Difference between revisions of "Cult Magic"

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=== Cult Headquarters ===
=== Cult Headquarters ===
Some good places for a base are the the mining station or some out of the way place in maintenance. The locker room also makes a decent place, since no one ever goes there.
Some good places for a base are the the mining station or some out of the way place in maintenance. The locker room also makes a decent place, since it is seldom visited.


=== How to Research Words ===
=== How to Research Words ===

Revision as of 23:54, 5 September 2015

The Cult of Nar'Sie is a vile magic cult that has infiltrated the station with the intent to either spread its influence or summon The Dark One and destroy the station. Cult is quite similar to revolution with some exceptions:

  • There are no defined cult 'heads', all cultists are equal; but each original cultist starts knowing the meaning of one rune word and a special 5-use talisman.
  • Since cultists don't know all words required for creation of runes, they need to find these words out through experimentation or get them from their horrible deity by sacrificing. As such, the crew has some time before the cult starts spreading.
  • The Chaplain can use his Null Rod to reveal and erase hidden runes, as well as de-convert cultists. Apply the Null Rod directly to the forehead or to the floor, depending on what you want to achieve. A less deadly way is to have said cultist drink holy water (Bugged, cultist is no longer part of the cult but will have a cult icon above their forehead to any remaining cultists.)
  • Cultists draw runes from their own blood, requiring arcane tomes to do so, as well as causing slight brute damage.
  • Rather than a syndicate uplink, cultists can draw on pieces of paper using their own blood (again taking some brute damage) to gain cult items and powers, though most of the time they use runes drawn upon the floor.
  • Everyone and anyone can start as cultists. This include Security, Heads of Staff, and those with loyalty implants, although loyalty implants do prevent the implanted from being converted.
  • The shuttle is possible to call and will end the round. Having a number of cultists escape on it is one of the possible objectives.

Cultists should work together to achieve their objectives, and have access to many otherworldly powers to bring this about.

Quick Start Guide

A cultist starts off with his Starting Talisman and with the knowledge of 1 word. It has 5 charges and is good for communicating anonymously and secretly with other cultists. The other important feature is that you can use it to summon an Arcane Tome. The Arcane Tome is where you will be doing your rune work from.

It has 3 options: 1st Read the book to study spells (or read this guide), 2nd is for casting runes, and 3rd is Notes. You have to have the words assigned to cast a rune. So if ire is self then you must change it in your Arcane Tome or you won't be able to cast runes that use the word self.When casting spells or drawing runes You will make sounds so and runes are clearly visible and different from regular runes drawn by the clown. Your starting Spells Cost nothing, but you only have 5 charges. Casting a rune takes some blood from you and leaves brute damage (bruises).

The most effective way to discover more words is by experimenting. Find a rune that uses 2 words you know, but the third one is unknown. Make it a simple rune if you can. So if you know Self and Other then you should research communicate. It just requires you to guess Technology, thus making it an easy target and it only takes one cultist to cast. Next go to your notes a pick an unassigned word and select it as Technology. Expect to carve a lot of runes this way. So if you can get some Bicardine to heal yourself.

Note, if you can't find an easy rune to research: most correct and functioning runes glow and pulsate. So while you may not be able to cast Convert by yourself, you will at least know you found the right word. Also most runes when correctly cast tend to disappear. To manually erase a rune just use your Arcane Tome on it. Also write down which words mean what in your notes section in case you lose your Arcane Tome.

It's best to research all the spells if possible. After words imbue some paper with stun spells and start converting people. Have a Teleport Rune ready in case you need to leave in a hurry. A good method is to have a Convert and Teleport Rune ready in a discreet area. Cover them with Trash such as a box and other debris (you can use Alt-Left Mouse Click to find the rune). Then lure a target to the area, stun them, convert them and then teleport them out of the area.

Lastly be as discreet as possible. This means washing your hands and wearing gloves and washing up again to leave no prints. No talking out loud, over a radio, or near a camera or the AI or someone else over hear you. Finding a good spot to hide is really difficult on the station. The abandoned bar and maintenance tunnels are the absolute worst places to hide. Try to get off the station if you can: such as the Engineering Outpost, Asteroid (either by the mining outpost or Research outpost), or just get a space pod and build a room without cameras away from the station (but in the same sector).

