Difference between revisions of "User:Alex1222003"
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!APC <br> [[File:APC.png|64px]] | !APC <br> [[File:APC.png|64px]] | ||
|All areas that have power | |All areas that have power | ||
|Reduces amount of power stored in the APC's battery | |Reduces amount of power stored in the APC's battery, turn off one or more of the three APC breakers. Won't affect the main breaker. | ||
|- | |- | ||
!Arcade Machines/Claw Game <br> [[File:Arcademachine.png|64px]] | !Arcade Machines/Claw Game <br> [[File:Arcademachine.png|64px]] | ||
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|Has a high chance of instantly killing IPC players. | |Has a high chance of instantly killing IPC players. | ||
|- | |- | ||
!Barsign <br> [[File:Haywirebarsign.gif|64px]] | |||
|Bar | |||
|Breaks the barsign, making it cycle between different displays rapidly. | |||
|- | |||
!Fire Alarms <br> [[File:Firealarm.png|64px]] | |||
|In every room | |||
|Has a chance to trigger the fire alarm. |
Revision as of 10:02, 6 May 2020
This page is a work in progress list of all objects that can be interacted with to a further extent than just turning off powered items with an EMP (Electromagnetic Pulse) and the result of using it on them. If a powered item is not on this list, it either hasn't been added yet or is not effected by EMPs.