Difference between revisions of "EMP effects"

From Paradise Station Wiki
Jump to navigation Jump to search
(added everything)
Line 1: Line 1:
{{wip}}
{{wip}}
'''EMPs''' or, '''Electromagnetic Pulses''' is an intense pulse of electromagnetic radiation that can have varying effects on certain electronic equipment. Occasionally it can disable equipment and other times cause it to overload and explode. EMPs often come from [[Traitor Items#EMP|grenades]], [[Singularity Engine|Singularities]], [[Implants#EMP Implant|Implants]], and [[Guide to Chemistry#EMP|other sources]].
'''EMPs''' or, '''Electromagnetic Pulses''' is an intense pulse of electromagnetic radiation that can have varying effects on certain electronic equipment. Occasionally it can disable equipment and other times cause it to overload and explode. EMPs often come from [[Traitor Items#EMP|grenades]], [[Singularity Engine|Singularities]], [[Implants#EMP Implant|Implants]], and [[Guide to Chemistry#EMP|other sources]].
If a container is EMP'd, then everything in that container will be effect.


==Machinery==
==Machinery==
Line 17: Line 20:
!Arcade Machines/Claw Game <br> [[File:Arcademachine.png|64px]]
!Arcade Machines/Claw Game <br> [[File:Arcademachine.png|64px]]
|Has a chance to turn off, blow up, or spit out tickets/prizes.
|Has a chance to turn off, blow up, or spit out tickets/prizes.
|-
! Cloner <br> [[File:Clone.gif]]
| Will malfunction and do awful things to the occupant.
|-
|-
!Computers <br> [[File:Consoles.gif|64px]]
!Computers <br> [[File:Consoles.gif|64px]]
Line 33: Line 39:
|Will display, in the chat, with red colored text, that the device in question buzzes violently, and temporarily renders them unusable. Applies to cyborg headsets as well.
|Will display, in the chat, with red colored text, that the device in question buzzes violently, and temporarily renders them unusable. Applies to cyborg headsets as well.
|-
|-
!Sleeper <br> [[File:Sleeper.gif]]
! Shield Generator <br> [[File:Shield_Projector.gif|64px]]
| Has a chance to disable the shield
|-
!Sleeper <br> [[File:Sleeper.gif|64px]]
|Ejects the patient out of the sleeper.
|Ejects the patient out of the sleeper.
|-
!Space Heater <br> [[File:Space_Heater.gif|64px]]
| Will reduce charge of its power cell and turn it off temporarily.
|-
|-
!Turrets <br> [[File:Turret.PNG]]
!Turrets <br> [[File:Turret.PNG]]
Line 47: Line 59:
!Pacman Generators <br> [[File:Pacman_generators.gif]]
!Pacman Generators <br> [[File:Pacman_generators.gif]]
|Will explode if it's running, otherwise will just break it.
|Will explode if it's running, otherwise will just break it.
|-
! Windoor <br> [[File:Windoor.png|64px]]
| Has a 20% chance to open the windoor
|}
|}
==Equipment==
==Equipment==
Line 59: Line 74:
|-
|-
!Flashes <br> [[File:Flash.png|64px]]
!Flashes <br> [[File:Flash.png|64px]]
|Causes flashes to burn out instantly.
| Sets off the flash and causes it to burn out instantly.
|-
|-
!Energy Weapons <br> [[File:taser.png|64px]]
!Energy Weapons <br> [[File:taser.png|64px]]
|Will completely deplete the weapon’s charge.  
|Will completely deplete the weapon’s charge.  
|-
! Lazarus Injector [[File:Lazarusinjector.png]]
| Will cause it to malfunction.
|-
|-
!Stun Baton <br> [[File:StunBaton.gif|64px]]
!Stun Baton <br> [[File:StunBaton.gif|64px]]
|Will reduce the charge by only 10%  
|Will reduce the charge by only 10%  
|-
! SMES <br> [[File:SMES.png|64px]]
| Has a chance to explode, spark and produce smoke, or drain the SMES by up to 100,000 watts.
|-
|-
!Syndicate Teleporter <br> [[File:Syndi Teleporter.gif|64px]] <br>
!Syndicate Teleporter <br> [[File:Syndi Teleporter.gif|64px]] <br>
Line 72: Line 93:
!Reactive Teleport Armor <br> [[File:Teleportarmor.png]]
!Reactive Teleport Armor <br> [[File:Teleportarmor.png]]
|Disables it for 5-10 seconds based on the severity of the EMP, must be turn backed on manually by the user.
|Disables it for 5-10 seconds based on the severity of the EMP, must be turn backed on manually by the user.
|-
! Wall Flash <br> [[WallFlash.png|64px]]
| has 75% chance to set off flash.
|}
|}


