User:Imnotthesharpest/Mindflayer: Difference between revisions
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==Armors== | ==Armors== | ||
<div class="wikitable" style="position: sticky; top: 2em; float: right; width: 15%; padding: 1em;">'''NOTE''': The stats can be plugged into this [https://www.desmos.com/calculator/nleu3rbzq5/ formula] to get the percentage of damage blocked. For instance, a score of 200 on melee means 80% of damage blocked for melee.</div> | |||
This page is a collective list of all armors in game. Not all of the armor listed here is possible to obtain in character. This list aims to include EVERY armor relevant to mention as well as armor that is likely to be seen in round. | This page is a collective list of all armors in game. Not all of the armor listed here is possible to obtain in character. This list aims to include EVERY armor relevant to mention as well as armor that is likely to be seen in round. | ||
Armor Coverage utilizes the targeting system to represent what is covered. The Coverage looks like this: [[File:Hud_target_torso.png|48px]] | |||
Areas not covered by armor is not highlighted in red. | |||
===Helmets=== | ===Helmets=== | ||
===Jackets=== | ===Jackets=== | ||
Line 19: | Line 22: | ||
! style="width: 25%" |Bullet | ! style="width: 25%" |Bullet | ||
! style="width: 25%" |Laser | ! style="width: 25%" |Laser | ||
! style="width: 25%" | | ! style="width: 25%" |Energy | ||
|- | |- | ||
| 20 | | 20 | ||
| 20 | | 20 | ||
| 20 | | 20 | ||
| | | 5 | ||
|- | |- | ||
! Bomb | ! Bomb | ||
! Radiation | ! Radiation | ||
! Fire | |||
! Acid | |||
|- | |- | ||
| 15 | | 15 | ||
| 0 | | 0 | ||
| | | 50 | ||
| | | 50 | ||
|} | |} | ||
|- | |- | ||
| | | Coverage: <span style="float:right;">[[File:Damage_zone.png|48px]]</span> | ||
|- | |- | ||
| colspan='2' style="background:#EAECF0;" | A mass-produced Level II soft armor vest that provides light protection against most sources of damage.<br><br> | | colspan='2' style="background:#EAECF0;" | A mass-produced Level II soft armor vest that provides light protection against most sources of damage.<br><br> | ||
Line 52: | Line 55: | ||
! style="width: 25%" |Bullet | ! style="width: 25%" |Bullet | ||
! style="width: 25%" |Laser | ! style="width: 25%" |Laser | ||
! style="width: 25%" | | ! style="width: 25%" |Energy | ||
|- | |- | ||
| 20 | | 20 | ||
| 20 | | 20 | ||
| 20 | | 20 | ||
| | | 5 | ||
|- | |- | ||
! Bomb | ! Bomb | ||
! Radiation | ! Radiation | ||
! Fire | |||
! Acid | |||
|- | |- | ||
| 15 | | 15 | ||
| 0 | | 0 | ||
| | | 50 | ||
| | | 50 | ||
|} | |} | ||
|- | |- | ||
| | | Coverage: <span style="float:right;">[[File:Damage_zone.png|48px]]</span> | ||
|- | |- | ||
| colspan='2' style="background:#EAECF0;" | A Level II soft armor vest used by Nanotrasen corporate security. Offers light protection against kinetic impacts and lasers, and has a clip for a holobadge. | | colspan='2' style="background:#EAECF0;" | A Level II soft armor vest used by Nanotrasen corporate security. Offers light protection against kinetic impacts and lasers, and has a clip for a holobadge. | ||
Line 86: | Line 89: | ||
! style="width: 25%" |Bullet | ! style="width: 25%" |Bullet | ||
! style="width: 25%" |Laser | ! style="width: 25%" |Laser | ||
! style="width: 25%" | | ! style="width: 25%" |Energy | ||
|- | |- | ||
| 20 | | 20 | ||
| 20 | | 20 | ||
| 20 | | 20 | ||
| | | 5 | ||
|- | |- | ||
! Bomb | ! Bomb | ||
! Radiation | ! Radiation | ||
! Fire | |||
! Acid | |||
|- | |- | ||
| 15 | | 15 | ||
| 0 | | 0 | ||
| | | 50 | ||
| | | 50 | ||
|} | |} | ||
|- | |- | ||
| | | Coverage: <span style="float:right;">[[File:Damage_zone.png|48px]]</span> | ||
|- | |- | ||
