Difference between revisions of "Tesla Engine"

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{{Missing Images|Missing=File:EngineContainmentTesla.png, File:ParticleAccelerator.png, File:EngineOuterContainmentTesla.png}}
[[File:SingularityEngine.png|thumb|right|350px|The Engine Area]]
= How To Set Up The Tesla =
<span style="color:#ff0000">'''Caution: New engineers are strongly encouraged to ask another engineer for assistance.'''</span>


Located at the southern end of engineering in Space is the Tesla Engine. A modern, efficient and safe alternative to the infamous Singularity Engine.<br>
==The Tesla Engine==
It's really not that hard to set up the tesla properly and keep it maintained. This guide will assume that you're doing it alone, either because you're the only engineer that signed up, or because everyone else decided they had better things to be doing. First off, you'll need to know what to bring to the tesla room with you, which you can acquire handily from around Engineering.
The Tesla Engine is a modern, efficient and safe alternative to the infamous [[Singularity Engine]].  




''Note: Each of the following "Setting Up" sections can be performed individually or with additional team members. Order of operation does not matter as long as "Finishing Up" is done last.
==Containment==
For the safest setup, a Tesla engine requires three layers of containment to ensure that the tesla ball stays safely within a confined space. On the innermost layer, a '''required''' 3x3 energy containment field. Additionally, you will need grounding rods to absorb the arcs of lightning so that they don't wreck other machinery/structure. On the middle layer is a large solid container constructed out of reinforced walls to keep out intruders/meteors as well as house all the equipment needed to run the engine. The outermost layer(optional) is a soft barrier constructed out of lattices and grilles to sop up meteors.  


===Energy Field===
An energy field is the only thing a tesla '''cannot''' travel through. If this fails, the tesla will breach containment. In other words, don't fuck up this step. You will need:
* A minimum of '''4''' field generators [[File:Field generator.png|64px]]
* A powerful energy source [[File:CableCoils.png|64px]]
* A minimum of '''2''' Emitters [[File:Emitter.png|64px]]
* A 5x5 area
* 2 Grounding Rods  [[File:Grounding rod.png|64px]]


== Setting Up the Particle Accelerator==
All of this equipment can be acquired from either R&D or Cargo.
<span style="color:#ff0000">'''Caution: Do not bump into the accelerator before it is secured with a wrench. If you knock a piece out of place, right-click > "Pull" it back and right-click > "Rotate" to put it back in its place.'''</span>


# Equip a [[File:Wrench.png]] wrench and click on each of the 6 sections of the engine, including the [[File:Control box.png]] control box. You will see "You secure the external bolts" 7 times. Make sure the arrow on the control box is pointing down. This is often a pitfall of new engineers. Rotate it until it is.
Begin by placing plating down in an open space, this is where your Singularity generator will go. Follow this by building three tiles of lattice out in each direction and placing playing at the end of each of these. Continue placing lattice to make a box out of each of these. Make plating on each corner.
# Equip [[File:CableCoils.png]] wires and click on each of the 6 sections of the engine, including the control box. You will see "You add some wires" 7 times.
[[File:EngineContainmentTesla.png|right|thumb]]
# Equip a [[File:Screwdriver_tool.png]] screwdriver  and click on each of the 6 sections of the engine, including the control box. You will see "You close the access panel" 7 times.
Now that you have done this, place a field generator on each of the external plating. Make sure that they are properly secured. Once secured, place 4 tiles of lattice out in any direction from the corner field generators. Only the corners need emitters(and they only need one emitter). At the end of these lattices place some plating(this is where the emitters will go soon).
# Click on the control box to open its menu, then click on "Run Scan".
#* If you continue to see "Unable to detect parts", you missed something in steps 1-3. If you examine (shift-click) each part, you'll see a hint as to what you missed.
#* If you see "All parts in place", you're free to continue.


<span style="color:#ff0000">'''Caution: Do not click "Toggle Power" yet!'''</span>
Before attaching the emitters, you will need to build a perimeter out of either catwalks or plating so that you can lay cable all the way around. Do this in a way so that you can build cable coil nodes(endpoints) at each spot where the emitters would go. Ensure that the emitters are facing the field generators. Then you will need to wrench each of them down and weld them into place. You will turn them on later.


