Difference between revisions of "Guide to Research and Development"
(Made a small change to the subtitle R&D and replaced 'Tech Levels' with 'Research Levels'.) |
(I have rewritten/simplified the rest of the guide completly, by rewriting most of the texts into bullet points along with adding images for easier explainations. Basically finished what i started some hours ago.) |
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The main purpose of Research & Development (short R&D or RnD) is to provide upgrades to the various machines around the station, to contribute to the various station objectives, to equip the crew with better equipment and to offer robotics more possabilities through higher research levels. <br> | The main purpose of Research & Development (short R&D or RnD) is to provide upgrades to the various machines around the station, to contribute to the various station objectives, to equip the crew with better equipment and to offer robotics more possabilities through higher research levels. <br> | ||
To perform the R&D role, you will need to construct and deconstruct various items, in order, to get | To perform the R&D role, you will need to construct and deconstruct various items, in order, to get Research Levels, which in turn grants access to more complex and powerful items. <br> | ||
Do note that some items require Toxins research, performed in the toxin test area (see [[Guide to Toxins]]), Illegal Technologies Research, acquired by deconstructing [[Syndicate Items]] and Alien Research, obtained by deconstructing [[Abductor|Abductor Gear]]. <br> | Do note that some items require Toxins research, performed in the toxin test area (see [[Guide to Toxins]]), Illegal Technologies Research, acquired by deconstructing [[Syndicate Items]] and Alien Research, obtained by deconstructing [[Abductor|Abductor Gear]]. <br> | ||
In order to use any of the machinery in R&D you will need to use the R&D console, which's | In order to use any of the machinery in R&D you will need to use the R&D console, which's interface looks like this: | ||
[[File:R&D Console Interface.png]] | [[File:R&D Console Interface.png]] | ||
Line 33: | Line 33: | ||
There are also information given about the current item in the Deconstructive Analyzer: | There are also information given about the current item in the Deconstructive Analyzer: | ||
* A: Research Branch | * A: Research Branch | ||
* B: Research Levels of the | * B: Research Levels of the item | ||
* C: Research Levels of the | * C: Research Levels of the Database | ||
If the item is then deconstructed the | If the item is then deconstructed the Research Levels of the Database can be increased by 1: | ||
* If B and C are equal. (This is the suggested methode as items with higher tech levels can be deconstructed later on to archieve higher tech levels.) | * If B and C are equal. (This is the suggested methode as items with higher tech levels can be deconstructed later on to archieve higher tech levels.) | ||
* If B is larger than C. | * If B is larger than C. | ||
There are also exceptions to this, like some tech notes from the [[Sol Traders]]. | |||
Basic research (Tech Levels up to 5) can be fully archieved by just deconstructing items from the [[Protolathe]] and [[Circuit Imprinter]], <br> | Basic research (Tech Levels up to 5) can be fully archieved by just deconstructing items from the [[Protolathe]] and [[Circuit Imprinter]], <br> | ||
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The Protolathe allows for the creation of a variety of items, ranging from bluespace constructions, medical tools and implants, stock parts for all kind of machinery, over to weaponry. (See [[Protolathe]] for a full list) <br> | The Protolathe allows for the creation of a variety of items, ranging from bluespace constructions, medical tools and implants, stock parts for all kind of machinery, over to weaponry. (See [[Protolathe]] for a full list) <br> | ||
However, it only starts out with the most basic items avaiable, akine to an [[autolathe]], which can be deconstructed to unlock better technologies. <br> | However, it only starts out with the most basic items avaiable, akine to an [[autolathe]], which can be deconstructed to unlock better technologies. <br> | ||
The stronger/advanced/better the items, the more materials and a larger variety of them are required (resulting in R&D being | The stronger/advanced/better the items, the more materials and a larger variety of them are required (resulting in R&D being dependent on mining), along side higher Research Levels. <br> | ||
[[File:Protolathe_Interface.png]] | [[File:Protolathe_Interface.png]] | ||
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* A: Name of the Item | * A: Name of the Item | ||
* B: Materials required | * B: Materials required | ||
* C: | * C: Missing Materials | ||
Items can also be printed once, five times or ten times. | Items can also be printed once, five times or ten times. | ||
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= Server Saving = | = Server Saving = | ||
[[File:Rndserver.png]] | |||
Server Saving is an integral part of R&D, as it will update the server on station, creating a back-up of the Database. <br> | |||
Syncing will save the best Research Levels of both the server and R&D console on both devices, meaning it can also be used to redownload the back-up on the server in case the R&D console got destroyed. <br> | |||
This back-up can also be used by Robotics and is essential for Robotics to operate successfully, as it will grand them better technologies for their exosuit fabricators. <br> | |||
