Difference between revisions of "Cryptographic Sequencer"
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!Cyborgs <br> [[File:Cyborg.png|64px]] | !Cyborgs <br> [[File:Cyborg.png|64px]] | ||
|Allows the user to enslave a cyborg to them, giving it laws that make it loyal to the user who emagged them. You can do this by emagging open its cover lock, crowbarring the cover open, and then using the emag on the cyborg again. Cyborgs will also gain additional items and functions when emagged, depending on their type: <p></p> | |Allows the user to enslave a cyborg to them, giving it laws that make it loyal to the user who emagged them. You can do this by emagging open its cover lock, crowbarring the cover open, and then using the emag on the cyborg again. Cyborgs will also gain additional items and functions when emagged, depending on their type: <p></p> | ||
<ul>Medical – 250 units of a fluorosulphuric acid (polyacid) spray. The cyborg's defib and handheld defib are also emmaged, causing them to function as stuns. </ul> | <ul>Medical – 250 units of a fluorosulphuric acid (polyacid) spray. The cyborg's defib and handheld defib are also emmaged, causing them to function as stuns when used on the harm intent. </ul> | ||
<ul>Engineering – a stun.</ul> | <ul>Engineering – a stun.</ul> | ||
<ul>Janitorial – 250 units of space lube spray.</ul> | <ul>Janitorial – 250 units of space lube spray.</ul> |
Revision as of 14:19, 19 January 2023
The Cryptographic Sequencer, better known as the EMAG, is a advanced Syndicate hacking device. By swiping it on various objects you can override locks, force doors open, and cause chaos within the circuitry of machines. Emagging somthing often permanently renders it unusable or broken until a Station Engineer arrives to replace the board. Some other items will reset back to normal after a certain amount of time and other items will simply explode.
Emaggable Objects
Many objects across the station have certain reactions from being emagged that aren't extraordinarily obvious! This lists purpose is to reveal every reaction that can be had from emagging an object.
Machines
Item | Description |
---|---|
Airlock |
Opens the door, but leaves it unable to be closed until repaired. Warning: Emagging a bolted airlock will cause it to stay bolted shut. |
APC |
Allows you to interact the APC interface without the required ID, but the APC's screen turns blue as if it were hacked by a malfunctioning AI. IPCs attempting to charge from it will get shocked. |
Air Alarm |
Disables the lock and safeties, allowing you to open the interface with any ID. Additionally unlocks the 'flood' setting under 'modes', which shuts off scrubbers and increases vent output without any pressure check. |
Arcade Machines/Claw Game |
Makes games more difficult and dangerous, causing certain events that happen in the arcade game to manifest themselves outside of it in some way. Boss related arcade games will be renamed to 'Outbomb Cuban Pete', The Orion Trail will enable 'Realism Mode' and the Claw Game all flavours upon luck. In addition, beating these games will give unique rewards, such as a reskinned minibomb for beating Orion Trail's realism mode. |
Bar Sign |
Changes the bar sign outside the bar to a syndicate one. |
Deep Fryer |
Disables the fryer's safeties, allowing non-food objects to be deep fried. |
Deployable Barrier |
Stops any ID cards, authorised or not, from being able to toggle the barrier off (and therefore move it). Must be repaired before it can be switched off and moved again. Can be repaired by a single tap from a wrench. |
Display Case |
Unlocks the display case, setting off the alarm in the process. |
Emitter |
Turn on/off locked emitters without the need for a valid ID. |
Long Range Fax Machine |
Realigns transmitters to the Syndicate, allowing anyone to message the Syndicate with a fax. |
Fire Alarm |
Disables the fire alarm's thermal sensors, stopping it from reacting to a fire. When emagged it will activate its alarm. |
Firelock |
Opens the firelock as if it's being pried open with a crowbar. |
Turret |
Emagging turrets will automatically set their guns to lethal regardless if it's non-lethal or not. This will cause them to shoot at anyone who dares to be in the turret's sight. |
Mass Driver |
Launches items and people at a much greater force. |
MULEbot |
Unlocks and relocks the Mulebot's controls. |
PACMAN Portable Generator |
If emagged the temp cap is increased by 2.5 times. Setting it to a high temp may cause the pacman to explode. |
Photocopier |
Overloads the laser printing mechanism. Causes burn damage and screaming to anyone who dares to print their posterior on it. |
Pool Controller |
Disables the temperature safeguards, allowing for the temperature settings 'frigid' and 'scalding' to become available. |
Secure Safe |
Shorts out and unlocks the lock on the safe. Like an airlock, this will be permanently unlocked and is obviously emagged. |
Vending Machine |
Vend items you wouldn't normally have access to because of your job. |
ID Locked Vending Machine |
Breaks the Vending Machines Lock |
Bluespace Harvester |
When emagged anomalies no longer cause the emergency shutdown sequence, also increases chance of anomaly occurring. |
Cloning pod |
Causes the cloning pod to emergency eject, with disastrous results for the person getting cloned. |
Ticket machine |
Randomizes current ticket number and lights all dispensed tickets on fire. |
Meteor shield Satellite |
Increases chance of meteor showers. |
Recycler |
Overrides the safety and allows for the machine to recycle crew members. It instakills anyone unfortunate enough to slide in. |
Windoor |
Breaks the windoor and forces it open. |
Smart Fridge |
Breaks the Fridges Lock |