Difference between revisions of "Random Events"
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'''Anomaly Types''' | '''Anomaly Types''' | ||
'' | ''Pyroclastic'' - Several tiles repeatedly begin to spontaneously combust raising the temperature in the area as well as affecting station pressure. A baby slime of the red or orange variety also spawns along with the anomaly. | ||
''Vortex'' - A vortex, similar to a wormhole, appears in the affected location and begins sucking all loose objects in the room towards it, as well as tearing apart the station structure. | ''Vortex'' - A vortex, similar to a wormhole, appears in the affected location and begins sucking all loose objects in the room towards it, as well as tearing apart the station structure. |
Revision as of 12:57, 28 June 2017
These are random events that occur during a game. An announcement will be made providing general information about what type of event it is.
Mundane Events
PDA Spam
Random crew members will receive spam PDA messages with various offers, including the infamous wetskrell.nt website supposedly endorsed by the NanoTrasen Morale Division. These messages are harmless, if mildly annoying, and cannot be replied to.
Money Lotto
A random crew member's bank account is credited with money and an announcement plays on the newscasters. The amount a crew member can win varies between $5,000 and $1,500,000 in various increments. NOTE - This event is currently not set to happen randomly but can still be triggered by an Admin.
Money Hacker
The Head of Personnel's newscaster will alert them that a brute force hack is being attempted on a random crew member's account, and that suspending the account until the attack has ceased is recommended. If the account is not suspended within roughly 10 minutes of the alert the hack will be successful and a random amount of money will be taken from the crew member's account. If the account is properly suspended for long enough the Head of Personnel will then get a notification that the hack attempt has ceased and the crew member's account can then be reactivated.
Vermin Infestation
Mice, lizards, or spiderlings appear in a random location on the station. While mice and lizards are generally harmless the spiderlings, if left unchecked, can grow into adults which pose a threat to crew health and station integrity.
Wallrot
Greenish brown wallrot fungus appears along a random wall somewhere on the station. If not dealt with in a timely manner the wall becomes unstable and can disintegrate on touch! Wallrot can be dealt with by either using a welder on it or simply letting the wall disintegrate and then rebuilding it.
News
Newscasters will buzz to life with breaking stories from around the galaxy. This news can vary in entertainment value but has little to no impact on station operations.
Moderate Events
Appendicitis
A random crew member has come down with appendicitis. Without treatment the condition can be fatal! There is no announcement for this event.
Carp Migration
Less severe than a Mass Carp Migration, between 1 and 6 space carp will appear alone or in pairs in various places around the station exterior.
Rogue Drones
Between 2 and 6 combat drones appear at various places around the station exterior. Their ranged attack makes them more dangerous than space carp!
Meteor Shower
Not to be confused with a Meteor Storm, a minor meteor shower pummels the station potentially causing several small breaches.
Meaty Ores
Slightly different than a meteor shower in that instead of rocks the station is damaged by fast-moving space cows which burst on impact!
Communication Blackout File:Telecommunications.png
An ionospheric storm has knocked out telecomms. Headset radios will not work, although intercoms and station-bounced radios will. The announcement may not reach the crew as 70% of outages hit before the automated announcement system can broadcast. The AI, however, is always aware of outages when they begin.
Prison Break
A malignant virus affects the lighting and airlock systems in the brig, opening all cell windoors, many brig airlocks, and breaking lights throughout the department. AI or cyborg intervention is recommended to restore airlocks and windoors to proper working order. Light replacement can be handled by any willing personnel.
Electrical Storm
A section of the station undergoes a lighting system overload causing all bulbs in the affected area to burst.
Radiation Storm
The station enters a radiation field that can cause radiation damage and mutations in most organic crew. Maintenance doors are automatically set to all-access 60 seconds before the storm, and remain all-access until 60 seconds after the shower has completed.
Spider Infestation File:Spider64.png
Similar to a Vermin Infestation except it's always spiders and significantly more spiderlings (a number equal to 80% of the active crew) are spawned. Kill them while they're little or they'll kill you when they're big!
Ion Storm
The AI and cyborgs are affected by an ion storm and as a result a new law has overridden their previous lawset. These laws are usually silly but can also be dangerous for the crew and station. Crew can reset the laws using the appropriate lawset boards on the AI upload console.
Borer Infestation
Between 1 and 3 cortical borers have boarded the station. Some borers are hostile and will take control of anyone they can in order to multiply and take over the station. Other borers are friendly and simply want symbiotic relationship with a host, each helping the other survive. Unfortunately there is no way to tell one from the other.
