Difference between revisions of "Implants"
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== Loyalty Implants == | == Loyalty Implants == | ||
Those with loyalty implants are unable be brainwashed by the Cult of Nar-Sie, Revolutionaries | Those with loyalty implants are unable be brainwashed by the [[Cultist|Cult of Nar-Sie]], [[Revolution|Revolutionaries]] or turned into a trall by a [[Vampire]] | ||
Forcing a loyalty implant on someone is only legal if they have committed a capital crime. | Forcing a loyalty implant on someone is only legal if they have committed a capital crime. | ||
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* '''[[Cultist]]s:''' Loyalty to Nar-Sie cannot be overridden by an implant, however it can stop conversions. Hope you kept the chaplain safe. | * '''[[Cultist]]s:''' Loyalty to Nar-Sie cannot be overridden by an implant, however it can stop conversions. Hope you kept the chaplain safe. | ||
* '''[[Revolution|Revolutionaries]]:''' Loyalty implants de-convert them. Revolution Heads, howvever, cannot be loyalty implanted: <code>"(Name) resists the loyalty implant!"</code>. This is known, and proves they are a rev head. | * '''[[Revolution|Revolutionaries]]:''' Loyalty implants de-convert them. Revolution Heads, howvever, cannot be loyalty implanted: <code>"(Name) resists the loyalty implant!"</code>. This is known, and proves they are a rev head. | ||
* '''[[Vampire]] thralls:''' Loyalty implanted personnel can not be enthralled by vampires. | |||
Remember, if in doubt, <code>adminhelp</code>. | Remember, if in doubt, <code>adminhelp</code>. |
Revision as of 01:25, 27 July 2015
Implants come as one of a variety of types, from the loyalty-inducing to more destructive types, and they are generally used to control subjects somehow.
Loyalty Implants
Those with loyalty implants are unable be brainwashed by the Cult of Nar-Sie, Revolutionaries or turned into a trall by a Vampire
Forcing a loyalty implant on someone is only legal if they have committed a capital crime.
The following jobs mandate loyalty implants, to ensure security.
Do not force loyalty implants for people signing up for jobs unless there's extreme suspicion involved, or they're signing up as one of the following jobs:
- Captain
- Head of Security
- Warden
- Detective
- Security Officer
- Security Pod Pilot
- Brig Physician
- Blueshield Officer
- Magistrate
- Internal Affairs
- NanoTrasen Recruiter
- NanoTrasen Representative
Important Tidbit: People are not to be promoted to roles such as Blueshield Officer or NanoTrasen Representative.
- Note
- Cultists: Loyalty to Nar-Sie cannot be overridden by an implant, however it can stop conversions. Hope you kept the chaplain safe.
- Revolutionaries: Loyalty implants de-convert them. Revolution Heads, howvever, cannot be loyalty implanted:
"(Name) resists the loyalty implant!"
. This is known, and proves they are a rev head. - Vampire thralls: Loyalty implanted personnel can not be enthralled by vampires.
Remember, if in doubt, adminhelp
.