Difference between revisions of "Research Items"
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<tabs> | <tabs> | ||
<tab name="AI Modules"> | <tab name="AI Modules"> | ||
{|class="wikitable sortable mw-collapsible" width:" | {|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;" | ||
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;" | |- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;" | ||
! style='background-color:#A06DA0' width:64px; |Icon | |||
! style='background-color:#A06DA0' width:150px; |Name | |||
! style='background-color:#A06DA0' |Description | |||
! style='background-color:#A06DA0' width:150px; |Required Tech Levels | |||
! style='background-color:#A06DA0' width:200px; |Required Materials | |||
|- | |- | ||
![[File:AICircuitboard.png]] | ![[File:AICircuitboard.png]] | ||
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</tab> | </tab> | ||
<tab name="Engineering Machinery"> | <tab name="Engineering Machinery"> | ||
{|class="wikitable sortable mw-collapsible" width:" | {|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;" | ||
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;" | |- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;" | ||
! style='background-color:#A06DA0' width:64px; |Icon | |||
! style='background-color:#A06DA0' width:150px; |Name | |||
! style='background-color:#A06DA0' |Description | |||
! style='background-color:#A06DA0' width:150px; |Required Tech Levels | |||
! style='background-color:#A06DA0' width:200px; |Required Materials | |||
|- | |- | ||
![[File:Circuitboard.png]] | ![[File:Circuitboard.png]] | ||
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</tab> | </tab> | ||
<tab name="Hydroponics Machinery"> | <tab name="Hydroponics Machinery"> | ||
{|class="wikitable sortable mw-collapsible" width:" | {|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;" | ||
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;" | |- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;" | ||
! style='background-color:#A06DA0' width:64px; |Icon | |||
! style='background-color:#A06DA0' width:150px; |Name | |||
! style='background-color:#A06DA0' |Description | |||
! style='background-color:#A06DA0' width:150px; |Required Tech Levels | |||
! style='background-color:#A06DA0' width:200px; |Required Materials | |||
|- | |- | ||
![[File:Circuitboard.png]] | ![[File:Circuitboard.png]] | ||
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|- | |- | ||
</tab> | </tab> | ||
<tab name="Misc | <tab name="Misc Machinery"> | ||
{|class="wikitable sortable mw-collapsible" width:" | {|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;" | ||
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;" | |- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;" | ||
! style='background-color:#A06DA0' width:64px; |Icon | |||
! style='background-color:#A06DA0' width:150px; |Name | |||
! style='background-color:#A06DA0' |Description | |||
! style='background-color:#A06DA0' width:150px; |Required Tech Levels | |||
! style='background-color:#A06DA0' width:200px; |Required Materials | |||
|- | |- | ||
![[File:Circuitboard.png]] | ![[File:Circuitboard.png]] | ||
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</tab> | </tab> | ||
<tab name="Subspace Telecomms"> | <tab name="Subspace Telecomms"> | ||
{|class="wikitable sortable mw-collapsible" width:" | {|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;" | ||
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;" | |- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;" | ||
! style='background-color:#A06DA0' width:64px; |Icon | |||
! style='background-color:#A06DA0' width:150px; |Name | |||
! style='background-color:#A06DA0' |Description | |||
! style='background-color:#A06DA0' width:150px; |Required Tech Levels | |||
! style='background-color:#A06DA0' width:200px; |Required Materials | |||
|- | |- | ||
![[File:Circuitboard.png]] | ![[File:Circuitboard.png]] | ||
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|[[File:Glass.png|32px]]1000 Glass<br> | |[[File:Glass.png|32px]]1000 Glass<br> | ||
|- | |- | ||
</tab><tab name="Computer Boards"> | </tab> | ||
{|class="wikitable sortable mw-collapsible" width:" | <tab name="Computer Boards"> | ||
{|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;" | |||
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;" | |- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;" | ||
