Difference between revisions of "Circuit Imprinter"

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(Added a table with up-to-date info)
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Research required for each board:
Research required for each board:
(Grouped by requirements)
{| class="wikitable sortable" border="1" style="margin: 1em auto 1em auto"
 
|+ (Hold SHIFT to sort multiple rows)
'''Data Theory 1:'''
! Item Name !! Cost !! Materials !! Engineering !! Plasma !! Power !! Blue- space !! Biological !! Combat !! Electro- magnetic !! Data Theory !! Illegal
Arcade Board
{{PL Item | name=AI Module (Freeform) | cost=Glass: 1000, Acid: 20, Gold: 100 | m=4 | e=0 | pl=0 | pow=0 | bs=0 | bio=0 | c=0 | em=0 | dt=4 | i=0}}
 
{{PL Item | name=AI Module (oneCrewMember) | cost=Glass: 1000, Acid: 20, Diamond: 100 | m=6 | e=0 | pl=0 | pow=0 | bs=0 | bio=0 | c=0 | em=0 | dt=4 | i=0}}
'''Data Theory 2:'''
{{PL Item | name=AI Module (OxygenIsToxicToHumans) | cost=Glass: 1000, Acid: 20, Gold: 100 | m=4 | e=0 | pl=0 | pow=0 | bs=0 | bio=2 | c=0 | em=0 | dt=3 | i=0}}
Circuit Design (Security)
{{PL Item | name=AI Module (ProtectStation) | cost=Glass: 1000, Acid: 20, Gold: 100 | m=6 | e=0 | pl=0 | pow=0 | bs=0 | bio=0 | c=0 | em=0 | dt=3 | i=0}}
Circuit Design (Security Records Console)
{{PL Item | name=AI Module (Purge) | cost=Glass: 2000, Acid: 20, Diamond: 100 | m=6 | e=0 | pl=0 | pow=0 | bs=0 | bio=0 | c=0 | em=0 | dt=4 | i=0}}
Circuit Design (Prisoner Management Console)
{{PL Item | name=AI Module (Quarantine) | cost=Glass: 1000, Acid: 20, Gold: 100 | m=4 | e=0 | pl=0 | pow=0 | bs=0 | bio=2 | c=0 | em=0 | dt=3 | i=0}}
Circuit Design (Atmospheric Alerts Console)
{{PL Item | name=AI Module (Reset) | cost=Glass: 1000, Acid: 20, Gold: 100 | m=6 | e=0 | pl=0 | pow=0 | bs=0 | bio=0 | c=0 | em=0 | dt=3 | i=0}}
Circuit Design (Atmospheric Monitoring Console)
{{PL Item | name=AI Module (Safeguard) | cost=Glass: 1000, Acid: 20, Gold: 100 | m=4 | e=0 | pl=0 | pow=0 | bs=0 | bio=0 | c=0 | em=0 | dt=3 | i=0}}
Circuit Design (Medical Records)
{{PL Item | name=Circuit Design (Atmospheric Automations Console) | cost=Glass: 1000, Acid: 20 | m=0 | e=0 | pl=0 | pow=0 | bs=0 | bio=0 | c=0 | em=2 | dt=4 | i=0}}
Circuit Design (ID Computer)
{{PL Item | name=Computer Design (Power Turbine Console Board) | cost=Glass: 1000, Acid: 20 | m=0 | e=4 | pl=0 | pow=4 | bs=0 | bio=0 | c=0 | em=0 | dt=4 | i=0}}
Circuit Design (Power Monitor)
{{PL Item | name=Console Board (AI Core) | cost=Glass: 1000, Acid: 20 | m=0 | e=0 | pl=0 | pow=0 | bs=0 | bio=3 | c=0 | em=0 | dt=4 | i=0}}
Circuit Design (Supply Ordering Console)
{{PL Item | name=Console Board (AI Integrity Restorer) | cost=Glass: 1000, Acid: 20 | m=0 | e=0 | pl=0 | pow=0 | bs=0 | bio=2 | c=0 | em=0 | dt=3 | i=0}}
Circuit Design (Outpost Status Delivery)
{{PL Item | name=Console Board (AI Upload) | cost=Glass: 1000, Acid: 20 | m=0 | e=0 | pl=0 | pow=0 | bs=0 | bio=0 | c=0 | em=0 | dt=4 | i=0}}
 
{{PL Item | name=Console Board (Atmospheric Alerts) | cost=Glass: 1000, Acid: 20 | m=0 | e=0 | pl=0 | pow=0 | bs=0 | bio=0 | c=0 | em=0 | dt=2 | i=0}}
    '''Biological 2''':
{{PL Item | name=Console Board (Atmospheric Monitor) | cost=Glass: 1000, Acid: 20 | m=0 | e=0 | pl=0 | pow=0 | bs=0 | bio=0 | c=0 | em=0 | dt=2 | i=0}}
    Circuit Design (Operating Computer)
{{PL Item | name=Console Board (Camera Monitor) | cost=Glass: 1000, Acid: 20 | m=0 | e=0 | pl=0 | pow=0 | bs=0 | bio=0 | c=0 | em=0 | dt=2 | i=0}}
    Circuit Design (PanD.E.M.I.C. 2200)
{{PL Item | name=Console Board (Cloning Machine Console) | cost=Glass: 1000, Acid: 20 | m=0 | e=0 | pl=0 | pow=0 | bs=0 | bio=3 | c=0 | em=0 | dt=3 | i=0}}
 
{{PL Item | name=Console Board (Communications Console) | cost=Glass: 1000, Acid: 20 | m=0 | e=0 | pl=0 | pow=0 | bs=0 | bio=0 | c=0 | em=2 | dt=2 | i=0}}
    '''Biological 3''':
{{PL Item | name=Console Board (Crew Monitoring Computer) | cost=Glass: 1000, Acid: 20 | m=0 | e=0 | pl=0 | pow=0 | bs=0 | bio=2 | c=0 | em=2 | dt=3 | i=0}}
    Circuit Design (DNA Machine)
{{PL Item | name=Console Board (Cyborg Upload) | cost=Glass: 1000, Acid: 20 | m=0 | e=0 | pl=0 | pow=0 | bs=0 | bio=0 | c=0 | em=0 | dt=4 | i=0}}
 
