Difference between revisions of "Nuclear Agent Items"
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The [[Nuclear Agent|Nuclear Operatives Team]] has access to large array of deadly weapons not available to traitors and can also purchase most item available to regular field operatives. Most items purchasable by traitors are also available to Operatives and can be found [[Syndicate Items|here]]. | The [[Nuclear Agent|Nuclear Operatives Team]] has access to large array of deadly weapons not available to traitors and can also purchase most item available to regular field operatives. Most items purchasable by traitors are also available to Operatives and can be found [[Syndicate Items|here]]. | ||
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*Energy Crossbow | *Energy Crossbow | ||
*Holoparasites | *Holoparasites | ||
*Martial Arts Scroll | |||
*Military Belt | |||
*No-slip Syndicate Shoes | |||
*Sleepy Pen | *Sleepy Pen | ||
*Syndicate Bundle | *Syndicate Bundle | ||
*Syndicate Playing Cards | |||
*Syndicate Surplus Crate | *Syndicate Surplus Crate | ||
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}} | }} | ||
=== | === Sarin Gas Grenades === | ||
{{Item | {{Item | ||
| bgcolor1 = #ffd0d0 | | bgcolor1 = #ffd0d0 | ||
| bgcolor2 = #ff8888 | | bgcolor2 = #ff8888 | ||
| name = | | name = Sarin Gas Grenades | ||
| image = grenadeTabun.png | | image = grenadeTabun.png | ||
| foundin = Ordered via syndicate uplink, costs 15 telecrystals. | | foundin = Ordered via syndicate uplink, costs 15 telecrystals. | ||
| usedfor = Chemical warfare. | | usedfor = Chemical warfare. | ||
| strategy = Throw in the general direction of your opponents. The ensueing gas cloud should be enough to deter any unprotected attackers and can outright kill the ones dumb enough to charge through it. | | strategy = Throw in the general direction of your opponents. The ensueing gas cloud should be enough to deter any unprotected attackers and can outright kill the ones dumb enough to charge through it. | ||
| description = A box of four (4) grenades filled with | | description = A box of four (4) grenades filled with Sarin, a deadly neurotoxin. Use extreme caution when handling and be sure to vacate the premise after using; ensure communication is maintained with team to avoid accidental gassings. Sarin gas has several effects, including twitching, weakness, brain damage, toxin damage, suffocation damage, and burns. If left untreated, sarin gas can be lethal. | ||
}} | }} | ||
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| strategy = This is a walking war machine. So long as no one sneaks up on you and fries the mech's circuitry, just about anything you look at will die. | | strategy = This is a walking war machine. So long as no one sneaks up on you and fries the mech's circuitry, just about anything you look at will die. | ||
| description = A massive and incredibly deadly Syndicate exosuit. Features long-range targeting, thrust vectoring, and deployable smoke. This is the most expensive piece of equipment avialable to the team, and for good reason. This mech features an lmg, a scattershot, a missle launcher, and anti-projectile armor boosters attachments. It also is far more durable than the gygax and has better damage reflection and reduction capabilities, making it an absolute nightmare for any crew to attempt to try to combat. | | description = A massive and incredibly deadly Syndicate exosuit. Features long-range targeting, thrust vectoring, and deployable smoke. This is the most expensive piece of equipment avialable to the team, and for good reason. This mech features an lmg, a scattershot, a missle launcher, and anti-projectile armor boosters attachments. It also is far more durable than the gygax and has better damage reflection and reduction capabilities, making it an absolute nightmare for any crew to attempt to try to combat. | ||
}} | |||
=== Toy Submachine Gun === | |||
{{Item | |||
| bgcolor1 = #ffd0d0 | |||
| bgcolor2 = #ff8888 | |||
| name = Donksoft SMG | |||
| image = FoamSubmachineGun.png | |||
| foundin = Ordered via syndicate uplink, costs 5 telecrystals. | |||
| usedfor = PEW PEW PEW | |||
| strategy = Heading into actual combat armed with this is even more ill-advised then using the Donksoft LMG. If truely desperate, you can insert a pen into a dart to deal 5 brute damage when fired. | |||