! style='background-color:#A06DA0' width:64px; |Icon | |||
! style='background-color:#A06DA0' width:150px; |Name | |||
! style='background-color:#A06DA0' |Description | |||
! style='background-color:#A06DA0' width:150px; |Required Tech Levels | |||
! style='background-color:#A06DA0' width:200px; |Required Materials | |||
|- | |- | ||
![[File:Circuitboard.png]] | ![[File:Circuitboard.png]] | ||
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</tab> | </tab> | ||
<tab name="Exosuit Modules"> | <tab name="Exosuit Modules"> | ||
{|class="wikitable sortable mw-collapsible" width:" | {|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;" | ||
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;" | |- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;" | ||
! style='background-color:#A06DA0' width:64px; |Icon | |||
! style='background-color:#A06DA0' width:150px; |Name | |||
! style='background-color:#A06DA0' |Description | |||
! style='background-color:#A06DA0' width:150px; |Required Tech Levels | |||
! style='background-color:#A06DA0' width:200px; |Required Materials | |||
|- | |- | ||
![[File:Mainboard.png]] | ![[File:Mainboard.png]] | ||
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</tab> | </tab> | ||
<tab name="Medical Machinery"> | <tab name="Medical Machinery"> | ||
{|class="wikitable sortable mw-collapsible" width:" | {|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;" | ||
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;" | |- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;" | ||
! style='background-color:#A06DA0' width:64px; |Icon | |||
! style='background-color:#A06DA0' width:150px; |Name | |||
! style='background-color:#A06DA0' |Description | |||
! style='background-color:#A06DA0' width:150px; |Required Tech Levels | |||
! style='background-color:#A06DA0' width:200px; |Required Materials | |||
|- | |- | ||
![[File:Circuitboard.png]] | ![[File:Circuitboard.png]] | ||
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</tab> | </tab> | ||
<tab name="Research Machinery"> | <tab name="Research Machinery"> | ||
{|class="wikitable sortable mw-collapsible" width:" | {|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;" | ||
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;" | |- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;" | ||
! style='background-color:#A06DA0' width:64px; |Icon | |||
! style='background-color:#A06DA0' width:150px; |Name | |||
! style='background-color:#A06DA0' |Description | |||
! style='background-color:#A06DA0' width:150px; |Required Tech Levels | |||
! style='background-color:#A06DA0' width:200px; |Required Materials | |||
|- | |- | ||
![[File:Circuitboard.png]] | ![[File:Circuitboard.png]] | ||
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</tab> | </tab> | ||
<tab name="Teleportation Machinery"> | <tab name="Teleportation Machinery"> | ||
{|class="wikitable sortable mw-collapsible" width:" | {|class="wikitable sortable mw-collapsible" width:"100%" style="background-color:#f0e8f0;margin:10pt;" | ||
|- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;" | |- style="background-color:#A06DA0;font-weight:bold; color: white;text-align:center;" | ||
! style='background-color:#A06DA0' width:64px; |Icon | |||
! style='background-color:#A06DA0' width:150px; |Name | |||
! style='background-color:#A06DA0' |Description | |||
! style='background-color:#A06DA0' width:150px; |Required Tech Levels | |||
! style='background-color:#A06DA0' width:200px; |Required Materials | |||
|- | |- | ||
![[File:Circuitboard.png]] | ![[File:Circuitboard.png]] |
Revision as of 13:22, 11 July 2021
Pull Request: R&D Techwebs
Circuit Imprinter
This industrial printer requires glass, sulfuric acid, and occasionally gold and diamond. Each board requires different levels of data theory and materials research, and some require specific field advancement, such as biological or blue-space. With gold, you can make AI law modules, or AI related circuit boards. Machine boards can also be built in the Circuit Constructor, including mech suits and power generators.
Protolathe
A Protolathe is a machine used by the Research & Development (R&D)/Science Department to construct many different types of objects. This includes numerous different objects including tools, consumables, machine components and more. One can be found at R&D at the beginning of every round. Which items are available in the Protolathe is determined by the research level the Scientists have reached. The machine uses almost every type of material to construct objects. A list of objects the Protolathe can construct, as well as the material requirements, can be found below.