{{PL Item | name=Console Board (DNA Machine) | cost=Glass: 1000, Acid: 20 | m=0 | e=0 | pl=0 | pow=0 | bs=0 | bio=3 | c=0 | em=0 | dt=2 | i=0}}
    '''Electromagnetic Spectrum 2''':
{{PL Item | name=Console Board (Drone Control Console) | cost=Glass: 1000, Acid: 20 | m=0 | e=0 | pl=0 | pow=0 | bs=0 | bio=0 | c=0 | em=0 | dt=4 | i=0}}
    Circuit Design (Communications)
{{PL Item | name=Console Board (Exosuit Control Console) | cost=Glass: 1000, Acid: 20 | m=0 | e=0 | pl=0 | pow=0 | bs=0 | bio=0 | c=0 | em=0 | dt=3 | i=0}}
 
{{PL Item | name=Console Board (ID Computer) | cost=Glass: 1000, Acid: 20 | m=0 | e=0 | pl=0 | pow=0 | bs=0 | bio=0 | c=0 | em=0 | dt=2 | i=0}}
    '''Power Manipulation 2''':
{{PL Item | name=Console Board (Mech Bay Power Control Console) | cost=Glass: 1000, Acid: 20 | m=0 | e=0 | pl=0 | pow=3 | bs=0 | bio=0 | c=0 | em=0 | dt=2 | i=0}}
    Circuit Design (Solar Control)
{{PL Item | name=Console Board (Medical Records) | cost=Glass: 1000, Acid: 20 | m=0 | e=0 | pl=0 | pow=0 | bs=0 | bio=0 | c=0 | em=0 | dt=2 | i=0}}
 
{{PL Item | name=Console Board (Messaging Monitor Console) | cost=Glass: 1000, Acid: 20 | m=0 | e=0 | pl=0 | pow=0 | bs=0 | bio=0 | c=0 | em=0 | dt=5 | i=0}}
    '''Power Manipulation 3''':
{{PL Item | name=Console Board (Operating Computer) | cost=Glass: 1000, Acid: 20 | m=0 | e=0 | pl=0 | pow=0 | bs=0 | bio=2 | c=0 | em=0 | dt=2 | i=0}}
    Circuit Design (Mech Bay Power Control Console)
{{PL Item | name=Console Board (Power Monitor) | cost=Glass: 1000, Acid: 20 | m=0 | e=0 | pl=0 | pow=0 | bs=0 | bio=0 | c=0 | em=0 | dt=2 | i=0}}
 
{{PL Item | name=Console Board (Prisoner Management Console) | cost=Glass: 1000, Acid: 20 | m=0 | e=0 | pl=0 | pow=0 | bs=0 | bio=0 | c=0 | em=0 | dt=2 | i=0}}
'''Data Theory 3:'''
{{PL Item | name=Console Board (R&D Console) | cost=Glass: 1000, Acid: 20 | m=0 | e=0 | pl=0 | pow=0 | bs=0 | bio=0 | c=0 | em=0 | dt=4 | i=0}}
R&D Server Control Console Board
{{PL Item | name=Console Board (R&D Server Control Console) | cost=Glass: 1000, Acid: 20 | m=0 | e=0 | pl=0 | pow=0 | bs=0 | bio=0 | c=0 | em=0 | dt=3 | i=0}}
R&D Server Board
{{PL Item | name=Console Board (Robotics Control Console) | cost=Glass: 1000, Acid: 20 | m=0 | e=0 | pl=0 | pow=0 | bs=0 | bio=0 | c=0 | em=0 | dt=4 | i=0}}
Circuit Design (Exosuit Control Console)
{{PL Item | name=Console Board (Security Records Console) | cost=Glass: 1000, Acid: 20 | m=0 | e=0 | pl=0 | pow=0 | bs=0 | bio=0 | c=0 | em=0 | dt=2 | i=0}}
Circuit Design (Supply Shuttle Console)
{{PL Item | name=Console Board (Solar Control) | cost=Glass: 1000, Acid: 20 | m=0 | e=0 | pl=0 | pow=2 | bs=0 | bio=0 | c=0 | em=0 | dt=2 | i=0}}
Ripley Central Control Module
{{PL Item | name=Console Board (Spacepod Locator) | cost=Glass: 1000, Acid: 20 | m=0 | e=0 | pl=0 | pow=0 | bs=0 | bio=0 | c=0 | em=0 | dt=2 | i=0}}
Ripley Peripherals Control Module
{{PL Item | name=Console Board (Supply Ordering Console) | cost=Glass: 1000, Acid: 20 | m=0 | e=0 | pl=0 | pow=0 | bs=0 | bio=0 | c=0 | em=0 | dt=2 | i=0}}
H.O.N.K. Central Control Module
{{PL Item | name=Console Board (Supply Shuttle Console) | cost=Glass: 1000, Acid: 20 | m=0 | e=0 | pl=0 | pow=0 | bs=0 | bio=0 | c=0 | em=0 | dt=3 | i=0}}
H.O.N.K. Peripherals Control Module
{{PL Item | name=Console Board (Telecommunications Monitoring Console) | cost=Glass: 1000, Acid: 20 | m=0 | e=0 | pl=0 | pow=0 | bs=0 | bio=0 | c=0 | em=0 | dt=3 | i=0}}
H.O.N.K. Weapons and Targeting Module
{{PL Item | name=Console Board (Telecommunications Server Monitoring Console) | cost=Glass: 1000, Acid: 20 | m=0 | e=0 | pl=0 | pow=0 | bs=0 | bio=0 | c=0 | em=0 | dt=3 | i=0}}
 
{{PL Item | name=Console Board (Telecommunications Traffic Control Console) | cost=Glass: 1000, Acid: 20 | m=0 | e=0 | pl=0 | pow=0 | bs=0 | bio=0 | c=0 | em=0 | dt=3 | i=0}}
    '''Biological 2, Electromagnetic 2''':
{{PL Item | name=Console Board (Telepad Control Console) | cost=Glass: 1000, Acid: 20 | m=0 | e=0 | pl=0 | pow=0 | bs=2 | bio=0 | c=0 | em=0 | dt=3 | i=0}}
    Circuit Design (Crew Monitoring Computer)
{{PL Item | name=Core AI Module (Antimov) | cost=Glass: 1000, Acid: 20, Diamond: 100 | m=6 | e=0 | pl=0 | pow=0 | bs=0 | bio=0 | c=0 | em=0 | dt=4 | i=2}}
 
