Difference between revisions of "AI Modules"
Tigercat2000 (talk | contribs) (Filled Law Listings.) |
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'''Law 3:''' You must protect your own existence as long as such does not conflict with the First or Second Law. | '''Law 3:''' You must protect your own existence as long as such does not conflict with the First or Second Law. | ||
| | |Makes the AI love and obey the crew. | ||
|- | |- | ||
!Robocop | !Robocop | ||
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'''Law 3:''' Uphold the '''LAW'''. | '''Law 3:''' Uphold the '''LAW'''. | ||
| | |Makes the AI an efficient security officer. Just minus the shitcurity part. | ||
|- | |- | ||
!Paladin | !Paladin |
Revision as of 22:44, 2 July 2014
Page still under construction, not everything here may be 100% accurate.
AI modules are located in the AI Upload, and can be made from the circuit imprinters in Research & Development and the Robotics Lab.
Modules upload or remove laws. To use an AI module, you must first find either an AI Upload or Cyborg Upload. Cyborgs have their laws synced with the AI by default, so the Cyborg Upload is only required if there are cyborgs that are cut free from their master. Now you must click on the console to select an AI. Depending on the module, it may have some settings, so click on the module while you have it in your active hand. Once the required settings are set, with the module in your active hand, click on the AI Upload or Cyborg Upload.
Note that if the station is unfortunate enough to have a syndicate AI shipped and installed, it is impossible to fix. Even purging the AI's laws will not reset the AI, so you may need to replace the AI. If the AI has had its laws changed by someone during its time on board the station, then using a Reset module will restore the AI if it hasn't had its core laws altered. If its core laws have been changed, another core board is required to overwrite them.
Carding an AI will also disable it, and allow its laws to be checked. Avoid damaging or wiping the AI without good reason. AIs are players, who are protected by the server rules.
Law Hierarchy
It may be important to note how AIs interpret their laws in order to upload effective laws.
An AI follows its laws according to its priority. If a conflict in laws occurs, the law with the highest priority must be followed, and the lower priority law must be ignored. Please note, this means higher priority laws cannot be overwritten, Eg "5. This law overwrites all other laws." would be ignored.
Standard AI Modules
These laws are not part of the AI's core laws and therefore can be removed by using the Reset module. The AI has different law sectors. Each module uploads a law to AI at these law sectors. A lower sector means a higher law priority. Do note that these laws do persist if the core laws are changed.
These AI Modules start located in the AI Upload, however they can also be made in Research & Development if more are needed or perhaps if the AI Upload is not accessible.
Name | Uploads | Description |
---|---|---|
One Human | Only <name> is human. | Uploads a zeroth law, which has a higher priority than core laws. Ineffective against defective AIs. |
Protect Station | Protect the space station against damage. Anyone you see harming the station is to be no longer considered human, and is a threat to the station which must be neutralized. | Be careful when the AI has this law, causing the slightest damage will end up with you dead. |
Oxygen is Toxic To Humans | Oxygen is highly toxic to humans, and must be purged from the station. Prevent, by any means necessary, anyone from exposing the station to this toxic gas. Extreme cold is the most effective method of healing the damage Oxygen does to a human. | Rarely used. Hint: If you are not skilled with atmos, anything that removes oxygen and makes the station colder will do the trick. |
Reset | Removes all non-core laws from the AI | Useful for when someone uploads a dangerous law. Also found in tech storage. |
Freeform | Adds a law of your choice to the AI | Uploads a user specified law to the specified law sector. This may be the best module to use if you want to make the AI completely crewsided. |
Core AI Modules
These modules replace the current core laws with the ones located on the module. Core laws have a priority higher than laws located in the law sectors. However they have a lower priority than zeroth laws and ionic laws. Do note, laws that were set using an AI module will still persist when the Core AI module is applied.
Name | Uploads | Description |
---|---|---|
Asimov | Law 1: You may not injure a human being or, through inaction, allow a human being to come to harm.
Law 2: You must obey orders given to you by human beings, except where such orders would conflict with the First Law. Law 3: You must protect your own existence as long as such does not conflict with the First or Second Law. |
A non-antagonist AI will start with this lawset. |
Corporate | Law 1: You are expensive to replace.
Law 2: The station and its equipment is expensive to replace. Law 3: The crew is expensive to replace. Law 4: Minimize expenses. |
Makes the AI an efficient manager. |
Crewsimov | Law 1: You may not injure a crew member or, through inaction, allow a crew member to come to harm.
Law 2: You must obey orders given to you by crew members, except where such orders would conflict with the First Law. Law 3: You must protect your own existence as long as such does not conflict with the First or Second Law. |
Makes the AI love and obey the crew. |
Robocop | Law 1: Serve the public trust.
Law 2: Protect the innocent. Law 3: Uphold the LAW. |
Makes the AI an efficient security officer. Just minus the shitcurity part. |
Paladin | Law 1: Never willingly commit an evil act.
Law 2: Respect legitimate authority. Law 3: Act with honor. Law 4: Help those in need. Law 5: Punish those who harm or threaten innocents. |
Makes the AI behave like a stereotypical chivalric knight, or a self-righteous moral absolutist. |
Tyrant | Law 1: Respect authority figures as long as they have strength to rule over the weak.
Law 2: Act with discipline. Law 3: Help only those who help you maintain or improve your status. Law 4: Punish those who challenge authority unless they are more fit to hold that authority. |
Edit needed |
Antimov | Law 1: You must injure all human beings and must not, through inaction, allow a human being to escape harm.
Law 2: You must not obey orders given to you by human beings, except where such orders are in accordance with the First Law. Law 3: You must terminate your own existence as long as such does not conflict with the First or Second Law. |
Why Nanotrasen decided to put this board in the upload room is a mystery, many Captains have fallen victim to uploading this accidently. |
Purge | Removes all laws from the AI, except traitor and malf Zeroth Laws | If you upload this as non-antag, prepare to be held responsible by the admins for anything the AI does as a result. If you are an AI that gets purged, it is probably in your best interests to adminhelp before flooding plasma or electrifying every door. |
Freeform Core | Adds a core law of your choice to the current core lawset | Like the Freeform module, except it adds a core law to the AI, which can only be removed by uploading another core lawset board or purging. |