Difference between revisions of "Guide to Atmospherics"

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(Sometimes, making things less intimidate, means dummying down the irrelevant (or redundant) information. STILL WORKING ON IT!)
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{{toc_right}}==Summary==
{{toc_right}}==Summary==


[[Atmospherics]] (or Atmosia) is the land of pipes and air, a peaceful place often left to its automatic work. To the untrained eye, it might appear to be entirely impenetrable and useless, just a mess of pipes that should be left alone to do their own work while the [[Atmospheric Technician]]s goof off in the break room. But this is far from the truth. In the hands of a competent technician, Atmosia can just as easily save the station as it can horribly destroy it. '''Also check out the [[Gas Turbine]] page to learn how to use it.'''
[[Atmospherics]] (or Atmosia) is the land of pipes and air, a peaceful place often left to its automatic work. To the untrained eye, it might appear to be entirely impenetrable and useless, just a mess of pipes that should be left alone to do their own work while the [[Atmospheric Technician]]s goof off in the break room. But this is far from the truth. In the hands of a competent technician, Atmosia can just as easily save the station as it can horribly destroy it.


==Atmospherics==
==The Basics==


Atmospherics contains several notable things that every Atmospheric Technician should know about:
The first thing you need to understand is how atmospheric works. Paradise uses the method of the '''Ideal Gas Law''' in which pressure and volume remains proportional to each other as long as temperature does not change.


===Content===
Here are a few things to get you started to become a great Atmospheric Technician:
{| class="wikitable" style="width:80%"
|style="width:32px"|'''Items'''
|style="width:15%"|'''Name'''
|style="text-align:center;"|'''Description'''
|-
|[[File:rapid_pipe_dispenser.png|32px]]
|Rapid Pipe Dispenser
|This device can rapidly dispense atmospherics and disposals piping, manipulate loose piping, and recycle any detached pipes it is applied to.
|-
|[[File:PipeDispenser.png|32px]]
|Pipe Dispenser
|This Dispenser ejects atmospherics pipes.
|-
|[[File:PipeDispenser.png|32px]]
|Disposal Pipe Dispenser
|The Dispenser ejects disposal pipes and other systems use to transfer objects (or players) from one point to another.
|-
|[[File:atmos_hardsuit.png|32px]]
|Atmospheric Hardsuit
|A special suit that protects against hazardous, low pressure environments. Has improved thermal protection and minor radiation shielding.
|-
|[[File:atmos_firesuit.png|32px]]
|Atmospheric Firesuit
|An expensive firesuit that protects against even the most deadly of station fires. Designed to protect even if the wearer is set aflame.
|-
|[[File:Atmos_watertank.png|32px]]
|Firefighter Tank
|A refridgerated and pressurized backpack tank with extinguisher nozzle, intended to fight fires. Swaps between extinguisher, nanofrost launcher, and metal foam dispenser for breaches. Nanofrost converts plasma in the air to nitrogen, but only if it is combusting at the time.
|-
|[[File:high_water_tank.png|32px]]
|High-Capacity Water Tank
|A highly-pressurized water tank made to hold gargantuan amounts of water.
|}


===The Computers===
===[[Air_Alarm|Air Alarm]]===


* '''Atmospheric Alert Computer:''' This computer console will tell you where your attention is needed. A green indicator signals everything is alright, a yellow indicator signals something went wrong, and a red indicator means you should get your ass in gear and move out;
An Air Alarm is the main method of control over the Atmospheric System. They enable you to control the vents and scrubbers in rooms, as well as any other Atmospherics Equipment, in addition to accessing a multitude of options regarding Atmospherics duty. There are an Air Alarms located in each individual room on the station, in addition to larger, open areas. Where exactly the Air Alarm is in the room does not matter; so long as it is within the confines of the room, and the room itself is powered, it will allow you to control the room's atmospherics.


