User:Imnotthesharpest/Mindflayer: Difference between revisions

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{{JobPageHeader
==Armors==
|colour = 453249
<div class="wikitable" style="position: sticky; top: 2em; float: right; width: 15%; padding: 1em;">'''NOTE''': The stats can be plugged into this [https://www.desmos.com/calculator/nleu3rbzq5/ formula] to get the percentage of damage blocked. For instance, a score of 200 on melee means 80% of damage blocked for melee.</div>
|hcolour = red
This page is a collective list of all armors in game. Not all of the armor listed here is possible to obtain in character. This list aims to include EVERY armor relevant to mention as well as armor that is likely to be seen in round.
|stafftype = ANTAGONIST
Armor Coverage utilizes the targeting system to represent what is covered. The Coverage looks like this: [[File:Hud_target_torso.png|48px]]
|img = Vampire.png
Areas not covered by armor is not highlighted in red.
|jobtitle = Mindflayer
===Helmets===
|access = Anywhere your powers can take you.
===Jackets===
|difficulty = Hard
===Suits===
|superior = ???
===Tribal===
|duties = Blood is fuel. Drain brains and complete your objectives.
===Vests===
|guides = No external guides.
{| style="width: 80%;"
}}<div style="float: right;">{{JobAntag}}</div>
|- style="vertical-align:top;"
 
| style="width:50%;" |
'''Mindflayers''' are IPCs who bonded with a swarm of nanomachines. The swarm posesses the power to extract and use the brain-energy from sapient beings. They are antagonists who actively seek out crewmembers and drain them for the goal of strenghtening themselves and completing their objectives. Their powers can be inhibited by a Nanite Pacifier implant, which can be ordered at any Nanotrasen supply department, and the presence of a swarm can be revealed by feeding an IPC who has extracted brain-energy `Conductive lube`.
{| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;"
 
|-
 
| style="background-color: #D17E7E; width: 25%; text-align: center;" | '''Armor Vest''' <br> [[File:Normalarmor.png|64px]]
=Powers=
| rowspan='2' style="width: 75%" |
Mindflayer powers are divided into two base categories. Passive and active abilities. Passive abilities are all immediately available for purchase, but the active abilities require an ability of the previous stage to be purchased. Active abilities are divided into subclasses, where at the end there will be a strong ability for purchase. Subclasses can contain passive abilities.
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;"
 