Icon | Name | Description | Required Tech Levels | Required Materials |
WT-550 Auto Gun Armour Piercing Magazine (4.6x30mm AP) | A 20 round armour piercing magazine for the security WT-550 Auto Rifle | 1 Materials 1 Combat |
6000 Metal 600 Silver | |
WT-550 Auto Gun Incendiary Magazine (4.6x30mm IC) | A 20 round incendiary magazine for the security WT-550 Auto Rifle | 1 Materials 1 Combat |
6000 Metal 1000 Glass 600 Silver | |
WT-550 Auto Gun Uranium Magazine (4.6x30mm TX) | A 20 round uranium tipped magazine for the security WT-550 Auto Rifle | 1 Materials 1 Combat |
6000 Metal 600 Silver 2000 Uranium | |
WT-550 Auto Gun Magazine (4.6x30mm) | A 20 round magazine for the security WT-550 Auto Rifle | 1 Materials 1 Combat |
4000 Metal | |
File:Advanced energy gun.png | Advanced Energy Gun | An energy weapon that automatically recharges, courtesy of its miniature nuclear reactor. Comes with three firemodes: Stun, disable, and kill. | 4 Combat 5 Materials 3 Power Storage |
5000 Metal 1000 Glass 2000 Uranium 1000 Titanium |
Decloner | An advanced energy sidearm that deals difficult-to-heal cellular damage | 6 Combat 7 Materials 5 Biotech 6 Power Storage |
5000 Gold 10000 Uranium 40 Mutagen | |
Floral Somatoray | A tool that discharges controlled radiation which induces mutation in plant cells. Harmless to other organic life. | 2 Materials 3 Biotech 3 Power Storage |
2000 Metal 500 Glass 20 Radium | |
File:Ion carbine.png | Ion Carbine | A shorter version of the Ion Rifle, the Ion Carbine is nearly identical, but can be stored in backpacks. | 5 Combat 4 Materials 4 EM Spectrum |
4000 Silver 6000 Metal 1000 Uranium |
Bluespace Wormhole Projector | Creates linked, orange and blue portals. Anything entering one portal is teleported to the other. | 5 Engineering 6 Plasma 7 Bluespace 5 Combat |
5000 Metal 2000 Silver 2000 Diamond 3000 Bluespace Mesh | |
Large Grenade | A grenade that affects a larger area and uses larger containers. | 3 Combat 2 Materials |
3000 Metal | |
Pyro Grenade | A custom made pyrotechnical grenade. It heats up and ignites its contents upon detonation. | 4 Engineering 4 Combat |
2000 Metal 500 Plasma | |
Cryo Grenade | A custom made cryogenic grenade. It rapidly cools its contents upon detonation. | 3 Materials 3 Combat |
2000 Metal 500 Silver | |
Advanced Release Grenade | A custom made advanced release grenade. It can be detonated more than once. | 4 Engineering 3 Combat |
3000 Metal 500 Glass | |
File:Teleriot.png | Telescopic Riot Shield | An advanced riot shield made of lightweight materials that collapses for easy storage. | 4 Combat 3 Materials 3 Engineering |
4000 Metal 5000 Glass 300 Silver |
Accelerator Laser Cannon | A heavy duty laser cannon. The farther the laser travels, the more damage it deals. | 4 Combat 3 Materials 3 Power Storage |
10000 Metal 2000 Glass 2000 Diamond | |
Plasma Pistol | A specialized firearm designed to fire lethal bolts of toxins. | 5 Combat 4 Plasma |
5000 Metal 1000 Glass 3000 Plasma | |
Rapid Syringe Gun | A syringe gun fitted with a rotary drum magazine capable of holding six syringes. | 3 Combat 3 Materials 3 Engineering 2 Biotech |
5000 Metal 1000 Glass | |
Stun Shell | A stunning shell for a shotgun. | 3 Combat 3 Materials |
200 Metal | |
Stun Revolver | A high-tech revolver that fires internal, reusable stun cartidges in a revolving cylinder. The stun cartridges can be recharged using a conventional energy weapon recharger. | 3 Combat 3 Materials 2 Power Storage |
4000 Metal 1000 Glass | |
Temperature Gun | A gun that shoots temperature bullet energy things to change temperature. | 3 Combat 4 Materials 3 Power Storage 2 EM Spectrum |
5000 Metal 500 Glass 3000 Silver | |
Unloaded Technological Shotshell | A high-tech shotgun shell which can be loaded with materials to produce unique effects. | 3 Combat 3 Materials 4 Power Storage 3 EM Spectrum |
1000 Metal 200 Glass 300 Silver | |
File:Xray.png | Xray Laser Gun | A high-power laser gun capable of expelling concentrated x-ray blasts. These blasts will penetrate solid objects, but will decrease in power the longer they have to travel. | 4 Power Storage 5 Biotech 7 Combat 5 EM Spectrum |
