User:Imnotthesharpest/Mindflayer: Difference between revisions
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I might just stick to editing the main page, consistantly updating my version of the page is a hassle Tag: Blanking |
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==Armors== | |||
<div class="wikitable" style="position: sticky; top: 2em; float: right; width: 15%; padding: 1em;">'''NOTE''': The stats can be plugged into this [https://www.desmos.com/calculator/nleu3rbzq5/ formula] to get the percentage of damage blocked. For instance, a score of 200 on melee means 80% of damage blocked for melee.</div> | |||
This page is a collective list of all armors in game. Not all of the armor listed here is possible to obtain in character. This list aims to include EVERY armor relevant to mention as well as armor that is likely to be seen in round. | |||
Armor Coverage utilizes the targeting system to represent what is covered. The Coverage looks like this: [[File:Hud_target_torso.png|48px]] | |||
Areas not covered by armor is not highlighted in red. | |||
===Helmets=== | |||
===Jackets=== | |||
===Suits=== | |||
===Tribal=== | |||
===Vests=== | |||
{| style="width: 80%;" | |||
|- style="vertical-align:top;" | |||
| style="width:50%;" | | |||
{| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;" | |||
|- | |||
| style="background-color: #D17E7E; width: 25%; text-align: center;" | '''Armor Vest''' <br> [[File:Normalarmor.png|64px]] | |||
| rowspan='2' style="width: 75%" | | |||
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;" | |||
| colspan='8' style="background-color: #AD1818; text-align: center; color: white;" | '''Resistances''' | |||
|- | |||
! style="width: 25%" |Melee | |||
! style="width: 25%" |Bullet | |||
! style="width: 25%" |Laser | |||
! style="width: 25%" |Energy | |||
|- | |||
| 20 | |||
| 20 | |||
| 20 | |||
| 5 | |||
|- | |||
! Bomb | |||
! Radiation | |||
! Fire | |||
! Acid | |||
|- | |||
| 15 | |||
| 0 | |||
| 50 | |||
| 50 | |||
|} | |||
|- | |||
| Coverage: <span style="float:right;">[[File:Damage_zone.png|48px]]</span> | |||
|- | |||
| colspan='2' style="background:#EAECF0;" | A mass-produced Level II soft armor vest that provides light protection against most sources of damage.<br><br> | |||
|} | |||
| style="width:50%;" | | |||
{| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;" | |||
|- | |||
| style="background-color: #D17E7E; width: 25%; text-align: center;" | '''Security Armor''' <br> [[File:Normalarmor.png|64px]] | |||
| rowspan='2' style="width: 75%" | | |||
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;" | |||
| colspan='8' style="background-color: #AD1818; text-align: center; color: white;" | '''Resistances''' | |||
|- | |||
! style="width: 25%" |Melee | |||
! style="width: 25%" |Bullet | |||
! style="width: 25%" |Laser | |||
! style="width: 25%" |Energy | |||
|- | |||
| 20 | |||
| 20 | |||
| 20 | |||
| 5 | |||
|- | |||
! Bomb | |||
! Radiation | |||
! Fire | |||
! Acid | |||
|- | |||
| 15 | |||
| 0 | |||
| 50 | |||
| 50 | |||
|} | |||
|- | |||
| Coverage: <span style="float:right;">[[File:Damage_zone.png|48px]]</span> | |||
|- | |||
| colspan='2' style="background:#EAECF0;" | A Level II soft armor vest used by Nanotrasen corporate security. Offers light protection against kinetic impacts and lasers, and has a clip for a holobadge. | |||
|} | |||
|- style="vertical-align:top;" | |||
| | |||
{| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;" | |||
|- | |||
| style="background-color: #D17E7E; width: 25%; text-align: center;" | '''Blueshield's Security Armor''' <br> [[File:Blueshield_vest.png|64px]] | |||
| rowspan='2' style="width: 75%" | | |||
