EMP effects: Difference between revisions

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Meow19 (talk | contribs)
updated emp effect as with 15023 pr
Meow19 (talk | contribs)
Silicons: added swarmer beacon since they get damaged by emp now as with pr 15032
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|Deals huge amount of damage.
|Deals huge amount of damage.
|-
|-
!Swarmer's Beacon <br> [[file:Swarmerbeacon.png]]
|Random chance of spawning in lavaland
|Deals some damage.
|}
|}



Revision as of 09:28, 8 December 2020

This page needs to be reviewed/updated:
REASON:
WIP. This page is new and needs additional entries.


This page is a work in progress list of all objects that can be interacted with an EMP (Electromagnetic Pulse) and the result of using it on them. If a powered item is not on this list, it either hasn't been added yet or is not effected by EMPs.

Item Item location Usage
Airlock
All over the station Has a chance to force open, remove power to, or electrify airlocks.
APC
All areas that have power Reduces amount of power stored in the APC's battery.
Arcade Machines/Claw Game
Arcade Has a chance to turn off, blow up, or spit out tickets/prizes.
Computers
Varying departments Has a chance to break computer screens, which will require repairs before use.
lockers
All around the station Has a 50% to force open the lock on a locked locker,
Defibrillator
Medbay Will instantly stun someone on harm intent, also has a 10% chance to cause a heart attack.
Chameleon Clothing
Traitor Uplink, maint loot Will cause the clothing to malfunction, changing outfits rapidly and randomly for a few seconds.
Flashes
Security, robotics Causes flashes to burn out instantly.
Barsign
Bar Breaks the barsign, making it cycle between different displays rapidly.
Fire Alarms
Everywhere that is not maintenance Has a chance to trigger the fire alarm.
Cameras
File:Cameraemp.png
Everywhere that is not maintenance Temporarily deactivates the camera.
Status displays
Everywhere that is not maintenance Sets the status display to the BSOD display.
Intercoms, headsets, and bounced radios
In corridors and rooms(intercoms), on crewmembers, in the lockers in the locker room(headsets), and fabricated from autolathes(station bounced radios) Will display, in the chat, with red colored text, that the device in question buzzes violently, and temporarily renders them unusable. Applies to cyborg headsets as well.
Turrets
AI Satelite, AI Upload Temporarily disables the turret.
Turret Control
In rooms preceding turrets Turns off the turrets temporarily.
Reactive Teleport Armor
Research Director's locker Disables it for 5-10 seconds based on the severity of the EMP, must be turn backed on manually by the user.
Exosuits
If roboticists decided to make any then primarily found in armory, medbay and mining bay Deals brute damage, slightly drains energy level and has a chance to disable various systems.
Pacman Generators
Engineering and electrical maintenance Will explode if it's running, otherwise will just break it.

Silicons

Item Item location Usage
Cyborgs
All around the station Will temporarily stun, damage and remove some of the charge from the cyborg's battery.
AI
AI Chamber Disables most of its functions temporarily, blinds it and deals small amount of brute damage.
IPC
All over the station Has a high chance of instantly killing IPC players.
Bots
Robotics, roaming about around the station Temporarily turns the bot off.
Maintenance Drone
Everywhere where something needs fixing Severely damages it and disables it temporarily.
Combat Drone
Spawns randomly in space during an event Will disable the drone.
Swarmer
Everywhere if you won't stop them from reproducing Deals huge amount of damage.
Swarmer's Beacon
Random chance of spawning in lavaland Deals some damage.

Implants

All of the following implants can be printed at Research and Development lab:

Item Usage
CNS Rebooter Implant
Stuns the user.
Anti Drop Implant
Throws all items the user is holding in their hands regardless of whether they are being held using the implant or not.
Hud Implants
Obstructs the vision of the user for short period of time.
Reviver Implant
Stops the user's heart.