A heavily reinforced suit of riot grade armour designed to offer maximum protection against melee combatants.
Bullet Proof Armor
Resistances
Melee
Bullet
Laser
Fire
10
50
5
50
Bomb
Bio
Energy
Radiation
45
???
5
0
Full-Body Coverage
A suit of reinforced bullet-resistant armour. While not as robust against melee attacks, it provides ample protection against kinetic projectiles.
Helmet
Resistances
Melee
Bullet
Laser
Fire
25
20
20
50
Bomb
Bio
Energy
Radiation
15
???
5
0
Head Coverage
A standard issue security helmet designed to mitigate the forces of brute impacts against the wearer's head. Includes special ear protection that protects the ears from flashbangs.
Security Jackets
Resistances
Melee
Bullet
Laser
Fire
10
5
10
20
Bomb
Bio
Energy
Radiation
10
???
5
0
Body + Arms Coverage
Stylish security jackets. While lacking the formidable protection of their body armour counterpart, they provide greater coverage.
Security Winter Coat
Resistances
Melee
Bullet
Laser
Fire
10
5
10
20
Bomb
Bio
Energy
Radiation
10
???
5
0
Body + Arms Coverage
A red winter coat with body armour sewn into the fabric. For keeping warm during patrols.
Security Poncho
Resistances
Melee
Bullet
Laser
Fire
10
5
10
20
Bomb
Bio
Energy
Radiation
10
???
5
0
Body + Arms Coverage
A classic poncho for fashionable security members.
Exosuit Fabricator
Found in the robotics lab, the exosuit fabricator is used to make (almost) any part you could ever need to make mechs and cyborgs, and can make implants, power cells, and upgrades for all of your robotic needs. It takes in a variety of materials for different upgrades, and syncs with research levels for better equipment. The output direction defaults to south, though this can be changed by using a multitool on it while unwrenched.
Icon
Name
Description
Required Tech Levels
Required Materials
Cyborg Endoskeleton
A complex metal backbone with standard limb sockets and pseudomuscle anchors.
None
Metal15000
Cyborg Torso
A heavily reinforced case containing cyborg logic boards, with space for a standard power cell.
None
Metal40000
Cyborg Head
A standard reinforced braincase, with spine-plugged neural socket and sensor gimbals.
None
Metal5000
Cyborg Left Arm
A skeletal limb wrapped in pseudomuscles, with a low-conductivity case.
None
Metal10000
Cyborg Right Arm
A skeletal limb wrapped in pseudomuscles, with a low-conductivity case.
None
Metal10000
Cyborg Left Leg
A skeletal limb wrapped in pseudomuscles, with a low-conductivity case.
None
Metal10000
Cyborg Right Leg
A skeletal limb wrapped in pseudomuscles, with a low-conductivity case.
None
Metal10000
Icon
Name
Description
Required Tech Levels
Required Materials
Cyborg Binary Communication Device
Allows for Cyborgs to Communicate in binary.
None
Metal2500Glass1000
Cyborg Radio
A radio for cyborgs.
None
Metal2500Glass1000
Cyborg Actuator
An actuator for Cyborgs.
None
Metal3500
Cyborg Diagnosis Unit
A diagnosis unit for cyborgs.
None
Metal3500
Cyborg Camera
The eyes of a cyborg.
None
Metal2500Glass1000
Cyborg Armor
Armor designed for cyborgs.
None
Metal5000
Icon
Name
Description
Required Tech Levels
Required Materials
MOD Shell
A 'Cybersun Industries' designed shell for a Modular Suit.
None
Metal10000Plasma5000
MOD Helmet
A 'Cybersun Industries' designed helmet for a Modular Suit.
None
Metal5000
MOD Chestplate
A 'Cybersun Industries' designed chestplate for a Modular Suit.
None
Metal5000
MOD Gauntlets
'Cybersun Industries' designed gauntlets for a Modular Suit.
None
Metal5000
MOD Boots
'Cybersun Industries' designed boots for a Modular Suit.
None
Metal5000
MOD External Plating
External plating used to finish a MOD control unit.
None
Metal6000Glass3000Plasma1000
MOD Engineering Plating
An engineer-fit suit with heat and shock resistance. Cybersun Industries's classic.
None
Metal6000Glass1000Plasma1000Gold1000
MOD Atmospheric Plating
An atmospheric-resistant suit by Cybersun Industries, offering extreme heat resistance compared to the engineer suit.
None
Metal6000Glass1000Plasma1000Titanium2000
MOD Medical Plating
A lightweight suit by DeForest Medical Corporation, allows for easier movement.
None
Metal6000Glass1000Plasma1000Silver2000
MOD Security Plating
A Shellguard Munitions security suit, offering quicker speed at the cost of carrying capacity.
