The Cryptographic Sequencer, better known as the EMAG, is a advanced Syndicate hacking device. By swiping it on various objects you can override locks, force doors open, and cause chaos within the circuitry of machines. Emagging somthing often permanently renders it unusable or broken until a Station Engineer arrives to replace the board. Some other items will reset back to normal after a certain amount of time and other items will simply explode.
Emaggable Objects
Many objects across the station have certain reactions from being emagged that aren't extraordinarily obvious! This lists purpose is to reveal every reaction that can be had from emagging an object.
Machines
Item
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Description
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Airlock
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Opens the door, but leaves it unable to be closed until repaired. Warning: Emagging a bolted airlock will cause it to stay bolted shut.
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APC
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Allows you to interact the APC interface without the required ID, but the APC's screen turns blue as if it were hacked by a malfunctioning AI. IPCs attempting to charge from it will get shocked.
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Air Alarm
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Disables the lock and safeties, allowing you to open the interface with any ID. Additionally unlocks the 'flood' setting under 'modes', which shuts off scrubbers and increases vent output without any pressure check.
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Arcade Machines/Claw Game
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Makes games more difficult and dangerous, causing certain events that happen in the arcade game to manifest themselves outside of it in some way. Boss related arcade games will be renamed to 'Outbomb Cuban Pete', The Orion Trail will enable 'Realism Mode' and the Claw Game all flavours upon luck. In addition, beating these games will give unique rewards, such as a reskinned minibomb for beating Orion Trail's realism mode.
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Bar Sign
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Changes the bar sign outside the bar to a syndicate one.
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Deep Fryer
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Disables the fryer's safeties, allowing non-food objects to be deep fried.
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Deployable Barrier
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Stops any ID cards, authorised or not, from being able to toggle the barrier off (and therefore move it). Must be repaired before it can be switched off and moved again. Can be repaired by a single tap from a wrench.
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Display Case
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Unlocks the display case, setting off the alarm in the process.
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Emitter
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Turn on/off locked emitters without the need for a valid ID.
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Long Range Fax Machine
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Realigns transmitters to the Syndicate, allowing anyone to message the Syndicate with a fax.
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Fire Alarm
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Disables the fire alarm's thermal sensors, stopping it from reacting to a fire. When emagged it will activate its alarm.
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Firelock
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Opens the firelock as if it's being pried open with a crowbar.
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Turret
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Emagging turrets will automatically set their guns to lethal regardless if it's non-lethal or not. This will cause them to shoot at anyone who dares to be in the turret's sight.
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Mass Driver
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Launches items and people at a much greater force.
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MULEbot
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Unlocks and relocks the Mulebot's controls.
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PACMAN Portable Generator
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If emagged the temp cap is increased by 2.5 times. Setting it to a high temp may cause the pacman to explode.
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Photocopier
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Overloads the laser printing mechanism. Causes burn damage and screaming to anyone who dares to print their posterior on it.
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Pool Controller
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Disables the temperature safeguards, allowing for the temperature settings 'frigid' and 'scalding' to become available.
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Secure Safe
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Shorts out and unlocks the lock on the safe. Like an airlock, this will be permanently unlocked and is obviously emagged.
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Vending Machine
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Vend items you wouldn't normally have access to because of your job.
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ID Locked Vending Machine
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Breaks the Vending Machines Lock
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Bluespace Harvester
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When emagged anomalies no longer cause the emergency shutdown sequence, also increases chance of anomaly occurring.
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Cloning pod
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Causes the cloning pod to emergency eject, with disastrous results for the person getting cloned.
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Ticket machine
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Randomizes current ticket number and lights all dispensed tickets on fire.
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Meteor shield Satellite
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Increases chance of meteor showers.
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Recycler
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Overrides the safety and allows for the machine to recycle crew members. It instakills anyone unfortunate enough to slide in.
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Windoor
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Breaks the windoor and forces it open.
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Smart Fridge
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Breaks the Fridges Lock
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Consoles
Item
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Description
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Cryogenic Oversight console
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Dispenses all objective items stored in cryodorms.
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Research and Development Console
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Removes access requirements to use the RND console.
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Supply Shuttle Console
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Unlocks additional, ‘special’, supplies, listed in the Emergency section. Notably the “Special Ops Supplies” crate.
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Message Monitoring Console
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Emag the console in order to print the key to access message monitoring. This will cause it to be rebooting and obviously hacked for a while, however!
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Holodeck Control Computer
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Unlocks more dangerous simulations, along with allowing said simulations to interact with the outside world.
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Labour/Mining Shuttle Console
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Allows usage of the labour shuttle console without the use of a Security ID.
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Teleporter Control Console
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Allows you to teleport to Syndicate beacons.
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Emergency Shuttle Control Console
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Causes the shuttle to launch 10 seconds after being emagged.
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Camera Monitor
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Allows you to access all cameras available at that camera monitor.
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Check-In/Out Library Console
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Allows you to print out an Suspicious Bible.
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Communications Console
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Allows you to send a message to the Syndicate.