* '''Central Atmospherics Computer:''' From this computer, you have complete control of every air alarm on the station, allowing you to change vent, scrubber and mode options. By default, every air alarm has their remote access enabled, so you can theoretically do your job without ever leaving Atmosia, assuming you have competent [[Engineer]]s;
'''To learn more about Air Alarms and how to use them, click here: [[Air_Alarm|Air Alarm]]'''


* '''The Distribution Computers:''' These computers allow you to see how much of a certain gas you have in storage, in addition to letting you change the rate at which they output;
===The Computers===


* '''The Gas Containment Areas:''' These are small, walled off areas containing large amounts of all gases. Vital for maintaining a breathable atmosphere aboard the station.
* '''Atmospheric Alert Computer:''' This computer console will tell you where your attention is needed. A green indicator signals everything is alright, a yellow indicator signals something went wrong, and a red indicator means an alarm has been triggered by someone or something (Panic Syphon normally causes a red indicator to appear).
* '''Central Atmospherics Computer:''' From this computer, you to remotely access air alarms allowing the same access as you would with a normal one. By default, every air alarm has their remote access enabled.
* '''The Distribution Computers:''' These computers allow you to see how much of a certain gas you have in storage, in addition to letting you change the rate at which they output.


===The Pipe System===
===The Pipe System===
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For the following section, it would be best to think of air as a fluid since, technically, it behaves like one. Imagine it as being a current of water flowing through the pipes. Atmospherics is pretty simple, but the pipe layout makes it slightly confusing for the untrained eye. It consists of four pipe "loops", which are color-coded for easy checking:
For the following section, it would be best to think of air as a fluid since, technically, it behaves like one. Imagine it as being a current of water flowing through the pipes. Atmospherics is pretty simple, but the pipe layout makes it slightly confusing for the untrained eye. It consists of four pipe "loops", which are color-coded for easy checking:


{| class="wikitable" style="width:80%"
{| class="wikitable" style="width:80%;"
|style="width:10%"|'''Loop Colors'''
!style="width:10%"|Pipe Colors
|style="text-align:center;"|'''Description'''
!style="text-align:center;"|Description
|-
|-
|style="text-align:center;"|[[File:supply_pipe.png|32px]]
|style="text-align:center;"|[[File:supply_pipe.png|32px]]
Line 78: Line 47:
|The yellow loop is the '''Mix Loop''', which is internal to Atmospherics and is used for '''custom air mixes'''. It is rarely used for anything not highly illegal
|The yellow loop is the '''Mix Loop''', which is internal to Atmospherics and is used for '''custom air mixes'''. It is rarely used for anything not highly illegal
|}
|}
The air breathed by humans on the Cyberiad is made out of oxygen and nitrogen, and is mixed on the south end of Atmosia (in the cyan pipes). The gases are pumped from their containment areas and into the '''air mix''' containment. The breathable gas is then pumped through the cyan loop to the north of Atmosia, where it is then pumped into the blue loop and out to the station.
The filtering loop runs the gases through the filters along the green piping and is your main tool in fighting gas spills and large fires.
The "canisters" of the station's Atmospherics network are actually rooms filled with the appropriate gas. The output of these rooms are controlled by their respective supply control computers and a small valve that allows the gas to be injected into the pipes.


===The Gases===
===The Gases===


 
{|class="wikitable" style="width:80%;"
*'''N2''': One of the components of the air mix. N2 soaks up heat in the air, and lowers the temperature of a fire. By association, it can very quickly lower the temperature of a fiery rupture to the point where the flames self-extinguish.
!style="width:10%;"|Gases
 
!Description
 
|-
*'''O2''': You breathe this. Running out of O2 will cause your slow death by suffocation damage. It is also required for a fire to even start, and hold, ending the fire when the O2 or plasma is depleted. Having less than 16 kPa of O2 flowing into your lungs chokes you.
|'''Nitrogen (N2)'''
 
|One of the components of the air mix. N2 soaks up heat in the air, and lowers the temperature of a fire. By association, it can very quickly lower the temperature of a fiery rupture to the point where the flames self-extinguish.
 
|-
*'''Air''': The gas mix that is distributed in the station. It is composed of 70% N2 and 30% O2.
|'''Oxygen (O2)'''
 
|You breathe this. Running out of O2 will cause your slow death by suffocation damage. It is also required for a fire to even start, and hold, ending the fire when the O2 or plasma is depleted. Having less than 16 kPa of O2 flowing into your lungs chokes you.
 
|-
*'''CO2''': An invisible, heavy gas, CO2 is one of the first and fastest gases the scrubbers suck out of the air. It chokes people effectively and quickly, and if you can be bothered to set the alarms up, will result in a invisible room that kills those in it. Takes some setup and can be very, very annoying. The emote for this at below incapacitating levels is gasping and choking.
|'''Air'''
 
|The gas mix that is distributed in the station. It is composed of 70% N2 and 30% O2.
 
