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''Robotics Control Console''' <br> [[file:Robotics_Control_Console.png]] {{anchor|Robotics Control Console}} | |||
| style="width: 70%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #64487F; text-align: center; color: white;" | '''Description''' | |||
|- | |- | ||
| A console used to access linked [[Cyborg|Cyborgs]]. | |||
|} | |||
| | |||
|- | |- | ||
| colspan='2' style="background:#EAECF0;" | Located in the [[Research Director]]s Office | |||
| | |} | ||
| | | | ||
| | {| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;" | ||
|- style="vertical-align: top;" | |||
| style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''Science Control Console''' <br> [[file:Science_Management_Console.gif]] {{anchor|Science Management Console}} | |||
| style="width: 70%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #64487F; text-align: center; color: white;" | '''Description''' | |||
|- | |- | ||
| A console used to manipulate science personnels ID cards. | |||
|} | |||
| | |||
|- | |- | ||
| colspan='2' style="background:#EAECF0;" | Located in the [[Research Director]]s Office | |||
| | |} | ||
| | | | ||
| | {| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;" | ||
|- style="vertical-align: top;" | |||
| style="background-color: #D4B8EE; width: 30%; text-align: center;" | '''Slime Control Console''' <br> [[file:Slime_Management_Console.png]] {{anchor|Slime Management Console}} | |||
| style="width: 70%" | | |||
{| style="width:100%; margin: 0px;" | |||
| style="background-color: #64487F; text-align: center; color: white;" | '''Description''' | |||
|- | |- | ||
| A console used for remotely handling [[Guide to Xenobiology#Efficiently managing your slimes|slimes]]. | |||
|} | |||
| A | |||
| | |||
|- | |- | ||
| colspan='2' style="background:#EAECF0;" | Located in the [[Xenobiology]] | |||
|} | |||
|} | |} | ||
[[Category:Objects]] |
Latest revision as of 13:58, 11 December 2024
Departmental Head
|
Circuit Imprinter
This industrial printer requires glass, sulfuric acid, and occasionally gold and diamond. Each board requires different levels of data theory and materials research, and some require specific field advancement, such as biological or blue-space. With gold, you can make AI law modules, or AI related circuit boards. Machine boards can also be built in the Circuit Constructor, including mech suits and power generators.
Protolathe
A Protolathe is a machine used by the Research & Development (R&D)/Science Department to construct many different types of objects. This includes numerous different objects including tools, consumables, machine components and more. One can be found at R&D at the beginning of every round. Which items are available in the Protolathe is determined by the research level the Scientists have reached. The machine uses almost every type of material to construct objects. A list of objects the Protolathe can construct, as well as the material requirements, can be found below.
Icon | Name | Description | Required Tech Levels | Required Materials |
---|---|---|---|---|
WT-550 Auto Gun Armour Piercing Ammo Box (4.6x30mm AP) | A 20 round armour piercing ammo box for the security WT-550 Auto Rifle | 1 Materials 1 Combat |
6000 Metal 600 Silver | |
WT-550 Auto Gun Incendiary Ammo Box (4.6x30mm IC) | A 20 round incendiary ammo box for the security WT-550 Auto Rifle | 1 Materials 1 Combat |
6000 Metal 1000 Glass 600 Silver | |
