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| | ==[[File:Generic_hos.png|32px]][[Head of Security]]== |
| | <tabs style="color:green|blue|red;" container="width:800px"> |
| | <tab name="Code Green"> |
| | 1. The Head of Security is permitted to carry out arrests under the same conditions as their Security Officers; |
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| {{JobSupply}}
| | 2. The Head of Security is permitted to carry a standard disabler, a flash, a telescopic baton, a flashbang, a standard energy gun, and a can of pepperspray. While permitted to carry their unique Energy Gun, they are discouraged from doing so for safety concerns, and should keep it on Stun/Disable; |
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| So you're lucky enough to be assigned to be the Smith (also known as the Metalworker or Tinkerer). This guide aims to provide how all the new machines and tools work and hopefully be officially added to the wiki once it gets merged. With your new machines, you are able to be more efficient at ore refining than the Ore Redemption Machine, this is your main job. On the side, you can take the ores you've been delivered and make them into a variety of items that can modify external wear, energy weapons, and tools. You have two workplaces, one on the station that will be a place you can pawn off or give away your creations and a room on [[Lavaland]] where you will be spending most of your time.
| | 3. The Head of Security is not permitted to wear their Safeguard MODSuit unless there's an active environmental danger or threat on their life; |
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| ==Your Smithing Machines==
| | 4. The Head of Security is not obligated to provide a trial, but is encouraged to allow legal representation should the suspect request it. This only applies to Capital Crimes; |
| <div style="display: grid; float: right;">[[File:SmithWorkshop.png|right|thumb|512px|The Smith's Workshop on Lavaland.]]</div>
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| ===The Smart Hopper===
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| This is the place the wonderful [[Shaft Miner|Shaft Miners]] and [[Explorer|Explorers]] (if you're lucky that they're mining) will drop off the ore they will mine. Once dropped off, the raw ore will be liquefied into the magma crucible and the Miners/Explorers will get their much desired points once they swipe their ID.
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| === Magma Crucible ===
| | 5. The Head of Security may not overrule a Magistrate, unless their decisions are blatantly breaking Standard Operating Procedure and/or Space Law. In which case Central Command is to be contacted as well; |
| The main hub of your ore storage. After all the ore has been deposited, the magma crucible will sort the slurry of ore into their respective tanks and they will be ready for you to work with. Sheets of ore can also be directly inserted as well. If you're ever curious on the amount of ores you currently have, use a multitool (very OOC but if this gets merged which it hopefully will, this acts as a reminder to poke hayden to add this function to the multitool page if needed) on your magma crucible to get a full list. The main thing you will be doing with your magma crucible is casting your liquid slurry into a Casting Basin. | |
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| === Casting Basin ===
| | 6. The Head of Security must follow the same guidelines as the Warden for Armory equipment, portable flashers and deployable barriers; |
| The first step you'll want to take to make some ☼masterful☼ creations is to retrieve the casts from your CastiVend vending machine, located in your Lavaland workstation. As refining ore is the first and foremost thing you should be doing, we'll discuss that first. The following are the basic steps you'll need to take to create sheets of ore: | |
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| # Vend a sheet cast from your CastiVend and then press '''Z''' to select the type of sheet you want to make.
| | 7. The Head of Security is not permitted to collect equipment from the Armory to carry on their person; |
| # '''Alt-Click''' the cast to select the amount of sheets of ore you want to cast.
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| # Place the cast on a Casting Basin and click on it with an empty hand.
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| # After a few moments, your sheets of ore will be dispensed! Don't forget, if you accidentally make too many, you can just insert sheets of ore right into the magma crucible.
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| Now, let's move onto to the secondary and more exciting part of smithing (DO NOT NEGLECT ORE REFINING, IT WILL PROBABLY BE AGAINST YOUR SOP).
| | 8. The Head of Security is permitted to either use their regular coat, or armored trenchcoat; |
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| '''Alt-Click''' on the casting basin to remove your cast. For this example, we'll be making a standard ballistic insert.
| | 9. The Head of Security is permitted to wear their unique gas mask; |
| # Vend yourself a insert frame cast, insert lining cast, and a trim cast.
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| # Press '''Z''' to select what kind of product you wish to make. Select ''Ballistic'' option on both the insert frame and insert lining, while setting the trim to ''Metal''.
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| # '''Alt-Click''' on your casts to select the quality you want to create.