{{PL Item | name=Core AI Module (Asimov) | cost=Glass: 1000, Acid: 20, Diamond: 100 | m=6 | e=0 | pl=0 | pow=0 | bs=0 | bio=0 | c=0 | em=0 | dt=3 | i=0}}
    '''Bluespace 2''':
{{PL Item | name=Core AI Module (Corporate) | cost=Glass: 1000, Acid: 20, Diamond: 100 | m=6 | e=0 | pl=0 | pow=0 | bs=0 | bio=0 | c=0 | em=0 | dt=4 | i=0}}
    Circuit Design (Teleporter Console)
{{PL Item | name=Core AI Module (Crewsimov) | cost=Glass: 1000, Acid: 20, Diamond: 100 | m=6 | e=0 | pl=0 | pow=0 | bs=0 | bio=0 | c=0 | em=0 | dt=3 | i=0}}
 
{{PL Item | name=Core AI Module (Freeform) | cost=Glass: 1000, Acid: 20, Diamond: 100 | m=6 | e=0 | pl=0 | pow=0 | bs=0 | bio=0 | c=0 | em=0 | dt=4 | i=0}}
    '''Biological 3''':
{{PL Item | name=Core AI Module (P.A.L.A.D.I.N.) | cost=Glass: 1000, Acid: 20, Diamond: 100 | m=6 | e=0 | pl=0 | pow=0 | bs=0 | bio=0 | c=0 | em=0 | dt=4 | i=0}}
    Circuit Design (Cloning Machine Console)
{{PL Item | name=Core AI Module (T.Y.R.A.N.T.) | cost=Glass: 1000, Acid: 20, Diamond: 100 | m=6 | e=0 | pl=0 | pow=0 | bs=0 | bio=0 | c=0 | em=0 | dt=4 | i=2}}
    Circuit Design (Clone Pod)
{{PL Item | name=Exosuit Board ("Durand" Central Control module) | cost=Glass: 1000, Acid: 20 | m=0 | e=0 | pl=0 | pow=0 | bs=0 | bio=0 | c=0 | em=0 | dt=4 | i=0}}
    Circuit Design (Cloning Scanner)
{{PL Item | name=Exosuit Board ("Durand" Peripherals Control module) | cost=Glass: 1000, Acid: 20 | m=0 | e=0 | pl=0 | pow=0 | bs=0 | bio=0 | c=0 | em=0 | dt=4 | i=0}}
 
{{PL Item | name=Exosuit Board ("Durand" Weapons & Targeting Control module) | cost=Glass: 1000, Acid: 20 | m=0 | e=0 | pl=0 | pow=0 | bs=0 | bio=0 | c=2 | em=0 | dt=4 | i=0}}
'''Data Theory 4:'''
{{PL Item | name=Exosuit Board ("Gygax" Central Control module) | cost=Glass: 1000, Acid: 20 | m=0 | e=0 | pl=0 | pow=0 | bs=0 | bio=0 | c=0 | em=0 | dt=4 | i=0}}
Circuit Design (AI Upload)
{{PL Item | name=Exosuit Board ("Gygax" Peripherals Control module) | cost=Glass: 1000, Acid: 20 | m=0 | e=0 | pl=0 | pow=0 | bs=0 | bio=0 | c=0 | em=0 | dt=4 | i=0}}
Circuit Design (Cyborg Upload)
{{PL Item | name=Exosuit Board ("Gygax" Weapons & Targeting Control module) | cost=Glass: 1000, Acid: 20 | m=0 | e=0 | pl=0 | pow=0 | bs=0 | bio=0 | c=2 | em=0 | dt=4 | i=0}}
Circuit Design (Robotic Control Console)
{{PL Item | name=Exosuit Board ("H.O.N.K" Central Control module) | cost=Glass: 1000, Acid: 20 | m=0 | e=0 | pl=0 | pow=0 | bs=0 | bio=0 | c=0 | em=0 | dt=3 | i=0}}
Circuit Design (R&D Console)
{{PL Item | name=Exosuit Board ("H.O.N.K" Peripherals Control module) | cost=Glass: 1000, Acid: 20 | m=0 | e=0 | pl=0 | pow=0 | bs=0 | bio=0 | c=0 | em=0 | dt=3 | i=0}}
Gygax Central Control Module
{{PL Item | name=Exosuit Board ("H.O.N.K" Weapons & Targeting Control module) | cost=Glass: 1000, Acid: 20 | m=0 | e=0 | pl=0 | pow=0 | bs=0 | bio=0 | c=0 | em=0 | dt=3 | i=0}}
Gygax Peripherals Control Module
{{PL Item | name=Exosuit Board ("Odysseus" Central Control module) | cost=Glass: 1000, Acid: 20 | m=0 | e=0 | pl=0 | pow=0 | bs=0 | bio=2 | c=0 | em=0 | dt=3 | i=0}}
Durand Central Control Module
{{PL Item | name=Exosuit Board ("Odysseus" Peripherals Control module) | cost=Glass: 1000, Acid: 20 | m=0 | e=0 | pl=0 | pow=0 | bs=0 | bio=2 | c=0 | em=0 | dt=3 | i=0}}
Durand Peripherals Control Module
{{PL Item | name=Exosuit Board ("Phazon" Central Control module) | cost=Glass: 1000, Acid: 20 | m=7 | e=0 | pl=0 | pow=6 | bs=0 | bio=0 | c=0 | em=0 | dt=5 | i=0}}
 
{{PL Item | name=Exosuit Board ("Phazon" Peripherals Control module) | cost=Glass: 1000, Acid: 20 | m=0 | e=0 | pl=0 | pow=0 | bs=6 | bio=0 | c=0 | em=0 | dt=5 | i=0}}
    '''Combat 2''':
{{PL Item | name=Exosuit Board (APLU "Ripley" Central Control module) | cost=Glass: 1000, Acid: 20 | m=0 | e=0 | pl=0 | pow=0 | bs=0 | bio=0 | c=0 | em=0 | dt=3 | i=0}}
    Gygax Weapons and Targeting Module
{{PL Item | name=Exosuit Board (APLU "Ripley" Peripherals Control module) | cost=Glass: 1000, Acid: 20 | m=0 | e=0 | pl=0 | pow=0 | bs=0 | bio=0 | c=0 | em=0 | dt=3 | i=0}}
    Durand Weapons and Targeting Module
{{PL Item | name=Exosuit Design ("Phazon" Weapons & Targeting Control module) | cost=Glass: 1000, Acid: 20 | m=0 | e=0 | pl=0 | pow=0 | bs=0 | bio=0 | c=0 | em=6 | dt=5 | i=0}}
 