None
Metal6000Glass1000Plasma1000Uranium2000
MOD Cosmohonk Plating
A suit by Honk Ltd. Protects against low humour environments. Most of the tech went to lower the power cost.
None
Metal6000Glass1000Plasma1000Bananium2000
MOD Civilian Skin
This one-use skin applier will add a skin to MODsuits of a specific type. This one applies to standard modsuits.
None
Metal6000Glass3000Plasma1000
MOD Corpsman Skin
This one-use skin applier will add a skin to MODsuits of a specific type. This one applies to medical modsuits. You look like a corpse, man! Or was it a corps man?
None
Metal6000Glass3000Plasma1000
Icon
Name
Description
Required Tech Levels
Required Materials
Storage Module
What amounts to a series of integrated storage compartments and specialized pockets installed across the surface of the suit, useful for storing various bits, and or bobs.
None
Metal2500Glass1000
Expanded Storage Module
Reverse engineered by Cybersun Industries from Donk Corporation designs, this system of hidden compartments is entirely within the suit, distributing items and weight evenly to ensure a comfortable experience for the user; whether smuggling, or simply hauling."
6 Materials 5 Power Storage 6 Engineering 2 Illegal
Metal2500Uranium10000
Syndicate Storage Module
A storage system using nanotechnology developed by Donk Corporation, these compartments use esoteric technology to compress the physical matter of items put inside of them, essentially shrinking items for much easier and more portable storage.
7 Materials 7 Power Storage 7 Engineering 4 Illegal
A heads-up display installed into the visor of the suit. This cross-references suit sensor data with a modern biological scanning suite, allowing the user to visualize the current health of organic lifeforms, as well as access data such as patient files in a convenient readout. They say these also let you see behind you.
5 Materials 4 Programming 4 Biotech
Glass5000Silver2500
Diagnostic Visor Module
A heads-up display installed into the visor of the suit. This uses a series of advanced sensors to access data from advanced machinery, exosuits, and other devices, allowing the user to visualize current power levels and integrity of such. They say these also let you see behind you.
5 Materials 4 Engineering 4 Programming 4 Biotech
Glass5000Gold2500
Security Visor Module
A heads-up display installed into the visor of the suit. This module is a heavily-retrofitted targeting system, plugged into various criminal databases to be able to view arrest records, command simple security-oriented robots, and generally know who to shoot. They say these also let you see behind you.
5 Materials 4 Programming 4 Biotech 3 Combat
Glass5000Titanium2500
Meson Visor Module
A heads-up display installed into the visor of the suit. This module is based off well-loved meson scanner technology, used by construction workers and miners across the galaxy to see basic structural and terrain layouts through walls, regardless of lighting conditions. They say these also let you see behind you.
4 Materials 4 Biotech 4 Engineering
Glass5000Uranium2500
Welding Protection Module
A module installed into the visor of the suit, this projects a polarized, holographic overlay in front of the user's eyes. It's rated high enough for immunity against extremities such as spot and arc welding, solar eclipses, and handheld flashlights.
4 Materials 4 Biotech 5 Engineering 4 Plasma
Metal2500Glass5000
T-Ray Scanner Module
A module installed into the visor of the suit, allowing the user to use a pulse of terahertz radiation to essentially echolocate things beneath the floor, mostly cables and pipes. A staple of atmospherics work, and counter-smuggling work.
2 Materials 2 Engineering
Metal2500Glass5000
Cloak Module
A complete retrofitting of the suit, this is a form of visual concealment tech employing esoteric technology to bend light around the user, as well as mimetic materials to make the surface of the suit match the surroundings based off sensor data. For some reason, this tech is rarely seen.
A series of electric thrusters installed across the suit, this is a module highly anticipated by trainee Engineers. Rather than using gasses for combustion thrust, these jets are capable of accelerating ions using charge from the suit's charge. Some say this isn't Cybersun Industries's first foray into jet-enabled suits.
7 Materials 7 EM Spectrum 7 Engineering
Metal12500Glass12000Plasma5000Gold2500
Magnetic Stabilizator Module
These are powerful electromagnets fitted into the suit's boots, allowing users both excellent traction no matter the condition indoors, and to essentially hitch a ride on the exterior of a hull. However, these basic models do not feature computerized systems to automatically toggle them on and off, so numerous users report a certain stickiness to their steps.
4 Materials 4 EM Spectrum 5 Engineering
Metal4500Silver1500Gold2500
Radiation Protection Module
A protoype module that improves the sensors on the modsuit to detect radiation on the user. Currently due to time restraints and a lack of lead on lavaland, it does not have a built in geiger counter or radiation protection.
