Difference between revisions of "Implants"

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== Loyalty Implants ==
== Loyalty Implants ==


Those with loyalty implants are unable to act against NanoTrasen's wishes. Orders from their command staff must be obeyed without question. Breaking Space Law can only be done if it is in the interests of NanoTrasen. They are an invaluable tool for NT, who deny that they have agents use them on enemy CEOs.
Those with loyalty implants are unable be brainwashed by the Cult of Nar-Sie, Revolutionaries.
 
Forcing a loyalty implant on someone is only legal if they have committed a capital crime.


Forcing a loyalty implant on someone is only legal if they have committed a capital crime.
The following jobs mandate loyalty implants, to ensure security.  
The following jobs mandate loyalty implants, to ensure security.  


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'''Important Tidbit:''' People are not to be promoted to roles such as Blueshield Officer or NanoTrasen Representative.
'''Important Tidbit:''' People are not to be promoted to roles such as Blueshield Officer or NanoTrasen Representative.


; Notes:
; Note
* '''[[Changeling]]s:''' Changelings with a loyalty implant become loyal to NanoTrasen.
* '''[[Cultist]]s:''' Loyalty to Nar-Sie cannot be overridden by an implant, however it can stop conversions. Hope you kept the chaplain safe.
* '''[[Cultist]]s:''' Loyalty to Nar-Sie cannot be overridden by an implant, however it can stop conversions. Hope you kept the chaplain safe.
* '''[[Nuclear Agent|Syndicate Operatives]]/[[Traitor]]s:''' Loyalty implants override loyalty to the Syndicate.
* '''[[Revolution|Revolutionaries]]:''' Loyalty implants de-convert them. Revolution Heads, howvever, cannot be loyalty implanted: <code>"(Name) resists the loyalty implant!"</code>. This is known, and proves they are a rev head.
* '''[[Revolution|Revolutionaries]]:''' Loyalty implants de-convert them. Revolution Heads, howvever, cannot be loyalty implanted: <code>"(Name) resists the loyalty implant!"</code>. This is known, and proves they are a rev head.
* '''[[Vampire]]s:''' Vampires with a loyalty implant become loyal to NanoTrasen.
 
* '''[[Wizard]]s:''' Loyalty implants override their loyalty to the Space Wizard Federation.


Remember, if in doubt, <code>adminhelp</code>.
Remember, if in doubt, <code>adminhelp</code>.

Revision as of 10:58, 13 March 2015

Implants come as one of a variety of types, from the loyalty-inducing to more destructive types, and they are generally used to control subjects somehow.

Loyalty Implants

Those with loyalty implants are unable be brainwashed by the Cult of Nar-Sie, Revolutionaries.

Forcing a loyalty implant on someone is only legal if they have committed a capital crime.

The following jobs mandate loyalty implants, to ensure security.

Do not force loyalty implants for people signing up for jobs unless there's extreme suspicion involved, or they're signing up as one of the following jobs:

Important Tidbit: People are not to be promoted to roles such as Blueshield Officer or NanoTrasen Representative.

Note
  • Cultists: Loyalty to Nar-Sie cannot be overridden by an implant, however it can stop conversions. Hope you kept the chaplain safe.
  • Revolutionaries: Loyalty implants de-convert them. Revolution Heads, howvever, cannot be loyalty implanted: "(Name) resists the loyalty implant!". This is known, and proves they are a rev head.


Remember, if in doubt, adminhelp.