EMP effects

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EMPs or, Electromagnetic Pulses is an intense pulse of electromagnetic radiation that can have varying effects on certain electronic equipment. Occasionally it can disable equipment and other times cause it to overload and explode. EMPs often come from grenades, Singularities, Implants, and other sources.

Machinery

Item Effect
Airlock
Airlock.gif
Has a chance to force open, remove power to, or electrify airlocks.
APC
APC.png
Reduces amount of power stored in the APC's battery.
Arcade Machines/Claw Game
Arcademachine.png
Has a chance to turn off, blow up, or spit out tickets/prizes.
Computers
Consoles.gif
Has a chance to break computer screens, which will require repairs before use.
Fire Alarms
Firealarm.png
Has a chance to trigger the fire alarm.
Cameras
File:Cameraemp.png
Temporarily deactivates the camera.
Status displays
AIbsod.png
Sets the status display to the BSOD display.
Intercoms, headsets, and bounced radios
Comms.gif
Will display, in the chat, with red colored text, that the device in question buzzes violently, and temporarily renders them unusable. Applies to cyborg headsets as well.
Sleeper
Sleeper.gif
Ejects the patient out of the sleeper.
Turrets
Turret.PNG
Temporarily disables the turret.
Turret Control
Turretcontrol.png
Turns off the turrets temporarily.
Exosuits
Most common mechs.gif
Deals brute damage, slightly drains energy level and has a chance to disable various systems.
Pacman Generators
Pacman generators.gif
Will explode if it's running, otherwise will just break it.

Equipment

Item Effect
Chameleon Clothing
Chameleon jumpsuit.gif
Will cause the clothing to malfunction, changing outfits rapidly and randomly for a few seconds.
Flashes
Flash.png
Causes flashes to burn out instantly.
Energy Weapons
File:Taser.png
Will completely deplete the weapon’s charge.
Stun Baton
File:StunBaton.gif
Will reduce the charge by only 10%
Syndicate Teleporter
Syndi Teleporter.gif
Forces the teleporter to activate, teleporting whoever is holding it in the direction they're facing. If EMP'd while the syndicate teleporter is on the ground, it will teleport itself out of existence.
Reactive Teleport Armor
Teleportarmor.png
Disables it for 5-10 seconds based on the severity of the EMP, must be turn backed on manually by the user.

Misc

Item Effect
Barsign
Haywirebarsign.gif
Breaks the barsign, making it cycle between different displays rapidly.
Locked Lockers/Crates
Locker.png
Has a chance to unlock any locked crate/locker.
Defibrillator
Defrib.gif
Will instantly stun someone on harm intent, also has a 10% chance to cause a heart attack.
Handheld Defibrillator
Handheld defib.png
Causes the Defib to overcharge its next shock and temporarily stun the next person it's used on.

Silicons

Item Item location Usage
Cyborgs
Cyborg.png
Will temporarily stun, damage and remove some of the charge from the cyborg's battery.
AI
AI.gif
Disables most of its functions temporarily, blinds it and deals small amount of brute damage.
IPC
IPC.png
Will damage an IPC player and put them into a crit state.
Bots
Bots.gif
Temporarily turns the bot off.
Maintenance Drone
Maintenance drone.png
Severely damages it and disables it temporarily.
Combat Drone
Combatdrone.png
Will disable the drone.
Swarmer
Swarmer.png
Deals huge amount of damage.
Swarmer's Beacon
Swarmerbeacon.png
Deals some damage.
Cybernetic Organs
Cybernetic heart.gif
Deals damage to the organ and can have an additional effect depending on the organ, cybernetic heart results in cardiac arrest, cybernetic lungs causes loss of breath, etc.

Implants

All of the following implants can be printed at Research and Development lab:

Item Usage
CNS Rebooter Implant
CNS rebooter.png
Stuns the user.
Anti Drop Implant
Antidrop.png
Throws all items the user is holding in their hands regardless of whether they are being held using the implant or not.
Hud Implants
SechudImplant.png
Obstructs the vision of the user for short period of time.
Reviver Implant
Reviver.png
Stops the user's heart.