5000 Metal 5000 Gold 4000 Uranium 2000 Titanium 2000 Bluespace Mesh |
File:Immolator Laser Gun.png | Immolator Laser Gun | A modified laser gun, shooting highly concentrated beams with higher intensity that ignites the target, for the cost of draining more power per shot. | 5 Power Storage 5 Combat 5 EM Spectrum |
4000 Metal 1000 Glass 3000 Silver 2000 Plasma |
Reactive Armor Shell | An experimental suit of armour, awaiting installation of an anomaly core. | 7 Materials 5 Engineering 6 Combat |
8000 Plasma 14000 Titanium 6000 Bluespace Mesh | |
B.S.G | The Blue Space Gun. Uses a flux anomaly core and a bluespace crystal to produce destructive bluespace energy blasts, inspired by Nanotrasen's BSA division. | 7 Combat 7 Materials 7 Magnets 7 Powerstorage 7 Bluespace |
Metal12000Glass2000Plasma4000Silver4000Titanium4000Bluespace Mesh6000 | |
File:Energybow Large.png | Energy Crossbow | A reverse-engineered energy crossbow favored by Syndicate infiltration teams and carp hunters. | 5 Combat 5 Materials 3 Engineering 4 Biotech 3 Illegal |
5000 Metal 1500 Glass 1500 Uranium 1500 Silver |
Universal Suppressor | A reverse-engineered universal suppressor that fits on most small arms with threaded barrels. | 6 Combat 5 Engineering 3 Illegal |
2000 Metal 500 Silver |
Icon | Name | Description | Required Tech Levels | Required Materials |
Advanced Reagent Scanner | A device for identifying chemicals and their proportions. | 2 Biotech 4 EM Spectrum |
30 Metal 20 Glass | |
Bluespace Beaker | A bluespace beaker, powered by experimental bluespace technology and Element Cuban combined with the Compound Pete. Can hold up to 300 units. | 2 Bluespace 6 Materials |
3000 Metal 3000 Plasma 500 Diamond | |
Cryostasis Beaker | A cryostasis beaker that allows for chemical storage without reactions. Can hold up to 50 units. | 2 Materials |
3000 Metal | |
Cyborg Analyzer | A hand-held scanner able to diagnose robotic injuries. | 2 Data Theory 2 Biotech 2 EM Spectrum |
30 Metal 20 Glass | |
Health Analyzer Upgrade | An upgrade unit for expanding the functionality of a health analyzer. | 2 Biotech 2 EM Spectrum |
20 Metal 20 Glass | |
Handheld Defibrillator | Used to restart stopped hearts. | 2 Biotech 3 EM Spectrum |
20 Metal 20 Glass | |
Defibrillator | A device that delivers powerful shocks to detachable paddles that resuscitate incapacitated patients. | 7 Materials 5 Biotech 5 Power Storage |
5000 Metal 2000 Glass 1000 Silver | |
Defibrilator Wall Mount | A frame for a defibrillator mount. | 4 Power Storage 3 Biotech 3 EM Spectrum |
2000 Metal 1000 Glass | |
File:Crewmonitor.png | Handheld Crew Monitor | A device for tracking crew members on the station. | 4 Biotech 3 EM Spectrum 3 Materials |
30 Metal 20 Glass |
Man-Machine Interface | The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity. | 2 Data Theory 3 Biotech |
1000 Metal 500 Glass | |
Robotic Brain | An advanced circuit, capable of housing a non-sentient synthetic intelligence. | 3 Plasma 4 Biotech 5 Data Theory |
1700 Metal 1350 Glass 500 Gold | |
Man-Machine Interface Radio Upgrade | Enables radio capability on MMIs when either installed directly on the MMI, or through a cyborg's chassis. | 2 Engineering 2 Biotech 3 Data Theory |
200 Metal | |
Nanopaste | A tube of paste containing swarms of repair nanites. Very effective in repairing robotic machinery. | 4 Materials 3 Engineering |
7000 Metal 7000 Glass | |
Reagent Scanner | A device for identifying chemicals. | 2 Biotech 2 EM Spectrum |
30 Metal 20 Glass | |
Basic Laser Scalpel | A basic laser scalpel, capable of performing several surgical steps. | 2 Materials 2 Biotech 2 EM Spectrum |
2000 Metal 1500 Glass | |
Improved Laser Scalpel | A scalpel augmented with a directed laser. This one looks somewhat advanced. | 4 Materials 3 Biotech 4 EM Spectrum |
2000 Metal 1500 Glass 1000 Silver | |
Advanced Laser Scalpel | A scalpel augmented with a directed laser. Extremely fast. | 6 Materials 4 Biotech 5 EM Spectrum |
2000 Metal 1500 Glass 1000 Silver 1000 Gold | |
Incision Management System | A true extension of the surgeon's body, this marvel instantly and completely prepares an incision allowing for the immediate commencement of therapeutic steps. | 7 Materials 4 Biotech 5 EM Spectrum 4 Data Theory |
2000 Metal 1500 Glass 1000 Silver 1000 Gold 1000 Diamond | |
Welding Shield implant | These reactive micro-shields will protect you from welders and flashes without obscuring your vision. | 4 Materials 5 Engineering 4 Plasma 4 Biotech |
