User:Imnotthesharpest/Mindflayer: Difference between revisions
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<div class="wikitable" style="position: sticky; top: 2em; float: right; width: 15%; padding: 1em;">'''NOTE''': The stats can be plugged into this [https://www.desmos.com/calculator/nleu3rbzq5/ formula] to get the percentage of damage blocked. For instance, a score of 200 on melee means 80% of damage blocked for melee.</div> | <div class="wikitable" style="position: sticky; top: 2em; float: right; width: 15%; padding: 1em;">'''NOTE''': The stats can be plugged into this [https://www.desmos.com/calculator/nleu3rbzq5/ formula] to get the percentage of damage blocked. For instance, a score of 200 on melee means 80% of damage blocked for melee.</div> | ||
This page is a collective list of all armors in game. Not all of the armor listed here is possible to obtain in character. This list aims to include EVERY armor relevant to mention as well as armor that is likely to be seen in round. | This page is a collective list of all armors in game. Not all of the armor listed here is possible to obtain in character. This list aims to include EVERY armor relevant to mention as well as armor that is likely to be seen in round. | ||
Armor Coverage utilizes the targeting system to represent what is covered. The Coverage looks like this: [[File:Hud_target_torso.png|48px]] | |||
Areas not covered by armor is not highlighted in red. | |||
===Helmets=== | ===Helmets=== | ||
===Jackets=== | ===Jackets=== | ||
Line 20: | Line 22: | ||
! style="width: 25%" |Bullet | ! style="width: 25%" |Bullet | ||
! style="width: 25%" |Laser | ! style="width: 25%" |Laser | ||
! style="width: 25%" | | ! style="width: 25%" |Energy | ||
|- | |- | ||
| 20 | | 20 | ||
| 20 | | 20 | ||
| 20 | | 20 | ||
| | | 5 | ||
|- | |- | ||
! Bomb | ! Bomb | ||
! Radiation | ! Radiation | ||
! Fire | |||
! Acid | |||
|- | |- | ||
| 15 | | 15 | ||
| 0 | | 0 | ||
| | | 50 | ||
| | | 50 | ||
|} | |} | ||
|- | |- | ||
Line 53: | Line 55: | ||
! style="width: 25%" |Bullet | ! style="width: 25%" |Bullet | ||
! style="width: 25%" |Laser | ! style="width: 25%" |Laser | ||
! style="width: 25%" | | ! style="width: 25%" |Energy | ||
|- | |- | ||
| 20 | | 20 | ||
| 20 | | 20 | ||
| 20 | | 20 | ||
| | | 5 | ||
|- | |- | ||
! Bomb | ! Bomb | ||
! Radiation | ! Radiation | ||
! Fire | |||
! Acid | |||
|- | |- | ||
| 15 | | 15 | ||
| 0 | | 0 | ||
| | | 50 | ||
| | | 50 | ||
|} | |} | ||
|- | |- | ||
Line 87: | Line 89: | ||
! style="width: 25%" |Bullet | ! style="width: 25%" |Bullet | ||
! style="width: 25%" |Laser | ! style="width: 25%" |Laser | ||
! style="width: 25%" | | ! style="width: 25%" |Energy | ||
|- | |- | ||
| 20 | | 20 | ||
| 20 | | 20 | ||
| 20 | | 20 | ||
| | | 5 | ||
|- | |- | ||
! Bomb | ! Bomb | ||
! Radiation | ! Radiation | ||
! Fire | |||
! Acid | |||
|- | |- | ||
| 15 | | 15 | ||
| 0 | | 0 | ||
| | | 50 | ||
| | | 50 | ||
|} | |} | ||
|- | |- | ||
Line 120: | Line 122: | ||
! style="width: 25%" |Bullet | ! style="width: 25%" |Bullet | ||
! style="width: 25%" |Laser | ! style="width: 25%" |Laser | ||
! style="width: 25%" | | ! style="width: 25%" |Energy | ||
|- | |- | ||
| 50 | | 50 | ||
| 35 | | 35 | ||
| 50 | | 50 | ||
| | | 5 | ||
|- | |- | ||
! Bomb | ! Bomb | ||
! Radiation | ! Radiation | ||
! Fire | |||
! Acid | |||
|- | |- | ||
| 15 | | 15 | ||
| 0 | | 0 | ||
| | | INFINITY | ||
| | | 450 | ||
|} | |} | ||
|- | |- | ||
Line 154: | Line 156: | ||
! style="width: 25%" |Bullet | ! style="width: 25%" |Bullet | ||
! style="width: 25%" |Laser | ! style="width: 25%" |Laser | ||
! style="width: 25%" | | ! style="width: 25%" |Energy | ||
|- | |- | ||
| 10 | | 10 | ||
| 5 | | 5 | ||
| 20 | | 20 | ||
| | | 5 | ||
|- | |- | ||
! Bomb | ! Bomb | ||
! Radiation | ! Radiation | ||
! Fire | |||
! Acid | |||
|- | |- | ||
| 10 | | 10 | ||
| 0 | | 0 | ||
| | | 35 | ||
