Difference between revisions of "Guide to Command"
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Command roles, primarily heads of staff and the captain, are vital to a fully functioning station. It is important to make sure there is a command presence aboard the station at all times, but it is also important to make sure that your command staff is competent and confident in their knowledge of their respective department and in their ability to lead. Nobody likes a Com Dom. | Command roles, primarily heads of staff and the captain, are vital to a fully functioning station. It is important to make sure there is a command presence aboard the station at all times, but it is also important to make sure that your command staff is competent and confident in their knowledge of their respective department and in their ability to lead. Nobody likes a Com Dom. | ||
==Running Your Department== | |||
If you are a head of staff, you will be expected to take responsibility for your department and help them operate at maximum efficiency. Head of staff roles are among the hardest jobs on the station. If you aren't confident in your abilities to lead or are not well versed in your department, consider spending more time in the department itself and learn more of the ins and outs. | |||
Know your workers. One of the most important steps to efficiently run your department is knowing who is in your department. Check the crew manifest as soon as you can and see how well staffed you are (or aren't). Look for names you recognize and people you can trust (or distrust). | |||
Make sure people are doing their work. Employees standing around isn't inherently a bad thing unless something needs doing. Make sure they are doing what needs doing, when it needs to be done, in a timely manner. | |||
Fill in if need be. Sometimes, as a head, you will have to step in and do some work with your workers so that the department can keep up. If you're a head of staff, NT gives you lovely shinies that can help you do your job. Don't let them go to waste. | |||
Keep an eye on comms. This is especially true for the CMO, the CE, the HoS, and the captain. Situations can change very quickly and it is crucial to make sure you have all the information you can get when making decisions like going to red alert, or opening the armory. |
Revision as of 18:18, 6 November 2021
Command roles, primarily heads of staff and the captain, are vital to a fully functioning station. It is important to make sure there is a command presence aboard the station at all times, but it is also important to make sure that your command staff is competent and confident in their knowledge of their respective department and in their ability to lead. Nobody likes a Com Dom.
Running Your Department
If you are a head of staff, you will be expected to take responsibility for your department and help them operate at maximum efficiency. Head of staff roles are among the hardest jobs on the station. If you aren't confident in your abilities to lead or are not well versed in your department, consider spending more time in the department itself and learn more of the ins and outs.
Know your workers. One of the most important steps to efficiently run your department is knowing who is in your department. Check the crew manifest as soon as you can and see how well staffed you are (or aren't). Look for names you recognize and people you can trust (or distrust).
Make sure people are doing their work. Employees standing around isn't inherently a bad thing unless something needs doing. Make sure they are doing what needs doing, when it needs to be done, in a timely manner.
Fill in if need be. Sometimes, as a head, you will have to step in and do some work with your workers so that the department can keep up. If you're a head of staff, NT gives you lovely shinies that can help you do your job. Don't let them go to waste.
Keep an eye on comms. This is especially true for the CMO, the CE, the HoS, and the captain. Situations can change very quickly and it is crucial to make sure you have all the information you can get when making decisions like going to red alert, or opening the armory.