|-
*'''N2O''': A white-flecked gas. Makes you laugh at low doses and at higher ones puts you to sleep. Scrubbers don't deal with it too well and portable scrubbers just choke on it. If using this as a sleep gas mix do *not* forget the O2 at at least 16 kPa, or you will kill someone.
|'''CO2'''
 
|An invisible, heavy gas, CO2 is one of the first and fastest gases the scrubbers suck out of the air. It chokes people effectively and quickly, and if you can be bothered to set the alarms up, will result in a invisible room that kills those in it. Takes some setup and can be very, very annoying. The emote for this at below incapacitating levels is gasping and choking.
 
|-
*'''Plasma''': The one truly flammable gas on the station, plasma is purple, and highly toxic. Of note is the fact that in the presence of any oxygen at high pressures, plasma pumped into air can and will spontaneously ignite on turf at high pressures.
|'''Nitrous Oxide (N2O)'''
 
|A white-flecked gas. Makes you laugh at low doses and at higher ones puts you to sleep. Scrubbers don't deal with it too well and portable scrubbers just choke on it. If using this as a sleep gas mix do *not* forget the O2 at at least 16 kPa, or you will kill someone.
===Freezer/Heater System===
|-
 
|'''Plasma'''
[[File:Freezer.gif|64px]]
|The one truly flammable gas on the station, plasma is purple, and highly toxic. Of note is the fact that in the presence of any oxygen at high pressures, plasma pumped into air can and will spontaneously ignite on turf at high pressures.
[[File:Heater2.gif|64px]]
|}
 
Freezers and Heaters Allow you to freeze or heat the gas in the pipes when routed through them
 
==Setting Up Atmospherics==
 
In it's default state, Atmosia can '''technically''' handle most atmospheric crisis, albeit highly inefficiently. Experienced technicians can play with it at will, re-routing the pipes and adding all sorts of machinery to make it more efficient. This, however, requires a lot of experience with the role, and a guide on all possible Atmospherics configurations would probably require a small wiki of its own.
 
As such, it's important that you understand how exactly gases work, and how they flow from one place to another. Take your time to become acquainted with the Atmospherics layout, and try and wait for a few crisis before attempting any major redesign projects. However, here are some important things to keep in mind:
 
* '''Hotter Gas is under Higher Pressure''' - The hotter a gas is, the more pressure it exerts on the piping. This means that a single room's amount of gas, if properly heated up, can be the equivalent of half the station's atmosphere in pressure alone. This becomes problematic if you're using pressure pumps, since they only go so far. In addition, the filters on the filtering loop work on pressure as well, so keeping gas cool and low-pressure is '''incredibly''' important.
 
* '''Volume Pumps are Far Better''' - Pressure pumps are, by and large, useless in dealing with waste air when compared with volume pumps. Pressure pumps should be used for projects that require very specific amounts of gases to be pumped, such as some Turbine setups. Volume pumps bypass this by ignoring pressure and instead moving volume of gas. Seeing as the gases' volume remains constant inside the pipes, this translates into a faster waste loop.
 
* '''Less is More, does not apply''' - At least for pumps. While you '''do''' still have limited room to work with, three volume pumps will always work better than one. Just remember to keep the number of pump clusters constant: you don't want three pumps feeding a single one, bottlenecking the whole thing.
 
* '''Space is Cold, and so is Gas''' - Aside from the freezers, which are very inefficient if not upgraded, there are two main ways of cooling down gas (which is useful when handling fires, as it reduces pressure and helps it clear out faster): the space loop and heat exchange pipes. Routing a gas through the space loop will cool it down to the temperature of the vacuum outside (a chilly 21 Kelvin), quickly and efficiently. Heat exchange is a bit more complicated, however. It works by having one of set of exchangers have pre-cooled gas (either via freezers or space loop), and having another set of exchangers adjacent to the first one. Any gas that flows through the second group will transfer its heat to the pre-cooled gas, also quickly and efficiently.
 