TL;DR:

1. Do your regular job.

2. Find a place to hide.

3. Communicate to everyone your word and a place to meet.

4. Go to meeting place.

5. Summon an Arcane Tome.

6. Research Spells.

7. Build up your array of spells and armaments.

8. Convert followers.

9. Complete objective.


The Mask of Nar-Sie

One of the cultists will have the option to be the mask of Nar-Sie during a cult round by using the "Become mask" option. A mask is there to assist the cult in their goals, being the one link between the mortal realm and lord Nar-Sie himself. To his disposal are several spells and mask verbs.

One thing to keep in mind: You can only see what followers see. Be a wise guide to your cult and bring them success.

Spells:

  • Create talisman. By far your most powerful spell as it can give cultists additional tools to fulfill Nar-Sie's sinister wishes.

These include: -Armor -Blind -Conceal -Construct -Communicate -Deafen -EMP -Teleport -Tome -Reveal Runes -Stun -Soul stone

  • Speak to your acolytes. For when you need to get a message across. Whether this is Nar-Sie's actual will or to get across an internal facepalm
  • Spread shadows. Will burst all lights near the cultist in question.

Mask verbs

  • Go to follower. Pretty straight forward. Focuses your mask on another follower.
  • Set cult name. This changes the name of one of the cultists. For those who want the cult to be a secret society like the Illuminati.
  • Show your favor. This tells people whether they are doing a good job or not. Has three settings: Pleased, displeased, indifference.
  • Urge cult. Tells the cult what they need to do. Think of it as an objective that will guide them towards their ultimate goal (the one found in notes)
  • Urge cultist. One of your cultists is quite the gem? Use this to give an individual cultist a special mission.

Seeing that cult rounds can be tremendously difficult if one has never played them before. It is highly recommended that this role is filled by an experienced player. For great success: Make a note of all learned words, so they are not lost should your cultists be captured.

Cult Magic

Cult Magic is what being a cultist is all about. To use this magic you need to have an arcane tome and draw runes with proper words. The drawing is made with your own blood, and you'll take some brute damage each time you draw a rune or use a talisman, but this damage will regenerate on it's own very quickly. Certain runes will take more toll on your heath, sometimes even breaking bones, requiring more of your life-force to function. Try to have a bruise pack with you, or some other means of healing yourself.

Once the rune is drawn, click on it to chant an invocation. If everything is right, the rune's spell effects should appear. If the rune is invalid or the spell's requirements are unfulfilled, you will still make a chant, and the rune will glow, but nothing will happen.

Starting Talisman

When you become a Cultist at round start, you will have this in your backpack. Its a special talisman, which can be invoked 5 times to aid you.

What you should do is summon a tome for yourself, to be able to actually draw runes, then use a communicate talisman to send the runeword you know to other cultists. Hopefully they will be doing the same themselves. Be patient, as tomes involve vocal incantations and can be heard by nearby crew, your fellow cultists may need a bit more time to find a private spot.

To use a tome, you click on it in your active hand, which will pull up a list of different options that will each use up some of your tome's magic until the tome itself disappears.

Talisman Options

There are a number of options to let you summon various items.

  • N'ath reth sh'yro eth d'raggathnor! - Allows you to summon a new arcane tome.
  • Sas'so c'arta forbici! - Allows you to move to a rune with the same last word.
  • Ta'gh fara'qha fel d'amar det! - Allows you to destroy technology in a short range. (EMP Talisman)
  • Kla'atu barada nikt'o! - Allows you to conceal the runes you placed on the floor.
  • O bidai nabora se'sma! - Allows you to coordinate with others of your cult. (Communication Talisman)
  • Fuu ma'jin - Allows you to stun a person by attacking them with the talisman. (Stun Talisman)
  • Sa tatha najin - Allows you to summon armoured robes and an unholy blade. (Usually not a good idea)
  • Kal om neth - Summons a soul stone.
  • Da A'ig Osk - Summons a construct shell for use with captured souls. It is too large to carry on your person.