4 Materials 4 EM Spectrum 5 Combat
Glass5000Uranium2500
EMP Shield Module
A field inhibitor installed into the suit, protecting it against feedback such as electromagnetic pulses that would otherwise damage the electronic systems of the suit or it's modules. However, it will take from the suit's power to do so.
7 Combat 6 EM Spectrum 3 Illegal
Metal12500Plasma5000Silver12000Gold2500
Flashlight Module
A simple pair of configurable flashlights installed on the left and right sides of the helmet, useful for providing light in a variety of ranges and colors. Some survivalists prefer the color green for their illumination, for reasons unknown.
2 EM Spectrum 2 Engineering 2 Plasma
Metal2500Glass5000
Emergency Tether Module
A custom-built grappling-hook powered by a winch capable of hauling the user. While some older models of cargo-oriented grapples have capacities of a few tons, these are only capable of working in zero-gravity environments, a blessing to some Engineers.
4 Materials 4 EM Spectrum 5 Engineering
Metal4500Silver1500Gold2500
Reagent Scanner Module
A module based off research-oriented Nanotrasen HUDs, this is capable of scanning the contents of containers and projecting the information in an easy-to-read format on the wearer's display. It cannot detect flavours, so that's up to you.
2 EM Spectrum 2 Engineering 2 Plasma
Metal2500Glass5000
Internal GPS Module
This module uses common Nanotrasen technology to calculate the user's position anywhere in space, down to the exact coordinates. This information is fed to a central database viewable from the device itself, though using it to help people is up to you.
2 Materials 2 Bluespace
Metal2500Glass5000
Thermal Regulator Module
Advanced climate control, using an inner body glove interwoven with thousands of tiny, flexible cooling lines. This circulates coolant at various user-controlled temperatures, ensuring they're comfortable; even if they're some that like it hot.
3 Materials 3 Plasma 2 EM Spectrum
Metal2500Glass5000
Injector Module
A module installed into the wrist of the suit, this functions as a high-capacity syringe, with a tip fine enough to locate the emergency injection ports on any suit of armor, penetrating it with ease. Even yours.
4 Biotech 6 Materials 5 EM Spectrum
Metal2500Glass5000
Defibrillator Module
A module built into the gauntlets of the suit; commonly known as the 'Healing Hands' by medical professionals. The user places their palms above the patient. Onboard computers in the suit calculate the necessary voltage, and a modded targeting computer determines the best position for the user to push. Twenty five pounds of force are applied to the patient's skin. Shocks travel from the suit's gloves and counter-shock the heart, and the wearer returns to Medical a hero. Don't you even think about using it as a weapon; regulations on manufacture and software locks expressly forbid it.
7 Materials 7 Biotech 6 Power Storage
Metal10000Glass4000Silver2000
Bike Horn Module
A shoulder-mounted piece of heavy sonic artillery, this module uses the finest femto-manipulator technology to precisely deliver an almost lethal squeeze to... a bike horn, producing a significantly memorable sound.
3 Programming 3 Materials
Metal2500Bananium2000
Waddle Module
Some of the most primitive technology in use by Honk Co. This module works off an automatic intention system, utilizing its' sensitivity to the pilot's often-limited brainwaves to directly read their next step, affecting the boots they're installed in. Employing a twin-linked gravitonic drive to create miniaturized etheric blasts of space-time beneath the user's feet, this enables them to... to waddle around, bouncing to and fro with a pep in their step.
3 Programming 3 Materials
Metal2500Bananium2000
Crate Clamp Module
A series of actuators installed into both arms of the suit, boasting a lifting capacity of almost a ton. However, this design has been locked by Nanotrasen to be primarily utilized for lifting various crates. A lot of people would say that loading cargo is a dull job, but you could not disagree more.
3 Programming 3 Materials
Metal2500Glass5000
Drill Module
An integrated drill, typically extending over the user's hand. While useful for drilling through rock, your drill is surely the one that both pierces and creates the heavens.
6 Materials 5 Power Storage 5 Engineering
Metal12500Diamond4000
Ore Bag Module
An integrated ore storage system installed into the suit, this utilizes precise electromagnets and storage compartments to automatically collect and deposit ore. It's recommended by Cybersun Industries to actually deposit that ore at local refineries.
2 Materials 2 Power Storage 3 Engineering
Metal2500Glass5000
DNA Lock Module
A module which engages with the various locks and seals tied to the suit's systems, enabling it to only be worn by someone corresponding with the user's exact DNA profile; however, this incredibly sensitive module is shorted out by EMPs. Luckily, stable mutagen has been outlawed.
6 Materials 5 Power Storage 6 Engineering 2 Illegal
Metal12500Diamond4000
Holster Module
Based off typical storage compartments, this system allows the suit to holster a standard firearm across its surface and allow for extremely quick retrieval. While some users prefer the chest, others the forearm for quick deployment, some law enforcement prefer the holster to extend from the thigh.