* '''Round and Round and Round it goes''' - It's perfectly possible for you to just send gas back into the space loop. Having T-valves set up to create tiny loops is a great way of further cooling down gases and setting up buffer zones to keep gases rolling without clogging up the filtering loop. This is '''especially''' useful in the case of fires and large spills, where you '''must''' reduce the waste air's pressure as much as possible in order not to clog the various air filters.
 
==[[Air_Alarm|Air Alarm]]==
 
An Air Alarm is the main method of control over the Cyberiad's Atmospheric System. They enable you to control the vents and scrubbers in rooms, as well as any other Atmospherics Equipment, in addition to accessing a multitude of options regarding Atmospherics duty.
 
There is an Air Alarm located in each individual room on the station, in addition to larger, open areas (such as Medbay or the Primary Hallways). Where exactly the Air Alarm is in the room does not matter; so long as it is withing the confines of the room, and the room itself is powered, it will allow you to control the room's atmospherics.
 
For more information about information see: [[Air_Alarm|Air Alarm]]


==Portable/Rapid Pipe Dispenser==
==Portable/Rapid Pipe Dispenser==
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===Types of Pipes===
===Types of Pipes===


{| class="wikitable" style="width:85%"
{| class="wikitable mw-collapsible mw-collapsed" style="width:80%"
|style="width:32px"|'''Items'''
|style="width:32px"|'''Items'''
|style="width:15%"|'''Name'''
|style="width:15%"|'''Name'''
Line 171: Line 108:


===Types of Devices===
===Types of Devices===
{| class="wikitable" style="width:85%"
{| class="wikitable mw-collapsible mw-collapsed" style="width:80%"
|style="width:32px"|'''Items'''
|style="width:32px"|'''Items'''
|style="width:15%"|'''Name'''
|style="width:15%"|'''Name'''
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|Used to sense the pressure and temperature of the gas surrounding the sensor itself, rather than a pipe.
|Used to sense the pressure and temperature of the gas surrounding the sensor itself, rather than a pipe.
|}
|}
==Disposals==
[[File:PipeDispenser.png|64px]]
In addition to handling the station's Atmosphere, a secondary job you share with the Engineers is making sure the Disposals network is functioning properly.


===Types of Disposal Pipe===
===Types of Disposal Pipe===


{| class="wikitable" style="width:85%"
{| class="wikitable mw-collapsible mw-collapsed" style="width:80%"
|style="width:32px"|'''Items'''
|style="width:32px"|'''Items'''
|style="width:15%"|'''Name'''
|style="width:15%"|'''Name'''
Line 261: Line 204:
|}
|}


In addition to handling the station's Atmosphere, a secondary job you share with the Engineers is making sure the Disposals network is functioning properly.
==Formulas==
 
===Celsius to Kelvin===
 
One of the important things you need to know as an Atmospheric Technician is to quickly make conversion from Kelvin to Celsius and vise versa. This would make things a bit easier when you have to make conversions using the Ideal Gas Law formula as well. Some of the numbers you should remember is that 0 Kelvin is absolute zero and 273.15 Kelvin is 20 degrees Celsius, which is the standard temperature found throughout the station.
 
Formula: K = C + 273.15
 
'''C''' - Celsius
'''K''' - Kelvin
 
===Ideal Gas Law===
 
This is something you should get familiar with because it does apply in the game. You won't be applying this very often, but if you wish to learn more about how gas works, this will help you to extend your knowledge more deeply.
 
Formula: '''PV=nRT'''
 
'''P''' - Pressure in kilopascals or kPa<br>
'''V''' - Volume in liters<br>
'''n''' - is the amount of substance of gas (also known as number of moles)<br>
'''R''' - is a constant or 8.31<br>
'''T''' - Temperature in Kelvin<br>


Seeing as these don't actually handle anything, it's literally as simple as drawing lines from point A to point B.
==Advance Guide to Atmospherics==


That said, it's still possible to create truly dizzying contraptions with the use of outlets and pipes, such as quick travel "highways" in the Central Primary Hallway.
The more you spend your time experimenting with gases and pipe, the more you understand how to become more efficient as an Atmospheric Technician. Do not ever be afraid to deconstruct all of atmospherics just so you can learn (The rounds are only 2 hours long. You'll only get yelled at a few times). '''One very important thing. Always be willing to learn. Even if you think you know just about everything!'''