== Setting up the Tesla ==
===Hard Containment===
# Nag the [[Chief Engineer|Chief]] to choose the Tesla using the [[File:enginepicker.gif]] Bluespace Engine Delivery Device. If there isn't a Chief Engineer, beg the [[AI|local doorknob]] to let you into the office so that you can take it and do it yourself. If you want to run a Singularity engine instead, look at the [[Singularity Engine|Guide to the Singularity Engine]].
[[File:EngineOuterContainmentTesla.png|right|thumb]]
# Make sure your [[File:EmergencyOxygenTank.png]] oxygen tank and [[File:BreathMask.png]] breath mask are equipped and your oxygen tank is "Open" or highlighted "On" in your HUD.
Whenever making an engine that is susceptible to being tampered with or fragile to high-speed space rocks you will likely need a barrier from space. Build walls or reinforced walls around your current constructions. You can build your wires around the interior perimeter of this containment too. Ensure that there is an airlock leading in and out that is accessible only by engineering.
# Use one of the two southern [[File:Airlock_external.png]] External Airlock exits to go outside the station.
#* (Optional) Enable your [[File:Magboots.png]] magboots' mag-pulse traction system so you don't accidentally slip into space or into something dangerous.
# Click on each of the 4 [[File:Emitter.png]] Emitters to turn them on.
#* <span style="color:#ff0000">'''Caution: Do not stand in front of active emitters!'''</span>
#* Remember to lock each emitter with your ID card, to prevent accidental (or purposeful) failure of containment.
# Walk around the ''outside'' of the inner circle and click on each of the 8 [[File:Field_generator.png]] Field Generators, being careful to time your movement while passing in front of online [[File:Emitter.png]] Emitters.
#* Slowly, you will see a [[File:Containment_field.gif]] containment field surrounding the inner circle connected by the Field Generators.
#* <span style="color:#ff0000">'''Caution: Do not walk into the containment field!'''</span>
# When the containment field has surrounded the entire inner circle, head back inside to the particle accelerator room.


===Soft Barriers===
Along the outer walls, build 2x8 sections of grilles to absorb the impact of the damage caused by meteors and further impede the incursion of intruders into the engine area.


==Particle Accelerator==
[[File:ParticleAccelerator.png|thumb|right]]
Next, you will need to order a [[Supply Crates#Particle Accelerator|Particle Accelerator(PA) kit]] from cargo. Don't open it until you have it where you want to install it.
You will need to construct it a minimum of 6 tiles away from containment. The Particle Accelerator is T-shaped and it fires in the direction of flat side of the T. Each piece will need to be properly oriented, wrenched down, wired with cable coil, and screwed close


== Finishing Up ==
Additionally, a PA control console will need to be constructed next to the PA with board from the cargo crate kit. In order for the PA to function it must be powered /Unfinished: need to add how to power/
# Open the [[File:Control box.png]] control box menu.
# Click "Toggle Power" to turn the power on.
# Set Particle Strength = 2.
# Walk down and look out the window. You will see a stream of green particles shoot out from the Particle Accelerator, and after a few seconds, a badass Tesla Ball will appear.
# Unlike the Singularity, the Tesla engine cannot enter a critical state in which it would be possible for it to escape containment. You can turn the Particle Accelerator off or leave it running for maximal power generation.


[[File:Tesla_ball.gif]]
==Power Generation==
===Tesla Coils===
Place tesla coils [[File:Tesla coil.png|32px]] right next to containment, closer to it than the grounding rods. Once you do that, you should wrench them down onto wire node(direction doesn't matter). The tesla coils, the more power generated. They will automatically generate power when shocked.


== [[File:SMES.png]] Return to the SMESs ==
===SMES===
# Return to the right 3 SMES. These power the majority of the station. Make sure the sum of their output is at least as high as total power usage on the station. Typically the station uses around 200,000 W. You can check if the SMES are outputting enough power at the Grid Power Monitoring Computer in the top left of the engine room. Make sure the Total Power is significantly higher than the Total Load, otherwise devices throughout the station will slowly stop functioning.
You will needs at least two [[SMES]] units to manage the power from your engine and to power your engine. See [[Guide to Advanced Construction|here]] for a guide on construction. Both SMES should be hooked directly into the engine wire network(which is separate from the station). However the output of one SMES(SMES 1) will feed directly back into the engine wire network and the other SMES(SMES 2) will output into the stations power net.
# Once the Tesla is outputting power, return to all 4 SMES, and set the input to "Charge Mode: Auto". Set the Input Level higher than the Output Level so that each SMES gains charge over time. The input should say "Partially Charging" and the "Stored Capacity" % should be slowly increasing.
# The output of the lone SMES on the left is not that important anymore because it primarily powers the emitters and the engine room. Now that the engine is running, it should be able to sustain the emitters on its own. That being said, it is recommended that you leave it on in case something goes wrong, and that you make sure the leftmost SMES is charging in case of emergency.
# If you did everything right, the engine room [[File:APC.png]] APC will be charging (the one just north of the lone SMES).