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;" | |||
| colspan='8' style="background-color: #AD1818; text-align: center; color: white;" | '''Resistances''' | |||
|- | |||
! style="width: 25%" |Melee | |||
! style="width: 25%" |Bullet | |||
! style="width: 25%" |Laser | |||
! style="width: 25%" |Energy | |||
|- | |||
| 20 | |||
| 20 | |||
| 20 | |||
| 5 | |||
|- | |||
! Bomb | |||
! Radiation | |||
! Fire | |||
! Acid | |||
|- | |||
| 15 | |||
| 0 | |||
| 50 | |||
| 50 | |||
|} | |||
|- | |||
| Coverage: <span style="float:right;">[[File:Damage_zone.png|48px]]</span> | |||
|- | |||
| colspan='2' style="background:#EAECF0;" | A Level II soft armor vest used by Nanotrasen's Blueshield bodyguard corps. Provides identical protection to standard Security soft vests. | |||
|} | |||
| | |||
{| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;" | |||
|- | |||
| style="background-color: #D17E7E; width: 25%; text-align: center;" | '''Captain's Carapace''' <br> [[File:Captain_carapace.png|64px]] | |||
| rowspan='2' style="width: 75%" | | |||
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;" | |||
| colspan='8' style="background-color: #AD1818; text-align: center; color: white;" | '''Resistances''' | |||
|- | |||
! style="width: 25%" |Melee | |||
! style="width: 25%" |Bullet | |||
! style="width: 25%" |Laser | |||
! style="width: 25%" |Energy | |||
|- | |||
| 50 | |||
| 35 | |||
| 50 | |||
| 5 | |||
|- | |||
! Bomb | |||
! Radiation | |||
! Fire | |||
! Acid | |||
|- | |||
| 15 | |||
| 0 | |||
| INFINITY | |||
| 450 | |||
|} | |||
|- | |||
| Coverage: <span style="float:right;">[[File:Damage_zone.png|48px]]</span> | |||
|- | |||
| colspan='2' style="background:#EAECF0;" | A fancy blue & gold dragonscale armor vest fitted with Level III and IV armor panelling. Offers excellent protection against melee attacks, kinetic impacts, and laser discharges. | |||
|} | |||
|- style="vertical-align:top;" | |||
| | |||
{| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;" | |||
|- | |||
| style="background-color: #D17E7E; width: 25%; text-align: center;" | '''Durathread vest''' <br> [[File:Durathread_vest.png|64px]] | |||
| rowspan='2' style="width: 75%" | | |||
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;" | |||
| colspan='8' style="background-color: #AD1818; text-align: center; color: white;" | '''Resistances''' | |||
|- | |||
! style="width: 25%" |Melee | |||
! style="width: 25%" |Bullet | |||
! style="width: 25%" |Laser | |||
! style="width: 25%" |Energy | |||
|- | |||
| 10 | |||
| 5 | |||
| 20 | |||
| 5 | |||
|- | |||
! Bomb | |||
! Radiation | |||
! Fire | |||
! Acid | |||
|- | |||
| 10 | |||
| 0 | |||
| 35 | |||
| 50 | |||
|} | |||
|- | |||
| Coverage: <span style="float:right;">[[File:Damage_zone.png|48px]]</span> | |||
|- | |||
| colspan='2' style="background:#EAECF0;" | A comfortable and low-profile vest made of durathread, reinforced with panels of tanned leather. Offers decent protection against laser discharges, but won't be stopping a bullet any time soon. | |||
|} | |||
| | |||
{| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;" | |||
|- | |||
| style="background-color: #D17E7E; width: 25%; text-align: center;" | '''Ablative Armor Vest''' <br> [[File:Ablativearmor.png|64px]] | |||
| rowspan='2' style="width: 75%" | | |||
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;" | |||
| colspan='8' style="background-color: #AD1818; text-align: center; color: white;" | '''Resistances''' | |||
|- | |||
! style="width: 25%" |Melee | |||
! style="width: 25%" |Bullet | |||
! style="width: 25%" |Laser | |||
! style="width: 25%" |Energy | |||
|- | |||
| 5 | |||
