Difference between revisions of "User talk:Novacro"
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| Stuns and blinds targets. | | Stuns and blinds targets. | ||
| A clusterbang capable of incapacitating a large number of targets in an extremely large area. Due to the number of detonations in a clusterbang, misuse can lead to deafness. | | A clusterbang capable of incapacitating a large number of targets in an extremely large area. Due to the number of detonations in a clusterbang, misuse can lead to deafness. | ||
|- | |||
|} | |||
==Equipment== | |||
''Various equipment useful for performing a variety of tasks within the security occupation.'' | |||
{| class="wikitable sortable mw-collapsible" style="width:100%; text-align:left; border: 3px solid darkred; cellspacing=0; cellpadding=2; background-color:white;" | |||
! style='width:150px; background-color:darkred;'|Name | |||
! scope="col" class="unsortable" style='width:150px; background-color:darkred;'|Location | |||
! scope="col" class="unsortable" style='width:150px; background-color:darkred;'|Purpose | |||
! scope="col" class="unsortable" style='width:150px; background-color:darkred;'|Description | |||
|- | |||
! Securitron <br> [[File:Securitron.png]] | |||
| [[Labor Camp]]<br>[[Security]] | |||
| Performs automated arrests. | |||
| A security-designated Securitron that scans nearby users to check their arrest status. Upon finding a valid arrest status, Securitrons will proceed to make an arrest. | |||
|- | |||
! SecVend <br> [[File:Secvend.png]] | |||
| [[Equipment Room]] | |||
| Dispenses security items. | |||
| A standard-issue security vending machine. It is capable of dispensing items such as handcuffs, zipties, flashbangs, flashes, donuts, evidence bag boxes, seclites, and energy bolas. | |||
|- | |||
! Secway <br> [[File:Secway.png]] | |||
| [[Armory]] | |||
| Provides added mobility. | |||
| An all-purpose Secway designed to provide extra speed to the mobility impaired. The secway can't pass people, which makes it less useful in crowds. | |||
|- | |||
! Portable Flasher <br> [[File:Portableflash.png]] | |||
| [[Armory]] | |||
| Provides constant area-of-denial flashes. | |||
| A portable flasher that can be wrenched in location to secure an area. Anyone passing by the portable flasher who lacks suitable eye-protection will be flashed and stunned. There is an interval of 10 seconds between flashes. | |||
|- | |||
! Deployable Barrier <br> [[File:Deployable_barrier.png]] | |||
| [[Armory]] | |||
| Secures/barricades an area. | |||
| A deployable barrier that can be used to block doors and hallways. When a valid security ID is used on the barrier, it will bolt/unbolt itself from the floor. | |||
|- | |||
! Space Pod <br> [[File:Pod Mil.png]] | |||
| [[Security Pod Bay]] | |||
| Provides patrols for EVA. | |||
| A security pilot outfitted with disablers and a GPS tracking unit. The components and weapon systems can be changed out with a crowbar. | |||
|- | |||
! Weapon Systems <br> [[File:Podlasers.gif]] | |||
| [[Security Pod Bay]] | |||
| Armaments for the security pod. | |||
| Each module has a relatively slow rate of fire, firing two laser beams from the front of the pod per shot. The damage output per beam is the same as a conventional energy gun. | |||
|- | |||
! Pod Buster <br> [[File:Podbuster.png]] | |||
| [[Armory]] | |||
| A professional lock-buster. | |||
| A pod-lock buster designed to drill into the locked mechanism of a locked space pod. It must be activated prior to attempting to break a pod's lock. | |||
|- | |||
! Recharger <br> [[File:Recharger.gif]] | |||
| [[Equipment Room]]<br>[[Firing Range]] | |||
| Recharges energy weapons. | |||
| A conventional desk or wall-mounted charging station capable of recharging energy based devices such as stun batons and laser guns. They can be unsecured and moved via the use of a wrench. | |||
|- | |||
! Training Bomb <br> [[File:Secbomb.png]] | |||
| [[Firing Range]] | |||
| Bomb defusal practice. | |||
| An inert training bomb used for defusal practice by security officers. It keeps track of the user's score and awards points for every successful defusal. | |||
|- | |||
! Blindfold <br> [[File:Blindfold.png]] | |||
| [[Security]] | |||
| Blinding detainees. | |||
| A simple blindfold made out of thick velvet. The wearer will be blinded and unable to see their surroundings. | |||
|- | |||
! Straight-Jacket <br> [[File:Straightjacket.png]] | |||
| [[Security]] | |||
| Preventing self-inflicted harm. | |||
| A standard issue straight-jacket capable of effectively binding detainees suffering from psychotic breaks. The wearer is unable to use their arms so long as the jacket is on them. | |||
|- | |||
! Lethal Injection <br> [[File:Syringes.png]] | |||
| [[Security]] | |||
| Facilitates executions. | |||
| A lethal-injection syringe filled with sodium theopental. A single injection is enough to guarantee the expiration of a sentenced inmate. | |||
|- | |||
! Electric Chair <br> [[File:Echair.png]] | |||
| [[Security]] | |||
| Facilitates executions. | |||
| A high-voltage electropack rigged to a chair. While rudimentary in nature, the chair can be remotely or manually activated to send a fatal shock to its occupant. | |||
|- | |||
! Tracking Implant <br> [[File:Implantbox.png]] | |||
| [[Armory]] | |||
| Tracks the location of prisoners. | |||
| A standard-issue tracking implant which allows security officers to keep tabs on dangerous prisoners. Tracking implants show up on security HUDs, and also function as a teleport beacon for the [[Teleporter]]. | |||
|- | |||
! Chemical Implant <br> [[File:Implantbox.png]] | |||
| [[Armory]] | |||
| Subdues implanted prisoners. | |||
| A chemical implant that can be loaded with a variety of debilitating substances. It can be remotely activated, which makes it a valuable tool in recapturing escapees. | |||
|- | |||
! Mindshield Implant <br> [[File:Implant.png]] | |||
| [[Armory]]<br>[[Head of Security's Office]] | |||
| Protects the mind from hostile subversion. | |||
| An implant specifically designed to harden the mind against attempts at hostile subversion. Has no effect against mind-swapping or if implanted after someone has already been brainwashed. | |||
|- | |- | ||
|} | |} |
Revision as of 08:34, 26 December 2018
This is a test page for tables.