| colspan='8' style="background-color: #AD1818; text-align: center; color: white;" | '''Resistances'''
{| class="wikitable sortable" style="text-align: center; background-color: #D4D4D4; width:100%;"
|-
|- style="font-weight: bold; text-align: center; color: white;"
! style="width: 25%" |Melee
! style="background-color: #3E3D3D; width: 125pt;" class="unsortable" | Name
! style="width: 25%" |Bullet
! style="background-color: #3E3D3D; width: 50pt;"                     | Unlock
! style="width: 25%" |Laser
! style="background-color: #3E3D3D; width: 75pt;"                     | Upgrade cost
! style="width: 25%" |Energy
! style="background-color: #3E3D3D;" class="unsortable"               | Description
|-
| 20
| 20
| 20
| 5
|-
! Bomb
! Radiation
! Fire
! Acid
|-
| 15
| 0
| 50
| 50
|}
|-
| Coverage: <span style="float:right;">[[File:Damage_zone.png|48px]]</span>
|-
| colspan='2' style="background:#EAECF0;" | A mass-produced Level II soft armor vest that provides light protection against most sources of damage.<br><br>
|}
| style="width:50%;" |
{| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;"
|-
| style="background-color: #D17E7E; width: 25%; text-align: center;" | '''Security Armor''' <br> [[File:Normalarmor.png|64px]]
| rowspan='2' style="width: 75%" |
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;"
| colspan='8' style="background-color: #AD1818; text-align: center; color: white;" | '''Resistances'''
|-
! style="width: 25%" |Melee
! style="width: 25%" |Bullet
! style="width: 25%" |Laser
! style="width: 25%" |Energy
|-
| 20
| 20
| 20
| 5
|-
! Bomb
! Radiation
! Fire
! Acid
|-
| 15
| 0
| 50
| 50
|}
|-
| Coverage: <span style="float:right;">[[File:Damage_zone.png|48px]]</span>
|-
| colspan='2' style="background:#EAECF0;" | A Level II soft armor vest used by Nanotrasen corporate security. Offers light protection against kinetic impacts and lasers, and has a clip for a holobadge.
|}
|- style="vertical-align:top;"
|
{| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;"
|-
| style="background-color: #D17E7E; width: 25%; text-align: center;" | '''Blueshield's Security Armor''' <br> [[File:Blueshield_vest.png|64px]]
| rowspan='2' style="width: 75%" |
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;"
| colspan='8' style="background-color: #AD1818; text-align: center; color: white;" | '''Resistances'''
|-
! style="width: 25%" |Melee
! style="width: 25%" |Bullet
! style="width: 25%" |Laser
! style="width: 25%" |Energy
|-
| 20
| 20
| 20
| 5
|-
! Bomb
! Radiation
! Fire
! Acid
|-
| 15
| 0
| 50
| 50
|}
|-
| Coverage: <span style="float:right;">[[File:Damage_zone.png|48px]]</span>
|-
| colspan='2' style="background:#EAECF0;" | A Level II soft armor vest used by Nanotrasen's Blueshield bodyguard corps. Provides identical protection to standard Security soft vests.
|}
|
{| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;"
|-
| style="background-color: #D17E7E; width: 25%; text-align: center;" | '''Captain's Carapace''' <br> [[File:Captain_carapace.png|64px]]
| rowspan='2' style="width: 75%" |
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;"
| colspan='8' style="background-color: #AD1818; text-align: center; color: white;" | '''Resistances'''
|-
! style="width: 25%" |Melee
! style="width: 25%" |Bullet
! style="width: 25%" |Laser
! style="width: 25%" |Energy
|-
| 50
| 35
| 50
| 5
|-
! Bomb
! Radiation
! Fire
! Acid
|-
| 15
| 0
| INFINITY
| 450
|}
|-
| Coverage: <span style="float:right;">[[File:Damage_zone.png|48px]]</span>
|-
| colspan='2' style="background:#EAECF0;" | A fancy blue & gold dragonscale armor vest fitted with Level III and IV armor panelling. Offers excellent protection against melee attacks, kinetic impacts, and laser discharges.
|}