Click on any of the incantations to select which one you wish to invoke. When this is done, the incantation will appear in the form of another paper dropped at your feet. Remember that although your other hand may be empty, the incantation will always appear on the floor, noticeable by nearby crew.

All of the incantations need only to be clicked in your active hand to activate save for the stun talisman, which must be used by hitting the victim with it. Remember that any incantation that summons a new object will have it appear at your feet, the summon armor/weapon even having you instantly dressed in cult robes and a sword, so make sure you're alone when you're using your tome.

In general, a stun talisman is useful as it can be used as a concealed defence. You may use EMP if you are setting up a hideout and need to disable a camera behind a wall you cant access. Picking a rune concealing talisman is usually pointless, as you wont be able to invoke a hidden talisman unless you reveal it or use a see invisible rune. The teleport talisman is also usually useless, as you dont usually start with knowledge of words needed to make teleport runes.

The Tome

The Arcane Tome is the most important item for any cultist. It is used to draw runes with your blood. It also contains some basic info on the runes you can use. The tome doesn't appear on your character's sprite, so as long as nobody examines you, they wont notice that you are holding it in your hand. The tome is useless as a weapon, and does no damage.

Access your tome by clicking it in your active hand. You will be faced with a prompt to either Read the tome, Draw a rune, or look at your Notes. Reading your tome will bring you a list of runes, what words are required for them, and further detail on what each one does. Drawing a rune will bring up another three prompts for which you must choose the word you wish to draw from the list of cult words. Notes brings you to a list of the words necessary to draw runes. These can be edited so that the unintelligible words that would have normally shown up when drawing a rune (mgar, nahazilet, etc.) will be replaced with the proper words (blood, join, hell, etc.), making it much easier to draw working runes.

How to Play

Fantastic, you've joined a cult. At the beginning of the round, you start out with a paper in your backpack. Resist using it right then and there.

Put the paper into your box in your backpack. Wait until there is no one else around and the AI is looking somewhere else, summon your tome, the coordinate paper, and whatever else you want.

Words Are Powerful

Now that you have your tome, either put it away or put known words into your notes section if anyone else has announced their word. Announce using the communication paper your word and if you feel like it, a place to become a safehouse.

Cult Headquarters

Some good places for a base are the the mining station or some out of the way place in maintenance. The locker room also makes a decent place, since it is seldom visited.

How to Research Words

Now you've started researching words. The best way to do this is start by using two known words then going down the list to fill in the last word.

A good order to get runes is:

  1. convert
  2. blood drain (you now have teleport)
  3. wall
  4. ghost
  5. summon tome
  6. stun
  7. imbue

Setting up

If you are setting up in a place AI has camera access to, the first thing you should do is cut it. Don't forget to cut cameras behind walls that have your hideout in sight. The AI is stealthcultist's worst enemy, it must not have ANY chance to notice you. Thankfully, it can only see runes as blood stains.

Then set up the teleport rune. If you are planning on making teleport talismans, have one teleport rune with a unique word, so that every time you use a teleport talisman with this word, you teleport to that rune. If not, just set up a teleport rune which connects to a rune on the station, thats how you will be able to enter and leave the hideout. You can have up to 10 teleport networks, so you can set up a whole portal room, with different runes leading to different places on the station. Finally, ensure that no intruders can enter the hideout by setting up and activating wall runes at all entrances. Your hideout is now ready, use it for all kinds of your cultist needs.

Cult Activities

Just found out one of your cult buddies is lost and has no idea what to do? Or is he locked in?

You can use the Free cultist and the Summon cultist to get him out of cuffs, DNA tubes, Even welded and/or locked closets! then if you are quick enough you can use the Summon cultist rune to get him to the lair or wherever the rune is located. This is great for saving cultists that are caught by security.

Only have 2 cultists and a bunch of words but you need 3 cultists? this can easily be solved! by using a simple manifest ghost rune placed next to the rune your going to invoke, you can manifest a ghost, still stand next to the rune your wanting to invoke, and this can even be used to summon NAR-SIE!