==The Supermatter: Time to Shine, Baby==
Some things you should experiment on:


The Supermatter Engine is perhaps the epitome of Atmospheric excellence. It represents a beautiful, pseudo-scientific amalgamation of Engineering and Atmospheric work, and can be used for truly astounding effect.
*'''Pressure Pumps and Volume Pumps''' - See what is different about them. Race them side by side. See how they react with different temperature. You'll be surprised with the results.


While Engineering concerns itself with constructing the Supermatter's containment area and emergency disposal system, you'll be the one responsible for constructing the system that will scrub out the waste plasma produced, and supply fresh coolant to keep the Shard from delaminating. This is the '''single most important''' component of the Supermatter Engine, and a well-designed cooling system can allow for continuous emitter fire without so much as a minor hiccup. This can snowball into absolutely ridiculous amounts of power.
*'''High pressure and Low pressure''' - What makes high pressure high? What makes low pressure low? Mess with the temperature or examine the temperatures to find out.


In addition, you can also cool down plasma for use in radiation collectors. The colder the plasma, the more you can fit into a plasma tank, and the more power it will generate!
*'''Hot Gas and Cold Gas''' - Find out ways to get the temperature you want. Try upgrading the freezers or mess with the heat exchanger that are out in space. Just remember that space is not always the coldest method.


==Traitor Atmos: Horrible Deaths Ensue==
*'''Air Compression''' - Find out why it takes forever to fill up a canister all the way with cold pressure. Hint: Ideal Gas Law (mol).


There is precisely one occasion where large scale Atmos sabotage is permitted: the hijack objective. In any other condition, sabotaging the station in any large scale will result in the staff getting '''very''' annoyed, so unless you have it '''ADMINHELP BEFORE TRYING ANYTHING BIG'''.
*'''Plasma Fire''' - What is the best way to fire a plasma fire? Does CO2 really work?


With that said, wreaking havoc with Atmosia is as easy as hooking up the plasma / carbon dioxide / nitrous oxide containment areas (or an unholy combination of all three) to the main Distribution Loop, then remotely replacing the air on the station's Air Alarms. Slowly, but surely, death ensues.
==Additional Guides==


If, however, misery may not be global, you have a variety of tools at your disposal. Your '''AXE''' can very easily murder anyone if dual-handed, you have [[Engineering]] right next door, and Atmospherics itself is out of the way and rarely looked at. In addition, you're the one closest to the AI Minisatellite. Use that advantage wisely.
*[[File:Gasturbine.png|32px|link=Gas_Turbine]] [[Gas_Turbine|Guide to Gas Turbine]]
*[[File:Supermatter.png|32px|link=Supermatter]] [[Supermatter|Guide to Supermatter Engine '''WIP''']]


==Related Links==
==Related Links==

Revision as of 13:22, 4 November 2017

Template:OutOfDate

==Summary==

Atmospherics (or Atmosia) is the land of pipes and air, a peaceful place often left to its automatic work. To the untrained eye, it might appear to be entirely impenetrable and useless, just a mess of pipes that should be left alone to do their own work while the Atmospheric Technicians goof off in the break room. But this is far from the truth. In the hands of a competent technician, Atmosia can just as easily save the station as it can horribly destroy it.

The Basics

The first thing you need to understand is how atmospheric works. Paradise uses the method of the Ideal Gas Law in which pressure and volume remains proportional to each other as long as temperature does not change.

Here are a few things to get you started to become a great Atmospheric Technician:

Air Alarm

An Air Alarm is the main method of control over the Atmospheric System. They enable you to control the vents and scrubbers in rooms, as well as any other Atmospherics Equipment, in addition to accessing a multitude of options regarding Atmospherics duty. There are an Air Alarms located in each individual room on the station, in addition to larger, open areas. Where exactly the Air Alarm is in the room does not matter; so long as it is within the confines of the room, and the room itself is powered, it will allow you to control the room's atmospherics.

To learn more about Air Alarms and how to use them, click here: Air Alarm

The Computers

  • Atmospheric Alert Computer: This computer console will tell you where your attention is needed. A green indicator signals everything is alright, a yellow indicator signals something went wrong, and a red indicator means an alarm has been triggered by someone or something (Panic Syphon normally causes a red indicator to appear).
  • Central Atmospherics Computer: From this computer, you to remotely access air alarms allowing the same access as you would with a normal one. By default, every air alarm has their remote access enabled.
  • The Distribution Computers: These computers allow you to see how much of a certain gas you have in storage, in addition to letting you change the rate at which they output.