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Labor Claims Console
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Allows anyone through onto prison shuttle.
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R&D server controller
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Allows anyone to access it
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Silicons
Item
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Description
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Cyborgs
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Allows the user to enslave a cyborg to them, giving it laws that make it loyal to the user who emagged them. You can do this by emagging open its cover lock, crowbarring the cover open, and then using the emag on the cyborg again. Cyborgs will also gain additional items and functions when emagged, depending on their type:
Medical – 250 units of a fluorosulphuric acid (polyacid) spray. The cyborg's defib and handheld defib are also emmaged, causing them to function as stuns when used on the harm intent.
Janitorial – 250 units of space lube spray.
Service – ‘Mickey Finn's Special Brew’, a lethal poison.
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Robots
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Allows the user to enslave a cyborg by emagging open its cover lock. You then need to screwdriver it open and emag it again to override its safeties. WARNING: Emagging robots doesn't make you their master and will attack you as well! (With the exception of the maintenance drone) Robots will also gain additional functions, when emagged, depending on their type:
Cleaning bot – will wet floors randomly and spawn cleaning foam, slipping people over.
Floorbot – will tear up floors, causing breaches to space.
Medbot – will inject people with harmful or annoying chemicals.
E-N – will shoot laser beams out of their eyes for a minute or less then explode.
Beepsky/Securatron – will unlock its controls, and disable its safeties, causing it to arrest everyone it sees.
ED-209 – fires lasers at anyone unfortunate enough to get in its way. If in melee range, stuns and cuffs its target.
General Griefsky - His swords turn an ANGRY RED color
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Ripley
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Allows you to add military weapons to a Ripley. It will also display the message 'The mech's equipment slots spark dangerously!' in bold, red text to anyone that examines the Ripley, so don't count on stealth too much.
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EN
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Shoots lasers at people and explodes after 100 seconds.
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Spiderbot
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Makes the bot loyal to the emagger, increases health from 40 to 60, increases damage from 2 to 15, minor explosion on death
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Items
Item
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Description
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Beacon
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Alters the beacon so that only emagged teleporters can lock on to it.
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Lazarus Injector
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The mob revived using the injector will be hostile to everyone except you.
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Locked Briefcase
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Opens the briefcase, breaking the locks. Similar to emagging airlocks or electronic safes.
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Security Gas Mask
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Changes the robotic phrase to the iconic Beepsky eat shit phrase.
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Light replacer
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Rigs light bulbs fitted with the device to explode when the light switch is turned on. Renames the device and changes its appearance so that it will be obvious that it has been emagged.
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Megaphone
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Forces the user to say one of several humorous phrases, regardless of what they type when using it. Will only work a few times. E.g "FOR THE SYNDICATE!".
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Nano-Mob Hunter GO! Cartridges
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If you emag a Nano-Mob Hunter GO! cartridge before inserting it into your PDA, you can unlock a feature that allows you to spawn "trap" mobs that will shock players attempting to catch them. You have to have Nano-Mobs in your collection before you can do this, and the damage isn't enough to kill anybody outright
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Rapid Crate Sender
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Allows the user to toggle between calibrated and uncalibrated modes. The standard calibrated mode can send crates/closets/lockers to one of three cargo telepads. The uncalibrated mode teleports the same sorts of items to a random location - most likely space.
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Temperature gun
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Overrides the temperature cap, causing its beam to set people alight if the temperature is set high enough. Description changes to notify the examiner that it has been hacked.
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Defibrillators
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Disables safeties, allowing you to shock people when used on harm intent, causing 60 stamina damage and 10 seconds of knockdown to the target. Works for both the large units, as well as CMO's compact version. The screen will flash red, making the defib's state immediately obvious.
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Handheld defibrillator
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Disables safeties, allowing you to shock people when used on harm intent, causing 60 stamina damage and 10 seconds of knockdown to the target. Has a 3.5 second global cooldown shared with other handheld defibs, stunprods, and stunbatons.
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Lockbox
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Permanently unlocks the lockbox
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Wormhole jaunter
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Allows the jaunting of megafauna
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Medical Hypospray
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Removes harmful reagent filter and bypasses blocking pieces of clothing (EG. Hardsuits)
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Automender
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Removes harmful reagent filter and bypasses blocking pieces of clothing (EG. Hardsuits)
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Geiger counter
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Stores radiation and projects stored radiation on person that gets scanned
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Holobadge
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Any ID access level can be used on it
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Secure Crate
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Breaks open the lock permanently.
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Secure Closet/Locker
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Breaks open the lock permanently.
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Abandoned Crate
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*BOOM*
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EFTPOS Scanner
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Resets EFTPOS password to 0
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Implants
Item
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Description
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Integrated Toolset
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Unlocks a combat knife as an tool option.
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Cyborg parts
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Shorts out the safeties of the limb and makes it explode when it is removed off the person, after being attached.
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Cybernetic heart
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Increases natural stamina regeneration over time, increases chance of heart restarting itself during cardiac event
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