600 Metal 400 Glass | |
Breathing Tube Implant | Allows you to use internals without a mask and protects you from being choked. | 2 Materials 3 Biotech |
600 Metal 250 Glass | |
Surgical Arm Implant | A set of surgical tools hidden behind a concealed panel on the user's arm. | 3 Materials 3 Engineering 3 Biotech 3 EM Spectrum 2 Data Theory |
2500 Metal 1500 Glass 1500 Silver | |
Toolset Arm Implant | A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm. Contains all necessary tools. | 3 Materials 4 Engineering 4 Power Storage 4 Biotech |
2500 Metal 1500 Glass 1500 Silver | |
Janitorial Toolset Implant | A set of janitorial tools hidden behind a concealed panel on the user's arm. | 3 Materials 4 Engineering 4 Biotech |
2500 Metal 1500 Glass 1500 Silver | |
Botanical Toolset Implant | A set of botanical tools hidden behind a concealed panel on the user's arm. | 3 Materials 4 Engineering 4 Biotech |
2500 Metal 1500 Glass 1500 Silver | |
Diagnostic HUD implant | These cybernetic eye implants will display a diagnostic HUD over everything you see. | 5 Materials 4 Engineering 4 Biotech 4 Data Theory |
600 Metal 600 Glass 500 Silver 500 Gold | |
Medical HUD implant | These cybernetic eye implants will display a medical HUD over everything you see. | 5 Materials 4 Biotech 4 Data Theory |
600 Metal 600 Glass 500 Silver 500 Gold | |
Security HUD implant | These cybernetic eye implants will display a security HUD over everything you see. | 5 Materials 4 Biotech 3 Combat 4 Data Theory |
600 Metal 600 Glass 750 Silver 750 Gold | |
Meson scanner implant | These cybernetic eyes will allow you to see the structural layout of the station, and, well, everything else. | 4 Materials 4 Engineering 4 Biotech |
500 Metal 500 Glass 500 Silver 300 Gold | |
Thermals Implant | These cybernetic eye implants will give you thermal vision. Vertical slit pupil included. | 6 Materials 4 Plasma 7 Biotech 5 EM Spectrum 4 Data Theory |
600 Metal 600 Glass 600 Silver 600 Gold 1000 Plasma 2000 Diamond | |
Anti-Drop implant | An implant that will prevent you from dropping items when activated. | 5 Materials 5 Biotech 6 Data Theory |
600 Metal 600 Glass 400 Silver 400 Gold | |
CNS Rebooter implant | This implant will automatically restart your central nervous system, reducing downtime when stunned. | 6 Materials 6 Biotech 5 Data Theory |
600 Metal 600 Glass 500 Silver 1000 Gold | |
Comical implant | Uh oh | 2 Materials 2 Biotech |
200 Metal 200 Glass 200 Bananium | |
Neural Jumpstarter Implant | This implant will automatically attempt to jolt you awake when it detects you have fallen unconscious. Has a short cooldown, incompatible with the CNS Rebooter. | 6 Materials 6 Biotech 5 Data Theory |
600 Metal 600 Glass 500 Silver 1000 Gold | |
Nutriment pump implant | This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are starving. | 3 Materials 4 Power Storage 3 Biotech |
500 Metal 500 Glass 500 Gold | |
Nutriment pump implant PLUS | This implant will synthesize and pump into your bloodstream a small amount of nutriment when you are hungry. | 5 Materials 4 Power Storage 4 Biotech |
600 Metal 600 Glass 500 Gold 750 Uranium | |
Reviver implant | This implant will attempt to revive you if you lose consciousness. For the faint of heart! Exposing this implant to an EMP is not recommended. | 5 Materials 5 Biotech 4 Data Theory |
800 Metal 800 Glass 300 Gold 500 Uranium | |
Implanter | A sterile automatic implant injector. | 2 Materials 3 Biotech 2 Data Theory |
600 Metal 200 Glass | |
File:Implant case.png | Implant Case | A glass case containing an implant. | 2 Biotech |
500 Glass |
Chemical Implant Case | A glass case containing a remote chemical implant. | 3 Materials 5 Biotech |
700 Glass | |
Sad Trombone Implant Case | Makes death amusing. | 3 Materials 5 Biotech |
500 Glass 500 Bananium | |
Tracking Implant Case | A glass case containing a tracking implant. | 2 Materials 3 Biotech 3 EM Spectrum 2 Data Theory |
500 Metal 500 Glass | |
Cybernetic Eyes | A pair of basic cybernetics that perfectly mimic the functions of human eyes. | 4 Materials 4 Biotech |
500 Metal 500 Glass | |
Cybernetic Ears | A basic cybernetic designed to mimic the operation of ears. | 4 Materials 4 Biotech |
500 Metal 500 Glass | |
Cybernetic Liver | An electronic device designed to mimic the functions of a of human liver. | 4 Materials 4 Biotech |