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| # Next, you'll want to place each cast into the Casting Basin and click on it with an empty hand. You will get a '''HOT''' frame of whatever you cast. Make sure you have your smithing gloves on or you will not be able to pick up your frame and it will burn you!
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| === Power Hammer ===
| | 10. The Head of Security may not overrule established sentences, unless further evidence is brought to light or the prisoner in question attempts to escape; |
| Once you've poured your molten ore, you'll want to take it the power hammer. If you examine your frame, it'll tell you how many hits from the power hammer are required, which are determined by the quality of whatever you are making. Activate it and enjoy the clanging sound. Once it's done, go ahead and activate it again until the power hammer says whatever you're working on is too cold. There is a 33% chance of this happening and when it does, refer to the next section.
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| === Lava Furnace ===
| | 11. The Head of Security must follow the same guidelines as Security Officers for attire, with the exception that their own assigned attire is also acceptable for any of the attire mentioned for Security Officers. </tab> |
| Your work in progress creation is now too cold to properly shape, now what? No worries, just insert it into the lava furnace and with the power of Lavaland's heat, it'll heat it right up in a jiffy! That's all there is to it.
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| === Kinetic Assembler=== | | <tab name="Code Blue"> |
| Once you've struck it enough with the power hammer and undoubtedly had to heat it back up, you should have three finished parts; your primary part, secondary part, and trim. Your primary and secondary parts may vary depending on what you're trying to make, however you will '''always''' need a trim. Using the standard ballistic insert example from earlier, you should have the finished frame, lining, and trim. Put your three parts into your kinetic assembler and activate it with an empty hand. After it finishes up, '''STRIKE IT WITH YOUR HAMMER''' and you are done! Now you can take this insert and put it in most external wear! More about the requirements needed to cast different things and how quality affects your smithing along with what all the inserts/lens/bits do will be covered further down on the page.
| | 1. All Guidelines carry over from Code Green. In regards to Guideline 2, the Head of Security is now encouraged to carry their unique Energy Gun. |
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| == The Modifications ==
| | 2. The Head of Security is permitted to wear their Safeguard MODSuit at all times. |
| | </tab> |
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| === Lens === | | <tab name="Code Red"> |
| Lens are a type of customization you can put on energy based weapon to improve their stats, such as fire rate, damage, and projectile speed. Think of laser carbines, energy guns, and even plasma cutters!
| | 1. Guidelines 1, 4, 5, 6, 8, 9, 10, and 11 are carried over from Code Green; |
| {| class="wikitable" style="text-align:left;"
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| ! Material
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| ! Description
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| ! Positive Effect
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| ! Negative Effect
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| | [[File:Lens.png|32px]]Accelerator Lens || A lens that accelerates energy beams to a higher velocity, using some of its own energy to propel it. || Projectile Speed || Projectile Damage
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| | [[File:Lens.png|32px]]Speed Lens || A lens that cools the capacitors more efficiently, allowing for greater fire rate || Firing Speed || Projectile Damage
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| | [[File:Lens.png|32px]]Amplifier Lens ||A lens that increases the frequency of emitted beams, increasing their potency. || Projectile Damage || Power Consumption
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| | [[File:Lens.png|32px]]Efficiency Lens || A lens that optimizes the number of shots an energy weapon can take before running dry. || Power Consumption || Projectile Damage
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| | [[File:Lens.png|32px]]Rapid Lens || An advanced lens that bypasses the heat capacitor entirely, allowing for unprecedented fire rates of low-power emissions. || Fire rate || Projectile Speed <br> Projectile Damage
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| | [[File:Lens.png|32px]]Densifier Lens || An advanced lens that keeps energy emissions in the barrel as long as possible, maximising impact at the cost of everything else. || Projectile Damage || Fire Rate <br> Projectile Speed
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| | [[File:Lens.png|32px]]Velocity Lens|| An advanced lens that forces energy emissions from the barrel as fast as possible, accelerating them to ludicrous speed. || Projectile Speed ||Projectile Damage
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| | [[File:Lens.png|32px]]Adminium Lens || A hyper-advanced lens restricted to high-ranking central command officials. || Everything || N/A
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| |}
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| === Tool Bits ===
| | 2. Guideline 2 is carried over from Code Blue; |
| Tool bits are things you can attach to any normal tool (minus multitools), surgical tools, pickaxes, drills, and even RCDs! Bits can modify speed, success rate, and fuel or energy usage.