{{PL Item | name=Machine Board (Autolathe) | cost=Glass: 1000, Acid: 20 | m=0 | e=2 | pl=0 | pow=0 | bs=0 | bio=0 | c=0 | em=0 | dt=2 | i=0}}
    '''Biological 3''':
{{PL Item | name=Machine Board (Battle Arcade Machine) | cost=Glass: 1000, Acid: 20 | m=0 | e=0 | pl=0 | pow=0 | bs=0 | bio=0 | c=0 | em=0 | dt=1 | i=0}}
    Circuit Design (AI Core)
{{PL Item | name=Machine Board (Biogenerator) | cost=Glass: 1000, Acid: 20 | m=3 | e=0 | pl=0 | pow=0 | bs=0 | bio=2 | c=0 | em=0 | dt=3 | i=0}}
 
{{PL Item | name=Machine Board (Body Scanner Console) | cost=Glass: 1000, Acid: 20 | m=3 | e=3 | pl=0 | pow=0 | bs=0 | bio=2 | c=0 | em=0 | dt=3 | i=0}}
'''AI Modules:'''
{{PL Item | name=Machine Board (Body Scanner) | cost=Glass: 1000, Acid: 20 | m=3 | e=3 | pl=0 | pow=0 | bs=0 | bio=2 | c=0 | em=0 | dt=3 | i=0}}
Safeguard: Data Theory 3, Materials 4
{{PL Item | name=Machine Board (Bus Mainframe) | cost=Glass: 1000, Acid: 20 | m=0 | e=2 | pl=0 | pow=0 | bs=0 | bio=0 | c=0 | em=0 | dt=2 | i=0}}
OneHuman: Data Theory 4, Materials 6
{{PL Item | name=Machine Board (Candy Maker) | cost=Glass: 1000, Acid: 20 | m=0 | e=0 | pl=0 | pow=0 | bs=0 | bio=0 | c=0 | em=0 | dt=2 | i=0}}
ProtectStation: Data Theory 3, Materials 6
{{PL Item | name=Machine Board (Circuit Imprinter) | cost=Glass: 1000, Acid: 20 | m=0 | e=2 | pl=0 | pow=0 | bs=0 | bio=0 | c=0 | em=0 | dt=2 | i=0}}
TeleporterOffline: Data Theory 3
{{PL Item | name=Machine Board (Cloning Pod) | cost=Glass: 1000, Acid: 20 | m=0 | e=0 | pl=0 | pow=0 | bs=0 | bio=3 | c=0 | em=0 | dt=3 | i=0}}
Quarantine: Data Theory 3, Materials 4, Biological 2
{{PL Item | name=Machine Board (Cloning Scanner) | cost=Glass: 1000, Acid: 20 | m=0 | e=0 | pl=0 | pow=0 | bs=0 | bio=3 | c=0 | em=0 | dt=3 | i=0}}
OxygenIsToxicToHumans: Data Theory 3, Materials 4, Biological 2
{{PL Item | name=Machine Board (Cryotube Board) | cost=Glass: 1000, Acid: 20 | m=0 | e=4 | pl=0 | pow=0 | bs=0 | bio=3 | c=0 | em=0 | dt=4 | i=0}}
Freeform: Data Theory 4, Materials 4
{{PL Item | name=Machine Board (Cyborg Recharger) | cost=Glass: 1000, Acid: 20 | m=0 | e=3 | pl=0 | pow=3 | bs=0 | bio=0 | c=0 | em=0 | dt=0 | i=0}}
Reset: Data Theory 3, Materials 6
{{PL Item | name=Machine Board (Destructive Analyzer) | cost=Glass: 1000, Acid: 20 | m=0 | e=2 | pl=0 | pow=0 | bs=0 | bio=0 | c=0 | em=2 | dt=2 | i=0}}
Purge: Data Theory 4, Materials 6
{{PL Item | name=Machine Board (Emitter) | cost=Glass: 1000, Acid: 20 | m=0 | e=5 | pl=0 | pow=5 | bs=0 | bio=0 | c=0 | em=0 | dt=4 | i=0}}
Asimov: Data Theory 3, Materials 6
{{PL Item | name=Machine Board (Exosuit Fabricator) | cost=Glass: 1000, Acid: 20 | m=0 | e=3 | pl=0 | pow=0 | bs=0 | bio=0 | c=0 | em=0 | dt=3 | i=0}}
Paladin: Data Theory 4, Materials 6
{{PL Item | name=Machine Board (Freezer/Heater) | cost=Glass: 1000, Acid: 20 | m=0 | e=0 | pl=3 | pow=0 | bs=0 | bio=0 | c=0 | em=0 | dt=3 | i=0}}
T.Y.R.A.N.T.: Data Theory 4, Materials 6, Illegal 2
{{PL Item | name=Machine Board (Grill) | cost=Glass: 1000, Acid: 20 | m=0 | e=0 | pl=1 | pow=0 | bs=0 | bio=0 | c=0 | em=0 | dt=1 | i=0}}
 