Line 86: Line 110:
!Locked Lockers/Crates <br> [[File:Locker.png|64px]] <br>
!Locked Lockers/Crates <br> [[File:Locker.png|64px]] <br>
|Has a chance to unlock any locked crate/locker.
|Has a chance to unlock any locked crate/locker.
|-
! Light Switch <br> [[File:Lightswitch.png|64px]]
| Will flip the light switch
|-
|-
!Defibrillator <br> [[File:Defrib.gif|64px]]
!Defibrillator <br> [[File:Defrib.gif|64px]]
|Will instantly stun someone on harm intent, also has a 10% chance to cause a heart attack.
|Will instantly stun someone on harm intent, also has a 10% chance to cause a heart attack.
|-
! GPS <br> [[File:GPS.png|64px]]
| Disables the GPS for 30 seconds.
|-
|-
!Handheld Defibrillator <br> [[File:Handheld defib.png|64px]] <br>
!Handheld Defibrillator <br> [[File:Handheld defib.png|64px]] <br>
|Causes the Defib to overcharge its next shock and temporarily stun the next person it's used on.
|Causes the Defib to overcharge its next shock and temporarily stun the next person it's used on.
|-
! Holodeck Computer <br> [[File:Computer Solar.png|64px]]
| Will shutdown the [[Holodeck]]
|-
! Igniter <br> [[File:Igniter.png]]
| Will spark the igniter.
|-
! Power Cells <br> [[File:Power cell.png|64px]]
| Will reduce the power in the cell by up to 1000 watts.
|-
! SmartFridge <br> [[Smartfridge.png|64px]]
| has a 40% chance to emag the fridge.
|}
|}


Line 104: Line 146:
|-
|-
!AI <br> [[File:AI.gif]]
!AI <br> [[File:AI.gif]]
|Disables most of its functions temporarily, blinds it and deals small amount of brute damage.
|Disables most of its functions temporarily, blinds it and deals small amount of brute damage. Additionally has a 30% chance to either force a shuttle call or sent the AI's view back to their core.
|-
|-
!IPC <br> [[File:IPC.png|64px]]
!IPC <br> [[File:IPC.png|64px]]
Line 114: Line 156:
!Maintenance Drone <br> [[File:Maintenance drone.png]]
!Maintenance Drone <br> [[File:Maintenance drone.png]]
|Severely damages it and disables it temporarily.
|Severely damages it and disables it temporarily.
|-
! Minebot <br> [[File:Mining drone.png|64px]]
| Will do up to 100 damage to the minebot
|-
|-
!Combat Drone <br> [[File:Combatdrone.png]]
!Combat Drone <br> [[File:Combatdrone.png]]
|Will disable the drone.
|Will disable the drone.
|-
! PAI <br> [[File:PAImobile.gif|64px]]
| The [[PAI]] will be disabled for 2 minutes and it has a 66% chance of either having its directives changed or being unbinded from its master.
|-
! Mass Driver <br> [[Massdriver.png|64px]]
| Will cause the Mass driver to eject whatever is in it.
|-
! M.U.L.E Bot <br> [[File:Mulebot.png|64px]]
| Will reduce the charge in the Mulebot and EMP whatever it is carrying.
|-
! Robotic Brain <br> [[File:Robotic brain.png|64px]]
| Will cause varying brain damage to the brain.
|-
|-
!Swarmer <br> [[File:Swarmer.png]]  
!Swarmer <br> [[File:Swarmer.png]]  
Line 137: Line 194:
!CNS Rebooter Implant<br> [[File:CNS rebooter.png]]
!CNS Rebooter Implant<br> [[File:CNS rebooter.png]]
|Stuns the user.
|Stuns the user.
|-
! Death Alarm Implanter <br> [[File:Implant.gif|64px]]
| Will set off the alarm alerting over general comms that "so and so has died"
|-
|-
!Anti Drop Implant <br> [[File:Antidrop.png]]
!Anti Drop Implant <br> [[File:Antidrop.png]]

Revision as of 15:52, 2 April 2021

Sloth construction.png
Sloth construction.png
This article or section is a Work in Progress.
Assigned to:
None
Please discuss changes with assigned users. If no one is assigned, or if the user is inactive, feel free to edit.

EMPs or, Electromagnetic Pulses is an intense pulse of electromagnetic radiation that can have varying effects on certain electronic equipment. Occasionally it can disable equipment and other times cause it to overload and explode. EMPs often come from grenades, Singularities, Implants, and other sources.


If a container is EMP'd, then everything in that container will be effect.