Summoning Others by Yourself

If you are by yourself, you can still summon your cultist friends. Set up a manifest ghost next to a summon cultist (or free cultist) rune and manifest two ghosts. Have the two ghosts help summon your friend.

Healing

On the chance that you are somewhere out in space, you can still heal yourself. Set up a blood drain rune next to a manifest ghost rune. Manifest the ghost and have him stand on the blood drain rune and drain him of life. Rinse and repeat as needed.

Resurrecting Dead Cultists

Combine this with summoning others by yourself and you can summon a dead cultist and resurrect him. What you will need is a manifest ghost rune next to two resurrect runes. Put the dead body on one rune and manifest a ghost to stand on the other. Have your cultist buddy in ghost form over his dead body or some jerkoff who wants to be a cultist. It doesn't matter. Invoke the rune, gibbing the ghost and resurrecting your newly arisen cult buddy.

Sacrificing

If you have to, gibbing your target removes the objective to sacrifice, but we don't want that now do we? Locate the body using ghost self and observing your sacrifice target. If possible, have a cohort find the target, dead or alive, preferably dead if he cannot be converted and use a teleport other rune to send the body to the base you have set up for sacrificing.

Constructs

Using the supply-paper starting cultists are granted from their dark lord, they are able to create an army of shades and constructs. This can be used to bring those to your side who typicaly would never do so on their own, like the chaplain or security officers. A wise move is to create an artificer first, wich saves you valuable points on the supply-paper.

The Runes

Each rune contains three words written in unknown dialect. There are 10 words used for rune scribing, what they mean in english is: "travel", "self", "see", "Hell", "blood", "join", "technology", "destroy", "hide", "other". Your Arcane tome however, is written in an unknown dialect and initially you know none of the words.

There are 2 ways to find out meaning of unknown words. First, you can simply use sacrifice rune to sacrifice humans and monkeys, with each sacrifice comes a chance to suddenly remember a rune word. The other way is through trial and error. Knowing 2 out of 3 words needed for some rune, you can find out the last word with just a little bit of experimentation.

Don't forget, all proper runes always have fixed colors and sprites, while failed runes are random.

Rune First Word Second Word Third Word
Teleport travel self [any word]
Teleport Other travel other [any word]
Summon Tome see blood Hell
Cult Armaments Hell destroy other
Convert join blood self
EMP destroy see technology
Drain Blood travel blood self
See invisible see Hell join
Raise Dead blood join Hell
Hide Runes hide see blood
Ghost Self Hell travel self
Manifest a Ghost blood see travel
Imbue a Paper Hell technology join
Sacrifice Other Hell blood join
Reveal Runes blood see hide
Wall Rune destroy travel self
Free / Release Cultist travel technology other
Summon Cultist join other self
Deafen hide other see
Blind destroy see other
Blood Boil destroy see blood
Communicate self other technology
Stun join hide technology
Summon Horror Hell join self

Teleport

The first two words for this rune are "travel self"

Teleport rune is a special rune, as it only needs two words, with the third word being destination. Basically, when you have two runes with the same destination, invoking one will teleport you to the other one. If there are more than 2 runes, you will be teleported to a random one. Since there are 10 words, you can create 10 independent teleport networks. You can imbue a teleport rune into a talisman, which will then teleport you to the destination rune upon use.

Teleport other

The first two words for this rune are "travel other"

This variation of the teleport rune allows you to teleport objects between the runes. You need to have 3 people standing by this rune to properly invoke it, so its utility isnt very high.

Summon a tome

The words needed for this rune are "see blood Hell".

While just having a henchman cultist is useful, he will be of much more help if he has an arcane tome to create more runes. This rune simply summons a new arcane tome. Always have one hidden somewhere so that you can get a new tome in case you lose your current one.

Cult Armaments

The words needed for this rune are "Hell Destroy Other".