|- style="vertical-align:top;"
|
{| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;"
|-
| style="background-color: #D17E7E; width: 25%; text-align: center;" | '''Durathread vest''' <br> [[File:Durathread_vest.png|64px]]
| rowspan='2' style="width: 75%" |
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;"
| colspan='8' style="background-color: #AD1818; text-align: center; color: white;" | '''Resistances'''
|-
! style="width: 25%" |Melee
! style="width: 25%" |Bullet
! style="width: 25%" |Laser
! style="width: 25%" |Energy
|-
| 10
| 5
| 20
| 5
|-
! Bomb
! Radiation
! Fire
! Acid
|-
| 10
| 0
| 35
| 50
|}
|-
| Coverage: <span style="float:right;">[[File:Damage_zone.png|48px]]</span>
|-
| colspan='2' style="background:#EAECF0;" | A comfortable and low-profile vest made of durathread, reinforced with panels of tanned leather. Offers decent protection against laser discharges, but won't be stopping a bullet any time soon.
|}
|
{| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;"
|-
| style="background-color: #D17E7E; width: 25%; text-align: center;" | '''Ablative Armor Vest''' <br> [[File:Ablativearmor.png|64px]]
| rowspan='2' style="width: 75%" |
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;"
| colspan='8' style="background-color: #AD1818; text-align: center; color: white;" | '''Resistances'''
|-
! style="width: 25%" |Melee
! style="width: 25%" |Bullet
! style="width: 25%" |Laser
! style="width: 25%" |Energy
|-
| 5
| 5
| 75
| 50
|-
! Bomb
! Radiation
! Fire
! Acid
|-
| 0
| 0
| INFINITY
| INFINITY
|}
|-
| Coverage: <span style="float:right;">[[File:Damage_zone.png|48px]]</span>
|-
| colspan='2' style="background:#EAECF0;" | A high-tech armor vest specializing against energy attacks. <br><br>
|}
|- style="vertical-align:top;"
|
{| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;"
|-
| style="background-color: #D17E7E; width: 25%; text-align: center;" | '''Detective-armor''' <br> [[File:Detectivearmor.png|64px]]
| rowspan='2' style="width: 75%" |
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;"
| colspan='8' style="background-color: #AD1818; text-align: center; color: white;" | '''Resistances'''
|-
! style="width: 25%" |Melee
! style="width: 25%" |Bullet
! style="width: 25%" |Laser
! style="width: 25%" |Energy
|-
| 10
| 5
| 20
| 35
|-
! Bomb
! Radiation
! Fire
! Acid
|-
| 10
| 0
| 5
| 0
|}
|-
| Coverage: <span style="float:right;">[[File:Damage_zone.png|48px]]</span>
|-
| colspan='2' style="background:#EAECF0;" | An armored vest with a detective's badge on it. <br><br>
|}
|
{| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;"
|-
| style="background-color: #D17E7E; width: 25%; text-align: center;" | '''Reactive armor''' <br> [[File:Teleportarmor.png|64px]]
| rowspan='2' style="width: 75%" |
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;"
| colspan='8' style="background-color: #AD1818; text-align: center; color: white;" | '''Resistances'''
|-
! style="width: 25%" |Melee
! style="width: 25%" |Bullet
! style="width: 25%" |Laser
! style="width: 25%" |Energy
|-
| 0
| 0
| 0
| 0
|-
! Bomb
! Radiation
! Fire
! Acid
|-
|-
!'''Armored Plating'''
| 0
[[File:VGlare.png]]
| 0
!30
| INFINITY
|60/90|| Increases armor by 5. Upgrades increase armor by another 5.
| INFINITY
|}
|-
|-
!'''Fluid Feet'''
| Coverage: <span style="float:right;">[[File:Damage_zone.png|48px]]</span>
[[File:VGlare.png]]
!30
|60|| Mute your footsteps. Upgrade gives noslip.
|-
|-
!'''Internal Faraday Cage'''
| colspan='2' style="background:#EAECF0;" | A reactive armor vest fitted with a bluespace anomaly core, allowing it to teleport its wearer away from danger.
[[File:VGlare.png]]
|}
!30
|}
|60|| Resist EMP effects. Upgrade makes you completely immune to EMPs.
===Other===
 