Machinery

Item Effect
Airlock
Airlock.gif
Has a chance to force open, remove power to, or electrify airlocks.
APC
APC.png
Reduces amount of power stored in the APC's battery.
Arcade Machines/Claw Game
Arcademachine.png
Has a chance to turn off, blow up, or spit out tickets/prizes.
Cloner
Clone.gif
Will malfunction and do awful things to the occupant.
Computers
Consoles.gif
Has a chance to break computer screens, which will require repairs before use.
Fire Alarms
Firealarm.png
Has a chance to trigger the fire alarm.
Cameras
File:Cameraemp.png
Temporarily deactivates the camera.
Status displays
AIbsod.png
Sets the status display to the BSOD display.
Intercoms, headsets, and bounced radios
Comms.gif
Will display, in the chat, with red colored text, that the device in question buzzes violently, and temporarily renders them unusable. Applies to cyborg headsets as well.
Shield Generator
Shield Projector.gif
Has a chance to disable the shield
Sleeper
Sleeper.gif
Ejects the patient out of the sleeper.
Space Heater
Space Heater.gif
Will reduce charge of its power cell and turn it off temporarily.
Turrets
Turret.PNG
Temporarily disables the turret.
Turret Control
Turretcontrol.png
Turns off the turrets temporarily.
Exosuits
Most common mechs.gif
Deals brute damage, slightly drains energy level and has a chance to disable various systems.
Pacman Generators
Pacman generators.gif
Will explode if it's running, otherwise will just break it.
Windoor
Windoor.png
Has a 20% chance to open the windoor

Equipment

Item Effect
Chameleon Clothing
Chameleon jumpsuit.gif
Will cause the clothing to malfunction, changing outfits rapidly and randomly for a few seconds.
Flashes
Flash.png
Sets off the flash and causes it to burn out instantly.
Energy Weapons
File:Taser.png
Will completely deplete the weapon’s charge.
Lazarus Injector Lazarusinjector.png Will cause it to malfunction.
Stun Baton
File:StunBaton.gif
Will reduce the charge by only 10%
SMES
SMES.png
Has a chance to explode, spark and produce smoke, or drain the SMES by up to 100,000 watts.
Syndicate Teleporter
Syndi Teleporter.gif
Forces the teleporter to activate, teleporting whoever is holding it in the direction they're facing. If EMP'd while the syndicate teleporter is on the ground, it will teleport itself out of existence.
Reactive Teleport Armor
Teleportarmor.png
Disables it for 5-10 seconds based on the severity of the EMP, must be turn backed on manually by the user.
Wall Flash
64px
has 75% chance to set off flash.

Misc

Item Effect
Barsign
Haywirebarsign.gif
Breaks the barsign, making it cycle between different displays rapidly.
Locked Lockers/Crates
Locker.png
Has a chance to unlock any locked crate/locker.
Light Switch
Lightswitch.png
Will flip the light switch
Defibrillator
Defrib.gif
Will instantly stun someone on harm intent, also has a 10% chance to cause a heart attack.
GPS
File:GPS.png
Disables the GPS for 30 seconds.
Handheld Defibrillator
Handheld defib.png
Causes the Defib to overcharge its next shock and temporarily stun the next person it's used on.
Holodeck Computer
File:Computer Solar.png
Will shutdown the Holodeck
Igniter
Igniter.png
Will spark the igniter.
Power Cells
Power cell.png
Will reduce the power in the cell by up to 1000 watts.
SmartFridge
64px
has a 40% chance to emag the fridge.

Silicons

Item Usage
Cyborgs
Cyborg.png
Will temporarily stun, damage and remove some of the charge from the cyborg's battery.
AI
AI.gif
Disables most of its functions temporarily, blinds it and deals small amount of brute damage. Additionally has a 30% chance to either force a shuttle call or sent the AI's view back to their core.
IPC
IPC.png
Will damage an IPC player and put them into a crit state.
Bots
Bots.gif
Temporarily turns the bot off.
Maintenance Drone
Maintenance drone.png
Severely damages it and disables it temporarily.
Minebot
Mining drone.png
Will do up to 100 damage to the minebot
Combat Drone
Combatdrone.png
Will disable the drone.
PAI
PAImobile.gif
The PAI will be disabled for 2 minutes and it has a 66% chance of either having its directives changed or being unbinded from its master.
Mass Driver
64px
Will cause the Mass driver to eject whatever is in it.
M.U.L.E Bot
Mulebot.png
Will reduce the charge in the Mulebot and EMP whatever it is carrying.
Robotic Brain
Robotic brain.png
Will cause varying brain damage to the brain.
Swarmer
Swarmer.png
Deals huge amount of damage.
Swarmer's Beacon
Swarmerbeacon.png
Deals some damage.
Cybernetic Organs
Cybernetic heart.gif
Deals damage to the organ and can have an additional effect depending on the organ, cybernetic heart results in cardiac arrest, cybernetic lungs causes loss of breath, etc.

Implants

All of the following implants can be printed at Research and Development lab:

Item Usage
CNS Rebooter Implant
CNS rebooter.png
Stuns the user.
Death Alarm Implanter
File:Implant.gif
Will set off the alarm alerting over general comms that "so and so has died"
Anti Drop Implant
Antidrop.png
Throws all items the user is holding in their hands regardless of whether they are being held using the implant or not.
Hud Implants
SechudImplant.png
Obstructs the vision of the user for short period of time.
Reviver Implant
Reviver.png
Stops the user's heart.