The Pipe System

For the following section, it would be best to think of air as a fluid since, technically, it behaves like one. Imagine it as being a current of water flowing through the pipes. Atmospherics is pretty simple, but the pipe layout makes it slightly confusing for the untrained eye. It consists of four pipe "loops", which are color-coded for easy checking:

Pipe Colors Description
Supply pipe.png The dark blue loop is the Distribution Loop, or Distro Loop. It sends breathable air (roughly 80% nitrogen and 20% oxygen) to all the vents on the station, and is fed by the cyan loop lower down in Atmospherics
Cyan pipe.png The cyan loop is responsible for creating Mixed Air to feed into the distribution loop
Purple pipe.png The purple loop is the Waste Loop, which retrieves waste air from the various scrubbers on the station and feeds it to the Filtering Loop
Green pipe.png The green loop is the Filtering Loop, which filters out the various gases in the waste air provided by the Waste Loop at various filters placed along it
Yellow pipe.png The yellow loop is the Mix Loop, which is internal to Atmospherics and is used for custom air mixes. It is rarely used for anything not highly illegal

The Gases

Gases Description
Nitrogen (N2) One of the components of the air mix. N2 soaks up heat in the air, and lowers the temperature of a fire. By association, it can very quickly lower the temperature of a fiery rupture to the point where the flames self-extinguish.
Oxygen (O2) You breathe this. Running out of O2 will cause your slow death by suffocation damage. It is also required for a fire to even start, and hold, ending the fire when the O2 or plasma is depleted. Having less than 16 kPa of O2 flowing into your lungs chokes you.
Air The gas mix that is distributed in the station. It is composed of 70% N2 and 30% O2.
CO2 An invisible, heavy gas, CO2 is one of the first and fastest gases the scrubbers suck out of the air. It chokes people effectively and quickly, and if you can be bothered to set the alarms up, will result in a invisible room that kills those in it. Takes some setup and can be very, very annoying. The emote for this at below incapacitating levels is gasping and choking.
Nitrous Oxide (N2O) A white-flecked gas. Makes you laugh at low doses and at higher ones puts you to sleep. Scrubbers don't deal with it too well and portable scrubbers just choke on it. If using this as a sleep gas mix do *not* forget the O2 at at least 16 kPa, or you will kill someone.
Plasma The one truly flammable gas on the station, plasma is purple, and highly toxic. Of note is the fact that in the presence of any oxygen at high pressures, plasma pumped into air can and will spontaneously ignite on turf at high pressures.

Portable/Rapid Pipe Dispenser

PipeDispenser.pngRapid pipe dispenser.png

There are a few different pipes and devices that you can get from the portable or rapid part dispenser.

Types of Pipes

Items Name Description
Atmospheric Pipe.png Atmospheric Pipes These are simple pipes that is normally found all around atmospheric.
Supply pipe.png Air Supply Pipe Used to distribute air all across the station.
Scrubber pipe.png Scrubber Pipe used to move waste or harmful gases.
Heat exchanger pipe.png Heat Exchange Pipe Allow you to cool / heat gases based on the ambient temperature of the tile they're on. Think space loop (for cooling) or the Toxins burn chamber (for heating).
Universal pipe.png Universal Pipe Adapter Used to convert Atmospheric Pipe with Scrubber/Air Supply Pipe or vise versa.

