Virology

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For the Guide to Virology, click here.

Medical Area
General

Obvious exits: North to the Medbay
Purpose: Cure and manufacture viruses
Access level: Virology
Noteworthy contents: PanD.E.M.I.C 2200 console, monkeys, reagent scanner, biosuit and other protective wear.
Clearance: Captain, Chief Medical Officer, Virologist
Security Level: Undefined.
Description

Virology is located deep within Medbay, behind two airlocks to ensure that viruses do not accidentally escape. This area also operates in a closed atmospheric environment.

Virology.png



Virology

Virology is the spot to test diseases, except not on humans. You, the Virologist, have a chemical reagent terminal above the southern table which contains a labeler, a box of syringes, two beakers of diseases to start with, and a box of beakers. You have another table above the entrance which contains a luminol bottle and a box of latex gloves. You have a therapy area which contains a bed and a locker. You can test on people if they say it is okay. There is a locked medicine locker and a biosuit locker. There is also a pen of five monkeys to test on plus a room with three beds.

WHAT NOT TO DO!

  1. Don't use sleep toxin and abduct someone to test on them, as this can get you banned or lynched by a mob of angry civilians.
  2. Careful when you're flushing anything down the disposals here: It leads straight out into space.
  3. Walk out of Virology without analyzing yourself, taking a shower and washing your hands. Releasing a virus on the station may see yourself be punished.
  4. Infect random people/monkeys, and when the virus spread, blame it on them. It just does not work like that.
  5. Overall be awful with viruses.




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