Difference between revisions of "EMP effects"
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==Effects== | ==Effects== | ||
===Machines=== | |||
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| Has a 20% chance to open the windoor | | Has a 20% chance to open the windoor | ||
|} | |} | ||
===Equipment=== | |||
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| Has a 75% chance to set off flash. | | Has a 75% chance to set off flash. | ||
|} | |} | ||
==Miscellaneous== | |||
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| has a 40% chance to emag the fridge. | | has a 40% chance to emag the fridge. | ||
|} | |} | ||
===Silicons=== | |||
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|Deals damage to the organ and can have an additional effect depending on the organ, cybernetic heart results in cardiac arrest, cybernetic lungs causes loss of breath, cybernetic eyes causes blindness, cybernetic liver causes vomiting, and cybernetic kidneys cause large amounts of toxins damage. | |Deals damage to the organ and can have an additional effect depending on the organ, cybernetic heart results in cardiac arrest, cybernetic lungs causes loss of breath, cybernetic eyes causes blindness, cybernetic liver causes vomiting, and cybernetic kidneys cause large amounts of toxins damage. | ||
|} | |} | ||
===Implants=== | |||
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|Upon being EMP'd it will cause the user to projectile vomit resulting in a minor stun, loss of nutriment, and a temporary disabling of the implant. | |Upon being EMP'd it will cause the user to projectile vomit resulting in a minor stun, loss of nutriment, and a temporary disabling of the implant. | ||
|} | |} | ||
Revision as of 05:55, 29 March 2022
EMPs or, Electromagnetic Pulses is an intense pulse of electromagnetic radiation that can have varying effects on certain electronic equipment. Occasionally it can disable equipment and other times cause it to overload and explode. EMPs often come from grenades, Singularities, Implants, and other sources.
If a container is EMP'd, then everything in that container will be effected.
Effects
Machines
Equipment
Miscellaneous
Item | Description |
---|---|
Barsign |
Breaks the barsign, making it cycle between different displays rapidly. |
Locked Lockers/Crates |
Has a chance to unlock any locked crate/locker. |
Light Switch |
Will flip the light switch |
Defibrillator |
Will instantly stun someone on harm intent, also has a 10% chance to cause a heart attack. |
GPS File:GPS.png |
Disables the GPS for 30 seconds. |
Handheld Defibrillator |
Will instantly stun and sleep someone on harm intent, also has a 10% chance to cause a heart attack. |
Holodeck Computer File:Computer Solar.png |
Will shutdown the Holodeck |
Igniter |
Will spark the igniter. |
Power Cells |
Will reduce the power in the cell by up to 1000 watts. |
SmartFridge |
has a 40% chance to emag the fridge. |
Silicons
Item | Description |
---|---|
Cyborgs |
Will temporarily stun, damage and remove some of the charge from the cyborg's battery. |
AI |
Disables most of its functions temporarily, blinds it and deals small amount of brute damage. Additionally has a 30% chance to either force a shuttle call or sent the AI's view back to their core. |
IPC/IRC |
Damages the IPC or IRC. |
Bots |
Temporarily turns the bot off. |
Maintenance Drone |
Severely damages it and disables it temporarily. |
Minebot |
Will do up to 100 damage to the minebot |
Combat Drone |
Will disable the drone. |
PAI |
The PAI will be disabled for 2 minutes and it has a 66% chance of either having its directives changed or being unbinded from its master. |
Mass Driver File:Massdriver.png |
Will cause the Mass driver to eject whatever is in it. |
M.U.L.E Bot |
Will reduce the charge in the Mulebot and EMP whatever it is carrying. |
Robotic Brain |
Will cause varying brain damage to the brain. |
Swarmer |
Deals huge amount of damage. |
Swarmer's Beacon |
Deals some damage. |
Cybernetic Organs |
Deals damage to the organ and can have an additional effect depending on the organ, cybernetic heart results in cardiac arrest, cybernetic lungs causes loss of breath, cybernetic eyes causes blindness, cybernetic liver causes vomiting, and cybernetic kidneys cause large amounts of toxins damage. |