The yellow circuit is powered by the engine and the leftmost SMES, while the red circuit is powered by the right 3 SMES. However, all 4 SMES get their input from the yellow circuit. Also, the circuits will always prioritize charging the SMES over powering devices in the circuit. This means that if the sum of the SMES inputs is greater than the output of the engine and the left SMES combined, the '''emitters will fail, followed shortly by containment'''. To prevent this, you can check the Engine Power Monitoring Computer, just below the similarly named Grid Power Monitoring Computer. Make sure that the Total Power is significantly higher than the Total Load at all times!
Before starting the engine, SMES 1 will need to have its output set to max and SMES 2 will need to have its Input and Output set to 0.


== Continued Upkeep ==
==Turning on the engine==
Before doing anything else, put on Insulated Gloves and ensure you don't have any vital organs that rely on electricity. The tesla will shock everything nearby (PA, Emitter, and Containment Field not-included) if the grounding rods aren't properly set.


Unlike the Singularity, the Tesla engine is capable of running indefinitely after it's turned on. Without tampering it's impossible for it to become a danger to the station or die out.
Once everything has been constructed. You will need to fill SMES 1 with at least 50k watts before attempting to turn the engine on(containment may fail otherwise). This can be done by using a P.A.C.M.A.N generator on the engine network for a bit of time.


While SMES 1 is charging you will need to drag a Tesla Generator node to the center of containment and leave it there.


Once SMES 1 has reached at least 50k watts stored, set its charge to off and set its output to max. Go to each emitter and turn them on, you will also need to turn on each field generator until a blue containment field [[File:Containment field.gif|32px]] completely encompasses inner containment.


= Turning off the Engine =
Once containment is up, you will need to walk over to the Particle Accelerator and turn it on to power level 2. You can now leave the engine and it should run without issue.
Occasionally, bad stuff happens. Well, most of the time, bad stuff happens. Sometimes it is necessary to deactivate the engine as safely as possible because nobody can maintain it. Other times meteor showers and bombs endanger your containment machinery. Whatever the crisis, if you have followed the steps above it should be safe to simply turn the accelerator off. The engine will continue to generate power as the Tesla slowly starves and shrinks, so containment won't fail until the tesla dies out and long after.


= Non-Standard Containment =
==Turning off the Engine==
The default configuration for the tesla containment is not the most efficient, and variations to the position of the field generators, emitters, tesla coils and grounding rods, can bring about differing degrees of safety and power.
Occasionally, bad stuff happens. Well, most of the time, bad stuff happens. Sometimes it is necessary to deactivate the engine as safely as possible because nobody can maintain it. Other times meteor showers and bombs endanger your containment machinery. Whatever the crisis, if you have followed the steps above it should be safe to simply turn the accelerator off. The engine will continue to generate power as the tesla starves and shrinks, so containment SHOULDN'T fail until the tesla is sufficiently small enough that it cannot cause massive damage. However, the baby tesla will take a long time to die completely.
Safe experimentation is fine, as long as you '''always''' make sure the containment field is active and stable '''before''' activating the Particle Accelerator, as is the case with any and all setups.


[[File:Custom_tesla_setup.png]]
Sometimes it's a good idea to charge the SMES quickly (using the optional techniques above) and then turn off the engine safely until you need power again. This means that poor solo-engie can actually go do other stuff and leave engineering for a bit without inadvertently destroying the station.
 
= Using it as a weapon =
The tesla is - along with massive plasma infernos and large scale bombings - one of the most brutal forces on the station. Dangerous enough when set free, it becomes an electrificty-spewing, shuttle-calling, indiscriminately murdering monstrosity. Perhaps the most dramatic way to end a round as a traitor. The tesla engine works with the singularity beacon and is extremely lethal to anyone caught outside of a locker or without a pair of insulated gloves and a hardsuit.
 
Setting the tesla free is not the easiest task to complete as a regular crew traitor, and you will get [[Glossary#Robust.2FRobusting|robusted]] in short order if you are caught. Generally speaking, all you need to do is disable the containment field. This can be accomplished by deactivating the emitters. Alternatively, you can disable the engineering APC. If you are not an engineer and get identified doing this, you can expect to not make it onto the emergency shuttle alive.


[[Category:Guides]]
[[Category:Guides]]

Revision as of 21:28, 1 April 2021

This article is missing images
MISSING:
File:EngineContainmentTesla.png, File:ParticleAccelerator.png, File:EngineOuterContainmentTesla.png

The Tesla Engine

The Tesla Engine is a modern, efficient and safe alternative to the infamous Singularity Engine.


Containment

For the safest setup, a Tesla engine requires three layers of containment to ensure that the tesla ball stays safely within a confined space. On the innermost layer, a required 3x3 energy containment field. Additionally, you will need grounding rods to absorb the arcs of lightning so that they don't wreck other machinery/structure. On the middle layer is a large solid container constructed out of reinforced walls to keep out intruders/meteors as well as house all the equipment needed to run the engine. The outermost layer(optional) is a soft barrier constructed out of lattices and grilles to sop up meteors.

