Difference between revisions of "Telecommunications Old"

From Paradise Station Wiki
Jump to navigation Jump to search
(Removes NTSL references.)
(Added {{Obsolete}} and {{Archived}})
 
(7 intermediate revisions by 4 users not shown)
Line 1: Line 1:
To maintain NSSCyberaid's telecom system and for reference, see [[NSSC Telecom Configuration]]
{{Obsolete}}
== Setting up Telecoms ==
Setting up telecoms is easier then ever now after the NTSL2 changes. 
# After you go to the Telecoms satellite via the teleporter go to the Telecoms Control Room and access the "Telecommunications Traffic Control" console (It's the one by itself on the left side of the room.)
# On the Home tab, make sure the "Telecomms Activated?" option is enabled.
# Go to the "Configuration" tab at the top and you will see several options that you can toggle on. 
* "Announce Jobs" toggles the display of crew member jobs next to their names when they speak on radio. 
* "Job Announcement Format" allows you to change how the text is formatted in the chat window. 
* "Theme Jobs" makes it so that the job text after the crew members name is in their department color. 
* "Theme Names" makes it so that their name will be in their department color. 
* "Louder Command Members" makes the command member chat bold so that it's easier to see. 
* "Announce Timecodes" adds the station time to each message so that you can see when messages were sent. 
* "Language Conversion" allows you to convert all messages on radio to a specific language of your choice.


== Setting up your telecomms script ==
Once you have the setting how you want press the "Save Config" button down at the bottom right and you're done.
 
The most basic maintenance done most frequently on telecomms is using a telecomms script. This is adding code for the network to follow and apply when a message is received on how to output it, if at all. Many different telecomms scripts are used, but the way of applying all of them remains the same. Note this is not a guide for making your own telecommunications script, this is only a guide on how to activate a pre-made script.
 
# Go to telecomms and find the Telecomms Control Room. Locate the console marked 'telecommunications traffic control'
# In the box marked NULL, enter the phrase <font color='gray'>'''tcommsat'''</font> , this will allow you to locate the banks of servers.
# Select Modify All Detected Servers, then select Edit Code.
# Paste your pre-made telecommunications script into the code box, then scroll to the bottom and click Compile.
# If a message appears with <font color='blue'>'''TCS compilation successful!'''</font> and below that <font color='gray'>'''(0 errors)'''</font>, your script is correct and compiling. If not, delete the script and attempt to place it in again, you may have missed a line. If it fails again, try a different script.
# Providing your compilation was successful, scroll to the top and go back, then click the button marked as <font color='gray'>'''[ALWAYS]'''</font> next to Signal Execution.
# Your script should now be live!
 
If there is an issue, don't hesistate to ask for help from the crew, mentors or admins, as having a non functional script and you trying to figure it out is worse than not asking for help.


== The Central Compartment ==
== The Central Compartment ==
Line 92: Line 92:
4.Deconstruct the server. Depending on which ones you knock out, you can disable most of the command channels and such.
4.Deconstruct the server. Depending on which ones you knock out, you can disable most of the command channels and such.


[[Category:Guides]]
{{Archive}}

Latest revision as of 23:14, 20 January 2021

This article features obsolete content.
This article contains content which is no longer in the Paradise Codebase, this page has been kept for archiving purposes.

Setting up Telecoms

Setting up telecoms is easier then ever now after the NTSL2 changes.

  1. After you go to the Telecoms satellite via the teleporter go to the Telecoms Control Room and access the "Telecommunications Traffic Control" console (It's the one by itself on the left side of the room.)
  2. On the Home tab, make sure the "Telecomms Activated?" option is enabled.
  3. Go to the "Configuration" tab at the top and you will see several options that you can toggle on.
  • "Announce Jobs" toggles the display of crew member jobs next to their names when they speak on radio.
  • "Job Announcement Format" allows you to change how the text is formatted in the chat window.
  • "Theme Jobs" makes it so that the job text after the crew members name is in their department color.
  • "Theme Names" makes it so that their name will be in their department color.
  • "Louder Command Members" makes the command member chat bold so that it's easier to see.
  • "Announce Timecodes" adds the station time to each message so that you can see when messages were sent.
  • "Language Conversion" allows you to convert all messages on radio to a specific language of your choice.