2 Materials 2 Power Storage 3 Engineering
Metal2500Glass5000
Active Sonar Module
Ancient tech from the 20th century, this module uses sonic waves to detect living creatures within the user's radius. Its loud ping is much harder to hide in an indoor station than in the outdoor operations it was designed for.
6 Materials 5 Power Storage 5 Engineering
Metal12500Plasma5000Silver12000Gold2500
Pathfinder Module
This module, brought to you by Paizo Productions, has two components. The first component is a series of thrusters and a computerized location subroutine installed into the very control unit of the suit, allowing it flight at highway speeds using the suit's access locks to navigate through the station, and to be able to locate the second part of the system; a pathfinding implant installed into the base of the user's spine, broadcasting their location to the suit and allowing them to recall it to their person at any time. The implant is stored in the module and needs to be injected in a human to function. Paizo Productions swears up and down there's airbrakes.
6 Materials 5 Power Storage 5 Engineering
Metal12500Plasma5000Silver12000Gold2500
Plasma Stabilizer Module
This system essentially forms an atmosphere of its own, within the suit, efficiently and quickly preventing oxygen from causing the user's head to burst into flame. This allows plasmamen to safely remove their helmet, allowing for easier equipping of any MODsuit-related equipment, or otherwise. The purple glass of the visor seems to be constructed for nostalgic purposes.
2 Materials 2 Power Storage 3 Engineering
Metal10000Glass4000Silver2000
Smoke Grenade Module
A module that dispenses primed smoke grenades to disperse crowds.
5 Materials 6 Engineering 2 Illegal
Metal12500Plasma5000Silver12000Gold2500
Plate Compression Module
A module that keeps the suit in a very tightly fit state, lowering the overall size. Due to the pressure on all the parts, typical storage modules do not fit.
6 Materials 5 Power Storage 6 Engineering 2 Illegal
Metal12500Plasma5000Silver12000Gold2500
Status Readout Module
A once-common module, this technology went unfortunately out of fashion; and right into the arachnid grip of the Spider Clan. This hooks into the suit's spine, capable of capturing and displaying all possible biometric data of the wearer; sleep, nutrition, fitness, fingerprints, and even useful information such as their overall health and wellness. The syndicate has been seen using this module of late, with NT as well getting into the technology on their elitest of suits.
5 Materials 5 Power Storage 6 Biotech 2 Illegal
Metal10000Glass4000Silver2000
Teleporter Module
A module that uses a bluespace core to let the user transport their particles elsewhere.
A modular plug-in to the forearm, this module was presumed lost for many years, despite the suits it used to be mounted on still seeing some circulation. This piece of technology allows the user to generate precise anti-gravity fields, letting them move objects as small as a titanium rod to as large as industrial machinery. It does seem to work on living creatures, but not well.
An exosuit module that generates power using solid plasma as fuel. Pollutes the environment.
None
Metal10000Glass1000Plasma5000Silver2000
H.O.N.K Banana Mortar
A specialized exosuit banana mortar used for delivering bananas where needed.
None
Metal20000Bananium5000
HoNkER BlAsT 5000
A massive air horn capable of causing deafness, weakness, and stunning to those nearby.
None
Metal20000Bananium10000
H.O.N.K Mousetrap Mortar
Fairly tame for the H.O.N.K, this weapon fires primed mousetraps.
None
Metal20000Bananium5000
S.H.H. "Quietus" Carbine
A completely silent carbine that can be fitted onto a mech. Fires rather lethal rounds that drain the power of H.O.N.K mechs.
None
Metal20000Tranquillite10000
Exosuit Module (Mime RCD Module)
Used for quick and silent construction.
None
Metal30000Tranquillite10000
Exosuit Engineering Equipment (Mining Scanner)
Equipment for engineering and combat exosuits. It will automatically check surrounding rock for useful minerals.
None
Metal5000Glass2500
Exosuit Medical Equipment (Mounted Sleeper)
A mounted sleeper that stabilizes patients and can inject reagents in the exosuit's reserves.
3 Engineering 2 Plasma 3 Biotech
Metal5000Glass10000
Exosuit Medical Equipment (Syringe Gun)
A chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur.
4 Materials 4 Biotech 3 Combat 4 EM Spectrum
Metal3000Glass2000
Exosuit Medical Equipment (Rescue Jaw)
Emergency rescue jaws, designed to help first responders reach their patients. Opens doors and removes obstacles.
4 Materials 6 Engineering 6 EM Spectrum
Metal5000Silver2000Titanium1500
Exosuit Weapon ("Ultra AC 2" LMG)
A mech mounted light machine gun. Fires in three-shot bursts.
4 Combat
Metal10000
Exosuit Module (Diamond Mining Drill)
An upgraded version of the standard drill.