Furthermore the [[Research Director]] can access the R&D server management computer and either transfer or delete research blueprints to other computers on station. <br> | |||
To sync just head into the settings of the R&D console. | |||
= | [[File:R&D_Console_Settings.png]] | ||
From there everything is pretty self explanatory, with Device Linkage Menu allowing for the disconnecting and reconnecting from the nearby devices. (Destructive Analyzer etc.) | |||
= Technology Disks = | |||
[[File:Comp_design_or_tech_disk.png|32px]] | |||
Technology Data Storage Disks (short Tech Disks) are used to store Research Levels on a physical disk, they can be used to: | |||
* Transfer Research Levels between different devices (necessary to transfer Toxins Research from the tachyon-doppler array to the R&D console) | |||
* Complete your [[Scientist#Job_Tasks|Job Task]] (by letting [[Cargo]] ship Tech Disks with basic research off station) | |||
To load Research Levels on the Tech Disks (you can make more with the Protolathe): | |||
* Insert a Tech Disk into the R&D console | |||
* Go under the tab 'Disk Operations' | |||
* Use the 'Load Tech to Disk' button | |||
[[File:Empty Disk Operations.png]] | |||
* Use the 'Copy to Disk' button (B) to download the Research Levels of the respective Research Branch | |||
[[File:Disk Operations download.png]] | |||
A: The Research Branches required for the completion of the Scientists Job Task | |||
Now you have a Tech Disk with research loaded onto it in the R&D console. | |||
[[File:Loaded_Disk_Operations.png]] | |||
In comparison to an empty Tech Disk you can now not only eject it but also: | |||
* Upload it to the Database | |||
* Clear the Disks research to copy new ones onto it | |||
= A Love Letter to R&D = | |||
Research and Development is one of the, if not the most tedious and repetitive task on the entire station. <br> | |||
Therefore, here are some ideas on how to make your stay in R&D more pleasant for yourself and others: | |||
* Be proactive about handing out items (This can range from giving out items to people, they didn't even ask for but are yet useful to them, to going around the station with a locker full of useful equipment) | |||
* Don't only upgrade machinery, but also construct more | |||
* Remodel R&D (transform it into a more efficient set up and add more machines, so it is able to perform more different tasks) | |||
* Set up a [[Guide_to_Teleportation#Quantum_Pads|Quantum Pad network]] | |||
* Construct a back-up [[Telecommunications|Telecomms]] | |||
* Experiment with the different items R&D can create | |||
R&D isn't only R&D, but also Telescience and Telecommunications, along with technically any department on the Cyberiad, giving you the chance to let it be whatever you want it to be. | |||
= Mad Scientist = | = Mad Scientist = | ||
R&D can provide some of the best equipment on station, allowing you to use the newest cutting edge tools, implants and even weaponry, if you have an emagg to crack the lockboxes, containing them, open. <br> | |||
Be aware, while it is unsuspicious for you to print jaws of life or advanced grenade casings for yourself, there will be questions if someone happens to witness you slipping a handheld crew monitor into your pocket. <br> | |||
Furthermore you are able to construct nearly any console and machine there is on station, allowing for a stealthy approuch to sabotaging the station and the construction of everything robotics is able to create. |
Revision as of 14:11, 28 December 2019
Research & Development
The main purpose of Research & Development (short R&D or RnD) is to provide upgrades to the various machines around the station, to contribute to the various station objectives, to equip the crew with better equipment and to offer robotics more possabilities through higher research levels.
To perform the R&D role, you will need to construct and deconstruct various items, in order, to get Research Levels, which in turn grants access to more complex and powerful items.
Do note that some items require Toxins research, performed in the toxin test area (see Guide to Toxins), Illegal Technologies Research, acquired by deconstructing Syndicate Items and Alien Research, obtained by deconstructing Abductor Gear.
In order to use any of the machinery in R&D you will need to use the R&D console, which's interface looks like this:
It contains the:
- Disk Operations (Tech Disks)
- Destructive Analyzer Menu (Deconstruction)
- Protolathe Menu (Protolathe)
- Cicuit Imprinter Menu (Circuit Imprinter)
- Settings (Server Saving)
- Research Branches with their current Research Levels
Deconstruction
The Destructive Analyzer deconstructs items in order to increase the Research Levels of the Console and therefore allows to unlock further technologies for the Protolathe and Circuit Imprinter.
The deconstruction process is as follows:
- Place the item to be deconstructed into the Analyzer
- Use the R&D console and go under the tab 'Deconstructive Analyzer Menu'
- Use the 'Deconstruct Item' (D) button, to deconstruct the item or the 'Eject Item' (E) button, to eject the item
There are also information given about the current item in the Deconstructive Analyzer:
- A: Research Branch
- B: Research Levels of the item
- C: Research Levels of the Database
If the item is then deconstructed the Research Levels of the Database can be increased by 1:
- If B and C are equal. (This is the suggested methode as items with higher tech levels can be deconstructed later on to archieve higher tech levels.)