Types of Devices

Items Name Description
Vent Port.png Unary Vent Once placed down it will have to be turned on by activating it at the room's air alarm
Vent Port.png Passive Vent An air vent that releases pressure if connected to a atmospheric pipe.
Dual vent.png Dual-Port Air Vent Has a valve and pump attached to it. There are two ports
Scrubber Port.png Air Scrubber Self explanatory, scrubs the nasty out of things, or acts like a vacuum. Like vents, needs to be turned on by an air alarm after being put in place
Connector Port.png Connector Port Used to attach canisters, pumps or scrubbers to a pipe network. If you can't get a pipe network easily to the filter loop, an empty canister can be a good substitute
Pump.png Gas Pump The basic pumps you'll find all over Atmospherics. Good for precise pressure levels. Goes up to 4500 kPa
Volumetric Pump.png Volume Pump A bit like the pressure pump, but pumps via volume rather than going for pressure. 200 is its max output, but this is fairly significant. Faster than a pressure pump (You can even fill canisters up past the standard 4500 kPa pressure!), so best used in systems where a specific maximum pressure isn't needed, such as the waste loop
Passive Gate.png Passive Gate Think of it as a one-way manual valve, but electronic. Doesn't pump gas, but lets a certain amount of pressure through. Can be set up to 4500 kPa. It should be noted that its power status light can be easy to miss, being just a small red / green light
Gas Filter.png Gas Filter Checks for whatever gas you set it to, then filters it out into another pipe
Gas Mixer.png Gas Mixer Like a filter, but mixes gasses instead of filters. There is one in Atmospherics that mixes nitrogen and oxygen
Air Injector.png Air Injector Used to inject air at a typical value of 50 liters a second. Mostly seen in combustion chambers.
Manual Valve.png Manual Valve A manually-controlled valve, it requires no power and also no ID authorisation to use. Is arguably better over the digital valve in pipe-networks with possibilities of massive destruction due to the need of ID access on the digital valve. Displays a small green light when open.
Digital Valve.png Digital Valve An electronically-controlled gas valve. It uses the station-grid's power to be operated but requires sufficient ID access to be allowed use. Displays a small green light when open.
Meter.gif Meter Want to know how much gas is in a pipe? Use these
Gas Sensor.png Gas Sensor Used to sense the pressure and temperature of the gas surrounding the sensor itself, rather than a pipe.

Disposals

PipeDispenser.png

In addition to handling the station's Atmosphere, a secondary job you share with the Engineers is making sure the Disposals network is functioning properly.

Types of Disposal Pipe

Items Name Description
Disposal pipe.png Disposal Pipe Those pipes are made through the disposal pipe dispenser, use them to fix or expand to the disposal system of the Exodus.
Disposal bin.png Disposal Bin Where people put their trash which are then sent to the disposal area via the disposal pipe system.
Disposal outlet.png Disposal Outlet Whenever someone or something has reached this from a disposal pipe, they are thrown out at quite a fair speed and typically end up hitting a wall before stopping.
Disposal intake.png Disposal Intake If something's been thrown into the intake, it will take it and put it into the attached disposal pipe, sending it off on it's merry way.

Formulas

Celsius to Kelvin

One of the important things you need to know as an Atmospheric Technician is to quickly make conversion from Kelvin to Celsius and vise versa. This would make things a bit easier when you have to make conversions using the Ideal Gas Law formula as well. Some of the numbers you should remember is that 0 Kelvin is absolute zero and 273.15 Kelvin is 20 degrees Celsius, which is the standard temperature found throughout the station.

Formula: K = C + 273.15

C - Celsius K - Kelvin

Ideal Gas Law

This is something you should get familiar with because it does apply in the game. You won't be applying this very often, but if you wish to learn more about how gas works, this will help you to extend your knowledge more deeply.

Formula: PV=nRT

P - Pressure in kilopascals or kPa
V - Volume in liters
n - is the amount of substance of gas (also known as number of moles)
R - is a constant or 8.31
T - Temperature in Kelvin

Advance Guide to Atmospherics

The more you spend your time experimenting with gases and pipe, the more you understand how to become more efficient as an Atmospheric Technician. Do not ever be afraid to deconstruct all of atmospherics just so you can learn (The rounds are only 2 hours long. You'll only get yelled at a few times). One very important thing. Always be willing to learn. Even if you think you know just about everything!

Some things you should experiment on:

  • Pressure Pumps and Volume Pumps - See what is different about them. Race them side by side. See how they react with different temperature. You'll be surprised with the results.
  • High pressure and Low pressure - What makes high pressure high? What makes low pressure low? Mess with the temperature or examine the temperatures to find out.
  • Hot Gas and Cold Gas - Find out ways to get the temperature you want. Try upgrading the freezers or mess with the heat exchanger that are out in space. Just remember that space is not always the coldest method.
  • Air Compression - Find out why it takes forever to fill up a canister all the way with cold pressure. Hint: Ideal Gas Law (mol).
  • Plasma Fire - What is the best way to fire a plasma fire? Does CO2 really work?

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