WT-550 Auto Gun Uranium Ammo Box (4.6x30mm TX) | A 20 round uranium tipped ammo box for the security WT-550 Auto Rifle | 1 Materials 1 Combat |
6000 Metal 600 Silver 2000 Uranium | |
WT-550 Auto Gun Ammo Box (4.6x30mm) | A 20 round ammo box for the security WT-550 Auto Rifle | 1 Materials 1 Combat |
4000 Metal | |
WT-550 Auto Gun Magazine (4.6x30mm) | A 20 round magazine for the security WT-550 Auto Rifle | 1 Materials 1 Combat |
10000 Metal | |
Laser Rifle Projector Magazine | A 20 round magazine for the security IK-30 Laser Rifle or ERT IK-60 Laser Carbine | 4 Power Storage 4 Combat |
4000 Metal 600 Plasma | |
Advanced Energy Gun Parts Kit | A Parts kit that can be used on an Energy Gun to create an Advanced Energy Gun. | 5 Combat 5 EM Spectrum 5 Power Storage |
10000 Metal 2000 Glass 3000 Uranium 1000 Titanium | |
Decloner Parts Kit | A Parts kit that can be used with 40u mutagen on a Energy Gun to create a Decloner. | 5 Combat 5 Materials 6 Biotech 7 Plasma |
5000 Gold 10000 Uranium | |
Floral Somatoray | A tool that discharges controlled radiation which induces mutation in plant cells. Harmless to other organic life. | 2 Materials 4 Biotech |
2000 Metal 500 Glass 20 Radium | |
Ion Carbine Parts Kit | A Parts kit that can be used on an Energy Gun to create an Ion Carbine. | 5 Combat 4 EM Spectrum |
6000 Silver 8000 Metal 2000 Uranium | |
Bluespace Wormhole Projector | Creates linked, orange and blue portals. Anything entering one portal is teleported to the other. | 5 Engineering 6 Plasma 7 Bluespace 5 Combat |
5000 Metal 2000 Silver 2000 Diamond 3000 Bluespace Mesh | |
Large Grenade | A grenade that affects a larger area and uses larger containers. | 3 Combat 3 Engineering |
3000 Metal | |
Pyro Grenade | A custom made pyrotechnical grenade. It heats up and ignites its contents upon detonation. | 4 Engineering 4 Combat |
2000 Metal 500 Plasma | |
Cryo Grenade | A custom made cryogenic grenade. It rapidly cools its contents upon detonation. | 3 Materials 3 Combat |
2000 Metal 500 Silver | |
Advanced Release Grenade | A custom made advanced release grenade. It can be detonated more than once. | 4 Engineering 3 Combat |
3000 Metal 500 Glass | |
Dropwall Shield Generator | A portable generator used to deploy a temporary cover that blocks projectiles and explosions from one direction, while allowing projectiles to pass freely from behind it. Alt click to change between direction and automatic mode, where it will orient itself to protect the user on detonation. Use a screwdriver to change between different deployment times. | 5 Combat 5 Materials 5 Engineering 5 EM Spectrum |
2000 Metal 1200 Glass 100 Silver 1000 Diamond 100 Plasma 100 Titanium | |
Telescopic Riot Shield | An advanced riot shield made of lightweight materials that collapses for easy storage. | 4 Combat 3 Materials 4 Engineering |
4000 Metal 4000 Glass 300 Silver 200 Titanium | |
Accelerator Laser Cannon Parts Kit | A parts kit that can be used on an Laser Gun to create a Accelerator Laser Cannon. | 5 Combat 5 EM Spectrum 3 Power Storage |
10000 Metal 3000 Glass 3000 Diamond | |
LWAP Laser Sniper Parts Kit | A parts kit that can be used on an Laser Gun to create a Laser Sniper. | 7 Combat 7 EM Spectrum 5 Power Storage |
15000 Metal 8000 Glass 5000 Gold 8000 Diamond | |
Plasma Pistol Parts Kit | A parts kit that can be used on an Laser Gun to create a Plasma Pistol. | 5 Combat 5 Plasma 5 Power Storage 5 EM Spectrum |
5000 Metal 1000 Glass 3000 Plasma | |