500 Metal 500 Glass | |
Cybernetic Kidneys | An electronic device designed to mimic the functions of a pair of kidneys. | 4 Materials 4 Biotech |
500 Metal 500 Glass | |
Cybernetic Heart | An electronic device designed to mimic the functions of an organic human heart. | 4 Materials 4 Biotech |
500 Metal 500 Glass | |
Upgraded Cybernetic Heart | A more advanced version of a cybernetic heart. Grants the user additional stamina and heart stability, but the electronics are vulnerable to shock. Can be emagged for additional benefits. | 5 Materials 5 Engineering 5 Biotech |
500 Metal 500 Glass 500 Silver | |
Cybernetic Lungs | An electronic device designed to mimic the functions of a pair of human lungs. | 4 Materials 4 Biotech |
500 Metal 500 Glass | |
Upgraded Cybernetic Lungs | A more advanced version of the stock cybernetic lungs. They are capable of filtering out lower levels of toxins and carbon dioxide. | 5 Materials 5 engineering 5 Biotech |
500 Metal 500 Glass 500 Silver | |
Alien Scalpel | An Alien variant of a scalpel. | 4 Materials 4 Biotech 4 Alientech |
2000 Metal 1500 Silver 500 Plasma 1500 Titanium | |
Alien Hemostat | An Alien variant of a hemostat. | 4 Materials 4 Biotech 4 Alientech |
2000 Metal 1500 Silver 500 Plasma 1500 Titanium | |
Alien Retractor | An Alien variant of a retractor. | 4 Materials 4 Biotech 4 Alientech |
2000 Metal 1500 Silver 500 Plasma 1500 Titanium | |
Alien Circular Saw | An Alien variant of a circular saw. | 4 Materials 4 Biotech 4 Alientech |
2000 Metal 1500 Silver 500 Plasma 1500 Titanium | |
Alien drill | An Alien variant of a drill. | 4 Materials 4 Biotech 4 Alientech |
2000 Metal 1500 Silver 500 Plasma 1500 Titanium | |
Alien Cautery | An Alien variant of a cautery tool. | 4 Materials 4 Biotech 4 Alientech |
2000 Metal 1500 Silver 500 Plasma 1500 Titanium | |
Alien Bone Gel | An Alien variant of bone gel. | 4 Materials 4 Biotech 4 Alientech |
2000 Metal 500 Silver 500 Plasma 1500 Titanium | |
Alien Bone Setter | An Alien variant of a bone setter. | 4 Materials 4 Biotech 4 Alientech |
2000 Metal 1500 Silver 500 Plasma 1500 Titanium | |
Alien FixOVein | An Alien variant of fixOVein. | 4 Materials 4 Biotech 4 Alientech |
2000 Metal 1500 Silver 500 Plasma 1500 Titanium | |
Hacking Arm Implant | A small arm implant containing an advanced screwdriver, wirecutters, and multitool designed for engineers and on-the-field machine modification. The multitool shows the functions of wires when hacking. Actually legal, despite what the name may make you think. | 3 Materials 5 Engineering 4 Biotech 4 Data Theory 4 AlienTech |
5000 Metal 2500 Silver 5000 Plasma 2000 Titanium 2000 Diamond | |
X-ray Implant | These cybernetic eyes will give you X-ray vision. Blinking is futile. | 7 Materials 6 Plasma 8 Biotech 5 EM Spectrum 5 Data Theory |
600 Metal 600 Glass 600 Silver 600 Gold 1000 Plasma 1000 Uranium 1000 Diamond 1000 Bluespace Mesh |
Icon | Name | Description | Required Tech Levels | Required Materials |
Basic Capacitor | A stock part used in the construction of various devices. | 1 Power Storage |
50 Metal 50 Glass | |
File:Scanning Module.png | Basic Scanning Module | A stock part used in the construction of various devices. | 1 EM Spectrum |
50 Metal 20 Glass |
Micro Manipulator | A stock part used in the construction of various devices. | 1 Materials 1 Data Theory |
30 Metal | |
Basic Micro-Laser | A stock part used in the construction of various devices. | 1 EM Spectrum |
10 Metal 20 Glass | |
Basic Matter Bin | A stock part used in the construction of various devices. | 1 Materials |
80 Metal | |
Rapid Part Exchange Device | Special mechanical module made to store, sort, and apply standard machine parts. | 3 Engineering 3 Materials |
15000 Metal 5000 Glass | |
Alien Alloy | An Alloy used by people far more advanced then us. | 7 Materials 2 Plasma 4 Alientech |
4000 Metal 4000 Plasma | |
Advanced Capacitor | A stock part used in the construction of various devices. | 3 Power Storage |
50 Metal 50 Glass | |
Advanced Scanning Module | A stock part used in the construction of various devices. | 3 EM Spectrum |
50 Metal 20 Glass | |
Nano Manipulator | A stock part used in the construction of various devices. | 3 Materials 2 Data Theory |
30 Metal | |
High-Power Micro-Laser | A stock part used in the construction of various devices. | 3 EM Spectrum |
10 Metal 20 Glass | |