| | | 50 | ||
|} | |} | ||
|- | |- | ||
Line 187: | Line 189: | ||
! style="width: 25%" |Bullet | ! style="width: 25%" |Bullet | ||
! style="width: 25%" |Laser | ! style="width: 25%" |Laser | ||
! style="width: 25%" | | ! style="width: 25%" |Energy | ||
|- | |- | ||
| 5 | | 5 | ||
| 5 | | 5 | ||
| 75 | | 75 | ||
| | | 50 | ||
|- | |- | ||
! Bomb | ! Bomb | ||
! Radiation | ! Radiation | ||
! Fire | |||
! Acid | |||
|- | |- | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
| | | INFINITY | ||
| | | INFINITY | ||
|} | |} | ||
|- | |- | ||
Line 221: | Line 223: | ||
! style="width: 25%" |Bullet | ! style="width: 25%" |Bullet | ||
! style="width: 25%" |Laser | ! style="width: 25%" |Laser | ||
! style="width: 25%" | | ! style="width: 25%" |Energy | ||
|- | |- | ||
| 10 | | 10 | ||
Line 229: | Line 231: | ||
|- | |- | ||
! Bomb | ! Bomb | ||
! Radiation | ! Radiation | ||
! Fire | |||
! Acid | |||
|- | |- | ||
| 10 | | 10 | ||
Line 254: | Line 256: | ||
! style="width: 25%" |Bullet | ! style="width: 25%" |Bullet | ||
! style="width: 25%" |Laser | ! style="width: 25%" |Laser | ||
! style="width: 25%" | | ! style="width: 25%" |Energy | ||
|- | |- | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
| | | 0 | ||
|- | |- | ||
! Bomb | ! Bomb | ||
! Radiation | ! Radiation | ||
! Fire | |||
! Acid | |||
|- | |- | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
| | | INFINITY | ||
| | | INFINITY | ||
|} | |} | ||
|- | |- | ||
Line 278: | Line 280: | ||
|} | |} | ||
===Other=== | ===Other=== | ||
{| style="width: 80%;" | {| style="width: 80%;" | ||
Line 287: | Line 286: | ||
{| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;" | {| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;" | ||
|- | |- | ||
| style="background-color: #D17E7E; width: 25%; text-align: center;" | ''' | | style="background-color: #D17E7E; width: 25%; text-align: center;" | '''Bio Hood''' <br> [[File:Bio_Hood.gif|64px]] | ||
| rowspan='2' style="width: 75%" | | | rowspan='2' style="width: 75%" | | ||
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;" | {| class="wikitable" style="width: 100%; margin: 0px; text-align: center;" | ||
Line 295: | Line 294: | ||
! style="width: 25%" |Bullet | ! style="width: 25%" |Bullet | ||
! style="width: 25%" |Laser | ! style="width: 25%" |Laser | ||
! style="width: 25%" | | ! style="width: 25%" |Energy | ||
|- | |- | ||
| | | 0 | ||
| | | 0 | ||
| | | 0 | ||
| | | 0 | ||
|- | |- | ||
! Bomb | ! Bomb | ||
! Radiation | ! Radiation | ||
! Fire | |||
! Acid | |||
|- | |- | ||
| 0 | | 0 | ||
| | | 200 | ||
| | | 20 | ||
| | | INFINITY | ||
|} | |} | ||
|- | |- | ||
| | | Coverage: <span style="float:right;">[[File:Damage_zone.png|48px]]</span> | ||
|- | |- | ||
| colspan='2' style="background:#EAECF0;" | A | | colspan='2' style="background:#EAECF0;" | A hood that protects the head and face from biological contaminants. <br><br> | ||
|} | |} | ||
| style="width:50%;" | | | style="width:50%;" | | ||
{| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;" | {| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;" | ||
|- | |- | ||
| style="background-color: #D17E7E; width: 25%; text-align: center;" | ''' | | style="background-color: #D17E7E; width: 25%; text-align: center;" | '''Bio Suit''' <br> [[File:BioSuit.png|64px]] | ||
| rowspan='2' style="width: 75%" | | | rowspan='2' style="width: 75%" | | ||
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;" | {| class="wikitable" style="width: 100%; margin: 0px; text-align: center;" | ||
Line 328: | Line 327: | ||
! style="width: 25%" |Bullet | ! style="width: 25%" |Bullet | ||
! style="width: 25%" |Laser | ! style="width: 25%" |Laser | ||
! style="width: 25%" | | ! style="width: 25%" |Energy | ||
|- | |- | ||
| | | 0 | ||
| | | 0 | ||
| | | 0 | ||
| | | 0 | ||
|- | |- | ||
! Bomb | ! Bomb | ||
! Radiation | ! Radiation | ||
! Fire | |||
! Acid | |||
|- | |- | ||