5 Materials 4 Engineering
Metal10000Diamond6500
Exosuit Module (ExoNuclear Reactor)
A compact nuclear reactor that efficiently turns uranium sheets into electricity. Irradiates everything in an around the mech, including the pilot.
5 Power Storage 4 Engineering 3 Materials
Metal10000Glass1000Silver500
Exosuit Module (Gravitational Catapult Module)
An exosuit mounted gravity catapult. Can be used to fling objects and people around.
4 Bluespace 3 EM Spectrum 4 Engineering
Metal10000
Exosuit Module (RCD Module)
An exosuit-mounted Rapid Construction Device.
5 Materials 3 Bluespace 4 EM Spectrum 4 Power Storage 5 Engineering
Metal30000Plasma25000Silver20000Gold20000
Exosuit Module (Reactive Armor Booster Module)
An exosuit-mounted armor booster that decreases melee damage taken.
5 Materials 4 Combat
Metal20000Silver5000
Exosuit Module (Reflective Armor Booster Module)
An exosuit-mounted armor booster that decreases damage taken from ranged weapons.
5 Materials 5 Combat 3 Engineering
Metal20000Gold5000
Exosuit Mining Armor Plate
This piece of metal can be attached to the mech itself, enhancing its protective characteristics. Unfortunately, only working class exosuits have notches for such armor.
5 Materials 5 Combat 3 Engineering
Metal20000Titanium5000
Exosuit Module (Repair Droid Module)
An automated Repair Droid. Consumes power to repair your mech.
3 EM Spectrum 3 Data Theory 5 Engineering
Metal10000Glass5000Silver2000Gold1000
Exosuit Module (SOB-3 Clusterbang Launcher)
A weapon that violates the Geneva Convention at 3 rounds per minute
5 Materials 5 Combat 3 Illegal
Metal20000Gold10000Uranium10000
Exosuit Weapon Design (PCMK-6 Bola Launcher)
A mech mounted bola launcher useful for slowing criminals down.
3 Combat
Metal10000
Exosuit Module (Teleporter Module)
An exosuit module that allows exosuits to teleport to any position in view
5 EM Spectrum 8 Bluespace
Metal10000Diamond10000
Heavy-duty Exosuit Ion Thruster
Allows for further control in zero gravity environments
5 EM Spectrum 5 Materials 6 Engineering
Metal15000Plasma3000
Exosuit Module (Tesla Energy Relay)
A tesla energy relay system that passively recharges a mech using power from nearby APCs.
4 EM Spectrum 5 Power Storage 4 Engineering
Metal10000Glass2000Silver3000Gold2000
Exosuit Weapon (CH-LC "Solaris" Laser Cannon)
A heavy laser cannon that deals a large amount of damage at the cost of slow firerate and high power consumption.
4 Engineering 4 Combat 4 EM Spectrum
Metal10000
Exosuit Weapon (CH-PL "Firedart" laser)
A light laser cannon that fires quickly and consumes little power, but does less damage than the Solaris.
3 Engineering 3 Combat 3 EM Spectrum
Metal10000
Exosuit Weapon (CH-DS "Peacemaker" Disabler)
A weapon for combat exosuits. Shoots basic disablers.
3 Combat
Metal10000
Exosuit Weapon (FNX-66 "Hades" Carbine)
An incendiary variant of the AC-2, the Hades does little brute damage, but can set targets on fire.
5 Combat 4 Materials
Metal10000
Exosuit Weapon (LBX AC 10 "Scattershot")
A highly effective mech-mounted shotgun. Fires a spread of bullets that deal 25 brute damage each, making it great for crowd control.
4 Combat
Metal10000
Exosuit Weapon (MKIV Ion Heavy Cannon)
A mech-mounted weapon that is virtually identical to the Ion Rifle.
6 Combat 5 EM Spectrum 5 Materials
Metal20000Silver6000Uranium2000
Exosuit Weapon (SGL-6 Flashbang Launcher)
A rotary-cylinder flashbang launcher, capable of firing six flashbangs before reloading.
4 Combat 4 Engineering
Metal22000Silver8000Gold6000
Exosuit Weapon (SRM-8 Missile Rack)
A mech-mounted missle rack capable of firing eight rockets before reloading. These rockets have a small blast radius, and usually will not open holes to space.
6 Combat 5 Materials 5 Engineering
Metal22000Silver8000Gold6000
Exosuit Module Design (217-D Heavy Plasma Cutter)
A device that shoots resonant plasma bursts at extreme velocity. The blasts are capable of crushing rock and demolishing solid obstacles.
5 Materials 4 Engineering 4 Plasma
Metal10000Glass2000Plasma6000
Exosuit Weapon (P-X Tesla Cannon)
A weapon for combat exosuits. Fires bolts of electricity similar to the experimental tesla engine.