SPRK-12 Pistol Parts Kit | A parts kit that can be used on an Miniature Laser Gun to create a SPRK-12 Pistol. | 5 Combat 5 Plasma 5 Power Storage 5 EM Spectrum |
2500 Metal 1000 Glass 1500 Plasma | |
Arc Revolver Parts Kit | A parts kit that can be used on an Laser Gun to create a Arc Revolver. | 7 Combat 6 Materials 6 Power Storage |
10000 Metal 10000 Glass 10000 Silver | |
Temperature Gun Parts Kit | A parts kit that can be used on a Energy Gun to create a Temperature Gun. | 4 Combat 4 Materials 3 Power Storage 2 EM Spectrum |
5000 Metal 500 Glass 3000 Silver | |
Unloaded Technological Shotshell | A high-tech shotgun shell which can be loaded with materials to produce unique effects. | 3 Combat 3 Materials 4 Power Storage 3 EM Spectrum |
1000 Metal 200 Glass | |
Xray Laser Gun Parts Kit | A parts kit that can be used on an Laser Gun to create a Xray Laser Gun. | 4 Power Storage 5 Biotech 7 Combat 5 EM Spectrum |
5000 Metal 5000 Gold 4000 Uranium 2000 Titanium 2000 Bluespace Mesh | |
Immolator Laser Gun Parts Kit | A parts kit that can be used on an Laser Gun to create a Immolator Laser Gun. | 5 Power Storage 5 Combat 5 EM Spectrum |
4000 Metal 1000 Glass 3000 Silver 2000 Plasma | |
Reactive Armor Shell | An experimental suit of armour, awaiting installation of an anomaly core. | 7 Materials 5 Engineering 6 Combat |
8000 Plasma 14000 Titanium 6000 Bluespace Mesh | |
B.S.G | The Blue Space Gun. Uses a flux anomaly core and a bluespace crystal to produce destructive bluespace energy blasts, inspired by Nanotrasen's BSA division. | 7 Combat 7 Materials 7 EM Spectrum 7 Power Storage 7 Bluespace |
12000 Metal 2000 Glass 4000 Silver 4000 Titanium 6000 Bluespace Mesh | |
Energy Crossbow Parts Kit | A parts kit that can be used with 15u radium on an Laser gun to create a Energy Crossbow. | 5 Combat 5 EM Spectrum 3 Engineering 5 Illegal |
5000 Metal 1500 Glass 1500 Uranium 1500 Silver | |
Universal Suppressor | A reverse-engineered universal suppressor that fits on most small arms with threaded barrels. | 6 Combat 5 Engineering 3 Illegal |
2000 Metal 500 Silver | |
Vortex Arm Implant Shell | An implant, that when deployed surrounds the users arm in armor and circuitry, allowing them to redirect nearby projectiles with feedback from the vortex anomaly core. | 7 Combat 6 EM Spectrum 6 Engineering 7 Biotech |
10000 Metal 5000 Gold 4000 Uranium 2000 Titanium 2000 Bluespace Mesh 50 Blood | |
Strong-Arm Empowered Musculature Implant | An implant that enhances your muscles to punch harder and throw people back. Only needs to be installed in one arm for it to work on all your punches. | 7 Combat 7 Biotech 4 Illegal |
10000 Metal 3000 Titanium 5000 Gold 2000 Bluespace Mesh | |
U-ION Silencer Parts Kit | Nanotrasen's take on silenced weapons. A quiet lethal disabler, designed to make the death look like a natural cause. | 7 Combat 6 EM Spectrum 3 Illegal |
5000 Metal [[[File:Gold.png|32px]]5000 Gold 4000 Uranium 2000 Titanium 2000 Bluespace Mesh | |
Fusion Gauntlets | A pair of gauntlets that, when paired with a pyro anomaly core, can deploy hardplasma energy claws from your wrists. They can melt walls and pry open doors. Once deployed they will stay on for one minute. And the weilder can't drop them for one minute after that. | 7 Combat 7 Materials 7 Engineering 7 Plasma |
10000 Metal 5000 Glass 4000 Silver 8000 Plasma 4000 Titanium |
Icon | Name | Description | Required Tech Levels | Required Materials |
---|---|---|---|---|
Advanced Reagent Scanner | A device for identifying chemicals and their proportions. | 3 Biotech 4 EM Spectrum 3 Plasma |
