Difference between revisions of "Guide to Combat"
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Tablefu: | Tablefu: | ||
You can put someone into an aggressive (Red) grab with just a table and some quick reflexes: | You can put someone into an aggressive (Red) grab with just a table and some quick reflexes: | ||
# Shove someone onto a table. | |||
# Grab them immediately afterwards, and reinforce it. | |||
# While reinforcing, take a step away from the table and switch to your open hand. | |||
# Shove the person back onto the table and step towards the table again | |||
# Switch hands and reinforcing now should have you one restrained humanoid! | |||
NOTE: There are several Pull | <code><b>NOTE:</b> There are several [[Github Glossary#Pull Request|Pull Requests]] that intend to change some aspects of shoving; This section will have to be updated if those get merged.</code> | ||
===Shooting=== | ===Shooting=== |
Revision as of 20:18, 26 August 2023
REASON: Deleted this entire article, it's extremely out of date and does more harm than good
Assigned to:DGamerL
Combat
So. You're ready to hone your skills and get into the nitty gritty of combat to green/redtext. Well, you've landed on the right page!
Shoving
Shoving is arguably one of the most important skills to learn. A well timed shove can turn the tide in a fight. This section will try to explain the intricacies of shoving, and how to effectively use it in combat. A shove looks very simple from the outside, which it is. It is however a very useful environmental tool that can double as an equalizer against a better armed opponent. Shoving someone once will slow them for a few seconds. If you shove them again while they are slowed, they will drop the items they are holding in their active hand. Very useful if you want to disarm an opponent.
A list of shoving interactions:
- Onto a table. This will knock the shovee prone, and stun them for ~2 seconds. This will not work if they are already lying on a table. See the paragraph below on how to stun someone with just a table.
- Against a vendor. This will stun the shovee and knock them prone, and will also inflict a notable amount of brute damage onto them. WARNING: this can cause injury ranging from some damage to deleting someone's head.
- Against a wall. Arguably the most well known interaction. This will knock down your target for a few seconds.
- Into a disposals bin. The target will be put into the bin. The bin will not flush itself.
- Into an open locker. This will put the person in the locker, after which the locker will close itself. This will not lock it.
- If your target is currently buckled to something, shoving them will immediately unbuckle them and do the appropriate interaction with any object they are shoved into.
Tablefu: You can put someone into an aggressive (Red) grab with just a table and some quick reflexes:
- Shove someone onto a table.
- Grab them immediately afterwards, and reinforce it.
- While reinforcing, take a step away from the table and switch to your open hand.
- Shove the person back onto the table and step towards the table again
- Switch hands and reinforcing now should have you one restrained humanoid!
NOTE: There are several Pull Requests that intend to change some aspects of shoving; This section will have to be updated if those get merged.
Shooting
Shooting a gun is quite simple, just click on your screen, and the gun will shoot at your cursor. Hitting your shots is another issue entirely however. There is no 100% shortcut to hitting your shots. Enemies can use the environment against you, by using walls, objects and sometimes even other people as cover. This obviously also goes the same for you, by luring them into 1 tile wide hallways where your shots will be almost guaranteed to hit. The best way to hit as many shots is to lead them, meaning that instead of clicking where your enemy is right now, you click the place where you think they will be when your bullet arrives.
One not well known thing is how bullets interact with prone players. If they are crawling by choice, the bullet will hit them as if they were normally standing up, without any specific needs. If they are prone from, for example, a stunbaton, the bullet will instead miss unless you click on the specific sprite.
Parrying
Security
Equipment
Antagonists
Escalation
Antagonists
Traitor
Vampire
Changeling
The rest of the bunch
Am I overdoing it?
Yes. Killing the GAMMA ERT that was sent for you is indeed overdoing it.
Martial Arts
-Insert Judo noises here-
Improvised combat
See that toolbox over there? Wanna know what happens when you bash it on someone's head?