Guide to Medicine: Difference between revisions
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===Genetics=== | ===Genetics=== | ||
This is where the [[geneticist]] works on manipulating the human genome, torturing monkeys, and | This is where the [[geneticist]] works on manipulating the human genome, torturing monkeys, and cloning a dead body or two during a shift. See: [[Guide to Genetics]] for more details. | ||
===Virology=== | ===Virology=== |
Revision as of 13:16, 16 June 2015
General Diagnostics
Medical care is serious business. Going half way with your medical treatments can result into someone dying, or ending up worse than dead. So pay attention and follow these steps on how to fix people. This guide is long and wordy, but following its advice should help you keep the whole station from dying.
Robotic Limb Malfunctions
Injuries located on robotic limbs cannot be treated by the standard equipment located in Medbay. Those patients should be sent to the Roboticist for repairs. It is still important for individuals to receive treatment for these wounds as soon as possible, as limbs may explode after receiving a certain amount of damage to them.
Robotic limbs are tougher than normal limbs, and do not count towards overall damage. However, they can only be repaired by welders (for brute damage) or wires (for burn damage), and malfunction if damaged.
Critical Patients
Anytime a patient has either very quickly dropping vitals, or a Health Analyzer shows that they are below 0 health, they should be rushed and placed into cryosleep or treated immediately.
- Stabilize the patient to the best of your ability before transporting, because otherwise they'll keep taking suffocation damage. Epinephrine or CPR will help.
- Bandaging bleeding wounds before transport will help prevent blood loss and the damage that comes with it.
- Always use a roller bed to transport a critical patient. Dragging them can result in further injury. In case no roller beds are available, GRAB them and move.
Triage
In situations where there are multiple critical patients being reported or flooding into medbay, use the Triage System. Wearing a Medical HUD will help you spot out which individuals are in the most desperate need of treatment first.
Damage Types and Basic Treatments
In the world of Baystation Medicine, most damage will fall under four major categories: Suffocation, Toxin, Brute, and Burn. These will show up on the Health Analyzer and in low amounts are very easily treated. There are also treatment kits for each of these categories located within medical storage.
Suffocation Damage
Toxin Damage
Brute Damage
Burn Damage
Unlisted Damage
Diagnosing Other Conditions
Even after treating the common injuries listed Basic Treatments, the patient could still have other underlining conditions you should keep an eye out for.
Low Blood Count
Danger: ✜ ✜[Depending on severity]
Shows up on Health Analyzer
- Patient feeling woozy, paleness of skin.
- Drops of blood, or blood puddles near patients.
- Suffocation damage that does not go away when treated.
Internal Bleeding
Danger: ✜
Shows up on Health Analyzer.
- Symptoms of low blood count without visible wounds.
Heart Trauma
Danger: ✜ ✜[Depending on severity]
- Symptoms of low blood count with actual blood levels being normal.
Blood Rejection
Danger: ✜ ✜[Depending on severity]
- Toxin damage without foreign chemicals in bloodstream.
- Unexplained suffocation damage.
- Patient recently received blood transfusion.
Collapsed Lung
Danger: ✜
- Patient's cough containing blood.
- Patient gasping for air in breathable environment.
Bone Fractures
Danger: ✜
Shows up on Health Analyzer
- Patient screaming in pain, dropping held items, and falling over.
- Facial Deformities (showing up as Unknown) is often coupled with skull fractures.
Dismemberment
Danger: ✜
- MISSING. LIMBS.
- No, seriously, the limb is missing upon visual examination.
Foreign Body
Danger: ✜
Shows up on Health Analyzer.
- Sneezing, coughing, mucous, sore throat.
- Stomach pains, muscle aches.
- Something trying to claw its way out of patient's stomach
Wound Infection
Danger: ✜
Shows up on Health Analyzer.
- Toxin damage without foreign chemicals in bloodstream.
- Patient recently undergone surgery.
- Visible inflamed wounds.