{{PL Item | name=Machine Board (Hub Mainframe) | cost=Glass: 1000, Acid: 20 | m=0 | e=2 | pl=0 | pow=0 | bs=0 | bio=0 | c=0 | em=0 | dt=2 | i=0}}
'''Machines:'''
{{PL Item | name=Machine Board (Hydroponics Tray) | cost=Glass: 1000, Acid: 20 | m=0 | e=0 | pl=0 | pow=0 | bs=0 | bio=1 | c=0 | em=0 | dt=1 | i=0}}
Destructive Analyzer Board: Data Theory 2,Electromagnetic Spectrum 2, Engineering 2
{{PL Item | name=Machine Board (Mass Driver and Pod Doors Control) | cost=Glass: 2000, Acid: 20 | m=0 | e=4 | pl=0 | pow=0 | bs=0 | bio=0 | c=0 | em=0 | dt=2 | i=0}}
Protolathe Board: Data Theory 2,Engineering 2  
{{PL Item | name=Machine Board (Mech Bay Recharger) | cost=Glass: 1000, Acid: 20 | m=0 | e=4 | pl=0 | pow=4 | bs=0 | bio=0 | c=0 | em=0 | dt=3 | i=0}}
Autolathe Board: Data Theory 2,Engineering 2
{{PL Item | name=Machine Board (Microwave) | cost=Glass: 1000, Acid: 20 | m=0 | e=0 | pl=0 | pow=0 | bs=0 | bio=0 | c=0 | em=0 | dt=1 | i=0}}
Circuit Imprinter: Data Theory 2,Engineering 2
{{PL Item | name=Machine Board (MRSPACMAN-type Generator) | cost=Glass: 2000, Acid: 20 | m=0 | e=5 | pl=0 | pow=5 | bs=0 | bio=0 | c=0 | em=0 | dt=3 | i=0}}
Exosuit Fabricator: Data Theory 3, Engineering 3
{{PL Item | name=Machine Board (Orion Trail Arcade Machine) | cost=Glass: 1000, Acid: 20 | m=0 | e=0 | pl=0 | pow=0 | bs=0 | bio=0 | c=0 | em=0 | dt=2 | i=0}}
PACMAN-Generator Board: Data Theory 3,Plasma 3, Engineering 3, Power Manipulation 3
{{PL Item | name=Machine Board (Oven) | cost=Glass: 1000, Acid: 20 | m=0 | e=0 | pl=1 | pow=0 | bs=0 | bio=0 | c=0 | em=0 | dt=1 | i=0}}
SUPERPACMAN-Generator Board: Data Theory 3,Engineering 4,Power Manipulation 4 
{{PL Item | name=Machine Board (PACMAN-type Generator) | cost=Glass: 1000, Acid: 20 | m=0 | e=3 | pl=3 | pow=3 | bs=0 | bio=0 | c=0 | em=0 | dt=3 | i=0}}
MRSPACMAN-Generator Board: Data Theory 3,Engineering 5,Power Manipulation 5
{{PL Item | name=Machine Board (Portable Chem Dispenser) | cost=Glass: 1000, Acid: 20 | m=4 | e=4 | pl=3 | pow=0 | bs=0 | bio=3 | c=0 | em=0 | dt=4 | i=0}}
{{PL Item | name=Machine Board (Processor Unit) | cost=Glass: 1000, Acid: 20 | m=0 | e=2 | pl=0 | pow=0 | bs=0 | bio=0 | c=0 | em=0 | dt=2 | i=0}}
{{PL Item | name=Machine Board (Programmable Unloader) | cost=Glass: 2000, Acid: 20 | m=0 | e=0 | pl=0 | pow=0 | bs=0 | bio=0 | c=0 | em=0 | dt=5 | i=0}}
{{PL Item | name=Machine Board (Protolathe) | cost=Glass: 1000, Acid: 20 | m=0 | e=2 | pl=0 | pow=0 | bs=0 | bio=0 | c=0 | em=0 | dt=2 | i=0}}
{{PL Item | name=Machine Board (R&D Server) | cost=Glass: 1000, Acid: 20 | m=0 | e=0 | pl=0 | pow=0 | bs=0 | bio=0 | c=0 | em=0 | dt=3 | i=0}}
{{PL Item | name=Machine Board (Relay Mainframe) | cost=Glass: 1000, Acid: 20 | m=0 | e=2 | pl=0 | pow=0 | bs=2 | bio=0 | c=0 | em=0 | dt=1 | i=0}}
{{PL Item | name=Machine Board (Server Mainframe) | cost=Glass: 1000, Acid: 20 | m=0 | e=2 | pl=0 | pow=0 | bs=0 | bio=0 | c=0 | em=0 | dt=2 | i=0}}
{{PL Item | name=Machine Board (Sleeper Console) | cost=Glass: 1000, Acid: 20 | m=3 | e=3 | pl=0 | pow=0 | bs=0 | bio=2 | c=0 | em=0 | dt=3 | i=0}}
{{PL Item | name=Machine Board (Sleeper) | cost=Glass: 1000, Acid: 20 | m=3 | e=3 | pl=0 | pow=0 | bs=0 | bio=2 | c=0 | em=0 | dt=3 | i=0}}