Items
Standard issue hardware for the discerning security officer.
Name | Location | Purpose | Description |
---|---|---|---|
Security Belt |
Equipment Room | Holds security equipment. | A standard-issue security belt. Can hold up to five security items such as flashbangs, donuts, flashes, pepperspray, batons, handcuffs, seclites or zipties. |
Assault Belt |
Ordered from Cargo | Holds weapons and ammunition. | An assault belt that comes bundled with SWAT armor. While it can't hold security items like the security belt, it's capable of holding ammo and small firearms. |
Security Projector |
Equipment Room | Cordons off areas. | A security holo-projector often used by law enforcement and corporate security. Useful for cordoning off crime-scenes or dangerous areas. |
Seclite |
Equipment Room | Illuminates darkness. | A standard-issue security torch that provides a high-degree of illumination in unlit areas. Can be mounted onto various laser weaponry. |
Hailer |
Equipment Room | Shouts at fleeing suspects. | Simply shouts the phrase "Halt! Security!". Available only from a hacked security vendor. |
Sunglasses |
Internal Affairs Office Detective's Office |
Provides eye protection. | A simple pair of sunglasses, capable of safely shielding its wearer from flashes and the blinding light (but not sound) of a flashbang. |
HUD Sunglasses |
Equipment Room | Provides eye protection and a HUD. | An advanced pair of sunglasses with a built-in security HUD, capable of safely shielding its wearer from flashes and the blinding light (but not sound) of a flashbang. The classic version doesn't feature flash protection. |
Bowman Headset |
Equipment Room | Provides ear protection. | A bowman headset designed to protect the ears and provide patrolling officers with high-fidelity radio communications. |
Black Gloves File:BGloves.png |
Equipment Room | Preventing contamination of evidence. | A standard-issue pair of one-size-fits-all gloves. Prevents the wearer from contaminating evidence with their fingerprints. |
Forensics Gloves |
Detective's Office | Preventing contamination of evidence. | A special pair gloves for the Detective. Prevents the wearer from contaminating evidence with their fingerprints or fibres. |
Krav Maga Gloves |
Warden's Office | Learning Krav Maga | These gloves bestow the wearer martial knowledge in the arts of Krav Maga through use of advanced cybernetics and nanochips embedded inside them. Issued to the warden, they allow the wearer to trip, lung punch, and throat punch enemy combatants. |
Earmuffs |
Firing Range | Provides ear protection. | Capable of blocking out any and all sound, earmuffs will protect against deafness and loud noises. Wearing them comes at the cost of not being able to hear anything. |
Security Gas-Mask |
Equipment Room | Provides face protection and a hailer. | Functionally equivalent to a regular gas-mask, but with the added ability of shouting a variety of phrases at fleeing suspects. A screwdriver can be used to manually change phrases. |
Holobadge |
Warden's Office | Provides identification and authority. | A multi-purpose holobadge that will accept the credentials from a valid ID. Can be shoved into people's faces. |
Forensic Scanner |
Detective's Office | Analyses crime scenes. | A multipurpose forensics device capable of detecting fibers, fingerprints, reagents, and DNA from blood spatter. Using it in hand allows the operator to search for DNA/fingerprint matches. |
Holster |
Detective's Office | Discreetly holsters weapons. | Capable of being attached to a jumpsuit, the holster provides a discrete place to holster your weapon until needed. In Hotkey Mode the holster can be quickly accessed with the H key. |
Evidence Bag |
Detective's Office Processing |
Preventing contamination of evidence. | Evidence bags are used to safely store evidence so it can be handled without contaminating forensic evidence. |
Space Law File:SpaceLaw.png |
Security | Provides reference for Space Law. | This is an on-station copy of Nanotrasen's Space Law. |
Donut Box |
Security Office | Fuel for the hungry officer. | A box of six donuts. The sprinkled ones provide minor healing to security officers. |
Handcuffs |
Equipment Room Armory |
Restrains suspects. | Handcuffs can be used to detain suspects, or attached to shoes to be used as ankle-cuffs to restrict movement. |
Zipties |
Equipment Room | Restrains suspects. | Zipties can be used to detain suspects but unlike handcuffs they are single use. |
Pepperspray |
Equipment Room | Subdues unwilling targets. | A small 50u canister of capsaicin. Capsaicin is an irritant capable of blinding and stunning targets who aren't wearing protective eye-wear. |
Flash |
Equipment Room | Blinds targets and borgs. | A flash can be used to disorient all targets without proper eye protection in range. Useful for crowd control, or detainees. |
Energy Bola |
Equipment Room | Hinders suspect movement. | Energy Bolas can be thrown at a fleeing or non-moving target in order to make their escape more difficult by hindering their movement. |
Flashbang |
Equipment Room Armory |
Blinds and deafens targets. | A standard-issue flashbang capable of incapacitating a large number of targets in an area. Both ear and eye protection are required when using a flashbang. |
Tear Gas Grenade |
Armory | Stuns and blinds targets. | A grenade designed specifically for use as a riot countermeasure/crowd dispersal device. When it detonates it sends out a large plume of capsaicin into the area. |
Clusterbang |
Gamma Armory | Stuns and blinds targets. | A clusterbang capable of incapacitating a large number of targets in an extremely large area. Due to the number of detonations in a clusterbang, misuse can lead to deafness. |
Equipment
Various equipment useful for performing a variety of tasks within the security occupation.