300 Metal 200 Glass | |
Bluespace Beaker | A bluespace beaker, powered by experimental bluespace technology and Element Cuban combined with the Compound Pete. Can hold up to 300 units. | 6 Bluespace 5 Materials 4 Plasma |
3000 Glass 3000 Plasma 250 Diamond 250 Bluespace Mesh | |
Cryostasis Beaker | A cryostasis beaker that allows for chemical storage without reactions. Can hold up to 50 units. | 3 Materials 3 Engineering 3 Plasma |
3000 Metal | |
Machine Analyzer | A hand-held scanner able to diagnose robotic injuries and the condition of machinery. | 2 Data Theory 2 Biotech 2 EM Spectrum |
300 Metal 200 Glass | |
Health Analyzer Upgrade | An upgrade unit for expanding the functionality of a health analyzer. | 2 Biotech 3 EM Spectrum |
200 Metal 200 Glass | |
Handheld Defibrillator | Used to restart stopped hearts. | 2 Biotech 3 EM Spectrum |
200 Metal 200 Glass | |
Holo Stretcher | A hardlight projector for transporting patients. | 5 EM Spectrum 4 Power Storage |
1000 Metal 500 Glass 500 Silver 200 Diamond | |
Crutches | A pair of crutches to help those who have injured or missing legs to walk. | 5 Biotech | 1000 Metal 500 Titanium | |
Defibrillator | A device that delivers powerful shocks to detachable paddles that resuscitate incapacitated patients. | 7 Materials 5 Biotech 5 Power Storage |
5000 Metal 2000 Glass 1000 Silver | |
Defibrillator Wall Mount | A frame for a defibrillator mount. | 4 Power Storage 3 Biotech 3 EM Spectrum |
2000 Metal 1000 Glass | |
Compact Defibrillator | A device that delivers powerful shocks to detachable paddles that resuscitate incapacitated patients. This one can be worn on your belt for on the go revivals! | 7 Materials 7 Biotech 6 Power Storage |
10000 Metal 4000 Glass 2000 Silver | |
Handheld Crew Monitor | A device for tracking crew members on the station. | 3 Data Theory 2 EM Spectrum 2 Biotech |
300 Metal 200 Glass | |
Man-Machine Interface | The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity. | 3 Data Theory 2 Biotech 2 Engineering |
1000 Metal 500 Glass | |
Robotic Brain | An advanced circuit, capable of housing a non-sentient synthetic intelligence. | 3 Plasma 4 Biotech 5 Data Theory |
1700 Metal 1350 Glass 500 Gold | |
Man-Machine Interface Radio Upgrade | Enables radio capability on MMIs when either installed directly on the MMI, or through a cyborg's chassis. | 2 Engineering 2 Biotech 3 Data Theory |
200 Metal | |
Nanopaste | A tube of paste containing swarms of repair nanites. Very effective in repairing robotic machinery. | 3 Materials 2 Engineering |
7000 Metal 7000 Glass | |
Reagent Scanner | A device for identifying chemicals. | 2 Plasma 2 EM Spectrum |
300 Metal 200 Glass | |
Basic Laser Scalpel | A basic laser scalpel, capable of performing several surgical steps. | 2 Materials 2 Biotech 2 EM Spectrum |
2000 Metal 1500 Glass | |
Improved Laser Scalpel | A scalpel augmented with a directed laser. This one looks somewhat advanced. | 4 Materials 3 Biotech 4 EM Spectrum |
2000 Metal 1500 Glass 1000 Silver | |
Advanced Laser Scalpel | A scalpel augmented with a directed laser. Extremely fast. | 6 Materials 4 Biotech 5 EM Spectrum |
2000 Metal 1500 Glass 1000 Silver 1000 Gold | |
Incision Management System | A true extension of the surgeon's body, this marvel instantly and completely prepares an incision allowing for the immediate commencement of therapeutic steps. | 7 Materials 4 Biotech 5 EM Spectrum 4 Data Theory |
