Difference between revisions of "RnD breakdown list"
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* Bar [[File:Booze_dispenser.png|50px|Booze Dispenser]] [[File:ChemMaster.gif|50px|Condimaster 3000]] [[File:Soda_fountain.png|50px|Soda Fountain]] [[File:All-In-One_grinder.png|50px|All-In-One Grinder]] | * Bar [[File:Booze_dispenser.png|50px|Booze Dispenser]] [[File:ChemMaster.gif|50px|Condimaster 3000]] [[File:Soda_fountain.png|50px|Soda Fountain]] [[File:All-In-One_grinder.png|50px|All-In-One Grinder]] | ||
* Kitchen [[File:All-In-One_grinder.png|50px|All-In-One Grinder]][[File:Candy_machine.png|50px|Candy Machine]][[File:processor.png|50px|Food Processor]] | * Kitchen [[File:All-In-One_grinder.png|50px|All-In-One Grinder]][[File:Candy_machine.png|50px|Candy Machine]][[File:processor.png|50px|Food Processor]] [[File:Smartfridge_empty.png|50px|Smart Fridge]] | ||
* [[File:Recharger_empty.gif|50px|Recharger]] (especially in Security) | * [[File:Recharger_empty.gif|50px|Recharger]] (especially in Security) |
Revision as of 12:50, 6 June 2023
Legend
- Items found in R&D - R&D
- Items made with the Protolathe - Proto
- Items made with the Circuit Imprinter - Circuit
- Items made with the Exosuit Fabricator - Exo
- Items produced by Xenobiology - Xeno
- Items grown by Botany - Botany
- Items mined/ bought by Mining - Mining
- Items bought by Cargo - Cargo
- Items in the ownership of the Captain - Cap
Basic Research
Basic research can be performed at round start. All items required can be found or made in R&D without any additional materials or items.
To start, take the out of one of the and insert the and found in R&D into the Protolathe and Circuit Imprinter.
You will need to acquire and deconstruct these items in the following order:
- Welding Tool - R&D (Plasma: 1)
- Toolbox - R&D (Combat: 1, Engineering: 1)
- Basic Capacitor - Proto (Power: 1)
- Micro Manipulator - Proto (Materials: 1, Data: 1)
- Basic Micro-Laser - Proto (Magnets: 1)
- Tracking Beacon - Proto (Bluespace: 1)
- High-Capacity Power Cell - Proto (Power: 2)
- Reagent Scanner - Proto (Biotech: 1, Magnets: 2, Plasma: 2)
- Health Scanner HUD - Proto (Biotech: 2, Magnets: 3)
- Security HUD - Proto (Combat: 2)
- Global Positioning System (GPS) - Proto (Bluespace: 2, Materials: 2)
- Machine Design (Gibber Board) - Circuit (Data: 2, Engineering: 2)
- Advanced Capacitor - Proto (Power: 3)
- Advanced Matter Bin - Proto (Materials: 3)
- Advanced Reagent Scanner - Proto (Biotech: 3, Magnets: 4, Plasma: 3)
- Holographic Sign Projector - Proto (Data: 3)
- Large Grenade - Proto (Combat: 3, Engineering: 3)
- Cybernetic Heart - Proto (Biotech: 5)
- SUPERPACMAN-type Generator - Circuit (Engineering: 4, Power: 4)
- Teleporter Console - Circuit (Bluespace: 3)
- "Gygax" Weapons & Targeting Control Module - Circuit (Combat: 4, Data: 4)
- Quantum Pad Board - Circuit (Bluespace: 4)
- M.R.S.P.A.C.M.A.N.-type Generator - Circuit (Plasma: 4)
- Teleportation Hub - Circuit (Materials: 4)
Once you're done: R&D Console > Settings > Sync Database with Network
Upgrading: Round 1
Print these items at the Protolathe for Upgrading:
- 1 Rapid Part Exchange Device (RPED)
- 10 Pico Manipulators
- 10 Super Matter Bins
- 1 Ultra-High-Power Micro-Laser
Now fill up the RPED with the items you just printed.
Priority Upgrades:
You should also deliver to cargo, but first, deconstruct a second and the wired network card to give cargo more points to spend.
If you have the opportunity, upgrade all critical equipment, particularly in Medbay.
Advanced Research
For Advanced Research the items don't need to be deconstructed in any particular order, but it is more preferable to first deconstruct items with Research Level 5 followed by those with Research Level 6, so waiting may be worth the time.
Keep in mind that certain departments may be more inclient to help R&D out, if you help them first, e.g. through upgrades or bribing providing them with technology disks.
- Reviver Implant - Proto (Materials: 5)
- Uranium - Mining (Materials: 5)
- Ambrosia Gaia Branch - Botany (Materials: 5)
- Diamond Mining Drill - Proto (Materials: 6)
- Diamond - Mining (Materials: 6)
- Phazon Torse - Exo (Plasma: 5)
- Charged Slime Core - Xeno (Plasma: 5)
- Glowshroom - Botany (Plasma: 6)
- Cybernetic Heart - Proto (Biotech: 5)
- Ambrosia Gaia Branch - Botany (Biotech: 6)
- Sentience Potion - Xeno (Biotech: 6)
- Consciousness Transfer Potion - Xeno (Biotech: 6)
- Chain of Command - Cap (Combat: 5)
- Deathnettle - Botany (Combat: 5)
- Banana Mortar - Exo (Combat: 5)
- P-X Tesla Cannon - Exo (Combat: 6)
- Gatfruit - Xeno (Combat: 6)
- Ghost Chili - Botany (Magnets: 5)
- Lazarus Injector - Mining (Magnets: 6)
- P-X Tesla Cannon - Exo (Magnets: 6)
Upgrading: Round 2
Print these items at the Protolathe for upgrading:
- 1 Rapid Bluespace Part Exchange Device (Bluespace RPED)
- 30 - 50 Femto Manipulators
- 30 - 50 Bluespace Matter Bins
- 10 - 20 Triphasic Scanning Modules
- 20 - 30 Quad Ultra Micro Laser
- 20 - 40 Quadratic Capacitors (If not available use Super Capacitors)
- 20 - 30 Bluespace Power Cells (If not available use Hyper Capacity Power Cells)
For the latter two, you will need assistance from Botany or Xenobiology to make them.
Priority Upgrades:
- Perma Garden
- Arrivals Garden
- Arcade Claw Machine
If you feel nice you can deliver cargo a second time with a .