- If B is larger than C.
There are also exceptions to this, like some tech notes from the Sol Traders.
Basic research (Tech Levels up to 5) can be fully archieved by just deconstructing items from the Protolathe and Circuit Imprinter,
while advanced research (Tech Levels from 5 upwards) will most of the time require items from other departments (including Xenobiology and Robotics).
The RnD breakdown list allows the completion of basic research, do note however that this list is not necessarily the most efficient and experimentation and additional investigation is recommended.
Here is a helpful tool for simulating items you can deconstruct, should you wish to experiment. The 'filter' button will filter for items that will only improve the selected tech level.
Protolathe
The Protolathe allows for the creation of a variety of items, ranging from bluespace constructions, medical tools and implants, stock parts for all kind of machinery, over to weaponry. (See Protolathe for a full list)
However, it only starts out with the most basic items avaiable, akine to an autolathe, which can be deconstructed to unlock better technologies.
The stronger/advanced/better the items, the more materials and a larger variety of them are required (resulting in R&D being dependent on mining), along side higher Research Levels.
- A: Material/Chemical Storage (allows for the ejection of materials/chemicals in different quantities)
- B: Search Bar (for tracking specific items)
- C: Different Categories (for producing multiple similiar items, e.g. stock parts or implants)
If you found the item you were searching for it can look like this:
- A: Name of the Item
- B: Materials required
- C: Missing Materials
Items can also be printed once, five times or ten times.
Circuit Imprinter
The Circuit Imprinter allows for the creation of boards for different consoles and machinery. (See Circuit Imprinter for a full list)
Functions pretty much like the Protolathe, with the exception of only requiring glass and a handful of times metal for it's boards.
Server Saving
Server Saving is an integral part of R&D, as it will update the server on station, creating a back-up of the Database.
Syncing will save the best Research Levels of both the server and R&D console on both devices, meaning it can also be used to redownload the back-up on the server in case the R&D console got destroyed.
This back-up can also be used by Robotics and is essential for Robotics to operate successfully, as it will grand them better technologies for their exosuit fabricators.
Furthermore the Research Director can access the R&D server management computer and either transfer or delete research blueprints to other computers on station.
To sync just head into the settings of the R&D console.
From there everything is pretty self explanatory, with Device Linkage Menu allowing for the disconnecting and reconnecting from the nearby devices. (Destructive Analyzer etc.)
Technology Disks
Technology Data Storage Disks (short Tech Disks) are used to store Research Levels on a physical disk, they can be used to:
- Transfer Research Levels between different devices (necessary to transfer Toxins Research from the tachyon-doppler array to the R&D console)
- Complete your Job Task (by letting Cargo ship Tech Disks with basic research off station)
To load Research Levels on the Tech Disks (you can make more with the Protolathe):
- Insert a Tech Disk into the R&D console
- Go under the tab 'Disk Operations'
- Use the 'Load Tech to Disk' button
- Use the 'Copy to Disk' button (B) to download the Research Levels of the respective Research Branch
A: The Research Branches required for the completion of the Scientists Job Task
Now you have a Tech Disk with research loaded onto it in the R&D console.
In comparison to an empty Tech Disk you can now not only eject it but also:
- Upload it to the Database
- Clear the Disks research to copy new ones onto it
A Love Letter to R&D
Research and Development is one of the, if not the most tedious and repetitive task on the entire station.
Therefore, here are some ideas on how to make your stay in R&D more pleasant for yourself and others:
- Be proactive about handing out items (This can range from giving out items to people, they didn't even ask for but are yet useful to them, to going around the station with a locker full of useful equipment)
- Don't only upgrade machinery, but also construct more
- Remodel R&D (transform it into a more efficient set up and add more machines, so it is able to perform more different tasks)
- Set up a Quantum Pad network
- Construct a back-up Telecomms
- Experiment with the different items R&D can create
R&D isn't only R&D, but also Telescience and Telecommunications, along with technically any department on the Cyberiad, giving you the chance to let it be whatever you want it to be.
Mad Scientist
R&D can provide some of the best equipment on station, allowing you to use the newest cutting edge tools, implants and even weaponry, if you have an emagg to crack the lockboxes, containing them, open.
Be aware, while it is unsuspicious for you to print jaws of life or advanced grenade casings for yourself, there will be questions if someone happens to witness you slipping a handheld crew monitor into your pocket.
Furthermore you are able to construct nearly any console and machine there is on station, allowing for a stealthy approuch to sabotaging the station and the construction of everything robotics is able to create.