| description = A modified C-20r sub machine gun with a 20 dart magazine. The darts do no lasting damage, however each will hit for 25 stamina damage. | |||
}} | |||
=== Toy Machine Gun === | |||
{{Item | |||
| bgcolor1 = #ffd0d0 | |||
| bgcolor2 = #ff8888 | |||
| name = Donksoft LMG | |||
| image = FoamMachineGun.png | |||
| foundin = Ordered via syndicate uplink, costs 10 telecrystals. | |||
| usedfor = PEW PEW PEW PEW PEW | |||
| strategy = This weapon is most useful for stunning your oppenents or decieving someone into thinking you have an actual gun. If truely desperate, you can insert a pen into a dart to deal 5 brute damage when fired. | |||
| description = A modified L6 machine gun fitted to fire from a magazine containing 50 riot-grade foam darts. The darts do no lasting damage, however each dart will hit for 25 stamina damage. | |||
}} | }} | ||
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| strategy = Order in conjunction with the L6 LMG. | | strategy = Order in conjunction with the L6 LMG. | ||
| description = An additional 50 round magazine for the [[Nuclear Agent Items#L6_Squad_Automatic_Weapon|L6]]. Each round deals 60 brute damage. | | description = An additional 50 round magazine for the [[Nuclear Agent Items#L6_Squad_Automatic_Weapon|L6]]. Each round deals 60 brute damage. | ||
}} | |||
=== Box of Riot Darts === | |||
{{Item | |||
| bgcolor1 = #ffd0d0 | |||
| bgcolor2 = #ff8888 | |||
| name = ammo box (Foam Darts) | |||
| image = FoamRiotDarts.png | |||
| foundin = Ordered via syndicate uplink, costs 2 telecrystals. | |||
| usedfor = Ammo for the toy guns. | |||
| strategy = Order in conjunction with a toy weapon which uses foam dart ammo. | |||
| description = This ammo box contains 40 additional riot foam darts which can be used to load the [[Nuclear Agent Items#Toy_Submachine_Gun|toy submachine gun]] or the [[Nuclear Agent Items#Toy_Machine_Gun|toy machine gun]]. The darts do no lasting damage but do cause 25 stamina damage each. | |||
}} | }} | ||
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| usedfor = Superb protection and space travel. | | usedfor = Superb protection and space travel. | ||
| strategy = This suit provides great armor and is no more expensive than the normal hardsuit, making it well worth it's price when looking for defense. | | strategy = This suit provides great armor and is no more expensive than the normal hardsuit, making it well worth it's price when looking for defense. | ||
| description = The elite Syndicate hardsuit is worn by only the best nuclear agents. Features much better armoring and complete fireproofing | | description = The elite Syndicate hardsuit is worn by only the best nuclear agents. Features much better armoring and complete fireproofing. When the built in helmet is deployed your identity will be protected. Toggling the suit into combat mode will allow you all the mobility of a loose fitting uniform without sacrificing armoring. Additionally the suit is collapsible, small enough to fit within a backpack. Nanotrasen crewmembers are trained to report red space suit sightings; these suits in particular are known to drive employees into a panic. | ||
}} | }} | ||
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| foundin = Ordered via syndicate uplink, costs 3 telecrystals. | | foundin = Ordered via syndicate uplink, costs 3 telecrystals. | ||
| usedfor = Synchronizing syndicate bomb detonations. | | usedfor = Synchronizing syndicate bomb detonations. | ||
| strategy = Activating this will set off all currently planted Syndicate Bombs, which can be | | strategy = Activating this will set off all currently planted Syndicate Bombs, which can be handy when trying to coordinate attacks from multiple fronts. | ||
| description = A very simple looking button. Simply push it once all operatives are clear of the blast radius to detonate all active bombs. | | description = A very simple looking button. Simply push it once all operatives are clear of the blast radius to detonate all active bombs. | ||
}} | |||
=== Assault Pod Targetting Device === | |||
{{Item | |||
| bgcolor1 = #ffd0d0 | |||
| bgcolor2 = #ff8888 | |||
| name = Assault Pod Targetting Device | |||
| image = AssaultPodTargeter.png | |||
| foundin = Ordered via syndicate uplink, costs 30 telecrystals. | |||
| usedfor = Highly aggressive boarding of ships. | |||