2000 Metal 1500 Glass 1000 Silver 1000 Gold 1000 Diamond | |
Welding Shield implant | These reactive micro-shields will protect you from welders and flashes without obscuring your vision. | 4 Materials 5 Engineering 4 Plasma 4 Biotech |
600 Metal 400 Glass | |
Breathing Tube Implant | Allows you to use internals without a mask and protects you from being choked. | 2 Materials 3 Biotech |
600 Metal 250 Glass | |
Surgical Arm Implant | A set of surgical tools hidden behind a concealed panel on the user's arm. | 3 Materials 3 Engineering 3 Biotech 3 EM Spectrum 2 Data Theory |
2500 Metal 1500 Glass 1500 Silver | |
Toolset Arm Implant | A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm. Contains all necessary tools. | 3 Materials 4 Engineering 4 Power Storage 4 Biotech |
2500 Metal 1500 Glass 1500 Silver | |
Janitorial Toolset Implant | A set of janitorial tools hidden behind a concealed panel on the user's arm. | 3 Materials 4 Engineering 4 Biotech |
2500 Metal 1500 Glass 1500 Silver | |
Botanical Toolset Implant | A set of botanical tools hidden behind a concealed panel on the user's arm. | 3 Materials 4 Engineering 4 Biotech |
2500 Metal 1500 Glass 1500 Silver | |
Shell Launch System Implant | A mounted, single-shot housing for a shell launch cannon; capable of firing twelve-gauge shotgun shells. | 7 Materials 5 Engineering 5 Combat |
2500 Metal 1500 Glass 1500 Silver | |
Razorwire Spool Arm Implant | An integrated spool of razorwire, capable of being used as a weapon when whipped at your foes. Built into the back of your hand, try your best to not get it tangled. | 6 Combat 6 Biotech 3 Illegals |
5000 Metal 2000 Silver 2000 Diamond 2000 Bluespace Mesh | |
Qani-Laaca Sensory Computer | Epilepsy Warning: Drug has vibrant visual effects! It will heavily warp and blur your vision, not recommended if you have sensitive eyes. An experimental implant replacing the spine of organics. When activated, it injects Mephedrone and quickens your running speed and attack speed. As a bonus effect, you are immune to the burst of heart damage that comes at the end of Mephedrone usage, as the computer is able to regulate your heart's rhythm back to normal after its use. Incompatible with CNS Rebooter. |
7 Combat 7 Biotech 5 Illegals |
10000 Metal 2000 Silver 10000 Plasma 4000 Diamond 4000 Bluespace Mesh | |
Abductor Toolset Implant | An alien toolset, designed to be installed on subject's arm. | 6 Materials 6 Engineering 6 Plasma 4 Alientech |
20000 Metal 10000 Silver 8000 Titanium 9000 Plasma 8000 Diamond | |
Abductor Janitorial Toolset Implant | An alien janitorial toolset, designed to be installed on the subject's arm. | 6 Materials 6 Engineering 6 Biotech 3 Alientech |
20000 Metal 10000 Silver 8000 Titanium 9000 Plasma 8000 Diamond | |
Abductor Surgical Toolset Implant | An alien surgical toolset, designed to be installed on the subject's arm. | 6 Materials 6 EM Spectrum 6 Biotech 3 Alientech |
20000 Metal 10000 Silver 8000 Titanium 9000 Plasma 8000 Diamond | |
Diagnostic HUD implant | These cybernetic eye implants will display a diagnostic HUD over everything you see. | 5 Materials 4 Engineering 4 Biotech 4 Data Theory |
600 Metal 600 Glass 500 Silver 500 Gold | |
Medical HUD implant | These cybernetic eye implants will display a medical HUD over everything you see. | 5 Materials 4 Biotech 4 Data Theory |
600 Metal 600 Glass 500 Silver 500 Gold | |
Security HUD implant | These cybernetic eye implants will display a security HUD over everything you see. | 5 Materials 4 Biotech 3 Combat 4 Data Theory |