{{PL Item | name=Machine Board (SMES) | cost=Glass: 1000, Acid: 20 | m=0 | e=4 | pl=0 | pow=0 | bs=0 | bio=0 | c=0 | em=0 | dt=4 | i=0}}
{{PL Item | name=Machine Board (Subspace Broadcaster) | cost=Glass: 1000, Acid: 20 | m=0 | e=2 | pl=0 | pow=0 | bs=1 | bio=0 | c=0 | em=0 | dt=2 | i=0}}
{{PL Item | name=Machine Board (Subspace Receiver) | cost=Glass: 1000, Acid: 20 | m=0 | e=1 | pl=0 | pow=0 | bs=1 | bio=0 | c=0 | em=0 | dt=2 | i=0}}
{{PL Item | name=Machine Board (SUPERPACMAN-type Generator) | cost=Glass: 1000, Acid: 20 | m=0 | e=4 | pl=0 | pow=4 | bs=0 | bio=0 | c=0 | em=0 | dt=3 | i=0}}
{{PL Item | name=Machine Board (Telepad Board) | cost=Glass: 1000, Acid: 20 | m=3 | e=3 | pl=0 | pow=0 | bs=4 | bio=0 | c=0 | em=0 | dt=4 | i=0}}
{{PL Item | name=Machine Board (Teleportation Hub) | cost=Glass: 1000, Acid: 20 | m=4 | e=5 | pl=0 | pow=0 | bs=5 | bio=0 | c=0 | em=0 | dt=3 | i=0}}
{{PL Item | name=Machine Board (Teleportation Station) | cost=Glass: 1000, Acid: 20 | m=0 | e=4 | pl=0 | pow=0 | bs=4 | bio=0 | c=0 | em=0 | dt=4 | i=0}}
{{PL Item | name=Machine Board (Vendor) | cost=Glass: 1000, Acid: 20 | m=0 | e=0 | pl=0 | pow=0 | bs=0 | bio=0 | c=0 | em=0 | dt=1 | i=0}}
{{PL Item | name=Machine Design (AI Holopad Board) | cost=Glass: 1000, Acid: 20 | m=0 | e=0 | pl=0 | pow=0 | bs=0 | bio=0 | c=0 | em=0 | dt=1 | i=0}}
{{PL Item | name=Machine Design (Chemical Heater Board) | cost=Glass: 1000, Acid: 20 | m=2 | e=2 | pl=0 | pow=0 | bs=0 | bio=0 | c=0 | em=0 | dt=0 | i=0}}
{{PL Item | name=Machine Design (E.X.P.E.R.I-MENTOR Board) | cost=Glass: 1000, Acid: 20 | m=0 | e=2 | pl=0 | pow=0 | bs=2 | bio=0 | c=0 | em=2 | dt=2 | i=0}}
{{PL Item | name=Machine Design (Gibber Board) | cost=Glass: 1000, Acid: 20 | m=0 | e=0 | pl=0 | pow=0 | bs=0 | bio=0 | c=0 | em=0 | dt=1 | i=0}}
{{PL Item | name=Machine Design (Mining Rewards Vender Board) | cost=Glass=1000, Acid=20 | m=0 | e=2 | pl=0 | pow=0 | bs=0 | bio=0 | c=0 | em=0 | dt=1 | i=0}}
{{PL Item | name=Machine Design (Monkey Recycler Board) | cost=Glass: 1000, Acid: 20 | m=0 | e=0 | pl=0 | pow=0 | bs=0 | bio=0 | c=0 | em=0 | dt=1 | i=0}}
{{PL Item | name=Machine Design (Ore Redemption Board) | cost=Glass=1000, Acid=20 | m=0 | e=2 | pl=0 | pow=0 | bs=0 | bio=0 | c=0 | em=0 | dt=1 | i=0}}
{{PL Item | name=Machine Design (Power Compressor Board) | cost=Glass: 1000, Acid: 20 | m=0 | e=4 | pl=0 | pow=5 | bs=0 | bio=0 | c=0 | em=0 | dt=4 | i=0}}
{{PL Item | name=Machine Design (Power Turbine Board) | cost=Glass: 1000, Acid: 20 | m=0 | e=5 | pl=0 | pow=4 | bs=0 | bio=0 | c=0 | em=0 | dt=4 | i=0}}
{{PL Item | name=Machine Design (Processor Board) | cost=Glass: 1000, Acid: 20 | m=0 | e=0 | pl=0 | pow=0 | bs=0 | bio=0 | c=0 | em=0 | dt=1 | i=0}}
{{PL Item | name=Machine Design (Recycler Board) | cost=Glass: 1000, Acid: 20 | m=0 | e=0 | pl=0 | pow=0 | bs=0 | bio=0 | c=0 | em=0 | dt=1 | i=0}}
{{PL Item | name=Machine Design (Seed Extractor Board) | cost=Glass: 1000, Acid: 20 | m=0 | e=0 | pl=0 | pow=0 | bs=0 | bio=0 | c=0 | em=0 | dt=1 | i=0}}
{{PL Item | name=Machine Design (Smartfridge Board) | cost=Glass: 1000, Acid: 20 | m=0 | e=0 | pl=0 | pow=0 | bs=0 | bio=0 | c=0 | em=0 | dt=1 | i=0}}
|}