| strategy = Select from a list of locations near or on the ship you intent to attack. Once selected, the controls within the pod will allow it to be launched. | |||
| description = The assault pod is a heavily armored and weaponized mobile base that can be crashed into the ship you have been tasked with destroying. The pod comes equipped with 8 automated machine guns on it's hull which will fire upon any non-Syndicate targets in range. Keep in mind that although the pod gives you a very defensible entry point when starting your attack, it is a one way trip meaning your team must find another way back off station. | |||
}} | }} | ||
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| usedfor = Warping onto the Nanotrasen ship. | | usedfor = Warping onto the Nanotrasen ship. | ||
| strategy = Once the teleporter is fully operational and calibrated, the team can teleport directly onto the target ship. This can save valuable time that would be sent breaking into the ship with explosives or other methods. | | strategy = Once the teleporter is fully operational and calibrated, the team can teleport directly onto the target ship. This can save valuable time that would be sent breaking into the ship with explosives or other methods. | ||
| description = A printed circuit board that completes the teleporter | | description = A printed circuit board that completes the teleporter on-board the mothership. Advise you test fire the teleporter before entering it, as malfunctions can occur. | ||
}} | |||
== Implants == | |||
=== Thermal Vision Implant === | |||
{{Item | |||
| bgcolor1 = #ffd0d0 | |||
| bgcolor2 = #ff8888 | |||
| name = Thermal Vision Implant | |||
| image = AutoImplanter.png | |||
| foundin = Ordered via syndicate uplink, costs 8 telecrystals. | |||
| usedfor = Seeing enemies and other living creatures through walls. | |||
| strategy = A cheaper alternative to X-ray implants when low on funds. Both the implanter and implant are contained within a box. Place the implant into the implanter and then activate the implanter while it is in your hand to inject yourself. | |||
| description = Thermal vision allows you to see living creatures, but not any equipment they may be dragging with them. If your team has an extra 2 telecrystals to spend, the X-ray vision implant is a slightly more expensive but effective option. | |||
}} | |||
=== X-ray Vision Implant === | |||
{{Item | |||
| bgcolor1 = #ffd0d0 | |||
| bgcolor2 = #ff8888 | |||
| name = X-ray Vision Implant | |||
| image = AutoImplanter.png | |||
| foundin = Ordered via syndicate uplink, costs 10 telecrystals. | |||
| usedfor = Seeing living creatures and everything else around you through the walls. | |||
| strategy = The pinnacle of vision enhancing modifications. Both the implanter and implant are contained within a box. Place the implant into the implanter and then activate the implanter while it is in your hand to inject yourself. | |||
| description = X-ray vision allows you to see everything in your vicinity as if the walls did not exist. This is very handy knowledge to have when trying to sneak through an enemy ship or outmaneuver enemy combatants. | |||
}} | |||
=== CNS Rebooter Implant === | |||
{{Item | |||
| bgcolor1 = #ffd0d0 | |||
| bgcolor2 = #ff8888 | |||
| name = CNS Rebooter Implant | |||
| image = AutoImplanter.png | |||
| foundin = Ordered via syndicate uplink, costs 12 telecrystals. | |||
| usedfor = Reducing down time when in combat. | |||
| strategy = Handy to have when expecting heavy resistance. Both the implanter and implant are contained within a box. Place the implant into the implanter and then activate the implanter while it is in your hand to inject yourself. | |||
| description = This implant will lower the amount of time you are down from any stun effect. This includes being shot by disabling weaponry and being knocked down from explosions. | |||
}} | |||
=== Reviver Implant === | |||
{{Item | |||
| bgcolor1 = #ffd0d0 | |||
| bgcolor2 = #ff8888 | |||
| name = Reviver Implant | |||
| image = AutoImplanter.png | |||
| foundin = Ordered via syndicate uplink, costs 8 telecrystals. | |||
| usedfor = Emergency healing when unconcious. | |||
| strategy = Good for giving yourself a second chance should a battle not go in your favor. Both the implanter and implant are contained within a box. Place the implant into the implanter and then activate the implanter while it is in your hand to inject yourself. | |||
