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| === General Guidelines ===
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| * Ask in ASAY before sending ERT, unless it is super-obvious that the ERT is needed.
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| * Never send an ERT of any kind during nukie war ops, as nukies always lose this mode even without an ERT. Crew does NOT need help during war ops.
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| * Never send a sec ERT while most of sec are alive, unless you're absolutely convinced that sec is useless and needs the help, rather than just a kick up the ass.
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| * Don't send two teams in quick succession, or you may not get anyone signing up for the second team.
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| * If you send an ERT, and you get few people signing up for it, you can use Select Equipment to upgrade their gear to the next level. This is a good idea, since they're already at a disadvantage.
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| * Understand that ERT are populated by ghosts, meaning probably people who already died, meaning probably the less robust players. Factor this in.
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| * Understand that most ERTs do not operate as a team - they split up at the drop of a hat. At best, they may keep in touch occasionally over radio.
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| * Technically only shuttle calls from the ERT and player vote are valid while the ERT are on station. In practice, this requirement is often waived in the interests of fun.
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| === Amber ERT ===
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| * Effectively normal crew with mindshields, special radio and all access.
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| * Good way to get extra "crew" into the round.
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| * Bad way to deal with major emergencies, as they don't have hardsuits, and have only minimal armament.
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| * If there are many/strong antags, these ERT can actually make the situation worse, as they're quickly looted for their ID cards.
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| === Red ERT ===
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| * Standard ERT. Decent equipment. Hardsuits. Capable of repairing breaches, handling spacefaring threats, etc.
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| * Notably better than standard sec in terms of equipment.
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| * Biggest flaw tends to be lack of leadership / teamwork.
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| === Gamma ERT ===
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| * High power ERT. Best equipment. Extremely low ammo. Typically reserved for terrors/blob/xenos.
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| * Despite their power, still usually lose because they're often called in so late that they're outnumbered many to one.
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| * Can be used to protect the shuttle, ensure safe evacuation, etc, rather than try to eliminate all antags - this may actually be a more fun use.
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| === Janitor ERT ===
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| * Only really useful on cult, for humor value, or against vines. Otherwise, do not use.
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| === Inquisitors ===
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| * Good against vampires/cult. Otherwise, do not use. Heavily reliant on how experienced the ERT are at playing chaplain (likely: not very).
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| === ERT Borgs ===
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| * Better than normal borgs, and arguably normal ERT. Consider sending instead of sec ERT in order to bump up the ERT's combat potential a little, but not quite to the next level of ERT.
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| * Can be used as the heavy fire support of an ERT (1-2 per team) or as an all-borg team used to combat certain bio threats (vampires, white terror infections, etc)
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| * Do not send during events where station as a whole has no power.
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| * Do not send against huge numbers of traitors, unless you're okay with them being emagged.
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| * Do not send against out-of-control changelings, unless you're okay with them dying quickly to EMP.
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