| colspan='2' style="background:#EAECF0;" | A Level II soft armor vest used by Nanotrasen's Blueshield bodyguard corps. Provides identical protection to standard Security soft vests. | | colspan='2' style="background:#EAECF0;" | A Level II soft armor vest used by Nanotrasen's Blueshield bodyguard corps. Provides identical protection to standard Security soft vests. | ||
Line 119: | Line 122: | ||
! style="width: 25%" |Bullet | ! style="width: 25%" |Bullet | ||
! style="width: 25%" |Laser | ! style="width: 25%" |Laser | ||
! style="width: 25%" | | ! style="width: 25%" |Energy | ||
|- | |- | ||
| 50 | | 50 | ||
| 35 | | 35 | ||
| 50 | | 50 | ||
| | | 5 | ||
|- | |- | ||
! Bomb | ! Bomb | ||
! Radiation | ! Radiation | ||
! Fire | |||
! Acid | |||
|- | |- | ||
| 15 | | 15 | ||
| 0 | | 0 | ||
| | | INFINITY | ||
| | | 450 | ||
|} | |} | ||
|- | |- | ||
| | | Coverage: <span style="float:right;">[[File:Damage_zone.png|48px]]</span> | ||
|- | |- | ||
| colspan='2' style="background:#EAECF0;" | A fancy blue & gold dragonscale armor vest fitted with Level III and IV armor panelling. Offers excellent protection against melee attacks, kinetic impacts, and laser discharges. | | colspan='2' style="background:#EAECF0;" | A fancy blue & gold dragonscale armor vest fitted with Level III and IV armor panelling. Offers excellent protection against melee attacks, kinetic impacts, and laser discharges. | ||
Line 153: | Line 156: | ||
! style="width: 25%" |Bullet | ! style="width: 25%" |Bullet | ||
! style="width: 25%" |Laser | ! style="width: 25%" |Laser | ||
! style="width: 25%" | | ! style="width: 25%" |Energy | ||
|- | |- | ||
| 10 | | 10 | ||
| 5 | | 5 | ||
| 20 | | 20 | ||
| | | 5 | ||
|- | |- | ||
! Bomb | ! Bomb | ||
! Radiation | ! Radiation | ||
! Fire | |||
! Acid | |||
|- | |- | ||
| 10 | | 10 | ||
| 0 | | 0 | ||
| | | 35 | ||
| | | 50 | ||
|} | |} | ||
|- | |- | ||
| | | Coverage: <span style="float:right;">[[File:Damage_zone.png|48px]]</span> | ||
|- | |- | ||
| colspan='2' style="background:#EAECF0;" | A comfortable and low-profile vest made of durathread, reinforced with panels of tanned leather. Offers decent protection against laser discharges, but won't be stopping a bullet any time soon. | | colspan='2' style="background:#EAECF0;" | A comfortable and low-profile vest made of durathread, reinforced with panels of tanned leather. Offers decent protection against laser discharges, but won't be stopping a bullet any time soon. | ||
Line 186: | Line 189: | ||
! style="width: 25%" |Bullet | ! style="width: 25%" |Bullet | ||
! style="width: 25%" |Laser | ! style="width: 25%" |Laser | ||
! style="width: 25%" | | ! style="width: 25%" |Energy | ||
|- | |- | ||
| 5 | | 5 | ||
| 5 | | 5 | ||
| 75 | | 75 | ||
| | | 50 | ||
|- | |- | ||
! Bomb | ! Bomb | ||
! Radiation | ! Radiation | ||
! Fire | |||
! Acid | |||
|- | |- | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
| | | INFINITY | ||
| | | INFINITY | ||
|} | |} | ||
|- | |- | ||
| | | Coverage: <span style="float:right;">[[File:Damage_zone.png|48px]]</span> | ||
|- | |- | ||
| colspan='2' style="background:#EAECF0;" | A high-tech armor vest specializing against energy attacks. <br><br> | | colspan='2' style="background:#EAECF0;" | A high-tech armor vest specializing against energy attacks. <br><br> | ||
Line 220: | Line 223: | ||
! style="width: 25%" |Bullet | ! style="width: 25%" |Bullet | ||
! style="width: 25%" |Laser | ! style="width: 25%" |Laser | ||
! style="width: 25%" | | ! style="width: 25%" |Energy | ||
|- | |- | ||
| 10 | | 10 | ||
Line 228: | Line 231: | ||
|- | |- | ||
! Bomb | ! Bomb | ||
! Radiation | ! Radiation | ||
! Fire | |||
! Acid | |||
|- | |- | ||
| 10 | | 10 | ||
Line 238: | Line 241: | ||
|} | |} | ||
|- | |- | ||
| | | Coverage: <span style="float:right;">[[File:Damage_zone.png|48px]]</span> | ||
|- | |- | ||
| colspan='2' style="background:#EAECF0;" | An armored vest with a detective's badge on it. <br><br> | | colspan='2' style="background:#EAECF0;" | An armored vest with a detective's badge on it. <br><br> | ||