| description = The reviver implant will attempt to heal damage on the user should they fall unconscious. It is important to note that only basic damage types are heal-able with this implant and more advanced injuries such as broken bones, injured organs, and internal bleeding will not be fixed by it. | |||
}} | |||
=== Cybernetic Implants Bundle === | |||
{{Item | |||
| bgcolor1 = #ffd0d0 | |||
| bgcolor2 = #ff8888 | |||
| name = Cybernetic Implants Bundle | |||
| image = SyndicateImplantBox.png | |||
| foundin = Ordered via syndicate uplink, costs 40 telecrystals. | |||
| usedfor = Providing a variety of implants for the whole team. | |||
| strategy = This is an effective purchase to make before buying any specific implants you or your teammates might want. | |||
| description = The implant bundle gives you 5 random enhancement implants picked from the four types available to your team (thermal vision, x-ray vision, anti-stun, and reviver). Although the implants in the bundle are random, it is on average cheaper to purchase the bundle then to get 5 individual implants. | |||
}} | |||
=== Microbomb Implant === | |||
{{Item | |||
| bgcolor1 = #ffd0d0 | |||
| bgcolor2 = #ff8888 | |||
| name = Microbomb Implant | |||
| image = BombImplant.png | |||
| foundin = Ordered via syndicate uplink, costs 2 telecrystals. Operatives also spawn with this type of implant already in them. | |||
| usedfor = Blowing yourself up for the glory of the Syndicate. | |||
| strategy = Inject yourself with the pre-loaded syringe to obtain the implant and activate the power should you want to explode. | |||
| description = A final stand weapon which can be triggered manually by an operative or activates automatically upon death to prevent capture of Syndicate technologies by other companies. The size of the explosion can be increased by adding additional implants to an operative. | |||
}} | |||
=== Macrobomb Implant === | |||
{{Item | |||
| bgcolor1 = #ffd0d0 | |||
| bgcolor2 = #ff8888 | |||
| name = Macrobomb Implant | |||
| image = BombImplant.png | |||
| foundin = Ordered via syndicate uplink, costs 20 telecrystals. | |||
| usedfor = Blowing yourself up, the enemy up, and anything else remotely near you up for the glory of the Syndicate. | |||
| strategy = Inject yourself with the pre-loaded syringe to obtain the implant and activate the given power should you want to explode. Useful for maximizing collateral damage. | |||
| description = A final stand weapon which can be triggered manually by an operative or activates automatically upon death to prevent capture of Syndicate technologies by other companies. The resulting explosion is significantly larger than the microbomb implant and should not be used anywhere near your fellow operatives. | |||
}} | }} | ||
[[Category:Objects]] | [[Category:Objects]] |
Revision as of 00:47, 16 June 2016
The Nuclear Operatives Team has access to large array of deadly weapons not available to traitors and can also purchase most item available to regular field operatives. Most items purchasable by traitors are also available to Operatives and can be found here.
Items Not Available to Nuclear Operatives:
- Energy Crossbow
- Holoparasites
- Martial Arts Scroll
- Military Belt
- No-slip Syndicate Shoes
- Sleepy Pen
- Syndicate Bundle
- Syndicate Playing Cards
- Syndicate Surplus Crate
Highly Visible and Dangerous Weapons
Flamethrower
Flamethrower | |
---|---|
File:Flamethrower.png | Found in: Ordered via syndicate uplink, costs 11 telecrystals. Used for: Being the twisted firestarter. Strategy: This gun is more for deterence and crowd control than actual combat as your range is somewhat limited. You can very easily block off attackers with the threat of setting them of fire however. |
Description | |
A flamethrower, fuelled by a portion of highly flammable bio-toxins stolen previously from Nanotrasen stations. Make a statement by roasting the filth in their own greed. This can very quickly bring a person down if they are crazy enough to try to charge you as it will immediately ignite them, the tile they are standing on, and it will superheat the air around them which will all cause burn damage. |
C-20r Submachine Gun
M-90gl Carbine
L6 Squad Automatic Weapon
Sarin Gas Grenades
Viscerator Delivery Grenade
