Difference between revisions of "Text Formatting"
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So you're making some code to do something, and you'd like to use a chat-pane text message to inform the players about it. Good for you! Now, there's a few things to know when doing this. | So you're making some code to do something, and you'd like to use a chat-pane text message to inform the players about it. Good for you! Now, there's a few things to know when doing this. | ||
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Span classes allow for '''consistent''' and informative text formatting. | Span classes allow for '''consistent''' and informative text formatting. | ||
You may be familiar with span classes if you have previous experience with HTML. There are various types of classes, which can all be found in | You may be familiar with span classes if you have previous experience with HTML. There are various types of classes, which can all be found in [https://github.com/ParadiseSS13/Paradise/blob/master/goon/browserassets/css/browserOutput.css#L241 <code>\goon\browserassets\css\browserOutput.css</code>]. | ||
Make sure to use the appropriate one for the situation! | |||
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<pre>user.visible_message("<span class='danger'>[user] was shocked by \the [src]!</span>")</pre> | <pre>user.visible_message("<span class='danger'>[user] was shocked by \the [src]!</span>")</pre> | ||
<span style="color:red">'''John Smith | <span style="color:red">'''John Smith was shocked by the door!'''</span> | ||
:This is '''danger'''! This is heavier red text, used in situations where someone other than yourself is being harmed or having some other potentionally harmful action taken against them, such as cuffing. | :This is '''danger'''! This is heavier red text, used in situations where someone other than yourself is being harmed or having some other potentionally harmful action taken against them, such as cuffing. | ||
=== Userdanger === | === Userdanger === |
Latest revision as of 05:13, 12 August 2022
So you're making some code to do something, and you'd like to use a chat-pane text message to inform the players about it. Good for you! Now, there's a few things to know when doing this.
Span Classes
Span classes allow for consistent and informative text formatting.
You may be familiar with span classes if you have previous experience with HTML. There are various types of classes, which can all be found in \goon\browserassets\css\browserOutput.css
.
Make sure to use the appropriate one for the situation!
None
When you observe someone else doing something
user.visible_message("[user] begins welding [src]...")
John Smith begins welding the vent.
- This one has no span class. It's when you see something mundane and boring.
Notice
When you observe yourself doing something
to_chat(user, "<span class='notice'>You begin welding the vent...</span>")
You begin welding the vent...
- This is a notice. Notices show up in simple blue text, and are used for benign informational messages. This notice ends with "...", which implies that the action will take a period of time to complete.
Warning
When you can't do something
to_chat(user, "<span class='warning'>You can't vent crawl while you're stunned!</span>")
You can't vent crawl while you're stunned!
- This is a warning! It shows up as simple red text, and are used for things like restriction notifications and machines malfunctioning.
Danger
When you see someone getting hurt or something else alarming
user.visible_message("<span class='danger'>[user] was shocked by \the [src]!</span>")
John Smith was shocked by the door!
- This is danger! This is heavier red text, used in situations where someone other than yourself is being harmed or having some other potentionally harmful action taken against them, such as cuffing.
Userdanger
When you're hurt directly
to_chat(target, "<span class='userdanger'>You are absorbed by the changeling!</span>")
You are absorbed by the changeling!
- This is userdanger! Userdanger is used in only one situation: when the person receiving the text message is being directly harmed, such as from attacks or antagonist abilities.
Contribution Guides | |
---|---|
General | Guide to Contributing, Game Resources category, Github Glossary |
Setting up a server | Setting up the Database, Creating your own paracode server |
Coding | Understanding SS13 Code, SS13 for experienced programmers, Text Formatting |
Mapping | Guide to Mapping, |
Spriting | Guide to Spriting, |
Wiki | Guide to Editing the Wiki |