Difference between revisions of "Contraband/Old"

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(tiny bit closer to actually being remotely informative. will continue work at a later date)
m (Slating for removal. We already have this fucking page for crying out loud!)
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{{Slated for removal
|reason = Seriously, we already have this page! Fucking [[Syndicate Items]].}}
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|align='center'|'''Note:''' This is a WORK IN PROGRESS and is not official. Yet.
|align='center'|'''Note:''' This is a WORK IN PROGRESS and is not official. Yet.

Revision as of 02:05, 17 February 2016

Removal flavor.gif
This section or article has been slated for removal.
Removal flavor.gif

REASON:
Seriously, we already have this page! Fucking Syndicate Items.
This section or article has been slated for removal. It will be reviewed and either be removed or have this tag taken away.
Note: This is a WORK IN PROGRESS and is not official. Yet.


Blah blah blah.


CONTRABAND

Item Description Notes
FIRST ILLEGAL THING IT"S ILLEGAL SERIOUSLY IT IS
SECOND
Cryptographic Sequencer Emag.png Also known as an emag. Capable of doing a variety of interesting and practical things to anything electronic, usually to evil ends. Everyone wants one of these. Only obtainable as a traitor, however if someone were to get hold of it they may not have given it over to security-take possession of an emag as strong evidence to being a traitor rather than proof. Also be aware there are a variety of toys that resemble an emag, but are legal to possess.
Syndicate Uplink Station Bounced Radio.png Found in two varieties- That of a PDA, and that of a heavily modified radio. The radio can easily be identified, but the PDA variant must be unlocked by the owner with a code. Not useful on it's own, but syndicate agents use this to acquire their gear using telecrystals. Possession of this item implicates the holder as an agent, and no toys available on a standard Nanotrasen station resemble it.
Syndicate Bomb Syndicate Bomb.png An explosive device teleported from a remote location by a beacon. Once teleported and armed, a manually set timer begins the countdown, before exploding in a large radius. Possession of such a beacon, or being seen activating the bomb is evidence a syndicate agent. Once armed it can be disarmed, however this is a gamble and evacuation is likely the better option depending on bomb placement.