Once you have the setting how you want press the "Save Config" button down at the bottom right and you're done.

The Central Compartment

A basic example of a telecommunication central compartment. All essential machines, including a monitoring and logging computer, are present.

A functional telecommunication central compartment (otherwise known as the "Server Room") contains several machines, each with its own isolated function. These machines make up a usually independent telecommunication network, with a pre-specified array of frequencies to process. Optionally, monitoring computers may be used to keep track of telecommunication activity and network integrity. It is important to notice that the machines, most dominantly the Processor Units, generate a significant amount of heat. The central compartment is generally kept at a very low temperature to prevent the damage of the hardware infrastructure, so maintenance is usually not done without proper protective equipment.

A central communications compartment is not necessary for a functional telecommunications network. In fact, it may be more efficient to separate the network into sub-nets. Nanotrasen Tech Department, however, strongly suggests the centralization of the machinery for easier maintenance and bookkeeping. While a strong central compartment may be easier to maintain, it is also easier to sabotage or blow up. The only thing worse than explosive concussion damage and massive atmospheric de-stabilization is a downed communication grid. A central compartment should be well-fortified and stable, and fortunately for the crew, Nanotrasen cannot pinch for pennies in this department. The station will either receive a robust Communications Satellite or inner-station Server Room.

The Machines

There are 5 different kinds of machines essential for a healthy telecommunication network. Without one or the other, the entire system would cease to function or would not function optimally. All telecommunication machines idle until they receive a signal, and all the machines are built with Hyperwave Filtering modules that allow for the scanning of signal's frequency regardless of intensity. This means each machine can selectively choose which signals to pay attention to, if there are any specified frequencies to tune into.

Sreceiver.gif Subspace Receivers

Subspace Receivers are essential to a subspace telecommunication network. They have a long-term subspace window open at all times, and create the subspace-equivalent of a gravity well in its warped version of space-time. FTL signals traveling in subspace are going too "fast" to be sucked into the gravity well, but a carbon copy of the signal is produced whenever a signal passes through the pocket. This signal is then converted into a real radio wave by the Subspace Receiver and passed onto all immediately-linked machines. In a typical scenario only Bus Mainframes would receive the signal.

A simple visual synopsis of a basic radio telecommunication network. It shows the "route" a subspace transmission travels before it reaches its end destination(s).

Bus.gif Bus Mainframes

Bus Mainframes regulate and handle the transfer of massive quantities of data at near instantaneous speeds. They are not essential to a network, but are required to keep data transfer instant. They usually transfer data back and forth between servers and processor units. If a Bus Mainframe is missing, network output may be unreliable or slow.

Pro.gif Processor Units

Processor Units decrypt, clean and stretch hyper-compressed radio signals. Radio signals are sent into subspace using a preset encryption hash but random seed, which makes the process of encrypting and sending very light but unpacking and decrypting heavy due to the weird nature of subspace. Processor Units can instantly make signals readable by other machines. They are not essential to a subspace network but if one is missing, network output may not be understandable.

Server.gif Telecommunication Servers

Telecommunication Servers log network statistics and signal traffic for easy maintenance. Each server represents a "channel" in the Nanotrasen default settings. They can listen in to multiple channels, however. For each signal that is sent to a server, a database entry is created and the signal's information is stored. The servers also help by sorting the order in which signals are transferred to subspace broadcasters, which is vital for instantaneous signal transferring.

Additionally, Telecommunication Servers are capable of running user-written scripts through use of a Telecommunications Traffic Monitor. When a signal passes through a server (and the server is set to automatically execute code), the interpreter halts the signal until the code has finished executing, then releases the signal. During this time, the server's script interpreter can modify the signal's contents or flag it as a rejected signal, which will cause broadcasters to ignore it.

