Difference between revisions of "MODsuits"
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| N/A | | N/A | ||
|- | |- | ||
! Mining MODsuit <br> [[File:Mod Mining.png]] | |||
| 12 | |||
| || || || || || || | |||
| 10 | |||
| ash-proof | |||
| N/A | |||
| asteroid mining <br> [[File:Mod Asteroid.png]] <br> [[File:Mod Asteroid Skin.png]] | |||
|- | |||
! Medical MODsuit <br> [[File:Mod Medical.png]] <br> [[File:Mod Medical Plating.png]] | |||
| 15 | |||
| || || || || || || | |||
| 7 | |||
| faster than other MODsuits | |||
| N/A | |||
| corpsman <br> [[File:Mod Corpsman.png]] <br> [[File:Mod Corpsman Skin.png]] | |||
|- | |||
! Rescue MODsuit <br> [[File:Mod Rescue.png]] | |||
| 15 | |||
| || || || || || || | |||
| 7 | |||
| faster than other MODsuits | |||
| N/A | |||
| N/A | |||
|- | |||
! Research MODsuit <br> [[File:Mod Research.png]] | |||
| 20 | |||
| || || || || || || | |||
| 5 | |||
| | |||
| | |||
* Reagent Scanner | |||
| N/A | |||
|- | |||
! Security MODsuit <br> [[File:Mod Security.png]] <br> [[File:Mod Security Plating.png]] | |||
| 12 | |||
| || || || || || || | |||
| 5 | |||
| shock-proof, slightly faster than other MODsuits | |||
| N/A | |||
| N/A | |||
|- | |||
! Safeguard MODsuit <br> [[File:Mod Safeguard.png]] | |||
| 15 | |||
| || || || || || || | |||
| 5 | |||
| shock-proof, faster than other MODsuits | |||
| N/A | |||
| N/A | |||
|- | |||
! Magnate MODsuit <br> [[File:Mod Magnate.png]] | |||
| 20 | |||
| || || || || || || | |||
| 5 | |||
| shock-proof, fire-proof, faster than other MODsuits | |||
| N/A | |||
| N/A | |||
|- | |||
! Cosmohonk MODsuit <br> [[File:Mod Cosmohonk.png]] <br> [[File:Mod Cosmohonk Plating.png]] | |||
| 15 | |||
| || || || || || || | |||
| 1 | |||
| | |||
| N/A | |||
| N/A | |||
|- | |||
! Syndicate MODsuit <br> [[File:Mod Syndicate.png]] | |||
| 15 | |||
| || || || || || || | |||
| 5 | |||
| | |||
| | |||
* Armor Booster | |||
| N/A | |||
|- | |||
! Syndicate Elite MODsuit <br> [[File:Mod Syndicate Elite.png]] | |||
| 15 | |||
| || || || || || || | |||
| 5 | |||
| | |||
| | |||
* Armor Booster | |||
| N/A | |||
|- | |||
! Prototype MODsuit <br> [[File:Mod Prototype.png]] | |||
| 20 | |||
| || || || || || || | |||
| 5 | |||
| | |||
| N/A | |||
| N/A | |||
|- | |||
! ERT MODsuit <br> [[File:Mod ERT.gif]] | |||
| 15 | |||
| || || || || || || | |||
| 5 | |||
| Faster than other MODsuits | |||
| N/A | |||
| N/A | |||
|- | |||
! Apocryphal MODsuit <br> [[File:Mod Deathsquad.png]] | |||
| 25 | |||
| || || || || || || | |||
| 5 | |||
| | |||
| N/A | |||
| N/A | |||
|- | |||
! Corporate MODsuit <br> [[File:Mod Corporate.png]] | |||
| 15 | |||
| || || || || || || | |||
| | |||
| N/A | |||
| N/A | |||
|- | |||
! Debug MODsuit <br> [[File:Mod Debug.png]] | |||
| 50 | |||
| || || || || || || | |||
| 5 | |||
| | |||
| N/A | |||
| N/A | |||
|- | |||
! Administrative MODsuit <br> [[File:Mod Debug.png]] | |||
| 1000 | |||
| || || || || || || | |||
| 0 | |||
| | |||
| N/A | |||
| N/A | |||
|} | |} | ||
Revision as of 20:16, 9 July 2023
REASON: THIS IS VERY MUCH WORK IN PROGRESS. FOR INFORMATION ABOUT MODSUITS, PLEASE REFER TO: TG STATION WIKI
Pull Request: Modsuits
Assigned to:None
What are modsuits?
Modular Outerwear Devices, AKA MODsuits, are customizable hardsuits that support a variety of modules to assist the wearer. To manufacture and use one of these, you'll need to visit both Cargo and Robotics to gather up all the parts, put all of the parts together, extend each part of the armor and activate the suit!
To use a MODsuit, place it on your backpack slot, where your satchel/backpack would normally go. You can also place items into the MODsuit as you would place them into a backpack. Deploy each part of the suit, and then activate it.
To charge your MODsuit's cell, enter a cyborg charger while wearing the suit.