Cultists now have access to weapons and hooded robes that double as armor. There is the Cult Blade (an energy sword), Cult Robes (armored robes), and Cult Hoodie (armored hoodie). To invoke, simply activate the rune with an open hand to recieve the cult blade, likewise with the robes and hoodie. Just have the slots open. This is usually a bad idea if you're trying to be stealthy. There really is no reason to get these.

Convert

The words needed for this rune are "join blood self".

The first and the most important rune is a rune to convert other people into cultists. To make the person a cultist, you need to put him on top of the rune, and then invoke it. It WILL not work on the Chaplain or Implanted people.

EMP

The words needed for this rune are "destroy see technology".

Remember those EMP grenades and that EMP wizard spell? This rune does exactly the same. The rune itself doesnt generate a strong pulse, and only disables items in small radius. Imbuing the rune into a talisman makes it alot stronger.

Drain blood

The words needed for this rune are "travel blood self"

This rune instantly heals you of some brute damage, at the expense a person placed on top of the rune. Whenever you invoke a drain rune, ALL drain runes on the station are activated, draining blood from anyone located on top of those runes. This includes yourself, though the blood you drain from yourself just comes back to you. This might help you identify this rune when studying words.

One drain gives up to 25HP per each victim, but you can repeat it if you need more. Draining only works on living people, so you might need to recharge your "Battery" once its empty.

Blood Hunger: Draining over 50 HP in one gulp intoxicates you, making you want more. You will keep slowly losing health until the hunger goes away or is satisfied. This also means that draining yourself is not a good idea as it makes it more likely to reach the amount of blood needed for blood hunger.

See invisible

The words needed for this rune are "see Hell join".

This nice rune does exactly as it says. It allows you to see invisible objects and people as long as you stay on top of the rune. Most importantly, it lets you see ghosts, this might help you when working in conjunction with a resurrection rune. But it also works on hidden runes, cloakers, and aliens who use invisibility.

Resurrect

The words needed for this rune are "blood join Hell".

So the cloner is blown up? This rune is exactly what you need then. However, unlike the cloning pod, it will not make a body out of nothing, so preparations are needed. To make the rune work, you will need two bodies: a living one, and a dead one. Living body will provide the life essence, while the dead body will provide a vessel for your friend.

Put a dead body on the rune, and then have the ghost of your friend stand directly on top of it. Then put a living non-AFK human body on top of a different resurrect rune (putting it on the same one might or might not work). Note that the living body can be yourself, so don't stand on the rune when invoking it if you dont want to sacrifice yourself.

If everything is done right, the dead body will be alive and at full health again, controlled by the ghost who was on top of that rune, while the living guy is immediately gibbed. This is the price for the life of a cultist, another life.

If there are multiple ghosts on top of a dead body when its resurrected, only one of them will be resurrected.

Hide runes

The words needed for this rune are "hide see blood".

This handy rune, which you can also make with your starting talisman, makes nearby runes invisible. Note, however, that you cannot invoke the runes if you can't see them, so you need to either use a "see invisible" rune, or use a reveal rune.

This rune is useful for revealing support runes that you do not activate directly. For example, a teleport rune in a safe place where you can teleport to with a teleport talisman.

Ghost self

The words needed for this rune are "Hell travel self".

This rune allows you to leave your mortal body and become a ghost. This comes with all those benefits of being a ghost, being able to communicate with other ghosts, seeing invisible, and so on.

Of course, you are unable to control your body as a ghost, and if you fly away, you will have no idea if something is happening to it. You can re-enter your body the same way as you re-enter corpse as a regular ghost.

The body itself slowly receives damage while you are ghosted, and if it is removed from the rune, you will not be able to re-enter it so beware.

Manifest a ghost

The words needed for this rune are "blood see travel".

This rune is close to the resurrect spell, but works differently. It does not need any dead bodies or sacrifices, just you and a ghost both standing on top of a rune.

You also might want to put a paper with a name on the rune if you want your manifested ghost to have a name, else he will appear as unknown. Once invoked, a new body will appear right where you stand. The body will last indefinitely as long as you are standing on the rune.

You, however, will be constantly receiving damage. Once you die or leave the rune, the ghost is banished from the body, gibbing it in the process.

Imbue a paper

The words needed for this rune are "Hell tech join".