5 Materials 6 Combat 5 EM Spectrum
Metal20000Silver8000
Exosuit Weapon (ZFI Immolation Beam Gun)
A weapon for combat exosuits. Fires beams of extreme heat that set targets on fire.
5 Materials 6 Combat 5 EM Spectrum
Metal10000Plasma8000Silver8000
Icon
Name
Description
Required Tech Levels
Required Materials
Kinetic Accelerator Offensive Mining Explosion Mod
Causes the kinetic accelerator to destroy rock and damage mobs in an AoE.
2 Materials 4 EM Spectrum 2 Data Theory
7000 Metal 3000 Glass 3000 Silver 3000 Gold 4000 Diamond
Kinetic Accelerator Rapid Repeater Mod
Quarters the kinetic accelerator's cooldown on striking a living target, but greatly increases the base cooldown.
2 Materials 4 EM Spectrum 2 Data Theory
5000 Metal 5000 Glass 8000 Uranium 2000 Bluespace Mesh
Kinetic Accelerator Resonator Blast Mod
Causes kinetic accelerator shots to leave and detonate resonator blasts.
2 Materials 4 EM Spectrum 2 Data Theory
5000 Metal 5000 Glass 5000 Silver 5000 Uranium
Cyborg Upgrade Module (Module Reset)
Used to reset a cyborg's module. Destroys any other upgrades applied to the cyborg.
None
Metal10000
Cyborg Upgrade Module (Rename)
Used to rename a cyborg.
None
35000 Metal
Cyborg Upgrade Module (Restart)
Used to force a reboot of a disabled-but-repaired cyborg, bringing it back online.
None
60000 Metal 5000 Glass
Cyborg Upgrade Module (Lavaproof Chassis)
An upgrade kit to apply specialized coolant systems and insulation layers to a mining cyborg's chassis, enabling them to withstand exposure to molten rock.
None
10000 Metal 4000 Plasma 5000 Titanium
Cyborg Upgrade Module (VTEC)
Installs an advanced servo suite into a robot, increasing their speed.
5 Materials 4 Engineering 4 Data Theory
80000 Metal 6000 Glass 5000 Uranium
Cyborg Upgrade Module (Ion Thrusters)
A energy-operated thruster system for cyborgs.
4 Engineering 4 Power Storage
10000 Metal 5000 Plasma 6000 Uranium
Cyborg Upgrade Module (Diamond Drill)
A diamond drill replacement for the mining module's standard drill.
6 Materials 5 Engineering
10000 Metal 2000 Diamond
Cyborg Upgrade Module (Ore Satchel of Holding)
A satchel of holding replacement for mining cyborg's ore satchel module.
4 Materials 4 Engineering 4 Bluespace
10000 Metal 250 Gold 500 Uranium
Cyborg Upgrade Module (Safety Override)
Unlocks the hidden, deadlier functions of a cyborg.
7 Combat 7 Data Theory 4 Illegals
10000 Metal 15000 Glass 10000 Diamond
Cyborg Upgrade Module (Self-repair)
This module will repair the cyborg over time.
4 Materials 4 Engineering
15000 Metal 15000 Glass
Janitorial floor buffer upgrade (Floor buffer)
This module allows janitor cyborgs to clean floors simply by moving. Compatible with the janicart.
4 Materials 4 Engineering
9000 Metal 7600 Glass
Cyborg Upgrade Module (Trash Bag of Holding)
An advanced trash bag upgrade board with bluespace properties that can be attached to janitorial cyborgs.
5 Materials 4 Engineering 3 Plasma 4 Bluespace
1500 Gold 250 Uranium 1500 Plasma
Cyborg Upgrade Module (Rapid Construction Device)
This module allows engineering cyborgs to utilize Rapid Construction Devices for construction.
6 Materials 5 Engineering 5 Power Storage
30000 Metal 15000 Glass
Cyborg Upgrade Module (Rapid Part Exchange Device)
This module allows engineering cyborgs to utilize Rapid Part Exchange Devices for construction and upgrades.
An experimental upgrade that replaces a janitor cyborg's tools with the abductor version.
7 Materials 7 Biotech 3 Alientech
10000 Metal 7500 Silver 7500 Titanium 5000 Diamond 2500 Plasma
Kinetic Accelerator Damage Mod
Increases the damage of a kinetic accelerator when installed.
5 Materials 4 Engineering 4 Power Storage 3 Combat 4 EM Spectrum
2000 Metal 1500 Glass 1500 Gold 1000 Uranium
Kinetic Accelerator Cooldown Mod
Decreases the cooldown of a kinetic accelerator when installed.
