Difference between revisions of "User:Teyren"

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=Guide to Advanced Robotics=
=Guide to Advanced Robotics=
==Robotany==
The old tried method, turning old metal into animated abominations. Though you're gonna need a lot of metal, and you can only cyborgify so many people within a short time limit. Through Robotany you turn wheat and metal into cyborgs with a lesser cost.
===Setting Up Robotany===
You may set turn Robotics into Robotany or get access to the Kitchen and Botany from the HoP.
===Turning organics into IPCs===
Using Nanomachines on an organic may turn them into an android, once this is done remove their posibrain and place it into an IPC.


== Other Tips ==
== Other Tips ==
* Keep your metal organized, and understand how much each machine will take. (You will always need more metal.)
* Keep your metal organized, and understand how much each machine will take. You will always need more metal!
* Glass and flashes are important for your robotics work, as are various devices, security equipment and rare minerals. Don't waste them.
* Glass is important and miners tend to forget it.
* Have a plan before you start building anything huge, like a mech suit. (Without the circuitry, they are useless.)
* Have a plan before you start building anything huge, like a mech suit. (Without the circuitry, they are useless.)
* Make sure to perform maintenance and power cell upgrades on cyborgs that come in; NanoTrasen usually doesn't load them with anything but the minimum required power cells.
* Make sure to perform maintenance and power cell upgrades on cyborgs that come in; NanoTrasen usually doesn't load them with anything but the minimum required power cells.
* Tech Storage is your friend. It has two flashes, two power cells, and insulated gloves. Raiding tech storage can net you an extra cyborg exosuit before having to beg cargo for a robotics assembly.  For bonus points, beg the CE/RD/AI to let you into secure tech storage to get a Robotics/Exosuit Control Circuitboard to control what you make, in case it decides to kill everyone.
* Tech Storage is your friend. It has two flashes, two power cells, and insulated gloves. Raiding tech storage can net you an extra cyborg exosuit before having to beg cargo for a robotics assembly.  For bonus points, beg the CE/RD/AI to let you into secure tech storage to get a Robotics/Exosuit Control Circuitboard to control what you make, in case it decides to kill everyone.
* Ensure you have proper eye protection when you weld, or you'll become blind quickly.
* For the love of Darth Vader, unless you want people to get pissed off and break into your lab, (leading to a scuffle along with death, serious injury, and/or ''more'' death) '''listen for when someone calls you to your desk!'''


== Notes ==
== Notes ==
; Do
; Do's
* Make cyborg bodies and install MMI's in them.
* Try to 'borg antagonists instead of the death penalty. They still fail, but are no longer a danger.
* Try to 'borg antagonists instead of the death penalty. They still fail, but are no longer a danger.
* Cut AI control when the AI is rogue.
* Cut AI control when the AI is rogue.
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* Put beacons in all mechs lest they get stolen.
* Put beacons in all mechs lest they get stolen.
* Make a Cyborg and Exosuit Control Console.
* Make a Cyborg and Exosuit Control Console.
* Try to make your own boards by getting acid from chemistry and getting R&D to sync the servers.
* Try to make your own boards by getting acid from Sci-chem and getting R&D to sync the servers.
* Remember to periodically sync your own R&D console to get the most out of their research data
* Remember to periodically sync your own R&D console to get the most out of their research data.
* Recognise that the QM might be more inclined to get you some metal/robot assemblies if you don't eat up all of their points with Ripley boards.
* Recognize that the QM might be more inclined to get you some metal/robot assemblies if you don't eat up all of their points with Ripley boards.
; Don't
; Don't
* Put an MMI in a borg without making sure it isn't braindead (the MMI's can speak, you know).
* Put an MMI in a borg without making sure it isn't braindead (the MMI's can speak, you know).

Revision as of 19:10, 9 February 2017

Going to set a personal guide for Synthetics and Robotics.

  • Current meta reminder
  • nanomachines can save countless metal stacks and can increase onboard Synthetics 10-fold as many don't do cyborgification due to the inconvenience. Have the RD upgrade the microwaves before doing this. Don't lose the bloody pills or mislabel them or bwoink death. Label them Nanomachines (u) (KILLS YOU DEAD) so there's no misunderstanding.
  • Nanomachines can affect brains, destroying them, posibraining them, or keeping them intact (?). This is unconfirmed and needs to be tested through cyborg dismantling.

Guide to Advanced Robotics

Robotany

The old tried method, turning old metal into animated abominations. Though you're gonna need a lot of metal, and you can only cyborgify so many people within a short time limit. Through Robotany you turn wheat and metal into cyborgs with a lesser cost.

Setting Up Robotany

You may set turn Robotics into Robotany or get access to the Kitchen and Botany from the HoP.

Turning organics into IPCs

Using Nanomachines on an organic may turn them into an android, once this is done remove their posibrain and place it into an IPC.

Other Tips

  • Keep your metal organized, and understand how much each machine will take. You will always need more metal!
  • Glass is important and miners tend to forget it.
  • Have a plan before you start building anything huge, like a mech suit. (Without the circuitry, they are useless.)
  • Make sure to perform maintenance and power cell upgrades on cyborgs that come in; NanoTrasen usually doesn't load them with anything but the minimum required power cells.
  • Tech Storage is your friend. It has two flashes, two power cells, and insulated gloves. Raiding tech storage can net you an extra cyborg exosuit before having to beg cargo for a robotics assembly. For bonus points, beg the CE/RD/AI to let you into secure tech storage to get a Robotics/Exosuit Control Circuitboard to control what you make, in case it decides to kill everyone.

Notes

Do's
  • Try to 'borg antagonists instead of the death penalty. They still fail, but are no longer a danger.
  • Cut AI control when the AI is rogue.
  • Make useful bots and leave them around the station.
  • Make a Ripley before combat mechs, mining usually likes this (and hopefully will like you).
  • Put beacons in all mechs lest they get stolen.
  • Make a Cyborg and Exosuit Control Console.
  • Try to make your own boards by getting acid from Sci-chem and getting R&D to sync the servers.
  • Remember to periodically sync your own R&D console to get the most out of their research data.
  • Recognize that the QM might be more inclined to get you some metal/robot assemblies if you don't eat up all of their points with Ripley boards.
Don't
  • Put an MMI in a borg without making sure it isn't braindead (the MMI's can speak, you know).
  • Blow all the borgs because one was emagged.
  • Immediately blow all borgs in malf- instead, tell the RD to remove his console's screen, then lock the borgs and take off your console screen so the AI can't access it.
  • Try to make a mech you don't have materials for, nothing is more useless than a pile Durand limbs while you beg for metal and silver.
  • Go on mech rampages 'because you can'.
  • Be an asshat.
  • Build a mech for anyone who just comes by and asks for one.