Difference between revisions of "Nuclear Agent Items"
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| image = GunL6.png | | image = GunL6.png | ||
| foundin = Ordered via syndicate uplink, costs 40 telecrystals. | | foundin = Ordered via syndicate uplink, costs 40 telecrystals. | ||
| usedfor = REALLY Killing that pesky Nanotrasen crew and you don't feel like aiming much. | | usedfor = REALLY Killing that pesky Nanotrasen crew and you don't feel like aiming much. Also for people who like to be stunned and killed. | ||
| strategy = The L6 is the big gun. It has a bigger clip and deals far more damage than both the C-20r and the M-90gl but has a price tag to match. If you want to kill any crew member stupid enough to cross you with ease, this is your gun. | | strategy = The L6 is the big gun. It has a bigger clip and deals far more damage than both the C-20r and the M-90gl but has a price tag to match. If you want to kill any crew member stupid enough to cross you with ease, this is your gun. | ||
| description = A fully-loaded Aussec Armoury belt-fed machine gun. This deadly weapon has a massive 50-round magazine of devastating 5.56x45mm ammunition. The L6 deals a brutal 60 damage per shot, meaning three shots from this will take down even most armored opponents. | | description = A fully-loaded Aussec Armoury belt-fed machine gun. This deadly weapon has a massive 50-round magazine of devastating 5.56x45mm ammunition. The L6 deals a brutal 60 damage per shot, meaning three shots from this will take down even most armored opponents. You need your other hand free or it will pop out of your hands when you fire it. | ||
}} | }} | ||
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| image = Eshield.gif | | image = Eshield.gif | ||
| foundin = Ordered via syndicate uplink, costs 16 telecrystals. Be aware that the Deathsquad may also have this shield too. | | foundin = Ordered via syndicate uplink, costs 16 telecrystals. Be aware that the Deathsquad may also have this shield too. | ||
| usedfor = Blocking and defending attacks. | | usedfor = Blocking and defending attacks. Neccesity for winning warops. | ||
| strategy = The energy shield greatly increases one's ability to survive. The shield can be active in one hand while firing a weapon with the other. In addition this shield can reflect energy projectiles. | | strategy = The energy shield greatly increases one's ability to survive. The shield can be active in one hand while firing a weapon with the other. In addition this shield can reflect energy projectiles. | ||
| description = A personal shield projector that can be toggled on and off. In the on state it will prevent you from being disarmed, as well as having a chance to stop any bullet and melee shoves and reflecting any energy projectiles back at the shooter. However, it does not protect from melee weapons so be wary of people with stunbatons, lest they seize your gun and kill you. | | description = A personal shield projector that can be toggled on and off. In the on state it will prevent you from being disarmed, as well as having a chance to stop any bullet and melee shoves and reflecting any energy projectiles back at the shooter. However, it does not protect from melee weapons so be wary of people with stunbatons, lest they seize your gun and kill you. |
Revision as of 00:12, 2 September 2017
The Nuclear Operatives Team has access to large array of deadly weapons not available to traitors and can also purchase most item available to regular field operatives. Most items purchasable by traitors are also available to Operatives and can be found here.
Items Not Available to Nuclear Operatives:
- Energy Crossbow
- Holoparasites
- Martial Arts Scroll
- Military Belt
- No-slip Syndicate Shoes
- Sleepy Pen
- Syndicate Bundle
- Syndicate Playing Cards
- Syndicate Surplus Crate
Highly Visible and Dangerous Weapons
Flamethrower
Flamethrower | |
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File:Flamethrower.png | Found in: Ordered via syndicate uplink, costs 11 telecrystals. Used for: Being the twisted firestarter. Strategy: This gun is more for deterence and crowd control than actual combat as your range is somewhat limited. You can very easily block off attackers with the threat of setting them of fire however. |
Description | |
A flamethrower, fuelled by a portion of highly flammable bio-toxins stolen previously from Nanotrasen stations. Make a statement by roasting the filth in their own greed. This can very quickly bring a person down if they are crazy enough to try to charge you as it will immediately ignite them, the tile they are standing on, and it will superheat the air around them which will all cause burn damage. |
'Bulldog' Mag-Fed Shotgun
C-20r Submachine Gun
M-90gl Carbine
L6 Squad Automatic Weapon
Sarin Gas Grenades
Viscerator Delivery Grenade
Syndicate Cyborg
Gygax Exosuit
Mauler Exosuit
Toy Submachine Gun
Toy Machine Gun
Ammunition
Box of Bioterror Syringes
Drum Magazine - 12g Buckshot
Drum Magazine - 12g Slugs
Drum Magazine - 12g Stun Slug