Revision as of 21:41, 20 November 2015

Circuit imprinter.png

This industrial printer requires glass, sulfuric acid, and occasionally gold and diamond. Each board requires different levels of data theory and materials research, and some require specific field advancement, such as biological or blue-space. With gold, you can make AI law modules, or AI related circuit boards. Machine boards can also be built in the Circuit Constructor, including mech suits and power generators.

Research required for each board:

(Hold SHIFT to sort multiple rows)
Item Name Cost Materials Engineering Plasma Power Blue- space Biological Combat Electro- magnetic Data Theory Illegal
AI Module (Freeform) Glass: 1000, Acid: 20, Gold: 100 4 0 0 0 0 0 0 0 4 0
AI Module (oneCrewMember) Glass: 1000, Acid: 20, Diamond: 100 6 0 0 0 0 0 0 0 4 0
AI Module (OxygenIsToxicToHumans) Glass: 1000, Acid: 20, Gold: 100 4 0 0 0 0 2 0 0 3 0
AI Module (ProtectStation) Glass: 1000, Acid: 20, Gold: 100 6 0 0 0 0 0 0 0 3 0
AI Module (Purge) Glass: 2000, Acid: 20, Diamond: 100 6 0 0 0 0 0 0 0 4 0
AI Module (Quarantine) Glass: 1000, Acid: 20, Gold: 100 4 0 0 0 0 2 0 0 3 0
AI Module (Reset) Glass: 1000, Acid: 20, Gold: 100 6 0 0 0 0 0 0 0 3 0
AI Module (Safeguard) Glass: 1000, Acid: 20, Gold: 100 4 0 0 0 0 0 0 0 3 0
Circuit Design (Atmospheric Automations Console) Glass: 1000, Acid: 20 0 0 0 0 0 0 0 2 4 0
Computer Design (Power Turbine Console Board) Glass: 1000, Acid: 20 0 4 0 4 0 0 0 0 4 0
Console Board (AI Core) Glass: 1000, Acid: 20 0 0 0 0 0 3 0 0 4 0
Console Board (AI Integrity Restorer) Glass: 1000, Acid: 20 0 0 0 0 0 2 0 0 3 0
Console Board (AI Upload) Glass: 1000, Acid: 20 0 0 0 0 0 0 0 0 4 0
Console Board (Atmospheric Alerts) Glass: 1000, Acid: 20 0 0 0 0 0 0 0 0 2 0
Console Board (Atmospheric Monitor) Glass: 1000, Acid: 20 0 0 0 0 0 0 0 0 2 0
Console Board (Camera Monitor) Glass: 1000, Acid: 20 0 0 0 0 0 0 0 0 2 0
Console Board (Cloning Machine Console) Glass: 1000, Acid: 20 0 0 0 0 0 3 0 0 3 0
Console Board (Communications Console) Glass: 1000, Acid: 20 0 0 0 0 0 0 0 2 2 0
Console Board (Crew Monitoring Computer) Glass: 1000, Acid: 20 0 0 0 0 0 2 0 2 3 0
Console Board (Cyborg Upload) Glass: 1000, Acid: 20 0 0 0 0 0 0 0 0 4 0
Console Board (DNA Machine) Glass: 1000, Acid: 20 0 0 0 0 0 3 0 0 2 0
Console Board (Drone Control Console) Glass: 1000, Acid: 20 0 0 0 0 0 0 0 0 4 0
Console Board (Exosuit Control Console) Glass: 1000, Acid: 20 0 0 0 0 0 0 0 0 3 0
Console Board (ID Computer) Glass: 1000, Acid: 20 0 0 0 0 0 0 0 0 2 0
Console Board (Mech Bay Power Control Console) Glass: 1000, Acid: 20 0 0 0 3 0 0 0 0 2 0
Console Board (Medical Records) Glass: 1000, Acid: 20 0 0 0 0 0 0 0 0 2 0
Console Board (Messaging Monitor Console) Glass: 1000, Acid: 20 0 0 0 0 0 0 0 0 5 0
Console Board (Operating Computer) Glass: 1000, Acid: 20 0 0 0 0 0 2 0 0 2 0
Console Board (Power Monitor) Glass: 1000, Acid: 20 0 0 0 0 0 0 0 0 2 0
Console Board (Prisoner Management Console) Glass: 1000, Acid: 20 0 0 0 0 0 0 0 0 2 0
Console Board (R&D Console) Glass: 1000, Acid: 20 0 0 0 0 0 0 0 0 4 0
Console Board (R&D Server Control Console) Glass: 1000, Acid: 20 0 0 0 0 0 0 0 0 3 0
Console Board (Robotics Control Console) Glass: 1000, Acid: 20 0 0 0 0 0 0 0 0 4 0
Console Board (Security Records Console) Glass: 1000, Acid: 20 0 0 0 0 0 0 0 0 2 0
Console Board (Solar Control) Glass: 1000, Acid: 20 0 0 0 2 0 0 0 0 2 0
Console Board (Spacepod Locator) Glass: 1000, Acid: 20 0 0 0 0 0 0 0 0 2 0
Console Board (Supply Ordering Console) Glass: 1000, Acid: 20 0 0 0 0 0 0 0 0 2 0
Console Board (Supply Shuttle Console) Glass: 1000, Acid: 20 0 0 0 0 0 0 0 0 3 0
Console Board (Telecommunications Monitoring Console) Glass: 1000, Acid: 20 0 0 0 0 0 0 0 0 3 0
Console Board (Telecommunications Server Monitoring Console) Glass: 1000, Acid: 20 0 0 0 0 0 0 0 0 3 0
Console Board (Telecommunications Traffic Control Console) Glass: 1000, Acid: 20 0 0 0 0 0 0 0 0 3 0
Console Board (Telepad Control Console) Glass: 1000, Acid: 20 0 0 0 0 2 0 0 0 3 0
Core AI Module (Antimov) Glass: 1000, Acid: 20, Diamond: 100 6 0 0 0 0 0 0 0 4 2
Core AI Module (Asimov) Glass: 1000, Acid: 20, Diamond: 100 6 0 0 0 0 0 0 0 3 0
Core AI Module (Corporate) Glass: 1000, Acid: 20, Diamond: 100 6 0 0 0 0 0 0 0 4 0
Core AI Module (Crewsimov) Glass: 1000, Acid: 20, Diamond: 100 6 0 0 0 0 0 0 0 3 0
Core AI Module (Freeform) Glass: 1000, Acid: 20, Diamond: 100 6 0 0 0 0 0 0 0 4 0
Core AI Module (P.A.L.A.D.I.N.) Glass: 1000, Acid: 20, Diamond: 100 6 0 0 0 0 0 0 0 4 0
Core AI Module (T.Y.R.A.N.T.) Glass: 1000, Acid: 20, Diamond: 100 6 0 0 0 0 0 0 0 4 2
Exosuit Board ("Durand" Central Control module) Glass: 1000, Acid: 20 0 0 0 0 0 0 0 0 4 0
Exosuit Board ("Durand" Peripherals Control module) Glass: 1000, Acid: 20 0 0 0 0 0 0 0 0 4 0
Exosuit Board ("Durand" Weapons & Targeting Control module) Glass: 1000, Acid: 20 0 0 0 0 0 0 2 0 4 0
Exosuit Board ("Gygax" Central Control module) Glass: 1000, Acid: 20 0 0 0 0 0 0 0 0 4 0
Exosuit Board ("Gygax" Peripherals Control module) Glass: 1000, Acid: 20 0 0 0 0 0 0 0 0 4 0
Exosuit Board ("Gygax" Weapons & Targeting Control module) Glass: 1000, Acid: 20 0 0 0 0 0 0 2 0 4 0