|} | |} | ||
| | |||
{| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;" | {| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;" | ||
|- | |- | ||
| style="background-color: #D17E7E; width: 25%; text-align: center;" | ''' | | style="background-color: #D17E7E; width: 25%; text-align: center;" | '''Reactive armor''' <br> [[File:Teleportarmor.png|64px]] | ||
| rowspan='2' style="width: 75%" | | | rowspan='2' style="width: 75%" | | ||
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;" | {| class="wikitable" style="width: 100%; margin: 0px; text-align: center;" | ||
Line 261: | Line 256: | ||
! style="width: 25%" |Bullet | ! style="width: 25%" |Bullet | ||
! style="width: 25%" |Laser | ! style="width: 25%" |Laser | ||
! style="width: 25%" | | ! style="width: 25%" |Energy | ||
|- | |- | ||
| | | 0 | ||
| | | 0 | ||
| | | 0 | ||
| | | 0 | ||
|- | |- | ||
! Bomb | ! Bomb | ||
! Radiation | ! Radiation | ||
! Fire | |||
! Acid | |||
|- | |- | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
| INFINITY | |||
| INFINITY | |||
|} | |} | ||
|- | |- | ||
| | | Coverage: <span style="float:right;">[[File:Damage_zone.png|48px]]</span> | ||
|- | |- | ||
| colspan='2' style="background:#EAECF0;" | A | | colspan='2' style="background:#EAECF0;" | A reactive armor vest fitted with a bluespace anomaly core, allowing it to teleport its wearer away from danger. | ||
|} | |} | ||
|} | |||
===Other=== | |||
{| style="width: 80%;" | |||
|- style="vertical-align:top;" | |||
| style="width:50%;" | | | style="width:50%;" | | ||
{| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;" | {| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;" | ||
|- | |- | ||
| style="background-color: #D17E7E; width: 25%; text-align: center;" | ''' | | style="background-color: #D17E7E; width: 25%; text-align: center;" | '''Bio Hood''' <br> [[File:Bio_Hood.gif|64px]] | ||
| rowspan='2' style="width: 75%" | | | rowspan='2' style="width: 75%" | | ||
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;" | {| class="wikitable" style="width: 100%; margin: 0px; text-align: center;" | ||
Line 294: | Line 294: | ||
! style="width: 25%" |Bullet | ! style="width: 25%" |Bullet | ||
! style="width: 25%" |Laser | ! style="width: 25%" |Laser | ||
! style="width: 25%" | | ! style="width: 25%" |Energy | ||
|- | |- | ||
| | | 0 | ||
| | | 0 | ||
| | | 0 | ||
| | | 0 | ||
|- | |- | ||
! Bomb | ! Bomb | ||
! Radiation | ! Radiation | ||
! Fire | |||
! Acid | |||
|- | |- | ||
| 0 | | 0 | ||
| 200 | |||
| 20 | |||
| INFINITY | |||
|} | |} | ||
|- | |- | ||
| | | Coverage: <span style="float:right;">[[File:Damage_zone.png|48px]]</span> | ||
|- | |- | ||
| colspan='2' style="background:#EAECF0;" | A | | colspan='2' style="background:#EAECF0;" | A hood that protects the head and face from biological contaminants. <br><br> | ||
|} | |} | ||
| | | style="width:50%;" | | ||
| | |||
{| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;" | {| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;" | ||
|- | |- | ||
| style="background-color: #D17E7E; width: 25%; text-align: center;" | ''' | | style="background-color: #D17E7E; width: 25%; text-align: center;" | '''Bio Suit''' <br> [[File:BioSuit.png|64px]] | ||
| rowspan='2' style="width: 75%" | | | rowspan='2' style="width: 75%" | | ||
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;" | {| class="wikitable" style="width: 100%; margin: 0px; text-align: center;" | ||
Line 328: | Line 327: | ||
! style="width: 25%" |Bullet | ! style="width: 25%" |Bullet | ||
! style="width: 25%" |Laser | ! style="width: 25%" |Laser | ||
! style="width: 25%" | | ! style="width: 25%" |Energy | ||
|- | |- | ||
| | | 0 | ||
| | | 0 | ||
| | | 0 | ||
| | | 0 | ||
|- | |- | ||
! Bomb | ! Bomb | ||
! Radiation | ! Radiation | ||
! Fire | |||
! Acid | |||
|- | |- | ||
| 0 | | 0 | ||