Mass Hallucination
A minor radiation field causes the crew to suffer from hallucinations. Hiding in maintenance will not protect you, however the hallucinations are generally harmless, at worst causing crew members to pass out for a few seconds.
Rampant Intelligence
Rampant(tm) Brand Intelligence infects one vending machine on board the station. Infected machines give voice to strange marketing slogans and shoot their wares at passers-by. If left alone the virus will spread to other nearby vending machines until all vendors on the station are infected, at which point they will all explode and/or start attacking the crew! To deactivate an infected vendor open up the maintenance panel and either cut all the wires or disable the voice switch.
Dimensional Tear
An otherworldly dimensional tear appears in a random place on the station and releases several dangerous creatures which will attack any nearby crew. The creatures which spawn are the same types of creatures which can be spawned using gold slime cores from xenobiology.
Backpressure Surge
A backpressure surge in the scrubbers network causes several locations on the station to be showered with a variety of chemicals ranging from harmless (water, flour, hot cocoa) to amusing (LSD, psilocybin, methamphetamine) to outright lethal (aminitin, nanites, fluorosulphuric acid).
Wormholes File:Wormhole.png
Swirling black vortexes begin to appear randomly throughout the station. Any crew who enters a wormhole will be instantly teleported somewhere random on or in the vicinity of the station. The best course of action is to stay put as a wormhole opening on the same tile as a person will not suck them in!
Anomalies
A variety of anomalies can appear throughout the station. These anomalies can cause a wide variety of damage, from simply heating up a small area to completely tearing apart most of a department. It is best to deal with these as soon as you can, especially because a stabilized anomaly can become an anomaly core which is required for the construction of a Phazon combat mech!
Anomaly Types
Pyroclastic - Several tiles repeatedly begin to spontaneously combust raising the temperature in the area as well as affecting station pressure. A baby slime of the red or orange variety also spawns along with the anomaly.
Vortex - A vortex, similar to a wormhole, appears in the affected location and begins sucking all loose objects in the room towards it, as well as tearing apart the station structure.
Bluespace - This anomaly translocates all loose items and personnel from one place on the station to another place on (or near) the station.
Flux - An anomaly which explodes after several minutes.
Gravitational - An anomaly that hurls objects and personnel around, sometimes causing injuries in the process.
Dealing with Anomalies
Use an analyzer on the anomaly to discern the frequency and channel it exists at. Use a remote signaler device or PDA-signaler to send a signal to that frequency and channel. After a moment or two the anomaly should disappear or collapse into an anomaly core.
Revenant
(Player-Controlled) - A ghostly purple revenant appears on the station which can cause electrical surges and attempt to steal life energy from weakened crew members.
Swarmer
(Player-Controlled) - A swarmer spawns in the gateway room with the intent to deconstruct parts of the station and use the materials to create more swarmers.
Morph
(Player-Controlled) - A morph appears at a random spot on the station. These creatures have the ability to disguise themselves as any object or person, and their goal is to eat the entire crew!
Level 7 Bio-hazard Outbreak - Virus
A random crew member is afflicted with a virus. The virus can range from harmless to lethal and usually has a transmission vector that allows it to spread easily among the crew. Virology better be at the top of their game!
Level 7 Bio-hazard Outbreak - Vines
Nasty fast-growing vines have begun to spread from a random point on the station. If not dealt with swiftly expect them to spread far and wide, killing crew members who get trapped in their twisty, tentacle-like tendrils!
Major Events
Mass Carp Migration
Similar to the standard Carp Migration except there's more of them! Between 12 and 30 space carp and megacarp spawn in small groups around the station exterior.
Meteor Storm
Considerably more severe than a Meteor Shower. Multiple large meteors hit the station in several waves. Repair efforts must be swift and efficient or evacuation will be necessary!
Alien Infestation
(Player-Controlled) - Xeno larvae are spawned somewhere near an unwelded vent, and a observing players can choose to play as the larva. The crew must act quickly to stop the spread of the xeno infestation before it escalates out of control. Weld those vents!
Abductor Visit
(Player-Controlled) - Like the Abductor mode but with only a single team of abductors.
Level 5 Bio-hazard Outbreak - Blob
(Player-Controlled) - Like Blob mode, a blob spawns somewhere on the station.
Level 3 Bio-hazard Outbreak - Terror Spiders
(Player-Controlled) - A Terror Spider spawns somewhere on the station with the goal of infesting it.
Level 1 Bio-hazard Outbreak - Space Worms File:Spaceworm.png
(Player-Controlled) - Space Worms spawn on the station with the goal of devouring everything.