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| {| class="wikitable" style="text-align:left;"
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| ! Material
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| ! Description
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| ! Positive Effect
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| ! Negative Effect
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| | [[File:Tool_Bit.png|32px]] Speed Bit || A tool bit optimized for speed, at the cost of efficiency. || Speed || Failure Rate
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| | [[File:Tool_Bit.png|32px]]Efficiency Bit || A tool bit optimized for efficiency, at the cost of speed. || Efficiency || Speed
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| | [[File:Tool_Bit.png|32px]]Balanced Bit || A tool bit that's fairly balanced in all aspects. || Speed <br> Efficiency <br> Failure Rate || N/A
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| | [[File:Tool_Bit.png|32px]]Heavy Duty Bit || A large, advanced tool bit that maximises speed. || Speed || Failure Rate <br> Efficiency
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| | [[File:Tool_Bit.png|32px]]Economical Bit || An advanced tool bit that maximises efficiency. || Efficiency || Speed
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| | [[File:Tool_Bit.png|32px]]Advanced || An advanced tool bit that's fairly balanced in all aspects. || Speed <br> Efficiency || Failure Rate
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| | [[File:Tool_Bit.png|32px]]Adminium Bit || A hyper-advanced bit restricted to central command officials || Speed <br> Efficiency || N/A
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| |}
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| === Inserts ===
| | 3. The Head of Security is required to make a Station Announcement regarding the nature of the confirmed threat that caused Code Red. The Captain may perform this duty in the place of the Head of Security. |
| Inserts can be put into suit storage such as jackets, while being barred from MODsuits, space suits, and certain costumes. They can modify armor ratings, shock vulnerability, movement speed, and more! All suit clothing has one slot for an insert, however Head of Staff suits have two slots and the Captain/QM/Smith's suits get three.
| | </tab> |
| {| class="wikitable" style="text-align:left;"
| | </tabs> |
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| ! Material
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| ! Description
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| ! Positive Effect
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| ! Negative Effect
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| | [[File:Insert.png|32px]] Ballistic Plate || A reinforced plate designed to stop small-caliber bullets and kinetic impacts. || Brute Armor <br> Explosive Armor || Heat Insulation
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| | [[File:Insert.png|32px]]Thermal Plate || A fragile plate designed to reduce heat exposure. || Burn Armor <br> Heat Insulation || Brute Armor
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| | [[File:Insert.png|32px]]Fireproofing Plate || A heavy plate of asbestos designed to fireproof a user. A firefighter's godsend. || Burn Armor <br> Heat Insulation || Movement Speed
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| | [[File:Insert.png|32px]]Reflective Plate || A shiny plate that assists in laser deflection. || Laser Armor || Electrical Resistance <br> Burn Armory
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| | [[File:Insert.png|32px]]Radiation Hazard Plate || A dense plate that can reduce a wearer's radiation exposure. || Radiation Protection || Heat Insulation
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| | [[File:Insert.png|32px]]Rubberized Plate|| A flexible plate that is resistant to electrical shocks. || Electrical Resistance || Brute Armor
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| | [[File:Insert.png|32px]]Advanced Armor Mesh || An alloy mesh that can protect the wearer from most sources of damage. || Brute Armor <br> Burn Armor <br> Laser Armor <br> Explosive Armor <br>Radiation Armor || Movement Speed
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| | [[File:Insert.png|32px]]Engineering Mesh || An alloy mesh designed to assist in most work around electrical engines. || Burn Armor <br> Radiation Armor <br> Heat Insulation <br> Explosive Armor <br> Electrical Resistance|| Brute Armor <br> Movement Speed
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| | [[File:Insert.png|32px]]Heavy Duty Plate || An advanced plate often used in SWAT gear. Heavy, yet durable. || Brute Armor <br> Burn Armor <br> Laser Armor <br> Explosive Armor <br> Heat Insulation || Electrical Resistance <br> Movement Speed
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| | [[File:Insert.png|32px]]Mobility Mesh || An advanced alloy mesh that is both lightweight and invigorating to the wearer. || Heat Resistance <br> No Slowdown || Brute Armor <br> Burn Armor <br> Laser Armor
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| | [[File:Insert.png|32px]]Adminium Mesh || A special mesh plate reserved exclusively for high-ranking Central Command personnel. || Everything || N/A
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| |}
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| === Materials and You ===
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| Opposed to the other types of trims, the trim does not have a set recipe of ores you must use for it. The type of ore you use can vastly change the efficiency or outcome of whatever you're making. Below is how each different ore adjusts different stats on the lens, insert, or tool tip you use.