5 Materials 4 Engineering 4 Power Storage 3 Combat 4 EM Spectrum
2000 Metal 1500 Glass 1500 Gold 1000 Uranium
Kinetic Accelerator Range Mod
Increases the range of a kinetic accelerator when installed.
5 Materials 4 Engineering 4 Power Storage 3 Combat 4 EM Spectrum
2000 Metal 1500 Glass 1500 Gold 1000 Uranium
Kinetic Accelerator Mining AoE Mod
Causes the kinetic accelerator to destroy rock in an AoE.
7 Materials 5 Engineering 5 Power Storage 4 Combat 5 EM Spectrum
8000 Metal 1500 Glass 2000 Silver 2000 Gold 2000 Diamond
Icon
Name
Description
Required Tech Levels
Required Materials
Man-Machine Interface
The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity.
3 Data Theory 2 Biotech 2 Engineering
1000 Metal 500 Glass
Robotic Brain
An advanced circuit, capable of housing a non-sentient synthetic intelligence.
3 Plasma 4 Biotech 5 Data Theory
1700 Metal 1350 Glass 500 Gold
Man-Machine Interface Radio Upgrade
Enables radio capability on MMIs when either installed directly on the MMI, or through a cyborg's chassis.
2 Engineering 2 Biotech 3 Data Theory
200 Metal
Welding Shield implant
These reactive micro-shields will protect you from welders and flashes without obscuring your vision.
4 Materials 5 Engineering 4 Plasma 4 Biotech
600 Metal 400 Glass
Breathing Tube Implant
Allows you to use internals without a mask and protecting you from being choked.
2 Materials 3 Biotech
600 Metal 250 Glass
Surgical Arm Implant
A set of surgical tools hidden behind a concealed panel on the user's arm.
3 Materials 3 Engineering 3 Biotech 3 EM Spectrum 2 Data Theory
2500 Metal 1500 Glass 1500 Silver
Toolset Arm Implant
A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm. Contains all neccessary tools.
3 Materials 4 Engineering 4 Power Storage 4 Biotech
2500 Metal 1500 Glass 1500 Silver
Janitorial Toolset Implant
A set of janitorial tools hidden behind a concealed panel on the user's arm.
3 Materials 4 Engineering 4 Biotech
2500 Metal 1500 Glass 1500 Silver
Botanical Toolset Implant
A set of botanical tools hidden behind a concealed panel on the user's arm.
3 Materials 4 Engineering 4 Biotech
2500 Metal 1500 Glass 1500 Silver
Shell Launch System Implant
A mounted, single-shot housing for a shell launch cannon; capable of firing twelve-gauge shotgun shells.
7 Materials 5 Engineering 5 Combat
2500 Metal 1500 Glass 1500 Silver
Razorwire Spool Arm Implant
An integrated spool of razorwire, capable of being used as a weapon when whipped at your foes. Built into the back of your hand, try your best to not get it tangled.
6 Combat 6 Biotech 3 Illegals
5000 Metal 2000 Silver 2000 Diamond 2000 Bluespace Mesh
Qani-Laaca Sensory Computer
Epilepsy Warning: Drug has vibrant visual effects! It will heavily warp and blur your vision, not recommended if you have sensitive eyes. An experimental implant replacing the spine of organics. When activated, it injects Mephedrone and quickens your running speed and attack speed. As a bonus effect, you are immune to the burst of heart damage that comes at the end of Mephedrone usage, as the computer is able to regulate your heart's rhythm back to normal after its use. Incompatible with CNS Rebooter.
An implant that will prevent you from dropping items.
5 Materials 5 Biotech 6 Data Theory
600 Metal 600 Glass 400 Silver 400 Gold
CNS Rebooter implant
This implant will automatically give you back control over your central nervous system, reducing downtime when stunned.
6 Materials 6 Biotech 5 Data Theory
600 Metal 600 Glass 500 Silver 1000 Gold
Neural Jumpstarter Implant
This implant will automatically attempt to jolt you awake when it detects you have fallen unconscious. Has a short cooldown, incompatible with the CNS Rebooter.
6 Materials 6 Biotech 5 Data Theory
600 Metal 600 Glass 500 Silver 1000 Gold
Comical Implant
Uh oh
2 Materials 2 Biotech
200 Metal 200 Glass 200 Bananium
Nutriment pump implant
This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are starving.
3 Materials 4 Power Storage 3 Biotech
500 Metal 500 Glass 500 Gold
Nutriment pump implant PLUS
This implant will synthesize and pump into your bloodstream a small amount of nutriment when you are hungry.
5 Materials 4 Power Storage 4 Biotech
600 Metal 600 Glass 500 Gold 750 Uranium
Reviver implant
This implant will attempt to revive you if you lose consciousness. For the faint of heart!