Disease
Danger: ✜ ✜ ✜[Depending on severity]
Shows up on Health Analyzer (Only if virus has been analysed)
- Coughing, sneezing, vomiting, hallucinations, twitching, urges to eat, feeling pale, are all symptoms of various diseases. Usually caused by a pathogen or virus. A rising body temperature can also indicate a viral infection.
Appendicitis
Danger: ✜✜ [Depending on stage]
Shows up on Health Analyzer.
- Toxin damage without foreign chemicals in bloodstream.
- Patient experiences abdominal pains.
- Uncontrollable vomiting.
- Coughing.
Intoxication
Danger: ✜
- Slurring, confused movement.
- Hallucinations. Hallucination damage.
- Uncontrollable drooling, twitching.
Radiation Sickness
Danger: ✜✜ [Depending on severity]
- Patient is feeling weak, passes out.
- Steady increasing toxic damage.
- Possibly DNA mutation.
Genetic Defects
Danger: ✜
- Highly varied, and differ depending on defect. With often only one or two of the following appearing:
- Seizures, random swearing, non-drug-induced hallucinations.
Brain Damage
Danger: ✜
Shows up on Health Analyzer
- Concussion, in minor cases.
- Patient gibbering, screaming incoherent sentences, in extreme cases.
- Impaired ability to use complex machinery.
Facial Deformation
Danger: ✜
- Patient's face damaged beyond recognition.
- Patient's vocal cords distorted.
- Patient shows up as "Unknown" despite having an ID.
Deafness
Danger: ✜
- Patient is unable to hear speech.
- Patient was recently near sites of explosions.
Impaired Vision
Danger: ✜
- Patient is unable to see far away objects, objects appear blurred.
- Patient's pupils do not react to penlight.
Itch
Danger: negligible
- Itching.
- Shivers in more severe cases.
Bad Stomach
Danger: negligible
- Discomfort in stomach area.
- Vomiting.
Headache
Danger: negligible
- Headache.
- Minor brain damage.
Decapitation
Danger: ✜
- Patient's head is detached from the body.
- There is no head attached to the patient's body.
Tools, Machinery, and Facilities of Medbay
Even knowing exactly what's wrong with patient and how to treat it won't do you much if you have no medical things. Here is the list of basic medical tools and machinery.
Tools
Basic tools
Tool | Purpose | Usage | |
---|---|---|---|
![]() |
Ointment | Speeding up healing of burns. Also can be used to treat infected wounds. | Target damaged body part and click on patient. |
File:Bpack.png | Gauze/bruise pack | Speeding up healing of brute damage. Also stops wounds from bleeding. | Target damaged body part and click on patient. |
![]() |
Health Analyzer | Must have tool for medical. Scan people to find out damage levels (and location for brute/burn), some conditions, blood levels and some other info like body temperature. | Click on patient. |
![]() |
Syringe | Administering medicine to people (5 units per injection). Taking blood samples. |
|
Chemicals
Using proper medicines can be difference between life and death for patient.
Some chemicals come pre-made in medikits or vendomats (i.e. inaprovaline and detox), but most of them have to be made in Chemistry Lab.
File:IVdrip.png IV drip
Used to transfer chemicals (usually blood) from the vessel loaded in it to the patient in small dosages every second.
- Hooking/unhooking patient: Click and drag IV sprite on patient.
- Loading chemicals:Click on unloaded IV with vessel in hand.
- Unloading chemicals:Click on loaded IV with empty hand.
- Changing modes: To change modes between giving/taking, right click on IV and use Toggle Mode option.
Roller Bed
Used to transport patient fast and safe.
Buckle/unbuckle patient as with chairs and usual beds.
Can be folded into pickup-able roller bed item.
- Folding: Click and drag roller bed sprite on your character.
- Unfolding: Click on folded item in hand.
Stasis Bag
- Stops metabolism(breathing, bleeding, chemicals in blood etc)
- One-use only(don't open that bag until you're ready to treat them)
- No IC skills required(one of the few devices that are ICly as simple to use as OOCly)
Other medical equipment
- Medical Doctor Closet - Contains different uniforms for different sections of Medbay, as well as different colored surgical scrubs.