This handy little rune imbues an empty piece of paper with the power of an adjacent rune. It only works with EMP, Summon Tome, Hide Rune, Reveal rune, Teleport, Notice, Blind and Deafen runes. Have a rune of mentioned type beside the imbue rune, put a paper on the imbue rune, invoke it.

You will now have a 1-use talisman with the power of the target rune. Using a talisman drains alot of health, so be careful with it.

Sacrifice

The words needed for this rune are "Hell blood join".

The sacrifice rune is used to gain favour of your God by sacrificing different living things to it. It also might be your objective to sacrifice a specific person. You can sacrifice monkeys and humans, with all of them having different chance to gain favor of your God.

If you are lucky enough, you will suddenly remember meaning of one of the rune words, possibly one you already know. You can sacrifice dead bodies and monkeys alone, but to sacrifice a living human or your target, you need to have 3 cultists chanting by the rune. Sacrificing a living human is very likely to yield a positive result for you.

Reveal runes

The words needed for this rune are "blood see hide".

Need to activate that rune you have hidden, but dont know the words for a "see invisible" rune?

Well now your hide rune always comes with its sister - the Reveal rune! Just reverse the wording order of the Hide rune, and you will get a rune that reveals all hidden runes in large area around itself.

Wall

The words needed for this rune are "destroy travel self".

This rune magically thickens the air above it, making an invisible wall. You invoke the rune to create a wall, and invoke it again to remove the wall, so it works pretty much like a doorway for cultists. Add a hiding rune, and it becomes hell of a pain for non-cultists to figure whats going on and how to remove it.

Free Cultist

The words needed for this rune are "travel technology other".

A nice compliment to the summon rune, this rune also requires 3 cultists chanting by it to work. Activating it allows you to free any of your fellow cultist from many kinds restrictions: handcuffs, locked DNA machines, muzzles (but NOT straight jackets), both locked and welded closets.

Summon Cultist

The words needed for this rune are "join other self".

This rune allows you to summon any cultist to the rune. You need 3 cultists chanting for it to work, and the target must not be cuffed, buckled or hiding in a closet. Note that this rune drains quite alot of health from every chanting cultist. "join other self"

Deafen

The words needed for this rune are "hide other see" .

This rune temporarily makes all non-cultists in visible range deaf. You can imbue this rune into a talisman, it will have the same range, but the duration of deafness will be shorter. "hide other see".

Blind

The words needed for this rune are "destroy see other".

Blind rune works exactly the same way as the deafen rune, except it blinds everyone in visible range.

Blood boil

The words needed for this rune are "destroy see blood".

A very dangerous rune, which also requires 3 cultists invoking it for it to work. When invoked, it deals massive damage to all non-cultists in visual range. And it doesnt even really hurt the cultists invoking it. However, there is a probability the rune will simply explode after being invoked, badly damaging everything in a small radius around it.

Communicate

The words needed for this rune are "self other technology".

This spell allows you to easily (and very safely) communicate with your cult members. Invoke it, type a message, and it will be transmitted to all cult members in big, red letters so they surely won't miss it. You can get one with your starting talisman, and you can imbue a paper with it as well.

Stun

The words needed for this rune are "join hide technology".

Unlike other runes, this ons is supposed to be used in talisman form. When invoked directly, it simply releases some dark energy, briefly stunning everyone around. When imbued into a talisman, you can force all of its energy into one person, stunning him so hard he cant even speak. However, effect wears off rather fast.

This talisman is basically a cult version of stun baton. Stun time is rather short (15 ticks), and mute time is even shorter (5 ticks) but unlike other weapons, it can be concealed and not visible when held in hand. Use it to stun candidates for conversion in case they refuse to join you, or robust the security with these.

Summon Horror

The words needed for this rune are "Hell join self"

The Final spell. This spell summons a huge all-consuming monstrosity from the outer planes. It is often an objective to summon it, so you need to know how to summon it. What you need is to have 9 cultists standing in circle around and on the rune. When you have enough people and the Horror is summoned, you can try to run away, or submit your mortal body to your god.