5 Materials 5 Biotech 4 Data Theory
800 Metal 800 Glass 300 Gold 500 Uranium
Cybernetic Eyes
An electronic device designed to mimic the functions of a pair of human eyes.
4 Materials 4 Biotech
500 Metal 500 Glass
Cybernetic Ears
A basic cybernetic designed to mimic the operation of ears.
4 Materials 4 Biotech
500 Metal 500 Glass
Cybernetic Liver
An electronic device designed to mimic the functions of a of human liver.
4 Materials 4 Biotech
500 Metal 500 Glass
Cybernetic Kidneys
An electronic device designed to mimic the functions of a pair of kidneys.
4 Materials 4 Biotech
500 Metal 500 Glass
Cybernetic Heart
An electronic device designed to mimic the functions of an organic human heart.
4 Materials 4 Biotech
500 Metal 500 Glass
Upgraded Cybernetic Heart
A more advanced version of a cybernetic heart. Grants the user additional stamina and heart stability, but the electronics are vulnerable to shock.
5 Materials 5 Engineering 5 Biotech
500 Metal 500 Glass 500 Silver
Cybernetic Lungs
An electronic device designed to mimic the functions of a pair of human lungs.
4 Materials 4 Biotech
500 Metal 500 Glass
Upgraded Cybernetic Lungs
A more advanced version of the stock cybernetic lungs. They are capable of filtering out lower levels of toxins and carbon dioxide.
5 Materials 5 Engineering 5 Biotech
500 Metal 500 Glass 500 Silver
Strong-arm Empowered Musculature Implant
An implant that enhances your muscles to punch harder and throw people back.
7 Combat 4 Syndicate 7 Biotech
5000 Gold 10000 Metal 3000 Titanium 2000 Bluespace Mesh
'Scylla' Mantis Blade Implant
A reverse-engineered mantis blade implant. While the monomolecular edge was lost, they remain deadly weapons. Capable of prying open doors when both blades are deployed.
7 Combat 7 Materials 6 Engineering 6 Illegal
10000 Metal 2000 Silver 2000 Gold 3000 Titanium 4000 Diamond
Icon
Name
Description
Required Tech Levels
Required Materials
Exosuit Tracking Beacon
Device used to transmit exosuit data. A mech with a beacon attached can be remotely EMP'd from the Research Director's office.
None
500 Metal
IPC Head
A simple, functional robotic head, capable of housing visual and audio receptors.
None
15000 Metal 5000 Glass
Integrated Robotic Chassis
The chassis of an IPC that houses most of its components, including microbatteries, brains, and even various implants.
None
40000 Metal 7000 Titanium
IPC Microbattery
A small, powerful cell for use in fully prosthetic bodies.
None
2000 Metal 750 Glass
IPC Charger
An implant commonly installed inside IPCs in order to allow them to easily collect energy from their environment
None
2000 Metal 1000 Glass
IPC Optical Sensor
The eyes of an IPC.
None
1000 Metal 2500 Glass
IPC Microphone
Allows an IPC to hear.
None
1000 Metal 2500 Glass
Voice Modkit : Standard
This modification kit updates a mech's onboard voice to Standard, a basic robotic voice.
None
500 Metal
Voice Modkit : Nanotrasen
This modification kit updates a mech's onboard voice to Nanotrasen, a professional female voice.
None
500 Metal
Voice Modkit : Silent
This modification kit silences a mech's onboard voice.
None
500 Metal
Voice Modkit : Honk
This modification kit updates a mech's onboard voice to Honk. Why?
None
400 Metal 100 Bananium
Voice Modkit : Syndicate
A modification kit that updates a mech's onboard voice to Syndicate, a deep voice that is pleasant on the ears.
2 Illegal
400 Metal 100 Titanium
AI Control Beacon
A device used to transmit exosuit data. Also allows active AI units to take control of said exosuit.
2 Engineering 2 EM Spectrum 3 Data Theory
1000 Metal 500 Glass 200 Silver
Synthetic Flash
A synthetic flash used mostly in borg construction.
3 EM Spectrum 2 Combat
750 Metal 750 Glass
Basic Power Cell
A basic power cell that holds 1000 units of energy
1 Power Storage
700 Metal 50 Glass
High-Capacity Power Cell
A power cell that holds 10000 units of energy
2 Power Storage
700 Metal 60 Glass
Hyper-Capacity Power Cell
A power cell that holds 30000 units of energy
5 Power Storage 5 Materials 5 Engineering
700 Metal 150 Gold 150 Silver 70 Glass
Super-Capacity Power Cell
A power cell that holds 20000 units of energy
3 Power Storage 3 Materials
700 Metal 70 Glass
Bluespace Power cell
A powercell that holds 40000 units of energy
5 Materials 5 Engineering 6 Power Storage 5 Bluespace