Name | Location | Purpose | Description |
---|---|---|---|
Securitron |
Labor Camp Security |
Performs automated arrests. | A security-designated Securitron that scans nearby users to check their arrest status. Upon finding a valid arrest status, Securitrons will proceed to make an arrest. |
SecVend File:Secvend.png |
Equipment Room | Dispenses security items. | A standard-issue security vending machine. It is capable of dispensing items such as handcuffs, zipties, flashbangs, flashes, donuts, evidence bag boxes, seclites, and energy bolas. |
Secway |
Armory | Provides added mobility. | An all-purpose Secway designed to provide extra speed to the mobility impaired. The secway can't pass people, which makes it less useful in crowds. |
Portable Flasher |
Armory | Provides constant area-of-denial flashes. | A portable flasher that can be wrenched in location to secure an area. Anyone passing by the portable flasher who lacks suitable eye-protection will be flashed and stunned. There is an interval of 10 seconds between flashes. |
Deployable Barrier File:Deployable barrier.png |
Armory | Secures/barricades an area. | A deployable barrier that can be used to block doors and hallways. When a valid security ID is used on the barrier, it will bolt/unbolt itself from the floor. |
Space Pod File:Pod Mil.png |
Security Pod Bay | Provides patrols for EVA. | A security pilot outfitted with disablers and a GPS tracking unit. The components and weapon systems can be changed out with a crowbar. |
Weapon Systems |
Security Pod Bay | Armaments for the security pod. | Each module has a relatively slow rate of fire, firing two laser beams from the front of the pod per shot. The damage output per beam is the same as a conventional energy gun. |
Pod Buster File:Podbuster.png |
Armory | A professional lock-buster. | A pod-lock buster designed to drill into the locked mechanism of a locked space pod. It must be activated prior to attempting to break a pod's lock. |
Recharger |
Equipment Room Firing Range |
Recharges energy weapons. | A conventional desk or wall-mounted charging station capable of recharging energy based devices such as stun batons and laser guns. They can be unsecured and moved via the use of a wrench. |
Training Bomb |
Firing Range | Bomb defusal practice. | An inert training bomb used for defusal practice by security officers. It keeps track of the user's score and awards points for every successful defusal. |
Blindfold |
Security | Blinding detainees. | A simple blindfold made out of thick velvet. The wearer will be blinded and unable to see their surroundings. |
Straight-Jacket |
Security | Preventing self-inflicted harm. | A standard issue straight-jacket capable of effectively binding detainees suffering from psychotic breaks. The wearer is unable to use their arms so long as the jacket is on them. |
Lethal Injection |
Security | Facilitates executions. | A lethal-injection syringe filled with sodium theopental. A single injection is enough to guarantee the expiration of a sentenced inmate. |
Electric Chair File:Echair.png |
Security | Facilitates executions. | A high-voltage electropack rigged to a chair. While rudimentary in nature, the chair can be remotely or manually activated to send a fatal shock to its occupant. |
Tracking Implant |
Armory | Tracks the location of prisoners. | A standard-issue tracking implant which allows security officers to keep tabs on dangerous prisoners. Tracking implants show up on security HUDs, and also function as a teleport beacon for the Teleporter. |
Chemical Implant |
Armory | Subdues implanted prisoners. | A chemical implant that can be loaded with a variety of debilitating substances. It can be remotely activated, which makes it a valuable tool in recapturing escapees. |
Mindshield Implant |
Armory Head of Security's Office |
Protects the mind from hostile subversion. | An implant specifically designed to harden the mind against attempts at hostile subversion. Has no effect against mind-swapping or if implanted after someone has already been brainwashed. |