{| style="width: 80%;"
|- style="vertical-align:top;"
| style="width:50%;" |
{| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;"
|-
|-
!'''Insulated Chassis'''
| style="background-color: #D17E7E; width: 25%; text-align: center;" | '''Bio Hood''' <br> [[File:Bio_Hood.gif|64px]]
[[File:VGlare.png]]
| rowspan='2' style="width: 75%" |
!30
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;"
|N/A|| Become immune to basic shocks.
| colspan='8' style="background-color: #AD1818; text-align: center; color: white;" | '''Resistances'''
|-
|-
!'''Replicating Nanites'''
! style="width: 25%" |Melee
[[File:VGlare.png]]
! style="width: 25%" |Bullet
!50
! style="width: 25%" |Laser
|100/150|| Gain a passive repairing effect. Upgrade increases healing by 1 brute and burn per tick.
! style="width: 25%" |Energy
|-
|-
!'''Enhanced Optical Sensitivity'''
| 0
[[File:VGlare.png]]
| 0
!40
| 0
|80|| Gives you nightvision. Upgrade gives you thermal vision
| 0
|-
|-
!'''Swarm Absorption Efficiency'''
! Bomb
[[File:VGlare.png]]
! Radiation
!75
! Fire
|150/225|| Increases amount of swarms drained per second by 100%. Upgrades increases draining rate by a further 100%
! Acid
|-
|-
!'''Reinforced Joints'''
| 0
[[File:VGlare.png]]
| 200
!50
| 20
|N/A|| Prevents your limbs from falling off due to damage.
| INFINITY
|}
|-
|-
!'''Telescopic Eyes'''
| Coverage: <span style="float:right;">[[File:Damage_zone.png|48px]]</span>
[[File:VGlare.png]]
!50
|N/A|| Allows you to use your eyes as a scope, increasing your viewing range.
|-
|-
!'''Internal Nanite Application'''
| colspan='2' style="background:#EAECF0;" | A hood that protects the head and face from biological contaminants. <br><br>
[[File:VGlare.png]]
!50
|100|| Slowly repair damage done to your organs. Upgrade doubles the repair rate.
|}
|}
{|
| style="width:50%;" |
|- style="vertical-align:top;text-align:center;"
{| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;"
| colspan='2' | '''General'''
|-
{| class="wikitable sortable" style="text-align: center; background-color: #D4D4D4; width:70%;"
| style="background-color: #D17E7E; width: 25%; text-align: center;" | '''Bio Suit''' <br> [[File:BioSuit.png|64px]]
|- style="font-weight: bold; text-align: center; color: white;"
| rowspan='2' style="width: 75%" |
! style="background-color: #3E3D3D; width: 125pt;" class="unsortable" | Name
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;"
! style="background-color: #3E3D3D; width: 50pt;"                     | Stage
| colspan='8' style="background-color: #AD1818; text-align: center; color: white;" | '''Resistances'''
! style="background-color: #3E3D3D; width: 50pt;"                     | Unlock
|-
! style="background-color: #3E3D3D; width: 75pt;"                     | Upgrade cost
! style="width: 25%" |Melee
! style="background-color: #3E3D3D; width: 100pt;" class="unsortable" | Cooldown
! style="width: 25%" |Bullet
! style="background-color: #3E3D3D;" class="unsortable"               | Description
! style="width: 25%" |Laser
! style="width: 25%" |Energy
|-
|-
!'''Swarmprod'''
| 0
[[File:VGlare.png]]
| 0
!Innate
| 0
|Innate||30 Seconds||60|| Has 2 charges. '''Both charges are needed to stun fully.'''
| 0
Can be used to stun targets. Automatically recharges enough for one hit per 40 seconds. Upgrading increases the rate of charge.
|-
|-
!'''Quick Reboot'''
! Bomb
[[File:Rejuvenate.png]]
! Radiation
!Innate
! Fire
|Innate||30 Seconds||120/180||Removes any and all stuns and removes 100 stamina damage. Heals brute, burn.
! Acid
Upgrade reduces cooldown, increases amount of healing, and extends healing time by 2 seconds
|-
|-
| 0
| 200
| 20
| INFINITY
|}
|}
|- style="vertical-align:top;text-align:center;"
| style="width:50%;" | '''Infiltrator'''
{| class="wikitable sortable" style="text-align: center; background-color: #D4D4D4; width:100%;"
|- style="font-weight: bold; text-align: center; color: white;"
! style="background-color: #3E3D3D; width: 125pt;" class="unsortable" | Name
! style="background-color: #3E3D3D; width: 50pt;"                    | Stage
! style="background-color: #3E3D3D; width: 50pt;"                    | Unlock
! style="background-color: #3E3D3D; width: 75pt;"                    | Upgrade cost
! style="background-color: #3E3D3D;" class="unsortable"              | Description
|-
|-
!'''Enhanced Voice Mod'''
| Coverage: <span style="float:right;">[[File:Damage_zone.png|48px]]</span>
[[File:VGlare.png]]
!0
!60
|N/A|| Configure your vocal modulator to sound like a different person, and amplify your voice slightly.
|-
|-
!'''Camfecting Bug'''
| colspan='2' style="background:#EAECF0;" | A suit that protects against biological contamination. <br><br>