| 200 | |||
| 20 | |||
| INFINITY | |||
|} | |} | ||
|- | |- | ||
| | | Coverage: <span style="float:right;">[[File:Damage_zone.png|48px]]</span> | ||
|- | |- | ||
| colspan='2' style="background:#EAECF0;" | A | | colspan='2' style="background:#EAECF0;" | A suit that protects against biological contamination. <br><br> | ||
|} | |} | ||
|- style="vertical-align:top;" | |||
| | | | ||
{| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;" | {| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;" | ||
|- | |- | ||
| style="background-color: #D17E7E; width: 25%; text-align: center;" | '''Security | | style="background-color: #D17E7E; width: 25%; text-align: center;" | '''Security Bio Hood''' <br> [[File:Security_bio_hood.png|64px]] | ||
| rowspan='2' style="width: 75%" | | | rowspan='2' style="width: 75%" | | ||
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;" | {| class="wikitable" style="width: 100%; margin: 0px; text-align: center;" | ||
Line 361: | Line 361: | ||
! style="width: 25%" |Bullet | ! style="width: 25%" |Bullet | ||
! style="width: 25%" |Laser | ! style="width: 25%" |Laser | ||
! style="width: 25%" | | ! style="width: 25%" |Energy | ||
|- | |- | ||
| 15 | |||
| 10 | | 10 | ||
| 15 | |||
| 5 | | 5 | ||
|- | |- | ||
! Bomb | ! Bomb | ||
! Radiation | ! Radiation | ||
! Fire | |||
! Acid | |||
|- | |- | ||
| | | 15 | ||
| | | 200 | ||
| | | 20 | ||
| | | INFINITY | ||
|} | |} | ||
|- | |- | ||
| | | Coverage: <span style="float:right;">[[File:Damage_zone.png|48px]]</span> | ||
|- | |- | ||
| colspan='2' style="background:#EAECF0;" | | | colspan='2' style="background:#EAECF0;" | A hood that protects the head and face from biological contaminants. <br><br> | ||
|} | |} | ||
| | | | ||
{| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;" | {| class="wikitable" style="width: 100%;margin-bottom:0px;margin-top:0px;" | ||
|- | |- | ||
| style="background-color: #D17E7E; width: 25%; text-align: center;" | '''Security | | style="background-color: #D17E7E; width: 25%; text-align: center;" | '''Security Bio Suit''' <br> [[File:Security_bio_suit.png|64px]] | ||
| rowspan='2' style="width: 75%" | | | rowspan='2' style="width: 75%" | | ||
{| class="wikitable" style="width: 100%; margin: 0px; text-align: center;" | {| class="wikitable" style="width: 100%; margin: 0px; text-align: center;" | ||
Line 395: | Line 394: | ||
! style="width: 25%" |Bullet | ! style="width: 25%" |Bullet | ||
! style="width: 25%" |Laser | ! style="width: 25%" |Laser | ||
! style="width: 25%" | | ! style="width: 25%" |Energy | ||
|- | |- | ||
| 15 | |||
| 10 | | 10 | ||
| 15 | |||
| 5 | | 5 | ||
|- | |- | ||
! Bomb | ! Bomb | ||
! Radiation | ! Radiation | ||
! Fire | |||
! Acid | |||
|- | |- | ||
| | | 15 | ||
| | | 200 | ||
| 20 | | 20 | ||
| | | INFINITY | ||
|} | |} | ||
|- | |- | ||
| | | Coverage: <span style="float:right;">[[File:Damage_zone.png|48px]]</span> | ||
|- | |- | ||
| colspan='2' style="background:#EAECF0;" | A | | colspan='2' style="background:#EAECF0;" | A suit that protects against biological contamination. <br><br> | ||
|} | |} | ||
|} | |} |
Latest revision as of 19:48, 5 March 2025
Armors
NOTE: The stats can be plugged into this formula to get the percentage of damage blocked. For instance, a score of 200 on melee means 80% of damage blocked for melee.
This page is a collective list of all armors in game. Not all of the armor listed here is possible to obtain in character. This list aims to include EVERY armor relevant to mention as well as armor that is likely to be seen in round.
Armor Coverage utilizes the targeting system to represent what is covered. The Coverage looks like this:
Areas not covered by armor is not highlighted in red.
Helmets
Jackets
Suits
Tribal
Vests
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Other
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