Syndicate Cyborg
Gygax Exosuit
Mauler Exosuit
Toy Submachine Gun
Toy Machine Gun
Ammunition
Box of Bioterror Syringes
Drum Magazine - 12g Buckshot
Drum Magazine - 12g Slugs
Drum Magazine - 12g Stun Slug
Drum Magazine - 12g Stun Slug | |
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File:Stun Shell.png | Found in: Ordered via syndicate uplink, costs 3 telecrystals. Used for: Ammo for the shotgun. Strategy: When this shell connect with a Nanotrasen crew member, it will momentairly incapacitate them, giving you time to finish them off with another weapon. |
Description | |
An alternative 8-round stun slug magazine for use in the Bulldog shotgun. Saying that they're completely non-lethal would be lying. Each shell deals 5 brute damage and will stun the person for a moderate amount of time. |
Drum Magazine - 12g Dragon's Breath
Drum Magazine - 12g Dragon's Breath | |
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File:Dragonsbreath Shell.png | Found in: Ordered via syndicate uplink, costs 2 telecrystals. Used for: Ammo for the shotgun. Strategy: The spread on this type of ammunition makes it useful when dealing with large crowds, just make sure your fellow operatives are not in the line of fire. |
Description | |
An alternative 8-round dragon's breath magazine for use in the Bulldog shotgun. Each shell contains 4 pellet which deal 5 brute damage and sets the target on fire. Additionally the pellets leave a heat trail, raising the temperature of areas they passed by. |
Ammo Duffelbag - Shotgun Ammo Grab Bag
Magazine - .45
Magazine - .45 | |
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Found in: Ordered via syndicate uplink, costs 2 telecrystals. Used for: Ammo for the C-20r submachine gun. Strategy: Order in conjunction with the C-20r. | |
Description | |
An additional 20 round magazine for the C-20r. Each round deals 20 brute damage and 65 stamina damage. |
Toploader Magazine - 5.56
Toploader Magazine - 5.56 | |
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Found in: Ordered via syndicate uplink, costs 2 telecrystals. Used for: Ammo for the M-90gl carbine. Strategy: Order in conjunction with the M-90gl. | |
Description | |
An additional 30 round magazine for the M-90gl. Each round deals 35 brute damage. |
Ammo Box - 40mm grenades
Ammo Box - 40mm grenades | |
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Found in: Ordered via syndicate uplink, costs 4 telecrystals. Used for: Ammo for the M-90gl carbine grenade launcher attachment. Strategy: Order in conjunction with the M-90gl. | |
Description | |
An additional 4 grenade launcher rounds for the M-90gl. Each shell does 60 brute damage on hit, followed by an explosion which can easily dismember a person even if shell does not hit them directly. |
Box Magazine - 7.62x51mm
Box Magazine - 7.62x51mm | |
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Found in: Ordered via syndicate uplink, costs 12 telecrystals. Used for: Ammo for the L6 LMG. Strategy: Order in conjunction with the L6 LMG. | |
Description | |
An additional 50 round magazine for the L6. Each round deals 60 brute damage. |
Box of Riot Darts
ammo box (Foam Darts) | |
---|---|
Found in: Ordered via syndicate uplink, costs 2 telecrystals. Used for: Ammo for the toy guns. Strategy: Order in conjunction with a toy weapon which uses foam dart ammo. | |
Description | |
This ammo box contains 40 additional riot foam darts which can be used to load the toy submachine gun or the toy machine gun. The darts do no lasting damage but do cause 25 stamina damage each. |
Devices and Tools
Elite Syndicate Hardsuit
Blood-Red Magboots
Medbeam Gun
Energy Shield
Syndicate Combat Medic Kit
Syndicate Detonator
Assault Pod Targetting Device
Teleporter Circuit Board
Teleporter Circuit Board | |
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File:CircuitboardTele.png | Found in: Ordered via syndicate uplink, costs 40 telecrystals. Used for: Warping onto the Nanotrasen ship. Strategy: Once the teleporter is fully operational and calibrated, the team can teleport directly onto the target ship. This can save valuable time that would be sent breaking into the ship with explosives or other methods. |
Description | |
A printed circuit board that completes the teleporter on-board the mothership. Advise you test fire the teleporter before entering it, as malfunctions can occur. |