[[File:VGlare.png]]
|}
!1
|- style="vertical-align:top;"
!50
|
|65/80/95|| Cast on a computer to hack its webcam, then alt-click the spell to access all your hacked cameras. Increase the amount of computers you can hack by 6.
{| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;"
|-
|-
!'''Traceroute'''
| style="background-color: #D17E7E; width: 25%; text-align: center;" | '''Security Bio Hood''' <br> [[File:Security_bio_hood.png|64px]]
[[File:VGlare.png]]
| rowspan='2' style="width: 75%" |
!2
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;"
!150
| colspan='8' style="background-color: #AD1818; text-align: center; color: white;" | '''Resistances'''
|175/200|| Cast once to mark a computer, then cast this next to a different computer to recall yourself back to the first. Alt click to check your current mark.
|-
|-
!'''Flesh Facsimile'''
! style="width: 25%" |Melee
[[File:VGlare.png]]
! style="width: 25%" |Bullet
!2
! style="width: 25%" |Laser
!100
! style="width: 25%" |Energy
|150/200|| Choose someone we see, and rearrange our surface to resemble theirs.
|-
|-
!'''Heat Sink'''
| 15
[[File:VGlare.png]]
| 10
!3
| 15
!80
| 5
|160/240|| Vent the used coolant from our internals to disorient and scald attackers.
|-
|-
!'''Silicon Administrative Access'''
! Bomb
[[File:VGlare.png]]
! Radiation
!3
! Fire
!200
! Acid
|60/90|| Charge your hand with a mass of nanites that can hijack the lawsets of cyborgs.
|-
|-
!'''Perfect Symbiosis'''
| 15
[[File:VGlare.png]]
| 200
!4
| 20
!400
| INFINITY
|N/A|| Increases amount of swarms drained per second tenfold.
|}
|}
| style="width:50%;" | '''Destroyer'''
{| class="wikitable sortable" style="text-align: center; background-color: #D4D4D4; width:100%;"
|- style="font-weight: bold; text-align: center; color: white;"
! style="background-color: #3E3D3D; width: 125pt;" class="unsortable" | Name
! style="background-color: #3E3D3D; width: 50pt;"                    | Stage
! style="background-color: #3E3D3D; width: 50pt;"                    | Unlock
! style="background-color: #3E3D3D; width: 75pt;"                    | Upgrade cost
! style="background-color: #3E3D3D;" class="unsortable"              | Description
|-
|-
!'''Laser Arm Augmentation'''
| Coverage: <span style="float:right;">[[File:Damage_zone.png|48px]]</span>
[[File:VGlare.png]]
!0
!100
|200/300|| Our hand melts away, replaced with the barrel of a laser gun. The internal power cell recharges faster.
|-
|-
!'''Pneumatic Flak Gun'''
| colspan='2' style="background:#EAECF0;" | A hood that protects the head and face from biological contaminants. <br><br>
[[File:VGlare.png]]
|}
!0
|
!75
{| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;"
|150/225|| Our hand melts away, replaced with a makeshift cannon that automatically loads with shrapnel. Reduces the time needed for us to recycle scrap into ammo.
|-
|-
!'''Badassery'''
| style="background-color: #D17E7E; width: 25%; text-align: center;" | '''Security Bio Suit''' <br> [[File:Security_bio_suit.png|64px]]
[[File:VGlare.png]]
| rowspan='2' style="width: 75%" |
!0
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;"
!100
| colspan='8' style="background-color: #AD1818; text-align: center; color: white;" | '''Resistances'''
|N/A|| Make yourself more badass, allowing you to dual wield guns with no penalty, alongside other benefits.
|-
|-
!'''Integrated Grappling Mechanism'''
! style="width: 25%" |Melee
[[File:VGlare.png]]
! style="width: 25%" |Bullet
!2
! style="width: 25%" |Laser
!75
! style="width: 25%" |Energy
|150/225|| Shoot out your arm attached to a cable, then drag yourself over to wherever or whoever it hits.
|-
|-
!'''Quicksilver Form'''
| 15
[[File:VGlare.png]]
| 10
!2
| 15
!100
| 5
|200/300|| Transmute your physical form to be much less solid, allowing you to phase through glass and non-solid objects. At level 2, you also deflect projectiles shot at you. Level 3 doubles the duration of the effect.
|-
|-
!'''Overclock'''
! Bomb
[[File:VGlare.png]]
! Radiation
!3
! Fire
!150
! Acid
|200/250|| Put extra strain on your motors to move and attack faster, at the cost of heating up a dangerous amount. Upgrades improve your heat sinks, making you heat up slower.
|-
| 15
| 200
| 20
| INFINITY
|}
|-
|-
!'''Torque Enhancer'''
| Coverage: <span style="float:right;">[[File:Damage_zone.png|48px]]</span>
[[File:VGlare.png]]
!3
!75
|150/225|| Increases the amount of damage you do with unarmed attacks. Upgrades further increase the damage done.
|-
|-
!'''T.E.R.M.I.N.A.T.O.R. Form'''
| colspan='2' style="background:#EAECF0;" |  A suit that protects against biological contamination. <br><br>
[[File:VGlare.png]]
!4
!250
|300/350|| DESCRIPTION GOES HERE
|}
|}
|}
|}