600 Metal 600 Glass 750 Silver 750 Gold | |
Meson scanner implant | These cybernetic eyes will allow you to see the structural layout of the station, and, well, everything else. | 4 Materials 4 Engineering 4 Biotech |
500 Metal 500 Glass 500 Silver 300 Gold | |
Thermals Implant | These cybernetic eye implants will give you thermal vision. Vertical slit pupil included. | 6 Materials 4 Plasma 7 Biotech 5 EM Spectrum 4 Data Theory |
600 Metal 600 Glass 600 Silver 600 Gold 1000 Plasma 2000 Diamond | |
Anti-Drop implant | An implant that will prevent you from dropping items when activated. | 5 Materials 5 Biotech 6 Data Theory |
600 Metal 600 Glass 400 Silver 400 Gold | |
CNS Rebooter implant | This implant will automatically restart your central nervous system, reducing downtime when stunned. | 6 Materials 6 Biotech 5 Data Theory |
600 Metal 600 Glass 500 Silver 1000 Gold | |
Comical Implant | Uh oh | 2 Materials 2 Biotech |
200 Metal 200 Glass 200 Bananium | |
Neural Jumpstarter Implant | This implant will automatically attempt to jolt you awake when it detects you have fallen unconscious. Has a short cooldown, incompatible with the CNS Rebooter. | 6 Materials 6 Biotech 5 Data Theory |
600 Metal 600 Glass 500 Silver 1000 Gold | |
Nutriment pump implant | This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are starving. | 3 Materials 4 Power Storage 3 Biotech |
500 Metal 500 Glass 500 Gold | |
Nutriment pump implant PLUS | This implant will synthesize and pump into your bloodstream a small amount of nutriment when you are hungry. | 5 Materials 4 Power Storage 4 Biotech |
600 Metal 600 Glass 500 Gold 750 Uranium | |
Reviver implant | This implant will attempt to revive you if you lose consciousness. For the faint of heart! Exposing this implant to an EMP is not recommended. | 5 Materials 5 Biotech 4 Data Theory |
800 Metal 800 Glass 300 Gold 500 Uranium | |
Bio-chip Implanter | A sterile automatic bio-chip injector. | 2 Materials 3 Biotech 2 Data Theory |
600 Metal 200 Glass | |
Bio-Chip Case | A glass case containing a bio-chip. | 2 Biotech |
500 Glass | |
Chemical Bio-Chip Case | A glass case containing a remote chemical bio-chip. | 3 Materials 5 Biotech |
700 Glass | |
Sad Trombone Bio-Chip Case | Makes death amusing. | 3 Materials 5 Biotech |
500 Glass 500 Bananium | |
Tracking Bio-Chip Case | A glass case containing a tracking bio-chip. | 2 Materials 3 Biotech 3 EM Spectrum 2 Data Theory |
500 Metal 500 Glass | |
Cybernetic Eyes | A pair of basic cybernetics that perfectly mimic the functions of human eyes. | 4 Materials 4 Biotech |
500 Metal 500 Glass | |
Cybernetic Ears | A basic cybernetic designed to mimic the operation of ears. | 4 Materials 4 Biotech |
500 Metal 500 Glass | |
Cybernetic Liver | An electronic device designed to mimic the functions of a of human liver. | 4 Materials 4 Biotech |
500 Metal 500 Glass | |
Cybernetic Kidneys | An electronic device designed to mimic the functions of a pair of kidneys. | 4 Materials 4 Biotech |
500 Metal 500 Glass | |
Cybernetic Heart | An electronic device designed to mimic the functions of an organic human heart. | 4 Materials 4 Biotech |
500 Metal 500 Glass | |
Upgraded Cybernetic Heart | A more advanced version of a cybernetic heart. Grants the user additional stamina and heart stability, but the electronics are vulnerable to shock. Can be emagged for additional benefits. | 5 Materials 5 Engineering 5 Biotech |