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| {| class="wikitable" style="text-align:center;"
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| ! Material
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| ! Minor Positive Effects
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| ! Major Positive Effects
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| ! Minor Negative Effects
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| ! Major Negative Effects
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| | [[File:Metal.png|32px]]Metal || Brute Armor <br> Explosive Armor <br> Radiation Armor <br> Fire Rate <br> Durability || N/A || Burn Armor <br> Movement Speed <br> Tool Failure <br> || N/A
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| | [[File:Silver.png|32px]]Silver || Laser Armor <br> Heat Insulation <br> Tool Failure <br> Power Drain || N/A || Electrical Insulation <br> Projectile Damage <br> || N/A
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| | [[File:Gold.png|32px]]Gold || Burn Armor <br> Heat Insulation <br> Tool Speed <br> Tool Failure <br> || Radiation Armor <br> || Movement Speed <br> Electrical Insulation <br> Size Modifier <br> Fire Rate <br> Durability <br> || N/A
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| | [[File:Plasma.png|32px]]Plasma || Explosive Armor <br> Electrical Insulation <br> Tool Speed <br> Projectile Damage <br> || N/A || Durability <br> || Burn Armor <br>
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| | [[File:Titanium.png|32px]]Titanium || Brute Armor <br> Laser Armor <br> Heat Insulation <br> Tool Speed <br> Tool Failure <br> Projectile Speed <br> Power Drain <br> Fire Rate <br> || N/A || Burn Armor <br> || N/A
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| | [[File:Uranium.png|32px]]Uranium || Brute Armor <br> Laser Armor <br> Explosive Armor <br> Electrical Insulation <br> Tool Speed <br> Projectile Speed <br> Power Drain <br> Fire Rate <br> Durability <br> || N/A || Movement Speed <br> || Radiation Armor <br> Radioactive
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| | [[File:Diamond.png|32px]]Diamond|| Burn Armor <br> Explosive Armor <br> Tool Failure <br> || Brute Armor <Br> Electrical Insulation <br> Durability <br> || N/A || N/A
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| | [[File:Bluespace_Crystal.png|32px]]Bluespace || Explosive Armor <br> Movement Speed <br> Heat Insulation <br> Electrical Insulation <br> || Laser Armor <br> Tool Speed <br> Projectile Damage <br> || Radiation Armor <br> || Power Drain <br>
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| | [[File:Plasteel.png|32px]]Plasteel|| Brute Armor <br> Burn Armor <br> Laser Armor <br> Explosive Armor <br> Tool Speed <br> Projectile Damage <br> Fire Rate <br> || Durability <br> || Heat Insulation <br> || Movement Speed <br> Size Modifier <br> Power Drain <br>
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| | [[File:Plastitanium.png|32px]]Plastitanium || Brute Armor <br> Burn Armor <br> Explosive Armor <br> Radiation Armor <br> Tool Speed <br> Projectile Speed <br> || Laser Armor <Br> Durability <br> || Movement Speed <br> Heat Insulation <br> Size Modifier <br> Power Drain <br> Fire Rate <br> || N/A
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| | [[File:Iridium.png|32px]]Iridium || Brute Armor <br> Burn Armor <br> Laser Armor <br> Radiation Armor <br> Tool Speed <br> Size Modifier <br> Projectile Damage <br> Durability <br> || N/A || Movement Speed <br> Heat Insulation <br> Power Drain <br> || N/A
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| | [[File:Palladium.png|32px]]Palladium || Brute Armor <br> Burn Armor <br> Electrical Insulation <br> Radiation Armor <br> Tool Speed <Br> Size Modifier <br> Power Drain <br> Durability <br> || N/A || Laser Armor <br> Explosive Armor <br> Projectile Damage <br> || N/A
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| | [[File:Platinum.png|32px]]Platinum || Brute Armor <br> Burn Armor <br> Laser Armor <br> Movement Speed <br> Electrical Insulation <br> Tool Failure <br> Size Modifier <br> Projectile Speed <br> Durability <br> || N/A || Explosive Armor <br> Heat Insulation <br> Power Drain <br> || N/A
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| | [[File:Brass.png|32px]]Brass || Laser Armor <br> Movement Speed <br> Radiation Armor <br> Tool Speed <br> Durability <br> || Fire Rate <br> || Brute Armor <br> Burn Armor <br> Explosive Armor <br> Heat Insulation <br> Electrical Insulation <br> Tool failure <br> Projectile Speed <br> || Power Drain <br>
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| |}
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