| 5 | |||
| 75 | |||
| 50 | |||
|- | |||
! Bomb | |||
! Radiation | |||
! Fire | |||
! Acid | |||
|- | |||
| 0 | |||
| 0 | |||
| INFINITY | |||
| INFINITY | |||
|} | |||
|- | |||
| Coverage: <span style="float:right;">[[File:Damage_zone.png|48px]]</span> | |||
|- | |||
| colspan='2' style="background:#EAECF0;" | A high-tech armor vest specializing against energy attacks. <br><br> | |||
|} | |||
|- style="vertical-align:top;" | |||
| | |||
{| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;" | |||
|- | |||
| style="background-color: #D17E7E; width: 25%; text-align: center;" | '''Detective-armor''' <br> [[File:Detectivearmor.png|64px]] | |||
| rowspan='2' style="width: 75%" | | |||
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;" | |||
| colspan='8' style="background-color: #AD1818; text-align: center; color: white;" | '''Resistances''' | |||
|- | |||
! style="width: 25%" |Melee | |||
! style="width: 25%" |Bullet | |||
! style="width: 25%" |Laser | |||
! style="width: 25%" |Energy | |||
|- | |||
| 10 | |||
| 5 | |||
| 20 | |||
| 35 | |||
|- | |||
! Bomb | |||
! Radiation | |||
! Fire | |||
! Acid | |||
|- | |||
| 10 | |||
| 0 | |||
| 5 | |||
| 0 | |||
|} | |||
|- | |||
| Coverage: <span style="float:right;">[[File:Damage_zone.png|48px]]</span> | |||
|- | |||
| colspan='2' style="background:#EAECF0;" | An armored vest with a detective's badge on it. <br><br> | |||
|} | |||
| | |||
{| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;" | |||
|- | |||
| style="background-color: #D17E7E; width: 25%; text-align: center;" | '''Reactive armor''' <br> [[File:Teleportarmor.png|64px]] | |||
| rowspan='2' style="width: 75%" | | |||
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;" | |||
| colspan='8' style="background-color: #AD1818; text-align: center; color: white;" | '''Resistances''' | |||
|- | |||
! style="width: 25%" |Melee | |||
! style="width: 25%" |Bullet | |||
! style="width: 25%" |Laser | |||
! style="width: 25%" |Energy | |||
|- | |||
| 0 | |||
| 0 | |||
| 0 | |||
| 0 | |||
|- | |||
! Bomb | |||
! Radiation | |||
! Fire | |||
! Acid | |||
|- | |||
| 0 | |||
| 0 | |||
| INFINITY | |||
| INFINITY | |||
|} | |||
|- | |||
| Coverage: <span style="float:right;">[[File:Damage_zone.png|48px]]</span> | |||
|- | |||
| colspan='2' style="background:#EAECF0;" | A reactive armor vest fitted with a bluespace anomaly core, allowing it to teleport its wearer away from danger. | |||
|} | |||
|} | |||
===Other=== | |||
{| style="width: 80%;" | |||
|- style="vertical-align:top;" | |||
| style="width:50%;" | | |||
{| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;" | |||
|- | |||
| style="background-color: #D17E7E; width: 25%; text-align: center;" | '''Bio Hood''' <br> [[File:Bio_Hood.gif|64px]] | |||
| rowspan='2' style="width: 75%" | | |||
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;" | |||
| colspan='8' style="background-color: #AD1818; text-align: center; color: white;" | '''Resistances''' | |||
|- | |||
! style="width: 25%" |Melee | |||
! style="width: 25%" |Bullet | |||
! style="width: 25%" |Laser | |||
! style="width: 25%" |Energy | |||
|- | |||
| 0 | |||
| 0 | |||
| 0 | |||
| 0 | |||
|- | |||
! Bomb | |||
! Radiation | |||
! Fire | |||
! Acid | |||
|- | |||
| 0 | |||
| 200 | |||
| 20 | |||
| INFINITY | |||
|} | |||
|- | |||
| Coverage: <span style="float:right;">[[File:Damage_zone.png|48px]]</span> | |||
|- | |||
| colspan='2' style="background:#EAECF0;" | A hood that protects the head and face from biological contaminants. <br><br> | |||
|} | |||
| style="width:50%;" | | |||
{| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;" | |||
|- | |||