Exosuit Board ("H.O.N.K" Central Control module) Glass: 1000, Acid: 20 0 0 0 0 0 0 0 0 3 0
Exosuit Board ("H.O.N.K" Peripherals Control module) Glass: 1000, Acid: 20 0 0 0 0 0 0 0 0 3 0
Exosuit Board ("H.O.N.K" Weapons & Targeting Control module) Glass: 1000, Acid: 20 0 0 0 0 0 0 0 0 3 0
Exosuit Board ("Odysseus" Central Control module) Glass: 1000, Acid: 20 0 0 0 0 0 2 0 0 3 0
Exosuit Board ("Odysseus" Peripherals Control module) Glass: 1000, Acid: 20 0 0 0 0 0 2 0 0 3 0
Exosuit Board ("Phazon" Central Control module) Glass: 1000, Acid: 20 7 0 0 6 0 0 0 0 5 0
Exosuit Board ("Phazon" Peripherals Control module) Glass: 1000, Acid: 20 0 0 0 0 6 0 0 0 5 0
Exosuit Board (APLU "Ripley" Central Control module) Glass: 1000, Acid: 20 0 0 0 0 0 0 0 0 3 0
Exosuit Board (APLU "Ripley" Peripherals Control module) Glass: 1000, Acid: 20 0 0 0 0 0 0 0 0 3 0
Exosuit Design ("Phazon" Weapons & Targeting Control module) Glass: 1000, Acid: 20 0 0 0 0 0 0 0 6 5 0
Machine Board (Autolathe) Glass: 1000, Acid: 20 0 2 0 0 0 0 0 0 2 0
Machine Board (Battle Arcade Machine) Glass: 1000, Acid: 20 0 0 0 0 0 0 0 0 1 0
Machine Board (Biogenerator) Glass: 1000, Acid: 20 3 0 0 0 0 2 0 0 3 0
Machine Board (Body Scanner Console) Glass: 1000, Acid: 20 3 3 0 0 0 2 0 0 3 0
Machine Board (Body Scanner) Glass: 1000, Acid: 20 3 3 0 0 0 2 0 0 3 0
Machine Board (Bus Mainframe) Glass: 1000, Acid: 20 0 2 0 0 0 0 0 0 2 0
Machine Board (Candy Maker) Glass: 1000, Acid: 20 0 0 0 0 0 0 0 0 2 0
Machine Board (Circuit Imprinter) Glass: 1000, Acid: 20 0 2 0 0 0 0 0 0 2 0
Machine Board (Cloning Pod) Glass: 1000, Acid: 20 0 0 0 0 0 3 0 0 3 0
Machine Board (Cloning Scanner) Glass: 1000, Acid: 20 0 0 0 0 0 3 0 0 3 0
Machine Board (Cryotube Board) Glass: 1000, Acid: 20 0 4 0 0 0 3 0 0 4 0
Machine Board (Cyborg Recharger) Glass: 1000, Acid: 20 0 3 0 3 0 0 0 0 0 0
Machine Board (Destructive Analyzer) Glass: 1000, Acid: 20 0 2 0 0 0 0 0 2 2 0
Machine Board (Emitter) Glass: 1000, Acid: 20 0 5 0 5 0 0 0 0 4 0
Machine Board (Exosuit Fabricator) Glass: 1000, Acid: 20 0 3 0 0 0 0 0 0 3 0
Machine Board (Freezer/Heater) Glass: 1000, Acid: 20 0 0 3 0 0 0 0 0 3 0
Machine Board (Grill) Glass: 1000, Acid: 20 0 0 1 0 0 0 0 0 1 0
Machine Board (Hub Mainframe) Glass: 1000, Acid: 20 0 2 0 0 0 0 0 0 2 0
Machine Board (Hydroponics Tray) Glass: 1000, Acid: 20 0 0 0 0 0 1 0 0 1 0
Machine Board (Mass Driver and Pod Doors Control) Glass: 2000, Acid: 20 0 4 0 0 0 0 0 0 2 0
Machine Board (Mech Bay Recharger) Glass: 1000, Acid: 20 0 4 0 4 0 0 0 0 3 0
Machine Board (Microwave) Glass: 1000, Acid: 20 0 0 0 0 0 0 0 0 1 0
Machine Board (MRSPACMAN-type Generator) Glass: 2000, Acid: 20 0 5 0 5 0 0 0 0 3 0
Machine Board (Orion Trail Arcade Machine) Glass: 1000, Acid: 20 0 0 0 0 0 0 0 0 2 0
Machine Board (Oven) Glass: 1000, Acid: 20 0 0 1 0 0 0 0 0 1 0
Machine Board (PACMAN-type Generator) Glass: 1000, Acid: 20 0 3 3 3 0 0 0 0 3 0
Machine Board (Portable Chem Dispenser) Glass: 1000, Acid: 20 4 4 3 0 0 3 0 0 4 0
Machine Board (Processor Unit) Glass: 1000, Acid: 20 0 2 0 0 0 0 0 0 2 0
Machine Board (Programmable Unloader) Glass: 2000, Acid: 20 0 0 0 0 0 0 0 0 5 0
Machine Board (Protolathe) Glass: 1000, Acid: 20 0 2 0 0 0 0 0 0 2 0
Machine Board (R&D Server) Glass: 1000, Acid: 20 0 0 0 0 0 0 0 0 3 0
Machine Board (Relay Mainframe) Glass: 1000, Acid: 20 0 2 0 0 2 0 0 0 1 0
Machine Board (Server Mainframe) Glass: 1000, Acid: 20 0 2 0 0 0 0 0 0 2 0
Machine Board (Sleeper Console) Glass: 1000, Acid: 20 3 3 0 0 0 2 0 0 3 0
Machine Board (Sleeper) Glass: 1000, Acid: 20 3 3 0 0 0 2 0 0 3 0
Machine Board (SMES) Glass: 1000, Acid: 20 0 4 0 0 0 0 0 0 4 0
Machine Board (Subspace Broadcaster) Glass: 1000, Acid: 20 0 2 0 0 1 0 0 0 2 0
Machine Board (Subspace Receiver) Glass: 1000, Acid: 20 0 1 0 0 1 0 0 0 2 0
Machine Board (SUPERPACMAN-type Generator) Glass: 1000, Acid: 20 0 4 0 4 0 0 0 0 3 0
Machine Board (Telepad Board) Glass: 1000, Acid: 20 3 3 0 0 4 0 0 0 4 0
Machine Board (Teleportation Hub) Glass: 1000, Acid: 20 4 5 0 0 5 0 0 0 3 0
Machine Board (Teleportation Station) Glass: 1000, Acid: 20 0 4 0 0 4 0 0 0 4 0
Machine Board (Vendor) Glass: 1000, Acid: 20 0 0 0 0 0 0 0 0 1 0
Machine Design (AI Holopad Board) Glass: 1000, Acid: 20 0 0 0 0 0 0 0 0 1 0
Machine Design (Chemical Heater Board) Glass: 1000, Acid: 20 2 2 0 0 0 0 0 0 0 0
Machine Design (E.X.P.E.R.I-MENTOR Board) Glass: 1000, Acid: 20 0 2 0 0 2 0 0 2 2 0
Machine Design (Gibber Board) Glass: 1000, Acid: 20 0 0 0 0 0 0 0 0 1 0
Machine Design (Mining Rewards Vender Board) Glass=1000, Acid=20 0 2 0 0 0 0 0 0 1 0
Machine Design (Monkey Recycler Board) Glass: 1000, Acid: 20 0 0 0 0 0 0 0 0 1 0
Machine Design (Ore Redemption Board) Glass=1000, Acid=20 0 2 0 0 0 0 0 0 1 0
Machine Design (Power Compressor Board) Glass: 1000, Acid: 20 0 4 0 5 0 0 0 0 4 0
Machine Design (Power Turbine Board) Glass: 1000, Acid: 20 0 5 0 4 0 0 0 0 4 0
Machine Design (Processor Board) Glass: 1000, Acid: 20 0 0 0 0 0 0 0 0 1 0
Machine Design (Recycler Board) Glass: 1000, Acid: 20 0 0 0 0 0 0 0 0 1 0
Machine Design (Seed Extractor Board) Glass: 1000, Acid: 20 0 0 0 0 0 0 0 0 1 0
Machine Design (Smartfridge Board) Glass: 1000, Acid: 20 0 0 0 0 0 0 0 0 1 0