500 Metal 500 Glass 500 Silver | |
Cybernetic Lungs | An electronic device designed to mimic the functions of a pair of human lungs. | 4 Materials 4 Biotech |
500 Metal 500 Glass | |
Upgraded Cybernetic Lungs | A more advanced version of the stock cybernetic lungs. They are capable of filtering out lower levels of toxins and carbon dioxide. | 5 Materials 5 Engineering 5 Biotech |
500 Metal 500 Glass 500 Silver | |
Alien Scalpel | An Alien variant of a scalpel. | 4 Materials 4 Biotech 3 Alientech |
2000 Metal 1500 Silver 500 Plasma 1500 Titanium | |
Alien Hemostat | An Alien variant of a hemostat. | 4 Materials 4 Biotech 3 Alientech |
2000 Metal 1500 Silver 500 Plasma 1500 Titanium | |
Alien Retractor | An Alien variant of a retractor. | 4 Materials 4 Biotech 3 Alientech |
2000 Metal 1500 Silver 500 Plasma 1500 Titanium | |
Alien Circular Saw | An Alien variant of a circular saw. | 4 Materials 4 Biotech 3 Alientech |
10000 Metal 2500 Silver 1000 Plasma 1500 Titanium | |
Alien Drill | An Alien variant of a drill. | 4 Materials 4 Biotech 3 Alientech |
10000 Metal 2500 Silver 1000 Plasma 1500 Titanium | |
Alien Cautery | An Alien variant of a cautery tool. | 4 Materials 4 Biotech 3 Alientech |
2000 Metal 1500 Silver 500 Plasma 1500 Titanium | |
Alien Bone Gel | An Alien variant of bone gel. | 4 Materials 4 Biotech 3 Alientech |
2000 Metal 1500 Silver 500 Plasma 1500 Titanium | |
Alien Bone Setter | An Alien variant of a bone setter. | 4 Materials 4 Biotech 3 Alientech |
2000 Metal 1500 Silver 500 Plasma 1500 Titanium | |
Alien FixOVein | An Alien variant of fixOVein. | 4 Materials 4 Biotech 3 Alientech |
2000 Metal 1500 Silver 500 Plasma 1500 Titanium | |
Wire Interface Implant | A small brain implant that shows the functions of wires when hacking. | 5 Materials 4 Biotech 4 Data Theory |
600 Metal 600 Glass 400 Silver 400 Gold | |
X-ray Implant | These cybernetic eyes will give you X-ray vision. Blinking is futile. | 7 Materials 6 Plasma 8 Biotech 5 EM Spectrum 5 Data Theory |
600 Metal 600 Glass 600 Silver 600 Gold 1000 Plasma 1000 Uranium 1000 Diamond 1000 Bluespace Mesh | |
Reactive Repair Implant | This implant allows IPCs to self-repair slowly at a very high power cost. Incompatible with Nutriment Pump Implants. | 5 Materials 5 EM Spectrum 5 Biotech 5 Engineering 5 Data Theory |
12500 Metal 12000 Silver 2500 Gold 5000 Plasma | |
Magnetic Joints Implant | This implant adds magnets to IPCs joints, allowing easy self re-attachment and fluid movement. However the downside is that limbs can fall off easier. | 5 Materials 5 EM Spectrum 5 Biotech 5 Engineering 5 Data Theory |
12500 Metal 12000 Silver 2500 Gold 5000 Plasma | |
Sealed Joints Implant | This implant seals and reinforces IPC joints, securing the limbs better for industrial work. However this makes the joints stiff, and making IPCs prone to more stamina damage. | 5 Materials 5 Combat 5 Biotech 5 Engineering 5 Data Theory |
12500 Metal 12000 Silver 2500 Gold 5000 Plasma |
Exosuit Fabricator
Found in the robotics lab, the exosuit fabricator is used to make (almost) any part you could ever need to make mechs and cyborgs, and can make implants, power cells, and upgrades for all of your robotic needs. It takes in a variety of materials for different upgrades, and syncs with research levels for better equipment. The output direction defaults to south, though this can be changed by using a multitool on it while unwrenched.
Research Computers
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