Pre-Equipped MODsuits
Item | location | Default Modules |
---|---|---|
Standard MODsuit |
Can be built by robotics | N/A |
Engineering MODsuit |
Engineering Suit Storage, can be built by robotics |
|
Atmospheric MODsuit |
Atmospherics Suit Storage, can be built by robotics |
|
Advanced MODsuit |
Chief Enginner's Office, can be bought from Sol Traders |
|
Loader MODsuit |
Can be ordered from cargo |
|
Mining MODsuit |
Mining Equipment Vendor |
|
Medical MODsuit |
Medbay Suit Storage, can be built by robotics |
|
Rescue MODsuit |
Paramedic's office, Chief Medical Officer's Office, can be bought from Sol Traders |
|
Research MODsuit |
Research Director's Office, can be bought from Sol Traders |
|
Security MODsuit |
Armory, can be built by robotics |
|
Safeguard MODsuit |
Head of Security's Office, can be bought from Sol Traders |
|
Magnate MODsuit |
Captain's Office |
|
Cosmohonk MODsuit |
Can be built by robotics | N/A |
Syndicate MODsuit |
Syndicate Uplink, Nuclear Operative Uplink |
|
Syndicate Elite MODsuit |
Syndicate Uplink, Nuclear Operative Uplink |
|
Prototype MODsuit |
Space Ruins |
|
ERT MODsuit File:Mod ERT.gif |
Emergency Response Team |
|
Apocryphal MODsuit |
Death Squad |
Apocryphal Officer MODsuit Only:
|
Corporate MODsuit |
Central Command |
|
Debug and Administrative MODsuits |
N/A |
|
Building a MODsuit
- Print out helmet, chestplate, gauntlets, boots, MOD shell, and armor from the Exosuit Fabricator.
- Order a MOD core from Cargo OR find a broken MOD core in maintenance and repair it with a screwdriver. Keep in mind, Robotics Lab also starts with one.
- Add core to shell.
- Screwdriver core to shell.
- Add helmet to assembly.
- Add chestplate to assembly.
- Add gauntlets to assembly.
- Add boots to assembly.
- Wrench assembly.
- Screwdriver assembly.
- Add external plating to assembly.
- Open modsuit panel with screwdriver.
- Insert a power cell.
- Close modsuit panel with screwdriver.
Plating Types
Item | Complexity | Brute | Bullet | Laser | Energy | Bomb | Bio | Rad | Cell Drain | Other Traits | In-Built Modules | Alternate Skins |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Standard MODsuit |
15 | 5 | Slightly faster than other MODsuits. | N/A | civilian File:Mod Civilian Skin.png | |||||||
Engineering MODsuit |
15 | 5 | shock-proof and heat resistant | N/A | N/A | |||||||
Atmospheric MODsuit |
15 | 5 | extreme heat resistance | N/A | N/A | |||||||
Advanced MODsuit |
15 | 5 | Acid and Fire resistant, insulated (?). |
|
N/A | |||||||
Loader MODsuit |
10 | 5 |
|
N/A | ||||||||
Mining MODsuit |
12 | 10 | ash-proof | N/A | asteroid mining File:Mod Asteroid Skin.png | |||||||
Medical MODsuit |
15 | 7 | faster than other MODsuits | N/A | corpsman File:Mod Corpsman Skin.png | |||||||
Rescue MODsuit |
15 | 7 | faster than other MODsuits | N/A | N/A | |||||||
Research MODsuit |
20 | 5 |
|
N/A | ||||||||
Security MODsuit |
12 | 5 | shock-proof, slightly faster than other MODsuits | N/A | N/A | |||||||
Safeguard MODsuit |
15 | 5 | shock-proof, faster than other MODsuits | N/A | N/A | |||||||
Magnate MODsuit |
20 | 5 | shock-proof, fire-proof, faster than other MODsuits | N/A | N/A | |||||||
Cosmohonk MODsuit |
15 | 1 | N/A | N/A | ||||||||
Syndicate MODsuit |
15 | 5 |
|
N/A | ||||||||
Syndicate Elite MODsuit |
15 | 5 |
|
N/A | ||||||||
Prototype MODsuit |
20 | 5 | N/A | N/A | ||||||||
ERT MODsuit File:Mod ERT.gif |
15 | 5 | Faster than other MODsuits | N/A | N/A | |||||||
Apocryphal MODsuit |
25 | 5 | N/A | N/A | ||||||||
Corporate MODsuit |
15 | N/A | N/A | |||||||||
Debug MODsuit |
50 | 5 | N/A | N/A | ||||||||
Administrative MODsuit |
1000 | 0 | N/A | N/A |
Modsuit Maintenance
Exchanging the Power Cell
- Use Screwdriver on the MODsuit central controller.
- Use Wrench.
- Re-insert the MODsuit core.
- Insert the Power Cell.
- Use Screwdriver.
Fixing Wiring
MODsuits wiring can malfunction after MODsuit is damaged by stuff.
Possible Malfunctions include:
- stuff
- stuff
In order to fix the wiring:
- Use a Screwdriver to expose the wiring.
- Hack using a Multitool or Wirecutters.
- Use a Screwdriver to hide the wires again when done.
Upgrading the MODsuit
Module Addition:
- Use Screwdriver on the MODsuit central controller.
- Insert modules of your choosing.
- Use Screwdriver.
Module Removal:
- Use Screwdriver on the MODsuit central controller.
- Use Crowbar to take the modules out.
- Use Screwdriver.
Modules
Printable Modules
Maintenance Modules
Modules, that can be found in Maintenance.
Module | Complexity | Passive Cell Drain | Active Cell Drain | On-Use Cell Drain | Description |
---|---|---|---|---|---|
MOD Springlock Module |
3 | 0 | 0 | 0 |
Syndicate Modules
Modules that can be obtained through Syndicate Uplink.
Module | Complexity | Passive Cell Drain | Active Cell Drain | On-Use Cell Drain | Telecrystal Cost | Description |
---|---|---|---|---|---|---|
Other Modules
Modules obtainable via other means, as well as ones you cannot obtain.
Module | Complexity | Passive Cell Drain | Active Cell Drain | On-Use Cell Drain | Location | Description |
---|---|---|---|---|---|---|
MOD Magnet Module | 0 | Pre-Equipped on Loader MODsuit. |