Advanced Matter Bin | A stock part used in the construction of various devices. | 3 Materials |
80 Metal | |
Super Capacitor | A stock part used in the construction of various devices. | 5 Power Storage 4 Materials |
50 Metal 50 Glass 20 Gold | |
Phasic Scanning Module | A stock part used in the construction of various devices. | 5 EM Spectrum 3 Materials |
50 Metal 20 Glass 10 Silver | |
Pico Manipulator | A stock part used in the construction of various devices. | 5 Materials 2 Data Theory |
30 Metal | |
Ultra-High-Power Micro-Laser | A stock part used in the construction of various devices. | 5 EM Spectrum 5 Materials |
10 Metal 20 Glass 10 Uranium | |
Super Matter Bin | A stock part used in the construction of various devices. | 5 Materials |
80 Metal | |
File:Quadratic capacitor.gif | Quadratic Capacitor | An capacity capacitor used in the construction of a variety of devices. | 5 Materials 5 Engineering 6 Power Storage 5 Bluespace |
200 Metal 200 Glass 100 Gold 100 Diamond |
Triphasic Scanning Module | A compact, ultra resolution triphasic scanning module used in the construction of certain devices. | 5 Materials 5 Engineering 5 Bluespace 6 EM Spectrum |
200 Metal 200 Glass 30 Diamond 30 Bluespace Mesh | |
File:Femto manipulator.gif | Femto Manipulator | A tiny little manipulator used in the construction of certain devices. | 7 Materials 5 Engineering 5 Bluespace 5 Data Theory |
200 Metal 30 Diamond 30 Titanium |
File:Quadultra micro laser.gif | Quad-Ultra Micro-Laser | A tiny laser used in certain devices. | 5 Materials 5 Engineering 5 Bluespace 6 EM Spectrum |
200 Metal 200 Glass 100 Uranium 60 Diamond |
Bluespace Matter Bin | A Stock part used in the construction of various devices. | 7 Materials 5 Engineering 5 Bluespace |
250 Metal 100 Diamond 100 Bluespace Mesh | |
Bluespace RPED | A special Bluespace device made to store, sort, and apply standard machine parts from a distance. | 4 Engineering 3 Bluespace |
15000 Metal 5000 Glass 2500 Silver |
Exosuit Fabricator
Icon | Name | Description | Required Tech Levels | Required Materials |
Exosuit Engineering Equipment (Cable Layer) | Equipment for engineering exosuits. Lays cable along the exosuit's path. | None |
10000 Metal | |
Exosuit ENgineering Equipment (Drill) | Equipment for engineering and combat exosuits. This is the drill that'll pierce the heavens! | None |
10000 Metal | |
Exosuit Engineering Equipment (Extinguisher) | Equipment for engineering exosuits. A rapid-firing high capacity fire extinguisher. | None |
10000 Metal | |
Exosuit Engineering Equipment (Hydraulic Clamp) | Equipment for engineering exosuits. Lifts objects and loads them into cargo. | None |
10000 Metal | |
Exosuit Equipment (Plasma Generator) | An exosuit module that generates power using solid plasma as fuel. Pollutes the environment. | None |
10000 Metal 1000 Glass 2000 Silver 5000 Plasma | |
H.O.N.K Banana Mortar | A specialized exosuit banana mortar used for delivering bananas where needed. | None |
20000 Metal 5000 Bananium | |
HoNkER BlAsT 5000 | A massive air horn capable of causing deafness, weakness, and stunning to those nearrby. | None |
20000 Metal 10000 Bananium | |
H.O.N.K Mousetrap Mortar | Fairly tame for the H.O.N.K, this weapon fires primed mousetraps. | None |
20000 Metal 5000 Bananium | |
S.H.H "Quietus" Carbine | A completely silent carbine that can be fitted onto a mech. Fires non-lethal stun rounds that drain the power of H.O.N.K mechs. | None |
20000 Metal 10000 Tranquillite | |
Exosuit Module (Mime RCD Module) | Used for quick and silent construction. | None |
30000 Metal 10000 Tranquillite | |
Exosuit Engineering Equipment (Mining Scanner) | Equipment for engineering and combat exosuits. It will automatically check surrounding rock for useful minerals. | None |
5000 Metal 2500 Glass | |
Exosuit Medical Equipment (Mounted Sleeper) | A mounted sleeper that stabilizes patients and can inject reagents in the exosuit's reserves. | 3 Engineering 2 Plasma 3 Biotech |
5000 Metal 10000 Glass | |
Exosuit Medical Equipment (Syringe Gun) | A chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur. | 4 Materials 4 Biotech 3 Combat 4 EM Spectrum |
3000 Metal 2000 Glass | |
Exosuit Medical Equipment (Rescue Jaw) | Emergency rescue jaws, designed to help first responders reach their patients. Opens doors and removes obstacles. | 4 Materials 6 Engineering 6 EM Spectrum |
5000 Metal 2000 Silver 1500 Titanium | |