| style="background-color: #D17E7E; width: 25%; text-align: center;" | '''Bio Suit''' <br> [[File:BioSuit.png|64px]] | |||
| rowspan='2' style="width: 75%" | | |||
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;" | |||
| colspan='8' style="background-color: #AD1818; text-align: center; color: white;" | '''Resistances''' | |||
|- | |||
! style="width: 25%" |Melee | |||
! style="width: 25%" |Bullet | |||
! style="width: 25%" |Laser | |||
! style="width: 25%" |Energy | |||
|- | |||
| 0 | |||
| 0 | |||
| 0 | |||
| 0 | |||
|- | |||
! Bomb | |||
! Radiation | |||
! Fire | |||
! Acid | |||
|- | |||
| 0 | |||
| 200 | |||
| 20 | |||
| INFINITY | |||
|} | |||
|- | |||
| Coverage: <span style="float:right;">[[File:Damage_zone.png|48px]]</span> | |||
|- | |||
| colspan='2' style="background:#EAECF0;" | A suit that protects against biological contamination. <br><br> | |||
|} | |||
|- style="vertical-align:top;" | |||
| | |||
{| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;" | |||
|- | |||
| style="background-color: #D17E7E; width: 25%; text-align: center;" | '''Security Bio Hood''' <br> [[File:Security_bio_hood.png|64px]] | |||
| rowspan='2' style="width: 75%" | | |||
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;" | |||
| colspan='8' style="background-color: #AD1818; text-align: center; color: white;" | '''Resistances''' | |||
|- | |||
! style="width: 25%" |Melee | |||
! style="width: 25%" |Bullet | |||
! style="width: 25%" |Laser | |||
! style="width: 25%" |Energy | |||
|- | |||
| 15 | |||
| 10 | |||
| 15 | |||
| 5 | |||
|- | |||
! Bomb | |||
! Radiation | |||
! Fire | |||
! Acid | |||
|- | |||
| 15 | |||
| 200 | |||
| 20 | |||
| INFINITY | |||
|} | |||
|- | |||
| Coverage: <span style="float:right;">[[File:Damage_zone.png|48px]]</span> | |||
|- | |||
| colspan='2' style="background:#EAECF0;" | A hood that protects the head and face from biological contaminants. <br><br> | |||
|} | |||
| | |||
{| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;" | |||
|- | |||
| style="background-color: #D17E7E; width: 25%; text-align: center;" | '''Security Bio Suit''' <br> [[File:Security_bio_suit.png|64px]] | |||
| rowspan='2' style="width: 75%" | | |||
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;" | |||
| colspan='8' style="background-color: #AD1818; text-align: center; color: white;" | '''Resistances''' | |||
|- | |||
! style="width: 25%" |Melee | |||
! style="width: 25%" |Bullet | |||
! style="width: 25%" |Laser | |||
! style="width: 25%" |Energy | |||
|- | |||
| 15 | |||
| 10 | |||
| 15 | |||
| 5 | |||
|- | |||
! Bomb | |||
! Radiation | |||
! Fire | |||
! Acid | |||
|- | |||
| 15 | |||
| 200 | |||
| 20 | |||
| INFINITY | |||
|} | |||
|- | |||
| Coverage: <span style="float:right;">[[File:Damage_zone.png|48px]]</span> | |||
|- | |||
| colspan='2' style="background:#EAECF0;" | A suit that protects against biological contamination. <br><br> | |||
|} | |||
|} |
Latest revision as of 19:48, 5 March 2025
Armors
NOTE: The stats can be plugged into this formula to get the percentage of damage blocked. For instance, a score of 200 on melee means 80% of damage blocked for melee.
This page is a collective list of all armors in game. Not all of the armor listed here is possible to obtain in character. This list aims to include EVERY armor relevant to mention as well as armor that is likely to be seen in round.
Armor Coverage utilizes the targeting system to represent what is covered. The Coverage looks like this:
Areas not covered by armor is not highlighted in red.
Helmets
Jackets
Suits
Tribal
Vests
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Other
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