- Medical HUDs - When placed on like glasses, allow you to see a patient's vitals from a distance. More can be acquired from Research and Development.
- Medical Belts - Can be loaded with medications for easy access.
- Medical Kits - There are four different kits: First Aid, Oxygen Kit, Burn Kit, and Toxin Kit. More can be ordered from cargo.
- Nurse Outfits - Can be worn by female doctors. In emergency may be worn by male ones too.
- Various Beakers - These have multiple uses depending on type, and can be replenished by the Chemist. Browsing over the Guide to Chemistry will let you know what chemicals do what.
- Bio-Hazard Closet - Are filled with biosuits to be worn when there is a viral outbreak.
- Straight Jacket and Muzzle - For restraining dangerous and possibly insane patients.
- Syringe Gun - Can be loaded with a single syringe that can be shot at a person from a distance.
- Prescription Glasses - For helping those who can't see good and wanna learn do other stuff good too. Also contains prescription meson glasses and sunglasses.
- Space Cleaner - Can be fired ahead three tiles to help clean up the inevitable mess that Medbay becomes.
- Syringes - For use in taking blood and injecting chemicals into patients.
- Body Bags - Used for storing dead bodies in. Can be labeled with a pen.
- Sink - Use this to wash your dirty, dirty germ covered hands.
- Mass Spectrometer - Used for testing toxins in a patient's blood. One does not start off in Medbay and has to be ordered from Research and Development.
Machinery
File:Cryo.gifCryogenic Chambers
Used for treating critical patients, newly cloned patients, or patients with genetics damage. Be sure to check periodically to see if the chemicals inside the chambers need to be restocked with chemicals.
Setting Up Cryo
Using Cryo
File:Console.gif Sleeper
Sleepers are used to treat people who have severe damage, but not critical.
Placing patient in: Grab them and click on the unit.
Getting patient out: Right-click on unit -> Eject Occupant.
Use console to interact with unit.
The machines will not work with patients that are in a critical state, inaprovaline only.
Sleeper Chemicals
File:Bscanner console.gif Advanced Body Scanner
Body scanner is used to locate broken bones and internal bleeding. Also can be used to find implants inside people.
Placing patient in: Grab them and click on the unit.
Getting patient out: Right-click on unit -> Eject Occupant.
Use console to interact with unit.
Procedures
CPR
Used to heal some suffocation damage caused by being in critical condition.
Clicking someone with an empty hand and help intent will perform CPR on them.
Shaking an individual means that they are not in critical. Will not work if either you not the patient is wearing a mask.
Blood Transfusion
When a patient is low on blood, they will need a blood transfusion.
Blood Compatibility
Brain Transplant
If patient is diagnosed with lack of head, this will be needed to clone them.
Facilities
These are the vital machines and rooms you will need to treat your patients.
Surgery Room
The surgical area of Medbay is comprised of several smaller rooms. There's the main Operating Theatre for surgeries, an Observation room for people to observe, a rest area for patients, and a cold storage room. See: Surgery for more details on preforming surgeries.
Surgery Room Features
Chemistry
The main housing station for the chemist. They are in charge of the making and passing out of chemicals to assist members of the station. See: Guide to Chemistry for more details.
Genetics
This is where the geneticist works on manipulating the human genome, torturing monkeys, and cloning a dead body or two during a shift. See: Guide to Genetics for more details.
Virology
Hopefully, a virologist will spend more time in here curing diseases rather then releasing them. See: Guide to Virology for more details.
Medical Storage
This area contains the majority of the tools you will need for curing patients.
Patient Rooms
These are best used for non-critical patients awaiting treatment, patients needing to rest after treatment, or for holding mentally unstable patients waiting evaluation.
Morgue
This is where cadavers are stored. There is an autopsy table located here, as well as several morgue trays. See: Guide to Cadavers for details on dealing with dead bodies.