Energy Field

An energy field is the only thing a tesla cannot travel through. If this fails, the tesla will breach containment. In other words, don't fuck up this step. You will need:

  • A minimum of 4 field generators Field generator.png
  • A powerful energy source CableCoils.png
  • A minimum of 2 Emitters Emitter.png
  • A 5x5 area
  • 2 Grounding Rods Grounding rod.png

All of this equipment can be acquired from either R&D or Cargo.

Begin by placing plating down in an open space, this is where your Singularity generator will go. Follow this by building three tiles of lattice out in each direction and placing playing at the end of each of these. Continue placing lattice to make a box out of each of these. Make plating on each corner.

EngineContainmentTesla.png

Now that you have done this, place a field generator on each of the external plating. Make sure that they are properly secured. Once secured, place 4 tiles of lattice out in any direction from the corner field generators. Only the corners need emitters(and they only need one emitter). At the end of these lattices place some plating(this is where the emitters will go soon).

Before attaching the emitters, you will need to build a perimeter out of either catwalks or plating so that you can lay cable all the way around. Do this in a way so that you can build cable coil nodes(endpoints) at each spot where the emitters would go. Ensure that the emitters are facing the field generators. Then you will need to wrench each of them down and weld them into place. You will turn them on later.

Hard Containment

EngineOuterContainmentTesla.png

Whenever making an engine that is susceptible to being tampered with or fragile to high-speed space rocks you will likely need a barrier from space. Build walls or reinforced walls around your current constructions. You can build your wires around the interior perimeter of this containment too. Ensure that there is an airlock leading in and out that is accessible only by engineering.

Soft Barriers

Along the outer walls, build 2x8 sections of grilles to absorb the impact of the damage caused by meteors and further impede the incursion of intruders into the engine area.

Particle Accelerator

ParticleAccelerator.png

Next, you will need to order a Particle Accelerator(PA) kit from cargo. Don't open it until you have it where you want to install it. You will need to construct it a minimum of 6 tiles away from containment. The Particle Accelerator is T-shaped and it fires in the direction of flat side of the T. Each piece will need to be properly oriented, wrenched down, wired with cable coil, and screwed close

Additionally, a PA control console will need to be constructed next to the PA with board from the cargo crate kit. In order for the PA to function it must be powered /Unfinished: need to add how to power/

Power Generation

Tesla Coils

Place tesla coils Tesla coil.png right next to containment, closer to it than the grounding rods. Once you do that, you should wrench them down onto wire node(direction doesn't matter). The tesla coils, the more power generated. They will automatically generate power when shocked.

SMES

You will needs at least two SMES units to manage the power from your engine and to power your engine. See here for a guide on construction. Both SMES should be hooked directly into the engine wire network(which is separate from the station). However the output of one SMES(SMES 1) will feed directly back into the engine wire network and the other SMES(SMES 2) will output into the stations power net.

Before starting the engine, SMES 1 will need to have its output set to max and SMES 2 will need to have its Input and Output set to 0.

Turning on the engine

Before doing anything else, put on Insulated Gloves and ensure you don't have any vital organs that rely on electricity. The tesla will shock everything nearby (PA, Emitter, and Containment Field not-included) if the grounding rods aren't properly set.

Once everything has been constructed. You will need to fill SMES 1 with at least 50k watts before attempting to turn the engine on(containment may fail otherwise). This can be done by using a P.A.C.M.A.N generator on the engine network for a bit of time.

While SMES 1 is charging you will need to drag a Tesla Generator node to the center of containment and leave it there.

Once SMES 1 has reached at least 50k watts stored, set its charge to off and set its output to max. Go to each emitter and turn them on, you will also need to turn on each field generator until a blue containment field Containment field.gif completely encompasses inner containment.

Once containment is up, you will need to walk over to the Particle Accelerator and turn it on to power level 2. You can now leave the engine and it should run without issue.

Turning off the Engine

Occasionally, bad stuff happens. Well, most of the time, bad stuff happens. Sometimes it is necessary to deactivate the engine as safely as possible because nobody can maintain it. Other times meteor showers and bombs endanger your containment machinery. Whatever the crisis, if you have followed the steps above it should be safe to simply turn the accelerator off. The engine will continue to generate power as the tesla starves and shrinks, so containment SHOULDN'T fail until the tesla is sufficiently small enough that it cannot cause massive damage. However, the baby tesla will take a long time to die completely.

Sometimes it's a good idea to charge the SMES quickly (using the optional techniques above) and then turn off the engine safely until you need power again. This means that poor solo-engie can actually go do other stuff and leave engineering for a bit without inadvertently destroying the station.