Latest revision as of 19:48, 5 March 2025

Armors

NOTE: The stats can be plugged into this formula to get the percentage of damage blocked. For instance, a score of 200 on melee means 80% of damage blocked for melee.

This page is a collective list of all armors in game. Not all of the armor listed here is possible to obtain in character. This list aims to include EVERY armor relevant to mention as well as armor that is likely to be seen in round. Armor Coverage utilizes the targeting system to represent what is covered. The Coverage looks like this: Areas not covered by armor is not highlighted in red.

Helmets

Jackets

Suits

Tribal

Vests

Armor Vest
Resistances
Melee Bullet Laser Energy
20 20 20 5
Bomb Radiation Fire Acid
15 0 50 50
Coverage:
A mass-produced Level II soft armor vest that provides light protection against most sources of damage.

Security Armor
Resistances
Melee Bullet Laser Energy
20 20 20 5
Bomb Radiation Fire Acid
15 0 50 50
Coverage:
A Level II soft armor vest used by Nanotrasen corporate security. Offers light protection against kinetic impacts and lasers, and has a clip for a holobadge.
Blueshield's Security Armor
File:Blueshield vest.png
Resistances
Melee Bullet Laser Energy
20 20 20 5
Bomb Radiation Fire Acid
15 0 50 50
Coverage:
A Level II soft armor vest used by Nanotrasen's Blueshield bodyguard corps. Provides identical protection to standard Security soft vests.
Captain's Carapace
File:Captain carapace.png
Resistances
Melee Bullet Laser Energy
50 35 50 5
Bomb Radiation Fire Acid
15 0 INFINITY 450
Coverage:
A fancy blue & gold dragonscale armor vest fitted with Level III and IV armor panelling. Offers excellent protection against melee attacks, kinetic impacts, and laser discharges.
Durathread vest
File:Durathread vest.png
Resistances
Melee Bullet Laser Energy
10 5 20 5
Bomb Radiation Fire Acid
10 0 35 50
Coverage:
A comfortable and low-profile vest made of durathread, reinforced with panels of tanned leather. Offers decent protection against laser discharges, but won't be stopping a bullet any time soon.
Ablative Armor Vest
Resistances
Melee Bullet Laser Energy
5 5 75 50
Bomb Radiation Fire Acid
0 0 INFINITY INFINITY
Coverage:
A high-tech armor vest specializing against energy attacks.

Detective-armor
Resistances
Melee Bullet Laser Energy
10 5 20 35
Bomb Radiation Fire Acid
10 0 5 0
Coverage:
An armored vest with a detective's badge on it.

Reactive armor
Resistances
Melee Bullet Laser Energy
0 0 0 0
Bomb Radiation Fire Acid
0 0 INFINITY INFINITY
Coverage:
A reactive armor vest fitted with a bluespace anomaly core, allowing it to teleport its wearer away from danger.

Other

Bio Hood
Resistances
Melee Bullet Laser Energy
0 0 0 0
Bomb Radiation Fire Acid
0 200 20 INFINITY
Coverage:
A hood that protects the head and face from biological contaminants.

Bio Suit
Resistances
Melee Bullet Laser Energy
0 0 0 0
Bomb Radiation Fire Acid
0 200 20 INFINITY
Coverage:
A suit that protects against biological contamination.

Security Bio Hood
File:Security bio hood.png
Resistances
Melee Bullet Laser Energy
15 10 15 5
Bomb Radiation Fire Acid
15 200 20 INFINITY
Coverage:
A hood that protects the head and face from biological contaminants.

Security Bio Suit
File:Security bio suit.png
Resistances
Melee Bullet Laser Energy
15 10 15 5
Bomb Radiation Fire Acid
15 200 20 INFINITY
Coverage:
A suit that protects against biological contamination.