Exosuit Weapon (PBT "Pacifier" Mounted Taser) | A mech mounted taser for stopping criminals dead in their tracks. | 3 Combat |
10000 Metal | |
Exosuit Weapon ("Ultra AC 2" LMG) | A mech mounted light machine gun. Fires in three-shot bursts. | 4 Combat |
10000 Metal | |
Exosuit Module (Diamond Mining Drill) | An upgraded version of the standard drill. | 4 Materials 3 Engineering |
10000 Metal 6500 Diamond | |
Exosuit Module (ExoNuclear Reactor) | A compact nuclear reactor that efficiently turns uranium sheets into electricity. Irradiates everything in an around the mech, including the pilot. | 3 Power Storage 3 Engineering 3 Materials |
10000 Metal 1000 Glass 500 Silver | |
Exosuit Module (Gravitational Catapult Module) | An exosuit mounted gravity catapult. Can be used to fling objects and people around. | 2 Bluespace 3 EM Spectrum 3 Engineering |
10000 Metal | |
File:Mecha wormhole.png | Exosuit Module (Localized Wormhole Generator) | An exosuit module that allows generating of small quasi-stable wormholes. | 3 Bluespace 2 EM Spectrum |
10000 Metal |
Exosuit Module (RCD Module) | An exosuit-mounted Rapid Construction Device. | 4 Materials 3 Bluespace 4 EM Spectrum 4 Power Storage 4 Engineering |
30000 Metal 20000 Gold 25000 Plasma 20000 Silver | |
Exosuit Module (Reactive Armor Booster Module) | An exosuit-mounted armor booster that decreases melee damage taken. | 5 Materials 4 Combat |
20000 Metal 5000 Silver | |
Exosuit Module (Reflective Armor Booster Module) | An exosuit-mounted armor booster that decreases damage taken from ranged weapons. | 5 Materials 5 Combat 3 Engineering |
20000 Metal 5000 Gold | |
Exosuit Module (Repair Droid Module) | An automated Repair Droid. Consumes power to repair your mech. | 3 EM Spectrum 3 Data Theory 3 Engineering |
10000 Metal 5000 Glass 1000 Gold 2000 Silver | |
Exosuit Weapon Design (PCMK-6 Bola Launcher) | A mech mounted bola launcher useful for slowing criminals down. | 3 Comabt |
10000 Metal | |
Exosuit Module (Tesla Energy Relay) | A tesla energy relay system that passively recharges a mech using power from nearby APCs. | 4 EM Spectrum 3 Power Storage |
10000 Metal 2000 Glass 2000 Gold 3000 Silver | |
Exosuit Weapon (CH-LC "Solaris" Laser Cannon) | A heavy laser cannon that deals a large amount of damage at the cost of slow firerate and high power consumption. | 4 Engineering 4 Combat 4 EM Spectrum |
10000 Metal | |
Exosuit Weapon (CH-PL "Firedart" laser) | A light laser cannon that fires quickly and consumes little power, but does less damage than the Solaris. | 3 Engineering 3 Combat 3 EM Spectrum |
10000 Metal | |
Exosuit Weapon (CH-PD Disabler) | A heavy mech-mounted disabler weapon. Fires two disabler bolts per shot. | 3 Combat |
10000 Metal | |
Exosuit Weapon (FNX-99 "Hades" Carbine) | An incendiary variant of the AC-2, the Hades does little brute damage, but can set targets on fire. | 5 Combat 4 Materials |
10000 Metal | |
Exosuit Weapon (LBX AC 10 "Scattershot") | A terrifyingly effective mech-mounted shotgun. This weapons fires C-20r bullets, and as such a target hit by two rounds will be stunned. | 4 Combat |
10000 Metal | |
Exosuit Weapon (MKIV Ion Heavy Cannon) | A mech-mounted weapon that is virtually identical to the Ion Rifle. | 6 Combat 5 EM Spectrum 5 Materials |
20000 Metal 6000 Silver 2000 Uranium | |
Exosuit Weapon (SGL-6 Flashbang Launcher) | A rotary-cylinder flashbang launcher, capable of firing six flashbangs before reloading. | 3 Combat |
22000 Metal 6000 Gold 8000 Silver | |
Exosuit Weapon (SRM-8 Missile Rack) | A mech-mounted missle rack capable of firing eight rockets before reloading. These rockets have a small blast radius, and usually will not open holes to space. | 6 Combat 6 Materials |
22000 Metal 6000 Gold 8000 Silver | |
Exosuit Module Design (217-D Heavy Plasma Cutter) | A device that shoots resonant plasma bursts at extreme velocity. The blasts are capable of crushing rock and demolishing solid obstacles. | 5 Materials 4 Engineering 4 Plasma |
10000 Metal 2000 Glass 6000 Plamsa | |
Exosuit Weapon (P-X Tesla Cannon) | A weapon for combat exosuits. Fires bolts of electricity similar to the experimental tesla engine. | 5 Materials 6 Combat 5 EM Spectrum |
20000 Metal 8000 Silver | |
Exosuit Weapon (ZFI Immolation Beam Gun) | A weapon for combat exosuits. Fires beams of extreme heat that set targets on fire. | 5 Materials 6 Combat 5 EM Spectrum |
10000 Metal 8000 Silver 8000 Plasma |