| 0 | | 0 | ||
| 200 | |||
| 20 | |||
| INFINITY | |||
|} | |} | ||
|- | |- | ||
| | | Coverage: <span style="float:right;">[[File:Damage_zone.png|48px]]</span> | ||
|- | |- | ||
| colspan='2' style="background:#EAECF0;" | A suit | | colspan='2' style="background:#EAECF0;" | A suit that protects against biological contamination. <br><br> | ||
|} | |} | ||
|- style="vertical-align:top;" | |- style="vertical-align:top;" | ||
Line 354: | Line 353: | ||
{| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;" | {| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;" | ||
|- | |- | ||
| style="background-color: #D17E7E; width: 25%; text-align: center;" | ''' | | style="background-color: #D17E7E; width: 25%; text-align: center;" | '''Security Bio Hood''' <br> [[File:Security_bio_hood.png|64px]] | ||
| rowspan='2' style="width: 75%" | | | rowspan='2' style="width: 75%" | | ||
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;" | {| class="wikitable" style="width: 100%; margin: 0px; text-align: center;" | ||
Line 362: | Line 361: | ||
! style="width: 25%" |Bullet | ! style="width: 25%" |Bullet | ||
! style="width: 25%" |Laser | ! style="width: 25%" |Laser | ||
! style="width: 25%" | | ! style="width: 25%" |Energy | ||
|- | |- | ||
| 15 | | 15 | ||
| 10 | | 10 | ||
| 15 | |||
| 5 | | 5 | ||
|- | |- | ||
! Bomb | ! Bomb | ||
! Radiation | ! Radiation | ||
! Fire | |||
! Acid | |||
|- | |- | ||
| | | 15 | ||
| | | 200 | ||
| | | 20 | ||
| | | INFINITY | ||
|} | |} | ||
|- | |- | ||
| | | Coverage: <span style="float:right;">[[File:Damage_zone.png|48px]]</span> | ||
|- | |- | ||
| colspan='2' style="background:#EAECF0;" | | | colspan='2' style="background:#EAECF0;" | A hood that protects the head and face from biological contaminants. <br><br> | ||
|} | |} | ||
| | | | ||
{| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;" | {| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;" | ||
|- | |- | ||
| style="background-color: #D17E7E; width: 25%; text-align: center;" | '''Security | | style="background-color: #D17E7E; width: 25%; text-align: center;" | '''Security Bio Suit''' <br> [[File:Security_bio_suit.png|64px]] | ||
| rowspan='2' style="width: 75%" | | | rowspan='2' style="width: 75%" | | ||
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;" | {| class="wikitable" style="width: 100%; margin: 0px; text-align: center;" | ||
Line 429: | Line 394: | ||
! style="width: 25%" |Bullet | ! style="width: 25%" |Bullet | ||
! style="width: 25%" |Laser | ! style="width: 25%" |Laser | ||
! style="width: 25%" | | ! style="width: 25%" |Energy | ||
|- | |- | ||
| 15 | |||
| 10 | | 10 | ||
| 15 | |||
| 5 | | 5 | ||
|- | |- | ||
! Bomb | ! Bomb | ||
! Radiation | ! Radiation | ||
! Fire | |||
! Acid | |||
|- | |- | ||
| | | 15 | ||
| | | 200 | ||
| 20 | | 20 | ||
| | | INFINITY | ||
|} | |} | ||
|- | |- | ||
| | | Coverage: <span style="float:right;">[[File:Damage_zone.png|48px]]</span> | ||
|- | |- | ||
| colspan='2' style="background:#EAECF0;" | A | | colspan='2' style="background:#EAECF0;" | A suit that protects against biological contamination. <br><br> | ||
|} | |} | ||
|} | |} |
Latest revision as of 19:48, 5 March 2025
Armors
NOTE: The stats can be plugged into this formula to get the percentage of damage blocked. For instance, a score of 200 on melee means 80% of damage blocked for melee.
This page is a collective list of all armors in game. Not all of the armor listed here is possible to obtain in character. This list aims to include EVERY armor relevant to mention as well as armor that is likely to be seen in round.
Armor Coverage utilizes the targeting system to represent what is covered. The Coverage looks like this:
Areas not covered by armor is not highlighted in red.
Helmets
Jackets
Suits
Tribal
Vests
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Other
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