Broad.gif Subspace Broadcasters

Subspace Broadcasters are impressive pieces of hardware that are capable of opening large enough subspace windows to transfer de-compressed data bursts, in encoded radio waves, through. They are necessary for any network that is expected to output information back to receiving radio devices. They operate by directing high-powered lasers into a small subspace window and fluctuating the amplitude of radio waves through subspace, allowing the large data packets easier entering and exiting of subspace.

Maintenance Guide

Telecommunications machines are flexible and can adapt to structure changes, and they are otherwise immortal to mundane errors and crashes. However, in the event of a catastrophe such as an explosion, singularity, or anything of the like the default warranty becomes void and the machines will probably be destroyed or totaled. If one or more machines are destroyed, chances are the entire communication grid or at least part of it will be down. While intercoms and station bounced radios are capable of limited non-subspace communication it is most definitely not reliable. It should be maximum priority to get those machines up again.

If you suspect the machines aren't working properly (or at all), you should identify the cause first. Probably the most common issue is an exploded central compartment. Repair any structural damage and assess the machines. If they're still on (flashing/blinking lights, etc) then they are relatively functional. If there's been some atmospheric depressurization you're going to want to pump supercooled air into room; the machines need cold gas to survive or they will not be able to diffuse their heat into the environment, and will overheat.

The multitool-telecomm interface.

If the machines have been overheated, you can fix them by simply reconstructing them. To do this, first unfasten the exterior bolts with a screwdriver. Next, dislodge the plating with a wrench. Next, remove the internal cables with some wirecutters. After that, you can use a crowbar to remove the internal components and circuit board. From there, you can either deconstruct the empty frame or simply rebuild it. If the machines have been completely destroyed, you're going to want to build more. You're going to have to bug R&D for some really high-tier circuit boards and stock parts, or salvage some parts from other toasted telecomm machines. Keep in mind, you don't have to reconstruct ALL the machines. At the very minimum you need 1 receiver, 1 processor, 1 server, and 1 broadcaster.

Telecommunication Polymorphism

The machines can be retrofitted manually to work with other machines that normally would not be very common or wise. In the case of an emergency, however, it can be a life-saver. You can use a multitool to interface with telecommunication machines, which will allow you to modify some of the machines' properties. You can also link together machines with this interface, which is possibly the most important function.

In order to link two machines, access one of them with your multitool. Select [Add Machine] at the bottom of the window to store this machine in the buffer of the multitool. Now access the other machine with the same multitool. The machine previously buffered should still be in the buffer of the multitool. Select [Link] to add the machine currently buffered to the list of machine links of the machine currently accessed. This will establish a link between these two machines. (Note that it is possible to link a machine to itself; this is both harmless and pointless.)

Subspace Receivers

You can link Subspace Receivers to Processor Units if you are unable to link to a functional bus mainframe. This can and will create substantial network lag, because Bus Mainframes are needed for rapid information transferring and advanced port configurations.

Bus Mainframes

You can link Bus Mainframes to Subspace Broadcasters if you are unable to link to a functional server. This will not have much of an effect besides a very miniscule performance decrease.

If you do not link to a Processor Unit, signals' readability will suffer substantially. It will also make it impossible to directly link to broadcasters.

Processor Units

You can link Processor Units to Telecommunication Servers if you are unable to link to Bus Mainframes. This will naturally have a significant performance cost.

Telecommunication Servers

These cannot really be linked to anything else other than a broadcaster. They are only needed to store logs and maintain sane bookkeeping.

Subspace Broadcasters

These are ESSENTIAL if you want an output. There is nothing you can do with these in terms of polymorphism.

Radio Silence

A useful traitor tactic to either stop your target using the radio, or luring the Chief Engineer to the area. Here are some easy ways to make nobody hear the screams of the station.

1.Turn off the coolers. If you read the rest of this post then you know that these machines overheat without the freezer running.

2.Destroy the sub-space broadcaster. Those screams will be uttered, But not heard.

3.Deconstruct the processor. This makes the radio blast gibberish that nobody can comprehend.

4.Deconstruct the server. Depending on which ones you knock out, you can disable most of the command channels and such.

Archived Obsolete Content