Difference between revisions of "EMP effects"
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!Reactive Teleport Armor <br> [[File:Teleportarmor.png]] | !Reactive Teleport Armor <br> [[File:Teleportarmor.png]] | ||
|Disables it for | |Disables it for 5–10 seconds based on the severity of the EMP, must be turn backed on manually by the user. | ||
|- | |- | ||
! Wall Flash <br> [[File:WallFlash.gif|64px]] | ! Wall Flash <br> [[File:WallFlash.gif|64px]] |
Revision as of 01:01, 9 June 2021
EMPs or, Electromagnetic Pulses is an intense pulse of electromagnetic radiation that can have varying effects on certain electronic equipment. Occasionally it can disable equipment and other times cause it to overload and explode. EMPs often come from grenades, Singularities, Implants, and other sources.
If a container is EMP'd, then everything in that container will be effect.
Machinery
Equipment
Item | Effect |
Chameleon Clothing |
Will cause the clothing to malfunction, changing outfits rapidly and randomly for a few seconds. |
---|---|
Flashes |
Sets off the flash and causes it to burn out instantly. |
Energy Weapons File:Taser.png |
Will completely deplete the weapon’s charge. |
Lazarus Injector |
Will cause it to malfunction. |
Stun Baton File:Stunbaton.png |
Will reduce the charge by only 10% |
SMES |
Has a chance to explode, spark and produce smoke, or drain the SMES by up to 100,000 watts. |
Syndicate Teleporter |
Forces the teleporter to activate, teleporting whoever is holding it in the direction they're facing. If EMP'd while the syndicate teleporter is on the ground, it will teleport itself out of existence. |
Reactive Teleport Armor |
Disables it for 5–10 seconds based on the severity of the EMP, must be turn backed on manually by the user. |
Wall Flash |
Has a 75% chance to set off flash. |
Misc
Item | Effect |
Barsign |
Breaks the barsign, making it cycle between different displays rapidly. |
---|---|
Locked Lockers/Crates |
Has a chance to unlock any locked crate/locker. |
Light Switch |
Will flip the light switch |
Defibrillator |
Will instantly stun someone on harm intent, also has a 10% chance to cause a heart attack. |
GPS File:GPS.png |
Disables the GPS for 30 seconds. |
Handheld Defibrillator |
Will instantly stun and sleep someone on harm intent, also has a 10% chance to cause a heart attack. |
Holodeck Computer File:Computer Solar.png |
Will shutdown the Holodeck |
Igniter |
Will spark the igniter. |
Power Cells |
Will reduce the power in the cell by up to 1000 watts. |
SmartFridge |
has a 40% chance to emag the fridge. |
Silicons
Item | Usage |
Cyborgs |
Will temporarily stun, damage and remove some of the charge from the cyborg's battery. |
---|---|
AI |
Disables most of its functions temporarily, blinds it and deals small amount of brute damage. Additionally has a 30% chance to either force a shuttle call or sent the AI's view back to their core. |
IPC |
Will damage an IPC player and put them into a crit state. |
Bots |
Temporarily turns the bot off. |
Maintenance Drone |
Severely damages it and disables it temporarily. |
Minebot |
Will do up to 100 damage to the minebot |
Combat Drone |
Will disable the drone. |
PAI |
The PAI will be disabled for 2 minutes and it has a 66% chance of either having its directives changed or being unbinded from its master. |
Mass Driver File:Massdriver.png |
Will cause the Mass driver to eject whatever is in it. |
M.U.L.E Bot |
Will reduce the charge in the Mulebot and EMP whatever it is carrying. |
Robotic Brain |
Will cause varying brain damage to the brain. |
Swarmer |
Deals huge amount of damage. |
Swarmer's Beacon |
Deals some damage. |
Cybernetic Organs |
Deals damage to the organ and can have an additional effect depending on the organ, cybernetic heart results in cardiac arrest, cybernetic lungs causes loss of breath, etc. |
Implants
All of the following implants can be printed at Research and Development lab: