User talk:Novacro

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This is a test page for tables.

Items

Standard issue hardware for the discerning security officer.

Name Location Purpose Description
Security Belt File:SecurityBelt.png Equipment Room Holds security equipment. A standard-issue security belt. Can hold up to five security items such as flashbangs, donuts, flashes, pepperspray, batons, handcuffs, seclites or zipties.
Assault Belt
Assaultbelt.png
Ordered from Cargo Holds weapons and ammunition. An assault belt that comes bundled with SWAT armor. While it can't hold security items like the security belt, it's capable of holding ammo and small firearms.
Security Projector
Secprojector.png
Equipment Room Cordons off areas. A security holo-projector often used by law enforcement and corporate security. Useful for cordoning off crime-scenes or dangerous areas.
Seclite
Seclite.png
Equipment Room Illuminates darkness. A standard-issue security torch that provides a high-degree of illumination in unlit areas. Can be mounted onto various laser weaponry.
Hailer
Hailer.png
Equipment Room Shouts at fleeing suspects. Simply shouts the phrase "Halt! Security!". Available only from a hacked security vendor.
Sunglasses
SGlasses.png
Internal Affairs Office
Detective's Office
Provides eye protection. A simple pair of sunglasses, capable of safely shielding its wearer from flashes and the blinding light (but not sound) of a flashbang.
HUDSunglasses
SecHud.png
Equipment Room Provides eye protection and a HUD. An advanced pair of sunglasses with a built-in security HUD, capable of safely shielding its wearer from flashes and the blinding light (but not sound) of a flashbang. The classic version doesn't feature flash protection.
Bowman Headset
Secbowman.png
Equipment Room Provides ear protection. A bowman headset designed to protect the ears and provide patrolling officers with high-fidelity radio communications.
Black Gloves
File:BGloves.png
Equipment Room Preventing contamination of evidence. A standard-issue pair of one-size-fits-all gloves. Prevents the wearer from contaminating evidence with their fingerprints.
Forensics Gloves
ForensicsGloves.png
Detective's Office Preventing contamination of evidence. A special pair gloves for the Detective. Prevents the wearer from contaminating evidence with their fingerprints or fibres.
Krav Maga Gloves
Kravgloves.png
Warden's Office Learning Krav Maga These gloves bestow the wearer martial knowledge in the arts of Krav Maga through use of advanced cybernetics and nanochips embedded inside them. Issued to the warden, they allow the wearer to trip, lung punch, and throat punch enemy combatants.
Earmuffs
Earmuffs.png
Firing Range Provides ear protection. Capable of blocking out any and all sound, earmuffs will protect against deafness and loud noises. Wearing them comes at the cost of not being able to hear anything.
Security Gas-Mask
SecHailer.png
Equipment Room Provides face protection and a hailer. Functionally equivalent to a regular gas-mask, but with the added ability of shouting a variety of phrases at fleeing suspects. A screwdriver can be used to manually change phrases.
Holobadge
Holobadge.png
Warden's Office Provides identification and authority. A multi-purpose holobadge that will accept the credentials from a valid ID. Can be shoved into people's faces.
Forensic Scanner
Forensic Scanner.png
Detective's Office Analyses crime scenes. A multipurpose forensics device capable of detecting fibers, fingerprints, reagents, and DNA from blood spatter. Using it in hand allows the operator to search for DNA/fingerprint matches.
Holster
Gunholsterbig.png
Detective's Office Discreetly holsters weapons. Capable of being attached to a jumpsuit, the holster provides a discrete place to holster your weapon until needed. In Hotkey Mode the holster can be quickly accessed with the H key.
Evidence Bag
Evidence Bag.png
Detective's Office
Processing
Preventing contamination of evidence. Evidence bags are used to safely store evidence so it can be handled without contaminating forensic evidence.
Space Law
File:SpaceLaw.png
Security Provides reference for Space Law. This is an on-station copy of Nanotrasen's Space Law.
Donut Box
Donut.png
Security Office Fuel for the hungry officer. A box of six donuts. The sprinkled ones provide minor healing to security officers.
Handcuffs
Handcuffs.png
Equipment Room
Armory
Restrains suspects. Handcuffs can be used to detain suspects, or attached to shoes to be used as ankle-cuffs to restrict movement.
Zipties
Zipties.png
Equipment Room Restrains suspects. Zipties can be used to detain suspects but unlike handcuffs they are single use.
Pepperspray
Pepperspray.png
Equipment Room Subdues unwilling targets. A small 50u canister of capsaicin. Capsaicin is an irritant capable of blinding and stunning targets who aren't wearing protective eye-wear.
Flash
Flash.png
Equipment Room Blinds targets and borgs. A flash can be used to disorient all targets without proper eye protection in range. Useful for crowd control, or detainees.
Energy Bola
Ebola.png
Equipment Room Hinders suspect movement. Energy Bolas can be thrown at a fleeing or non-moving target in order to make their escape more difficult by hindering their movement.
Flashbang
Flashbang.png
Equipment Room
Armory
Blinds and deafens targets. A standard-issue flashbang capable of incapacitating a large number of targets in an area. Both ear and eye protection are required when using a flashbang.
Tear Gas Grenade
Grenade.png
Armory Stuns and blinds targets. A grenade designed specifically for use as a riot countermeasure/crowd dispersal device. When it detonates it sends out a large plume of capsaicin into the area.
Clusterbang
Clustergrenade.png
Gamma Armory Stuns and blinds targets. A clusterbang capable of incapacitating a large number of targets in an extremely large area. Due to the number of detonations in a clusterbang, misuse can lead to deafness.