Drum Magazine - 12g Stun Slug | |
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File:Stun Shell.png | Found in: Ordered via syndicate uplink, costs 3 telecrystals. Used for: Ammo for the shotgun. Strategy: When this shell connect with a Nanotrasen crew member, it will momentairly incapacitate them, giving you time to finish them off with another weapon. |
Description | |
An alternative 8-round stun slug magazine for use in the Bulldog shotgun. Saying that they're completely non-lethal would be lying. Each shell deals 5 brute damage and will stun the person for a moderate amount of time. |
Drum Magazine - 12g Dragon's Breath
Drum Magazine - 12g Dragon's Breath | |
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File:Dragonsbreath Shell.png | Found in: Ordered via syndicate uplink, costs 2 telecrystals. Used for: Ammo for the shotgun. Strategy: The spread on this type of ammunition makes it useful when dealing with large crowds, just make sure your fellow operatives are not in the line of fire. |
Description | |
An alternative 8-round dragon's breath magazine for use in the Bulldog shotgun. Each shell contains 4 pellet which deal 5 brute damage and sets the target on fire. Additionally the pellets leave a heat trail, raising the temperature of areas they passed by. |
Ammo Duffelbag - Shotgun Ammo Grab Bag
Magazine - .45
Magazine - .45 | |
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Found in: Ordered via syndicate uplink, costs 2 telecrystals. Used for: Ammo for the C-20r submachine gun. Strategy: Order in conjunction with the C-20r. | |
Description | |
An additional 20 round magazine for the C-20r. Each round deals 20 brute damage and 65 stamina damage. |
Toploader Magazine - 5.56
Toploader Magazine - 5.56 | |
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Found in: Ordered via syndicate uplink, costs 2 telecrystals. Used for: Ammo for the M-90gl carbine. Strategy: Order in conjunction with the M-90gl. | |
Description | |
An additional 30 round magazine for the M-90gl. Each round deals 35 brute damage. |
Ammo Box - 40mm grenades
Ammo Box - 40mm grenades | |
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Found in: Ordered via syndicate uplink, costs 4 telecrystals. Used for: Ammo for the M-90gl carbine grenade launcher attachment. Strategy: Order in conjunction with the M-90gl. | |
Description | |
An additional 4 grenade launcher rounds for the M-90gl. Each shell does 60 brute damage on hit, followed by an explosion which can easily dismember a person even if shell does not hit them directly. |
Box Magazine - 5.56x45mm
Box Magazine - 5.56x45mm | |
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Found in: Ordered via syndicate uplink, costs 12 telecrystals. Used for: Ammo for the L6 LMG. Strategy: Order in conjunction with the L6 LMG. | |
Description | |
An additional 50 round magazine for the L6. Each round deals 60 brute damage. |
Box of Riot Darts
ammo box (Foam Darts) | |
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Found in: Ordered via syndicate uplink, costs 2 telecrystals. Used for: Ammo for the toy guns. Strategy: Order in conjunction with a toy weapon which uses foam dart ammo. | |
Description | |
This ammo box contains 40 additional riot foam darts which can be used to load the toy submachine gun or the toy machine gun. The darts do no lasting damage but do cause 25 stamina damage each. |
Devices and Tools
Elite Syndicate Hardsuit
Blood-Red Magboots
Medbeam Gun
Energy Shield
Energy Shield | |
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File:Eshield.gif | Found in: Ordered via syndicate uplink, costs 16 telecrystals. Be aware that the Deathsquad may also have this shield too. Used for: Blocking and defending attacks. Neccesity for winning warops. Strategy: The energy shield greatly increases one's ability to survive. The shield can be active in one hand while firing a weapon with the other. In addition this shield can reflect energy projectiles. |
Description | |
A personal shield projector that can be toggled on and off. In the on state it will prevent you from being disarmed, as well as having a chance to stop any bullet and melee shoves and reflecting any energy projectiles back at the shooter. However, it does not protect from melee weapons so be wary of people with stunbatons, lest they seize your gun and kill you. |
Syndicate Combat Medic Kit
Syndicate Detonator
Assault Pod Targetting Device
Teleporter Circuit Board
Teleporter Circuit Board | |
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File:CircuitboardTele.png | Found in: Ordered via syndicate uplink, costs 40 telecrystals. Used for: Warping onto the Nanotrasen ship. Strategy: Once the teleporter is fully operational and calibrated, the team can teleport directly onto the target ship. This can save valuable time that would be sent breaking into the ship with explosives or other methods. |
Description | |
A printed circuit board that completes the teleporter on-board the mothership. Advise you test fire the teleporter before entering it, as malfunctions can occur. |