Difference between revisions of "User:TDS"
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A handy little device that can be found in the teleporter room and the captain's quarters, it is coveted by many and often stolen. | A handy little device that can be found in the teleporter room and the captain's quarters, it is coveted by many and often stolen. | ||
==How to use== | ===How to use=== | ||
Activate the device in your hand to bring up a menu. Here, you'll see a list of all currently active stationary teleporters, see above. The hand teleporter works by using their connection and target setup. As such, you can only jump to destinations that are currently being targeted by a stationary teleporter, aside from attempting a blind jump which has a high risk of just ending in space. For this reason, it is useful to memorize which number represents which teleporter and what it is targeting. | Activate the device in your hand to bring up a menu. Here, you'll see a list of all currently active stationary teleporters, see above. The hand teleporter works by using their connection and target setup. As such, you can only jump to destinations that are currently being targeted by a stationary teleporter, aside from attempting a blind jump which has a high risk of just ending in space. For this reason, it is useful to memorize which number represents which teleporter and what it is targeting. | ||
==Telepads== | |||
[[File:Telesciencestuff.png]] | |||
What people usually mean when they talk about telescience. These devices need to be constructed before you can play around with them and allow teleportation to and from almost any place on station and in space, with only certain teleportation-jammed areas off-limits. See [[Guide to Telescience]] for an in-depth explanation. |
Revision as of 14:21, 30 December 2018
Teleportation machines and you
Bluespace?
NT is an industry leader in Bluespace technology and its many ways of transporting, or teleporting, things from A to B without crossing the space between. As such, you'll find several teleportation machines aboard the Cyberiad and might wonder how they work and what they are good for.
The Dangers of Bluespace
Teleportation is no toy. Improperly used, it is easy to miss your destination by a few meters. When you work in a space station, that can mean ending up in space or even worse in engine containment. Always ensure all machines are properly calibrated before use and all coordinates are correct. A space suit may be recommended for cautious scientists. In addition, wearing any kind of bluespace storage item, such as a bluespace bag, can and will interfere with teleportation. Some facilities, like Centcom, also employ teleportation jamming which disallow unauthorized teleporting.
The machines
Stationary Teleporters
Probably the most used of all teleportation machines, these stationary teleporters are set to target special beacons. They can be found on station, in the AI satellite and at telecoms. More may be found drifting in space or constructed from scratch.
How to use
Use the console and chose a destination. Then click calibrate hub. Without calibration, the teleport will be very imprecise and might strand you in space. Once calibration is complete, click on the station itself to activate the gate. Then walk through the gate to get to your destination.
Setup
This is only necessary if repairing a damaged setup or setting up your own. After construction the console, station and gate (see Guide_to_Advanced_Construction), open up the station with a screwdriver and use wirecutters to link it to the adjacent console and gate, then close it up again. Your teleporter should now be ready for use.
Hand Teleporters
A handy little device that can be found in the teleporter room and the captain's quarters, it is coveted by many and often stolen.
How to use
Activate the device in your hand to bring up a menu. Here, you'll see a list of all currently active stationary teleporters, see above. The hand teleporter works by using their connection and target setup. As such, you can only jump to destinations that are currently being targeted by a stationary teleporter, aside from attempting a blind jump which has a high risk of just ending in space. For this reason, it is useful to memorize which number represents which teleporter and what it is targeting.
Telepads
What people usually mean when they talk about telescience. These devices need to be constructed before you can play around with them and allow teleportation to and from almost any place on station and in space, with only certain teleportation-jammed areas off-limits. See Guide to Telescience for an in-depth explanation.